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  1. Riftbound only just got its English release, but this League of Legends TCG has been available in China since the beginning of August, and it recently saw its first big tournament. Read the rest of the story... RELATED LINKS: Riot tells us its League of Legends TCG Riftbound has 20 sets lined up already Riftbound preorders loom, but Riot claims copies will sell out fast Exclusive League of Legends Riftbound reveals - Vayne's champion card and more View the full article
  2. Now Playing | I, for one, welcome our new robot overlordsView the full article
  3. "I never played the games, so I know practically nothing about it"View the full article
  4. What if the 1980's became the jumping off point for the future? Like how this year's Fantastic Four movie was a '50's version of the future? Enter ROUTINE, an upcoming first-person sci-fi horror game set on a lunar base. Like all good horror games, silence and loneliness are your worst enemies, and that's true in ROUTINE – except for the part where you discover a foe who thinks the primary threat is, in fact, you. Piece together the events that took place prior to your arrival, and try to survive. ROUTINE is our IGN First "cover story" game for November, ahead of its December 4 release for PC (Steam and Xbox on PC) and Xbox (Xbox Series X|S, Xbox One, and Xbox Cloud) – including Xbox Game Pass on day one. This exclusive video (watch it above) introduces you to the Megazone Arcade area of the lunar base, including playable minigames. ROUTINE has quite the development story, having originally been announced over a decade ago. It was re-revealed in 2022, and we finally played it for the first time earlier this year. Stay tuned all November long for more exclusive IGN First coverage, like our C.A.T. Ultraview gameplay tool reveal that kicked off our coverage. In the meantime, you can wishlist ROUTINE on Steam if you're interested. View the full article
  5. Fortnite developer Epic Games has said it will adjust an image within its newly-launched The Simpsons season that depicts shopkeeper Apu Nahasapeemapetilon with light-colored skin. Fans spotted the image earlier this week on the wall of Moe's Tavern, where a classic picture from The Simpsons depicts Apu, Barney, Homer and Principal Skinner during their tenure as barbershop quartet The Be Sharps. Apu is erroneously shown with the same yellow skin tone as his fellow singers, though as many were quick to point out, the character is depicted correctly in other pictures within the same location. As bad as this looks, I’m pretty sure this was an oversight. He’s on a different picture presented correctly [Hidden Content] [Hidden Content] — dille (@nescartridges) November 4, 2025 Now, amid press reports that suggested Epic Games was somehow trying to erase the character, the developer has responded with a short statement posted to social media. "This wasn't intentional, it's being adjusted in our next release," Epic Games wrote, in an update on its Fortnite Status account. Recent years have seen Apu take more of a ********* on The Simpsons, following the release of the 2017 documentary The Problem With Apu which strongly criticised the character as a racist South Asian stereotype. Long-term The Simpsons voice actor Hank Azaria subsequently announced he would no longer portray the role — and since then, the character has only appeared without dialogue. Earlier this week, Epic Games celebrated a spike in player numbers as Fortnite's The Simpsons season launched to a positive response. Fans have poured praise on the game's Easter egg-stuffed recreation of Springfield, though there has been criticism for this week's introduction of new ****-like Sidekick cosmetics, which need to be bought multiple times to be fully re-customized. Next up for Fortnite is a major end of year event on November 29 that will see The Simpsons' mini-season end and a new Chapter Seven era of the game arrive — with the expectation the game will feature some kind of Quentin Tarantino crossover. Tom Phillips is IGN's News Editor. You can reach Tom at [email protected] or find him on Bluesky @tomphillipseg.bsky.social View the full article
  6. Riftbound only just got its English release, but this League of Legends TCG has been available in China since the beginning of August, and it recently saw its first big tournament. Read the rest of the story... RELATED LINKS: Riot tells us its League of Legends TCG Riftbound has 20 sets lined up already Riftbound preorders loom, but Riot claims copies will sell out fast Exclusive League of Legends Riftbound reveals - Vayne's champion card and more View the full article
  7. Dell's dropping its cheapest Alienware gaming laptops to three-figure sales prices ahead of ****** Friday.View the full article
  8. After receiving a wealth of feedback from the community, Helldivers 2's Production Director, Alex Bolle, explains how Arrowhead Game Studios is changing its approach to delivering new content in the popular shooter. Helldivers 2 released in 2024 and quickly became one of the hottest games of the year, though the popular title has struggled to maintain its momentum as frequent updates seemed to prioritize content over optimization, negatively impacting even its most dedicated players. View the full article
  9. Reports emerged last week that Rockstar Games had fired between 30 and 40 staff across its *** and Canada offices on October 30. Read Entire Article View the full article
