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  1. If I had to choose a favorite between the pair of special sets, Pokémon ****** Bolt would easily be my top choice. Well, it would be, if I could get any packs. Much like many other recent Pokémon sets, ****** Bolt is a casualty of the stock shortages and the continued hype, but you don't have to pay extortionate prices - in fact, you could get some Pokémon ****** Bolt Elite Trainer Boxes and some mini tins below market value. Read the rest of the story... RELATED LINKS: All Legendary Pokémon and Mythical Pokémon in order Pokémon TCG Mega Evolution's best deck took everyone by surprise Upcoming Zacian Pokémon card will be strong… But only during the Phantasmal Flames prerelease View the full article
  2. Prolific fantasy author Brandon Sanderson showed up on a video posted to Magic: The Gathering's social channels, prompting fans to speculate about a MTG set based around the Cosmere fictional universe. Read the rest of the story... RELATED LINKS: Classic Scarecrow MTG card spikes 120% over new set hype Reality Fracture won't merge MTG with other IPs, or feature triple-sided cards, but it will do something unknown and new MTG Edge of Eternities card price spikes 474% thanks to plague slinging Legacy deck View the full article
  3. If there’s one thing I’ve learned from the Jurassic Park movies, it’s that running a dinosaur theme park isn’t easy. It’s a constant balancing act of keeping your employees satisfied, making your park profitable, and meeting your guests’ needs, whether that means having enough bathrooms or just not getting eaten by a velociraptor. Jurassic World Evolution 3 once again puts you in the role of park manager, giving you a chance to do what the John Hammonds and Simon Masranis of the world could not: run a thriving, lucrative theme park with attention-grabbing dinosaur attractions and minimal violent deaths. With a complex set of management and customization tools, Evolution 3 gives you more control over your park than ever before. The result is an incredibly engaging management sim that’s a high point in an already satisfying series. Like the first two, Jurassic World Evolution 3 shares a lot of DNA with other theme park sims. You’re responsible for laying down paths and electrical infrastructure, building amenities that appeal to your clientele, and creating experiences that get more guests through your gates. Rather than roller coasters and haunted houses, though, the attractions are all about the dinosaurs. Just about any species will garner business, but having a variety is the key to long-term success — and thankfully, you’ll have a wealth of different dino types to choose from. There’s always a bit of a thrill in seeing these legendary creatures come to life, especially when you unlock the more recognizable species from the films. What we said about Jurassic World Evolution 2 While I can't quite endorse Jurassic World Evolution 2 as a robust park management sim, the area where it puts its main focus – the dinosaurs! – is engaging. Being able to hop into a tour looping around the raptor enclosure or taking direct control of a ranger team rushing to stop a catastrophic escape attempt during a raging storm creates a lot of the exact, awesome moments I want out of a modern Jurassic Park game. Especially compared to its frustratingly shallow predecessor, Jurassic World Evolution 2, uh, found a way. - Leana Hafer, November 16, 2021 Score: 7 Read the full Jurassic World Evolution 2 review. [/url] Of course, when you go to Disneyland, there’s almost no chance that Mickey and the princesses will escape their enclosures and maul the park-goers. That adds an extra layer of danger to Evolution 3, and park managers will have to maintain a high safety rating to continue to pull in money. Think of it as a chill, cozy management sim punctuated by moments of panic and terror. You’ll have to keep your dinosaurs happy by meeting their food, environmental, and cohabitation needs. Some need room to roam or prefer to live in packs, while others can thrive in small areas with only a bit of pasture to nibble on. Carnivores require either fresh meat or live prey, while herbivores need greenery, fruit, and nuts. Flying and swimming dinosaurs need special enclosures, since fencing in a pteranodon is about as useful as hiding from a T-Rex in a bathroom stall. It’s really satisfying to get into a loop of researching dig sites, sending expeditions to those sites, extracting DNA, and finally, finding the perfect spot to incubate your newly discovered species. If that seems like a lot to manage, it is — but the campaign does a great job of walking you through the increasingly complex mechanics. Head of PR Cabot Finch, who you might remember from the previous Jurassic World Evolution games, returns as your guide as you visit existing parks in progress around the world and restore them to greatness. In a nod to the original