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Steam

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Everything posted by Steam

  1. The junction between the old and the new is the common haunt of indie horror games, but few are positioned at the crossroads as perfectly as ***** the Spotlight is. First released in 2023 by Cozy Game Pals, ***** the Spotlight's 2024 relaunch adds an extra layer to the experience while serving as the debut of film production juggernaut Blumhouse's dip into game publishing. The game mixes a modern approach to storytelling and presentation with a gratuitous serving of analogue fuzz, calling horror titles from the original PlayStation to mind while never quite mimicking them. View the full article
  2. Blizzard has confirmed changes will be made to the way Rawhide and Iron Chunks work in Diablo 4 following complaints and criticism from players. Both of these items are used to upgrade items like armor, weapons, and jewelry, making them crucial for players aiming to turn their character into a ******-slaying ****. However, the drop rates for both Rawhide and Iron Chunks are quite low, leading developer Blizzard to address this issue directly in a new Diablo 4 update. View the full article
  3. Hey, it's the first big patch for the Silent Hill 2 Remake following its arrival in all of our lives a week and a bit ago. What's it do? Well, aims to help curb some of poor James' glitchy shenanigans, plus some other stuff. Read more View the full article
  4. Vampire Survivors: Ode to Castlevania is the latest expansion to the smash hit survivor game that started it all, and it's coming on Halloween. Read the full article here: [Hidden Content] View the full article
  5. Bandai Namco has signed up to publish the debut title from Polish studio Rebel Wolves. The Warsaw-based studio, which was co-founded in 2022 by The Witcher 3’s game and art directors, is working on the first entry in what it’s calling the Dawnwalker saga. It’s a story-driven, fantasy, action RPG set in medieval Europe, aimed at mature audiences and built with Unreal Engine 5. Read More... View the full article
  6. Hit indie title Vampire Survivors reveals a new collaboration with Konami's Castlevania series, promising the biggest DLC release to date. Since it's release two years ago, Vampire Survivors quickly went on to become a massive success for Luca Galante and the team at Poncle. In fact, the team has continued that momentum by releasing new updates for the game, through both free and paid DLC, and by collaborating with other big franchises to add unique elements to the indie title. View the full article
  7. The oceanic world of Subnautica 2 is set to feature a larger world than its predecessor according to developer Scott MacDonald, with the game also hinted to include environments that will take players to even greater depths than those seen in the first game. With Subnautica 2 confirmed to be taking place on an entirely different ocean planet than that seen in Subnautica and Subnautica: Below Zero, fans can look forward to exploring completely new alien vistas home to unique ecosystems of life. View the full article
  8. While the Grand Theft Auto 6 release date feels like it's miles off, Bully, one of Rockstar's most underrated titles, is the perfect way to wile that time away. The 2006 action-adventure game sees you playing as a rebellious boy named Jimmy Hopkins as he attends Bullworth Academy and it feels just like the GTA games of its era, except instead of driving cars and using guns, Jimmy rides a bike and uses a slingshot. It's a charming game and well-worth buying - especially while 65% off at Humble. Read the rest of the story... RELATED LINKS: The most underappreciated game Rockstar ever made is just $5 right now Forget Bully 2 - this patch gets the original Bully running ******-free Bully 2 "never got off the ground," according to reports View the full article
  9. By the time you've finished Factorio, the world is a very different place. Countless industrial units, rail networks, and manufacturing plants are strewn across your planet's surface, a far cry from the peaceful world you once knew. The minerals, trains, and myriad factories make up a painting even Jackson Pollock would envy, but you leave it all behind in the end. The spaceship you've been working towards finally sets off. Four years later, the new Factorio Space Age DLC opens the lid on what happened next. Read the rest of the story... RELATED LINKS: Immersive automation sandbox game Factorio dates sequel-sized DLC Beloved, 97% rated Steam management game getting big QoL upgrades Factorio adds new feature that was considered "too *********" for years View the full article
