ARC Raiders is currently down, and it's unclear when the extraction shooter will be back online. Released at the end of October, ARC Raiders has been a massive hit out of the gate, quickly becoming one of the most successful new game releases of 2025. The game challenges players to raid the surface world for supplies, all while dealing with the threat of robotic enemies and human-controlled raiders. The brilliant blend of PvPvE has made ARC Raiders an overnight sensation, but the game is currently experiencing some problems. View the full article
Setting a record for the longest gap between entries over the years, the wait for Resident Evil Requiem hasn't exactly been the easiest for fans of the legendary survival horror series. While the wait for Requiem will hopefully be worth it based on Capcom's recent history of fantastic original projects and creative remakes, it's far from the only horror game to look forward to over the next few months. View the full article
As Destiny 2 gets closer to its tenth anniversary, the shared world action-RPG is currently at something of a crossroads. Following the end of The Final Shape, many players struggled to keep up with the steep power grind and evolving saga set up by The Edge of Fate. It's hard to deny those clear stumbles with Destiny 2 in 2025, but there's still so much potential for strong storytelling and slick action within the growing universe of Bungie's satisfying online RPG. And that's what makes the upcoming Renegades expansion an interesting next step for Destiny 2. It not only seeks to realign the ascent to greater power for players but also expands the universe with a pulpy, sci-fi storyline that leans right into the influence of Star Wars. After getting an early hands-on experience with Destiny 2: Renegades, I got to appreciate the way that developer Bungie is rethinking Destiny 2's power grind, and how they're getting players to embrace the scoundrel's life as they navigate the shifting battle zones of the new Lawless Frontier. Renegades picks up after the events of The Edge of Fate, with The Drifter warning the Guardians of a threat led by a new Cabal faction known as the Barrant Imperium and a mysterious fallen guardian named Bael. Embarking on a new mission without support from the Vanguard, The Drifter and other returning allies will form alliances with the growing network of syndicates within the new Lawless Frontier – all to take on the Barrant Imperium, fight back against the fallen guardian, and uncover the larger conspiracy that The Nine are working towards. It's not so much the Star Wars universe invading Destiny 2, a la Fortnite, but rather Destiny 2 leveraging its own lore for its take on a Star Wars story. What's interesting about the story with Renegades is that it's simultaneously the next phase of Destiny 2's ongoing Fate saga – setting up changes to the galaxy's power dynamics – yet it's also an expansion that pays deep homage to the Star Wars series. It's not so much the Star Wars universe invading Destiny 2, a la Fortnite, but rather Destiny 2 leveraging its own lore for its take on a Star Wars story. According to game director Tyson Green, Destiny 2: Renegades taps into a similar conceit to the Forsaken expansion and its space western revenge plot. But the opportunity to collaborate with Lucasfilm on a Star Wars crossover allowed them to take it further with a compelling crossover for the Renegades expansion. "One of the advantages that the new release model gave us, which is two expansions a year, means you can experiment more within those individual expansions – you can try different things," Green said. "So we saw what we wanted to do with a 'space western' revenge story, and we figured, let's do it in that one, let's aim for this. So we took the idea of Star Wars as total inspiration and built a Destiny expansion around it; that's kind of how we always do it. In this case, I think it comes through much more richly, because it's being more deliberate with its influences and style, but it's still fundamentally a Destiny expansion." On the surface, it can come off as an extended series of cheeky references, and it initially took me some time to get used to the visual homages to Star Wars iconography – such as a near one-to-one recreation of the opening of A New Hope, complete with movie-accurate sound effects. But I got more into it as it went on, and I appreciated the attempt at trying to make a front-facing mash-up of sorts. I especially had a blast hopping into a giant walker to mow down foes. So far, it feels like a good fit, and honestly, much of the Star Wars aspect fits, given that Destiny and most modern sci-fi and fantasy media already have Star Wars DNA baked in. In keeping with the Star Wars connection, Renegades also introduces the Blaster weapon variant, and just like Han Solo's and Chewbacca's guns from the movies, the Blasters hit hard and can fire quickly. They're essentially laser weapons that require venting to avoid overheating, which is a fair tradeoff considering how useful they can be in a fight. To be clear, these aren't totally new weapon archetypes, but rather new guns with a twist, some of which are variants of older guns like the Sweet Business