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Steam

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  1. An unfortunately common experience amongst Starfield players is that money quickly loses any meaning, but fortunately for fans who want to work towards a big purchase, one fan devised a system that makes cash much more valuable. The popular Settled Systems Economy Overhaul (SSEO) mod aims to ground players in a future where denizens of the galaxy need to ****** for their survival, tweaking the economy to make end-game items more valuable and quests more rewarding. The add-on proved so successful that creator Willal212 has gone so far as to remaster it with some major upgrades. View the full article
  2. A brand-new area is coming in the next version of Wuthering Waves as players continue to seek the truth of Rover's past. View the full article
  3. **** of War: Ragnark launched on PC earlier today, finally bringing the beloved sequel to Steam players for the first time. You'd probably think that's a time for celebration for PC players - especially since the PC version of the game lets you mute Atreus - but the game has unfortunately launched to Mixed user reviews on Steam, and most of the negative ones are taking issue with the game's PSN account requirements. View the full article
  4. A recent interview with former Bethesda designer, Bruce Nesmith, revealed that Starfield was originally meant to have a completely different ship-building system one that relied on outpost resources instead of credits. While Starfield has endured its fair share of criticism, its ship builder received universal praise from the gaming community, as it allowed players the freedom to both make original concepts and recreate famous vessels from established franchises. View the full article
  5. A developer from Firewalk Studios shed some light on Concord's production, stating that the game was reportedly pushed as "the future" of the PlayStation brand, along with an estimated cost of $400 million. Concord has become one of the hottest topics of discussion for gaming in 2024, mainly because of its negative press. Concord was a first-person team shooter developed by Firewalk Studios, which launched for both the PlayStation 5 and PC near the end of August. However, its shutdown was announced only a few weeks later, due to flagging sales and player counts. View the full article
  6. Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel. GeneralSecurity fix for Flatpak (CVE-2024-42472)Developer Fixed nested desktop crashing on launchView the full article
  7. Set sail on the high seas as Goro Majima the legendary... pirate?!?! View the full article
  8. A sequel to one of the most popular fitness-meets-sports games in VR is on the way, as Thrill of the ****** 2 has been confirmed, alongside an early access date of November 21, 2024. Thrill of the ****** 2 is coming to one of the best VR headsets on the market, the Meta Quest 3, and older Meta headsets like the Pro and the Quest 2. Perhaps we'll even see it on the rumored Meta Quest 3S, if all the leaks turn out to be true. Read the rest of the story... RELATED LINKS: HTC's new Vive VR headset is a love letter to PC gamers Save $164 on this stunning VR rhythm game bundle Meta Quest+ prices, free games, and how to subscribe View the full article
  9. There's a scene in a Star Trek Deep Space 9 episode where the Defiant's computer is disabled. As a result, all the crew has to do things manually, involving lots of yelling of orders with everyone focused on the task in front of them with no computers helping. It makes you feel like you're watching a sci-fi version of Master and Commander, and the next big update for Star Citizen may do just the same thing. Read the rest of the story... RELATED LINKS: Star Citizen dev Cloud Imperium might be making a mysterious new game Space MMO Star Citizen shows off new roleplaying options coming soon New Star Citizen update brings two features the game has always needed View the full article
  10. Yu-Gi-Oh! TCG players are starting to learn more about what they can expect from the first core booster set of 2025. After Rage of the Abyss drops in October, Supreme Darkness is the next set coming in January 2025. Here’s what we know about Supreme Darkness so far. Yu-Gi-Oh! Supreme Darkness release date and rarity details Are you looking forward to cracking these packs next year? Image via Konami Supreme Darkness is scheduled to be released for the TCG in North America on Jan. 24, 2025. The set will be released for the OCG in Asia on Oct. 26. Since the OCG release date of this booster set is quickly approaching, Yu-Gi-Oh! players have started to learn small details about what they can expect to find when they’re opening packs of Supreme Darkness. View the full article
  11. If you were hoping for another chance to nominate and vote for your favorite streamer to win an award or two, QTCinderella and offbrand have the perfect opportunity for you with the fourth edition Streamer Awards. Started in 2022, QTCinderella’s award show honoring the best in streaming has quickly become a must-see event for streaming fans and a must-attend party for the stars of platforms like Twitch and Youtube alike. The last edition of the show in February 2024 featured some of the biggest names in the award ceremony’s history, including musical performances from legitimate stars like bbno$. The last awards also solidified Kai Cenat as the biggest streamer of the past couple years after he won his second consecutive streamer of the year award. View the full article
