Jump to content
  • Sign Up
×
×
  • Create New...

Steam

Diamond Member
  • Posts

    70,845
  • Joined

  • Last visited

    Never
  • Feedback

    0%

Everything posted by Steam

  1. SummaryBest DPS units: Mangle, Party Glock Freddy, Party Packer Cupcake, Golden Freddy, and Shadow Freddy.Best support units: Fazcade, Endo 0 1, Balloon Boy, Cupcake, and Toy Chica.Early-game options: JJ, Toy Freddy, Toy Bonnie, and Freddy.Meta team composition: Mangle, Party Glock Freddy, Golden Freddy, Fazcade, Endo 0 1, and Cupcake. Having the best units in Five Nights TD 2 helps you grind through challenging game modes and end-game story stages. Now, as the current meta revolves around using 3-4 DPS units alongside 2-3 supports, Mangle and Party Glock Freddy are the best DPS units currently available. In contrast, support units that you should always bring along are Fazcade and Endo 0 1. For more information about other units and the reasons for their ranking, follow our FNTD 2 tier list below. FNTD 2 Tier List S Mangle[/url] Party Glock Freddy[/url] Party Packer Cupcake[/url] Golden Freddy[/url] Shadow Freddy[/url] Fazcade[/url] A Endo 0 1[/url] Withered Foxy[/url] Balloon Boy[/url] Toy Chica[/url] Cupcake[/url] JJ[/url] B Toy Freddy[/url] Withered Bonnie[/url] Toy Bonnie[/url] Paperpals[/url] Freddy[/url] C Withered Chica[/url] Bonnie[/url] Chica[/url] Foxy[/url] Tiers ExplainedS-tier: Meta units that are amazing to have for all stages.A-tier: Good units that are decent replacements for some meta units.B-tier: Units that are viable to an extent, but you won't stick with them in the long run.C-tier: Early-game units whose passives and stats limit their usage. In the tier list above, we ranked all units in FNTD 2 based on their overall DPS, range, attack cooldown, AoE type, and their passives, which are the most important aspects of every unit. We tested each unit in both the regular story stages and the Endless stages. Then, we ranked them all based on overall performance across various game modes. Five Nights TD 2 Unit List In the list below, you can check out the pros and cons of each unit in FNTD 2. Additionally, we included the obtainment method for each unit, as some are not available on the regular summon banner. S-Tier UnitsUnitPros & ConsObtainment Mangle+ Excellent DPS and range + Stuns enemies if they remain in its range for long enough + Cycles through several attacks with decent AoE sizes + Amazing unit for most game modes − Very expensive to place and upgrade − Only two max placements Summon Exclusive Pack Party Glock Freddy+ Enters a Party Time mode every 60s that greatly buffs all of its stats for 30s + Spawns Party Poppers that deal excellent damage + Great combined DPS overall and decent range + Relatively cheap to place and upgrade 435 R$ 12,500 $ Party Packer Cupcake+ Launches missiles that target high HP enemies + Active ability launches several missiles in quick succession + Excellent for defeating high HP bosses + Decent base DPS and range − Only one max placement Starter Pack Golden Freddy+ Stuns all enemies in its range for 2s every 30s + Gains increased damage with every wave + Decent base DPS and range + Active ability deals 50% of its damage to all enemies on the map − Very expensive to fully upgrade − Only one max placement Hero Quests Shadow Freddy+ Gains increased damage for every unit upgrade that occurs in its range + Increases the damage taken by enemies with every hit + Excellent DPS and range + Three max placement − Extremely expensive to place and upgrade Summon Fazcade+ Generates Money every round while on the field + Cheap to place and upgrade + Must-have Farm unit for all game modes Summon A-Tier UnitsUnitPros & ConsObtainment Endo 0 1+ Increases the damage of all nearby units by up to +15% + Gains increased buff radius for every unit in his range + Excellent support unit for most game modes − Slightly expensive to place and upgrade for a support unit Summon Withered Foxy+ Excellent base DPS and decent range + Gains increased damage and range for every second of not attacking + Applies a bleed effect when hitting enemies for the first time + Very good DPS unit for endless game modes − Very expensive to place and upgrade − Single-target AoE on attacks Summon Balloon Boy+ Buffs the range of nearby units by up to +10% + Very cheap to place and upgrade + Decent support unit for most game modes − Only two max placements Summon Toy Chica+ Slows down enemies by 12% on hit + Knocks back enemies with every 10th attack + Ignores armor damage resistance + Good support unit overall − Slightly expensive to place and upgrade Summon Cupcake+ Buffs the damage, range, and cooldown of nearby units + Very cheap to place + Excellent support unit for shorter game modes Summon JJ+ Decent DPS and range + Five max placements + Cheap to place + Best early-game DPS unit − Not that great for endless modes Summon Merchant B-Tier UnitsUnitPros & ConsObtainment Toy Freddy+ Very high base damage and range + Cone AoE attacks + Deals extra damage to enemies close to it + Relatively cheap to place and upgrade − Deals less damage to enemies at max range − Long attack cooldown Summon Withered Bonnie+ Very good base DPS and range + Deals double damage with every fourth attack + Three max placements − Single-target attack AoE − Slightly expensive to place and upgrade Summon Toy Bonnie+ Good base DPS and range + Deals extra damage with every fourth attack + Solid early-game DPS unit − Single-target AoE on attacks Summon Paperpals+ Excellent range + Decent DPS + Deals 5% of its damage as bleed − Only slightly better than Uncommon units Summon Merchant Freddy+ Good DPS and range for an Uncommon unit + Very cheap to place and upgrade + Six max placements − Not that viable later on − Single-target AoE attacks Summon Merchant C-Tier UnitsUnitPros & ConsObtainment Withered Chica+ Very high base damage + Every second of its attacks deals 40% more damage − Very long attack cooldown − Single-target attacks − Slightly expensive to place and upgrade Summon Bonnie+ Decent AoE damage + Excellent range + Gains a small damage boost every 10 seconds − Slightly longer attack cooldown Summon Merchant Chica+ Decent AoE size − Short range − Low overall DPS Summon Merchant Foxy+ Good AoE + Five max placements − Very short range Summon Merchant How to Get Units in FNTD 2 You can only summon units that are currently on the banner. You can buy the Party Glock Freddy with Tokens or Robux. View the full article
  2. If you're like me and you're addicted to keeping track of the unfiltered new releases page on Steam, you would have noticed the FMV genre is experiencing a renaissance. I'm not talking about Her Story, or The Bunker, or Late Shift: the most recent wave is coming pretty much entirely from Asia, spanning China, Japan, Korea and Singapore... Read more.View the full article
  3. Today we've launched a new store feature designed to help you find your next favorite game. The new Steam Personalized Calendar is a look at both recently released and upcoming games, filtered down to the the set of games we think you are most likely to be interested in. We're launching this feature as a Steam Labs experiment, as we'd like your feedback to help make the best possible version of this tool. Read on for more details, or just check out the Personal Calendar page and see for yourself. Recommendations based your playtimeThis new calendar finds people with similar playtime profiles to you, and then looks at the games those players have been adding to their wishlist. Based on games you play a lot: The system is more focused on games that you play the most (relative to other players), and spend most of your playtime in. So, a few minutes trying out a couple of new games or demos won't have much impact on your recommendations, but sinking a bunch of time into a new favorite will. Refreshed daily: This recommendation system gets re-trained daily to incorporate the latest data. In reality you aren't likely to see your recommendations change all that much from day to day, but as time goes by you will obviously see new things pop up as the 8-week horizon of the calendar marches forward, or as games lock in their release dates. Upcoming releases: Calendar view Steam already has lists for upcoming releases, including Popular Upcoming and All Upcoming. However, we've been drawn to the idea of having a visual representation of upcoming releases in calendar form to help understand how far away an exciting new launch is. So this new calendar view takes the list of soon-to-release titles, filters them down to the set that we recommend most for you, and maps them out across time for you to see at-a-glance. You'll find that some days have a bunch of exciting releases for you while others may only have one or none. Includes your wishlists: The calendar view also includes any game that you have already added to your wishlist, regardless of whether the system recommends it; you've already expressed interest in that game, and you likely want to know when it is coming out. Weekdays only: We intentionally focus the calendar on weekdays since very few games release on weekends and we wanted as much space as possible to show the games that are planning on releasing. The rare games that do have weekend release dates will show up on the calendar on the following Monday. Recent releases: Week and month views For recent releases, we experimented with a few different views and found that it felt less important to map out already released games on a daily calendar view. When we were talking with our friends and colleagues about recent releases, it was usually in