  10. It's another Wednesday and another batch of Dispatch episodes. Continuing directly from Episodes 3 and 4, this new pair comes in with a bang, marking the best point in its entire narrative. Everything that's been set up in episodes preceding these is starting to pay off, with a good, if a little fast, buildup toward the final showdown that is to come next week. Characters finally "click" in the best possible way, the gameplay loop remains as fun as ever, and some new quirks and mechanics are introduced to break the monotony of a desk top. On top of it all, the consequences of your actions are finally coming to full fruition. But I'll get into that below. Here's our review-in-progress; the last one before we put out a complete, scored review after Episodes 7 and 8. The karaoke was pure fire. Pun intended. Screenshot by Destructoid In Episode 5, we pick up where we were left off in Episode 4. The game puts us straight back into the dispatcher action and has us manage our team of turncoat villains that are trying their best, or so they say. The directing is palpably better this time around, with frame composition and the shots overall being kicked up a notch over previous episodes. There is a much stronger cinematic feel, with these initial stages of Episode 5 playing out as a proper movie or TV show, one that even your Letterboxd-obsessed friend would praise. The music that accompanies the scenes is equally good and adds a layer of atmosphere and emotion and heightens the total experience, which seamlessly transitions into gameplay that is simple, but nonetheless effective. Managing the Z-Team is more-or-less the same as the previous episodes, with some minor changes and continuations of the micro-narratives that you might have encountered before. All members of the roster blend into a beautiful cast, each complementing each, with chemistry so good they might accidentally produce gold. Of course, some still bicker and fight, but that remains meaningful and not forced, and even the worst of the characters like a small Irish dude with huge muscles starting to shine and making their qualities known. Our protagonist, Robert, remains a conflicted and confused man meandering through a world that feels alien and distant but which he still wishes to be a part of. Aaron Paul pulls no punches when it comes to providing Robert with every bit of emotion and depth, all while remaining detached from his previous roles and doing his best to shape Robert into a unique character. Episode 5 is by far the best entry to the whole game, with heightened action, tension, and vibes unfolding through masterful directing and acting. Truly a cinematic masterpiece. Invisigal truly shines in these two episodes. Screenshot by Destructoid Episode 6 on the other hand sees the pace pick up speed, and violently so. It feels much shorter than the fifth, but is not worse, at least not in a general sense. It has a goal in mind and wishes to push the narrative a leap forward, making up for the prior episode's "lost" time. To a degree it does its job, and what's most important—it does not overstay its welcome. It's markedly different than Episode 5 and ends poignantly (and on a cliffhanger) and overdoes it on some of the puzzles, but it still fits snugly into the overall story and is, for better or worse, an episode necessary to drive the plot forward. Now I know I'm being a bit confusing with how I'm describing it, but I don't want to reveal any details of the story whatsoever and will reserve my comments on plot elements for the full review. After all, the episodes have just come out and players are yet to experience them, and I won't be the bearer of any news until you've had some time to try stuff yourself. Overall, these two episodes are a high point for the game, which makes sense as we're entering the final act of this dramatic display of heroism. Stakes are higher than they ever were, stuff is happening fast, and I cannot wait to see how it all ties together when the final two episodes are out next Wednesday. The post Dispatch Episodes 5 and 6 review-in-progress – I used to pray for stories like this appeared first on Destructoid. View the full article
  11. During PEAK's Roots update, Aggro Crab and Landfall added multiple items that range in usefulness. The Rescue Claw can help you and your friends get out of dangerous situations, making it one of the best items introduced in the update. Table of contentsHow to find the Rescue Claw in PEAKWhat does the Rescue Claw do in PEAK?How to get the Disaster Response badge in PEAKHow to find the Rescue Claw in PEAK The Rescue Claw appears in luggage bags throughout PEAK's levels. Although you have higher odds of finding one in rarer bags with multiple items, they can just as easily spawn in regular cases. Luggage spawns are completely random, so you'll likely need to search several until you find one. Screenshot by Destructoid The Rescue Claw looks like a red and white grappling hook when you first find it. It's noticeably larger than many other items in the game, making it easier to spot once you encounter it. What does the Rescue Claw do in PEAK? There are two main purposes of the Rescue Claw in PEAK: Use it to grab an unconscious friend without having to run toward them.Grapple yourself up cliff walls without expending stamina. Screenshot by Destructoid The main use of the Rescue Claw is grabbing and pulling unconscious friends who have succumbed to stamina damage. It can be tricky to climb back down the mountain to save them, especially if they fell to the bottom of the map. With the claw, you can partially detour before using it to grab them, making it much easier to save them with a medkit or some food before they die. If you're in a single-player lobby, you won't have any unconscious friends to save from the brink of death. Instead, you can save yourself from falling or make traversing up mountains easier by using the Rescue Claw as a grappling hook. It has three uses, so although its durability is limited, you don't have to worry about it being a one-use item like the Checkpoint Flag. How to get the Disaster Response badge in PEAK Obtaining the Disaster Response badge requires using the Rescue Claw to pull an unconscious friend 30 meters. You'll need to be in a multiplayer lobby for this one. The easiest way to complete this is to have someone purposely take fall damage and land within a long but reachable distance from you. You can then use the claw to pull them up to you, letting you heal them and carry on with the rest of the expedition. The post What does the Rescue Claw do in PEAK – Disaster Response badge appeared first on Destructoid. View the full article
