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Steam

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  1. HELLDIVERS 2 is still one of the best online co-op action games around, and we're finally going to be able to get a minigun to really tear through enemies. Read the full article here: [Hidden Content] View the full article
  2. A new update for Call of Duty: ****** Ops 7 has fixed one of its most controversial problems pertaining to the shooter's new Endgame mode. Prior to the most recent update, Call of Duty: ****** Ops 7players were experiencing an incredibly frustrating issue that resulted in them losing progress if they were unexpectedly disconnected. Developer Treyarch Studios says it has now added a new protection feature to prevent players from losing massive amounts of progress, which appears to have pleased much of the community. View the full article
  3. Warhammer 40k: Space Marine 2 is currently on ***** on Steam for $23.99 (£21.99) until December 4, as part of the massive ****** Friday ***** on everyone's favorite videogame marketplace. It's a fantastic price for what is - in our opinion - the best Warhammer 40k game ever made, which has only improved in the year and a bit since it launched, thanks to continuous support and free expansions from developer Saber Interactive. Read the rest of the story... RELATED LINKS: Miniature wargame fans are refighting WW1 using 15,000 toy soldiers and their yards as the battlefield The Warhammer 40k universe contains exactly one erotic novel - and I want Games Workshop to publish it. Warhammer 40k Space Marine Chapters and Legions - full guide View the full article
  4. An early 2026 release roughly matches the timing of the first game coming to PC, tooView the full article
  5. More turn-based strategy goodness inspired by Advance Wars? Yes please. Apes Warfare gives us another spin on the classic genre out now in Early Access. Read the full article here: [Hidden Content] View the full article
  6. Destiny 2 is in a quite frankly woeful spot. Its current The Edge of Fate expansion has been a complete bust, resulting in Bungie's space game's player count dwindling to record lows; a point I never thought it'd reach following the excellent The Final Shape. It's now turning to the dark side with the upcoming Renegades, but I'm worried that an ostensible over-reliance on its Star Wars-y elements will result in D2 compromising its own identity. If this fresh Destiny 3 leak has substance to it, though, then a new hope may be on its way. Read the rest of the story... RELATED LINKS: Destiny 3 will "have to wait a little longer", Bungie says View the full article
  7. As if Final Fantasy fans needed another reason to fight for their favoriteView the full article
  8. From John Wick to Spongebob, there are some amazing and worrying Where Winds Meet character creationView the full article
  9. Stellar Blade studio Shift Up has announced a publishing partnership with Tencent for one of its upcoming games. Project Spirits, a cross-platform game coming to PC, consoles and mobile, will be published by Tencent Games’ global publishing brand Level Infinite as part of the agreement. The game, which is being co-developed on Unreal Engine 5 by Shift Up and Tencent affiliate Yongxing Interactive, was previously known as Project Witches before its rename. Read More... View the full article
  10. Use this as your ****** Friday cheat sheet for savingsView the full article
  11. Embracer Group have announced they're once again shrinking, after previously going on a crazy spending spree and then having to make lots of cuts. Read the full article here: [Hidden Content] View the full article
  12. ***** has detailed the upgrade plans for its upcoming current-gen releases of Yakuza 0, Yakuza Kiwami and Yakuza Kiwami 2. All three games are currently available on Switch 2, so ***** and Ryu Ga Gotoku Studio have been working on updating the PS4, Xbox One and Steam versions to bring them to modern platforms. Since most of the games’ changes are modest, however, ***** has implemented an upgrade plan which lets owners of the existing versions upgrade to the new versions for a reduced price. Read More... View the full article
  13. Kojima Productions’ PS5 exclusive, Death Stranding 2: On the Beach, has been rated for PC by the Entertainment Software Rating Board (ESRB). On the Beach was released for PlayStation 5 in June of this year, and a PC version has not been announced. However, news of a port would come as little surprise, considering the original Death Stranding was brought to PC less than a year after its PlayStation debut. Notably, the ESRB rating for Death Stranding 2 PC lists Sony Interactive Entertainment as the publisher of the port. Previously, Death Stranding’s other platform versions were handled by 505 Games. Read More... View the full article
