The Falconeer: Revolution Remaster is now available bringing a massive upgrade to the action-adventure game, but Linux gamers will now need to use Proton. Read the full article here: [Hidden Content] View the full article
Sunderfolk is one of the best D&D games I've ever played. Blending vibrant cartoon graphics with the chaos of an actual D&D session, I'd argue that it feels even closer to IRL tabletop gameplay than the mighty Baldur's Gate 3. Anjali Bhimani's quirky narration and OTT accents capture a sense of playfulness that defines the very essence of Dungeons and Dragons. Its latest update, 1.5, adds a whole new one-shot system that lets you compete with your pals to rack up points, with four new missions of varying difficulty being added to the pool. It's an exciting time for this one, and we've locked down the dev team to ask them all about it. Read the rest of the story... RELATED LINKS: Sunderfolk is one of the few games I've played that feels like actual DnD, and its new, free update just added one shots Fantasy RPG Sunderfolk has a new demo, offering a stellar BG3 alternative Sunderfolk takes BG3's co-op DnD experience down a new path, and it's out now View the full article
Hopefully making this excellent open source voxel game engine project more manageable, Luanti (formerly Minetest) has joined up with Open Collective Europe. Read the full article here: [Hidden Content] View the full article
The Battlefield 6 community has asked for ******* Conquest maps for months, so someone made their own – and they're actually pretty popular. Fans have spent the time since launch asking EA and Battlefield Studios for everything from aim assist tweaks to realistic skins, but few conversations have stolen the spotlight quite like the discussion around map sizes. While some players went to great lengths to determine if Battlefield 6 maps are as small as they look and others took to review-bombing, the more creative individuals are using Battlefield Portal and REDSEC to make larger maps of their own. Two New BR Maps with Three Conquest Gamemodes! byu/kurtinthegrind inBattlefield .reddit-embed-wrapper iframe { margin-left: 0 !important; } Thanks to work from Reddit users kurtinthegrind and andy_6170 (a.k.a. ViperAndyStudios), the Battlefield 6 community now has Club House, a large-scale Conquest play area that pulls elements from REDSEC’s Southern California-set Fort Lyndon map for an (unofficial) version of the kind of wide-open spaces they’ve been asking for. There are also Tech Center and Operation Tech Center map options, with the former set up as a large-scale, infantry-focused Conquest map, while the latter offers linear gameplay centered around one main building. “The credit to the original version of Tech Center and the Conquest Script belongs to Andy,” kurtinthegrind says, “though I've made a few modifications to them. “Club House and the smaller version of Tech Center are my creations, and honestly, I'm not too proud of them. But until Ripple Effect/Battlefield Studios provides improved Portal support and releases ALL parts of Battle Royale map, these will have to suffice.” Both bot and bot-less versions of the Club House and Tech Center maps are currently available for players to create servers, but it’s Club House that’s attracting the most attention online. In the middle of a Wednesday, the map, also known as Golf Course, boasts a few hundred active players across different server browsers in Battlefield 6, with some 64-player servers populated almost entirely with real people. We played a few matches on Club House and noticed that, even with around 30 players on each team, combat encounters feel spread out, with infantry required to sprint long distances to reach each Conquest objective without redeploying. Everything from small vehicles like golf carts to attack helicopters and tanks can help with travel, too, with above-average ticket sizes and a relatively large play area resulting in more room for vehicle warfare and lengthy matches. "This is brilliant," one popular comment says. "Fingers crossed they actually put these on the official map rotation. For now, I’ll just mess around with my squad." It’s certainly a change of pace when compared to other, standard Conquest maps, and it’s an experience those playing on Club House seem to enjoy. Our short time with real-world players saw the in-game chat filled with comments praising the map for its long, clear sightlines and vehicular combat potential. Fingers crossed they actually put these on the official map rotation. For now, I’ll just mess around with my squad. Portal game modes – Club House Conquest included – have dedicated fans, even if a modified XP rate means significantly slower progression for all. One Battlefield 6 player took to Reddit after trying the mode for themselves, saying, “for the first time, I felt like I could breathe in this game.” “There are too many small, cramped, and poorly designed maps in this game, and I never had much opportunity to play normally without constantly confronting opponents in narrow alleys or buildings,” the popular post says. “I think there should be maps like in BF3/4, small, medium, but also large - I know I haven't discovered anything new, everyone has been saying this since the game's release, but we need to keep talking about it until we finally get some comment on the matter.” While some have already begun calling for these fan-made maps to join official Battlefield 6 playlists, others argue the emergeance of Club House and other similarly large Conquest maps only serve as proof that Portal is working just as the developers intended. For now, it's unclear if Portal experiences like this could get a ******* spotlight from BF