Gamescom Asia x Thailand Game Show, held last week, attracted a record 206,149 attendees, according to organizers. The inaugural event, which saw Gamescom relocate its Asia show from Singapore to partner with the existing Thailand Game Show, broke attendance records for both events, according to an announcement. Held 16–19 October in Bangkok, Thailand, Gamescom Asia featured 294 exhibitors and country pavilions, with organisers claiming it’s Southeast Asia’s “largest gaming business and consumer festival”. Read More... View the full article
More silly co-op games to play with friends? Yes please. RV There Yet? looks like it could be a fun time and they're working on getting it Steam Deck Verified. Read the full article here: [Hidden Content] View the full article
A few days ago we got a fresh look at the ranching system in the upcoming Cult of the Lamb DLC Woolhaven, and I really can't wait to jump back into it. Read the full article here: [Hidden Content] View the full article
Learning a little programming doesn't need to be boring, and The Farmer Was Replaced makes it quite fun actually with you coding a little farming drone. Read the full article here: [Hidden Content] View the full article
Former Bethesda developer Bruce Nesmith has offered his thoughts on the divisive Starfield, insisting if it has been released by any other studio “it would have been received differently.” Speaking to FRVR, the former Starfield systems designer admitted that the sci-fi RPG is “not in the same calibre” as Bethesda’s much-loved The Elder Scrolls and Fallout franchises, but insisted it was still “a great game.” “I think it’s a good game,” Nesmith, who left Bethesda around a year before Starfield came out, said. “I don’t think it’s in the same calibre as the other two, you know, Fallout or Skyrim, or Elder Scrolls rather, but I think it’s a good game. I worked on it, I’m proud of the work I did. I’m proud of the work that the people I knew did on it. I think they made a great game.” When “the studio that gave you Skyrim and Fallout makes a space game,” Nesmith said, there are certain “expectations,” and these weren’t met. “If the same game had been released by not Bethesda, it would have been received differently,” Nesmith insisted. Starfield launched in September 2023 as Bethesda’s first brand new IP in 25 years, but it was not as well received as the studio’s previous games in the Fallout and The Elder Scrolls franchises, and the Shattered Space expansion, released a year later in September 2024, has a ‘mostly negative’ user review rating on Steam. Starfield went on to reach 15 million players, but the question of whether Bethesda might walk away from the game to focus on its other franchises has been a running theme since release. In June 2024, Bethesda insisted it remained committed to supporting Starfield, and confirmed at least one other story expansion would come out following Shattered Space. And in an interview with YouTube channel MrMattyPlays, Bethesda Game Studios’ Todd Howard said the developer was aiming to release an annual story expansion for “hopefully a very long time.” That, obviously, hasn't happened. In August, it was reported that Starfield's second expansion and much-anticipated PlayStation 5 port would now arrive in 2026, following the poor reception to Shattered Space. So, what went wrong? Nesmith pointed to Starfield’s reliance on procedural generation as a problem, as opposed to the lack of real-time space travel, which he described as “inherently boring.” “But when the planets start to feel very samey and you don’t start to feel the excitement on the planets, that’s to me where it falls apart,” he continued. “I was also disappointed when, pretty much, the only serious enemy you fought were people… there’s lots of cool alien creatures, but they’re like the wolves in Skyrim. They’re just there, they don’t contribute, you don’t have the variety of serious opponents that are story generators.” Bethesda has confirmed plans to improve Starfield space gameplay “to make the travels there more rewarding” after datamined fragments of code suggested the developer had a more streamlined space travel experience in the works. Based on this datamine, while you may be able to travel between planets within the same system, you won’t be able to fly all the way between systems, nor fly directly from a planet's surface into orbit, like No Man's Sky. In a new video discussing his career, veteran Bethesda developer Tim Lamb confirmed that the studio had been working on Starfield’s space gameplay, and that a new DLC story was still coming at some point. “I think as it comes to Starfield, I'm really excited for players to see what the teams have been working on,” he said. “We have some cool stuff coming, including free updates and features the players have been asking for, as well as a new DLC story. “I can't go into all the details just yet, but I will say part of the team has been focused on space gameplay to make the travels there more rewarding. We're also adding some new game systems, and a few other smaller delights. There's also some really interesting stuff coming down the pipe from our verified creators. There's some fun stuff. “I just want to say thanks. We really appreciate the support and the enthusiasm. We can't wait to get it into the hands of our players.” Last month, Bethesda teased new content for Starfield — at least that’s what fans thought after they spotted a hidden message in a social media video released to celebrate the game’s two-year anniversary. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Palworld developer and publisher Pocketpair has confirmed it will not be publishing any games that feature NFTs, Web3, or "big AI stuff," revealing the company "doesn't believe" in them. In an interview with Game Developer, John “Bucky” Buckley, communications director and publishing manager for Pocketpair said: "People are going to say I'm lying, but these are just the hard facts. We don't believe in it. We're very upfront about it. If you're big on AI stuff or your game is Web3 or uses NFTs, there are lots of publishers out there [who'll talk to you], but we're not the right partner for that." "I think over the next two or three years we're going to get into this weird era — and you can see it slowly happening now on Steam — of really low quality, AI-made games," Buckley added. "It's something that has plagued other stores but Steam had been good at keeping them out. But it's happening. This wave is coming, and I think we're going to enter this kind of authenticity market where people are going to slowly say 'no, these guys are really trying to make something special' to fight back." Pocketpair is perhaps more sensitive than most when it comes to accusations about AI, not least because Palworld similarly faced claims it was "AI slop" and used generative AI, something the company vehemently denies and continues to challenge. "You know, I can't just come out and start fighting with these people [who make the AI accusations] because that just fuels what's going on," Buckley explained. "[Regarding the translation accusation], one of their biggest pieces of 'evidence' was that because we hadn't published the individual names of the translators it must be AI. Well, no, this is just poor Japanese culture in general. A lot of Japanese games, the credits will say localization was handled by a company." The use of AI in game development continues to be highly divisive, and for every fan of the emerging tech, you'll find someone fighting against it. Earlier today, we reported that Silent Hill series producer Motoi Okamoto similarly shirked AI, claiming "AI would never be able to make" a sequel like Silent Hill f. Conversely, Dead Space creator Glen Schofield recently unveiled plans to “fix” the industry in part via the use of generative AI in games development, and industry veteran and former Santa Monica Studio director, Meghan Morgan Juinio, said: "I think if we don’t embrace [AI], I think we’re selling ourselves short. AI is a tool, and something that will augment us. At least for right now, that’s how I see it. It’s going to evolve whether you’re onboard with it or not, so I want to be at the forefront of helping to guide how that goes and how we use it." Epic Games boss Tim Sweeney believes small teams will soon be able to use AI prompts to make video games on the scale of Nintendo masterpiece The Legend of Zelda: Breath of the Wild. At the Game Developers Conference (GDC) in March, IGN sat down with Buckley to discuss number of Palworld’s struggles, including Nintendo’s patent infringement lawsuit against the studio. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
Working out how to forge the new Festival of Accord: Dreamspell armor will be the main concern for anyone logging in to the new Monster Hunter Wilds Halloween event. Just like previous festivals, there are multiple new sets to grab, but you'll have to acquire the materials to craft them by completing specific event quests... Read more.View the full article
Samsung's Galaxy XR headset has finally been unveiled, and I'm optimistic about its potential for gamers. On the other hand, its cost is still way too high.View the full article
As far as deck-builders go, My Card Is Better Than Your Card! is definitely more on the cute side with you crafting cards from stickers you collect. Read the full article here: [Hidden Content] View the full article
Back when the offline mode was announced, the lead said "I never thought it would happen before some sort of ruling from one of the consumer protection agencies"View the full article
Silent Hill series producer Motoi Okamoto has insisted "AI would never be able to make" Silent Hill f, responding to comments made by former Konami developer Hideo Kojima that "remakes and sequels will be made by AI" in years to come. In a new interview, Hideo Kojima cautioned against the industry's preoccupation with remaking or expanding existing franchises, suggesting it was creatively "dangerous" not to explore new things, and suggesting "in the future, remakes and sequels will be made by AI." And it's kicked up quite the discussion on social media. Okamoto disagreed with Kojima's claims, however, saying that while AI could perhaps "put together" a sequel inspired by the Silent Hill universe, Konami's creative "bold choices" — such as to switch the setting to Japan, or employ Ryukishi07 as writer — were made by human developers. In response to a Twitter / X post about Kojima's comments, Okamoto said: "It would be quite difficult for AI to replace works that take a significant departure from the original path of the series, like Silent Hill f. "AI may be able to put together a project for a sequel that takes place in the Silent Hill universe, but things like changing the story’s setting to Japan or getting Ryukishi07 on board as a writer are the kind of bold choices AI would never be able to make,” he added (thanks, Automaton). Silent Hill f is indeed a departure for the series as we know it, taking us not to the titular town but instead to 1960s Japan, where we follow Hinako Shimizu, a teenager struggling under the pressure of expectations from her friends, family, and society. It's out now for PC, PS5, and Xbox Series X and S and has sold 1 million copies since its debut at the end of September. Our Silent Hill f review returned a 7/10. We said: "Silent Hill f presents a fresh new setting to explore and a fascinatingly dark story to unravel, but its melee-focussed combat takes a big swing that doesn’t quite land." Earlier this week, Okamoto opened up on why Konami revealed three new Silent Hill games at once after a full decade of silence, saying the publisher was keen to stress to old fans and new that it was "serious" about resurrecting the flailing horror series. Reflecting on how the series has performed since Konami's inaugural Silent Hill Transmission back in October 2022, Okamoto explained how the impressive Silent Hill 2 Remake was designed with "half new, half old customers in mind" to ensure it could attract new fans to the franchise. Silent Hill 2 Remake went on to sell 2.5 million worldwide, which pushes sales of the franchise overall to 10 million. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
