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Steam

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Everything posted by Steam

  1. Homeworld 3 has been a long time coming, as fans of the real-time strategy franchise have waited for over two decades to continue the story of the Hiigaran people and learn what became of Karan S'Jet. Developed by Blackbird Interactive and published by Gearbox Software, the latest entry in the series revels in its cinematic scale, delivering grand galactic vistas populated by behemoth space crafts battling for resources. While that may be enough to satisfy some, Homeworld 3 doesn't do enough to elevate itself when compared to its Progenitors. View the full article
  2. Square Enix have stopped selling the new Mac version of Final Fantasy XIV: A Realm Reborn, the MMO we found so delectable on Windows. Buyers have complained that it's been running rather badly on their systems, and the publisher agrees - offering refunds and apologies. A perfect storm of pre-release mishaps is reportedly to blame. Read the rest of the story... RELATED LINKS: FF14 prices are about to go up right before Dawntrail Ahead of FF14 Dawntrail, Square Enix invites you back now for free FF14 server status and maintenance times - is FFXIV down? View the full article
  3. It's hard to exactly nail down a clear comparison of what Moonstone Island is. The indie title clearly draws massive inspiration from Stardew Valley in its farming mechanics and visual design, but Moonstone introduces so many varied gameplay mechanics that it's almost developing a blended genre all on its own. Now might be the best time to dip your toes in island water because the game is on ***** for just a limited time. Read the rest of the story... RELATED LINKS: Moonstone Island is like Stardew Valley with cozy creature-collecting View the full article
  4. A strange Overwatch 2 bug is making people join empty lobbies, players have complained online. The game, which was fully released late last year, has had other weird glitches in the past. View the full article
  5. Indie studio Evil Empire secured a legacy with its first release: the magnificent and best-selling Metroidvania roguelite ***** Cells. Teaming up with Ubisoft for the cumbersomely-titled The Rogue Prince of Persia, the new collaboration is essentially a reskinned and rebranded version of their debut patterned after the long-running adventure franchise. With its animated presentation and greater focus on platforming, The Rogue Prince of Persia remixes predictable roguelite elements item unlocks, replayable structure, a narrative which develops over subsequent runs but is notably underweight on content and novelty, even for an Early Access product. View the full article
  6. One of the criticisms levelled at MultiVersus during its first run was that it had more of a focus on heroes. Of the 23 characters released during the Open Beta *******, 19 were good guys, meaning players keen to join the dark side only had ****** Adam, Marvin the Martian, Harley Quinn or Stripe from Gremlins to choose from. With the return of MultiVersus, developer Player First Games wants to put this right, which is why Season 1 is now focused mainly on villains. And when it comes to villains, they don’t get much more iconic than the Joker. Read More... View the full article
  7. World of Warcraft players keep finding new ways to break Mists of Pandaria Remix, as one group recently managed to ***** Garrosh and Baine during the events of Landfall. Though Season of Discovery was lauded for its willingness to evolve the standard World of Warcraft experience, Mists of Pandaria Remix was a chance for the developers and players alike to throw caution to the wind, throw balance out the window, and simply have fun. View the full article
  8. It's been a long time since something grabbed me as hard and as overwhelmingly as WoW Remix: Mists of Pandaria. In my university years, I would schedule alarms for 6 a.m. wake-up calls - not to ensure I made it to class, but to maximize the amount of time I had available to grind World of Warcraft reputation requirements in Wrath of the Lich King. After things at school got more time-intensive and other responsibilities took over, I gradually drifted away from WoW, entirely missing Cataclysm and Mists of Pandaria along the way. View the full article
  9. The Rogue Prince of Persia is now in Early Access on Steam, and the good news is that it should already work well on Steam Deck but the developer plans to keep improving it. So that's good news for desktop Linux players too. Read the full article here: [Hidden Content] View the full article