Studios. Although BF Studios has yet to confirm just how big future Battlefield 6 maps will be, we do know that much, much more is on the way. The first post-launch map, Blackwell Fields, was met with criticism from fans, but another new map called Eastwood is just weeks away. Both locations are included as part of Season 1, with more content set to follow in the months ahead as future seasons roll out. For more on Battlefield 6 and REDSEC, you can read IGN's REDSEC review in progress. You can also check out the recently discovered hidden room in the firing range, as well as a recent change to challenges that will make some milestones a bit easier to reach. If you're interested in trying out any of these Portal maps for yourself, you can head to the in-game community tab, select "Search Experiences," and input the experience codes below. Battlefield 6 Portal Experience CodesConquest Club House: z2wxcConquest Club House (Bots): z3cp6Infantry Conquest Large Tech Center: z2tfrInfantry Conquest Large Tech Center (Bots): z4ycgInfantry Conquest "Operation" Tech Center: z36s8Infantry Conquest "Operation" Tech Center (Bots): z3ey8 Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe). View the full article
Ubisoft boss Yves Guillemot has discussed last year's intense backlash to Assassin's Creed Shadows, and said the unexpected conversation shift "from gameplay to ideology" led directly to its high-profile delay. Speaking during a recent event at Paris Games Week, as reported by GameFile, Guillemot screened a short internal video Ubisoft had created to narrate its response to the backlash surrounding Shadows' ****** samurai co-protagonist Yasuke — which even saw Tesla and X boss Elon Musk getting involved. Guillemot has now stated that the level of vitriol required Ubisoft to rethink its plans for Shadows — back then, set for launch in November 2024. Ultimately, the company elected to delay the game until March 2025, a decision explained last year as necessary to "polish" the game further. But, behind the scenes, Guillemot says the firm understood it needed to bolster fan sentiment to ensure the game launched to a more positive response. With more time to improve the game, Ubisoft gave itself the opportunity to share more with fans pre-launch, Guillemot said, something the company hoped would both impress long-term Assassin's Creed aficionados, and move the conversation around Shadows on. "What we saw is that, by allowing our fans to see in the game — everything they were going to be able to rediscover — of what they love about Assassin's Creed, [that] ultimately helped to combat this aggression, which is linked to the fact that video games have a very strong impact on the people who play them," Guillemot said. "They’re kind of caught between 'I want to play, and what interests me is self-expression within a game' and 'there is a cultural message that comes with the video game.' "So our goal is really to be able to ensure that our fans discover and defend what they expect from our games," Guillemot continued. "It very quickly eliminated the fights, which were just fake fights." In an internal video, also shown last week, Ubisoft described its response as a successful turnaround of public opinion on a game featuring a pre-launch crisis. "What happens when a legendary franchise reveals one of its most anticipated experiences," the video begins, "only to become the game everyone loves to hate? When conversation shifts from gameplay to ideology? When everything you say only adds fuel to the fire? "In September 2024, we had our backs against the wall, and that's when it clicked," the video continues. "To get out of the corner, we had to stop focusing on those who hated us. We had to start firing up our allies. So we stopped trying to win the argument, and leaned on what had carried us for 18 years: The Assassin's Creed brand. "We started by doing the last thing anyone would have advised. We delayed the game. The extra time allowed the devs to polish, optimize, and reach the high standards fans expect from an Assassin's Creed game. "It also gave us time to rebuild the Assassin’s Creed brand pact, putting the markers of the franchise back at the center. More hood, more stealth, more leap of faith, more lore. So we could show that the spirit of Assassin’s Creed lives on in Shadows. "Instead of fearing leaks, we showed the game," Ubisoft concluded. "Fans came back, conversations started shifting, and everyone who built, played, and loved this game could be proud again." The framing of the delay as a positive response to the game's backlash is an interesting one, though one which feels limited considering what we already know from other reports detailing events at the time. In October last year, Insider Gaming reported that the game's delay had been widely expected within the company "and desperately needed" to address feedback from playtests and mock reviews (a standard industry practice where external consultants size-up projects before copies are given to press). Speaking in December last year, former Assassin's Creed franchise boss Marc-Alexis Coté suggested similar, saying that the game's delay was necessary to change the "narrative" of Ubisoft's "inconsistency in quality" (just months after the company's fellow blockbuster Star Wars Outlaws underperformed). And, perhaps most notably, there's no mention here by Guillemot of the fact that Ubisoft's plans to delay Shadows came alongside a decision to reportedly cancel a separate Assassin's Creed game set in post-Civil War America — a project that would have featured a former slave as its main character. While still in pre-production, the game's fate was apparently sealed after Ubisoft judged the idea too risky to continue amid the current U.S. political landscape — and, to a lesser extent, after having seen the Yasuke backlash. Assassin's Creed Shadows has gone on to sell "in line with expectations," Ubisoft said in July, with 5 million copies sold so far. Tom Phillips is IGN's News Editor. You can reach Tom at [email protected] or find him on Bluesky @tomphillipseg.bsky.social View the full article
