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  1. The best ****** Friday gaming laptop deals balance performance with price, and I'm hunting down the cream of the crop live.View the full article
  2. Now Playing | Baa-rbaricView the full article
  3. Nearly a month after the release of ARC Raiders, the fifth Trial Week is already here, offering easier-to-farm challenges compared to the past couple rounds. If you've been keeping up with your ARC Raiders trials so far, you'll already be able to start accessing some of its higher-tier cosmetic rewards, but it's not too late to start even if you haven't. View the full article
  4. The creator of the original Thomas the Tank Engine mod for Skyrim has now put Thomas in Morrowind, apparently in defiance of legal pressure from Mattel. Really Useful Cliffracers, a recently released mod for Bethesda’s The Elder Scrolls III: Morrowind, replaces cliff racers (flying creatures found in Vvardenfell) with Thomas the Tank Engine. It’s the work of modding superstar ‪Trainwiz‬, who created the infamous 2013 Thomas the Tank Engine mod for Skyrim that spawned a meme that endures to this day. Recent comments from ‪Trainwiz‬ both on Nexus Mods and social media suggest that Thomas the Tank Engine owner Mattel has applied legal pressure, but Trainwiz‬ has modded Thomas into Morrowind anyway. “I made a mod that replaces cliffracers with Thomas the Tank Engine,” ‪Trainwiz‬ wrote on the Nexus Mods page for Really Useful Cliffracers. “I am incapable of learning lessons whenever it involves corporations, because I fundamentally do not view toy company CEOs or media CEOs as people.” ‪Trainwiz‬ continued: “In between working on my game and dying of various accidental injuries, I sometimes feel like I need to milk a particular joke until its inevitable demise. I will do this no matter how many legal threats, actual threats, ****** vans with the Mattel logo on them, or severed Barbie heads are mailed to me. “This is because I have issues with authority, particularly authority derived from intimidation. I kicked a lot of bullies in the nuts when I was a kid.” ‪Trainwiz‬’s BlueSky bio also contains a message on this issue: Modder, game developer. Made that horrible, horrible mod that replaces dragons with Thomas the Tank Engine. Personally wielded the javelin that killed god. Mattel is constantly out to kill me. But why release Really Useful Cliffracers now? Also from its Nexus Mods page, ‪Trainwiz‬ explained: “I actually made this years ago but never released it, but then I realized that I don't particularly care anymore.” Reading between the lines, ‪Trainwiz‬ is saying Mattel’s lawyers have taken issue with his Thomas the Tank Engine mods over the years, although we don't know how recently and in what form. What is clear is that Bethesda has given Trainwiz its seal of approval. It even published an interview with him back in 2016, shining a light on the locomotion-related mods he had created for the developer’s games. ‪Trainwiz was later interviewed by The Face, in 2019. “To be honest, the whole thing was spontaneous,” he said of the creation of his original Skyrim mod. ​“A friend of mine gave me some Thomas models he had ripped from a ******* iPhone game and asked me what I could do with them, so I spent half an hour replacing dragons. I read the books as a kid, but hadn’t really even thought about the whole thing in years. It was just ​’what would be the funniest thing at the time?’.” In that interview, he also touched on potential legal action as a result of his work. ​“I got in so much trouble,” he revealed. “Mattel pretty much want me dead at this point — it’s the reason why the Fallout 4 mod can’t be found on any normal website.” In the same interview, The Face said Mattel had “unleashed its lawyers” following circulation of ‪Trainwiz’s Skyrim mod on YouTube. ​“It was some intermediary law firm based out of Macedonia, saying how I diminished the brand of Thomas by showing him blowing up (nothing about him violently murdering people),” ‪Trainwiz said. “They issued takedown notices on the videos for it. The first time it got taken down. The second time YouTube told them it was covered under parody law, with no prompting from me. So that was nice.” For now, Trainwiz's Thomas the Tank Engine mod for Skyrim and now Morrowind remain online, and the scourge of one of gaming's most famous memes continues. If you're hunting for the best offers this week, we're actively rounding up the strongest ****** Friday deals on video games, tech, and more. You can find all our top picks and price drops in our full ****** Friday hub, or check out our relevant pages for PlayStation, Nintendo, and Xbox deals. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  5. As a major new update adds fresh story to Assassin's Creed Shadows, including the game's first proper dollop of Isu content, Ubisoft has defended the game's microtransactions and attempted to set expectations among long-term fans for the game's post-launch plans. Shadows is notable among Assassin's Creed entries for featuring next to no mention of the Isu, the franchise's mysterious precursor race who pop up in pretty much every game (and who played a huge role in the story of the preceeding Assassin's Creed Valhalla). Instead, Shadows is a different beast — treating its Japanese setting with an unusually straight face, and avoiding anything in its core narrative that's too sci-fi or mythological. But, finally, a new quest changes all that. Available now in-game, players can pick up the fresh story chapter A Puzzlement, which sees heroes Naoe and Yasuke meet up again with a pair of poachers (you'll have forgotten about them, but they were in the game's intro). Interestingly, new players will have this quest inserted into the game's flow early on, as it also helps better flesh out Naoe and Yasuke's relationship. A Puzzlement is designed as a fun extra story with Naoe and Yasuke learning more about each other (and in a nice touch, completing the quest will unlock a fresh skill for each character based on the other's abilities). But the new mission will also set players on a much longer path — one that will see them, many hours later, opening up a mysterious Isu door and exploring a secret vault within. Assassin's Creed lore fans have long been awaiting the addition of Isu content into the game, but Ubisoft has notably decided to set expectations of what this vault actually holds — without spoiling its contents directly. (If you really want to know, well, we'll get into all that further below.) "Don't expect a full Isu Temple and a crazy two hours adventure in here," Assassin's Creed Shadows associate game director Simon Lemay-Comtois told Access the Animus. "That's not what it is. It's a vault that you need to open and there's some cool stuff and reveals in it. "It's not side content, but it's deep lore for people who appreciate that content," he continued, stressing that A Puzzlement's story chapter featuring Naoe, Yasuke and the poachers was intended as "the main event." Following the launch of its first paid expansion Claws of Awaji, Assassin's Creed Shadows has returned to offering monthly free updates that have offered a mix of additional quests and quality-of-life changes, as well as new crossover events such as this week's other big addition — an Attack on Titan crossover. At the same time, Shadows' in-game store has been kept topped up with optional cosmetic items, something that Assassin's Creed has offered for almost a decade, but some fans continue to criticize in a full-priced game. "Microtransactions, for all the flak it gets, it allows us to do the Isu stuff, the quest stuff, the parkour updates, all of it," Lemay-Comtois said, arguing that post-launch support for Shadows required some level of ongoing funding. Intriguingly, the developer also confirmed the decision to belatedly add Isu content into the game was not something that had always been on the cards. "Oh, yeah. It's a post-launch decision," Lemay-Comtois added. "Soon as no one's looking, I'm putting Isu in the game." So, what does that Isu cave contain? For those who don't want to spend dozens of hours trekking across Shadows' map finding hidden glyphs in order to unlock its secrets, well, the answer to it all is of course already up on YouTube — or we'll get into the details below. Warning! Spoilers for Assassin's Creed Shadows' new Isu content follow. As Lemay-Comtois stated, the Isu cave is indeed just a small location, though it provides fresh First Civilization weaponry for both Naoe and Yasuke (a tanto dagger and a naginata) in chests. The cave is clearly Isu in origin, with the race's familiar glowing technology running through its walls. But, more excitingly for fans, the cave has been used far more recently — by immortal Assassin's Creed Odyssey heroine Kassandra. Various weapons and objects from her Greek home country can be seen, as well as what looks like an Egyptian item. Most obviously, the cave is filled by a giant statue of Kassandra (it's a bit weird she had that made, but sure) which you can add to your Shadows hideout. And among the notes from Kassandra you can read, there's also one new dialogue line — which plays as a surprise to Naoe/Yasuke as they leave the cave. Is this a tease for more