A Cloudflare outage has affected numerous popular videogames, including League of Legends, Valorant, DayZ-plus, for a brief, terrifying moment, everyone's favorite gaming news website, PCGamesN. Cloudflare first became aware of this issue this morning, and it posted a message to its status website to say, "Cloudflare is aware of, and investigating an issue which impacts multiple customers: Widespread 500 errors, Cloudflare Dashboard and API also failing. We are working to understand the full impact and mitigate this problem. More updates to follow shortly." Read the rest of the story... RELATED LINKS: League of Legends Mythic shop November 2025 - what's on ***** now? Which League of Legends skins are currently on *****? League of Legends TCG Riftbound is the best thing Riot's done since Arcane, but I'm not convinced it has MTG's staying power View the full article
Escape from Tarkov game director Nikita Buyanov has apologized to players for the "rough" release of the extraction shooter's 1.0 version and Steam debut, saying the team is "willing to continue fighting" to "finally crack the performance problems." On Steam, Escape from Tarkov currently has a 'mixed' user review rating, with most of the complaints around server issues that are causing long queues, performance problems, and bugs. Writing on Twitter/X, Battlestate's Buyanov thanked players "for this overwhelming interest for the game," adding: "servers get full really fast so we['re] adding more and more servers worldwide to cut matching times more. We are also fixing all of the incoming bugs, and as I said, we will continue to improve and fix the game for the next months. "The release was rough for sure, sorry for that. But we are willing to continue fighting for everything good against bad. We will continue to provide to you, actual fans of the game, things that you will enjoy. We need to finally crack this performance problems, outdated stuff and legacy bugs which [are] left. Yes, a lot of things were fixed in release version, but it's not enough." In a separate statement posted to Steam, Battlestate thanked players for "supporting the project throughout all stages of development and testing, and for deciding to share this important event," and said, "despite careful preparation, unforeseen situations may arise during the process. Your bug reports help us quickly find and fix issues, making your gaming experience more comfortable and stable." Battlestate also promised in-game compensation for all players in the near future: a Bear Classic and USEC Night Patrol set. If these sets have already been purchased, an in-game reward will be credited, the developer continued. A technical update released on Monday, November 17, issued a handful of issues. Patch notes are below: Fixed an issue with a broken character model appearing in the Hideout in certain cases;Fixed the game client freeze when switching to Trader interaction screen from the Hideout;Fixed the incorrect lighting for Jaeger when SSR is enabled in graphics settings;Fixed the cause of main menu elements appearing during matching in certain cases;Disabled several PostFX settings;Fixed the cause of bots teleporting while using stationary weapons in certain cases;Fixed the cause of bots flying in the air in certain cases. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
Shroud has accused The Game Awards of being “rigged” following its Game of The Year Arc Raiders snub. The Game Awards confirmed the nominations for 2025 this week, with Sandfall’s Clair Obscur: Expedition 33 receiving 12 noms — the most in the Awards’ history. Embark Studios' Arc Raiders, meanwhile, has just one nomination, in the Best Multiplayer category alongside Battlefield 6, Elden Ring: Nightreign, Peak, and Split Fiction. Game of the YearClair Obscur: Expedition 33Death Stranding 2: On the BeachDonkey Kong BananzaHades 2Hollow Knight: SilksongKingdom Come: Deliverance 2 Ahead of the announcement, ********* Michael ‘Shroud’ Grzesiek, who specializes in competitive multiplayer first-person shooters, had called on his fans to vote for Arc Raiders as Game of the Year 2025 over Clair Obscur: Expedition 33, saying multiplayer gamers were “the *********.” Shroud is a former professional Counter-Strike player who has built an enormous online audience of 6.8 million subscribers on YouTube and 11.3 million followers on Twitch. He threw himself into Arc Raiders upon its explosive launch, and in a recent Twitch stream reacted to The Game Awards nominations reveal to suggest that the game’s controversial AI-generated voice work had contributed to it missing out on recognition for GOTY. "The world is just not ready for AI in video games, not yet,” Shroud said. “They're just not ready. But, hey, at least they nominated it for something. I genuinely thought they wouldn't nominate it for anything because they were scared to get backlash. But at least they nominated it for something, so