The Blue Bomber, also known as Mega Man, will be joining Funko Fusion as a playable character. Developer 10:10 Games launched a new demo for PC players on Steam, featuring an early section based on The Thing. View the full article
Blizzard said today it has banned over half a million accounts for cheating in Overwatch 2, with an additional 40,000 suspended or banned for intentionally grouping with cheaters. In a new Defense Matrix blog shared on Aug. 19, Blizzard outlined its ongoing efforts to combat cheaters and hackers using things like aimbot and wallhacks from ruining the experience for players everywhere. And it’s a never-ending struggle. View the full article
Disney Dreamlight Valley’s Dapper Delights update is bringing lots of fresh content to the valley for all players to explore. Since there’s so much content, you may want to review the Dapper Delights patch notes to learn about all of the new features. This is a fairly large update for both the base game and the DLC pack, which means there’s quite a lot to delve into. Here are the patch notes for the Aug. 21 Dapper Delights update in Disney Dreamlight Valley. View the full article
The long-awaited PC port of Final Fantasy 16 finally has a solid release date that’s coming much sooner than expected. PC gamers will be able to get their hands on the critically acclaimed JRPG as early as next month. FF16 will be available for PC on Sept. 17 through Steam and Epic Games Store, according to the official Square Enix announcement. Both platforms already have a free demo of the opening sequence available to download, and have confirmed that the demo save files can be carried over to the full release. View the full article
Limited Run Games is partnering with ***** to create a special Collectors Edition of Sonic X Shadow Generations, complete with an assortment of bonuses crafted for ****-hard fans. Sonic X Shadow Generations is set to launch on October 22, bringing the 2010 anniversary title to modern consoles with a new story campaign centered around Shadow as he faces off against enemies and locations from his past. View the full article
Final Fantasy 16 is coming to PC on September 17. This comes a little over a year since it launched exclusively on PlayStation 5 last June, and makes the game available on both Steam and Epic Games Store. View the full article
You can't browse Steam for more than 10 seconds without tripping over a Warhammer game. Games Workshop makes a pretty penny hucking licenses to developers for all sorts of tie-ins, and I doubt they'll stop anytime soon. But if you're anything like me, all that grim darkness of the far future wears on you. "There is no peace amongst the stars, only an eternity of carnage and **********?" What am I, in *******? Where's the levity? Where's the race cars?.. Read more.View the full article
Every game has its own way of treating high Elo brackets. But it’s not often that we see a high Elo rank have a matchmaking system of its own like Dota 2’s Immortal, whose so-called “Immortal Draft” is causing lots of headaches for its players. Immortal Draft is causing so much of a headache, in fact, that people are actively calling on Valve to either ***** or redesign the concept altogether. Players on social media, especially Reddit, have been citing numerous problems with the Immortal Draft mode, primarily win-trading and double MMR token ******, among others. Win-trading especially is troublesome because, in Immortal Draft, players in the same party can end up on opposite teams due to the mode’s team scrambling mechanic, allowing some players in said parties to troll and rig wins for their friends. View the full article
I'm a ******* for a city builder. It doesn't matter if it's Cities Skylines 2, the apocalyptic Frostpunk, or even the bases in Command and Conquer - there's something intensely aesthetically satisfying about sitting back and admiring how perfectly I've aligned all my houses and factories, how precisely I've designed the road network. Frostpunk 2 might be the most anticipated new city-building game of the year, but you shouldn't ignore its rival and spiritual companion, Endzone 2. A mix of classic Fallout and maybe a little Stalker, if you want to try it, just before it hits its early-access release, it's available right now - albeit with a small catch. Read the rest of the story... RELATED LINKS: Fallout inspired city builder Endzone 2 lands soon, will remove demo Fallout inspired survivalist city builder launches first big demo Frostpunk 2 and Stalker have a rival in new strategy game coming soon View the full article