Jurassic Park, the campaign begins in the Montana badlands and eventually takes you to Las Vegas, Hawaii, and throughout Europe and Asia, adding a lot of variety to the local scenery. Finch is accompanied by a team of scientists and dinosaur experts, but the real star is Jeff Goldblum’s Ian Malcolm pops up from time to time to remind everyone that trying to control nature inevitably leads to disaster. Think of it as a cozy management sim punctuated by moments of terror. Even if you’re already familiar with the series, the campaign mode is an effective way of familiarizing yourself with Evolution 3’s new features. The biggest addition is the introduction of in-park breeding. Previously, you could only synthesize dinosaurs based on how much of their DNA you extracted from fossils found on expeditions. Now, once you’ve synthesized compatible males and females of the same species, you can set up a cozy nesting area and wait for them to get busy. This mechanic adds a few interesting new wrinkles to the tried-and-true Jurassic World Evolution formula. You can work with your scientists to create a breeding plan, or preferably just wait and see if nature takes its course. Who knew it would be so fun to play matchmaker to a bunch of prehistoric creatures? Once the next generation hatches, juveniles might have different needs than their parents. For example, while grown carnivores prefer to hunt their own prey, baby raptors and T-rexes will need stores of prepared meat in their pens. The tallest dinosaurs can reach the foliage on treetops, but their offspring will need nourishment closer to the ground. If you let breeding go on unchecked, pens can get overcrowded, which leads to breakouts and general panic among your guests. While you’re managing these dinosaur family units, you’ll also have to curry favor with the entertainment, security, and conservation factions, another new feature. You can gain reputation by completing certain contracts, which are basically well-paid side missions, and improving the quality of your parks. Gaining a positive reputation with all three factions becomes very important in the last few chapters of the story, but they don’t necessarily want the same things. Pleasing them becomes yet another balancing act that adds more depth to the gameplay. The campaign in Jurassic World Evolution 2 felt more like an extended tutorial, but this time around, you have more breathing room to find your own management style. Its objectives serve as a backbone to the overall story in which an activist group called Extinction Now! regularly hacks into your communications and sabotages your parks. As you make your way around the globe, you’ll also need to put a stop to Extinction Now!’s histrionics. The first few parks are heavily guided, but once the map opens up and you go international, you have a lot of welcome freedom to meet your objectives in whatever way you see fit. Pleasing the new factions is yet another balancing act that adds depth. Part of the fun of the management sim genre is being able to create something entirely from scratch, which you can do in sandbox mode. This mode has been a staple of the Jurassic World Evolution games, and Evolution 3 offers even more customization options. To start, you can choose any of the locations from the campaign, generate an island with its own unique topography, or use the square maps for a perfectly flat, obstacle-free mass of land. You have control over almost every aspect in the sandbox, including your starting funds, certain dinosaur behaviors, and beyond. You can make it more challenging for yourself with a shoestring budget or choose unlimited funding to remove all cost barriers to creating the dinosaur theme park of your dreams depending on what you are in the mood for. You can take on contracts to make extra money, but for the most part, sandbox mode is an unguided experience. It’s easy to lose track of time when you’re making sure your paths are perfectly aligned or setting up an unforgettable park tour with maximum dinosaur visibility. And unlike in the campaign, where Cabot, Malcolm, and the rest of the cast are frequently chattering at you, the sandbox is quiet and zen. Well, at least until the indoraptors get loose. The third gameplay mode, scenarios, was my least favorite of the three. These timed challenges, which can take anywhere from 12 minutes to a couple of hours, have specific objectives and restrictions. In one, you’ll have to take manual control of one of your ranger teams and take photos of wild dinosaurs; in another, you might be barred from editing the existing dinosaur pens regardless of the well-being of those inside. I couldn’t get on board with this time-trial approach to park management; for me, it was antithetical to the zen-like experience I’m looking for in a sim, and the objectives weren’t interesting enough to make them worth the effort. I found myself missing Jurassic World Evolution 2’s Chaos