Sometimes, you go into a game not really knowing much about it. I knew exactly three things going into Seven Deadly Sins: Origin: one, it is based on the popular Seven Deadly Sins manga/anime; two, it is an action-RPG; and three, that I could play it on PC or PS5. I looked at it long enough to decide that it could be up my alley, and then dived into its closed beta test blind. And I’m happy I did. Seven Deadly Sins: Origin is an impressive game, even with its gacha mechanics, and I enjoyed hanging out in its world and spending time with its characters. Oh, and the combat? That’s not bad, either. Seven Deadly Sins: Origin follows Prince Tristan of Liones and Tioreh. After stumbling upon a strange cave inside a tree (that’s not a typo), our heroes discover a mysterious pendant called the Book of Stars that seems to have mystical powers neither of them fully understand. When they emerge from the cave after a knock-down, drag-out brawl against a surprisingly large and hostile golem, our heroes discover that the world is a little different than when they left it. The topography’s changed, creatures that are supposed to be extinct are running around in living color, and Hawk – everyone’s favorite flying ham – was being chased by a dragon. He’s not really sure how he ended up here – he could have sworn he was in Purgatory – but he’s down to clown with Tristan and Tioreh while they figure out what’s going on. Oh, and this weird ****** corruption is springing up all over, long-dead heroes are showing up to cause problems, and there’s this mysterious scholar named Clotho who seems to know both everything about the Book of Stars, which can magically restore broken things, and where Tristan and Tioreh are going to be before they get there. Time travel shenanigans? Multiple timelines? Something funky’s going on, y’all, and our intrepid crew are going to get to the bottom of it. What sells The Vibe™ of Seven Deadly Sins: Origin is how it looks. It’s absolutely stunning. The story here is fun (and very well-acted, though there was no English dub in the beta, so everything I heard was in Japanese), but what sells The Vibe™ of Seven Deadly Sins: Origin is how it looks. It’s absolutely stunning, but what impressed me most was how well-animated everything was. There’s a particularly great scene where Tristan is trying to hand over the Book of Stars, only to find it’s stuck to his hand, that had me rolling, but there’s a lot of really great moments here. Seven Deadly Sins: Origin has a story to tell, and you can tell its developers have taken that responsibility seriously. But there’s a solid action game here, too. Origin is an action-RPG at heart, and there’s meat on this combat’s bone. In addition to a standard defensive dash (the only way you’ll be blocking in Origin is with your face), each character comes with a standard combo, a couple of special attacks, and an ultimate that can range from calling in some fireballs to transforming into a ******. These distinctions are what gives each character flavor, and I really enjoyed playing around with them, whether I was buffing my standard fire attacks with Tioreh or using Howzer’s wind-based strikes, and everything in-between. And yes, characters like Diane are here, too. Just… smaller than you might figure. Since each character’s abilities are associated with an element, it’s good to have a balanced team. You can have up to four characters traveling with you at once, and switch to them on the fly. Play your cards right, and they’ll even come in with an attack. The twist is that your whole team shares a health bar; there’s no switching characters when you’re running low on health to save the day. Combat is about managing your cooldowns, landing hits when you can, and most importantly, not getting hit. Origin is kind enough to show you where large attacks are going to be ahead of time, and smaller hits generally have enough windup so that you can get out of the way if you’re paying attention and not just mashing buttons. This isn’t ****** May Cry or Ninja Gaiden, but there’s some juice here, and combat feels good. This isn’t ****** May Cry or Ninja Gaiden, but there’s some juice here, and combat feels good. But it’s not all about hitting things with all manner of sharp and blunt objects. You can also collect materials in the world and use them to craft potions to keep you alive in a pinch, cook a delicious meal, or upgrade your characters with permanent stat buffs. There’s also a lot to explore. Soon after meeting Hawk, I could ride him around, and like seemingly every video game released since The Legend of Zelda: Breath of the Wild, you can climb on objects in the environment if you’ve got the stamina for it, and glide down from high places. All of this is good because the world of Britannia is absolutely massive. You can teleport around if you activate the fancy fast-travel stones scattered around the environment, but that means you gotta find ‘em first. So, you know, be prepared to