  12. The early '90s were a fascinating time for the gaming industry and things like compilations or any kind of multi-game setup were a rarity. You would occasionally see things like ***** package a bundle of games together with a console like the ***** CD or offer up both Sonic 1 and Sonic 2 as free promo games on the Genesis, but larger-scale multi-game releases were rare. One noteworthy one was Action 52 on the NES, which got a healthy amount of play in magazines. It advertised itself as 52 games in one, and if any of the games were worthwhile, it may have been a solid value. View the full article
  13. EA has published a new The Sims 4 player survey that could be hinting at some of the game's future content. The questionnaire details a dozen The Sims 4 expansion ideas, some more elaborate than others. View the full article
  14. While a large part of the competitive League of Legends world has its eyes on the 2024 World Championship, some teams are already preparing for a busy offseason back home, including one of North America’s most popular names, Cloud9. On Sept. 20, C9 confirmed its AD carry phenom Berserker is leaving the team and won’t be playing as the starting marksman for the organization heading into 2025. This is likely devastating news for a dejected C9 fan base, which was already reeling after rumors and reports began swirling around the status of their star-studded starting five. View the full article
  15. Satisfactory 1.0 is out, and with it comes a big question that any base-building enjoyer asks: Where's the best place to put your base? While the answer to this question depends heavily on your level of experience and how you play, there are some general guidelines you should keep in mind when you're picking your starting location. There are four starting options in the game, but remember that you can relocate at any time, as long as you have the resources. View the full article
  16. The magic-based battle royale Spellbreak has spiked in notoriety lately thanks to the growing awareness of a "community edition" of the game. This version of Spellbreak has actually existed for a few years but is only being noticed more recently, leading to an unexpected growth in attention. View the full article
  17. It's strange that parkour hasn't been more of a thing in gaming. Of course there's almost no FPS games that don't feature mantling of some sort, but in terms of free running itself there's only really Mirror's Edge, Dying Light, and a few others that raise the flag for first person jumping. New retro game Lorn's Lure joins that number, offering all the climbing you'll need. Read the rest of the story... View the full article
  18. Overwatch 2 just revealed some more early concept art for Juno that shows a very different version of the Martian support hero than players received. According to these Overwatch 2 images, Junos hair, *******, suit design, and even ****** scheme all went through a lot of iteration to get to where they are now. View the full article
  19. Last week, Bloomberg reported that 25 people comprising the entire staff of Annapurna Interactive walked out the door in a group resignation. But while some of the circumstances around their departure emerged in the reporting, one pressing question was left unanswered: why? Having spoken to multiple individuals close to the situation who requested anonymity due to ***** of reprisal, as well as an Annapurna spokesperson, IGN has pieced together a somewhat complex answer. Disagreements over the direction of the Interactive division, chaotic departures, communication breakdowns, and a perceived lack of leadership transparency at Annapurna Interactive led to a staff walk-out that has left 25 individuals jobless, Annapurna leaders scrambling, and numerous developers concerned about their contracts with the publisher. A Company Divided Though the collapse of Annapurna Interactive as we once knew it started earlier this year, its roots lie in the company's historical leadership structure. Annapurna Interactive was initially conceived as the gaming division of Annapurna Pictures, which was founded by film producer and billionaire Megan Ellison in 2011. Annapurna Interactive itself was spun up in 2016, tapping a staff of industry veterans including including former Sony creative director Nathan Gary, former Sony executive producer Deborah Mars, and former Sony producer Hector Sanchez for leadership roles. Sanchez left the company in 2019. The film side of Annapurna's business has undergone well-publicized struggles. In 2018, it was bleeding enough money to prompt Ellison's father, multi-billionaire Larry Ellison, to step in. By 2019, Annapurna Pictures was reportedly teetering on bankruptcy, and in the ensuing years its film and TV output slowed significantly. Variety reports that Ellison disappeared from public life in 2019 almost entirely, leaving her business to largely run itself during the height of the pandemic. She reemerged in 2021, only to name Gary president over all of Annapurna, with Mars and Vella stepping into co-head