exotic. But the added wrinkle of venting guns in between downtime does change up firefights a bit, and it can be super satisfying to tear into enemies with a Gatling Blaster rifle that feels right out of The Clone Wars. By far the most unique weapon to acquire is the exotic Praxic Blade, Destiny 2's take on the lightsaber. Though similar to Destiny 2's existing power swords, the Praxic Blade is an exotic special weapon that deals heavy damage and grants guardians the ability to deflect incoming enemy fire, and can even be thrown like a boomerang to deal ranged damage. It's a very satisfying weapon to use, and the exotic quest to acquire it was a strong mission that made me feel like I was taking on a trippy Jedi challenge. I don't use swords too often in Destiny 2, but I ended up using the Praxic Blade a lot more than I thought I would, given how useful it was against crowds. Also, playing as my Warlock really allowed me to live out that Jedi fantasy within Destiny. Unlike The Final Shape and The Edge of Fate, the primary campaign of Renegades takes a less guided approach and doesn't steer you into the core missions to make progress. Outside of the key story missions that will take you to bespoke locales, the majority of the action in Renegades focuses on building up your reputation within the Lawless Frontier, where you'll take on various missions ranging from smuggling, sabotage, and bounty hunts of key targets. Your new home base is the Tharsis Cantina on Mars. In this social space, you and other guardians will build up your reputation with the different syndicates vying for power within the Lawless Frontier. The majority of the action in Renegades focuses on building up your reputation within the Lawless Frontier. Unfortunately, the expansion doesn't introduce a new destination to explore. It instead focuses on building up the Cantina social space and the excursions into the new battle zones across Mars, Europa, and a remixed Venus in the Lawless Frontier activities. This does make for a smaller scope, but I felt more engaged with how I could take my time before jumping into new activities, which focus on solo or fireteam missions fighting rival syndicates. One of the new systems in the Cantina is the Syndicates, three factions vying for control of territory across the Lawless Frontier. In keeping with the scoundrel fantasy, you'll have to decide which of them you'll work with to build up a reputation and unlock rewards. My favorite faction was the Tharsis Reformation, a Vex sect that broke away from the machine hivemind and gained its own sentience – and it also wears its own jackets to showcase its individuality. The syndicates are an interesting addition, and it really helped to showcase the Cantina as a fully realized den of ***** and villainy – and you can even bribe characters within the social space to get tips on secrets within the Lawless Frontier. But what I really liked about the Syndicates in particular is that they felt like a more developed version of the Faction system from Destiny 1. In Renegades, you're actually helping these syndicates amass power within the Lawless Frontier, which will unlock bonus Renegade abilities to use in the field and more specialized gear. This especially comes into play with some missions that focus on contested territories, which require you to take on priority contracts to help your chosen syndicate secure them. Speaking with core creative director Ben Womack, he stated that a valuable lesson learned was that it's necessary to think beyond boundaries and try to expand upon the usual structure and tone when necessary. The opportunity to make a Star Wars-themed Destiny 2 expansion helped the team rethink elements of the game's signature style and structure. "I think my big lesson that I learned is that when you're making something new, you often have a bunch of conventions and boundaries that you have to consider, especially for games that have been around for a long time like Destiny," Womack said. "It's tempting to stick to those conventions as being the boundaries of the rules, but the truth is that you need to re-examine all of them every single time when trying to really create something special and make a splash. This is especially true when having a partnership with Lucasfilm. We looked at how we made the sandbox stuff we've done, we now have blaster weapons that will stay with us going forward, seeing how the Praxic Blade turned out, and we have the various new syndicates that turned out well. There are things that we definitely wouldn't have done, but we had to accept and push past those usual boundaries to do these things, and as long as it's still fun and people are responding to it, and the feel is there, then it's the right decision." I was really impressed with how chaotic and exciting the Lawless Frontier jobs were. These PvE-focused missions feel like stepping behind enemy lines, where you have to complete dynamic objectives. It really kept my team constantly on the move, and once the job was complete, we had to make one last sprint to the exfil to complete the mission, or else suffer the consequences. One of the big twists with these missions is that you can activate new Renegade abilities