do a little walking. Or pig-riding. But spending time in the world means you’ll get to do Origin’s sidequests. They’re simple stuff, and, as you’d expect, not nearly as well-produced as the story beats, but I enjoyed trying to help out a crying kid and got a kick out of a castle worker who was so lazy that I had to deliver food for her. Stuff like that makes the world feel more lived in. If there’s one thing about Seven Deadly Sins: Origin that gives me pause, it’s the gacha-ness of it all. I’m inherently wary of gacha and other reward systems built on gambling, and Origin is one of those games. It seems fairly easy to get enough currency to roll the dice, but the beta throws currency at you, and it’s hard to get a sense of the economics of something when that happens. Whether or not that will be true in the full game remains to be seen. The UI also feels designed for a mouse and keyboard in a way that makes it awkward to navigate on a controller, especially when you’re managing a lot of gear. It’s not gamebreaking, but it’s something I wonder about when it comes to a full release. I spent about five hours with Seven Deadly Sins: Origin, unlocking several characters, opening up the ability to party up with other players, and taking the main quest far enough that Tristan and Tioreh got to the point that they’d demonstrated enough skill to be trusted to head to the Fairy King Forest. That seemed like a natural place to stop, but before I did, I wanted to take on one of the beta’s optional bosses. In my case, it was a red ****** who belched fire and had a thing for belly flops, and another weird looking thing with arms that were doubling as legs. I couldn’t beat either, mostly because I just wasn’t doing enough damage. My choices were clear: level up, get more gear, and play more gacha to Get My Numbers Up, but I opted out. I’d seen the fights, which were fun enough that I wanted to play them again if I jumped in at release, and I was tired of fiddling with the inventory screen. End on a high note. Sometimes, going into a game blind can be the best thing you can do for yourself. I enjoyed spending time in Seven Deadly Sins: Origin’s world, hanging out with its characters, and riding around a flying hog. And yeah, the fighting stuff part was pretty solid, too. I’m always wary of gacha elements in games, but the core of Seven Deadly Sins: Origin got my attention. The only question is whether it can hold it when it comes out next year. I wouldn’t mind a rematch with a couple of those bosses, but I’m not in a rush. They’ll be there when I return to Britannia. View the full article
The Simpsons' second Fortnite short sets the stage for the game's next update, due tomorrow, which will see giant donuts rain down on Springfield in-game. Released today, "Sugar High" follows Homer as he continues to "improve" reality using an all-powerful Zero Point shard. The short begins with Homer being given some useful exposition from resident The Simpsons scientist Professor Frink, until Homer turns the scientist into new version of Fortnite banana Peely (soon to be available as a skin to battle pass holders). As Homer causes a rain of giant donuts to fall down from the sky — something players will experience this coming week in-game — Springfield's residents turn against Homer. The second half of the short then seemingly sets up next week's Fortnite theme, where Homer manages to clone himself and somehow create a form of zombie army. Fortnite plans to release a further two Simpsons shorts which will be available online or via Disney+ across the latter half of its Springfield mini-season, which is due to culminate in a big in-game live event on November 29. Reaction to the crossover has been positive from fans, and developer Epic Games has celebrated a notable uptick in players when compared to the game's previous battle royale season. Fans of Fortnite's in-game story have also had cause for celebration, as repeated teases have signalled the imminent return of The Seven — the game's much-missed band of heroes who once drove Fortnite's storyline forwards, and who were played by a starry cast that included Dwayne "The Rock" Johnson, Brie Larsen, Joel McHale and Rahul Kohli. The last time the word Omniverse was ever mentioned in Fortnite's Storyline was in Fortnite X Marvel: Zero War Issue #5. And the last person that said it was The Foundation. [Hidden Content] — Rezztro (@Rezztro) November 10, 2025 While the characters are not expected to return before the end of the current The Simpsons season, Fortnite fan and loremaster Rezztro has pointed out that today's short film references the "Omniverse" — in Fortnite lore, essentially the game's term for its multiverse of multiverses. It's a term introduced in previous Fortnite comics starring The Seven, and last mentioned by Dwayne Johnson's in-game character The Foundation back in 2022. Also spotted in today's teaser: further confirmation that Simpsons character Moe will be purchasable as an in-game skin, alongside an original character with a donut for a head. Tom Phillips is IGN's News Editor. You can reach Tom at [email protected] or find him on Bluesky @tomphillipseg.bsky.social View the full article