  12. A new patch is live for ARC Raiders as of early this morning, and it contains mostly bug fixes and some new store items. But the big stuff could be coming soon. Last week, Embark Studios revealed ARC Raiders' roadmap for the rest of 2025. For content coming in November, the dev simply listed the new map Stella Montis, two new ARC enemies called Matriarch and Shredder, new gameplay items, and new quests. Screenshot via Destructoid But one item listed on the roadmap is more interesting than the others: "Community Unlock Event." And to make things more intriguing, in today's patch notes, it's listed that three new Map Conditions will become available this Saturday: Electromagnetic Storm, Hidden Bunker, and Night Raid on Blue Gate. It's no secret anymore how the game's fifth map, Stella Montis, is found to the north of Blue Gate. Raiders have found a long, complex underground tunnel system near the mountain range where Stella Montis is located, and many believe that the Community Unlock Event will somehow be tied to those tunnels and will eventually lead to the new map becoming playable. I'm getting big Destiny 2 vibes from how this is all going down. It feels like the way into Stella Montis will need to be found organically by players brave enough to head into the depths of those tunnels on Blue Gate to somehow find what's within. My bet is that once someone is victorious, Stella Montis will unlock for all players. Secrets lie within those tunnels, Raiders, so make sure to ****** up during these special Map Conditions (especially Hidden Bunker, because that sounds secretive as heck), and you may stumble across the way to Stella Montis, which likely has information on ARC and how the world came to be in its current state. Check the rest of the patch notes below for more info, but make sure to be geared up before this weekend if you want to potentially be a part of ARC Raiders history. ARC Raiders 1.1 patch notesFixed the issue where the Integrated Shield Recharger was only recharging when equipped.Fixed an issue where Augment skills sometimes did not work.Fixed exploit using deployables pushing players through walls.Added a charge progress for Integrated Shield repair.Fixed an issue where Health Regen skills wouldn’t work if they were triggered while DBNO.Fixed the bug where the Well-Travelled achievement wouldn’t register.Barricades can no longer be placed near zipline exit points.Added the Punch Hands emote (preorder bonus) in game.Changed the schedule so new Map Conditions become available Saturday.Hidden BunkerNight Raid - Blue GateElectromagnetic Storm The post ARC Raiders’ patch notes today hint at a big weekend on The Blue Gate appeared first on Destructoid. View the full article
  13. ScourgeBringer and Songs of Silence are the Epic Games Store's free games for November 13. Valued at nearly $47, the upcoming giveaway will mark the first time that either of these titles is offered for free to Epic Games Store users. View the full article
  14. NVIDIA have revealed a whole lot is coming to their cloud gaming service GeForce NOW during November 2025, so here's everything you need to know. Read the full article here: [Hidden Content] View the full article
  15. Yogscast Games has announced that it will be publishing two indie roguelike games, puzzler Infinity Sweeper and tower defence title The Gate Must Stand. Both games are planned for released during the first half of 2026, with Yogscast Games saying the partnerships show its “commitment to support solo and micro studios”. Infinity Sweeper is a cross between Minesweeper and a roguelike. Players try to remove all the safe tiles from a grid without uncovering a trap, but the twist is that each board adds variables, like rogue objects and false clues, to hinder the player’s progress. Read More... View the full article
  16. The Possessors dev says "I view video games as modern day Cathedrals"View the full article
  17. Opinion | In the battle of the F2P Marvel games, Snap reigns victoriousView the full article
  18. Pocketpair previously published this year's Hollywood horror title, Dead TakeView the full article
  19. The Simpsons has been a television staple since 1989, spanning over 790 episodes, a theatrically released feature film, another on the way, and a ton of video game adaptations, a few of which were genuinely great. After all, The Simpsons even invented its own in-universe video games, referenced actual video games constantly, and even went to a video game convention. But as a sitcom family featuring members that mostly spent their time at work, school, or hanging around the house, making a video game out of The Simpsons was no easy task, inspiring developers to create entire Simpsons games out of things that maybe appeared in an episode once, or just make up a game idea out of thin air, leading to some truly crazy results. Here is the weird, wild history of The Simpsons video games. Don’t have a cow, man. Bart vs. the Space Mutants (1991) The very first Simpsons video game is a truly bizarre one. Bart vs. The Space Mutants was incredibly ambitious and packed with great references to the show, even if it wasn’t exactly fun to play. The title screen played a chiptune version of the theme song over an 8-bit version of the iconic TV family and their beloved couch, fuzzy voice samples allowed Bart to say things like “Eat My Shorts,” and you could even prank call Moe the bartender from outside of his tavern. By the way, if you don’t like that chiptune cover of The Simpson’s theme song, tough luck, because it plays on loop for the entirety of some of its very long levels. It being the first Simpsons video game that players could buy at a store and