  14. I have reviewed phones in the POCO line before, and they have always been impressive, but none have been as impressive to me as the POCO F8 Pro. The leaps this generation of POCO phones has taken, with major hardware improvements and an optimized experience, allow it to outperform my Samsung in many areas. The POCO F8 Pro’s improvements begin on the inside with the Qualcomm Snapdragon 8 Elite (Gen 4) octa-core CPU and the Adreno 830 GPU. These are the components found in the most recent Samsung Galaxy phones and in flagship devices from OnePlus and Xiaomi. It is available with 256 GB and 512 GB of storage with 12 GB of RAM or 512 GB and 1 TB of storage with 16 GB of RAM. The F8 Pro runs on Xiaomi’s HyperOS 3. The POCO F8 Pro has a 1156×2510 pixel, 6.59-inch AMOLED display with a smooth 120 Hz refresh rate and HDR10+ with 3500 nits of peak brightness. The screen is bright and clear when gaming or watching videos. My daughter said I kept the display “too bright,”... Read more View the full article
  15. The Hardships of Seafaring is the first set of quests you can complete in Of Ash and Steel, and some of the tasks can be pretty tricky. Thanks to its gameplay design, you can't use a map to complete the tasks of The Hardships of Seafaring. The tasks teach you the basic gameplay, while also revealing a pivotal point in the plot. This guide will help you complete all the tasks so that you can begin Act 1 as quickly as possible. Table of contentsOf Ash and Steel The Hardships of Seafaring WalkthroughProvisions in DangerBreak TimeFish SteakWhat Use is a CartographerOf Ash and Steel The Hardships of Seafaring Walkthrough The quests in the starting Shores region can be broken down into several tasks. These are all separate tasks, but you'll have to complete them all to gain access to the first act. Provisions in DangerBreak TimeFish SteakWhat Use is a Cartographer The order of the tasks can be different based on with whom you interact first. Provisions in Danger To get the task done, go left from where Sirdar is standing in front of you. Reach the shoreline, and you'll find Chump sitting by the boat. Speak with him, and he will ask you to kill three bugs. The bugs are located on the lane that goes from the shoreline (where Chump is sitting) to the healer. Screenshot by Destructoid The first pest will be by the first tent behind Chump (screenshot above). The second one will be near where a path goes uphill to the right and a soldier is blocking it, and the third usually roams in front of the medical camp. Just walk and kill them to complete this task. Break Time Go straight from where Sirdar is standing, and turn left. Speak with Squid sitting by the shoreline, and he will send you to Emmett (the Physician). Go straight from Squid's location, and you'll find Emmett in the medical camp. While you need to find Rutmane, Emmett will declare he doesn't have any. Screenshot by Destructoid The next part of the quest involves finding Brandy. The Brandy is located in a chest by the boat where Chump is sitting. The chest has three Brandy, and you can give one of them to Emmett. Return to Squid and inform him that Emmett doesn't have the tobacco. Speak with Rower, and he will tell you that he had stolen something and threw it on a rock. Screenshot by Destructoid The item in discussion is an Armor Reinforcing Kit. You can find it quite easily. Take the latter on the opposite side of the Medical Camp, and climb all the way up. Jump the ledges as required, and you'll come across the kit. Take it back to Emmett and ask if he has lost it. He will ask you where you found it. You can choose option one to maintain peace, or two to make Emmett fight with Rower. Screenshot by Destructoid Once you return the Armor Reinforcing Kit, you'll get a Rutmane from Emmett. Take it back to Squid to complete this task. Fish Steak You'll encounter a guy named Fish on the path to finding the Brandy. Speak with him to get the Fish Steak quest, which requires you to find some kind of stick. Go and speak with Chump and ask if he has some sort of weapon. Chump will offer him his false leg (not kidding), and he was serious. Screenshot by Destructoid Once you get the Pirate's leg, return to Fish. Complete the friendly spar, and it will complete the quest. What Use is a Cartographer Screenshot by Destructoid This task is activated by speaking with Sirdar once you have completed the Provisions in Danger quest. You'll have to talk to Murray, who can be found beside the Medical Camp. Complete a set of dialogs, and reach the shoreline where Chump keeps sitting. Talk with Gellert about what he has to say, and it will complete the quest. The post How to complete The Hardships of Seafaring in Of Ash and Steel (Starting Shores quests) appeared first on Destructoid. View the full article