the context of something we were playing this week or this month rather than which specific day it came out on. But, we'd love your feedback. For new releases, are you concerned about which day that game came out on, or just that it is a recent release? Customization controlsThere are a few different options to control what you see on this page. Filter by tagLooking for something particular? Use the tag selector. By default, it lists out tags applied to games you've recently played. But you can also type in any valid store tag to narrow down your results. Adjust the number of resultsWhile working on this page, we tried out a few different thresholds for the number of games to display. Too few results and the calendar is pretty empty; too many and it can be an overwhelming experience. We settled on 100 as providing a good level of information density, but we're curious what you think. You can adjust the picker at the top of the page to see more or fewer titles. As you increase the number of titles shown, the quality of fit for those recommendations will decrease, resulting in more games that are further afield from what you typically play. Already respects your preferencesThis page already filters out games based on choices you've made in your store content preferences, such as Early Access titles, ignored products, ignored tags, and general level of mature content. See your Personal Calendar What feedback are we looking for?Really, we're interested to know whatever feedback you may have about this experiment. Do you find this format of recommendations to be useful? What do you think about this new set of recommendations and calendar view? Are there other things we should include on the calendar? Does it seem to be generating good recommendations for you? Jump in the Steam Labs discussions for Experiment 16: Personal Calendar About Steam LabsIn the pursuit of building a better platform and shopping experience, the Steam Team are continually experimenting with new ideas around discoverability, video, machine learning, and more. Some of these experiments are clear and obvious upgrades to existing features, or are part of products we've already decided to build, and they get built out and released. Other times, we end up with experiments where we feel like we would benefit from more input from Steam users to help inform the direction that we take it, or whether it is even interesting enough to turn into a full feature. With Steam Labs experiments, you can try, share, and break these potential new features, while we figure out what to keep and what to scrap. Share your feedback with the developers and designers working on these features and help shape the future of Steam. Check out all experiments on the Steam Labs page or drop us some feedback in the Steam Labs discussion boards. View the full article
  4. Today we've launched a new store feature designed to help you find your next favorite game. The new Steam Personalized Calendar is a look at both recently released and upcoming games, filtered down to the the set of games we think you are most likely to be interested in. We're launching this feature as a Steam Labs experiment, as we'd like your feedback to help make the best possible version of this tool. Read on for more details, or just check out the Personal Calendar page and see for yourself. Recommendations based your playtimeThis new calendar finds people with similar playtime profiles to you, and then looks at the games those players have been adding to their wishlist. Based on games you play a lot: The system is more focused on games that you play the most (relative to other players), and spend most of your playtime in. So, a few minutes trying out a couple of new games or demos won't have much impact on your recommendations, but sinking a bunch of time into a new favorite will. Refreshed daily: This recommendation system gets re-trained daily to incorporate the latest data. In reality you aren't likely to see your recommendations change all that much from day to day, but as time goes by you will obviously see new things pop up as the 8-week horizon of the calendar marches forward, or as games lock in their release dates. Upcoming releases: Calendar view Steam already has lists for upcoming releases, including Popular Upcoming and All Upcoming. However, we've been drawn to the idea of having a visual representation of upcoming releases in calendar form to help understand how far away an exciting new launch is. So this new calendar view takes the list of soon-to-release titles, filters them down to the set that we recommend most for you, and maps them out across time for you to see at-a-glance. You'll find that some days have a bunch of exciting releases for you while others may only have one or none. Includes your wishlists: The calendar view