Theory mode, which sadly appears to be extinct. But even though I didn’t personally vibe with the Scenarios, it’s impressive that Evolution 3 offers options for just about every kind of management sim fan. If you need a story to guide you through the gameplay, the campaign has you covered. If you want to build something that’s entirely your own, you can do so in the sandbox. And if you actually like high-pressure time trials, you’ll probably find Scenario mode more satisfying than I did. I’m even more impressed with the quality-of-life updates Evolution 3 brings to the series. With the right infrastructure, you can automate maintenance and medical care, saving you from having to manually track down those units every time there’s a crisis. Aspects that were convoluted or confusing in the previous games, like creating park tours, are far more straightforward. There are more tours to choose from beyond the standard Jeep rides and gyroscopes from the movies; you can set up a hot air balloon tour or build a Cretaceous Cruise that allows guests to canoe through rivers and lakes. Boosting your transportation score by setting up monorail stations and tracks throughout the park feels much more intuitive this time around. As you expand, you can easily edit the existing tracks to expand their reach — or just set up an underground hyperloop to make traversing the park even simpler. A lot of rough edges have been smoothed out. I ran into a few technical issues while playing, though most of them have already been addressed by a patch. Most notably, the “continue” and “load” options were missing from the menu every time I started it up, so I had to begin a new game and load manually from there every time I wanted to get back into my ongoing campaign. This meant more long load screens and hearing the opening voiceover over a dozen times, which isn’t ideal. Again, that thankfully appears to have been fixed, but I also experienced a few crashes when trying to revisit my Indonesia park, which meant going through that same loop of starting a new game and loading all over again. Another drawback of playing Evolution 3 before release is that I didn’t get to check out the community creations. Because it has so many more customization options than its predecessors, it makes sense that players would want to share their creations with the world. It’s a fun idea on paper, though I can’t say for certain whether it works in execution since there was an extremely limited player pool before launch. View the full article
  4. This 4TB PS5 SSD gave my old Sony console a new lease of life, and it can do the same for yours now that it's down to a record-low price at Costco.View the full article
  5. Jurassic World Evolution 3 review: "Far from a fossil, this park builder is one you'll keep coming back to, despite its flaws"View the full article
  6. Halo co-creator Marcus Lehto has called out EA over Battlefield 6's credits for not properly acknowledging Ridgeline Games staff who worked on the title. The shooter was a massive effort, taking years of development and seeing EA combine multiple studios into a single, large group to revitalize the series and take it to new heights. However, it appears that not everyone who contributed to Battlefield 6 received full recognition for their efforts. View the full article
  7. Monster Hunter Wilds launches Festival of Accord: Dreamspell, adding a spooky seasonal event just in time for Halloween. While not a true live-service title, Capcom has made sure to keep Monster Hunter Wilds updated and feeling fresh through new updates and special limited-time events. View the full article
  8. Live on stage at Summer Game Fest 2025, perhaps the biggest gaming event of the year following E3's demise, Geoff Keighley praised Clair Obscur: Expedition 33 as "a monumental achievement" from a "team of under 30 developers." This was far from the first time that Sandfall's team size had been in discussion following Expedition 33's huge success and rave reviews, which earned it a spot on our best RPGs list. How could such a tiny crew produce something so ambitious and with 'triple-A' grade production values? Read the rest of the story... RELATED LINKS: Here's a rare chance to grab Clair Obscur Expedition 33 for just $1 Expedition 33 dev says other games play it "too safe" with their storytelling Expedition 33 is "85% of the original vision," but one character deserves more View the full article