  10. Disney CEO Bob Iger and Marvel honcho Kevin Feige have been spending the last few months admitting Marvel Studios' recent output largely hasn't been up to snuff and teasing we'll be getting less TV shows (which are also more concise) in the future. However, a (white) Vision series is happening and coming to Disney Plus. Variety broke the shocking news, which confirms the long-gestating idea, born from WandaVision's season finale, has not been dropped nor moved to a larger big-screen project. Despite the slowdown on TV productions teased time and again, a Vision-centric series is moving forward, probably tying into a movie they really want to make. Marvel has tapped Star Trek: Picard executive producer Terry Matalas to cook up a project for Vision, the android still played by Paul Bettany. The new series is supposedly aiming to release in 2026, but a smooth creative process and genuinely good scripts should be required to deliver something that's worth our time. Matalas will serve as the sole showrunner unless there's one of those creative shakeups that we 'love' so much. Read more View the full article
  11. A speedrunner of Xenoblade Chronicles X managed to squeeze in one last world record before Nintendo shut down the Wii U's online servers, making it the last record ever. Last month, Nintendo did the at best quite annoying, at worst outright destructive thing of shutting down its online servers for both the Wii U and 3DS. That left numerous titles outright unplayable, and others with online modes that are no longer accessible. Xenoblade Chronicles X was one such game with an online mode, but now you can't play it anymore because of the servers being shut down. It's a lesser known entry in the beloved RPG series, but one that many hope will get a Switch port somewhere down the line (or maybe at this point a Switch 2 port). As it turns out, speedrunner YMG-C actually performed one last run of the game's online mode right before the servers shut down, and in the process beat the world record, as shared by a fan on Twitter (thanks, GamesRadar). With the Wii U's servers now offline, this also makes it impossible for anyone else to speedrun the online mode at all, meaning YMG-C will forever be the world record holder. Though, if no one else had decided to do a run before the servers shut down, it wouldn't matter much, as they were the previous world record holder anyway. Their previous record was two hours and 57 minutes long, whereas this new record is a minute shorter at two hours and 56 minutes, and that will be the record forever more. Even if the game does get a Switch port, speedrun categories will also be placed across various platforms, and with the Wii U being a generation behind, that would obviously cause discrepancies in things like load times. Read more View the full article
  12. A bunch of smarmy teenagers with ridiculous haircuts trying to escape the gloved clutches of an alien race of clowns is the kind of absurd and cheesy premise that makes perfect fodder for the asymmetrical multiplayer horror genre. Following in the footsteps of Friday the 13th, Evil *****, and many more licensed games, the 1988 cult classic film ******* Klowns from Outer Space is the latest horror movie to try its hand at stealing our still-beating hearts with high-stakes ******* sports – and it largely succeeded at capturing mine. The chaotic, unabashedly goofy competitive matches had me and my crew screaming with delight round after round, as we turned each other into cotton candy ornaments and popped one another’s red noses. The silly rounds of mayhem do lack variety and eventually begin to feel as shallow as the graves you’ll dig for your victims, which can make the good times fairly short-lived, but the 25 hours I got out of it before hitting that wall were quite memorable indeed. Bucking the traditional asymmetrical structure slightly, each match pits seven hapless humans against three killers, as opposed to the usual four on one you see in most games that followed in ***** by Daylight’s ******* footsteps. The Klowns are preposterously over the top, and run around turning humans into sacks of cotton candy with ray guns, hunting teens using a balloon hound on a leash, and mowing terrified victims down with an invisible car. It’s truly some of the zaniest stuff I’ve seen in a multiplayer game in a long time, and it never fails to make me laugh. I especially appreciate the little details, like how the Klowns’ shoes make a comical squeak when you walk, alerting everyone nearby to your presence and leaving cartoonish boot prints all over the floor. Admittedly, it’s nowhere near as much fun to play as a human because they’re just not as original or goofy as their pursuers. You mostly just sneak around searching for weapons, keys, gas canisters, and other things they need to mount an escape. However, getting away does have a novel twist, because none of the rescue options will allow more than three of the seven teens to leave at once. The boat can be repaired, but only fits three people, while the bridge exit is so rickety it could collapse after it’s been crossed by just two (if they’re not slow and careful as they’re crossing it). During my time in these outlandish bouts, this led to several hilarious and tense interactions where someone on our team would panic and use up one of the exits to escape a dicey situation alone, leaving the remaining survivors in a lurch. Because there’s only four or five possible exits on each of the five maps, that makes evacuation for the remaining six humans a lot more difficult, and you don’t wanna be that person. Amusing