shove into their NES consoles made it a huge sales success, even though it was notoriously obtuse, punishingly difficult, featured unreliable and floaty platforming mechanics, and was frankly just plain odd for anyone who even had a passing familiarity with the show. Using “They Live” style glasses that Bart can wear to see invisible aliens, he’s able to traverse through the streets (while also dodging visible aliens) so he can spray paint purple objects around Springfield because the aliens... need purple objects... for intergalactic dominance... or something. As a kid, Bart vs. the Space Mutants was probably the first time I realized a video game based on a TV show or movie I loved could be bad, a life lesson that the NES handed out constantly during that era. But hey, we all thought it was the coolest that Bart talked and skateboarded in the game, and we were used to pushing through brutally hard video games at the time, so we all made the best of it... even if I didn’t know a single kid who actually beat this game without using a cheat code device like the Game Genie. Besides, in 1991 we all knew the real best Simpsons game wasn’t in our living rooms but at the arcade across town… The Simpsons Arcade Game (1991) Do you know how fun your video game has to be to convince a ten year old boy that he should play as a stay at home mother of three with a vacuum cleaner? Really fun, and luckily The Simpsons arcade game was an absolute blast, especially with three of your friends huddled around it after devouring two whole pizzas at a birthday party. The early '90s arcade scene was packed with co-op sidescrolling beat ‘em up games based on things like Teenage Mutant Ninja Turtles and the X-Men, and The Simpsons fit right in, ready and eager to devour your arcade tokens. Not only was The Simpsons arcade game absolutely gorgeous (thanks to the brilliant artists and game developers at Konami) but it was also incredibly funny, packed with obvious and esoteric references to the show. And while its plot (rescue Maggie from Smithers because she thinks a stolen diamond is a pacifier?) didn’t make much sense, who cares? It was a great excuse to send the entire Simpsons family into the streets together to beat the crap out of bad poorly dressed henchmen, zombies, bears, gigantic Krusty the Clown balloons, and whatever else the game decides to chuck at you. Unfortunately you can’t purchase this game and play it on modern video game platforms, although it was ported to consoles in 2013 before being delisted for good. You can, however, spend hundreds of dollars on a recreated Arcade 1-UP version, a thing I’ve been tempted to do dozens of times in my adult life and somehow been able to resist. 34 years later, The Simpsons arcade game is still one of the best Simpsons video games ever made, and a completely kickass beat ‘em up in its own right. I really hope Konami decides to re-release it so more people can experience this absolute classic. Bart Simpson's Escape from Camp Deadly (1991) Meanwhile that same year, in my back pocket, the AA battery-devouring machine known as the Nintendo Game Boy got its own exclusive Simpsons game called Escape from Camp Deadly. It was once again way more difficult than it had any right to be. Compared to the NES game, though, Bart’s character sprite was at least more than seven pixels tall, even if the Game Boy’s limited palette made his eyes look like he was perpetually stoned. Escape from Camp Deadly, as the name suggests, is about Bart fleeing a deranged and dangerous summer camp where people throw knives and forks during cafeteria food fights and guys that look like undercover cops try to beat you to death in a forest. And you thought summer school sucked. This game wasn’t great by any stretch, but it was satisfying enough and also had the benefit of being a portable game you could suffer through anywhere you went, from the school bus to your own terrible summer camp. And if you make it to the ending you even get to see Camp Deadly get shut down and a skunk joins your family celebration, because why not. Bart vs. the World (1991) Acclaim’s second Simpson’s NES game in the same year was Bart vs. the World, a game about Bart winning a contest that puts him on a global scavenger hunt, which is mostly just a thin excuse to drop him in international locations that have no bearing on reality, like a huge boat in China where people shoot fireworks at kids, and the North Pole’s frozen river - a dream vacation of every child wearing a t-shirt and shorts. Bart vs. the World plays like much more of a standard platforming game than vs. the Space Mutants did, and the end result is a slightly-better-but-still-not-great game. But hey, you at least can turn into Bartman and fly around, there are minigames to break things up between levels, Moe the Bartender tries to kill you with beers, and you can throw pies in the faces of Smithers and Mr. Burns for an uncomfortably long stretch of time. Bart's House of Weirdness (1991) Somehow the fifth Simpsons video game released in 1991, Bart’s House of Weirdness brings Konami back into the picture for an MS-DOS game (and if you know what that means, you should schedule a colonoscopy) that once again pits Bart against a bunch of stuff in Springfield that is trying to kill him. Or should I say “uncool” him, since the game’s health bar is actually a cool meter that goes down depending on how much you get hurt. Despite being named Bart’s House of Weirdness, most of the game is actually spent outside of Bart’s house doing the usual Simpson’s video game stuff like fighting aliens or looking at long, awkward poses on loading screens. Overall it’s a pretty good looking game and use of the license in general (although the theme song cover here is completely unhinged) even if it's nowhere near the same level of quality as Konami’s other Simpson’s game that year. Bart vs. The Juggernauts (1992) The year 1992 brought us a trio of new Simpsons games, the