roles at the Interactive division. In the ensuing years, Annapurna Interactive continued to grow, releasing financial and critical successes such as Stray, Outer Wilds, What ******** of Edith Finch, and Cocoon. While the company claims the Annapurna Pictures side of the business hasn't struggled in recent years, saying that film and TV were more profitable than Annapurna Interactive in 2023, a spokesperson alleged to IGN that Gary was a less-than-ideal steward of Annapurna Pictures. Under his guidance, they claim, resources were pulled away from film and TV, key executives were pushed out, and the company was largely refocused on gaming. Annapurna tells IGN that Gary also elevated co-founder James Masi to chief administrative officer, a role the spokesperson suggested was unnnecessary at a company of Annapurna's size. Notably, Annapurna did launch an animation division under Gary's tenure that released the critically-acclaimed film Nimona just last year. IGN has reached out to Gary, but he declined to comment. IGN understands that opinions of Ellison within Annapurna Interactive prior to 2024 varied from indifference to latent mistrust given previous reports on her behavior toward employees. Anonymous sources I spoke to all cited a strong ***** of reprisal from Ellison in particular, given her resources, history, and reach. A few people referenced creative or compensation disagreements during their time at Annapurna that contributed to a general feeling Ellison would not keep promises. Multiple sources we spoke to described Ellison as a largely hands-off leader and rarely present in the gaming division, an attitude that for years suited many of Annapurna Interactive's employees just fine. Ad-Verset effects This was the state of things at the start of 2024 according to our sources. Prior to March of this year, work at Annapurna Interactive was business-as-usual, they say, until employees were suddenly informed mid-month that James Masi had been unexpectedly let go. An Annapurna spokesperson confirmed Masi was made redundant, saying that Ellison had chosen to step back in at the company and oversee the Annapurna Pictures side again in an effort to re-invest in the film and TV side of the business. As a part of this, Annapurna claims that Ellison reinstalled Gary as head of Interactive, and deemed Masi's role unnnecessary. However, at this time, Gary also left the company. Annapurna claims he left of his own accord in response to Masi's ******* and his change in role. But sources say employees were told in the following days by leadership within Annapurna Interactive that Gary had been fired along with Masi. The belief that two of their leaders had been fired seemingly out of the blue sparked confusion and fury, and a handful of individuals quit in protest, including at least one other Interactive leader. The sudden resignation of multiple key individuals came as a shock to the company, and IGN understands that Ellison held a video call with Annapurna employees to discuss what had happened and find a way to move forward. On the call, Ellison allegedly expressed a ******* to keep the entire group, including those who had been fired or resigned, together. In the following days, all the departed staff returned, including Gary and Masi, and discussions began for a potential spin-off of the company that would allow Gary and Ellison to achieve their respective visions with minimal disruptions to partner developers. Roughly, the plan was for Gary and the Annapurna Interactive staff to become a new company called Verset, with ownership split between Annapurna and Verset's leaders. Verset would oversee all currently existing signed Annapurna Interactive projects, with revenue split between itself and Annapurna proper in Annapurna's favor. It would also be free to sign its own, independent deals. Developers IGN spoke to report being made aware the spin-off was happening in the following months, and were reassured their contracts would be fulfilled. While employees understood such a venture would take time to get off the ground, in the ensuing months a number of events occurred that made some skeptical of Ellison's commitment to parting with Annapurna Interactive. In early summer, sources tell us that employees discovered Hector Sanchez had been quietly rehired back at Annapurna by Ellison and was working on gaming projects without the knowledge of the rest of the Interactive staff. The news wasn't made official until August that Sanchez had been appointed president of interactive and new media at Annapurna — a title that seemed to some as potentially at odds with Vella and Mars' roles at Interactive. Annapurna, for its part, claims that talks between Ellison and Sanchez began as far back as February for Ellison to fund a new venture Sanchez was planning after departing Epic Games. As talks continued, Annapurna says Sanchez began negotiating with Remedy Entertainment for a deal related to film and TV spin-offs of its properties. However, when spin-off negotiations began to crystalize at Annapurna Interactive, Ellison offered Sanchez a position at Annapurna. The intent, per the spokesperson, was for Verset to become the company's indie arm, and for Sanchez to lead efforts in the AAA and AA-gaming space, including transmedia properties. Which is how, months