  9. Chilla's Art is back with a completely new form, and this time we're headed to the ocean. The open water greets you with open arms, offering a boat, gas station, merchant, and a small sandy beach to trick you into thinking you have spawned in paradise. But it's more like purgatory. The singular task to "go to school" brings you back down to reality, even though nothing you're looking at makes much sense. This is UMIGARI, an upcoming indie horror fishing game—and it's like nothing we've ever seen from Chilla's Art. Screenshot via Chilla's Art A dev I always look forward to seeing what comes next is Chilla's Art, best known for The Closing Shift, Parasocial, The Bathhouse, and Aka Manto. With a distinct look and identity that focuses either on the supernatural or stalker villains, Chilla's Art has made a name for crafting consistent slow-burn horrors with janky yet creepy imagery. In a similar vein to Rayll's Fears to Fathom series or Puppet Combo's many titles, Chilla's Art has a signature, but the latest demo is very different from what this dev usually releases. UMIGARI is a fishing simulator that follows the typical sim rulebook: Reel in fish, sell for profit, and spend your hard-earned cash on upgrades. Simulators have been increasingly popular on YouTube and Twitch, with titles such as Schedule 1, Hellmart, PowerWash, and Supermarket Simulator, alongside the highly anticipated Quarantine Zone and We Harvest Shadows. There's something strangely comforting and addictive about these games, and Chilla's Art knows this. It's easy to get distracted by ******* fish, more money, and new places to explore, but there's something off about what's at the end of the line. Fish with hands as fins and human teeth, screaming as the harpoon hits their skin. It begs the question: What exactly are you? On the surface, there's nothing particularly nefarious going on. Yet, similar to DREDGE, Subnautica, and Iron Lung, it's about diving underneath the rippling waves to uncover the darkest secrets. Japanese folklore sits at the heart of this entry, where symbolism and strange dialogue reminiscent of Silent Hill will make you question what exactly you're playing. Screenshot by Destructoid Chilla's Art games are getting weirder by the second, and I'm all for it. Shinkansen 0 and Cursed Digicam could be the titles that pushed the dev into a new, experimental identity where confusion, disorientation, and panic are top of the list to craft a horror you'll never forget. It's impossible to predict Chilla's Art now, and that's a good thing. No official release date has been given at the time of writing. That Chilla's Art dreaded build never left, and UMIGARI's demo conclusion is one that'll surely make you want more. It's clear why Chilla chose to give us a good 30 minutes to an hour of gameplay early, because UMIGARI has already reeled me in, and I know I'll be swept away when this surrealistic adventure drops. The post DREDGE meets Silent Hill f in surreal Chilla’s Art demo—and I’m hooked already appeared first on Destructoid. View the full article
  10. It's good to see a Star Wars game thriving. The entire extended universe has been hit and miss for a while now, with the greatness of Andor and the Jedi games counteracted by the likes of Outlaws and the Book of Boba Fett. Too much relies on crossovers and Glup Shitto, with the companies involved more keen to make the audience point at the screen like the Leonardo di Caprio meme than tell an interesting, original story. Thankfully, Star Wars The Old Republic is a bastion of the old ways. It's right up there on our list of the best Star Wars games, and update 7.8 only looks to improve it further. Read the rest of the story... RELATED LINKS: New Star Wars The Old Republic update expands the MMORPG's free-to-play features Star Wars The Old Republic system requirements New Star Wars The Old Republic update reinvigorates the classic MMORPG's planets View the full article
  11. We've seen plenty of tiny gaming PCs with integrated graphics, and a few with mobile GPUs, but Zotac has just pulled out all the stops with its latest mini gaming PC, which contains a full desktop Nvidia GeForce RTX 5060 Ti gaming GPU. Not only that, but the GPU also comes equipped with a full 16GB of VRAM, unlike some of the desktop cards based on this GPU. You could genuinely play games at high frame rates with all the ray tracing eye candy enabled on this tiny rig, which has a volume of just 2.65 liters. We were really impressed by the GPU inside this Zotac machine in our Nvidia GeForce RTX 5060 Ti review, and it's a solid recommendation on our guide to buying the best graphics card. With 16GB of VRAM, it can actually play some games at settings that are out of reach of the 12GB Nvidia RTX 5070. You can genuinely play Cyberpunk 2077 with the RT Overdrive preset enabled on this GPU, thanks to its support for DLSS, and it can run Indiana Jones and the Great Circle at 2,560 x 1,440 with the Ultra graphics preset - a setting that's completely inaccessible to 8GB graphics cards. Read the rest of the story... RELATED LINKS: 8GB Nvidia and AMD graphics card prices are plummeting, as PC gamers demand more VRAM For just $554.99, this gaming laptop with an Nvidia GeForce RTX GPU is a bargain Win a free Nvidia GeForce RTX 5080 with a Battlefield 6 design, thanks to MSI View the full article