most unhinged of them being Bart vs. The Juggernauts, a parody of the hit late '80s/early '90s competitive strongman show, American Gladiators, now set in Springfield. Oh, and it’s hosted by resident surly news anchor Kent Brockman and local therapist Marvin Monroe, both of which assume no legal responsibility for the public beating that Bart is about to endure. Bart Simpson - canonically a fourth grader - takes on numerous Juggernauts, hulking behemoths who want to pulverize him for cash and prizes. So yes, exactly the kind of lawsuit factory that infamous Simpsons lawyer Lionel Hutz would’ve loved. While the premise is deranged, the writing is genuinely witty and sharp, with all of the adults fully aware that this televised tournament is a reckless and dangerous thing to throw kids into, especially the level where Bart has to punch and jump kick a grown woman at Moe’s Tavern, a dive bar full of cheering alcoholics. Oh, and that’s when he’s not jousting against a different grown up to see who can push their opponent into a pit of toxic sludge down at Mr. Burns’ power plant, which is exactly how The Joker once became a thing. Bart vs. The Juggernauts is essentially a minigame collection strung loosely together lby cutscenes, and while the game as a whole can feel kind of hit or miss, it’s a unique take on the source material. Plus, it ends with Bart winning his very own Truckasaurus for his family to drive home with, and really, how can anyone be mad at that? Krusty's Fun House (1992) After several Simpsons games starring Bart were released back to back (with many, many more to come) it was time to send in the clowns and give Krusty his own video game. Well, sort of. Krusty’s Fun House was technically a reskin of an Amiga game called Rat Trap that Acclaim decided to throw Krusty and some other Simpsons sprites into, sort of like how Super Mario characters took over the Japanese game Doki Doki Panic when it was released in the US. If you’ve ever played Lemmings or the Mario vs Donkey Kong games, you’ll quickly recognize that Krusty’s Fun House plays similarly but with a slightly darker outcome for the tiny herdlings: that’s because the player has to lure them into large machines where they’ll be smashed to bits. So probably not quite what you’d expect from a Krusty the Clown game but at the same time exactly the kind of thing you’d expect Krusty the Clown to do in his free time, so hey, why not. Bartman Meets Radioactive Man (1992) While Krusty was dealing with diseased vermin infestations, Bart was busy tackling other potentially deadly health code violations in 1992’s Bartman Meets Radioactive Man, which finally features Bart’s superhero alter-ego Bartman as a permanently playable character rather than a temporary power-up. Unfortunately, it’s marred by the same floaty platforming that plagued the previous Acclaim Simpsons games, and while the Bartman flying levels mix up the pacing a bit, it mostly lands in the middle of that all-too-common licensed NES game ditch of way too hard and not very fun. The entirety of Bartman Meets Radioactive Man is set in locations that have nothing to do with any Simpsons episodes and feature little to no Simpsons references or characters at all, so it’s not even like it’s worth pushing through if you’re a Simpsons fan. In hindsight it’s pretty crazy how much Bartman stuff was out there by 1992 considering that character didn’t exactly have a huge presence on the show at the time, and I say that as someone who once successfully begged his parents to buy him a Bartman action figure. God I loved that thing. The Bartman video game, not so much. Bart's Nightmare (1993) On to the year 1993, where Bart Simpson is once again starring in an absolute fever dream of a Simpsons game, although this time that’s finally a deliberate choice. Bart’s Nightmare opens with Bart passing out face first into his homework and waking up in an imaginary hellscape where all of the pages have flown out of his bedroom window and on to a chaotic fantasy version of the streets of Springfield. While dodging obstacles with a jumping sound effect that sounds like a sick cat about to retch, Bart must collect his missing homework pages, triggering one of several random doors that lead to even crazier nightmares. Behind one door there’s a Godzilla-inspired stage where Bart has to dodge a version of Mothra that looks like his mom (Margethra, I guess?) Behind another, a side-scrolling shoot ‘em up style level where Bartman takes down missiles and Krusty balloons with his trusty slingshot. There’s even a stage where Itchy and Scratchy try to kill Bart with hammers and bazookas while sentient vacuum cleaners tear across the carpet. Does any of this make any sense? No, and nightmares seldom do, so hey, just roll with it and try to get an A+ as your final score so the whole family can stare in awe at your hard work and dedication (although it’s not entirely clear if Bart didn’t just write that grade on the paper himself.) Itchy & Scratchy in Miniature Golf Madness (1993) Hey, it’s about time that Itchy & Scratchy - The Simpsons’ ultra-violent parody of Tom & Jerry - got their very own video game, although a side-scrolling mini golf game was probably not exactly what most fans expected at the time. Still, Itchy & Scratchy in Miniature Golf Madness manages to be ultra-violent, which is especially funny for a Game Boy game rated "E for everyone." It’s Scratchy’s job to whack the ball over various obstacles and into the hole while managing challenging platforming sequences and collecting weapons he can use to blow up, maim, and straight up chop in half his resident nuisance animal, Itchy, who repeatedly makes it a point to annoy and harm him. Somehow this is all Krusty’s fault for reasons that are never clearly explained and ultimately don’t matter, because the end result was unique, especially when you consider your typical minigolf game at the time didn’t involve throwing knives or hitting a mouse so hard his eyeballs fly off of his face and into the 18th hole. Bart & the Beanstalk (1994) Okay, I promise this is the last Acclaim-developed Simpsons game for the original Nintendo Game Boy. I swear. 