that's good.” Shroud continued: "Once again, another year, another rigged year. That's crazy.” With the end of 2025 in sight, single-player role-playing game Clair Obscur: Expedition 33 has emerged as a frontrunner for GOTY. Nintendo Switch 2 exclusive Donkey Kong Bananza is also up for GOTY, which Shroud certainly took issue with. “Imagine Donkey Kong, too… if Donkey Kong would win, this award show is just chalked,” Shroud said. “Who the f*** is playing Donkey Kong Bananza? Nobody’s playing Donkey Kong Bananza. Nobody. That is insane.” Admitting Expedition 33 is probably going to win GOTY, Shroud said he hoped Kingdom Come Deliverance 2 would emerge victorious instead. He believed Arc Raiders will win best Multiplayer, and Battlefield 6 will win best Action. He expressed confusion that Arc Raiders was not nominated for best Audio Design, given the plaudits it has received in that area. Shroud had previously claimed that voting in The Game Awards doesn’t matter. “All the f***ing awards are rigged anyway, who cares?” he said. “When have you ever seen an award that’s actually legit?” Geoff Keighley’s The Game Awards uses a combination of votes from the games media and influencers as well as public fan voting. The voting jury has in the past had more of an influence on the outcome. Keighley has said he’s considered going all in on public voting for The Game Awards, but expressed concerns about “social engineering.” The Game Awards ceremony is set for December 11, 2025 at 5pm PT/8pm ET. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Without a shadow of a doubt, Call of Duty is primarily a multiplayer game. Following the meteoric rise of the original Modern Warfare’s PvP, the series has become an industry behemoth, and its success is entirely down to its online modes. And yet, year after year, Activision has dedicated a significant amount of cash to funding elaborate single-player campaigns. As someone who grew up on the likes of Half-Life and Halo, these campaigns are the reason I’ve come back to Call of Duty year in, year out. Sure, it’s been a rocky relationship, but it’s been worth enduring for the really good ones – like last year’s fantastically orchestrated ****** Ops 6, with its conveyor belt of exciting mission concepts. But this year is different. ****** Ops 7 specifically brands its story mode as a “co-op campaign,” and has been designed around a four-person squad. As our review points out, it is a significantly worse experience solo, to the point we could never recommend playing it alone. And so the entire Call of Duty package this year is multiplayer, a fact that has me wondering about the future of the series. Has it finally given in to the writing on the wall? Is COD single-player over? Co-op support does not always spell the death of solo play. Halo and Gears of War have both built legacies on campaigns that support both equally. But in ****** Ops 7, developers Raven Software and Treyarch haven’t made a classic Call of Duty campaign that can be played with a couple of buddies. The mission structure is fundamentally different from the series’ traditional template. There are none of the scripted cinematic moments that have defined Call of Duty’s reputation, nor the experimental concepts that characterised last year’s campaign. Instead, the entire mission pool is geared around simplistic corridor shooting and bullet sponge boss fights – scenarios that are easy to orchestrate with multiple players who are potentially more interested in chatting than engaging with a plotline. Perhaps understandably, trying to support multiple players across something as delicately railroaded as Modern Warfare’s iconic stealth affair, All Ghillied Up, or as attention-dependent as last year’s social espionage-flavoured Most Wanted, was considered a flight of fancy. As a result, a great deal of Call of Duty’s foundational campaign DNA has been replaced. And by that I don’t just mean the addition of online infrastructure that eliminates the series’ atmospherically vital AI-controlled squadmate characters, and enforces no pausing and being kicked after a ******* of inactivity. No, I mean the introduction of enemy types with healthbars and, in the case of the new Endgame mode that caps off the story, damage numbers. The arrival of colour-coded, tiered weaponry that’s found in boxes, not on corpses, effectively turns guns into loot, and the open-world Avalon, frequently visited across the campaign before becoming your home for the Endgame, is peppered with small-scale objectives and activities, akin to Warzone’s battle royale map. Or a Destiny planet. Or a Helldivers world. In fact, while there are 11 missions that lead into it, Endgame feels like the actual “point” of this campaign, more so than story, characters, or level concepts. This 32-player PvE mode will be supported throughout ****** Ops 7’s lifetime, essentially turning it into an evolving, not-quite-live-service