We've almost seen all the spoilers for Magic: The Gathering's Avatar: The Last Airbender set, but Wizards has saved some of the very best stuff till last. That includes Zhao, the Moonslayer, a red creature that references one of Magic's most famous red cards, Blood Moon. Read the rest of the story... RELATED LINKS: The best card games in 2025 The 18 best MTG cards of all time MTG creature sees 200% price spike thanks to new PlayStation-inspired card View the full article
AMD could be about to release a new CPU that's faster than the Ryzen 7 9800X3D, if this latest benchmark leak is to be believed. A new model with the name "AMD Ryzen 7 9700X3D" has appeared on the PassMark benchmark site, showing the chip has a higher clock speed and a higher score than AMD's current top choice for gaming. What's particularly strange about this AMD leak, though, is that the new chip has a lower model number than the 9800X3D yet appears to be an all-around more capable CPU. Everything about this chip, based on this leak, would suggest it should have a higher model number and, consequently, a higher price. Read the rest of the story... RELATED LINKS: I'd pay $1,500 for an Xbox Ally X with 2.5x the performance, and this leaked AMD CPU could nudge that dream closer to reality Capture a free Monster Hunter Wilds AMD Radeon RX 9070 XT graphics card, if you're quick AMD Ryzen 5 7500X3D leak hints at new budget AM5 Zen 4 gaming CPU View the full article
Embark Studios has begun rolling out a new update for ARC Raiders on PlayStation 5, Xbox Series X/S, and PC, bringing the new extraction shooter to version 1.1.0 with some fresh bug fixes and quality-of-life improvements. ARC Raidershas been a huge success for The Finals developer Embark, but, as is the case with most live-service titles, various bugs and glitches have hindered the player experience. Thankfully, Embark is ensuring ARC Raiders remains smooth and enjoyable with continued updates. View the full article
Sprawling underwater worlds and colossal sea monsters define the survival experience in Subnautica, but so too does the sense of loneliness. Sure, loads of the best survival games throw you into harsh environments on your own, but you'll never feel smaller and more isolated than floating around on the open ocean. Channeling that feeling while keeping the action above the waves is The Last Caretaker, a new first-person survival experience that puts you in the shoes of a lonely robot. However, despite appearing rather serene, the stakes couldn't be higher - the fate of humanity lies in your metal mitts. Read the rest of the story... RELATED LINKS: Dungeons and Dragons adventure Solasta 2 has just tightened its launch window, so get planning your class now Grab a free Steam key for Tavern Keeper, a new fantasy RPG with flickers of Stardew Valley This new survival horror game had me at 'Grand Theft Cthulhu,' and it swerves onto Game Pass and Steam today View the full article
Square Enix says it wants the majority of its QA and debugging work to be handled by generative AI within the next two years. Following the release of its latest financial results, the publisher posted a progress report on its medium-term business plan, which was originally announced last year under the name Square Enix Reboots and Awakens. As part of this plan, Square Enix says it has launched a partnership with the Matsuo-Iwasawa Laboratory at the University of Tokyo which is “aimed at improving the efficiency of game development processes through AI technologies”. Read More... View the full article
The ****** to get into Marvel Rivals must be out the door by now, as it feels like NetEase teases a new pair of heroes every other day. But like clockwork, there are two more heroes ready to tussle for the next spot on the roster, as two new X-Men have been spotted in the patch notes... Read more.View the full article
Midnight's WoW addon apocalypse has dominated my social media feed lately. Whether it's another popular mod biting the dust, or Blizzard attempting to reclarify what's going on with the newest expansion, it's the most fervent discussion I've seen around the MMO in quite some time. After a new video from Adam 'MysticalOS' Williams was posted on the game's official subreddit, in which he reflects on a conversation he had with World of Warcraft's game director Ion Hazzikostas and lead software engineer Andy Churchill, players were left confused about Blizzard's stance on countdown addons. Now, Hazzikostas has broken a two-year Reddit silence to clarify some of his comments and reaffirm Blizzard's reasoning for the changes. Read the rest of the story... RELATED LINKS: World of Warcraft's most expensive mount ever may be making a comeback, and I can already smell the backlash The best WoW addons November 2025 Blizzard throws World of Warcraft healers and tanks a bone as Midnight's UI falls short View the full article
FOSDEM is an important event for the open source community, and it seems like FOSDEM 2026 is going to be interesting for Linux gaming fans too. Read the full article here: [Hidden Content] View the full article
Valve put out another small Beta to fix up an issue with the new Steam Deck screen-off downloads, and some other Desktop Linux fixes that came recently. Read the full article here: [Hidden Content] View the full article