1994 was when The Simpsons was right in the middle of its peak of popularity, so obviously the best place to set the next video game starring ‘90s cool kid Bart Simpson was the 1700’s royalty-free British fairy tale, Jack and the Beanstalk. Wait, what? Acclaim, a publisher clearly set on riding The Simpsons license until the wagon wheels fell off, once again gave Bart a short and floaty platforming game for the Nintendo Game Boy, this time a retelling of the classic story of a poor kid selling his family’s cow to make money and then spending said money on a magical bean that grows into a towering beanstalk leading to a giant’s castle. There is no logical explanation for why any Simpson would be doing any of this unless some ‘90s video game executive heard Bart’s oft-repeated “don’t have a cow, man” line and decided a fable about a family selling their cow was a perfect fit. That’s the best I can do here. Let me know if you’ve got a better idea. Bart & the Beanstalk is once again a strange fit for the license and, outside of the giant looking like Homer and a cloud shaped boss looking like Mr. Burns, there’s not much here for Simpsons fans... although it does finally bring closure to Acclaim’s prolific and peculiar run of Game Boy exclusive Simpsons games. Rest in peace. Virtual Bart (1994) It doesn’t really get any more 1990s than Homer voice actor Dan Castellaneta yelling “Virtual Bart" over the intro of a 16-bit video game. See, in 1994 virtual reality seemed like the coolest concept in the world, even if nobody really knew what it meant and it was a label thrown around for anything from video games to just... being on the internet and doing virtual stuff like reading websites. The idea of putting on a futuristic helmet or special glasses and suddenly being whisked away to a simulated 3D world was every kid’s dream, and with very early VR experiences starting to trickle out in arcades, and movies like Demolition Man and the Lawnmower man showing their various uses, combining VR and Bart Simpson made a ton of sense if you were a marketing guy trying to get a kid to buy a video game. That said, Virtual Bart is mostly a randomized mini-game collection where Bart does various things every kid thought was cool, like watersliding, dirt bike riding, throwing eggs at teachers, and uhh, turning into a pig and escaping a canned ham factory. Yeah, that kind of stuff. Cool stuff kids love. Virtual stuff. Cool. The Itchy & Scratchy Game (1995) Back for another ultra violent action platforming game (this time without any pesky mini-golf to get in the way) 1995’s The Itchy & Scratchy Game lets you play as Itchy to exact revenge on that horrible cat who is always trying to kill you. The Itchy & Scratchy Game feels like someone said “What if we made a much slower and much worse Sonic the Hedgehog game with horrendous controls and level design and we gave it a soundtrack that sounded like people hitting loose floorboards with hammers the whole time. That would *****, right? Who cares, kids won’t know it sucks, just ship it.” Well, we did know. We knew then and we know now and this game was so bad that nobody made another Itchy & Scratchy game for nearly 15 years after this. More on that later, but until then, it’s time we say goodbye to Acclaim’s seemingly endless run of mostly-not-great Simpsons video games and kick the license over to a bunch of new publishers. Thank for your service Acclaim, you may go away now. The Simpsons Cartoon Studio (1996) Watching Simpsons cartoons is great, but have you ever wanted to make your own? Turns out it’s really hard but still very funny if you got silly, creative, or weird enough with it, which was pretty much a given in The Simpsons Cartoon Studio for PC and Mac. Hot off the heels of “build your own cartoon” programs like Spider-Man Cartoon Maker and Felix the Cat's Cartoon Toolbox, The Simpsons Cartoon Studio lets you layer tons of different characters, effects, and sounds over various Simpsons settings to create hilarious and surrealist short films. It’s not really a “game” in that it doesn’t have a defined ending or scoring system, since creative expression is the whole point, but it still manages to yield some very fun and stupid results. Also, I’m completely convinced that several movie directors working today cut their teeth by editing short films in these '90s PC animation programs based on children’s cartoons. Just my theory, though. I have no proof. The Simpsons: Virtual Springfield (1997) The year is 1997 and while The Simpsons grip on pop culture is starting to loosen, excitement over the nebulous concept of all things “virtual” continued to climb, giving us the best-looking Simpsons game that had been released up until that time. Virtual Springfield decided to make the Simpsons home town the main character, allowing players to explore it through a device the game calls a “Virtual Reality Viewthingy,” which allows a first-person view of various Simpsons characters, settings, and gags, simply by pointing and clicking around. But by far the greatest thing that Virtual Springfield gave the world is the promotional contest tied to it, where one lucky winner would become the owner of a real-life recreation of The Simpsons house built in Henderson, Nevada. Not only did they actually build the iconic house inside and out, but the contest winner refused the prize, accepting cash instead, and the local HOA hated its vibrant colors and decorations for looking out of place in the neighborhood, so it got stripped of all its Simpsons charm and repainted to a much more muted beiges and browns, none of which has stopped diehard Simpsons fans from traveling from around the world to visit it to this day. That story completely blew my mind, so