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Steam

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  1. Nintendo took a cautious approach with the console's launch, and rightfully so. The video game ****** of 1983 was fresh on everyone's mind and the industry's future was still very much uncertain. In fact, that's one of the reasons Nintendo named the console an entertainment system and not a gaming... Read Entire Article View the full article
  2. There should have been two major extraction shooters launching in the last quarter of this year. One of them is Arc Raiders, which is in fact coming out later this month. The other is Marathon, which, well, you know. Interestingly, though, with both games hosting tests earlier in the year, there was an opportunity for Arc Raiders' developers to learn something from Marathon. Read more View the full article
  3. Team Soda's ex-quack-tion parody Escape From Duckov launched last week, and has proven rather popular, with over half a million players on Steam. If you've yet to have the pleasure, it's a top-down survival shooting pisstake of Battlestate's loot sim Escape From Tarkov. You are an Average Duck with a gun, trying to survive one of five maps against shifting enemy patterns and weather conditions. Gathered resources are spent on home base facilities and upgrades for your "over 50" weapons. You have to worry about fog of war, hunger, and thirst. Yes, you can also make your duck look like an item of human genitalia in the character editor. This will not help you endure the wilds, but it might see you getting featured on Rock Paper Shotgun Dot Com, a site that used to take pride in its work. Read more View the full article
  4. Koei Tecmo has re-released the Atelier Sophie 2 pre-order bonus, early purchase bonus, and Premium Box bonus DLC for free to celebrate Ryza DX pre-orders going live. View the full article
  5. If you're not a pedantic horror game fan, it's likely you haven't heard of Dementium: The Ward. It's understandable you never dared to venture into such an inhospitable world on the not very immersion-prone DS, the only console you could play it on, until now. Nearly twenty years after it debuted on the Nintendo DS, Dementium: The Ward will be reanimated and remastered in 4K glory for Steam, and it's totally worth checking out. Dementium: The Ward has a heartbreaking origin story When the original Silent Hill came out back in '99, it naturally inspired countless teens and children who probably shouldn't have been playing it to try and make their way through that world. A few years later, the developers at Renegade Kid had a blueprint for a game they dreamed could be a Silent Hill title, and even got to talk to Konami to pitch it. Sadly, Konami met them with disheartening dismissiveness. In an interview with Nintendo Life, Jools Watsham remembered Konami saying something in the vein of "We wouldn’t give the Silent Hill IP to a team like yours." How's that for a horror scene about meeting your heroes? Undeterred, they set out to make Dementium something else, and the result is a scary and atmospheric mix of Silent Hill and the action of Doom that had no business being as immersive as it turned out to be. [Hidden Content] The original version of Dementium: The Ward did quite well with critics and players alike. This got the people at Renegade Kid another meeting with Konami, which this time dismissed them not for their merits, but only because they didn't want to venture into the world of the 3DS. A victory is a victory, right? The remastered version of Dementium: The Ward will hit Steam on Oct 27, featuring 4K resolution and various retro visual options, such as the beautiful scanlines many miss so dearly from the LCD age that do such a great job of intensifying immersion in such titles. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post This Nintendo DS ‘Silent Hill’ game never passed the pitch, now it’s coming to Steam appeared first on Destructoid. View the full article
  6. The Ratings Reload Challenge 4 SBC is now live in FC 26, and you can complete it easily with low-rated cards to win some unique rewards. As usual, there's no special card available with this challenge, but you can use your lower-rated items to complete it. If you're lucky, the pack you get from rewards could fetch you a walkout/promo card. This guide will help you complete the challenge quite easily. Table of contentsFC 26 Ratings Reload Challenge 4 SBC tasksFC 26 Ratings Reload Challenge 4 SBC solutionsFC 26 Ratings Reload Challenge 4 SBC tasks The Ratings Reload Challenge 4 SBC has only one task, and here are the requirements. Ratings Reload Challenge 4 SBC Min. Leagues in Squad: 3Min. Clubs in Squad: 4Min. 4 Players from the same NationMin. 