Square Enix has recently revealed that Final Fantasy 16 will be released for PC on September 17, 2024. The PC port is expected to be the ultimate version of Final Fantasy 16, as fans will have access to both DLCs already available for PS5 and will have more options to tweak the games graphics. View the full article
Activision has detailed Modern Warfare 3 and Warzone Season 5 Reloaded. Launching on August 21 at 9am PT / 12pm ET / 5pm BST / 6pm CEST across all platforms, the mid-season update will add 6v6 map Ink House, which is a cel-shaded variant of Stash House. New and returning multiplayer modes will include Cyber *******, Fishfection, Paintball and Defuse or ******** Read More... View the full article
You don’t technically have to move anything at all other than your hands, but dance moves are certainly a plus! Steam’s Rhythm Fest is packed with games that use rhythm-based gameplay as the primary way to play, whether it’s running and dodging, driving and jumping, or dancing and tooting (horns! We mean horns). Move and groove your way on over to Steam Rhythm Fest, packed with discounts and demos from now until August 26th at 10am PT. View the full article
You don’t technically have to move anything at all other than your hands, but dance moves are certainly a plus! Steam’s Rhythm Fest is packed with games that use rhythm-based gameplay as the primary way to play, whether it’s running and dodging, driving and jumping, or dancing and tooting (horns! We mean horns). Move and groove your way on over to Steam Rhythm Fest, packed with discounts and demos from now until August 26th at 10am PT. View the full article
The UAWC houses the hardware and software that constitute the Unmanned Carrier Aviation Mission Control System (UMCS), which is essential for commanding and controlling the MQ-25 during missions. Read Entire Article View the full article
Season five of Modern Warfare 3 is only halfway over, which means a midseason “Reloaded” update is coming with some new content soon. While next week will largely focus on Call of Duty Next on Wednesday, Aug. 28, and the ****** Ops 6 early access beta beginning on Friday, Aug. 30, MW3 and Warzone will get a few new things this week for players to do in the meantime. View the full article
Shortly after it was uncovered that Bully, Rockstar’s iconic action-adventure game, was re-rated in Taiwan, fans spotted that yet another rating was filed, this time in Australia. All of this, and the eerie silence on Rockstar’s end, have prompted fans to believe a remake or remaster is coming. The rating was filed with the *********** Classification Board on Aug. 2, much earlier than the Taiwanese counterpart that apparently came in on Aug. 19, according to Gematsu. This immediately caused players to put on their tinfoil hats and speculate on the possible remaster or remake of Bully, which first launched all the way back in 2006. It was also banned in Taiwan itself and was re-rated for both PS5 and PS4 in the country, despite already being available on the latter through backward compatibility. View the full article
****** Myth: Wukong is a massive 104 GB on PlayStation 5, so PS5 gamers may want to clear some storage space. ****** Myth: Wukong is a new action-RPG with Soulslike elements that features a world and characters based on the classic ******** novel Journey to the West. The brutally-difficult game is launching as a PlayStation 5 console exclusive, though it is also available on PC. View the full article
Valve's Deadlock is climbing up the ranks on Steam for player count and toppling other multiplayer shooters such as Helldivers 2 despite not even being announced yet. While the game has not been officially revealed, it has been in closed beta for a few months now, and more details about the 6v6 shooter from Valve are being revealed by the players. View the full article
Five Nights At Freddy's: Into The Pit is the latest addition to the iconic FNAF franchise. In it, a young boy, Oswald, must collect Dad's Items to rescue his father from a terrible fate. There are five of these items in total, and Oswald will need to find each one to unlock the game's good ending. View the full article
The Sims 4, like its predecessors, gives players the ability to open their own businesses, and that comes with the usual responsibilities of hiring employees, stocking, deciding what the store sells, and so on. Of course, that doesn't mean that the process always goes smoothly in practice. When it comes to running a business in The Sims 4, it's hard to expect what situations might pop up, and that includes how well the employees will perform in their assigned roles. View the full article
An Elden Ring fan recently built a Walking Mausoleum entirely out of LEGO bricks. The epic build brings one of the iconic moving locations from Elden Ring to life, showing off the fan's eye for detail and talented LEGO building skills. View the full article