mode… one that, eventually, will be completely divorced from its original campaign packaging. Perhaps unsurprisingly, Activision already has plans to allow players to skip the missions entirely and get straight into Avalon. In a recent conversation with IGN, ****** Ops 7’s associate creative director, Miles Leslie, revealed that on “day one, we want to make sure that people progress into [Endgame] naturally. We want them to get through that story, understand the world, the abilities, the characters. [But] what we've talked about is, at some point, and we haven't figured out just yet, when does it unlock it for everyone?” Just 5% of PlayStation players have unlocked the campaign completion trophy of last year’s ****** Ops 6. It’s clear that ****** Ops 7 is a new breed of Call of Duty campaign, one foremost designed around co-op multiplayer trends, rather than simply inviting other players to be involved in a traditional narrative shooter. From my perspective, it’s a much less interesting direction, but it’s undoubtedly a sign of the times. Just five percent of PlayStation players have unlocked the PS5 campaign completion trophy of last year’s ****** Ops 6, and that only rises to eight percent if you go back to 2022’s Modern Warfare 2. Rewind even as far as 2019’s Modern Warfare reboot, arguably the last one that was universally agreed to be a must-play, and just 12.6% have the competition trophy. These stats clearly show that the vast majority of Call of Duty’s audience simply isn’t interested in playing alone, even for just the handful of hours required to clear these short campaigns. And with the budgets demanded, no wonder Activision has been investigating other, more multiplayer-focused alternatives… and no wonder it’s landed on something that feels like a mish-mash of Destiny, Borderlands, Left 4 Dead, and Warzone – games that have secured millions of players over the years, and broadly speak to “modern” tastes that have been more widely engineered by the likes of the always online, always social Fortnite. Of course, this isn’t the first time that Call of Duty has attempted to go all-in on multiplayer. In fact, it’s been something of interest for ****** Ops studio Treyarch for almost its entire COD career, starting with 2008’s World at War, where the campaign had (somewhat tacked-on) co-op support. A few years later, the studio would make a bolder effort with ****** Ops 3, but that came with its own mistakes – a series of missions designed to be played in any order you wanted, akin to choosing multiplayer maps, meant the story lacked propulsion, coherence, and meaning. For its next game, it chose to scrap the campaign entirely, redirecting single-player resources towards Blackout, Call of Duty’s first stab at battle royale. This made ****** Ops 4 the first and so far only purely multiplayer Call of Duty package – one I’m doubtful Activision will ever return to, but something that I think did signal inevitable shifts in development priorities. We can see the colossal influence of multiplayer in other aspects of Call of Duty’s campaign design, too. 2023’s disastrous Modern Warfare 3 didn’t have co-op, but it did fully lean into the sensibilities of battle royale, tooling many of its missions to allow for the type of gameplay that those trained on Warzone would instinctively use. That went as far as even using whole sections of the Verdansk map as locations within the campaign, an idea ****** Ops 7 has since pilfered with its use of ****** Ops 6’s Skyline multiplayer map in the tail end of its campaign. The infamously squashed development timeframe of Modern Warfare 3 is likely the most significant factor to blame for its “multiplayer recycled as single-player” feel, but I think there’s more to it. It wasn’t just that battle royale assets were there and ready to be Frankensteined together… it was also that Warzone was colossally more popular and more widely understood than the old-fashioned story campaign. And you can see that thinking in ****** Ops 7, albeit from a new angle. Its campaign is designed around the interactions of a multiplayer shooter, not a cinematic story, and the result of that is a mode you can technically play alone, but one where the structure and balancing simply don’t make sense for it. And so, for the first time since ****** Ops 4, Call of Duty is arguably a multiplayer game in its entirety. But is this the future of Call of Duty? Will traditional campaigns be replaced by roughly-story-shaped co-op modes? It’s impossible to tell, since the series zigs and zags with yearly frequency. 