For years now, Valve has been slowly improving the capabilities of the Proton compatibility layer that lets thousands of Windows games work seamlessly on the Linux-based SteamOS. But Valve’s Windows-to-Linux compatibility layer generally only extends back to games written for Direct3D 8, the proprietary Windows graphics API Microsoft released in late 2000. Now, a new open source project is seeking to extend Linux interoperability further back into PC gaming history. The d7vk project describes itself as “a Vulkan-based translation layer for Direct3D 7 [D3D7], which allows running 3D applications on Linux using Wine.” More options are always welcome The new project isn’t the first attempt to get Direct3D 7 games running on Linux. Wine‘s own built-in WineD3D compatibility layer has supported D3D7 in some form or another for at least two decades now. But the new d7vk project instead branches off the existing dxvk compatibility layer, which is already used by Valve’s Proton for SteamOS and which reportedly offers better performance than WineD3D on many games. Read full article Comments View the full article
I'm beginning to grow concerned for Straftat creators the Lemaitre brothers. The rate at which they put out new levels for their brilliant small-scale FPS is simply not human. Have they been locked away against their will, forced to design levels by some crazed kidnapper with an unhealthy attachment to late nineties deathmatch? Or are they secretly some weird new type of game developing shark that dies if it stops mapping for more than a few seconds?.. Read more.View the full article
Just two months after its launch, Borderlands 4 has officially reached a lower player count on Steam than its mainline predecessors did in the same amount of time. According to Steam Charts, Borderlands 4's 24-hour peak player count on November 10, 2025, only two days shy of its two-month anniversary, was just under 20,000. While that might sound like a high number, when compared to its all-time peak at launch, it's a significant drop. View the full article
Humans are SO yesterday. Animals are SO in, especially for Steam's Animal Fest, on now through November 17th at 10 a.m. Pacific! All week you'll find discounts on games that feature all kinds of animals and critters, from bunnies and goats, to raccoons and even sharks. Oh, and cats. Definitely cats. Head on over to Steam Animal Fest, with all kinds of cute sales from now through November 17th at 10 a.m. Pacific! View the full article
Humans are SO yesterday. Animals are SO in, especially for Steam's Animal Fest, on now through November 17th at 10 a.m. Pacific! All week you'll find discounts on games that feature all kinds of animals and critters, from bunnies and goats, to raccoons and even sharks. Oh, and cats. Definitely cats. Head on over to Steam Animal Fest, with all kinds of cute sales from now through November 17th at 10 a.m. Pacific! View the full article
ARC Raiders has been growing in popularity since it launched at the end of October, and those who are curious about getting in on the extraction shooter action can already buy the game at a discount. For the past two weeks, ARC Raiders has proven to be a big hit, and the hype is bound to entice other gamers to try it out for themselves. View the full article
Where Winds Meet is nothing if not ambitious. Hailing from developer Everstone Studio and published by NetEase, the sprawling action-adventure will take us back a millennium to ancient China. My current favorite open world game is a toss-up between The Witcher 3's iteration of the Continent and Dragon's Dogma 2's Vermund and Battahl, the latter mostly for the realistic traversal and devastating encounters if you stray too far from your comfort zone. But NetEase's latest promises to rival even the greatest worlds we've seen, boasting Witcher 3-level scale and Sekiro's fast-paced, parry-based combat. Don't believe it? Ten million pre-registered players already do. Read the rest of the story... RELATED LINKS: Where Winds Meet release times - when is it coming out? Where Winds Meet release date, gameplay, trailers, and latest news Stunning open-world RPG Where Winds Meet locks launch date, and it's not far off View the full article
Old School Runescape has expanded in ways a younger, more sprightly version of me could never have imagined. We've now reached the point that Gielinor has ostensibly revealed all its overworld has to offer, its Varlamore update clearing away the last of the ****** squares of nothingness that punctuated its world map. Yet, despite the swathes of new monsters, quests, and even entire continents that have arrived since the Old School version of Runescape 2 launched over a decade ago now, the game has never once felt like it's strayed from that special something that made it so magical for me growing up. Read the rest of the story... RELATED LINKS: Here's how Old School Runescape's Sailing skill came to be, as Jagex's 18-year odyssey finally arrives in port OSRS dev says Sailing update won't follow up on the "perfection" of Sea Shanty 2 OSRS's new event isn't what I had on my bingo card, but I'm not complaining View the full article