Kassandra in the future? The fan-favorite did return in Valhalla in a major post-launch quest, after all. Or, perhaps, this is designed as Shadows' equivalent. Time will tell. In the meantime, Assassin's Creed Shadows is currently half price in Amazon's ****** Friday *****. And in other news, the co-star of Netflix's upcoming live-action Assassin's Creed TV series has reportedly been revealed, with British-born *********** actor Toby Wallace set to play an unnamed Italian character. If you're hunting for the best offers this week, we're actively rounding up the strongest ****** Friday deals on video games, tech, and more. You can find all our top picks and price drops in our full ****** Friday hub, or check out our relevant pages for PlayStation, Nintendo, and Xbox deals. Tom Phillips is IGN's News Editor. You can reach Tom at [email protected] or find him on Bluesky @tomphillipseg.bsky.social View the full article
  6. Paris-based game developer Reissad Studio has launched the first major update for its Unreal Engine 5 FPS, Bodycam, since its 2024 early access launch. The team, which has grown to include more than 100 people, detailed all of the changes included in the new update in a post on its Steam community page. It marks the first major update for the multiplayer shooter since launching for PC two summers ago and aims to improve performance and stability while fleshing out the Zombie Mode with new content. Reissad says it spent recent months gathering feedback in hopes of tackling a “massive amount of bug fixes,” as well as other performance improvements across the board. The goal is to set a more solid foundation with more updates going forward, with the last year mostly focusing on smaller updates and hotfixes. Other talking points – such as servers, anti-cheat, and a “full UI rework” – are in the works for the future and “remain very high priority.” “We know that optimization and stability were non-negotiable for our community, and this update represents the first major fulfillment of that promise," Reissad studio director Luca Dassier said in a statement detailing the company's commitment to continuous development. "By migrating to Unreal Engine 5.5 and establishing a dedicated internal QA team, we have fundamentally strengthened our development foundation. This structural growth, supported by additional staffing, ensures we can consistently deliver high-quality, game-changing updates throughout the Early Access *******. We are actively listening and committed to making Bodycam the ultimate visceral FPS experience." Bodycam players will notice the major update also comes with Village, a new location the studio calls its “biggest Zombie map to date,” along with Zombie spawn and behavior tweaks. Though Reissad says it still sees Zombie Mode as secondary to the core multiplayer offering, players are told to expect more Zombie content in the future, with today’s update also adding a new crossbow weapon. The new CQB Powergun multiplayer map, meanwhile, is based on a real-world airsoft location in France. Bodycam dropped into Steam Early Access June 7, 2024, as a tactical multiplayer FPS with what Reissad calls a “true body-camera view in Unreal Engine 5.” We gave it a 5/10 review upon its launch. “Bodycam’s early access version is an interesting proof of concept for a good looking, GoPro-view shooter, but has little else to offer once the novelty wears off,” we said at the time. You can see the Bodycam November 2025 update patch notes below. Bodycam November 2025 Update Patch NotesPatch Notes (Summary) PERFORMANCE & OPTIMIZATION Migrated from Unreal Engine 5.2 → 5.5, fully adapted to Lumen and Virtual Shadow Maps (VSM).Optimized GPU and CPU usage across all major maps.Reduced draw calls, dynamic render targets and shadow complexity on multiple maps.Cleaned redundant sublevels, merged meshes and lowered texture streaming overhead.Improved shader complexity and light culling to reduce overdraw.Reduced Slate tick in the Play Menu frontend from 4.3 ms → 0.66 ms.Lowered Play Menu memory usage from 250 MB → 180 MB.Optimized asynchronous texture loading and streaming for both UI and environments.Part of our team is now dedicated to GPU optimization to ensure we improve the rendering pipeline.Efficiently integrated Virtual Shadow Maps across all maps (CQB, Rome, Bomb House, Airsoft, etc.).Switched around 90% of textures to Virtual Textures with proper LODs and compression settings.Improved texture grouping, compression and global texture memory usage.Re-baked lighting passes across all maps to align with VSM + Lumen.Optimized post-process effects and volumetric fog for better