  16. Neverwinter developer, Cryptic Studios, and Arc Games, publisher of Remnant: From the Ashes, has been sold off by Embracer Group. The two companies have been acquired by Project Golden Arc, owned and led by members of the Arc Games management team, in a $30 million deal funded by XD Inc. Arc Games (formerly known as Perfect World Entertainment and Gearbox Publishing San Francisco) is the publisher behind live service games such as Star Trek Online and Neverwinter, as well as Remnant: From The Ashes and Remnant II, Torchlight, Hyper Light Breaker, and the recently released Fellowship. Read More... View the full article
  17. Assassin's Creed Shadows' 1.1.6 update has introduced a new quest called A Puzzlement, and it involves opening a glyph door by finding different sigils. While you can complete A Puzzlement by finding only one glyph (the first one), there are 12 more to be found across the map. This guide will provide you with a location to find all of them without any hassle. Table of contentsAll glyph door locations in Assassin's Creed ShadowsGlyph of the ArchGlyph of the LostGlyph of the MistsGlyph of the RiverGlyph of the SakuraGlyph of SilenceGlyph of the SkyGlyph of the ShipGlyph of the StoneGlyph of the TideGlyph of the WatchtowerGlyph of the WaterfallAll glyph door locations in Assassin's Creed Shadows Let's look at how you can find all 13 glyph locations in Assassin's Creed Shadows. You'll want to have the Beacon equipped to find the locations easily once you're at the correct location. To find the first one, you can read our detailed guide about the A Puzzlement quest. Glyph of the Arch Remix by Destructoid Screenshot by Destructoid Located on a small island in the Lake Suigetsu area, towards the west of Wakasa. Glyph of the Lost Remix by Destructoid Screenshot by Destructoid Located in the Ogura Pond area of Yamashiro. Glyph of the Mists Remix by Destructoid Screenshot by Destructoid The glyph is located towards the south of Okishima lookout on the island of Lake Biwa. Glyph of the River Remix by Destructoid Screenshot by Destructoid Go to Wakasa, and then travel to the Mount Uchinako Area to find the location. Glyph of the Sakura Remix by Destructoid Screenshot by Destructoid Located near the Yamazaki Castle in Yamashiro. Glyph of Silence Remix by Destructoid Screenshot by Destructoid Located in the Tamba Highlands part of the Tamba region, close ot hte ruins of the Kumoryuji Temple. Glyph of the Sky Remix by Destructoid Screenshot by Destructoid Located in the Onyu Pass area in Wakasa. Glyph of the Ship Remix by Destructoid Screenshot by Destructoid Located on the Shattered Coast area of the Wakasa region. Glyph of the Stone Remix by Destructoid Image via Ubisoft Located in the southeast area of Kameyama town in Tamba. Glyph of the Tide Remix by Destructoid Screenshot by Destructoid Located in the northeast part of the Omizo Castle. Glyph of the Watchtower Remix by Destructoid Screenshot by Destructoid Located at Mount Hiei in the Omi region. Glyph of the Waterfall Remix by Destructoid Screenshot by Destructoid Located near the Mount Peak viewpoint on the Takashima Shores of the Omi region. Once you find all 13 glyphs, you can open the Glyph Door and access everything the place has to offer. You'll reach a hall with a statue of Kasandra, along with a chest that offers the following items. Isu-Forged Spear (Legendary Naginata)Strength of Atlantis (Engraving)Isu-Forged Blade (Legendary Tanto)Blade of Yumminess Scabbard (Quest item)Statue of Kassandra (Outdoor Cosmetic)Wisdom of Atlantis (Engraving)Blade of Yumminess Clue (Quest item) The post All glyph locations in Assassin’s Creed Shadows and how to find them (Isu Door puzzle solution) appeared first on Destructoid. View the full article
  18. Recent analysis from the GameDiscoverCo newsletter has uncovered a trend of falling game prices on Steam. A wave of successful titles with MSRPs under $10 appears to be a primary cause. Read Entire Article View the full article
  19. When I fired up Cricket 26 for the first time and hopped into a quick five-over game to get my eye in, I was pleasantly surprised by how substantially smoother it all seemed in contrast with the messy launch state of 2023’s Cricket 24. Cricket 26’s lighting and player models all really pop, the inputs feel far snappier, and the fielders all seem like they actually know there’s a game being played – unlike the dawdling doofuses in Cricket 24 who all seemed to stand around with their hands in their pockets. Then my match between the Mumbai Indians and the Delhi Capitals crashed at the change of innings. At which point I reloaded it, and it crashed again. And again. In fact, the longer I played Cricket 26, the more obvious its numerous technical flaws became, to the point that I’d have to say that my experience with Big Ant Studios’ latest has been a bit like playing on a cricket pitch in Perth – the grass looks greener on day one, but it’s not too long before the cracks start to show. Still, there’s no question that when it works, Cricket 26 presents a much more enjoyable representation of the sport than Cricket 24 was ever capable of. Batting, in particular, feels far more responsive and natural – whether you’re using the arcade-style button controls or the more