thank you to Virtual Springfield and the adjacent Simpsons contests happening that year for bringing it all to life. The Simpsons Bowling (2000) Welcome to the year 2000! You successfully survived the Y2K bug hysteria and your reward is a trackball arcade bowling game starring The Simpsons. It’s a bit odd that it took nine years of Simpsons video games to get one based on bowling, considering how much of a presence bowling has the show (in Homer’s life, specifically, much to Marge’s chagrin.) And while seeing low-poly 3D modeled Simpsons characters is slightly disturbing, the game itself is fun enough. Like the original Konami Simpsons Arcade Game, The Simpsons Bowling lives on in the recreated 1-Up Arcade Simpsons cabinet (which I’m once again trying to talk myself out of buying) so if you’re eager to track one down or get lucky enough to find one in the game room of a real bowling alley out there, you can experience it all over again. The Simpsons Wrestling (2001) Finally, PlayStation owners get their first Simpsons game ever and it’s a... wrestling simulator? Uh, ok. If you thought the 3D graphics in Simpsons Bowling were jarring, get a look at this thing. Yikes. At the time, 3D wrestling games like WWF Smackdown and No Mercy were huge hits, while Simpsons popularity and general episode quality definitely started to dip a bit, so The Simpsons Wrestling may have been some kind of hail mary hopeful situation for the franchise. Players and critics alike almost universally hated it, with IGN calling it "the most horrific demolition of a license ever." But hey, you get to punch Flanders in the face, so at least Homer probably loved it. The Simpsons: Night of the Living Treehouse of Horror (2001) Oh, you thought we were done with Game Boy Simpsons games developed by a video game publisher that once filed for chapter 11 bankruptcy, only to return years later when their company trademarks were purchased and repurposed by investment groups? Well, THQ says "Hold my Duff Beer." The Simpsons: Night of the Living Treehouse of Horror is a Game Boy Color action platformer inspired by The Simpsons' tradition of annual spooky Halloween time episodes, and somehow it’s actually a pretty fun game and solid proof that The Simpsons worked better as pixel art in the early 2000s. And hey, you can even play as robot Homer as a nod to the Simpsons 1991 Frankenstein meets Wizard of Oz parody “If I Only Had a Brain.” The Simpsons Road Rage (2001) Finally, a Simpsons driving simulator, or “What if they made a whole video game of that part in The Simpsons show intro where Homer drives recklessly around Springfield?” The Simpsons Road Rage is basically The Simpsons meets Crazy Taxi, a comparison that ***** found so striking that it actually sued EA and FOX over it before settling out of court. Developer Radical Entertainment would go on to make a much better game where you wreak havoc and destruction around Springfield a few years later, but if you could push past the frequent loading screens and unreliable hit detection, The Simpsons Road Rage was decent enough fun at the time. The Simpsons Skateboarding (2002) Once again a bit behind the times on video game trend chasing, The Simpsons Skateboarding in 2002 attempted to take on the four Tony Hawk’s Pro Skater games that had already been released at the time (the fourth just a month earlier) and sadly, it was no contest. Despite having nine playable characters and decent enough visuals, the gameplay was atrocious and The Simpsons sound bytes being played on repeat hundreds of times per stage were maddening enough to make you want to break a skateboard in half. But don’t worry, things are about to get a whole lot better. The Simpsons: Hit and Run (2003) The year was 2003, and if you were playing video games at the time you might not have realized it but you were about to get what is arguably the greatest Simpsons game of all time. Around the same time, the Grand Theft Auto franchise was firing on all cylinders between GTA: Vice City and the soon to be released GTA: San Andreas, so the creators of The Simpsons Road Rage decided to expand many of the foundations they had previously built and created The Simpsons: Hit & Run. A GTA inspired open-world Simpsons game, Hit & Run let you steal cars, cause chaos, and explore Springfield to unlock collectibles and meet and/or beat all of your favorite Simpsons characters. This combination of GTA and the Simpsons went together like peanut butter and chocolate, and while it totally sucks that a sequel was pitched, planned, and then ultimately canceled, Hit and Run totally holds up today and has a passionate and dedicated speedrunning community collaborating to finish it as fast as humanly possible over and over again. The Simpsons: Minutes to Meltdown (2007) When The Simpsons Movie arrived in theaters in 2007, Electronic Arts published a pair of games to ride off of the hopeful success of the film, banking on nostalgia from longtime fans and newcomers alike. The first Simpsons Movie tie-in game was Minutes to Meltdown, a top-down mobile game played in 30 minute sessions, the same length of time it takes to watch an episode of The Simpsons with commercials. The art style is great, looking like a long-lost isometric ***** Genesis Simpsons game, once again proving that The Simpsons often works well in pixel art. But with only three levels and some very basic puzzles, most fans bounced off this one pretty quickly. Either way, Minutes to Meltdown is officially in the abandonware category, as you can no longer legally purchase it or play it. But hey, at least now you know it once existed. The Simpsons Game (2007) Meanwhile, The Simpsons Game was a much ******* and more ambitious swing, launching on nearly every console and handheld in 2007 and giving The Simpsons a big, fun action platformer to coincide with the release of the film. The game is broken up into 16 episodes, with each family member appearing as a playable