to call in support drops. I was able to summon a vex shield for protection, call in an aerial bombardment, or even activate battle armor to dish out to help even the odds. I was really impressed with how chaotic and exciting the Lawless Frontier jobs were. Depending on what difficulty you're playing on, the challenge can really ramp up quickly, especially when playing on a mission that allows for enemy player invasions. Much like the Gambit mode, a lone rival player can step into your squad's game and take you out to earn rewards for their syndicate. You can opt out of missions with invasions. Still, it does present a fascinating and unnerving twist to the missions, and you're not totally punished for getting wiped out by a particularly devious player who can get the jump on you. Of course, gaining power and earning the new gear to develop your guardians is the big drive for playing Destiny 2. Unfortunately, players struggled to keep up with The Edge of Fate's shifting power levels and steep grind, leading many longtime players to move on. During our hands-on, the developers were candid about how they handled that approach in the previous expansion, and one of the larger updates coming with Renegades is realigning the game's power approach so it won't require as many hurdles to overcome. Along with a refocused loot pool that will be a bit more generous and balanced with getting players powered, there are also new and refreshed activities and pinnacle ops for players to take on, which include more difficulty tuning options for players who want to maximize their chances for gaining solid loot. Along with 300 new storage slots in the vault, the portal menu and its variety of noteworthy missions to tackle will also see a refreshed version of the Seasonal Hub, which offers additional rewards for players to acquire by completing daily and weekly challenges that will give more incentive to dive into the activities of the hubs. This system was introduced in The Edge of Fate, but Renegade's updated version is easier and more inviting to engage with. According to the game director, they took the criticism to heart following the release of The Edge of Fate and have been steadily releasing updates to make the next expansion one that keeps players engaged and not frustrated by the grind. "We looked at the problem that we had and we said, 'We think there's a route here,' which is leaning into more systems of pursuit, getting new tiers of gear, armor sets, and power progression, and things like challenge customization," Green said. "These things that can allow a core audience of players to really say, like, I'm really gonna take this game and put it through its paces, and get good rewards for it. It sounds great on paper, but it didn't work. I think we've been taught a bunch of hard lessons about what our players want, and there are really two kinds of live games: there are live games that listen to the players and respond to them, and then there are dead ones. And we don't want to be a dead live game, we want to keep building Destiny. So we're listening to our players, and what our players are telling us is that they don't want to chase a simple number that goes up, they want real rewards." Though I wasn't able to get a sense of the larger pursuit of power with my limited hands-on time, I did appreciate that Destiny 2: Renegades feels a bit more generous with its loot quality and ways to move up. Those pain points in Edge of Fate made the progression a slog, but with Renegades, I found myself getting a lot more into the flow – plus I really liked that it allowed me to get the Praxic Blade fairly early on. However, I do worry that D2's new direction with the Portal hub continues its menu-heavy focus. It's convenient, for sure, but it's also a bit of a headache to navigate, and it lessens the motivation to visit the various social spaces and destinations. So far, Destiny 2: Renegades feels like a proper step forward for the live-service pioneer's next chapter, making for a more player-conscious experience. It's certainly not looking to reinvent Destiny 2 with a new sprawling campaign, but rather, realign its approach to getting players back into the right flow that doesn't feel like a drag. Along with the new Star Wars-inspired campaign that taps into it, it could end up being the right kind of course correction that Destiny needs – plus it's fun to see a Star Wars story play out in the Bungie’s universe. View the full article