While Battlefield 6 Support, Assault, and Recon classes work together to win matches, some Engineer fans have been caught using their time becoming in-game artists instead of capturing objectives. The days following the launch of EA and Battlefield Studios’ long-awaited sixth numbered entry in the franchise have seen players coming together to share cinematic action movie-like moments they’ve experienced. As jets soar overhead and tanks roll through buildings, it’s the Engineer class that has found perhaps the most creative use of their gadgets. drawing bunnies in battlefield 6 [Hidden Content] — KA demz (@kineticdemi) October 14, 2025 The repair tool has been used to leave drawings for friendly and enemy squads for years, but Battlefield 6 has presented an opportunity for players to revisit the time-honored tradition. The Engineer gadget, which is supposed to be used to repair — or even damage — tanks, helicopters, and other armored vehicles, leaves behind burn marks wherever it’s pointed. In the hands of the right Engineer, the gadget makes for a handy pen for drawing, and Battlefield 6 players aren’t letting that go to waste. Those on the way to capture or hold an objective may notice drawings from those who have found a more artistic way to enjoy Battlefield 6. These range from simple illustrations, such as the iconic “Cool S” or a smiley face, to time-consuming recreations of characters like digital pop star Hatsune Miku and Dragon Ball Z’s Vegeta. "Meanwhile on the Battlefield," one player jokes, "Where are the engineers?" "Cut to a flaming tank," another adds. Are detailed pictures easy to draw? No. Do time-consuming drawings keep Engineers from helping out their team? Probably, but that doesn’t mean others can’t enjoy them, too. Some players are even using the Engineer repair tool’s drawing ability to find new ways to play Battlefield 6 — including striking up a match of tic-tac-toe. Guess he wasn't a good sport byu/Fox_8_ur_chiken inBattlefield .reddit-embed-wrapper iframe { margin-left: 0 !important; } BlowTorch Miku byu/ItsAnotherAsian inBattlefield .reddit-embed-wrapper iframe { margin-left: 0 !important; } Drawing in BF6 is actually kind of fun. byu/Gohanburner inBattlefield6 .reddit-embed-wrapper iframe { margin-left: 0 !important; } An Engineer focused on completing their Dragon Ball drawing is an easy target depending on where they choose to leave their work. Funnily enough, though, the artist behind the Vegeta drawing says not every Battlefield 6 player is looking for an easy kill. "What was really cool is that an enemy saw me drawing and decided to let me be," they say, leaving a heart emoticon. "I'm going to go back in today and try something else. I don't know how many marks I get before they start disappearing so that's why I stopped drawing more of the hair but I'll try to go further." While Engineers leave silly drawings for other Battlefield 6 players, some have instead started leaving messages for other classes. Support players have even picked up the repair tool to ask for a bit of patience from players begging to be revived. Battlefield 6 launched October 10 for PC, PlayStation 5, and Xbox Series X and S and has enjoyed record-breaking success. Since then, the community has spent time talking about what kind of movement tweaks EA and BF Studios should make going forward. Others are just hoping to see fixes for some of the brighter maps Battlefield 6 has to offer. For more on Battlefield 6, visit IGN's Battlefield 6 guide for a complete list and video of all campaign collectible locations, tips for getting an edge in multiplayer, and more. Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe). View the full article
Remedy Entertainment has announced that CEO Tero Virtala has left his role “with immediate effect”. In a statement to investors, the company explained that Virtala and the board of directors had “mutually agreed that Tero Virtala will step down from his position as the company’s CEO with immediate effect”. Virtala was appointed CEO in August 2016, and will now “continue at the service of the company” during a transition ******* where he will help with the handover of duties to the new CEO. Read More... View the full article
Ahead of the game's release, RPG Site had a chance to sit with game director Brandon Adler and design director Matthew Singh to learn some insight about how the team at Obsidian approached creating a sequel to The Outer Worlds. View the full article
I really don't have a clue what's going on in Tingus Goose, an upcoming idle / clicker game in the spirit of stuff like Cookie Clicker. It's supremely weird. Read the full article here: [Hidden Content] View the full article
A now-deleted job listing from Ubisoft has seemingly revealed that the upcoming Splinter Cell remake no longer has a game director attached to it. The highly anticipated Splinter Cellremake was announced by Ubisoft all the way back in 2021, but the project appears to be going through numerous development issues, as yet another game director has seemingly departed from Ubisoft. View the full article
Valve have remembered that Steam Labs exists and have a new experiment for us all to try: a personal recommendations calendar for recent and upcoming games. Read the full article here: [Hidden Content] View the full article
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