12 months ago, we were given Call of Duty’s most ambitious take on its traditional single-player template since 2017’s Infinite Warfare, and yet the very same developers who made ****** Ops 6 created this year’s wild left turn. In 2026, we’ll presumably get Infinity Ward’s next project, which could just as easily be a re-try of Modern Warfare 3’s Warzone-tinted experiment as much as it could be an emulation of the 2019 MW reboot or something else entirely. But as much as the future is impossible to see, the present paints a clear picture: Activision is assessing what Call of Duty means for the modern generation. For years now, Call of Duty has been a trifecta of single-player, multiplayer, and co-op, expressed through its campaign, online, and zombies/spec-ops modes. And when you see the resources that went into ****** Ops 6’s spectacular campaign, only for it to be completed by barely anyone who bought it, you have to be amazed at (and even respect) Activision’s historic dedication to big-budget single-player. But returns can only diminish for so long. The triple-A campaign shooter is an endangered species, with barely a Doom or a Wolfenstein to bank on regularly, and often, Call of Duty is the only one of its kind to arrive each year. It’s clear that Activision knows the era of the narrative FPS is practically over, and that it’s spending money on something barely any of its mammoth audience wants. And so things change. That started with multiplayer elements repackaged as single-player content, and it’ll very likely go much further than campaigns reimagined as multiplayer – you can now play Call of Duty entirely in third person, just in case you thought some things were invulnerable to the influence of Fortnite and Sony’s first-party titans. While significant, permanent change may not come next year, or even the year after, I think this year’s campaign is a sign of things to come. At this point, when Call of Duty is a Game Pass tentpole and needs to demand engagement month after month to spin up never-ending subscriptions, why wouldn’t you turn your formerly five-hour-and-forget campaigns into a mini Destiny? Matt Purslow is IGN's Executive Editor of Features. View the full article
Вдохновлённая Minecraft амбициозная ролевая песочница Hytale от принадлежавшей Riot Games команды разработчиков из Hypixel Studios получила второй шанс благодаря стараниям сооснователя студии.View the full article
Rebecca Heineman, known best for co-founding original Fallout developer Interplay alongside Brain Fargo, Jay Patel, and Troy Worrell in the early 1980s, has died aged 62. The news was shared by her friend Heidi McDonald, who wrote on BlueSky that "my trailblazing game industry bad-**** friend Rebecca Heineman has passed away. F**k *******. Friends, let's not forget her." On a {LINK REMOVED}GoFundMe page set up by Heineman shortly after her diagnosis, she described herself as "the very first video game champion, creator of Bard’s Tale 3, Dragon Wars, and one of the founders of Interplay Productions and MacPlay. Creator of Sailor Ranko the webcomic and software archivist." The fund remains open to support Heineman's family. In her final message, penned yesterday, November 17, she wrote: "It’s time. According to my doctors. All further treatments are pointless. So, please donate so my kids can create a ******** worthy of my keyboard, Pixelbreaker! So I can make a worthy entrance for reuniting with my one true love, Jennell Jaquays. My daughter Cynthia Elizabeth heineman, will be making the arrangements." Heineman rose to fame when she won a national Space Invaders tournament in 1980 aged 14, then carved out an impressive gamedev career, having taught herself to code by reverse engineering. Her development and publishing credits include Wasteland, Fallout, Baldur's Gate, and The Bard's Tale 3: Thief of Fate. She most recently served as CEO of Olde Sküül. Bard’s Tale 3 stands out as one of her defining moments at Interplay and of her entire career, Heineman told Women in Gaming: 100 Professionals of Play in 2024. "Being able to head the project and be the decision maker was what started me on the path to being a studio head,” she said. Heineman left Interplay in 1995, seeking a return to small teams. She was honored as the 2025 Gayming Icon Award for "her advocacy for LGBTQ+ inclusion, accessibility, and diversity in tech has inspired countless developers and players," (thanks, PC Gamer). Interplay co-founder Brian Fargo called her "one of the most brilliant programmers around," and said news of her death was "a real gut punch." "Rebecca Heineman sadly passed away. Known her since the 80s when I'd drive her to work, one of the most brilliant programmers around. A real gut punch earlier today when she messaged me: 'We have gone on so many adventures together! But, into the great unknown! I go first!!!'" Rebecca Heineman sadly passed away. Known her since the 80s when I'd drive her to work, one of the most brilliant programmers around. A real gut punch earlier today when she messaged me: "We have gone on so many adventures together! But, into the great unknown! I go first!!!" :( [Hidden Content] — Brian Fargo (@BrianFargo) November 17, 2025 Other game developers have also shared their memories, including Rami Ismail and Josh Sawyer, with many others sharing stories of Rebecca's mentorship, kindness and support. A game industry legend died a few mins ago, Rebecca Heineman (@burgerbecky), taken away by aggressive lung *******. She oversaw the porting of Wizordum to the Mac OS most recently for Apogee. My local friends would often have dinner with her and I loved her industry stories and… — Scott Miller - Apogee/3D Realms Founder (@ScottApogee) November 17, 2025 Image credit: {LINK REMOVED}GoFundMe. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