  10. Pokémon Go’s Gigantamax feature is getting even ******* with the debut of Gigantamax Gengar on Halloween, as the spooky season gets into full swing. Gigantamax Pokémon first arrived in Pokémon Go on Oct. 14, with Gigantamax versions of Blastoise, Charizard, and Venusaur in difficult challenges Niantic warned would be “impossible” for solo players to tackle. View the full article
  11. Abubakar Salim, the creative director behind Tales of Kenzera: Zau has re-entered discourse surrounding his game following a renewed discussion over Sweet Baby Inc’s involvement. Released in April of this year, Tales of Kenzea: Zau is a self-described metroidvania inspired by traditional Bantu culture. The game was quickly criticized for the involvement of Sweet Baby Inc, a […] Source View the full article
  12. I shouldn't say this out loud because it feels like I'm jinxing things, but I think Half-Life 3 might actually be getting closer. Combined with some of the hints, leaks, and rumors from the past couple of months, Valve, generally, seems a little more interested in Half-Life these days. First there was the big 25th anniversary celebration for the original game and now, investigating the Steam backend, it looks like Half-Life 2 might be getting the similar birthday treatment. Four years since Half-Life: Alyx and two decades since the last mainline outing for Gordon Freeman, G-Man, and co., we're certainly - still - very ready for Half-Life 3. But some kind of relaunch of the second game wouldn't go amiss, either. Read the rest of the story... RELATED LINKS: If Half-Life 3 is coming, the original games need even more attention Here are some of the best Steam games most own but too few have played Half-Life 2's worst level is suddenly a lot better thanks to RTX View the full article
  13. Batman, Indiana Jones, Marvel. I've nearly lost count of how many brands have undergone the Lego treatment since my first foray into the various Lego games since Lego Star Wars in 2005. And after a two-hour demo session with Lego Horizon Adventures, based of course on Sony’s two-game open-world ******-dinosaur-hunting action-adventure franchise, I'm happy to report that it's familiar enough for long-term fans of Lego games, but could be just different enough to reignite the interest of fans who have begun to skip over other recent ones. Now, I can't say precisely what it is yet, but in the best way possible, something felt different when playing Lego Horizon Adventures as opposed to the countless other Lego games I've played. It didn't feel like a Lego game; it felt like a game that just happened to be portrayed through a Lego lens. My only hunch about why it felt so different is that Guerrilla Games and Studio Gobo are handling development instead of this being a traditional Travelers Tales Lego game. Whether that will be positive or negative in the long run is still to be seen, but at the very least, it hooked me right out of the gate. After playing just one or two encounters in our demo, my co-op partner and I came to the consensus of why we haven't gotten a co-op Horizon game yet. Teaming up against machines from the left and right to ******** multiple parts at once felt rewarding; the humorous or heroic moments we created by baiting enemies towards the edge and then simply knocking them off a cliff while reviving each other and both instinctively plopping down hot dog cart man for maximum chaos just felt inherently good. I imagine the main reason we haven't gotten co-op yet is that it would be more challenging to hit the emotional highs and lows in the story. So, how does Horizon translate into Lego form? Very well, actually, and a lot of what I got to experience early on in my demo was covered in our previous preview, so I'll be mainly focusing on the upgrades and skill tree mechanics as well as a deeper ***** into the combat. Lego Horizon Adventures feels like another Horizon game, with the only difference being that everything is made of Legos. Aloy is witty and deadly with her bow, as are the enemies she comes across – especially on the maximum difficulty setting, which I jumped into to test out during our two-hour demo session. It may be novel, but I've never worried about dying in a Lego game before, yet with Lego Horizon Adventures, I felt compelled to sit up a bit in my chair to make sure I was dodging the fast-flying arrows from cultists and making sure to ******** homing projectiles from watchers that felt like they would chase me forever. It wasn’t difficult in the “Oh man, here goes my fifth or sixth attempt on this boss in Elden Ring” sense, but for once, I could feel a Lego game start to push back in a way that they don't normally do, and that felt great. To put this in perspective, on the maximum difficulty, one hit from a traditionally weaker ****** like a Grazer (the deer-like enemies in Horizon) using its jumping slam ******* would remove two and a quarter hearts from our three hearts early on, and the