6 Players: GoldPlayer quality: Min. SilverMin. Squad Total Chemistry Points: 22 The requirements for this challenge are pretty simple, but you could get stuck on the chemistry requirements. The following section has a solution that you can use to complete the challenge. FC 26 Ratings Reload Challenge 4 SBC solutions The first priority is to use fodder that's already available in your club. That will prevent you from spending your coins on the market and raise the potential value of your rewards. However, you can use the following solution if you get stuck trying to complete the challenge. Goes 77Ducksch ST 76Leipertz RW 65Engels CM 75Nzingoula CM 69Preisinger CDM 66Rabanne LB 76Barth CB 72Komenda CB 69Tavernier RB 77Butland GK 75 Completing the challenge will earn you a Small Prime Gold Players Pack, which is tradeable (every card from the pack can be sold on the market). This pack contains six gold player items, with three of them guaranteed to be rare and one rated 80 or higher. Obtaining this pack for almost free is a great choice if you've lower-rated fodder in your club. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post FC 26 Ratings Reload Challenge 4 SBC tasks and solutions appeared first on Destructoid. View the full article
  7. "We wanted to make sure that the companions felt more realistic with how they dealt with the player"View the full article
  8. Games Workshop has revealed two revamped unit kits for Warhammer: The Old World, unruly bands of Chaos Marauders and stampeding Marauder Horsemen. Natives of the icy land of Norsca and the even more northerly Chaos wastes, these redesigned kits have one major difference from the ones that they're replacing - they're dressed for cold weather, not a body-building contest. Read the rest of the story... RELATED LINKS: Kings of War cracks back at Warhammer the Old World with imminent fourth edition Napoleon Dynamite's Warhammer documentary is a glorious guide to grimdark gaming Painting star Duncan Rhodes wishes he'd been at GW for Warhammer The Old World View the full article
  9. Grand Theft Auto 6 is easily the most talked-about and hyped project of the past decade, with Rockstar promising an unparalleled experience that could be more ambitious than any game ever made. Lately, however, rumors around the game's potential price point have become a major concern for players. The rumors have sparked a debate about whether $100 is too much for GTA 6, or if it could set a new precedent in the industry—one that doesn't bode well for gamers. View the full article
  10. Lana Del Rey may be getting another shot at recording a James Bond theme song with the upcoming video game 007 First Light. The Grammy-nominated singer-songwriter was supposedly in the running to perform the theme song for 2015's Spectre, before Sam Smith's "Writing's on the Wall" was chosen. View the full article
  11. If you'd asked me a couple weeks ago, I'd have said the extraction shooter craze was starting to slow down. The last few days have proved how wrong I'd have been. Over the weekend, as metric boatloads of players swarmed the Arc Raiders server slam, a singleplayer extraction shooter was drawing its own crowds: Escape From Duckov, a top-down game of looting and shooting with warfighting waterfowl that sold more than 500,000 Steam copies in its first 72 hours... Read more.View the full article
  12. Former Blizzard Entertainment president Mike Ybarra has recently criticized Microsoft’s “This is an Xbox” campaign, calling it the wrong move for the Xbox brand. Microsoft’s handling of Xbox has been controversial in recent years, and many fans are skeptical of the future, an opinion echoed by Ybarra’s comments. View the full article
  13. The Sims is one of the most iconic PC gaming franchises around, but it's always been the perfect on-the-go game. Whether you chuck it on that laptop you definitely bought for school work, or you're playing the likes of The Sims 4 on your Steam Deck, checking in on your virtual soap opera can be done pretty much anywhere. But nothing offers the same level of accessibility as The Sims Mobile - the free mobile game with a surprisingly substantial Sims experience. However, after seven years of support, today marks its final update, and in a shock to fans, will be delisted from the Apple and Google Play stores tomorrow, October 21. Read the rest of the story... RELATED LINKS: All The Sims 4 cheats for free money, max skills, and more The best Sims 4 CC creators in 2025 Best Sims 4 expansion packs 2025 View the full article
  14. It might be hard to believe that Megabonkhas become one of the most popular games of 2025—that is until you've actually sat down to play it. The addictive gameplay loop and RNG-based gameplay make for a highly replayable and enjoyable experience. View the full article
  15. Like all of you, my primary thought while playing a Fallout game is 'I wish I could experience this in real life'. Well, do I have good news for you. The National Atomic Testing Museum in sunny Las Vegas is bringing the post-apocalypse to our ongoing apocalypse in the form of an exhibit all about the venerable post-nuclear roleplaying game series... Read more.View the full article