It may be one of the most influential and widely played online games, but Destiny 2 has been experiencing a rough patch as of late. And developer Bungie knows it. "For years now, Destiny has been on this steady hardening of the core [audience],” explains game director Tyson Green. “More and more core players are staying and playing the game, but relatively few [new] people come into the game. There's a tightening and contraction, and this presents problems for a game that you're trying to maintain as a live service, especially when you want to keep serving those core players with great, compelling expansions." Following the launch of The Edge of Fate expansion in July, Destiny 2 saw a slump in player activity. Not necessary due to the vision of its new storyline, but rather in how it redesigned the flow of power progression to see the campaign through. Since then, Bungie has been steadily working to make changes to build up its audience again, and the upcoming expansion, the Star Wars-themed Renegades, will mark the developer’s next effort to lay a better path forward for its evolving universe. For many developers working on online games with live-service elements, calcifying player numbers has been a recurring obstacle. Often this can be simply a matter of time – Destiny 2 has been running for nearly 10 years now, and it’s inevitable that only the most dedicated will stay for the entire ride. But one of Destiny’s most recent hurdles is one of its own making: Bungie wrote an end to the story. Since the first Destiny arrived in 2014, each new expansion and update has formed chapters of the Light and Darkness saga, a decade-spanning, lore-dense story. But with the 2024 expansion, The Final Shape, Bungie brought that saga to a finish. It did, of course, set the stage for what's next – another multi-year storyline with a brand new focus. However, much like the current state of the post-Endgame Marvel Cinematic Universe, this presented an issue for Destiny 2, where many long-time and casual players saw it as a natural end-point to their journey. As you can imagine, this has made further adventures a bit of a challenge to present as must-see experiences. "The Final Shape brought things to a crescendo, where it's like a fantastic ending that tied off a lot of the threads,” says Green. “People were pleased and satisfied with what they played, and then the big [downwards] spike in population [came after]. That happened because we ended the saga. So you get what you pay for, right?" “That wasn't the plan from the business perspective,” Green continues. “We still want to keep making Destiny; we still have many stories to tell in this universe. There are still lots of things to do, and we have to keep building the game. Unfortunately, it was not gracefully managed, but we had to try something." There are two kinds of live games: those that listen to the players and respond, and those that don't. And we don't want to be a dead live game. The first steps toward providing a compelling reason to return to Destiny following the end of the Light and Darkness saga arrived in July’s The Edge of Fate expansion, in which Bungie laid the groundwork for its next major storyline, titled the “Fate saga”. It transported players to a new region of space, where they came into conflict with the enigmatic Nine faction. This new campaign introduced new story threads and twists that shook up the lore of the series, and was an intriguing setup for the next phase of Destiny 2. However, the expansion received mixed responses from dedicated players – and struggled to bring in new ones. The most controversial change was the refreshed power levels and a steeper grind that made progression more daunting than intended, creating hurdles for reaching higher-end activities. Green is frank in his assessment of The Edge of Fate. He recognises that the expansion didn't deliver a more satisfying way for players to advance their characters – a hard, but necessary lesson for the development team to take in. "We looked at the problem that we had [after The Final Shape], and we said, 'We think there's a route here,' which is leaning into more systems of pursuit, getting new tiers of gear, armor sets, and power progression, and things like challenge customization," Green said. "These things that can allow a core audience of players to really say, like, 'I'm really gonna take this game and put it through its paces, and get good rewards for it.' “It sounds great on paper, but it didn't work,” he admits. “I think we've been taught a bunch of hard lessons about what our players want, and there are really two kinds of live games: those that listen to the players and respond, and those that don't. And we don't want to be a dead live game, we want to keep building Destiny. So we're listening to our players, and what our players are telling us is that they don't want to chase a simple number that goes up, they want real rewards." Following The Final Shape's release, Bungie announced a change to its release plans for major expansions. Instead of a single annual release, the developer would deliver two mid-sized expansions per year, each with seasonal events. With the upcoming Renegades expansion, Bungie has an opportunity to showcase its realigned power progression, which has been steadily built over recent updates, while also delivering a new campaign that celebrates Star Wars and the Destiny universe. According to Green, the new release model has allowed the team to be more flexible with adapting to feedback, which has aided the development of Renegades. This new expansion not only re-evaluates the current game flow and the controversial system changes made earlier in 2025, but also presents a new campaign that hits at the same tone of the 2018 expansion, Forsaken, and a darker-edged Star Wars story that's filled with blaster weapons and lightsabers to acquire. "One of the advantages that the new release model gave us, which is two expansions a year, means