As various countries continue to crack down on online safety, Roblox has confirmed that it's rolling out a new age verification system for players who want to use the in-game chat feature. The system will use a facial recognition scan to estimate your age, and then match you with users who have been placed in a similar bracket. This, in theory, means that older players will be prohibited from talking in chat to those outside of their age brackets. In practice, however, we know that checks of this type can often be circumvented quite easily. Read the rest of the story... RELATED LINKS: Fish It codes November 2025 Anime Weapons codes November 2025 Climb and Jump Tower codes November 2025 View the full article
For anyone interested in the ongoing saga of Hytale, the good news is that the game has been saved, with Hytale Studios acquiring it from Riot Games. Read the full article here: [Hidden Content] View the full article
Final Fantasy 14’s game director, Naoki Yoshida (also known as Yoshi-P), has talked about his new plans for the critically acclaimed MMORPG after the conclusion of the Dawntrail expansion era. The popular online game has reached the end of an era with the 7.3 patch for FFXIV: Dawntrail, a controversial expansion that did not deliver on the quality expected of it after the conclusion of the previous arc with the Endwalker expansion. View the full article
Desmond's death in Assassin's Creed 3 was ambiguous enough that voice actor Nolan North didn't realize he'd just recorded the character's last gasp — and now, North has said that the series' original modern day protagonist is "technically" still alive. North played Desmond in five games until the character's big sacrifice at the end of 2012's Assassin's Creed 3. But despite stepping up to save the world — and collapsing in the process — Desmond's death scene apparently only clicked with North after he checked Twitter following the game's launch. "That technically was Desmond's death scene, and I didn't know it," North told Fall Damage. "I found out on Twitter. 'Are you upset Desmond's dead?' And I'm thinking, what? Because there's no 'Argh!' There's nothing that you'd expect from a main character's death, although the good people at Ubisoft have told me that he's not technically dead." Here, North is likely referring to the ending of Assassin's Creed Valhalla, where the actor returned to the franchise as a mysterious character named The Reader. Valhalla makes it pretty clear that The Reader is Desmond — or his consciousness which now lives on inside the Animus, at least. And, seemingly, Ubisoft has confirmed this to North. Desmond's death (or his physical body's demise, at any rate) came as a surprise to some fans who'd followed the character since the franchise's origins. But Ubisoft developers have said that as the Assassin's Creed series grew in scope, each game began to struggle to onboard new players. Following the end of Desmond's arc, the series experimented with other ideas for its modern day sections, and currently pushes players directly into the historical action instead. "I think the original idea was eight or nine games with Desmond," North continued, referencing Ubisoft's ever-changing original plans for the Assassin's Creed series, "but, as it so often goes in the entertainment industry, different developers, different creative directors come in, and they have their own way of continuing the story — and it's done very, very well. "I was very sad to step away from the role of Desmond," he concluded, "because Assassin's Creed is one of my favorite stories I've ever been part of." A recent report suggested Ubisoft was planning to remove the modern day section from its widely-rumored Assassin's Creed: ****** Flag remake, and bolster the game's historical sections instead. Tom Phillips is IGN's News Editor. You can reach Tom at [email protected] or find him on Bluesky @tomphillipseg.bsky.social View the full article
Where Winds Meet is a new free to play game on Steam that's doing some big numbers right now, and thankfully it seems to work great on Linux with Proton. Read the full article here: [Hidden Content] View the full article
