The past few weeks have been a roller coaster for fans of Grand Theft Auto 6 and Rockstar Games, with an incredibly disappointing second delay announcement, allegations of union-busting, protests outside Rockstar offices, and more. Recently, ex-Rockstar co-founder Dan Houser has been in the spotlight after a revelatory interview in which he gave various insights into the company's inner workings, and even his departure. View the full article
We have our first brutal glimpse into the world of Clive Barker's Hellraiser: Revival, the upcoming horror-action game from Saber Interactive. Read the full article here: [Hidden Content] View the full article
Starving for more local co-op games to play with a partner? Tentacle Tango could be what you need and it looks really fun. Read the full article here: [Hidden Content] View the full article
The Sims 4 doesn't have many true competitors, but InZOIis probably the biggest one. Released in early access earlier this year, inZOI offers a similar suite of life simulation options inside a less cartoon-y package. It's garnered plenty of fans and critics alike, but one feature in development could be a game-changer that sets it apart from The Sims. View the full article
To ensure games run well on Linux either via Native Linux builds or Windows games with Proton, part of the magic is in the Steam Linux Runtime. Read the full article here: [Hidden Content] View the full article
Game Store Chronicle is the next release from Imponix Game Studio that will see you build up a game hardware store, and there's now a demo available. Read the full article here: [Hidden Content] View the full article
After being funded on Kickstarter back in 2019, dreamed up by actual janitors, the SNES styled JRPG set in a world of trash Kingdoms of the Dump is out now. Read the full article here: [Hidden Content] View the full article
Microsoft will soon dive into the November 2025 Xbox Partner Preview as Xbox Series X | S closes out the year with a brand-new showcase. As promised earlier this week, today’s third-party-focused presentation will soon unveil a slew of announcements for some of Microsoft’s gaming partners. Fans have been told to expect showings for 007 First Light, Tides of Annihilation, and Reanimal, with the rest of the show’s contents keeping fans guessing. Today’s Xbox Partner Preview has a lot to live up to after the last equivalent showcase, which arrived October 2024 and featured highlights like Phasmophobia, Animal Well, and Alan Wake 2. We’ll know more when the show begins at 10am PT / 1pm ET, so be sure to keep checking in with this story for every new game and game update for Xbox players. Developing... Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe). View the full article
Publisher 11 bit studios and developer The Outer Zone have announced the release date for Death Howl during the Golden Joystick 2025 Awards. The soulslike deckbuilder is coming to PC (Steam) on December 9 and it's compatible with Steam Deck. PlayStation 5, Xbox Series X|S and Nintendo Switch versions are also in development, but they're scheduled for a 2026 release instead. View the full article
For owners of either Total War: WARHAMMER I or Total War: WARHAMMER II, soon you'll get Total War: WARHAMMER III - Immortal Empires and more free. Read the full article here: [Hidden Content] View the full article
2025 has been an incredible year for RPGs across the board, with massive unexpected hits like Clair Obscur: Expedition 33 and incredible releases like Kingdom Come: Deliverance 2. The trend doesn't seem to be slowing down as the year nears its end, as a brand-new RPG that just released on Steamis getting tons of Very Positive reviews. View the full article
Rust has a long, rocky will-they-or-won't-they history when it comes to official support for both Proton and Linux, and with a new Steam Machine on the way it's no surprise to see those conversations popping up again. Valve's cute little cube will run SteamOS and use Proton—a compatibility layer to make Windows games play nice with Linux—but you can't play official Rust using it... Read more.View the full article
Disney Dreamlight Valley's Wishblossom Ranch DLC introduced not only new characters for you to welcome home, but a number of new recipes too. There are plenty of ingredients for you to familiarise yourself with as you explore Wishblossom Ranch and its biomes, but none of them really give you any clues what they'd be used for, and Button Stew is not the most intuitive name... Read more.View the full article
A couple weeks ago, fully reclined horizontally on a couch at Valve HQ, I watched a video streaming from the web via a virtual browser window floating in the open air of Linux. When I slipped the Steam Frame off my head, I congratulated a Valve industrial designer who worked on it. I had just spent four days in Galaxy XR with a thick rigid strap and a knob on the back of my head preventing me from even thinking about what I had just done so comfortably in Steam Frame. "I don't think I've experienced that in a hard shell before," I told the Valve representative. "I don't think it's been done before," he replied, holding Steam Frame's cushioned battery in one hand. "Starting from this and going along the strap, that's why we eliminated all sorts of knobs or mechanism in the back that could protrude and prevent the user from laying back." A great many people consuming the news of Valve's announcement find themselves curious but unconvinced the private company will land at a compelling price for the LCD-based standalone VR system. Many wanted a Quest