  12. Valve are still pushing their Steam Deck ahead with many developers now adding their own special dedicated Steam Deck Verified page. Read the full article here: [Hidden Content] View the full article
  13. A reliable insider reports that Activision, the publisher behind Call of Duty: ****** Ops 7, is thinking about releasing the shooter a week earlier than planned. The release date for Call of Duty: ****** Ops 7 is currently set for November 14, which, if it remains unaltered, will be the latest a new mainline entry in the series has ever been released. However, there have been rumblings over the last few weeks that suggest Activision is considering an earlier launch for the title. View the full article
  14. Halo co-creator Marcus Lehto says he’s disappointed that neither he nor some of his former colleagues were listed in Battlefield 6’s credits. Electronic Arts announced back in October 2021 that it was creating a new studio – led by Lehto in a game director role – which would focus on first-person shooter games. The studio, which would eventually be named Ridgeline Games, started hiring developers in July 2022 to work on the single-player campaign for a future Battlefield game. Read More... View the full article
  15. The global electric vehicle market is facing an unexpected reckoning. Once hailed as the future of transportation, battery-powered cars are now rapidly losing value, eroding the finances of private owners and corporate fleets that invested heavily in them. Read Entire Article View the full article
  16. Arrowhead Game Studios CEO Shams Jorjani addresses fan complaints about Helldivers 2's anti-cheat GameGuard, hinting that it could be removed entirely. Helldivers 2 remains in a tricky spot as of late, with Arrowhead attempting to fix and address complaints surrounding the game's technical performance. View the full article
  17. In an exclusive reveal, RPG publisher Cubicle 7 has informed Wargamer that a new edition of the classic Warhammer Fantasy Roleplay system is almost ready to launch, due in 2026 alongside the 40th anniversary of the classic grimdark fantasy RPG. CEO Dominic McDowall-Thomas promises that fifth edition will be an "evolution, not a revolution" of the familiar fourth edition rules, and that backwards compatibility with current supplements is "one of the key things" the design team has prioritised. Read the rest of the story... RELATED LINKS: Grab 29 of the best Warhammer TTRPG books from 40K to Fantasy for 93% off The Warhammer The Old World RPG is slick, but does it need to exist? Warhammer the Old World RPG first look - grim, perilous, and deliciously tense View the full article
  18. Inspired by some of the classics like Return to Castle Wolfenstein and DOOM, the free shooter Darkenstein 3D has released and it's a rip-roaring good time. Read the full article here: [Hidden Content] View the full article
  19. Nier series director Yoko Taro has warned fans to be wary that "nearly half" of the items purporting to be autographed by him include fake signatures. Responding to a fan on Twitter / X who shared a snap of a signed soundtrack from Nier: Automata on ***** for €200 (around $232), Taro revealed that he includes "small, unknown features" in real autographs to prevent precisely this kind of reselling. "This autograph is a fake. I include small, unknown features in my real autographs to prevent reselling, so I can tell when one isn’t genuine," he explained. "I've confirmed that nearly half of the autographs being resold are actually fake, so please don't buy them." This autograph is a fake. I include small unknown features in my real autographs to prevent reselling, so I can tell when one isn’t genuine. I've confirmed that nearly half of the autographs being resold are actually fake, so please don't buy them. (◎血◎) [Hidden Content] — yokotaro (@yokotaro) October 20, 2025 What, exactly, those "features" are will likely not be known — at least not from Yoko Taro directly, I'd wager — but fans in the comments are trying to compare their autographs nonetheless, cross-referencing their cherished signatures with those known to have been signed by the revered game developer. What's Yoko Taro up to these days when he's not signing things? Last year, Square Enix executive officer and Nier series producer Yosuke Saito teased an upcoming project but refused to say whether it was Nier 3. "I’ve been talking about wanting to do something with [series director Yoko Taro] and [series composer Keiichi Okabe] for some time now," Saito said. "I’ll have something a bit more put together to say in the not too distant future, so please stay tuned." He than laughed: "It might be Nier, it might not be Nier. That’s about all I can say for now.” Nier: Automata arrived in February 2017 and, while fans' appetites were somewhat satiated with the Nier Replicant remake of the original game in 2021, Square Enix has said nothing concrete about a mainline sequel. Hope has gone back and forward too. Saito said in November 2023 that Square Enix would definitely make another Nier at some point in Yoko's lifetime but it wouldn't be soon as the pair were working on a separate project. But a few months later in March 2024, Taro seemingly teased a third game through a subtle concert message. Nier: Automata was a standout success for Square Enix thanks to strong critical reception and sales to match. In our 8/10 review, IGN said: "Nier: Automata is a great action role-playing game filled with beautiful locations and zany, fun-filled combat." Photo by Christian Petersen/Getty Images. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