Please lock your Chocobos to ******* position and set your Phoenix Downs to stun: Square Enix have released fresh details of Final Fantasy 16's PC port, which has now been dated for launch on 17th September. They've also shared a little about why it's taken so long to arrive - the (generally decent) action-RPG hit PS5 over a year ago, back when I was still some filthy console-playing freelancer. According to director Hiroshi Takai, it was "impossible" to create the PC and PS5 versions at the same time, even if Square Enix hadn't been restrained by a timed exclusivity clause. He also thinks that the Final Fantasy series faces no "existential risk" right now, despite lower-than-hoped returns from both Final Fantasy 16 and, going by Square Enix's latest financial reports, the more recent and currently PS5-only Final Fantasy 7: Rebirth. Read more View the full article
Tactical Breach Wizards is a tactics game for people that don’t like tactics games. Magically, it’s also a tactics game for people who love them like nothing else. It’s permissive and demanding; playful and tense. Its globe-spanning plot covers conspiracies, PMCs, and brutal theocratic dictatorships. It also features a traffic-summoning warlock named Steve wearing a hi-vis robe. It’s finding that one absolutely, perfectly ridiculous XCOM turn, every turn…and at the same time knowing it’s absolutely, perfectly fine if you don’t. In short: it’s one of the most enjoyable tactics games I’ve ever played, and the only tactics game with a pyromancer so rubbish he relies on making his enemies pass out from heatstroke. Read more View the full article
Games about high stakes, globetrotting military operations with the balance of global power at stake are a dime a dozen. But take their automatic weapons and tactical gear and replace them with flying brooms and pointy hats, and now we’re firmly in “things you don’t see everyday” territory. Tactical Breach Wizards’ imaginative setting pairs well with its snappy and witty script. The actual tactics in its main campaign didn’t challenge my brain as often as its jokes tickled my funny bone, but the small encounters kept a brisk and engaging pace that put hours of my time under a magical handkerchief and made it disappear in a blink of an eye. Tactical Breach Wizards is a pretty literal name, all told. Your party, a rag tag group of magic using mercs from all walks of life, take their ****** to the ****** one splintered door at a time. While this fits directly into the wheelhouse of Zan, a former ****** ops agent turned wizard of fortune, there’s no great explanation as to why his old friend Jen, a pretty mid private detective, takes to the explosive breaking and entering so well. But a few missions in, it didn’t seem out of place anymore. A lot of this world feels like pieces of real life and bits of witchy ideas kinda dropped together, with powerful spellcasters who have day jobs as traffic cops. But everything is treated so matter of factly that it all made sense eventually. Of course there’s a powerful ****** of druids featuring a guy who turns into a dog like Snoop in that one music video. Why wouldn’t there be? The story is solid enough, following Zan and Jen as they chase a powerful and dangerous operative who can move faster than sound across the planet, but that tale isn’t all that enchanting in and of itself – especially in the back half where things escalate and get pretty convoluted. The dialogue is absolutely stellar throughout, though. It’s fun and plucky in a way that reminds me of TV shows like Buffy the Vampire Slayer and Firefly. Characters can be funny and vulnerable and sincere all in the same conversation without undermining any of it. There’s a lot of reading to do since there’s no voice acting, but the conversations are so energetic that it doesn’t feel like a drain. The dialogue is absolutely stellar throughout. Most of the story happens in cutscenes that surround each mission. These turn-based skirmishes are more Chimera Squad than XCOM 2, with characters that have specific ability sets operating on more limited maps with lots of environmental factors to consider. Each encounter starts with the eponymous breach, where you deploy your units across one or many possible infiltration points and figure out your first moves. Having a really good first turn can set the pace for a good mission, but I rarely felt the opposite was true. I could almost always recover from a bad turn thanks to the ability to rewind any actions during it. You always know where your ****** is targeting, so you can always be reactive about mitigating their damage by