  16. An impressive new mod for The Simpsons Hit & Run has rebuilt the game to instead feature Futurama, catching the attention of the cult classic's original lead designer. Futurama Hit & Run, as the mod is called, is available now in demo form as a free download — you'll just need a copy of the original Simpsons game on PC in order to play. The Simpsons Hit & Run originally launched for PC, PlayStation 2, GameCube and Xbox back in 2003, and was heavily inspired by the Grand Theft Auto games of the era. Gameplay for this Futurama mod also feels familiar, as you run around as Fry and complete missions for characters such as Bender, Professor Farnsworth and Dr. Zoidberg. ANNONCE : La démo de Futurama Hit & Run, sera disponible le 19 octobre ! Une idée juste parfaite ! [Hidden Content] — Mooonaa (@lycheemoona) October 18, 2025 There's driving too, of course — with Fry able to zoom around a section of New New York in a hover car. One particular mission has Fry escorting Bender back to the Planet Express headquarters while avoiding police in hover cop cars. But there's no sign yet of actual flying — perhaps in future. Currently, the demo includes four story missions, plus a set of street races, vehicles, costumes and other Easter eggs to find and unlock. The demo also comes with an acknowledgement that it currently uses AI-generated dialogue as a "temporary placeholder." The mod team states: "Professional voice artists are already engaged, and their recordings will replace the placeholder content in a future update." Response to the demo has been positive, not least from Joe McGinn, who worked on the original The Simpsons: Hit & Run over two decades ago. "As the lead designer of the original game, I can only say... this looks awesome!" McGinn wrote in a comment on the mod's trailer. "I want to play it." Fans have long hoped for another Simpsons game, and previously cheered on a separate unofficial Hit & Run project that looked set to remake the entire title in Unreal Engine 5. Alas, that idea ran into legal issues with Disney, and its creator has now said the finished version will never be released. Still, there may well be something new and official for The Simpsons fans to play in the not-too-distant future, as the franchise's long-awaited Fortnite mini-season now finally appears to be near. Tom Phillips is IGN's News Editor. You can reach Tom at [email protected] or find him on Bluesky @tomphillipseg.bsky.social View the full article
  17. This article contains spoilers for 2019's The Outer Worlds. With The Outer Worlds 2 imminently about to drop, we think it's a good time to brush up on the fundamentals of Obsidian's high-concept sci-ifi universe and recount the events of the first game. The next 2,000 words or so will work nicely as a refresher for people who finished The Outer Worlds ages ago, and also as a primer for those of you diving into the sequel without any prior knowledge. It goes without saying, then, that what follows contains spoilers for The Outer Worlds 1. If you don't want anything spoiled... well, the long and short of it is that unregulated capitalism is bad. That's enough to get you going with The Outer Worlds 2. But you didn't come here for tl;dr. You clicked on an article to read it, so here's everything that happened in The Outer Worlds. Divergence The Outer Worlds' story arguably starts in 1901 with a non-event. That is, President William McKinley not getting assassinated by an anarchist for failing to regulate the corporations, and subsequently, uh, leaving the corporations unregulated for the rest of his term and apparently for the rest of time, putting humanity on course to colonise the stars, but as an entrenched, hyper-capitalist society in which workers rights are not remotely a concept. So this is like a nightmare version of Star Trek where everything sucks unless you’re absurdly rich. Thank god this is just fiction. Fast forward a few hundred years, and The Earth Directorate, a one-world government established after a devastating war, is granting licenses to various conglomerates to go off and colonise distant planets, the titular Outer Worlds. We don’t know exactly how many galaxies have been colonised, but multiple systems are mentioned through the course of the game, including Septerra, Tyrannus, Draconis, and from the upcoming Outer Worlds 2, Arcadia. The Outer Worlds 2 isn't a direct sequel to its predecessor, so that's technically everything you need to know. But there's every chance that someone or something from the original game will make an appearance, be that as a side character, easter egg, or even an important event in the story. So read on to brush up on everything that happens prior to your adventure in game two. Lost Hope Our story occurs in the troubled