  20. PlayStation Plus Extra will lose seven games in November 2025, Sony has confirmed. As reported by Push Square, the seven games set to exit the subscription tier include 2018's Battlefield 5, Digimon Survive, and Like a Dragon Ishin. Battlefield 5 leaves PS Plus Extra hot on the heels of Battlefield 6’s record-breaking launch. The list of titles is expected to make way on November 18, when Sony will release the next PS Plus Extra update. As Push Square points out, it's worth noting that games in PS Plus Extra can no longer be played once they’re rotated out of the catalog, even if you continue to subscribe. So make the most of these games while you still can. The games set to leave PlayStation Plus Extra in November 2025:Alternate Jake Hunter: Daedalus The Awakening of Golden Jazz (PS4)Battlefield 5 (PS4)Digimon Survive (PS4)Football Manager 2024 Console (PS5)Like a Dragon Ishin (PS5, PS4)Synapse (PSVR2)Travis Strikes Again: No More Heroes (PS4) As for October, Extra subscribers can expect Bloober’s Silent Hill 2 remake, Until Dawn, and Yakuza: Like a Dragon, among others. PlayStation Plus October 2025 games:ExtraSilent Hill 2 (PS5)Until Dawn (PS5)As Dusk Falls (PS4, PS5)V Rising (PS5)Yakuza: Like a Dragon (PS4, PS5)Poppy Playtime: Chapter 1 (PS4, PS5)Wizard with a Gun (PS5)PremiumTekken 3 (PS4, PS5) Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  21. The Arc Raiders design director has said it's been fortuitous timing to have its extraction shooter launch a playtest around the same time as Bungie's Marathon, calling it "a great A/B test for us." With Marathon offering some features that Arc Raiders does not — and vice-versa — Embark Studios' Virgil Watkins said it's been useful to compare the feedback from not just Arc Raiders' community but also Marathon's to "compare and contrast how some of those things shook out." Talking to PC Gamer, Watkins said: "It was very coincidental that they had their test around the time we did. To my knowledge, I don't think any of us knew that was going to happen. It was a very great A/B test for us, because obviously, they made decisions that we didn't, and vice versa. So we could kind of compare and contrast how some of those things shook out. "[It] was quite interesting to follow what players thought about those certain things, or what did work in their context and didn't, and what may have worked in ours," he added. While Marathon playtests were available to just a select few, Watkin did say he'd seen enough to find the art style "very evocative," adding he was "personally curious to see how that ends up. I hope to see more of that in the future." Arc Raiders ended its 'Server Slam' playtest over the weekend with big player numbers on Steam, suggesting a strong launch ahead of its October 30 release date. It hit a peak concurrent player count of 189,668, making it one of the most-played games on Valve’s platform over the weekend and the biggest extraction shooter ever on Steam. As for Marathon? The sci-fi extraction shooter is running another invite-only technical test for players in North America and Europe on PS5, Xbox Series X and S, and Steam from October 22-28. "This is an important checkpoint for us as we test our improvements since Alpha, including three maps, five runner shells, prox chat, re-tuned combat pacing, solo ******, deeper environmental storytelling, and more," the Sony-owned studio wrote. "That said, the Technical Test build is a work in progress and will only include a portion of what’s planned for Marathon’s full release, focused on the early player experience." A public update — one of the first since Marathon's high-profile delay to an unspecified date — on the shooter's development will be released "after the closed technical test." Marathon's previously planned September 23, 2025 release date was scrapped following "varied" feedback from players. “Through every comment and real-time conversation on social media and Discord, your voice has been strong and clear,” Bungie said at the time. “We've taken this to heart, and we know we need more time to craft Marathon into the game that truly reflects your passion. After much discussion within our Dev team, we’ve made the decision to delay the September 23 release.” Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article

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