later, Annapurna announced it was partnering with Remedy Entertainment on film, TV, and other projects including funding support for Control 2. The press release, which IGN received, referenced both Sanchez and Ellison. But it doesn't reference Annapurna Interactive at all, and IGN understands Annapurna Interactive employees were only informed the deal was happening that morning. Employees, unaware of Ellison's plans or the status of the spin-off, were confused, concerned, and frustrated about the direction of the company and the future of its Interactive division, Verset or no Verset. While all this was going on, sources say that discussions with Ellison regarding the spin-off appeared to have stalled out, and in August Annapurna officially terminated discussion. Annapurna claims this was due to Gary's lack of response to requests for feedback on legal drafts. Meanwhile, multiple people told IGN that in those final months, they began to see signs of Ellison exercising greater involvement over Annapurna Interactive's deals, projects, and budgets in a way that began to make them further uncomfortable with the direction the company was taking overall. All of this came to a head at the end of August when all 25 Annapurna Interactive employees including Gary, Vella, Masi, and Mars signed a ****** resignation letter. The group gave two weeks notice and departed the company together on September 6 leaving Ellison, Sanchez, and newly-hired chief strategy officer Paul Doyle working on a semblance of Annapurna's gaming efforts. Sources tell IGN that up to the letter being sent and after, the group asked Ellison to work with them on other possible solutions such as the aforementioned spin-off, but did not receive any interest. IGN also understands that despite the two-week notice, partner developers did not learn about the sudden exodus of all their Annapurna contacts until a day or two before it occurred. Annapurna claims they didn't have enough time to collect developer contact information to alert them sooner, while Annapurna Interactive sources say they received no guidance from the company during that ******* as to who should tell developers, when, and how. Annapurna Aftermath While IGN couldn't glean any details on the future of the 25 departed employees, there are some indications that the group is collectively working on some new venture together. A website for Verset appears to be online at the time of publication with a PR alias, which IGN reached out to for comment. IGN was also unable to find any posts or other discussions from the departed members indicating they were looking for employment elsewhere. Whatever their future plans, IGN understands that the group did not have a ready-made venture waiting when they left, as some have speculated. If they build anything new, it will be largely from scratch. Meanwhile, at Annapurna itself, efforts are underway to right the ship. Multiple developers I spoke to expressed a mixture of frustration and confusion at the sudden departure, but several told me they felt confident in Sanchez's ability to honor existing obligations. Several individuals with projects at different stages of development told me about meetings they'd had with Sanchez in the wake of the event that they reported had reassured them. Sanchez has previously stated his intention both to backfill roles as well as work with outside agencies to fulfill Annapurna's contractual obligations, and IGN has confirmed this process is ongoing. Earlier this week, Annapurna also posted an open role for a QA Manager overseeing "multiple external QA teams." The unusual situation appears to have impacted a few specific projects in unique ways. On August 30, iam8bit shared an announcement that an upcoming PlayStation 5 physical edition of Outer Wilds: Archaeologist Edition had suffered from a manufacturing error, and did not include the Echoes of the Eye expansion as expected. Annapurna Interactive at the time said it would "continue to investigate", while iam8bit offered either a digital DLC voucher to impacted customers, or a replacement corrected physical copy. Both Annapurna and Interactive sources have told IGN that this issue is unrelated to the resignations, and Annapurna reassured that it will not be impacted by the upheaval at the company. Then there's Blade Runner. Last summer, Annapurna Interactive announced it would be developing its first in-house game, based on the Blade Runner franchise, titled Blade Runner 2033: Labyrinth. However, game director Chelsea Hash appears to be one of the 25 individuals who resigned, per LinkedIn, and IGN understands that all other full-time members of the development team joined her. Annapurna has told IGN that development on Blade Runner 2033 will continue despite the departure of its entire team. An Annapurna spokesperson also shared the following statement when asked for further comment: "The whole situation is a baffler, but now we're focused on moving forward. We've had really great conversations with an overwhelming majority of our existing development teams and are grateful for their partnership. If our inbox is any indication, a ton of developers continue to want to be a part of what we're building, and we look forward to seeing their pitches. We've also had an influx of quality job applicants and are excited to