Our team's go-to Switch 2 headset was already cheap, but now it'****** a new record low price at Woot thanks to this month's early ****** Friday deals.View the full article
Anno 117: Pax Romana review: "Whether dealing with rivals through warfare or diplomacy, there's a great deal to like in this engrossing city builder"View the full article
While most products from the Pokémon TCG right now are, to put it mildly, incredibly overpriced, only a few spectacular chase cards can command truly silly money. Case in point is Mega Gengar ex #240, which - as it's part of the upcoming Japanese expansion Mega Dream ex won't actually be available until November - is already being sold via pre-order for close to a thousand dollars. Read the rest of the story... RELATED LINKS: The Priciest Pokémon cards from Mega Evolution are dropping in value, but they still cost hundreds Pokémon TCG's next 'high value set' announced with a Fusion Strike-style chase card Get 100 Japanese Prismatic Evolutions Pokémon cards below market value with this great deal View the full article
Hello GamingOnLinux readers! It's time again to open up the floor as they say so jump into the comments and give your latest recommendations. Read the full article here: [Hidden Content] View the full article
If you're looking for an affordable gaming headset that will provide reliable sound quality and a useful set of features for a bargain price, this Razer gaming headset deal is worthy of your attention. Right now, you can save a massive 37% off the original price of the Razer BlackShark V2 X, bringing this headset down to just $37.99. While it's the rather more high-end BlackShark V3 Pro that sits at the top of our best gaming headset guide, this more cost-effective Razer option is still a great choice if you're just building your first gaming PC, need a cheap upgrade, or are buying for a younger gamer. Read the rest of the story... RELATED LINKS: Nvidia GeForce RTX 50 Super cards probably not cancelled, but are delayed, says latest leak Forget 240Hz, this Asus gaming monitor can hit 310Hz and is now under $150 AI may have just killed your dreams of an Nvidia RTX 5000 Super series, according to a new rumor View the full article
Q3 next year. That's when the latest rumors suggest the Nvidia GeForce RTX 50 Super series will launch, thanks to a significant delay in production due to shortages in VRAM chips. This would make for a six-month pushback on the original expected launch of the cards in Q1 2026. This huge setback is likely to be a big disappointment to many buyers who were hoping to upgrade to the likes of the RTX 5070 Super and benefit from the big increase in VRAM these cards were expected to include. Our own tests have shown the limitations of not enough VRAM in what are otherwise some of the best graphics cards around, and the expected jump would have totally alleviated those issues for several Nvidia GPUs. Read the rest of the story... RELATED LINKS: AI may have just killed your dreams of an Nvidia RTX 5000 Super series, according to a new rumor Shockingly, Nvidia's GeForce RTX 4060 just lost its top gaming GPU spot on Steam Grab a free Battlefield 6 GeForce RTX 5090 FE worth $2,000, thanks to Nvidia View the full article
The latest update to the MTG banlist is here, and fortunately Wizards of the Coast has axed the card everyone was hoping to see banned, Vivi Ornitier. This legendary wizard appeared in the Final Fantasy set earlier this year and has helped Izzet decks maintain a chokehold on the Standard format for all of 2025. But now he's gone, and I sincerely hope I never have to see a red or a blue Magic card ever again. Read the rest of the story... RELATED LINKS: Overlooked MTG ramp card sees 1300% price spike thanks to Uncharted synergy MTG designer Gavin Verhey goes to bat for Hybrid mana in Commander - but fans aren't sure For some reason an upcoming MTG Final Fantasy event will reward promos of Yuna in a Wedding Dress View the full article
Do you live single-player RTS games with a proper narrative to go with it? You may want to keep a close eye on the upcoming Crimson Freedom. Read the full article here: [Hidden Content] View the full article
It's been seven years since the announcement of The Elder Scrolls 6, the next major installment in the Elder Scrolls universe from Bethesda Game Studios. Details about the game have been infamously sparse, and players have more or less put it in the back of their minds until a more definitive timeline for release becomes clearer. View the full article
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