also includes any game that you have already added to your wishlist, regardless of whether the system recommends it; you've already expressed interest in that game, and you likely want to know when it is coming out. Weekdays only: We intentionally focus the calendar on weekdays since very few games release on weekends and we wanted as much space as possible to show the games that are planning on releasing. The rare games that do have weekend release dates will show up on the calendar on the following Monday. Recent releases: Week and month views For recent releases, we experimented with a few different views and found that it felt less important to map out already released games on a daily calendar view. When we were talking with our friends and colleagues about recent releases, it was usually in the context of something we were playing this week or this month rather than which specific day it came out on. But, we'd love your feedback. For new releases, are you concerned about which day that game came out on, or just that it is a recent release? Customization controlsThere are a few different options to control what you see on this page. Filter by tagLooking for something particular? Use the tag selector. By default, it lists out tags applied to games you've recently played. But you can also type in any valid store tag to narrow down your results. Adjust the number of resultsWhile working on this page, we tried out a few different thresholds for the number of games to display. Too few results and the calendar is pretty empty; too many and it can be an overwhelming experience. We settled on 100 as providing a good level of information density, but we're curious what you think. You can adjust the picker at the top of the page to see more or fewer titles. As you increase the number of titles shown, the quality of fit for those recommendations will decrease, resulting in more games that are further afield from what you typically play. Already respects your preferencesThis page already filters out games based on choices you've made in your store content preferences, such as Early Access titles, ignored products, ignored tags, and general level of mature content. See your Personal Calendar What feedback are we looking for?Really, we're interested to know whatever feedback you may have about this experiment. Do you find this format of recommendations to be useful? What do you think about this new set of recommendations and calendar view? Are there other things we should include on the calendar? Does it seem to be generating good recommendations for you? Jump in the Steam Labs discussions for Experiment 16: Personal Calendar About Steam LabsIn the pursuit of building a better platform and shopping experience, the Steam Team are continually experimenting with new ideas around discoverability, video, machine learning, and more. Some of these experiments are clear and obvious upgrades to existing features, or are part of products we've already decided to build, and they get built out and released. Other times, we end up with experiments where we feel like we would benefit from more input from Steam users to help inform the direction that we take it, or whether it is even interesting enough to turn into a full feature. With Steam Labs experiments, you can try, share, and break these potential new features, while we figure out what to keep and what to scrap. Share your feedback with the developers and designers working on these features and help shape the future of Steam. Check out all experiments on the Steam Labs page or drop us some feedback in the Steam Labs discussion boards. View the full article
  5. Геймдизайнер Глен Скофилд надеется вновь поработать над Dead Space. Как отметил разработчик в недавнем публичном выступлении, он искренне верит в то, что франшизу можно развивать и дальше — причем у него есть конкретные планы. View the full article
  6. Starfield managed to be both one of my favorite games of 2023 and one of my biggest videogame disappointments ever. I sank well over 100 hours into it, and enjoyed the flashes of Bethesda brilliance it exhibited, but my lofty expectations weren't matched. The developer's renowned for making some of the best RPGs ever with Fallout and The Elder Scrolls, but Starfield couldn't entirely replicate its past magic due to the sheer size of its galaxy. Now, a Bethesda veteran who's worked across all three IPs has given his verdict. While adamant it's still "a great game" that the studio should be proud of, he knows it's nowhere near "the same caliber" as Fallout and TES. Read the rest of the story... RELATED LINKS: Best Starfield mods Starfield's latest discount is out of this world, so grab it while you can Second Starfield DLC seemingly teased by Bethesda in new anniversary message View the full article