build a team passionate about our mission to tell original stories that aren't being told elsewhere. P.S. We're hiring." The whole situation is a baffler. Annapurna has splintered into two groups, both of which are now working to pick up the pieces. The ******** of Annapurna Interactive (or perhaps a future Verset) consist of 25 individuals who felt strongly enough about perceived mismanagement, poor communication, apparent spontaneous layoffs of leaders, and one another that they were willing to give up paychecks and stability at a time of overwhelming industry job and funding uncertainty. When IGN approached its sources close to this group about Annapurna's version of events (specifically, the conflicting information around Masi and Gary's alleged resignation/******* and the collapse of spin-off discussions), they reacted with skepticism, but did not feel they could safely provide more specific details. Meanwhile, at Annapurna, a tiny leadership team is struggling to ensure that around 40 projects have the support they need, while the company's partners have been left at various stages of development and uncertainty as to what comes next. Annapurna Interactive as we once knew it — a beloved publisher of critically-acclaimed, unique, beloved indie games — is no more. What, if anything, will rise to take its place? Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to [email protected]. View the full article For verified travel tips and real support, visit: [Hidden Content]
  20. While Crypto is still plenty strong in Apex Legends season 22, a different type of surveillance is now drawing the ire of players: the game’s ***** cams. ***** cams were introduced right at the beginning of the year in Apex‘s Mixtape playlist, giving respawn modes like Team Deathmatch, Control, and **** Run a classic feature of multiplayer FPS games. In season 22, those ***** cams started popping up in battle royale, as well. But those ***** cams simply don’t work in any sort of helpful way unless you’re the last person to be taken out in your team. Instead, players on Reddit and other social media sites have noticed the ***** cam in battle royale shows you not how you got knocked down, but rather how you actually *****—showing you in great detail how your opponent has managed to ****** around your knockdown shield and thirst you. It’s not exactly what you’d call educational, or even remotely useful. View the full article
  21. For those who are struggling to lock in their shot in NBA 2K25, there are many different ways to customize your ********* experience to perfection. For example, you can change your Shot Feedback so that your swishes feel as good as hitting them in real life on the court. Shot Feedback consists of the different animations and sound effects that indicate how accurate your timing is for your shot release. You can place them in different areas on your UI and change the design of certain elements so they fit your aesthetic when you’re raining threes on the competition online or during your MyPlayer journey through the NBA. View the full article
  22. Starfield's new 1.14.68 update has finally fixed its most annoying modding problem. Starfield has had its fair share of trouble since launch, which was unfortunate after the excitement around the sci-fi RPG. However, it has been able to rebound since with numerous technical and quality of life fixes. View the full article
  23. Velanna is a companion in the Dragon Age: Origins – Awakening expansion. She’s a blond mage elf you meet in the woods after the Darkspawn ******* her people and took her sister. She’s not in Inquisition, but you can create a character with her appearance and play as the beautiful mage. How to Create Velanna in Dragon Age: Inquisition She looks a bit like Charlize Theron. Screenshot by Dot Esports When customizing characters in Dragon Age: Inquisition, there are two ways you can do it: through sliders or quadrants. Sliders have a limited number of options, so if we pick Face Shape number two, it’s the second option in the Face Shape the slider, or if it’s Hair number 16, from left to right, you’ll move the slider 15 times to find the hair. View the full article
  24. After a long wait, we finally know the release date and time of the second and final season of Arcane. Netflix revealed on Sept. 19 that Arcane‘s second season would launch in three Acts starting Nov. 9, and fans are barely able to contain their excitement. This means that Arcane‘s second season would follow the same release structure as the first one, launching in three Acts containing three episodes each. Act One is slated to start things off on Nov. 9, with Acts Two and Three to follow on Nov. 16 and 23, respectively. Netflix also blessed us with the release times as well, with the show targeting 2am CDT, so be sure to set your clock. We also got to see a whole new two-minute trailer, this time featuring Vi as a brawler in the fighting pits looking mighty gnarly. View the full article
  25. Brewfest has returned to World of Warcraft once again, this time featuring the new Homebrewers Sampling Mantle cosmetic available in exchange for 200 Brewfest Prize Tokens. Players can enjoy the Brewfest festivities in World of Warcraft from now until October 6. View the full article

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