The Sims rival InZOI is giving you complete control. Between city decor, weather, narratives, driveable cars, and an array of editing tools for all parts of the world, you can customize your game to the nth degree. With a complete community simulation that you can control or simply exist in, the level of detail is through the roof. If you just can't wait for the full launch, though, the free InZOI character creator tool is finally here, and while you can make as many characters as you *******, you don't actually have long to do it. Read the rest of the story... RELATED LINKS: inZOI, the ultra realistic The Sims successor, finally lands on Steam InZOI release date window, trailers, gameplay, and latest news New The Sims rival details roadmap with extensive creation features View the full article
****** Myth: Wukong has achieved considerable success since its release. In less than a day, it smashed Palworld's and Counter-Strike 2's concurrent players' records to become the second most-played Steam game ever. And despite leaving Palworld in the dust, the game's community manager doesn't seem to mind at all... Read more.View the full article
Blocking and parrying are staples of many action games, but ****** Myth: Wukong doesn't immediately make it clear if those options are on the table. Although the game bears similarities to soulslikes and others titles like **** of War, it places a much ******* emphasis on orienting combat around dodging than most of its competitors. Enemies tend to make dramatic telegraphed moves, and dodging at the perfect moment can grant some boosts thanks to various unlockable abilities. View the full article
A physics-based sandbox game where you play as a cute little spider, A Webbing Journey has a really fun idea and the latest demo is quite impressive. Read the full article here: [Hidden Content] View the full article
Six years after the main release, ***** Cells has seen it's final update, packed full of content to give it a good send off. Read the full article here: [Hidden Content] View the full article
If you're in the market for new hardware, perhaps the new Star Labs StarBook 7 might be what you should be looking at. Read the full article here: [Hidden Content] View the full article
Image: Samsung Samsung has announced a new Odyssey gaming monitor lineup at gamescom that uses eye-tracking technology to convert 2D visuals into glasses-free 3D. The Odyssey 3D is set for a global release “within this year” according to Samsung, and will allow users to “seamlessly switch between 2D and 3D modes” based on preference — which may tempt folks who are curious about 3D gaming, but apprehensive to commit. The Odyssey 3D is Samsung’s first 3D gaming monitor, having first teased a concept display at CES earlier this year. It’ll be available in 27- or 37-inch sizes and features a 4K QLED panel with a 165Hz refresh rate, alongside a 1-millisecond response time and support for AMD FreeSync. Both monitors also include a single DisplayPort 1.4 and... Continue reading… View the full article
At the time of writing, ****** Myth: Wukong has amassed a staggering 2,223,179 concurrent players on Valve's platform following its Tuesday launch. That's an achievement that puts it ahead of Palworld, which peaked at 2,101,867 players earlier this year. Read Entire Article View the full article
******* by the news that Microsoft’s PC and Xbox game Indiana Jones and the Great Circle is also coming to PlayStation 5 after a ******* of timed exclusivity, Xbox adventure game Towerborne has had a release reshuffle of its own. Towerborne, from The Banner Saga developer Stoic, was set to launch on Xbox and PC at the same time and straight into Game Pass day one. However, Towerborne is now a ‘limited time exclusive on Steam,’ according to a new trailer, below. What that means is Towerborne begins Steam Early Access on September 10. In a post on Xbox Wire, Microsoft said an Xbox Game Preview release will follow, with a full, now free-to-play launch planned for 2025. Towerborne will also include cross-progression, so your progress will carry over to whichever platform you prefer to play on. Explaining the decision to go with an early access launch, game director Daniel McLaren pointed to the successful Kickstarter that got The Banner Saga off the ground. “Stoic’s history has always been about interacting with our players, and Kickstarter is the promise of something,” McLaren said. “For Stoic, that worked out very well, and now we’re able to say hey, you don’t have to wait for us this time, we can give you a game right now.” Xbox, PC, and Xbox Game Pass players will immediately feel the benefit of the refinement Towerborne will undergo during the early access ******* and beyond. Microsoft said that as a result of the Steam early access launch, “Xbox, PC, and Xbox Game Pass players will immediately feel the benefit of the refinement Towerborne will undergo during the early access ******* and beyond.” It’s fair to say the announcement of Towerborne Steam first launch and full launch in 2025 