killer and some wanted a high-end successor for their wired PC VR system. Half-Life 3 hasn't been announced and Valve isn't working on VR games right now. So without trying Steam Frame themselves, or knowing the price, we're seeing people reporting potent withdrawal symptoms from extended use of copium. Over the course of our recent discussion about Steam Frame, David and I found ourselves in a circular loop with our audience, essentially trying to sort out whether people could be both disappointed in Valve's choices and sequestering funds anyway for hardware purchases sometime next year. While we won't have a review of Steam Frame for you until sometime next year, meanwhile, Bigscreen claimed high sales numbers on Valve's announcement day, likely from buyers who were waiting to see what Valve decided before committing to the Beyond 2 for their wired PC VR setup. Steam Frame's Value VR headsets really didn't go into bed before the Vision Pro, and there's no hard-backed strap design sold by Apple. I've probably worn Apple's headset as many hours in bed as I have seated, with standing active use representing a very small fraction of my time in Vision Pro. Yes, I miss Beat Saber and Walkabout Mini Golf and Half-Life: Alyx, but I recently got access to those with ALVR streaming and PlayStation VR2 controllers. What keeps me in Vision Pro for so many hours is that the headset multitasks iPad apps in a way no iPad can while going places no iPad goes. Because I had so many surfaces around me I could use, I spent hundreds of hours in an Apple VR headset and only the tiniest sliver of that time found me interacting with fully immersive VR games. When calculating the value of Steam Frame, your equation is deeply flawed if it assumes VR use solely in standing or seated scenarios. If you can't imagine the headset's grayscale passthrough as a tunnel through reality taking you from sitting on the couch to reclined in bed, so you can continue playing your favorite Steam game for another two hours, then you have no frame of reference to calculate whether Valve's upcoming headset will add value to your life. Valve sent out the first developer kits for Steam Frame in ski goggle cases. Its rear battery pack and cushion can travel inside the facial interface. Any VR headset made 2014 to 2025 that used your Steam library required external equipment making it difficult to even imagine why you might want to fall asleep in the falling snow on the helipad from the opening level of Metal Gear Solid. I had that environment on Quest set as my home from SideQuest before Meta replaced it with its new immersive home space. I've found that when trying to relax in a place like that with the front-heavy Quest, the battery strains the soft strap's ability to hold the headset to your eyes. Even without the battery on the front of the face in Vision Pro, using Apple's Dual Loop Band, I found the headset too loose to be held comfortably by its soft strap when turning on my side in bed. I've already shared my impressions of Apple’s new Dual Knit Band, but if there are any Vision Pro M2 and M5 owners with the strap in our audience I'd invite them to share more widely their experience with whether that balanced soft strap allows them to wear it in more places. When I was at the San Francisco airport earlier this year returning to New York from my demo of Bigscreen Beyond 2, I spotted another Vision Pro owner in the terminal. He was carrying the large white bag strapped to his rolling luggage that Apple sold when the headset first launched. Meanwhile, I had the much more portable grey Belkin bag Apple started selling some time after, with my headset stored vertically and a flip out cover built in to protect the lenses. Instead of strapped around my luggage, my bag goes over the shoulder with a pocket for a folding keyboard or, in recent weeks, you could find the Muse pen a useful companion ready to pop out and move windows or sketch something. Why am I spending so much time telling you about the places a $3,500 headset goes? Because we all know Valve’s standalone makes trade-offs to come under the price of the $1,000 Index, but until you wear one you can't believe that all of these choices result in a headset you might be interested in wearing on a 6 hour flight. When that happens, whatever the price, it will literally be measured as a fraction of what Apple charges to take Vision Pro into those same places. The relevant comparison for calculating value here isn't the OLED of Vision Pro vs. the LCD of Steam Frame. The comparison to think about is whether you're sitting back comfortably or craning your neck downward at a physical display. Are you looking at the back of a seat rest for six hours or playing your favorite Steam game? I was only half kidding about those copium withdrawals. If Valve pulls the trigger on Half-Life 3, there's a good chance it will run flat on Steam Frame just like Portal 2 does. SteamVR supports all PC VR headsets but Valve has really only directly supported three devices in a decade of VR – Vive, Index, Frame. And their developers are not making a VR game right now. But if Valve makes the third game in any of their trilogies? Imagine how the variables in the value equation change if Steam Frame is the most comfortable way to enjoy Half-Life 3 on a flight, train, or in bed on the ceiling. Wake up, Mr. Freeman. View the full article
Privacy Notice: We utilize cookies to optimize your browsing experience and analyze website traffic. By consenting, you acknowledge and agree to our Cookie Policy, ensuring your privacy preferences are respected.