Konami's certainly been putting the 'Silent' in Silent Hill Townfall. Having been announced all the way back in October 2022, we've somehow managed to go three years without hearing a peep about it beyond its initial teaser trailer. Typically, a marketing cycle will gradually showcase progressively more expansive snippets of a game, before slapping a release date on it. One ******** retail chain has seemingly missed the memo on its now-deleted Townfall listing. Read the rest of the story... RELATED LINKS: Forgotten new Silent Hill isn't dead, it's from "a small team making a big game" Silent Hill Townfall publisher Annapurna sees entire staff resign Mysterious new Silent Hill game finally gets update from dev View the full article
An open-source tool for Windows PCs with Nvidia GPUs adds eye-tracked foveated rendering to a huge number of SteamVR games. Called PimaxMagic4All, the tool re-implements a feature Pimax ships in its Pimax Play software used to set up and adjust its headsets. As such, if you already own a Pimax headset, you don't need this new tool. PimaxMagic4All should work with any SteamVR-compatible headset that exposes a low-level public API to retrieve eye tracking data, or which has third-party software that does so, including: Meta Quest Pro (via Steam Link or Virtual Desktop)PlayStation VR2 (via PSVR2Toolkit)Samsung Galaxy XR (via Virtual Desktop)Play For Dream MR (via Virtual Desktop)Varjo Aero What Is Foveated Rendering? Fixed Foveated Rendering (FFR) means rendering the central area of the image at a higher resolution than the peripheral area.Eye-Tracked Foveated Rendering (ETFR), occasionally also called Dynamic Foveated Rendering, means rendering the area you're looking at each frame at higher resolution than everywhere else, determined by the eye tracking capability of some headsets. Both techniques save performance in VR, and this can be used to either run demanding experiences at a smoother framerate or render experiences already hitting framerate at higher peak resolution. FFR comes with noticeable pixelation at the edges, but works on any headset, while with ETFR there shouldn't be any noticeable difference, assuming the eye tracking system has low enough latency. The developer says that it should "likely" work with Valve's Steam Frame too, when streaming from a Windows PC with an Nvidia GPU, and in theory could work with HTC Vive Pro Eye and Vive Focus Vision with additional development time. The developer, by the way, is Matthieu Bucchianeri, a name you may recognize if you're a regular UploadVR reader. Bucchianeri is a very experienced developer, having worked on the PS4 and original PlayStation VR at Sony, Falcon 9 and Dragon at SpaceX, and HoloLens and Windows MR at Microsoft, where he currently works on Xbox. At Microsoft he contributed to OpenXR, and in his spare time he developed OpenXR Toolkit, VDXR (Virtual Desktop's OpenXR runtime), and most recently Oasis, the native SteamVR driver that revived Windows MR headsets. PimaxMagic4All has a simple graphical interface with three levels of foveated rendering: Maximum, Balanced, and Minimum. You can choose between prioritizing increasing performance, achieving a result where you shouldn't notice the difference, or a balance of the two. The tool can inject foveated rendering into any title that uses the DirectX 11 graphics API and OpenVR, Valve's deprecated API for SteamVR. The game also needs to not have an anti-cheat system, since those will prevent code injection. And remember, you need to have an Nvidia graphics card. You can find a small list of supported titles on the GitHub project's wiki page, and it includes Half-Life: Alyx, Skyrim VR, Fallout 4 VR, Elite Dangerous, Assetto Corsa, and Boneworks. But this is only a fraction of the total number of games that should be supported in theory. Note that three titles you won't need this for are Microsoft Flight Simulator 2024, DCS, and iRacing, since all three now support OpenXR eye-tracked foveated rendering natively. PimaxMagic4All is available on GitHub, where you'll find both the source code and compiled releases. View the full article
Brendan Greene, the enigmatic PlayerUnknown, is best known for creating PUBG. With the battle royale now owned by Korean giant Krafton, Greene has turned his mind to a new game, Prologue Go Wayback. It's as ambitious a survival game as PUBG was a shooter, and Greene will surely be hoping it can have a similar impact on the industry. The recently announced Prologue Go Wayback early access roadmap promises a deluge of punishing survival action in early access, but Greene has recently been making headlines for his stance on generative AI, which stands in stark contrast to investor Krafton's position on the technology. Read the rest of the story... RELATED LINKS: PUBG creator's unforgiving survival game just got a new early access roadmap, and it's looking stacked One of the most realistic and savage survival games I've ever played, PUBG creator's new project gets a launch date Prologue game release date window, trailers, and latest news View the full article
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