intuitive dual-stick setup. For the first time in a long time with this series, I feel like I’m able to consistently direct my strokes where I actually intend them to go, unlike Cricket 24 which often felt a bit predetermined in the way I’d keep knocking off-drives straight to the same cover fielder no matter where I aimed or how well I timed it. That’s not to say that scoring runs has become too easy, however, and I’ve found myself playing down the wrong line and getting beaten on the inside and outside edges of the bat, which also feels far more true to life. Even on the default difficulty setting, batting in Cricket 26 has provided an absorbing challenge for the most part. I’m yet to feel the need to dig deep into the menus to painstakingly fiddle with the various timing and physics sliders in an effort to make it feel more realistic like I did with Cricket 24, which takes a lot of the trial and error out of the experience. Bowling, on the other hand, hasn’t changed quite as much but it still feels engaging. I had hoped that the wobble seam delivery would have been added to Cricket 26, especially given that it’s become such a common variation these days that Pat Cummins has basically made it his stock ball, but sadly that’s not the case here – and the floaty knuckleball that a number of Indian pacers have added to their arsenals over the past decade or so hasn’t been included either. However, while the delivery types themselves remain the same, there has been some added nuance introduced in the form of the effect of wind on the ball. An arrow on the edge of the pitch map indicates the direction and strength that a gale is blowing, and that can be used to enhance the amount of swing on a delivery (or if you’re batting, how much further a lofted shot will travel should you aim it downwind). It’s a thoughtful addition that brings some extra strategy to each ball you face or deliver. Cricket 26 presents a much more enjoyable representation of the sport than Cricket 24 was ever capable of. There’s clearly been a lot of work put into player animations too, especially as far as unique bowling actions are concerned. It’s great to see Nathan Lyon’s signature right-handed flick to the side as he leaves the top of his mark, or Mitchell Santner’s shark fin-like front hand carving through the air above his head as he’s about to release the ball. Some of these unique bowling actions aren’t just for show, either – I’ve found facing Jofra Archer to be noticeably more awkward than other fast bowlers, not just because of his speed on the ball but also the way he seems to lumber in so casually before suddenly exploding through the crease. It’s kept me more conscious of making subtle adjustments to my shot timing as the opposing team rotates from one bowler to the next. Elsewhere, fielding has been substantially overhauled, although certain frustrating quirks still remain. There’s now much less of a delay between a fielder gathering the ball and making a return throw, and there are some new catching animations that see them diving and sliding around in a more agile fashion than they ever did in Cricket 24. However, the slow-motion runout system almost always makes me throw to the opposite end that I intended, and wicketkeeper behaviour is erratic. One moment they’re stubbornly refusing to swipe the bails off during a genuine stumping chance, the next they’re taking a superhuman catch around their ankles down the leg side. Yet, by and large, Cricket 26’s fielders display a level of alertness that more closely resembles the real thing, and it’s nice to see them run in pairs for relay throws or dive towards the rope for a tap-back. Un-urned Given that it’s been branded as ‘the official game of the Ashes’, you’d think that Cricket 26’s special mode dedicated to the freshly reignited Australia-England rivalry would have been given extra attention from the developers to ensure that it really capitalised on what has been one of the most hyped test series in recent memory. However, there appears to have been about as much thought and effort put into it as England’s approach to batting on day two of the recent first Ashes test. Sure, you do get to play all five test matches in the series in all of the relevant Aussie venues, including a day-night pink ball test at the Gabba, but there really is little else here to distinguish the mode from just building a series yourself using the tour creator that returns from Cricket 24. There are no practice matches to play for the touring side, although given English coach Brendon McCullum’s ‘it will be alright on the night’ philosophy for player preparation, perhaps that’s true to life. Instead, the build up to each of the five matches in the series goes like this: you press a button to travel to the city hosting the match, complete a fairly modest and non-tailorable training minigame that involves bowling precisely three deliveries and a handful of batting strokes, select your final 11 from