character and a specific set of goals. The writing was fantastic and funny thanks to the direct contributions of The Simpsons writing staff, the cel shaded polygonal art style was a perfect fit, and each stage was packed with tons of nods to gaming, like references to Grand Theft Auto, The Sims creator Will Wright, Frogger, Space Invaders, and more. Unfortunately the camera was a bit hard to control and the overall game length left much to be desired. A sequel was originally planned but ultimately scrapped, so here’s hoping we see something new when the second Simpsons movie comes out in 2027, 20 years after the release of the first film. The Simpsons: Itchy & Scratchy Land (2009) A year later, EA Games published another isometric pixel art Simpsons game for mobile phones called Itchy & Scratchy Land, which despite its title, doesn’t actually let you play as Itchy or Scratchy. Instead, the Simpsons family does their best to survive their local theme park, which is now overrun with deadly Itchy & Scratchy robots along with a plethora of traps and hazards designed to kill them. While managing to be a bit deeper than EA’s previous Simpsons mobile game, it’s still a fairly simplistic offering that you also can’t download on your phone these days since support for it ended long ago. The Simpsons Arcade (2009) Remember the 1991 Simpsons Arcade game I praised near the start of this list? Well, in 2009 EA made a mobile exclusive tribute to it, or really, a spiritual successor that was missing lots of spirit. EA’s take on The Simpsons Arcade was still a side-scrolling beat ‘em up where players pulverized various goons and Simpsons characters across Springfield, but with no local multiplayer and only Homer featured as a playable character, it missed out on much of what made the original so fun. Still, since Konami had never (and still hasn’t) ported the original arcade game to mobile, it was fun having a new take on it on the go, even if it wasn’t nearly as great. The Simpsons: Tapped Out (2012) As you’ve seen by now, numerous Simpsons games let you explore Springfield, but The Simpsons: Tapped Out let you design and build it yourself to your own liking, and the results were shockingly fun for a mobile game, even if it was occasionally plagued by the usual microtransaction nonsense. Checking in daily to unlock new building, reorganize your town layout, and go through your large pile of Simpsons villager requests was an obsession of mine while waiting for a bus or train to arrive on my morning commute, so much so that I once figured out how to build gigantic 8-bit Nintendo sprites of Super Mario and the Legend of Zelda’s Link made entirely out of Simpsons washing machines, bushes, and mailboxes. Sadly after 12 years of steady updates and content drops, the game’s support officially ended recently and it’s since been delisted from mobile stores, meaning it's a bit tricky if you want to try and play it for the first time this year. But man, when it was at its best it was really cool to carry around my own personal version of Springfield in my pocket. LEGO Dimensions (2015) Between amiibo, Skylanders, and more, the “toys-to-life” genre of real life physical collectibles you could scan into digital games were all the craze in 2015, and LEGO decided to get in on it big time. LEGO Dimensions played like your typical LEGO game at the time, combining co-op action platforming and light puzzles, but instead of focusing on one franchise they decided to combine tons of them, including the Ghostbusters, DC Comics, The Goonies, Beetlejuice, and of course, The Simpsons. Real life LEGO sets corresponding to each franchise could be purchased, built, and scanned into the game to unlock in-game characters and rewards, giving us a trio of Simpsons “fun packs” featuring Homer, Bart, and Krusty. You probably already guessed, but this meant absolute hell for both collectors and anyone trying to 100% the game since it required the purchase of tons of different LEGO sets to complete it all. By 2017 the toys to life genre was completely oversaturated, sales fell short for LEGO Dimensions, and future additions were cancelled. Still, it’s pretty cool that this is the only Simpsons game on this list to give us new toys to go with it, and you can still regularly find them for pretty cheap these days, in case you’ve always wanted a tiny LEGO Homer car to put on your shelf. And there you have it, a complete history of every Simpsons video game so far, spanning several decades, consoles, handhelds, PC, and more. But with The Simpsons getting added to the immensely popular multiplayer game Fortnite, the show still ongoing with no plans to stop, and a Simpsons movie sequel coming in 2027, I have a feeling we’ll be getting new Simpsons games for years to come. So what’s your favorite Simpsons game of all time? Got a personal memory of getting a Simpsons game and bringing it home to play for the first time? Let us know in the comments below, and rank your favorite Simpsons game in the tier list below. View the full article
  20. Gaming on Linux with ARM64 is about to get more interesting, with the team at CodeWeavers announcing a new CrossOver Preview. Read the full article here: [Hidden Content] View the full article
  21. There's so much going on in Critical Role's fourth Dungeons and Dragons series. With the 'overture' episodes concluded, the team has set up a lore-rich, politically complex narrative - one that's been impeccably acted out by its key players. There are many lessons to learn from the delivery of this big budget D&D game, but one tiny, crucial detail has stayed with me since campaign 4 began. Read the rest of the story... RELATED LINKS: DnD character creator for beginners DnD level ups explained Critical Role's D&D series The Mighty Nein finally reveals its episode list, and it's packed with unseen moments from the original campaign View the full article

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