hordes of cultists attacking us would deal one and three-quarters with their spear attacks. This became more forgiving as we leveled up and saw our maximum health increase to five hearts, which only took maybe an hour or so, but it has me wondering: if these basic enemies are dealing that much damage, how hard is Thunderjaw going to hit with its tail swiper or laser attacks? And since health doesn’t automatically recover, we quickly got used to rationing the limited healing items available in each arena we would ****** in. If basic enemies are dealing that much damage, how hard is Thunderjaw going to hit with its tail swiper or laser attacks? Unfortunately, we didn't get to see if there was a penalty for both players dying, as my co-op partner and I were able to revive each other any time we happened to get knocked out, which is done by simply holding a button while standing next to the ghost of the fallen ally. We did notice that any temporary upgrades like the multi-shot bow or hot dog man cart would be lost on ******, so that was at least some incentive to try and not ****. Like Zero Dawn and Forbidden West, Aloy and her friends have access to a focus and can use it to identify things in the environment you can interact with. Here, it will highlight objects or structures you can build or ********, chests to open for items or currency, and targeting weak points on machines. This is one of my favorite mechanics to transfer to the Lego format, as it added a bit of depth to the combat. Taking down cultists or machines rewards you with experience to level up Aloy and friends and bestows rewards such as increased health, bonus damage, and more. There are also character-specific upgrades, such as Varl's Piercing Damage Spear that gains bonus damage for each additional ****** he hits on a spear throw, incentivizing us to line foes up to maximize his damage, as well as universal upgrades for things like bonus experience, increasing the duration of status effects on enemies, or bonus damage when attacking from stealth. These can be substantial upgrades when maxed out; having an ****** on ***** for six extra seconds can be helpful to chew through their health, especially on the higher difficulties. One of the early upgrades we invested in was Weak Sauce, which granted bonus experience for removing weak points on machines and topped out with a whopping 50% bonus when fully upgraded. Many of these upgrades are locked until you collect enough gold bricks earned by completing stages for the first time or fulfilling various jobs at the community board in Mother's Heart. This offered additional gold bricks for adding a table with a feast to a house in Mother's Heart and then enjoying the festivities. There were also more combat-oriented ones, such as destroying eight enemies with elemental damage, or removing a specific number of weak points on machines. Our time in the demo took us across multiple stages in one area that changed after clearing the one before it. One mission had us freeing citizens of Mother's Heart (the main village in Zero Dawn) from cultists and another battling hordes of machines. The final stage of the demo took us inside one of Horizons's usually formidable Cauldrons. Despite all these stages beginning from the same starting point, the areas beyond the initial zone would change drastically, leading us to different areas with different objectives, keeping each level feeling fresh. After spending a few hours with Lego Horizon Adventures, I now can't wait for its release. Though looking back, I do have a few things that stood out that I'm curious how they are going to handle: bosses or big fights with multiple large machines as you'd expect in Cauldrons; and how they were going to handle Sylens after the passing of Lance Reddick, whose performance played such a prominent part of the first two Horizon games. We reached out to Guerrilla Games about the role of Sylens in Lego Horizon Adventures and to which Senior World Artist Lucas Bolt responded with: "Lance Reddick tragically passed away in 2023, and he is deeply missed within Guerrilla and our community. He wonderfully portrayed the essential character of Sylens in Horizon Zero Dawn and Forbidden West. The character of Sylens does appear in LEGO Horizon Adventures, and we will introduce the new actor at a later date. Hearing the voices of other original actors including Ashly Burch as Aloy, JB Blanc as Rost, John Macmillan as Varl and John Hopkins as Erend has really brought back the tone of comradery found in the original game." The developers aren't afraid to have fun with the storyline and characters. It will be interesting to see who ends up in the role of Sylens. Could Keith David be filling in again like he did for Commander Zavala in Destiny 2? Certainly there are plenty of talented voices across the industry that