A Battlefield 6 player has discovered a workaround that allows them to disable crossplay on PC, something that is not available by default. The user has shared their method with fellow Battlefield 6players on PC who no longer want to play with PlayStation 5 and Xbox Series X/S users. However, it does come with a pretty big downside, as those who make use of this workaround will likely be placed into multiplayer lobbies filled with bots. View the full article
Ubisoft shared a “very dramatic” summary of the Assassin’s Creed Shadows development process at an event last week. As reported by Game File, Ubsioft CEO Yves Guillemot attended Paris Game Week to give a discussion on technological upheavals, such as live game worlds, AI-driven NPCs and the potential for VR. Before getting to this, however, Guillemot reportedly analysed the backlash against Assassin’s Creed Shadows, then showed attendees a video described by Game File as “pretty corporate but also very dramatic”, which explained how the company turned things around. Read More... View the full article
Rockstar Games co-founder and former lead writer Dan Houser has said he’d feel more sad to learn Red Dead Redemption 3 was in development without him than he feels about GTA 6, but admits the game “will probably happen.” 2018 epic western Red Dead Redemption 2 is considered a masterpiece and one of the greatest video games of all time. Houser was lead writer on it, as he was for almost all Rockstar’s games. But having left the company over five years ago, Houser recently confirmed to IGN that GTA 6 won’t have a story or a character set he developed, but expects the game to be great nonetheless. Now, in an interview with the Lex Fridman podcast, Houser has indicated that he’d have stronger feelings when Rockstar inevitably returns to Red Dead Redemption with a follow-up. “Of course, letting go of something I worked on in one way or another for like 20 odd years, and wrote on them for the last 10 or 11 that came out, wrote all of them, or you know, lead writer on all of them, whatever it was… letting go of that is a big change. And sad in a way,” Houser said. “Because each of the [Grand Theft Auto] games was a kind of standalone story it’s not quite the same as… I think probably it would be in some ways sadder if someone continued on Red Dead, because it was a cohesive two-game arc. That might be more sad to hear someone working on that. But again, that will probably happen too. I don't own the IP. That was part of the deal. It's a privilege to work on stuff, but you don't necessarily own it.” Is Red Dead Redemption 3 an inevitability? Houser seems to think the Red Dead Redemption series will continue, but it’s worth noting that the series began with Red Dead Revolver in 2004, so perhaps Rockstar will create a new sub-series if and when it decides the time is right for more Red Dead. Speaking of which, in 2023, Roger Clark, who played Arthur Morgan, the main playable protagonist of Red Dead Redemption 2, said he was “certain” fans will see Red Dead Redemption 3 “one day,” but qualified that statement by saying he had no idea when that would be. Clark also ruled out the return of Arthur Morgan in the game, should it come to be. If you’ve played Red Dead Redemption 2, this might seem like stating the obvious, but there’s always the chance Rockstar may consider another prequel of some kind. “I’m certain we will see Red Redemption 3 one day,” Clark said. “When that will be — I have absolutely no idea. Don’t count on Arthur’s involvement either. His story has been told, I feel.” In a subsequent interview with IGN, Clark expanded on his thoughts: “Yeah, that got really picked up! I would have thought that was obvious though. Wouldn’t you? And it’s not like I have any insider information whatsoever, but of course there’s going to be another Red Dead. It sold over 60 million copies!” He continued: “Strauss Zelnick, the CEO of Take-Two said it himself. He said GTA and Red Dead are prominent franchises for Rockstar Games and that they will be returning to them in the future. So there’s no doubt there will be another Red Dead. But if Arthur Morgan will be involved? I highly doubt it, to be honest. And I think it’s going to be quite some time before we even see a snifter of anything new Red Dead related. I have no idea how it would pan out, but I wouldn’t bet on Arthur being a part of it.” For now, the focus very much is on GTA 6, due out May 2026. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Escape From Tarkov's big day approaches. One of the most popular and best FPS games for those thirsting for a hardcore, survival-based shooter, it has a chance to ascend to new heights with its debut on Steam and the arrival of its version 1.0 later this month. However, some past controversies may still ring faintly in the ears of those interested in playing it, with cheating being one of the main concerns. Battlestate has been working tirelessly over the years to shield Tarkov from cheaters and dish out bans as firmly and swiftly as it can, but there have still been some notable flashpoints. EFT's game director and COO of Battlestate Games Nikita Buyanov now tells us that it's prepared ahead of the 1.0 update and has "a few tricks up our sleeve" to ensure cheaters don't sully the experience. Read the rest of the story... RELATED LINKS: After nine years, Escape From Tarkov finally achieves "the result we've all been waiting for" Escape From Tarkov director says "not everyone will be able" to reach the extraction shooter's best ending Escape From Tarkov patch notes nerf enemy aim across scavs, raiders, and bosses View the full article
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