  7. The attacking guild will have to find and destroy the defenders' Emperium crystal. View the full article
  8. Taiwan Semiconductor has released a rare flyby video of its Fab 21 facility in Phoenix, Arizona, offering an unprecedented look inside one of the world's most advanced semiconductor facilities. The footage highlights the sprawling cleanroom, the automated transport system, and the cutting-edge lithography machines that power the production of next-generation... Read Entire Article View the full article
  9. Starfield обещала стать «Skyrim в космосе», однако до популярности знаковой RPG игре оказалось как до Луны. Чего не хватило новейшей разработке Bethesda Game Studios, чтобы стать великой, рассказал бывший сотрудник студии.View the full article
  10. Jurassic World Evolution 3 brings a whole new generation of prehistoric creatures to your screen, and you can watch them grow and evolve in your park. This third installment has plenty to offer, including land giants, marine creatures, and avian monsters. Let's look at all the creatures that are available in Jurassic World Evolution 3 at launch. Table of contentsHow many dinosaurs are in Jurassic World Evolution 3Complete list of Jurassic World Evolution 3 dinosaursLandAquaticAvianHybridAll new Dinosaurs in Jurassic World Evolution 3How many dinosaurs are in Jurassic World Evolution 3 There are currently 91 dinosaurs in Jurassic World Evolution 3. Four of them are only available if you opt for the Deluxe Edition of the game. While I have listed only the base variants, you can unlock creatures with unique traits from breeding. Screenshot via Frontier Complete list of Jurassic World Evolution 3 dinosaurs I have listed the dinosaurs in the game based on their habitats. Most of the dinosaurs in the game live on land. However, you'll also need to build applicable habitats for marine and avian creatures. Finally, a few species can be considered hybrids. LandAcrocanthosaurusAlbertosaurusAllosaurusAnkylodocusAnkylosaurusApatosaurusArchaeornithomimusAtrociraptorBaryonyxBrachiosaurusCarnotaurusCeratosaurusChasmosaurusChungkingosaurusCoelophysisCompsognathusConcavenator*CorythosaurusDeinonychusDilophosaurusDimetrodonDiplodocusDreadnoughtusDryosaurusEdmontosaurusGallimimusGiganotosaurusGigantspinosaurusGuanlong*HerrerasaurusHomalocephaleIguanodonIndominus RexLokiceratopsLystrosaurusMaiasauraMamenchisaurusMetriacanthosaurusMicroceratusMoros IntrepidusMuttaburrasaurusNasutoceratopsNodosaurusOlorotitanOrnithomimusOviraptorPachycephalosaurusParasaurolophusPatagotitanProceratosaurusProtoceratops*PsittacosaurusPyroraptorQianzhousaurusSauropeltaSinoceratopsSpinosaurusStegosaurusStruthiomimusStygimolochStyracosaurusSuchomimusTherizinosaurusTriceratopsTroodonTsintaosaurusTyrannosaurus RexUtahraptorVelociraptorYutyrannusAquaticAttenborosaurusDunkleosteusIchthyosaurusKronosaurusMegalodonMosasaurusPlesiosaurusAvianCaiuajaraDimorphodonGeosternbergiaPteranodonQuetzalcoatlusTapejaraThanatosdrakon*TropeognathusHybridAnkylodocusIndoraptorScorpios RexSpinoceratopsSpinoraptorStegoceratops Dinosaurs marked with (*) can be obtained only with the Deluxe edition. All new Dinosaurs in Jurassic World Evolution 3 There are new entries in this year's game, as a few of the creatures weren't available in the two older games. PsittacosaurusLokiceratopsCaiuajaraPatagotitanOrnithomimusGuanlongProtoceratops Out of the seven, Guanlong and Protoceratops are exclusive to the Deluxe edition. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post All dinosaurs in Jurassic World Evolution 3 appeared first on Destructoid. View the full article
  11. A new day-one release is making its way into the Xbox Game Pass catalog on October 23, and if you’re a fan of mech-based action and base-building, you won’t want to miss it. Microsoft’s subscription service underwent a big revamp in its structure, introducing a new tier system and prices. There are a lot of changes to Xbox Game Pass, but the intention is still to offer a catalog of games for members. View the full article
  12. Level-5 details what players can expect for Inazuma Eleven: Victory Road View the full article
  13. Call of Duty: ****** Ops 7 developer Treyarch Studios has responded to player requests and revealed that it has implemented a major change to the Dexterity Perk. After fans got to go hands-on with Call of Duty: ****** Ops 7earlier this month, one of the biggest requests was that Treyarch Studios make certain features from the Dexterity Perk part of the default movement system. The studio has now responded to players in a new development update and outlined its plans for the game's launch on November 14. View the full article
  14. Frogwares announced The Sinking City 2 in 2024 with a bizarre teaser billing an overt shift to survival horror and a 2025 release target. Today, however, the studio said it needs more time, and has thus pushed the game's release into 2026... Read more.View the full article