system of Halcyon, and that trouble starts before the colonisation effort even reaches the system. Of the two vast colony ships sent there, only one arrives on time - The Groundbreaker. After seeding all the inhabitable planets with colonists, it becomes an independent freeport space station and floating strip mall, an essential hub for trade at the intersection between small time private enterprise and the rest of the corporation-controlled system. The second ship, the Hope, carrying tens of thousands of scientists and thinkers in suspended animation, has a skip drive malfunction enroute from Earth and ends up limping to Halcyon at sublight speeds. Presumed lost, it is then discovered by The Board, Halcyon’s corporate overlords, and instead of being allowed to complete its journey, it is tethered to a remote ice moon and hidden from view. The Board don’t have the tech or the will to revive the Hope colonists, and they don’t want to have to deal with a public outcry about it, either. And so they are content to let it remain frozen and forgotten in time. This, however, irks one of their scientists, one Phineas Welles, who is so incensed by The Board’s inaction that he takes matters into his own hands and starts experimenting, in secret, on the Hope’s colonists in order to find a viable method of resurrecting them after all this time. He succeeds, but not before becoming a disgraced outlaw and the most wanted man in the entire system. Unfortunately, the resurrection process requires lots of rare material that’s difficult to gather when you’re on the run, and so Phineas decides to use his one and only test batch of revival serum on a single Hope colonist. In a last-ditch raid on the abandoned starship, he selects someone to revive at random in the hopes that they will become a loyal ally and help him finish his grand scheme: to revive every Hope colonist, seed the Halcyon system with smart people who aren’t idiots, and free the colonies from corporate control. He successfully does so, but not without his own ship sustaining significant damage, grounding it permanently. Who he revives depends on you, the player, and their skills and character traits depend on your choices in both the character creator and the game’s narrative. And so begins a grand choice and consequence story in which the optimum outcomes are locked behind gates of competency – that is, if this heroic Stranger wants to achieve the most free and least bloody outcome for the people of Halcyon, they’re gonna need to pass some lofty speech checks. And we’re assuming that’s what they did, because covering every possible permutation of The Outer Worlds' story would take far more time than any of us reasonably has. The Unplanned Variable Before the player character arrives – almost forty years late – to the Halcyon system, The Board is content to preside over a system of shocking inequality, maintaining control through stifling bureaucracy and manufactured scarcity. But not every worker is a mindless drone, as we find out in Emerald Vale: the first major test of The Stranger’s resourcefulness, charisma, and political savvy - an opening chapter that sets the blueprint for all the conflicts to come. But first, The Stranger needs a ride, and a guide. Welles arranges with a known privateer and general Han Solo archetype, Captain Hawthorn, to meet The Stranger on the planet Terra 2. Unfortunately what Hawthorn actually meets is the Stranger's drop pod, violently, with the top of his head. This leads The Stranger to commandeer Hawthorn's now captainless ship, The Unreliable - a sort of chubby Millennium Falcon with a feisty onboard computer - and take off on a grand interplanetary adventure. Uh, except, not yet: it turns out that The Unreliable needs a replacement power regulator before it can go, which is annoying, but the pursuit of a new one does give The Stranger an opportunity to recruit two immensely useful companions: engineer Parvati and philosophical space-priest Vicar Max, both of whom provide boosts to The Stranger’s crucial Persuade and Intimidate skills, vital for the wheeling and dealing that lies ahead. After checking in with the boss of Emerald Vale’s biggest corporate town and Spacer’s Choice Saltuna cannery, Reed Tobson, it turns out that there are two power regulators in the area: one in his factory, which he is understandably reluctant to give up, and one at an abandoned Botanical Lab, now home to a set of deserters who, disillusioned with the systemic mistreatment they experienced as lifelong, sometimes multi-generational indentured employees of Spacer’s Choice, have decided to found a new cooperative society free from company oversight. Unfortunately, this means that the Saltuna Cannery is chronically understaffed, and so Reed asks you to cut off their power at the local plant in order to force his workers back into the fold, which will make it safe for you to nab