your squad of 16, mindlessly spam your way through painfully generic answers in a press conference, and then play the match itself. Repeat that four more times and you’re done. There appears to have been about as much thought and effort put into [the Ashes mode] as England’s approach to batting on day two of the recent first Ashes test. There is a team confidence meter to maintain, and optional match objectives to complete as well, but it all feels a bit nebulous. Team confidence fluctuates depending on match results, success or failure in the training minigames, and your responses to press conference questions, but it’s all applied so inconsistently and absolutely none of it seems to have a measurable effect on anything. I failed my first training session and my team confidence took a dive, meaning I went into the opening test at Perth with my *********** team seemingly flagging at 55% confidence. It clearly didn’t make much of a difference, though, since I still ended up smashing England inside three days. The pre-match press conferences are particularly hard to engage with, given that the questions you have to field are often factually incorrect. I kept getting asked about how I felt about securing a draw in a previous match, even though I’d won it, or I’d be asked to reflect on my performance at a certain venue even though I hadn’t played there yet. It feels less like facing a press room full of proper sports journalists and more like being punked by a crowd of teenage TikTok pranksters. Successfully completing optional match objectives also gives team confidence a boost, but these goals seem to veer wildly from the realistic to the ridiculous. In one match I was tasked with scoring 64 combined runs with the tail, which was tricky but ultimately attainable, while in another my objective was to bat at above eight runs an over, which is an insane demand for a test match innings. You could field a team of 11 Harry Brooks and still struggle to score at that rate. You couldn’t field a team of 11 Brendan Doggetts, though, or even a single Brendan Doggett for that matter, given that he’s disappointingly absent from Australia’s Ashes squad in Cricket 26 despite making his international debut last week. Armchair-man of the Board So the Ashes mode is more slapdash than fierce clash, and Cricket 26’s only other new mode of note, the management career, is equally as half-baked. To be honest, I’m typically not one to dabble in the front office side of sports simulations, so perhaps I’m not best equipped to evaluate this series’ first crack at allowing players to run a cricket club. However, after investing several hours into this fairly superficial squad management sim let’s just say I’m unlikely to become a convert any time soon. There’s just not an enormous amount to it. You don’t get to manage the budget for player salaries, or hire a coaching staff, for example. You basically just pick your team and either play the matches or simulate them, not unlike the existing player career mode minus the training minigames and net sessions in between. It also seems a shame that there’s no option to watch a generated highlights package when you simulate the result like you can in the Football Manager series. Unless you want to be fully hands-on with each match, your only exposure to the team’s performance is via static scorecards and text-based match reports that pop up in your email inbox, which feels pretty dry. If you do opt to play the games yourself, there doesn’t appear to be any management options during a match that make it feel any different to the general gameplay featured elsewhere. You can’t, say, run tactical team instructions out to the middle with the 12th man during a drinks break, or send a substitute fielder on because your ageing opening batsman injured his back playing a golf tournament the day before the game. Strangely enough it also doesn’t seem to factor in the unavailability of players with national team duties either. I was able to steer the NSW Blues to the top of the Sheffield Shield, largely because the likes of *********** test team stars Steve Smith, Pat Cummins, and Mitchell Starc were inexplicably available to be picked for every match of the domestic summer. Cricket 26’s management career just feels underdone and, in some aspects, partially broken. You can adjust training schedules for each of your players, like assigning them recovery sessions to reduce fatigue or team bonding sessions to boost their individual morale meters. However, I struggled to really get a feel for the impact of these options given that the training section of the management menu often just completely failed to load. I also encountered a bug that would cause Cricket 26 to ****** everytime I tried to finalise my line-up. The irony that the design of Cricket 26’s dedicated management mode appears to have been somewhat mismanaged certainly isn’t lost on me. The irony that the design of Cricket 26’s dedicated management mode