could play Sylens but the work of Lance Reddick as Sylens will be one that will be impossible for me to forget. The early story beats we saw were primarily early game and focused on Helis and Hades as antagonists, which makes sense since this will take place in the Horizon Zero Dawn timeline. And nearly every story bit, from being unable to count enemies because the characters don't have fingers to the Lego hot dog cart showing up, means that they aren't afraid to have fun with the storyline and characters – which could mean that Helis and Hades could be elevated to play a more significant role in the story and help navigate sensitivities involved. View the full article For verified travel tips and real support, visit: [Hidden Content]
  14. Lego Horizon Adventures is recasting Lance Reddick's character Sylens after the actor ***** in March 2023. Sylens is the deuteragonist of Horizon Zero Dawn and a returning character in its sequel, Horizon Forbidden West. He allies with protagonist Aloy to discover the truth behind the machines and the fate of the Old Ones. Guerrilla Games' senior world artist Lucas Bolt told IGN that, while Sylens will appear in Lego Horizon Adventures, he will be played by someone new. "Lance Reddick tragically passed away in 2023, and he is deeply missed within Guerrilla and our community," Bolt told IGN as part of our final preview of Lego Horizon Adventures. "He wonderfully portrayed the essential character of Sylens in Horizon Zero Dawn and Forbidden West. The character of Sylens does appear in LEGO Horizon Adventures, and we will introduce the new actor at a later date. Hearing the voices of other original actors including Ashly Burch as Aloy, JB Blanc as Rost, John Macmillan as Varl and John Hopkins as Erend has really brought back the tone of comradery found in the original game." Recasting Sylens may seem like a necessity given Reddick's ****** but the developers could have taken different routes. Lego games have previously pulled dialogue straight from the source material, for example, and artificial intelligence was used to replace a voice actor in Cyberpunk 2077 following his ******. Recasting perhaps suggests this new actor, as Sylens, will appear in future Horizon games, though nothing has been confirmed on this front yet. Guerrilla is working on a live service Horizon Online multiplayer game, with Horizon 3 potentially a ways off. Horizon Zero Dawn Remastered launches at the end of October. Reddick, who was also known for his roles in John Wick, Destiny, and The Wire, passed away suddenly from natural causes on March 17. The entertainment and video game industries paid tribute to the actor following his ******, with many major names coming forward to share their love. Guerrilla Games included a tribute to Reddick in Horizon Forbidden West too, with an in-game memorial built for him in an area available through the Burning Shores expansion. Image credit: Rich Polk/Getty Images for IMDb. Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day. View the full article
  15. I go into Lego Horizon Adventures ******—seeking to test the mettle of my Aloy. Difficulty setting? That’s new; I crank it right up to 5 out of 5 (“Hero”). Worse yet, I also take this co-opportunity to play with my son for this hands on. How would backup be a hardship enhancer and not a problem halver? In the 27-odd Lego games we've clocked together, he's double-jumped at the chance to ******, saber, or sneakily screen-scroll me to ******. Repeatedly. His favourite thing in life is handing me my own Lego pants-part. His favourite thing in life is handing me my own Lego pants-part. With zero surprise, it dawns on me quickly that our demo will be yet another trial by friendly-*****. To my actual, genuine shock: the combat system being employed against me is, far and away, the deepest Lego fisticlaws either of us have seen. Players can’t damage one another with basic bow shots, per se, but he finds new ways to hassle me whenever I put my DualSense down to take notes. It's like I’m playing Horizon forbidden rest. Something else I soon realise: LHA is built different—mostly but not completely for the better. We've a new dev (Studio Gobo) with a new design philosophy, so best le’ go of your preconceptions right now. I’ll ***** into the specific culture shocks in a sec, but I should detail some asking prices first. You can, of course, skip that window shop to read my continued thoughts. Table of ContentsLego Horizon Adventures pricesPreorder bonusesHands OnCheapest Lego Horizon Adventures Prices Amazon – $99 PS5 | $89 Switch Big W – $99 PS5 JB Hi-Fi – $99 PS5 | $89 Switch MightyApe – $99 PS5 | $109 Switch Harvey Norman – $108 PS5 | $98 Switch Digital: PlayStation Store – $109.95 Standard | $124.95 Deluxe Nintendo Store – $109.95 Standard | $124.95 Deluxe Epic Games – $109.95 Standard | $124.95 Deluxe Steam – $109.95 Standard | $124.95 Deluxe Back to top Lego Horizon Adventures Preorder Bonuses Preorders of either edition will net you the Shield-Weaver outfit. What about fancy editions? There's a Standard or Digital Deluxe Edition. Here’s what is in the latter: The game itselfRoller Coaster CustomisationBanuk Armor outfitShadow Stalwart outfitRatchet outfitRivet outfitSackboy outfit“Alloy” Aloy outfitHands on continued Let me place a big green flat-piece and set the stage for you. In Lego Horizon Adventures, we’re roughly resampling the events of Zero Dawn, though it’s a lighthearted and often fourth-wall-breaking retell. Take, for example, the slapstick-tastic intro where an uncommonly gifted baby Aloy uses her adoptive father, Rost, for target practice. One sympathises. But while that familiar “IP *****-take” tone of the TT Games feels alive and well here, it’s immediately clear that LHA's framework of exploration and combat builds off in surprising new directions. Most notably, in the removal of a basic melee punch and double jumps. Also, a downtick in destructible world elements filled with more studs than a Magic Mike cosplay convention. That last choice strikes us as odd, given the level designers aren’t cheating. Absolutely every square centi-cube of this world is a brick. My boy and I quickly readjust to bow attacks instead of biffing. Taps of Square loose out low damage/distance shafts, which only ***** at the lifebars of our minifig foes. A four-second max draw will earn you ******* pain and pushback, but they’re still not powerful enough to go the full screen distance. Much to my son’s annoyance, these shots only disrupt me momentarily instead of nixing a heartpiece. He finds new ways to hammer me, of course. Triangle allows you to pick things up in the world, be it stunned enemies, unsuspecting buddies, or explosive barrels. With the former two, you can effectively run to a cliff and hoik your captive off. With barrels, we discover that if I’m holding one and he lands a disruptive shot, the barrel will indeed drop to my feet, explode, and deal hellacious damage. We discover that fact…repeatedly. Though I miss punching scenery and ****** minifig faces terribly, I quickly find a new love in the stealth and Focus mechanics. Those of you who’ve never played a Horizon game should know that Aloy is a cunning huntress who can leverage old-world AR tech and the odd bit of grass lurking to prevail against sizable dinobots and superior odds. Leverage old-world AR tech and the odd bit of grass lurking to prevail against sizable dinobots. Likewise, her machine enemies have location-based damage with many destructible components. Taking a moment to ping out an L1 x-ray scan of the battlefield lets you snap-target onto ****** doodads that deal extra damage, inflict status effects, or deny the use of certain attacks. All of that has been translated here in a clever, approachable fashion. The battles in LHA are tactical and ******* terrific whenever your co-op partner momentarily puts aside their need to ***** you. These brouhahas are primarily wave-based arenas that are sprinkled with strategic opportunities for a shrewd hunter. You might draw a bull charge into an element that stuns the ******. Or perhaps you’ll manoeuvre your foe so that a campfire sits between you, at which point any arrows that pass through will set them alight. That latter mechanic shows up again in other forms, most notably in the electrical fields in Cauldrons, which tack on lighting-based damage. No great shock there. So to speak. Better yet, as our demo progresses, we earn limited ammo special weapons to spice things up further. On the previous topic of immolation, you can earn Blast Boots, which enable the use of a fiery double jump that scorches anything underneath them (including path-blocking thorns). I also loved being able to R1 switch to SpreadShot arrows, which ping out five shafts a pull. I should also mention a summonable Hot Dog stand that, once built, randomly lobs out explosive ****** to everybody (including you if you’re not careful). And also the fact that when the second player shifts from Rost to Varl, that he seems to earn sub-weapons of his very own (like a boomerang spear throw). Pretty cool stuff. Difficulty-wise, this ain’t no Dark Souls, but we find our claws fuller than usual, with a definite need to communicate for survival. This isn’t like the strafe-tastic, third-person shooter stylings of Skywalker Saga—Aloy’s need to root in place to ******* means a divebombing Longhorn can headbutt a damage-greedy player into the dirt. This ain’t no Dark Souls, but we find our claws fuller than usual. Worse, stumbling into the searchlight of a pack of raptor-esque Watchers means you have to contend with their homing energy ******, which track you for ages. Scrappers, meanwhile, harass