  15. Persona 3 Reload is still a fantastic way to experience an Atlus classic, but the Switch 2 version isn't as good as it should be. Our P3R Switch 2 review. View the full article
  16. A while back I was sent a Play For Dream MR headset for evaluation. While out of the box it didn't even fit my face right, here's how it eventually became my PC VR daily driver. The Joy Of 4K Micro-OLED Before I tell you how I got Play For Dream MR to fit my face, I'll explain why I went to the effort: it's those displays. While the rest of my headsets have 2-3K LCD panels, Play For Dream MR has 3840×3552 micro-OLEDs, providing ultra-high resolution, deep contrast, and rich colors. Playing older games that I’ve been experiencing for years with this headset has given them new life. It feels similar to the jump from standard definition to HD TV, where you could finally see the little details that were obscured by lower-resolution screens. Except in this case, instead of bad makeup on a performer, I notice extra details that enhance my feeling of being inside virtual worlds. Flying the House Atreides Ornithopter in the Microsoft Flight Simulator 2020 Dune DLC, the resolution looks so crisp you would think you could count the individual grains of sand on Arrakis. Games set in outer space, such as Elite Dangerous and Star Wars: Squadrons, feel amazing before you even start piloting the ship. That's because the stars in the distance on the other side of your cockpit glass seem to pop out of the inky ****** darkness. These micro-OLED screens are incredibly sharp and produce deep contrast and colors in a way an LCD headset like Quest 3 simply can't. High Quality Wireless PC VR I've been impressed by the headset’s wireless display performance while using the currently-exclusive “Monster” mode in Virtual Desktop, as well as by a recent firmware upgrade that adds Steam Link Beta support with foveated transport. After updating, the picture quality makes me forget I’m on a wireless connection and not tethered to my PC by a long DisplayPort cable – it feels almost lossless. After playing demanding sims like Flight Simulator 2024 with the recent Jurassic World: Archipelago DLC, I can see the improvements in action firsthand; where I used to see artifacting and some slowdowns in demanding scenes, I now see none. Experiencing this new streaming tech for the first time felt like unlocking a new layer of fidelity for wireless PC VR streaming. The Comfort Issue Comfort is where Play For Dream really struggled for me out of the box. I immediately noticed that something felt off about the way it sat on my head because it uses a rigid, non-removable strap. In my opinion, this is just not a good idea from any manufacturer, but either way, it meant that I couldn't adjust it to go low enough on the back of my head without it tilting off of my cheeks. Even a slight misalignment in a headset that has a small sweet spot, like the Play For Dream MR does is enough to ruin the experience by introducing distortion and blurring. I was determined to fix this because after seeing those high-resolution Micro-OLED screens perfectly aligned, returning to the murky image from the LCD headsets in my collection was going to be difficult. I cobbled together what I call Franken-Dream out of pieces of other head straps, and after making the modifications, it became one of the most comfortable headsets in my collection. After I posted my changes online, Play For Dream saw them and contacted me to say they were working on a redesigned facial interface intended to better accommodate "Western" face shapes, and they sent me a prototype. This was meant to address the issues I had experienced, but once I started using it, I noticed that while it did seem to fit my face much better, and it kept the sweet spot better aligned, something was still off. The back padding remained in a position that was too high above my occipital bone, keeping it slightly uncomfortable. I used this setup for a few weeks until Play For Dream also sent the $140 optional forehead and back padding system that enables an open-periphery layout like Meta Quest Pro and Samsung's upcoming headset. Admittedly, ever since the Quest Pro hit the scene, open-periphery facial interfaces have become my preferred way of wearing VR headsets. With this new padding in place, I could finally remove all the modifications because the headset was now properly aligned, comfortable for longer sessions, and no longer resembled the stitched-together tech version of Frankenstein's monster. Battery Life Issue Play For Dream MR has a small built-in battery, providing only around one and a half hours. After I changed the settings to allow for full 