their power regulator. It seems like a solid plan, but it does come with the downside of propping up an odious bootlicking toad like Reed at the expense of people whose only crime is wanting to be free of a system that is hostile to them. The obvious alternative is to ****** him over and divert power to the Botanical Lab, but effectively killing the town of Edgewater at the same time – not only is Edgewater a safe walled city where people live, it is also the home of companion Parvati, so destroying it comes with a significant personal cost. There is, however, an optimal solution: The Stranger decides to shut down the Botanical Labs and take its power regulator, initially making an enemy of the deserter leader Adelaide, but convinces Reed Tobson to step down as leader of Edgewater, cleverly using his own company loyalty against him by pointing out that he’s remarkably crap at his job, and that the best outcome for Spacer’s Choice is for him to just disappear. Morbid, sure, but they could have just shot him, so this really is the best outcome for all concerned. The Deserters return to the town, Adelaide takes over as administrator from Reed, and sets about making the colony more sustainable by growing food in soil enriched by, uh, corpses. Which is fine. Look, however you slice it, life is cheap here. There is, as it turns out, no perfect solution to any of Halcyon’s problems – but this way, the people of Edgewater get a little more health and happiness without having to give up the corporate infrastructure they so rely on. Groundbreaker With a freshly installed power regulator and an eager new crew, The Stranger sets off to Groundbreaker Station, Halcyon’s premiere shopping destination and hive of ***** and villainy. Most of it of the white collar variety. There, they recruit two more companions: Felix, a canny dockworker with a high Persuade boost, and Ellie, a roving sawbones loyal only to her next pay packet who comes complete with a boost to the party’s lying skills. The Stranger’s next task involves visiting the moon of Monarch, but this is tricky because the planet has been deemed off-limits by The Board as it is subject to an entrenched civil war and a communications blackout. Having been cut off from board oversight, it’s generally assumed that the place is bad news. Bad News, however, is The Stranger’s middle name. Or names. It’s not really. But look, nothing will deter The Stranger from going there, not even a corporate embargo or risk of certain death. They demonstrate this determination by doing a bunch of busywork in another semi-abandoned corporate settlement just to get enough bits to buy an illicit ****** market navkey to the town of Stellar Bay in the Cascadia region of Monarch. Clearing the Air Phineas needs to procure a rare substance called Dimethyl Sulfoxide in large quantities to revive all the colonists still frozen on The Hope. To track some down, he’s made a deal with an information broker on Monarch with the help of Nyoka, The Unreliable’s final recruitable companion, but has yet to receive the intel for reasons unknown. So he sends The Stranger there in his stead to find and retrieve this vital piece of the puzzle. Upon arriving on Monarch, The Stranger makes contact with Nyoka and sets off to ******’s Peak, the ominous horned mountain that hosts a large communications station where the Information Broker is currently holed up, and learns (after doing lots of *******, like, loads and loads of it) that the reason Phineas hasn’t received the intel is that the region’s communications are being drowned out by pervasive broadcasts by Monarch Stellar Industries, the corporate remnant still holding onto power on Monarch, and The Iconoclasts, a group of anarchists determined to free the colony of Board control. This is like the Edgewater vs Deserters situation on steroids, and confirms what Phineas has told you about Halcyon: the system is falling apart, and The Board are content to let it, rather than relinquish its stranglehold on the workers. But The Stranger is remarkably good at brokering impossible deals – getting people from opposing factions to see reason, and work together toward a common goal. They work this magic on Monarch, first to end the broadcasts and free up the comms tower to send Phineas his intel, and then – just as an encore, you understand – put an end to the conflict entirely with a little deposing here, a bit of finessing there. Turns out diplomacy's a piece of piss. Byzantium Sorting out the mess on Monarch provided a strong foundation for the health of the Halcyon system going forward, but there still remained the issue of The Board and their sheer indifference to the horrific conditions that people are having to live with outside of their glittering capital city of Byzantium – which is exactly where the intel sends The Stranger in order to retrieve those vital chemicals, which are being used by The