you can experiment more within those individual expansions – you can try different things," Green said. "So we saw what we wanted to do with a 'space western' revenge story, and we figured, let's do it in that one, let's aim for this. So we took the idea of Star Wars as total inspiration and built a Destiny expansion around it; that's kind of how we always do it. In this case, I think it comes through much more richly, because it's being more deliberate with its influences and style, but it's still fundamentally a Destiny expansion." From my hands-on time with Renegades, it’s clear that Bungie took away valuable lessons from The Edge of Fate's release and post-launch content. I found the new campaign to be more direct in its objectives and offered a fairly generous power grind that focused more on engaging with new activities than on grinding for rare gear to move power levels up by a tick. It also touches upon classic Destiny by reintroducing a more developed version of the faction system. Many thoughtful changes really invigorate the Destiny 2 experience, but the question remains whether this will bring back players in droves. It's a type of challenge that has become very common for live-service games in 2025. And while the Destiny series has been influential on other games, it's now in a similar position to many of its imitators. Still, Bungie sees this as an opportunity to reassess what Destiny 2 can be. When reflecting on Destiny 2's current state, core creative director Ben Womack is confident in the current roadmap, and believes that, by re-thinking the rules, it will build a new future for the game going forward. "When you're making something new, you often have a bunch of conventions and boundaries that you have to consider, especially for games that have been around for a long time like Destiny," he said. "It's tempting to stick to those conventions as being the boundaries of the rules, but the truth is that you need to re-examine all of them every single time when trying to really create something special and make a splash. This is especially true when working with Lucasfilm. “We looked at how we made the sandbox stuff we've done, we now have blaster weapons that will stay with us going forward, seeing how the [lightsaber-like] Praxic Blade turned out, and we have the various new syndicates that turned out well. There are things that we definitely wouldn't have done, but we had to accept and push past those usual boundaries to do these things, and as long as it's still fun and people are responding to it, and the feel is there, then it's the right decision." View the full article
***** is pointing to consumer expectations for “definitive editions” as one potential cause behind lower-than-expected sales for some of its recent games. As spotted by GameBiz, the Sonic the Hedgehog and Persona company opened up about its performance throughout the last few months during a Q2 financial briefing Q&A session with shareholders yesterday. The conversation (via Automaton) saw ***** address the thought process behind why sales for its new premium and free-to-play games failed to meet expectations despite generally positive reviews from critics and fans. ***** says a number of elements could be contributing to disappointing returns, including competition from other releases within the same genre, as well as launch prices. The gaming publisher also suggested gamers could be passing on purchasing games at launch due to an expectation they will eventually be able to purchase “definitive editions” of those same titles further down the line. Definitive editions, which typically encompass video game re-releases with relatively minor visual upgrades and additional content, have become a popular tactic for publishers to utilize throughout the last decade. ***** is no stranger to the idea either, especially when it comes to Persona and Shin Megami Tensei developer Atlus. The studio has a history of pushing re-releases for games like Persona 4 and 5, which received Golden and Royal versions a few years after their initial launches. There’s also Shin Megami Tensei V, which originally released in 2021 and went on to come to more platforms with its Vengeance counterpart in 2024. Atlus’ latest, Metaphor: ReFantazio, released for PC, PlayStation 4, PlayStation 5, and Xbox Series X and S late last year. ***** didn’t specifically call out any game or franchise when pointing to its definitive edition theory. The company also generally seems hesitant to directly place the blame on any one factor for now. “While we haven’t been able to pinpoint a precise cause of [the lower-than-expected sales performance], we believe the problem also lies in our marketing, which wasn’t able to sufficiently convey the appeal of our games to users,” a ***** spokesperson told investors. It’s unclear if Metaphor: ReFantazio or any other ***** series will receive a definitive edition or equivalent re-release in the future. For now, fans are eagerly awaiting any news Atlus may have to share about Persona 6. A Persona 3 remake, subtitled Reload, launched early last year, with Persona 4 Revival set to give its sequel the same treatment sometime in the near future. ***** is also continuing to roll out new content for Sonic Racing: CrossWorlds, which launched in September. If you're hunting for the best offers this week, we're actively rounding up the strongest ****** Friday deals on video games, tech, and more. You can find all our top picks and price drops in our full ****** Friday hub, or check out our relevant pages for PlayStation, Nintendo, and Xbox deals. Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe). View the full article
I'm a big fan of Budew in the Pokémon TCG. It's great that such an unassuming, forgettable Pokémon - one that until recently hadn't appeared on a card since 2008 - is now known far and wide as a menace, and one of the best Pokémon cards of recent years. Read the rest of the story... RELATED LINKS: Here's where to pre-order Ascended Heroes Pokémon cards, now the official store's sold out Phantasmal Flames Pokémon card prices are crashing way faster than normal Why the hell doesn't Pokemon TCG's Mega Evolution series have a Blastoise yet? View the full article
Remember when Cyberpunk 2077 launched in late 2020, and it was basically the worst videogame ever? That's obviously a gross overstatement made for comedic effect, but it was really bad—which is why the subsequent turnaround on it is so damn remarkable. We've said at least a couple times in the past that Cyberpunk's redemption arc is complete, but here I am to say it again, because yet another big milestone is now in the rear-view... Read more.View the full article
s&box from Rust developer Facepunch is a modern game engine built on Valve's Source 2 and the latest .NET, and now it is open source! Read the full article here: [Hidden Content] View the full article
Sektori blasted onto Steam recently and I've been absolutely loving it, this is easily one of the best modern twin-stick shooters and fantastic to play. Read the full article here: [Hidden Content] View the full article
Cyberpunk 2077 has sold a whopping 35 million copies, CD Projekt has announced. Sales of the five-year-old sci-fi action RPG were boosted recently by its release on the Nintendo Switch 2 as well as Mac devices. Reporting its latest financial results, chief financial officer Piotr Nielubowicz confirmed that Cyberpunk 2077 had reached 35 million copies ahead of The Witcher 3 in the same ******* since its release. Cyberpunk is currently CD Projekt’s main source of revenue, Nielubowicz added, due to the expansion of the game's availability. Cyberpunk was also added to PlayStation Plus, boosting new players and further encouraging sales of the expansion, Phantom Liberty. In its financial briefing, CD Projekt said it was “laying the foundations” for Cyberpunk 2, outlining plans to scale up its development teams in Boston, Warsaw, and Vancouver and through to the end of 2027. 135 people were working on Cyberpunk 2 as of October 31, 2025, up from 116 at the end of July. We know very little about Cyberpunk 2, although in May, Cyberpunk creator Mike Pondsmith teased some previously unknown details when he was asked about the scope of his involvement with what was then known as Project Orion, back at the Digital Dragons 2025 conference. Pondsmith admitted he wasn’t as involved this time around, but said he had reviewed scripts and had been to CD Projekt to check out the ongoing work. “Last week I was wandering around talking to different departments, and seeing what they had, ‘Oh look, this is the new cyberware, what do you think?’ ‘Oh yeah, that’s pretty good, that works here.’" And then, the morsel on the sequel: that it features a brand new city in addition to the Night City we know from Cyberpunk 2077. Pondsmith described this new city as “like Chicago gone wrong.” “I spent a lot of time talking to one of the environment guys, and he was explaining how the new place in Orion, because there’s another city we visit — I’m not telling you any more than that but there’s another city we visit. And Night City is still there. But I remember looking at it and going, yeah I understand the feel you’re going for this, and this really does work. And it doesn’t feel like Blade Runner, it feels more like Chicago gone wrong. I said, ‘Yeah, I can see this working.'” It’s worth pointing out that Pondsmith’s comments do not necessarily suggest the Cyberpunk sequel will feature a future Chicago, rather a city that has the feel of a dystopian version of the city. It may well be a take on future Chicago, but that isn’t confirmed based on these comments. There is also some debate about whether Cyberpunk 2 will expand upon the Night City that’s in Cyberpunk 2077 or feature a new version, and the extent to which it is playable. In September, speaking with IGN while promoting his movie Good Fortune, Keanu Reeves said that he wanted to be part of the sequel to CD Projekt's 2020 game. “Absolutely. I’d love to play Johnny Silverhand again," Reeves said when asked if he’d be interested in revisiting his legendary rockstar terrorist character in Cyberpunk 2. Pondsmith later said he'd worked out a way to make it make sense, and has told the much-loved actor: “contact me.” It sounds like we'll have to wait some time to find out. CD Projekt is of course focusing on The Witcher 4, and CD Projekt co-CEO Michał Nowakowski has suggested Cyberpunk 2 won’t be out until at least 2030. According to the company's latest official figures, 447 staff were working on The Witcher 4 — a figure slightly up from the previous quarter. Overall, CD Projekt enjoyed strong revenue and profits as its games continue to sell. If you're hunting for the best offers this week, we're actively rounding up the strongest ****** Friday deals on video games, tech, and more. You can find all our top picks and price drops in our full ****** Friday hub, or check out our relevant pages for PlayStation, Nintendo, and Xbox deals. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Sony has announced its next batch of PlayStation Plus Monthly Games, due to arrive for subscribers in December 2025. Notably, the list includes this year's LEGO Horizon Adventures, the family-friendly retelling of the franchise's first entry (that's also notable for bringing the PlayStation franchise to Nintendo Switch). Also included in next month's offerings is the decidedly non-family friendly Killing Floor 3, a first-person shooter where you and other co-op buddies hunt down bioengineered creatures of a more disturbing nature. (IGN's Killing Floor 3 review returned a 7/10.) If you're still not over the spooky season, then you should look no further than The Outlast Trials, which developer Red Barrels itself describes as a game featuring "mind-numbing terror." IGN's The Outlast Trials review surfaced with another 7/10, saying The Outlast Trials had "all of the gory appeal of a cheesy horror movie." Which is to say some, but also that it's something of an acquired taste. If you want something a little less creepy, the stylish but tense extraction shooter Synduality Echo of Ada features mechs and a cool sci-fi premise. IGN's Synduality review returned, you guessed it, another 7/10, praising its mech-based gameplay but saying it was a bit of a grind to get to its best bits. Next month's final game is Neon White, the even more stylish shooter-meets-visual novel featuring angst-ridden assassins. IGN's Neon White review awarded the game an 8/10, praising its "airtight level design and fantastic sense of momentum." PlayStation Plus December 2025 games lineup:Lego Horizon Adventures (PS5)Killing Floor 3 (PS5)The Outlast Trials (PS4, PS5)Synduality Echo of Ada (PS5)Neon White (PS4, PS5) As a reminder, existing subscribers have until next Monday, December 1 to add this month's PlayStation Plus Monthly Games to their libraries, including Stray, EA Sports WRC 24 and Totally Accurate Battle Simulator. Anything you're keen to play? If you're hunting for the best offers this week, we're actively rounding up the strongest ****** Friday deals on video games, tech, and more. You can find all our top picks and price drops in our full ****** Friday hub, or check out our relevant pages for PlayStation, Nintendo, and Xbox deals. Tom Phillips is IGN's News Editor. You can reach Tom at [email protected] or find him on Bluesky @tomphillipseg.bsky.social View the full article
The ARC Raiders community appears to be fed up with the game's infamous locked door glitch, which has been running rampant in Embark Studios' new third-person extraction shooter for the last few weeks now. While Embark has released a steady stream of updates for ARC Raiders since its launch in late October, the studio has failed to rectify one of its biggest issues, at least at the time of writing this article. Players had put up with it for so long, but the community is now calling for the team to either fix the exploit or start banning those who make use of it. View the full article
If you're a huge Red Dead Redemption fan and have been looking for a quality RPG that scratches the same itch, there's a brand-new indie RPG that incorporates simulation elements similar to Valheim, but in a wild west setting. View the full article
Mount & Blade 2: Bannerlord's War Sails expansion landed on the base game's unassuming shores earlier today, adding fully simulated naval battles to Taleworld's medieval RPG. Yet even if you're not interested in crewing a longship with a raiding party to terrorise the coastlines, there's plenty of reason to consider diving back into Mount & Blade 2. War Sails' launch coincides with a truly enormous patch for the base game, one that sneaks in a hoard of additional mechanics to play with... Read more.View the full article
Mojang has been steadily drip-feeding new Minecraft Mounts of Mayhem additions over the past few weeks, testing out new weapons, mobs, and mechanics to ensure everything is shipshape. After plenty of tweaks, the huge new update is ready to fully drop in Java and Bedrock, and you don't have long to wait. The Minecraft Mounts of Mayhem release date has been locked in, and it's just around the corner. Read the rest of the story... RELATED LINKS: You've seen Doom on a fridge, now here's Minecraft running at 0.5fps on a device you'd never expect After a fairytale rescue, Minecraft rival Hytale sets "aggressively low" price as it isn't "waiting for perfection" Rescued "Minecraft challenger" Hytale finally shows off gameplay, and it has the building blocks of something great View the full article
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