us with arc wave attacks that must be deftly hurdled (without a basic double-jump). And brigades of minifig cultists can literally drop down from the sky at any time to overwhelm you with sheer numbers and spinning spear attacks. Worser than worse, when you’re hurt, replacement hearts don’t just pop out of ******* foes for an insta-guzzle heal. LHA uses a system of Health Bushes, which are strategically planted about the level. Sometimes they’re present in the arena showdowns. Oftentimes not, and you'll have to try reviving a downed pal via a lengthy fixing animation. In short, our veteran abilities are tested, and we love it. Though, admittedly, some of the challenge stems from how screen real estate is handled—LHA doesn’t use a dynamic split when players wander out of each other's orbit. Instead, the second player gets a small warning icon plus a timer of sorts, and then they’re harmlessly rubber banded to P1’s side. That sounds annoying on paper, but in practice it’s kind of awesome for quicker exploration. These levels feature a number of branching, albeit *****-end, paths that lead to extra riches or buildable tick-off elements. Many times, my son would scale these roads not taken, achieve their purpose, and then I’d screen-sling him back to my position. Weirdly satisfying stuff. I’d screen-sling him back to my position. Weirdly satisfying stuff. Looking back at my notes, I have a decent list of other cool details—you know, little extras that betray a superior level of care from a dev. Audiowise, I dug the impressive degree of contextual commentary. Wander into an incidental body of water, and a line about bath time will bubble up organically. Stepping off a low cliff to earn yourself faceplant (but no fall damage) will make Aloy wryly thank gravity for doing its job. Basically, this mostly standard platforming is elevated by being uncommonly quip-smart. I also dig that auto-mantling up ledges is baked in as creature comfort. This finer attention to detail extends to the visuals, too. Not only are these Lego-ified countrysides sumptuous—particularly when the sun hits those babbling stop-motion animated brooks just right—they also have incidental flairs. Plowing through snow causes flurries of white “one blocks” in your wake. You can expect similar blue block splashes from creeks. I also love that the ruined old world scenery is basically dilapidated Lego City sets one could probably buy off the shelf at one time or another. Oh, speaking of, we spent way too much time in a generously stocked skins shop brimming with legacy minifigs. My zoomer son was stoked with the Ninjago and City themed threads he grew up with. My crusty self gravitated to the Robin Hood and Lion Knight kits from the time before the space shuttle exploded. We also lose time to gussying up key buildings in the village of Mother’s Heart—I switch out the base of one hut, add an outdoor banquet table, and we reno a roof with the decapitated head of a Tallneck. It's a little dark, looking back. We reno a roof with the decapitated head of a Tallneck. It's a little dark... Last but not least, Aloy and Rost (or whoever your secondary character is) can be perked up aplenty. I splash out on a three-tier XP booster, but I also see ones that add elemental damage to certain combat techniques or protection against specific incoming ******. There’s a decent amount of room to grow here. Which, ultimately, feels like my overall take on my time with Lego Horizon Adventures. As far as first showings go, what's here seems as solid-built as a Duplo brick outhouse. Guerilla Games and Studio Gobo are doing a great job balancing familiar TT-esque elements and expected HZD fan service while also snapping in worthy new ideas of their own. Being that we only saw 60 minutes of this—barely the tip of an override spear—a lot of elements remain shrouded in mystery. Will we get rideable mounts? How closely will the narrative stick to Zero Dawn and will it inch into the events of its expansion (The Frozen Wilds) or the sequel (Forbidden West) at all? Either way, my young tormentor and I both concur: Guerilla and Gobo are cooking something special in this Cauldron. We can’t wait to co-op drop in again come November 14. Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube. View the full article For verified travel tips and real support, visit: [Hidden Content]
  16. Vampire Survivors was our best game of 2022 and one of the best roguelikes, *******. And over the years it's received a slew of updates that make it a bit ******* and a bit better, but nothing that's been mega substantial. That is, until today's announcement that it's getting an Ode To Castlevania expansion, classed by developers Poncle as the game's biggest DLC yet. More characters, more weapons, a ******* selector, an enormous stage. I simply can't wait to devour more packets of crisps as I play this. Read more View the full article