Board to run experiments on human test subjects in suspended animation. It turns out that The Board’s answer to the Halcyon system’s collapsing economy and total lack of food security is the Lifetime Employment Program – a scheme where all of Halcyon’s workers will be placed in indefinite suspended animation, revived only when needed, in order to reserve the colony’s dwindling food supplies for the societal elite in Byzantium. And, y’know, their scientists will totally get onto fixing the whole food shortage thing in the meantime. Definitely. Yep. Oh, and this involves killing everyone left on board The Hope to make space in the fridge for this planned batch of worker popsicles. This being unconscionable, The Stranger shuts down the board’s research and retrieves the Dimethyl Sulfoxide, the second to last piece of the puzzle needed to revive the Hope colonists. The final piece being the ship itself. Endgame Phineas sends The Stranger back to where it all started, the Hope, with a plan to restart its skip drive and bring it to Terra 2, so the work of reviving its colonists – said to be Halcyon’s best and brightest – can get underway. It is Phineas’s belief that they will be able to solve the colony’s food shortages and systemic conflicts with science, technology, and pragmatism. Once the ship is retrieved, though, it is discovered that Phineas’s secret lab has been ransacked, and he himself imprisoned on Tartarus, Halcyon’s infamous penal colony. The fight that ensues involves almost everyone The Stranger helped out on their travels up to that point – with both the MSI and the Iconoclasts showing up as allies to assist in this cosmic prison break, along with the crew of The Groundbreaker itself. Despite a certain acceptable level of bloodshed being inevitable, The Stranger’s progressive reputation, history of even-handed pragmatism, and relative lack of a murderous streak puts them in a position to negotiate peacefully for Phineas’s release, locking in his vision for reviving the Hope colonists, and setting its brilliant thinkers on the path to fixing the colonies. The Halcyon system was not saved by violent action, but by negotiation, compromise, and calculated political manoeuvring. And also a bit of violence. A smidge. A necessary pinch of shooting and battering. Also petty theft and the odd swindle. But mostly the whole diplomacy thing. And via these actions, a ragtag group of colonists from all walks of life managed to deliver true, lasting systemic change to Halcyon before going their separate ways and their ship, The Unreliable, falling into legend. Also at some point they lost contact with Earth and nobody knows what happened to it. I guess we’ll find out in The Outer Worlds 2 – a game on which, as far as we know, almost none of this has any bearing whatsoever. Still, saves you having to play it again, right? View the full article
  18. No other Dungeons and Dragons setting is as popular as the Forgotten Realms, and no single author has done more to shape that world than its creator, Ed Greenwood. Greenwood invented the Realms, has written dozens of novels and adventure modules set in them, and answers fan questions about the unexplored corners of the Realms on social media. And in a quintessential example of the internet being the internet, this has resulted in Greenwood giving canon explanations for what several different DnD races' breast milk tastes like. Read the rest of the story... RELATED LINKS: This TTRPG is like Pokémon on acid: Join our AMA with Mortasheen creator Jonathan Wojcik Battle cosmic horrors through 100 of these Lovecraftian DnD 5e one-shots DnD 5e just got a lot harder with these hardcore homebrew dungeons View the full article
  19. I'm not sure if men really ponder the Roman Empire every day. I think that I'm an outlier, pondering the Roman Empire upwards of a dozen times a day, and I should not be counted as I'm an anomaly bringing the numbers way up. Still, that makes me the perfect target audience for Anno 117 Pax Romana, and boy am I excited. Its precursor, Anno 1800, features on our list of the best city building games, but I have no interest in the industrial revolution. Okay, that's a lie, but I have less interest in it than I do in the Roman Empire. It's a once-a-week thought, at most. I have no doubt that Anno 117 will usurp its predecessors (in my personal ranking at least), especially after developer Ubisoft Mainz recently detailed the game's campaign and post-launch roadmap. Read the rest of the story... RELATED LINKS: Anno 117 wowed me with its superb city-building and weighty decision-making Anno 117 makes Roman city building feel like a smart, modern RTS game Anno 117 Pax Romana's new dev trailer teases misery and modular ship-building View the full article
  20. Shuhei Yoshida believes Microsoft is carving out its own pathView the full article

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