has sparked a vociferous discussion among Xbox fans. While some are saying they’re fine with the release strategy, others are pointing to the fact Microsoft has for years marketed Towerborne as a Microsoft-published Xbox game and now it’s set to launch on Steam first, disappointing yet again what’s left of the company’s core console audience. Of course, this all taps into the growing sense that Xbox console exclusives are no longer a priority for Microsoft’s gaming business, with more games set to launch on rival platforms and an upcoming push into the mobile space with an app store of its own. While Microsoft executives continue to stress the importance of consoles to Xbox, and indeed have promised next-generation consoles and heavily teased an Xbox handheld for the future, the overall strategy is clear to see. All this at a time when Microsoft cut an eye-watering 1,900 staff from its gaming business this year, and shuttered a number of studios amid plummeting sales of Xbox Series X and S. Wesley is the *** News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
The first thing that jumped out to me as I began Monster Hunter Wilds’ introductory mission was how quickly I got invested in its story now that both my character and my Palico companion had voice acting of their own. The second thing, sadly, was how poorly this early preview build ran once I took control. Wilds is exceptionally exciting to me, recapturing what I love about Monster Hunter World while learning from the joy that came from Monster Hunter Rise’s enhanced mobility, finding a balance of both that felt great across the handful of missions I tried. It’s unfortunate that its rough, in-development performance put a little bit of a damper on my demo time, but if Capcom can sort those issues out by launch next year, Wilds could be exactly what I was dreaming of from the next Monster Hunter. What’s immediately clear is that Wilds has continued to put a priority on smoothing out some of the traditionally rougher edges of this series. For instance, rideable monster mounts make a return after first being introduced as an automated option in World’s Iceborne expansion and then expanded into full control in Rise. This iteration leans more toward the latter, defaulting to follow a target but allowing you to take the reins directly anytime. Your dino-bird, called a Seikret, can scamper across special paths, glide, and give you time to use or collect items, which makes travel engaging in a way that feels less artificial than Rise’s Spiribird busywork. But it’s not just a matter of convenience, as your mount also stores a second ******* option that you can swap to while riding. As a lifelong Insect Glaive main, this didn’t really appeal to me at first… until I realized that you can also use ranged weapons like Bowguns while mounted. That fully recontextualized this system, letting me pepper a retreating monster with bullets while my Seikret automatically chased it down, then swap back to my Glaive when it was time to hop off. I guess we’re all learning ranged weapons now, and I am very okay with that added flexibility. I can only really speak to my experience with the Insect Glaive when it comes to how weapons have changed, but I was surprised by the adjustments I saw there – most of which seem to be in service of the new Focus Mode option that lets you more precisely aim your attacks at specific monster parts and special weak points. I found myself with a lot more options to sidestep or make micro-adjustments while attacking, with seemingly fewer combos that would end with a move that ******* my momentum and more opportunities to really control how I was laying down the hurt. Again, I didn’t play enough to have the clearest sense of that shift just yet, but it feels like that Rise philosophy of speeding up some of the clunkier parts of combat is alive and well, even if you aren’t flying around on a Wirebug this time. Wilds has continued to put a priority on smoothing out rough edges. And if you’ll indulge some Glaive-specific gushing, there are two massive changes that radically changed the combat pattern I was used to. First, landing your aerial ******* no longer bounces you back into the air for a chain of helicopter-blade slicing, which was admittedly a huge drag to discover. But the loss of that goofy fun is at least partly made up for by more convenience tweaks, as hitting a weak point with a special Focus Strike move will not only deal tons of damage, it also immediately collects all three Kinsect essences at once, massively speeding up that process in the mid-to-late part of a hunt. (Your aiming reticle now also has a helpful indicator that tells you which essence the monster part you are aiming will provide, and managing that system feels like less of a hassle all around.) Even in my short playtime, I saw so many little examples of things like this – stuff that doesn’t undermine the challenge and deliberate pace that makes Monster Hunter what it is but does make the experience that much smoother. There’s a quick