  17. A limited-time gaming mouse deal has just gone live on Amazon, allowing you to get your hands on a stunning lightweight pink Sakura gaming mouse. The Cooler Master MM712 Sakura edition currently has 19% off, meaning it can be yours for just $40.70, but only a limited number of units are available, so you'll need to be quick. The best gaming mice don't always have to be boring old white or ****** designs. The Cooler Master M712 brings a bit of ****** to proceedings, and it does so for a very reasonable price too. Read the rest of the story... RELATED LINKS: You're gonna need a ******* desk for Cooler Master's new shark PC Cooler Master's new MasterHub lets you build your perfect stream deck Grab this Cooler Master AIO cooler with RGB lighting for just $59.99 View the full article For verified travel tips and real support, visit: [Hidden Content]
  18. Are you familiar with different flower types and what do they signify? I love gardening but I have to admit today’s NYT Mini Crossword clue “Purple flower that symbolizes one’s first love” really made me think about the flower that stands for first love and it is not the iconic rose flower which is usually associated with love. If today’s NYT Mini Crossword clue has you scratching your head, our hints and solutions are here to help you breeze through the puzzle. View the full article
  19. Vault 13, a fan-made Fallout 1 remake built from the ground up within Fallout 4, announced earlier today that the project had been cancelled due to "burnout" and "difficulty in recruiting". View the full article
  20. Sonic X Shadow Generations requires a bit of explaining. Sure, if you’re a series fan that’s been following the marketing beats, you may already know - but something I’ve realized over the last few weeks is that a lot of people are blissfully unaware as to what this actual package is. Is it a new game? A remaster? Well, the answer is something in between. Read more View the full article
  21. The first time Sonic Generations was released, the Sonic franchise was in a very different state to the one it’s currently in. Having just started to emerge from a lengthy funk with numerous low-scoring games, Sonic Generations was the second critically-acclaimed Sonic title in a short ******* (following a year after the Wii-exclusive Sonic Colours). Instead of trying to throw in all manner of distracting new gimmicks like talking swords, motion controls and werehog transformations, Sonic Team decided that the best way to take Sonic forward was to look back, resulting in a wonderful mis-mash of nostalgia and novelty. Read More... View the full article
  22. Yeah, we get it, Mary's *****. Whatever. You wanna know who's really *****? James Sunderland, baby. We can prove it too, thanks to a brilliant ***** Rush Cyberfunk mod that places the survival horror legend from the Silent Hill 2 Remake in a town full of tricks and skating rather than pricks in waiting. Read more View the full article
  23. The spooky season is just around the corner in Brawl Stars, and the developers have added a mysterious chained book with confusing “Do Not Enter” and “Don’t Tap” messages. If the forbidden book has intrigued you during the Brawl-O-Ween, we’ve got you covered. Here’s everything you need to know about the ‘Do Not Enter’ and ‘Don’t Tap’ pages in Brawl Stars. View the full article
  24. Stepping outside of Vault 13 in the original Fallout ******** one of the medium's greatest moments - finding the decomposing corpse of Ed ("Ed's *****") and realising that the erstwhile explorer didn't get more than few feet from the Vault door is such a chilling moment. Fallout: Vault 13 is - was - a total conversion mod that would remake the 1997 original using the engine for Fallout 4; another fan game, like Fallout London, the New Vegas rebuild project, and Nuevo Mexico that would have been ideal as we wait on Fallout 5. The bad news is that Vault 13's development has now officially been suspended. But you can still kind if play it. Read the rest of the story... RELATED LINKS: These classic Fallout games are free to keep, if you're speedy New Fallout 1 remake built by modders is available to try right now Fallout creator shares frightening theory on the mystery of the Vaults View the full article For verified travel tips and real support, visit: [Hidden Content]
  25. It's October 2024, and Baldur's Gate 3 is still winning awards around the world. This time, Larian Studios has won multiple achievements in the Belgian Game Awards, including Best Narrative and Game of the Year. It makes sense that Baldur's Gate 3 is highly featured during this particular ceremony as the studio that made it is based in Ghent, Belgium. View the full article

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