4K per-eye rendering and eye tracking, I was lucky to get an hour out of it. Using an external battery pack eliminates the issue, though you'll need at least a 30-watt output. Controllers The Play For Dream MR comes with a pair of tracked controllers in the box. They are compact and lightweight, and they feel okay in my hands, but missing is a safety strapping system. I once again modified the product using a set of knuckle straps and some hook and loop squares. I also used the USB-C magnetic connectors from a pair of display glasses as a way to attach the straps to the bottom. These homemade knuckle straps are surprisingly comfortable and stable. Audio Quality In headset, the speakers built into the strap sound clear and loud enough that I haven’t felt the need to use external headphones. They lack the bass levels I want to hear when watching movies or playing games, and there’s no 3.5 mm headphone jack on the headset. If you plan on using headphones, they will need to support either a USB-C or Bluetooth connection. As for the microphone, it should be fine for multiplayer gaming, but a wireless mic solution or a dedicated gaming headset is likely going to improve clarity. Why PFD Is My Daily Driver After using Play For Dream MR for just a week, when I swapped back to Quest 3, the downgrade in ****** levels and fine text clarity hurt. Don't get me wrong, I can still enjoy my Quest 3. But I now find myself squinting at labels and struggling with aliasing and grayish-looking ******* while using it. Play For Dream MR delivers top-tier visual quality and outstanding wireless PC VR performance, and these qualities have made it my PC VR daily driver. However, you might need to either buy the $140 open periphery forehead pad or extensively mod the headset yourself to make it fit your face, and because of this issue we can't recommend it to everyone. View the full article
  17. Only four players can play RV There Yet? together in a single session. While fans are eager to increase that player cap and create wild sessions of eight, 12, or maybe even 20 players at once, this won't happen soon—at least not officially. You can't increase the four-player cap in RV There Yet? today. The game developers answered in a FAQ post on Steam that support for larger groups will "possibly" come in the future, but it's not planned for the short term. [Hidden Content] "There are more things we will add, though," the developers wrote. "Some of these things we already plan to do after launch (eg. localisation and bug fixes), some of these things we are very open to based on community feedback (eg. allowing more than 4 players in one way or another)" At the end of the post, the devs' message is clear: "For now, the game will be what it is. We think it's fun, we're really proud of what we achieved, and we hope you have a good time. Everything else is future stuff, and when we know more, we can let you know." Considering this message and that RV There Yet? was released on Oct. 21, it's best not to expect groups larger than four anytime soon. But there's hope for impatient fans. Group expansion mods could be in the works The game's General Discussions page on Steam already has players claiming they're working on a mod to expand the four-player cap. Nothing is confirmed, and no mods are publicly available yet, so it's unclear when these mods will arrive or if they're even possible to create. Your best bet is to keep an eye on mod forums and the Steam Community page of RV There Yet?, as these are the most likely places where fans will share how to actually increase the player count. Once there's a public way to boost the player count in RV There Yet?, we will test it and update this story accordingly. The post Can you increase how many players can play RV There Yet? appeared first on Destructoid. View the full article
  18. Once you have cleared the initial set of tasks and made it to the roof in Vampire The Masquerade Bloodlines 2, you'll have to make the first difficult decision - pick a clan. There are six clans to choose from, each with its own pros and cons. You can only pick one clan, and your decision will determine how the playthrough will feel. Some clans definitely feel better, and this tier list will make it easier for you to decide. Table of contentsComplete Vampire The Masquerade Bloodlines 2 clans tier listS-tier clansA-tierB-tierComplete Vampire The Masquerade Bloodlines 2 clans tier list I have used three tiers to separate the clans. However, you can complete and enjoy the game with any clan of your choice. The distance between the six clans is not much, and the tier list has been made based on my experience with Vampire The Masquerade Bloodlines 2 so far. Screenshot by Destructoid S-tier clans Brujah The Brujah is definitely one of the simpler yet effective clans