option to use whatever recovery items you have that will minimize waste, your ***** can grab most items from afar (even while mounted), collecting at gathering points moves just a bit quicker, you can finally pick up ***** barrels after placing them, and ******* an **** flare will even fill your team with AI hunters if you’re offline or until real people online are able to join. It’s a laundry list of tweaks that aren’t necessarily revolutionary, but all make so much sense you wonder why it wasn’t like this before. Of course, the big, buggy Gammoth in the room is how it all ran. I am willing to give Capcom the benefit of the doubt to a pretty substantial degree here given Wilds doesn’t even have a release date beyond “2025” yet – there is presumably a lot of time left to polish things up – but it’s still worth mentioning that this demo ran badly. Like, really distractingly badly. During busy moments, the framerate dropped to a degree that almost made it hard to play, and the group I was playing with saw multiple hard crashes. Again, this in-development build is by no means the final version of Wilds, but it is the version Capcom chose to show us, and I can’t help but be just a touch concerned that maybe that’s an indication that, at best, Wilds might drop later in 2025 than I was expecting, or at worst, that Capcom bit off a little more than it will ultimately be able to chew. That’s partly because the ambitious scope here is truly impressive, seemingly hoping to keep hunters out in the field longer. Rather than kicking you back to town after a successful hunt, the second mission I did was structured more like Iceborne’s Guiding Lands, where you could stick around after to explore or immediately take on a new one, with world events and other dynamic things coming and going around you. Rather than starting from a single tent, there was even a surprisingly large outpost on the map I saw, complete with NPCs to talk to. I didn’t really get to see much of this side of Wilds in my demo, but it could add up to a very different feel between fights. From what I did see, Wilds is shaping up to be pretty much what I hoped for: a Monster Hunter that embraces the parts of Rise that made it so much more inviting, but also doesn’t shy away from the larger scale and spectacle that helped make World the more enduring entry for me. It’s hard to tell exactly which way that needle will point after just a few missions (or if these structural changes will swing it somewhere else entirely), but I certainly can’t wait to play more so I can find out. Tom Marks is IGN's Executive Reviews Editor. He loves puzzles, platformers, puzzle-platformers, and lots more. View the full article
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Have you ever been to Hawaii? I haven’t, but I’d love to visit. It’s raining here in England, and it’s supposed to be August, for goodness sake. Get me out of this country before I lose the will to live. If you’re doing today’s NYT Mini Crossword and are looking for the name of a Hawaiian island seen from the west shore of Maui, you’ve come to the right place. View the full article
The healing Gourd in ****** Myth: Wukong can be upgraded to restore more of your health every time you drink from it. However, certain items called soaks can be added to your Gourd to transform the drink within it to provide other benefits as well. These alternate drinks can also be upgraded to give you stronger effects beyond just helping you recover from damage in battle. View the full article
If you’re getting bugged by an “invalid nickname” error message” in Escape from Tarkov and are looking for ways to fix it, you’ve come to the right place for an answer. With all the adrenaline rush that Escape from Tarkov’s brutally realistic shooter experience has to offer, players naturally want to set up their account soon after server wipes conclude and get back to their grind immediately. Amid the hype, imagine being interrupted by a pesky error that doesn’t let you have your favorite nickname—certainly not a pleasant experience. View the full article
100 Thieves was founded in 2017 and has since become one of the main brands in esports and gaming. However, according to its CEO, Nadeshot, if he had to start from scratch today, he’d choose a different direction. The ********* was a guest on the Colin and Samir podcast on Aug. 20, where he talked about the business calls behind running 100 Thieves. One of the topics discussed was the current state of esports, and Nadeshot thoroughly explained that if he was to hit a “reset” button, he wouldn’t focus on that industry today. View the full article