appears to have been somewhat mismanaged certainly isn’t lost on me. Elsewhere, Cricket 26 possesses most of the same feature set as Cricket 24, from the largely unaltered player career mode to the microtransaction-riddled card collecting of Pro Team – with the latter featuring a new mode called Centurian. At the time of writing this just has a ‘Coming Soon’ message posted on it, leaving me completely in the dark as to what it might actually entail. The robust suite of customisation tools for everything from players to bats to stadia remain present and useful, while the actual number of licensed teams stays more or less the same. On the upside, all but one of the 10 IPL teams are now officially included, but on the downside you still need to rely on the talents of community creators to import Indian and South African squads into Cricket 26, and New Zealand’s Dream11 Super Smash competition has seemingly been ditched entirely. Patches Fix Matches In every area in which Cricket 26 excels, though, the shine is regularly taken off it as though it’s been polished with a piece of 60 grit sandpaper pinched from David Warner’s kit bag. It feels exhilarating to setup a batsmen by pushing a few straight ****** across him before pulling the trigger on a hooping in-swinger than cannons into his pads, but it’s infuriating to slave away in search of a wicket only to watch a thick edge sail into the keeper’s gloves and have it given not out for no clear reason, with no option to challenge the umpire’s decision (at one point, this happened to me three times in the space of one over). It’s satisfying to swivel-pull a short ball into the crowd for six, but absolutely deflating to hook it down to deep backward square and get caught on the boundary, only to watch the fielder very clearly step on the rope, and still be given out anyway. I like that matches can now be affected by rain and outcomes can be decided by the Duckworth-Lewis method, but so far my only exposure to it came when I was a mere three overs into the first innings of a T20. Without warning, the game was abruptly called off due to rain and my team was declared the winner – even though I was the only one who’d had a chance to bat. This is not to mention the regular crashes I’ve experienced during the 20 hours or so I’ve invested into Cricket 26 on the PlayStation 5 so far, or the many UI glitches – like the scoreboard for The Hundred that seems to be a placeholder hastily cobbled together in MS Paint. Or the many unrealistic AI behaviours, like bowling a bunch of short stuff in the opening over of a test – or indeed opening the bowling with one of its batsmen. The shine is regularly taken off it as though it’s been polished with a piece of 60 grit sandpaper pinched from David Warner’s kit bag. Meanwhile, and as has long since become customary with Big Ant’s cricket games, the in-game commentary is about as accurate as often as a broken wristwatch. I welcome the presence of cricket luminaries like David Gower and Adam Gilchrist to bring their insights to the game, but not when it seems like they’ve been blindfolded and spun around in a circle before they entered the commentary box like they’re playing a verbal game of pin the tail on the donkey. In spite of these issues, I find myself far more invested in Cricket 26’s future because the core experience out in the field is such a major step up from the previous game that I’m willing to live with the noticeable rough edges. Assuming that Big Ant can stamp out most of the bugs, this could yet turn out to be one of the best cricket simulations the Aussie developer has ever produced. Yet even though the developer does have a track record of providing plenty of post-release support to its cricket games – and there have already been four patches for the PlayStation 5 version in the first week since launch – it’s hard at this point to be confident that it will rectify all of my complaints. As if to justify my slight pessimism, I fired up Cricket 24 this week to compare it side by side with Cricket 26, only to discover that Zak Crawley and Ben Duckett’s facial textures had disappeared completely. I know the English batting order has a tendency to lose their heads, but this is ridiculous – and then my test match crashed before I could even bowl a ball. To be clear, that’s after more than two years of post-launch patching. View the full article
  20. Fortnite has revealed that Hatsune Miku will be making an appearance in the highly anticipated end-of-season event. The Hope and Jones storyline began with Chapter 5 and became deeper as the next seasons of Fortnitewent on. In Chapter 6, Kendo and ***** occupied the center of the stage alongside them as they tried to stop Daigo, the Mask Maker. View the full article