minigames let humans stay engaged even after they’ve completed their role in a match. It’s also cool that if a human gets ******* or manages to get out of Dodge early on, they’re given the option to play a series of simple but amusing carnival-themed minigames, like Whack-a-Klown or a Simon Says memorization game. By completing these, they’re able to help out their remaining teammates with items to improve their chances, like health, weapons, or even a keycard they might need to escape through one of the exits. I’ve never seen something like this implemented in the genre before, and it’s a great way to keep you engaged after you’ve completed your role in the match – especially if you’ve got survivor’s guilt after taking one of the exits for yourself and leaving the others to fend for themselves. It’s because of things like this that, even though ******* Klowns borrows a whole heck of a lot from the asymmetrical horror games that came before it, it doesn’t feel like an immediately dull carbon copy with yet another cult horror movie’s skin draped over it. Aside from the macabre humor, the biggest shakeup is that, with a full 10-player match, there’s a whole lot more action happening around the map at all times. As a human, you might find yourself coordinating with a small group of survivors to repair a boat and make an escape, while another posse across the map stages a daring rescue attempt to free an ally that’s been cocooned in cotton candy and is slowly being turned into Klown juice. Meanwhile, as a Klown, you might find yourself hunting down and ******** a teenager hiding in a porta-potty, while elsewhere your two allies are collecting cotton candy to power their Klown machines in order to trigger the Klownpocalypse and win the match. Compare that to a single bad guy slowly stalking the halls trying to ***** everyone and ******* Klowns feels a lot more chaotic and casually enjoyable, which fits pretty appropriately with its silly-as-heck vibe. With so much going on in every match, the vast majority of them end with at least a few humans making a successful escape, while the Klowns almost always get at least a few ****** in, which makes things feel a lot less sweaty since it’s not so all or nothing. It feels a lot more chaotic and casual compared to a single bad guy slowly stalking the halls. Another way ******* Klowns achieves this is in how effectively humans are able to ****** back (and even ***** Klowns relatively easily) once they find the right weapons. A solo Klown chasing a squad of four humans is likely to be in quite a pickle once those teens realize they can just turn around and wail on the grinning goof with axes and baseball bats until it’s forced to spend a minute in timeout before respawning. And there’s no carnival games for you to play, silly Klown! But because Klowns don’t have to loot to be powerful, don’t run out of ammo, and only **** temporarily, there’s still a ton of reasons for humans to ***** their wacky assailants, especially since ammo is scarce and human weapons break after just a few swings. This means that both sides, Klowns and humans, have to work with their teammates to achieve victory consistently, and whichever side forms a more cohesive unit is likely to win. That’s exactly what I want in a game like this, and it’s absolutely fantastic. It’s an all too common problem for asymmetrical games to become one-sided fights when it’s a single baddie versus a group of survivors. But in ******* Klowns nobody can really go it alone, and I’ve seen a lot more close matches and interesting interactions than I’d usually expect as a result. Although the tug-o-war between Klowns and humans is pretty nicely balanced overall, there is one major misstep with it: While humans are given multiple ways to learn about and navigate the map as they find an escape, like compasses they can loot that will point them in the direction of the exits, Klowns have no easy way to identify those areas. This means that unless the Klowns get a lucky spawn and wind up near one or two of the exits, they can spend quite a lot of time running around blindly wondering where players ran off to. This is especially painful for newcomers who don’t understand the maps yet and have an even tougher time figuring out where players might be headed. After the first few minutes of a match, when Klowns will have hopefully found a few exits and gained the ability to instantly jump to any point on the map they’ve already discovered, it becomes a lot more of an even ****** – but early on the humans have a huge advantage and often find ways to escape before the Klowns even spot them. As yet another ongoing game you’re expected to play a whole lot of, ******* Klowns has unlockables earned by playing matches, including both cosmetic stuff for pure flair and new character classes and abilities that can have a very real impact in-game. You can get the beefy Tank Klown class that has health to spare, or the small but mighty Brawler, who moves in quickly and uses boxing gloves to knock the ***** out of any annoying adolescents. Meanwhile, the humans unlock different archetypes with names like