****** Myth: Wukong is packed with challenging boss encounters. From fearsome ******-men to grotesque monsters, the boss battles are the stars of the show—but some are hidden off the beaten path. For a comprehensive list of every boss in ****** Myth: Wukong, keep scrolling. All Chapter 1 bosses in ****** Myth WukongBullguard Bullguard boss. Screenshot by Dot Esports Aside from the opening tutorial boss, the Bullguard is the first proper boss encounter you face in ****** Myth: Wukong. It’s a mandatory boss ****** blocking your path, and you acquire the time-bending Immobilize ability during the encounter to help you out. View the full article
During last night’s Gamescom Opening Night Live, veteran developer Peter Molyneux took to the stage to properly reveal his latest project, a **** game called Masters of Albion. While there was plenty about it that’s designed to remind people of classic Fable, it seems the game also bears some similarities to Molyneux’s ill-fated blockchain game, Legacy. For a bit of context, Legacy was announced back in 2021 by Molyneux and his company 22cans, with the pitch being that it was a blockchain-based business sim in which players would buy NFT ‘plots’ of land using cryptocurrency, as, to paraphrase Grandpa Simpson, was a bit of a style at the time. The game was released late last year, and is still a live thing, even if the NFT bubble it was designed to captilise on fell flat. Enter Masters of Albion last night, which, while it currently seems free of any actual blockchain or web3 mechanics based on what was shown, does look to intergrate some similarsystems and mechanics to Legacy in terms of what you do during the day. Read more View the full article
Have you spent hours playing Mario and saving the damsel in distress? I did, and it’s one of those retro gaming titles that has exposed millions to gaming. Today’s NYT Mini Crossword clue, “Nintendo antagonist in a yellow hat and purple overalls,” touches upon an iconic villain. ‘Nintendo antagonist in a yellow hat and purple overalls’ NYT Aug. 21 Mini Crossword hints and answer Iconic villain! Screenshot by Dot Esports Hint 1: The character appears in the Nintendo Mario franchise.Hint 2: The five-letter word character is Mario’s nemesis, and he has a similar name to the protagonist. Hint 3: It starts with the letter “W.”Hint 4: The anagram for the solution is “WOAIR.” Put down your gaming controllers. Here‘s the answer. View the full article
Gamescom 2024 runs from August 21 to August 25, but the opening showcase included numerous announcements and updates. Here is a brief rundown of some of the most notable ones... Read Entire Article View the full article
Cooling Metallic Foil is one of the materials you need to research Gley, Ultimate Gley, and a few ******* parts. It’s not the easiest material to find, so here’s everything you need to know about Cooling Metallic Foil and how to farm it in The First Descendant. How to get Cooling Metallic Foil in The First Descendant You know the drill. Screenshot by Dot Esports You can get Cooling Metallic Foil in The First Descendant from Encrypted Vaults and Storage Boxes in White-night Gulch. There’s also a chance of Cooling Metallic Foil dropping from mission monsters in that zone. View the full article
Marvel Rivals, Netease' free-to-play Overwatch wannabe comprised of superheroes from the Marvelverse, is set to launch on December 6th. And in a "hah, take this Overwatch!" way, they've also announced that all of its heroes will be unlocked for everyone straight off the bat (man). Oh no wait, he's DC isn't he. To be fair, I've only watched one Avengers film, two Captain Americas, and Thor: Ragnarok (without seeing the other Thors). All of which I have zero recollection of. Anyway, yes, Marvel Rivals. Read more View the full article
At least for some smaller teams, things are looking pretty good, with shapez 2 from tobspr Games only launching into Early Access on August 15th and it's sold really well. Read the full article here: [Hidden Content] View the full article
Some keyboards have special features like Razer's Snap Tap and Wooting's SOCD, that can give an unfair advantage in online games, and so Valve have put their foot down and entirely banned such tricks in Counter-Strike 2. Read the full article here: [Hidden Content] View the full article
Ten in an Olympic swimming pool, a decagon has ten, bottom ten, and top ten. Despite all the numbers, this, thankfully, isn’t sudoku—I can’t stand math. Today’s NYT Mini Crossword is all about the number 10, for some reason. ‘Top ten, e.g.’ NYT Aug. 21 Mini Crossword hints and answer One across. Screenshot by Dot Esports Hint 1: The word starts with the letter “L.”Hint 2: Bullet points.Hint 3: Write a ____Hint 4: A series of words or numerals. Stop scrolling unless you want me to give away the answer! View the full article
Indiana Jones and The Great Circle made quite the splash at Gamescom's Opening Night Live, but one of the biggest announcements regarding the game was hidden in the fine print. The latest gameplay trailer, which shows off the kind of action players can expect from the globe-trotting adventure, is generating a great deal of buzz as it strives to authentically recreate the energy and atmosphere of the beloved films. Fans will be pleased to know that once they finish the main story, even more content is slated to arrive post-launch. View the full article
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