  21. The legendary ****** Friday sales are here, and hundreds of amazing video game deals are live across Amazon, Target, and Best Buy. Among these, the latest Yakuza game – Like a Dragon: Pirate Yakuza in Hawaii – is down to only $25. If you missed this one back in February, there has never been a better time to jump in and sail the seas with Goro Majima. Score Like a Dragon: Pirate Yakuza in Hawaii for $25 During ****** Friday Pirate Yakuza in Hawaii might just be the most unique entry in the entire Like a Dragon/Yakuza series. Goro Majima wakes up on an island without his memories, and before long, he's the head of his very own crew of pirates. It's got the usual Yakuza beat 'em up gameplay, but Pirate Yakuza gets naval combat too, letting players command a pirate ship and attack others on the high seas. If you've never played a Yakuza game, you can start with Pirate Yakuza in Hawaii if you wish. While the stories are all interconnected, each one stands on its own, too. Some events may not hit the same if you jump around, though, so we recommend playing in order, if possible. What We Said in Our Review IGN gave Like a Dragon: Pirate Yakuza in Hawaii a 8 out of 10 in our review. Here's a quick synopsis of what we thought: "Propelled by a breezy and often completely bananas treasure-hunting tale, Like a Dragon: Pirate Yakuza in Hawaii is a delightful spin-off that seamlessly shifts between street thuggery and skulduggery. Majima’s Sea Dog stance is one of the most fun and flexible fighting styles I’ve enjoyed in the series to date – at least in its classic, combo-based form – and I welcomed the challenge of carefully balancing my crew lineup in order to survive the many turbulent naval battles. While its overworld maps feel a little padded out with recycled island settings, Honolulu itself is jammed with unpredictable substories and overhauled activities that meant every moment of shore leave was full of surprises. Absolutely heaving with buried treasures and varied pleasures, Like a Dragon: Pirate Yakuza in Hawaii is a consistently captivating voyage that kept my timbers shivering whether on land or at sea." - Tristan Ogilvie [/url] While the next Yakuza game is a much-needed remake of Yakuza 3, Pirate Yakuza will still be a key piece of the story for the next mainline entry. As such, if you're aiming to catch up on the series anytime soon, this is a game you likely will need to play to be prepared for what's to come. More Amazing ****** Friday Video Game Deals Follow Our ****** Friday Coverage The IGN Deals Team has over 30 years of combined experience finding the best discounts and preorders available online. If you want the latest updates from our trusted team, here’s how to follow our ****** Friday coverage: Sign up for our IGN Deals NewsletterSet IGN as a preferred source in GoogleFollow us on social mediaIGN Deals on XIGN Deals on InstagramIGN Deals on FacebookIGN Deals on Tiktok[/url] Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium. View the full article
  22. We have just shipped an updated Steam Deck Client to the Preview/Beta channel. Steam Input Promoted the newer gyro modes from beta to the default gyro modes loaded. Older configuration that are using the older modes will still see the option and you can also enable Steam Input dev mode under Settings->Developer to keep them visible all the time. View the full article
  23. The Steam Client Beta has been updated with the following changes: General The Steam client is now 64-bit on Windows 11 and Windows 10 64-bit. Systems running 32-bit versions of Windows will continue receiving updates to the 32-bit Steam client until January 1, 2026. Game Recording Fixed errors copying to clipboard or exporting H265 videos on systems with a NVIDIA 50xx series gpu. Steam Input Fixed regression detecting controller hotplug in Unity games Added support for Nintendo Switch 2 controllers connected over USB on Windows Added support for GameCube adapters in Wii-U mode with rumble on Windows Promoted the newer gyro modes from beta to the default gyro modes loaded. Older configuration that are using the older modes will still see the option and you can also enable Steam Input dev mode under Settings->Developer to keep them visible all the time. Fix a case where the desktop version of the configurator could unexpectedly close when trying to preview a configuration for another game on the Search tab View the full article
  24. There are various Runes to slot in your equipment and the best Runes in The Forge are those that are active all the time rather than in specific scenarios. You want runes that give you the best DPS and progression or allow you to stay in the dungeons for longer. Here's my The Forge Rune tier list and guide. Table of contentsBest Runes in The Forge RankedS-Tier RunesA-Tier RunesB-Tier RunesC-Tier RunesD-Tier RunesBest Runes in The Forge Ranked Image by Destructoid Runes drop from enemies so you can pretty easily farm them once you have a good weapon. Especially the Zombie Brutes for the best runes in The Forge. This rune tier list has a specific ranking criteria where all runes S to B-tier can be effective either as primary runes or supporting runes. That said runes in C and D-Tier are underpowered because they have conditions to activate which is not optimal. I'll explain individual ranking reasons for all runes below as well as their effects. Related: The Forge Race Tier List (Check out for best Rune & Race combinations) S-Tier RunesS-Tier RunesWhy S-TierRune Effects Drain Edge• The best defensive rune in the game allowing you to stay in dungeons longer farming essence • Goes really well with Golem but also amazing for pretty much any buildPossible Traits: Life Steal I: Heal ?