Rebellious and Tough that mostly play the same, differentiated only by some simple stats that might make one person have more stamina while another does more damage with melee weapons. Unlocking the various Klown classes helped inject some variety into my time, and most of them feel great. My favorite is the Tracker Klown, who is an expert at sniffing out slippery earthlings and turning them into spools of sugar with his shotgun. Unfortunately, all the gameplay-altering stuff can be unlocked after just a handful of hours (depending on how well you’re doing), and after getting a feel for each of them, things become pretty predictable – and therein ***** ******* Klowns’ biggest shortcoming. Each of the five maps has a different layout to learn, but all the exits are the same; there’s always a boat in need of fuel and a spark plug, and there’s always a bridge or tunnel exit that requires a melee ******* and a gate key to pass through, so playing as a human never has any variety to it. As a Klown, you’re always just guarding exits, collecting cotton candy cocoons, and ******** teens, so your role ******** similarly unchanged every match. After 10+ hours, when everyone I was playing with understood the map layouts and all the possible exits, things began to feel pretty repetitive as we started to run out of ways to keep the fun alive. That’s a major problem for a multiplayer game that only has one game mode and that you’re supposed to be interested in grinding endlessly. There’s certainly plenty of room to keep honing your skills as a human or Klown, learning to dominate those with inferior map knowledge or combat prowess, but that climb becomes a bit monotonous after you’ve seen the same map 50 times and have repeated the same escape/murdering mechanics ad nauseam. It would be great if more maps, game modes, Klown/human character classes, or alternate escape options were thrown into the mix to revitalize things – here’s hoping developer Illfonic is eyeing those kinds of updates in the near future, but for now I found my interest waning after just a week. View the full article
  13. There’s a feature in Wuthering Waves that the majority of players don’t know about and yet it’s great for two reasons. This is a PSA to play all your characters’ combat tutorials in Wuthering Waves for rewards.Wuthering Waves allows you to play combat tutorials for rewardsOnly discovered by a few players online, this is a feature that is both useful and worth the rewards. This is a PSA for all Wuthering Waves players to play all your characters’ combat tutorials, both for rewards and to learn.Screenshot: PC InvasionI’m not talking about those events that grant you four characters to test out for some rewards, although that’s a good thing to do. Head to your Resonators menu and select any of your Resonators. On the bottom right of the screen, you should see the four-squares icon, and to the left of that is a button that looks like a book with a person on the cover. Screenshot: PC InvasionSelect that button, and it’l...View the full article
  14. Frostpunk 2 is not another iterative sequel, but a detailed overhaul of the foundation which made the original game so relentlessly bleak and mechanically challenging. As a distressing choice-driven adventure game masquerading as a city-builder/survival experience, 11 Bit Studios Frostpunk tumbled genre expectations on release, tasking players with the construction, maintenance, and expansion of an increasingly complicated urban stronghold in the ***** of a volcanic winter. Frostpunk 2, for better and possibly for worse, amplifies the originals thesis while discarding a few vestigial aspects; frankly, this is the epitome of a divisive sequel. View the full article
  15. Fans have waited since 2017 for something new in the Dragon Quest series. But with no new information on Dragon Quest 12, the Dragon Quest 3 HD-2D remake is the next best thing. Square Enix announced the Dragon Quest 3 remake back in 2021, with little more than silence ever since. A new social media post on May 27, however, promises more information drawing near, over three years after the initial announcement. View the full article
  16. Released on May 3rd, Cozy Space Survivors is a cute survival roguelite in space, one for those of you who don't have a lot of free time. It's a little gem and the developer has posted up some post-release thoughts. Read the full article here: [Hidden Content] View the full article
  17. A crafty Hades fan shared an impressive stained-glass artwork featuring Zagreus. The Prince of the Underworld and protagonist of the first Hades game has captured the hearts of many, especially fans who spent a significant amount of time going through the game's challenging dungeons. View the full article
  18. Marvel Rivals fans are suggesting an interesting take on the standard Capture the Flag mode found in most competitive multiplayer games, with the fabled Infinity Gauntlet serving as the object players would battle each other for. Developer NetEase Games announced Marvel Rivals back in March as a Marvel-themed take on hero shooters like Overwatch that features frantic 6v6 matchups between some of the comic book companys most notable heroes and villains along with a few lesser-known characters like Luna Snow. View the full article