any means necessary. That said, since you don’t always know where they are going to move the following turn, you still have to be more proactive to get good positioning on the map so that enemies have to react to you. As far as your squad of (eventually) five goes, it’s all hits, no misses when it comes to powerful abilities and the creative ways in which you can combo them with each other for big results. Most of your characters don’t fit neatly into well worn archetypes of the genre – there are no generic mages and fighters here – but their roles are distinct. Jen is a disrupter who can push several enemies around the level at once. Zan can put down overwhelming damage when mixing in a clone or overwatch-style abilities into his regular actions. Later, you get access to a tank who can switch places with anyone on the map, and can charge into people from long distances. Even through to the end of my 13 hour run, I was finding clever new ways to stunt on my foes. Much of the action requires you to get your surroundings involved. Bouncing enemies off of walls and other objects is not just an enriching experience in its own right, but a sound and necessary tactic against well-armored baddies. This, as with the other two games in developer Tom Francis’ aptly named “Defenestration Trilogy”, has a healthy(?) obsession with throwing people out of windows, to the point that one character can actually make windows to throw people out of if one isn’t readily available. Many objectives involve not only knocking out all bad guys, but also interacting with points on the map; interfacing with a laptop, locking down doors so reinforcements can’t come in, and turning off turrets are the bulk of the ask here. Tactical Breach Wizards didn’t overwhelm me with these sub-goals, but it didn’t really wow me either. I spent most missions doing the same things in different configurations. There are tougher, optional goals that did test my skills when I chose to engage with them, like attempting to KO all the bad guys in one turn or using certain abilities in specific ways. Going back to complete these with stronger loadouts and characters is on my list of endgame stuff to do, but during my initial run though the story I didn’t stress much about them, and the game itself didn’t poke me too much about them either. There are also some special challenges to vary things up that come in three forms: Anxiety Dreams, which are personal missions for each character, Dream Training, and Proving Grounds, which are unique maps with tests themed around specific mechanics or units. The latter two are where the real difficulty *****, tactically speaking, but unfortunately there are only a limited amount of them. Meanwhile the Anxiety Dream missions aren’t as tough, but they are creative, usually focusing around one character’s unique kit and lots of ways to use it. They pop up in the middle of the story and earn characters special upgrades for their abilities, but you can skip them without sacrificing the buff and comeback to it later. In fact, Tactical Breach Wizards lets you just skip every mission to progress the story if you so choose, and you can even choose to jump into any mission from the mission select screen regardless of if you’ve done it before or not. It’s a strange feature that I didn’t personally get any use out of, but it’s a bold statement to say “play this game at your own pace, literally whatever that pace may be.” Every mission grants you XP that become perk points you can spend to give character abilities a little extra zazz. Not all of these upgrades are made equal, and I’ve definitely made the most out of the perk point refunds in search of the right bonuses. Making Zan’s clone hologram, normally just used to draw ****** *****, a ********* platform in its own right is one of the several upgrades I trial and errored myself into that became significant game changers for me. It’s all pretty linear progression, though, and the only choices you have to make regarding customization are due to the scarcity of your perk points at any given moment. You could pretty easily go back to old missions and grind XP to unlock everything. View the full article
There's a phenomenon observed among most tabletop roleplaying (TTRPG) groups: As you play together, falling into each other's rhythms, two things start to happen. Firstly, your capability for sincere storytelling reaches new heights; secondly, your ideas grow increasingly unhinged... Read more.View the full article
Privacy Notice: We utilize cookies to optimize your browsing experience and analyze website traffic. By consenting, you acknowledge and agree to our Cookie Policy, ensuring your privacy preferences are respected.