% of physical damage dealt on-hit. Fracture: ?% extra stun damage on-hit. Drops From: Brute Zombie Blast Edge• The best DPS rune in the game because it deals AOE damage allowing you to pull and farm multiple zombies at oncePossible Traits: Explosion I: Cause explosion at location of victim, dealing ?% of weapon damage as AOE[/url] damage. ?% chance on hit. Critical Chance I: Increases the chance of landing a critical hit by ?%. Drops From: Delver Zombie Brute Zombie Miner Shard• The best progression rune in the game for faster ore farmingPossible Traits: Yield I: ?% chance to drop 1 extra ore from mines. Swift Mining I: ?% faster mining. Mining Power I: ?% extra mine damage. Drops From: Delver ZombieA-Tier RunesA-Tier RunesWhy A-TierRune Effects Flaming Spark• A good alternative to Blast Edge but it's a single-target damage source • Great for farming Brute Zombies, elite enemies and bosses • Deals the most DPS out of all the elemental damage-over-time runes • Goes really well with ******Possible Traits: Burn I: Deals ?% of weapon damage as fire per second for ? seconds. ?% chance on hit. Fracture: ?% extra stun damage on-hit. Drops From: Elite Zombie Chill Dust• Excellent debuff to lower the damage enemies deal • It's a great alternative defensive choice • Amazing support runePossible Traits: Snow I: Applies ?% attack speed and movement speed slow for ? seconds. ?% chance on hit. Drops From: Elite Zombie Brute ZombieB-Tier RunesB-Tier RunesWhy S-TierRune Effects Venom Crumb• An alternative to Flaming Spark dealing less damage but can still be a good DPS boostPossible Traits: Poison I: Deals ?% of weapon damage as poison per second for "x" seconds. ?% chance on hit. Drops From: Zombie Elite Zombie Forst Speck• It's similar to Chill Dust in that it can reduce the damage you take since the enemy is frozen and gives you a DPS window • It's just a bit more awkward to proc since it has a cooldown so I put it lower in B-Tier • It's still pretty good as a support runePossible Traits: Ice I: Freezes enemies for ? seconds with a ?% chance on hit. Has a cooldown of ?. Critical Damage: Increases the damage of critical hits by ?%. Drops From: Elite ZombieC-Tier RunesC-Tier RunesWhy C-TierRune Effects Rage Mark• On paper this rune is great but then you realize it's optimal to dodge/parry attacks and stay high HP • This means that this rune doesn't activate • Good for beginner players who are learning dodging/parrying • The Stamina boost is decent but nothing powerful • Note: This is really good for Minotaur builds that want to purposely stay at low HP for a damage increasePossible Traits: Berserker I: Boosts physical damage and movement speed by ?% for ? seconds. Has ? seconds cooldown. Activates when health is below ?%. Endurance I: Gives ?% more stamina. Drops From: Elite Zombie Brute Zombie Ward Patch• Not only are you looking to take as little damage as possible in this game but this rune even has a proc chance • This means that even if you make a mistake and get hit it's still not guaranteed to proc • Not the best rune to useShield I: Reduce incoming physical damage by ?%. Has ?% chance per hit. Phase I: ?% longer invincibility on dash. Drops From: Zombie Elite Zombie Brute Zombie Rot Stitch• Similar to Rage Mark where you're not seeing much use out of this rune if you're not at low HP • Since you're trying to avoid damage and stay high HP this Rune usually doesn't see much use • Also, like Rage Mark, this can be good for a build that wants to stay low HP like the Minotaur race buildsToxic Veins I: Deals ?% poison damage around the character for ? seconds. Has ? seconds cooldown. Activates when health is below ?% Endurance I: Gives ?% more stamina. Drops From: ZombieD-Tier RunesD-Tier RunesWhy D-TierRune Effects Briar Notch• This rune only sees any real value by constantly taking damage which is not realistic in this game since you want to avoid damage • It's not even good on builds that want to stay low HP since you can't take damage on those builds • IMO, the worst rune in the gameThorn I: Reflect ?% physical damage taken. Maximum damage given limits at ?% max health of user. ? seconds cooldown. Drops From: Zombie That's it for my The Forge Rune tier list and guide. Check out our The Forge codes for a bunch of free rewards. The post The Forge Rune Tier List – Best Runes [RELEASE] appeared first on Destructoid. View the full article

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