you can find inside the game. It's the best choice for players who want to take an aggressive approach and can soak up a lot of damage. It's purely based on melee, where you'll be able to hit hard (and also take some punches). Feeding empowers you with Vampiric Strength, thanks to the Brutality passive, while Lightning Strike and Earthshock will allow you to do AoE damage. Taunt forces enemies to attack you while they take more damage. Overall, it's an uncomplicated way to play the game where you hit harder than the blows you take. Tremere Treme is the antithesis of Brujah, as you deal damage from range. Corrosive Touch as a Passive feels amazing as all bodies of fed enemies will dissolve. Blood Curse will explode once you manage to land a curse, while Recall is an excellent mobility-based move that allows you to move and to and fro between different locations. Cauldron of Blood and Blood Salvo use blood magic to damage enemies, while the perk allows you to add blood pip to a random ability. If you're into a ranged playstyle and want to do blood magic, this could be your clan. A-tier Lasombra The Lasombra can be considered as S-tier if you manage to master its abilities. The Shadow Cloak passive hides you temporarily after feeding an enemy, while Arms of Ahriman causes a shadow to trap enemies and prevent them from moving. Shadow Step adds a teleportation ability via shadows, while Enter Oblivion allows you to manipulate reality. I found mastering the shadows to be pretty hard in one of my runs, which is why I have placed it in the A-tier. Banu Haqim If you know how to hit enemies while dodging their attacks, the Banu Haqim is a good choice. Your attacks generally will do a lot of damage, and Silence of Death ensures all your actions post-feeding on an enemy will be silent. Blade Hand slashes through enemies and can one-shot weaker targets, while Split Second makes you go immensely fast. Unseen Aura is one of the best abilities in the game as it completely makes you invisible to all enemies for a small window. The kit is designed for those who know when to hide, and hence, it's not really my favorite style. Toreador If the Twilight movies inspire you, maybe Toreador should be your go-to choice. This clan represents the fashionistas of the vampire world, and there's a touch of grace in almost everything that you do. A major reason behind this clan not being S-tier is the passive Cat's Grace, which makes you move fast after feeding. The impact of this passive feels inferior compared to other choices. Entrancing Kiss will convert an enemy to an ally for a few seconds, allowing you to raise your own zombies (not literal ones). Blink allows you to reach the targeted location in a second, while Beckon can slow and confuse enemies. Thanks to Momentum Fleetness, your Blink will almost always be in a ready state, allowing you to move around the map smoothly. B-tier Ventrue The Ventrue is the easiest clan to master, but most of the abilities just feel boring. Flesh of Marble makes you harder to take down, while Terminal Decree can make a mortal kill themselves. You can also use it to stagger and disarm vampires, while Possession will allow you to possess someone and manipulate them. You can even use them to attack another character. Cloud Memory can cause temporary amnesia, while Mass Manipulation prevents an enemy from attacking you. It's not that the Ventrue's abilities are bad. They're fun, and the easiest ones to master. However, they will lose their charm in the long run, and the main reason for me to place the clan in the B-tier. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post Vampire The Masquerade Bloodlines 2 clans tier list appeared first on Destructoid. View the full article
  19. In one of your earliest quests out of the bunker in Escape From Duckov, Jeff sends you off to kill and loot a couple Rampaging Scavengers: "the red ones with butcher knives." It's a straightforward description, and the little suckers are hard to forget if you've encountered them. They aren't hanging around as random spawns in the middle of the map though, so you'll need to find them at their camp a little off the beaten path... Read more.View the full article
  20. The Mask of a Thousand Faces lets you question Pandora in Bloodlines 2, you just have to know what to askView the full article
  21. You have to choose between Katsumi and Ryong when you catch Benny, but who should you give him to?View the full article
  22. The open world and story of Bloodlines 2 is not packed with a huge amount to do and exploreView the full article

Important Information

Privacy Notice: We utilize cookies to optimize your browsing experience and analyze website traffic. By consenting, you acknowledge and agree to our Cookie Policy, ensuring your privacy preferences are respected.