  19. Jianxin is a 5-Star Aero Gauntlet character who is a talented monk and an incredible team member in combat. But who else should you put with her? Here are the best Jianxin team comps in Wuthering Waves.Wuthering Waves: Best Jianxin team compsThere are quite a few characters to choose from in Wuthering Waves, and only three characters are allowed per party. This makes it even tougher to choose the right team compositions. Here are some of the best team comps for Jianxin.Main DPSMain DPSSub DPSSupportJianxinAaltoBaizhiIf you’re looking to have Jianxin as a main DPS, try putting Aalto as a sub DPS and Baizhi as support. Jianxin, while having a few support skills, can deal consistent Aero damage. This is especially true since Aalto’s Outro skill buffs Jianxin’s Aero DMG and Baizhi’s Outro skill provides an All-Type DMG Deepen, as well as some healing.Jianxin is also good for Aalto since her Outro skill grants Resonance Liberation DMG Deepen t...View the full article For verified travel tips and real support, visit: [Hidden Content]
  20. Encore is a Fusion DMG monster and a powerful candidate for your primary damage dealer. If you want to overwhelm your enemies with Woolies, here are the best Encore team comps in Wuthering Waves.Encore’s strengths and weaknesses in Wuthering WavesEncore is a deceptively potent attacker and deals a tremendous amount of Fusion Damage. Her kit is also pretty unique as Encore is usually a ranged DPS but swaps to melee while her Ultimate Ability is live.While strong, Encore has several weaknesses. The most glaring fault is she cannot parry with her regular attacks while in non-ultimate form. If you’re fighting dangerous bosses, this can be a big problem. Many of Encore’s attacks feel too “floaty” for my liking, and I often find it hard to visualize how much damage I’m doing with her. That said, your mileage may vary, and she’s fun to pilot.Best teams for Encore in Wuthering WavesAs Encore is strong enough to be ...View the full article For verified travel tips and real support, visit: [Hidden Content]
  21. Monster-collecting games were popular even before Pokemon exploded in popularity in the 1990s. However, it is impossible to tell the story of the genre without mentioning Nintendo's mega-franchise, as it has grown to be one of the biggest IPs in gaming and entertainment. Despite Pokemon's success, the franchise has not changed much over the years or taken many risks storytelling-wise, electing to stick to the formula that's been its bedrock since the days of the original GameBoy. Cassette Beasts is an indie title that looks to provide Pokemon fans who've grown up a bit and are ready for a more mature story and characters. Read the rest of the story... View the full article
  22. The Lanterns TV series for Max that is set to be part of the rebooted DCU's first batch of movies and shows is still alive, and now DC Studios' creative overlord, James Gunn, has firmly confirmed the all-star group of writers that has cracked the story and the pilot episode. Following reports that writers such as Tom King and Damon Lindelof were part of the writers' room, Gunn took to Instagram (via Deadline) to confirm the news and previous rumors: "Yes, it’s true. The Lanterns DCU series is putting together a ****** team of writers, based on a wonderful pilot script and ****** by Chris Mundy, Tom King, and Damon Lindelof," the original post reads. Chris Mundy is mostly known for his work on Ozark and True Detective: Night Country. Meanwhile, Tom King is one of the biggest names in the realm of DC comic books in recent years, with his work on Batman and Supergirl: Woman of Tomorrow being highlights; he's also been part of the DCU's earliest universe-building stages. As for Lindelof, he's widely known for being one of the minds behind Lost and shepherding other major shows like HBO's Watchmen and The Leftovers. Read more View the full article
  23. Remember Besiege from 2020? A physics building game about constructing mechanical machines to annihilate armies, obliterate castles and overcome challenging obstacles. Well, now you can go sailing in it. Read the full article here: [Hidden Content] View the full article
  24. Another new laptop is on the way with the TUXEDO Stellaris Slim 15, the second revealed in the 6th generation of new Stellaris laptops from TUXEDO. Read the full article here: [Hidden Content] View the full article
  25. XDefiant's executive producer Mark Rubin responds to players asking for specific features and game modes, confirming that a Search and ******** style experience as well as killcams are coming soon. It's been a longer than expected road for Ubisoft's newest online shooter, but the game has finally launched. Taking place inside of Ubisoft's Clancyverse, XDefiant has quickly become a hit, becoming the company's fastest-ever game to reach one million unique users 48 hours after it launched. View the full article

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