visibility and depth.Improved load times and streaming consistency overall.Polished props, materials and set dressing for better visual cohesion.Improved settings management and input responsiveness.Continued cleanup of legacy systems and deprecated logic.Achieved higher and more consistent frame rates on Paintball, Logistics, Hospital, CQB, Public Pool, Airsoft, Bomb House, Russian Building, Shooting Range, Rome.Fixed FSR 3 so it now applies the correct screen percentage.Enabled FSR Frame Generation when DLSS is active, without requiring FSR 3. BUG FIXES & STABILITY Fixed the lobby ****** when hosting or loading a game after a friend invite (previously the most common ******).Fixed Bodycam friends detection (green squares) not displaying correctly.Fixed several cases of incorrect scores shown on the TAB scoreboard.Removed duplicate players appearing in the friends list UI.Fixed Steam invite issues preventing disconnected clients from rejoining sessions.Resolved softlocks during map loading on certain maps (for example Paintball and Hospital).Fixed a UI bug that could show "Defeat" after actually winning a match.Restored missing sections in the server list and improved friend visibility in lobbies.Fixed spawn bugs, stuck players and invalid collisions across multiple maps.Fixed several map collision issues and player stuck spots.Resolved a voice chat initialization ******.Fixed replication errors when the host or client disconnects: clients now properly return to the lobby.Fixed weapon switching and camera issues when cycling between weapons.Resolved an infinite loading bug in the locker shop.Fixed round win or loss desync in online matches.Fixed multiple input rebinding issues introduced during the engine migration.Fixed missing bomb sounds and invalid event triggers in multiplayer logic.Fixed bots being immobile on certain maps (Airsoft, CQB, etc.).Fixed bots that never reloaded their weapons.Fixed multiple map vote issues: ****** screen, players kicked out, host stuck in freecam, etc.Fixed freecam spawns on Rome in Team Deathmatch and Bodybomb.Fixed unbalanced teams when hosting with friends in Teams mode.Fixed all issues related to end of round and match screens:"Victory" incorrectly displayed as Defeat for clients.Score or result not appearing at the end of a round.Wrong label "Round Lost" despite a victory."Round" displayed instead of "Match" on the end screen.Fixed a ragdoll issue where some players stayed stuck in ragdoll and never switched to spectator.Improved handling of two player games to avoid weird edge cases in team assignment. GAMEPLAY & SYSTEMS Added the Crossbow, first introduced in the new Zombie Village map.Expanded Zombie spawn and behavior systems with improved wave pacing, loot areas and special enemy types.Added a map voting system at the end of matches.Updated Sprint to work as a toggle instead of requiring the key to be held.Comprehensive fixes to the input binding system:Keys already in use now properly display a warning message.The "Reset inputs" and "Clear / Reset" buttons work as expected.It is once again possible to bind the O key.The Pause Menu now opens correctly with Escape in both packaged and standalone builds.Fixed an issue where a night vision message could pop up when rebinding certain keys.Improved zoom and camera navigation in several interfaces for smoother, more natural movement and focus.Limited weird player rotations when turning the head too far to the sides or looking too high or too low while opening certain interfaces.Posthumous grenade kills (kills after you die) now award the correct points.Adjusted bomb timer to avoid rounds ending too quickly.Bots now defuse the bomb correctly after the player dies.Fixed and validated several achievements or trophies and their in-game tracking. ZOMBIE MODE Fixed zombie audio replication so clients hear the correct sounds in online sessions.Fixed a severe FPS drop when zombie sprinters spawned.Sprinters are now easier to identify by sound, with an increased audio range.Added and tuned a specific audio cue for both sprinters and the scarecrow.Reworked Mystery Box SFX for a more satisfying feel.Fixed an issue where sprinters might fail to spawn correctly during the first wave.Fixed multiple cases where zombies got stuck or despawned incorrectly on Village (windmill tower, doors, specific areas).Fixed a ****** related to explosions on the Village map.Adjusted the zombie clothes system and several end of wave sounds (for example bells firing multiple times).Fixed a bug where snow could appear incorrectly on players. MAPS & ENVIRONMENT Added the new Village (Zombie) map.Added the new CQB Powergun multiplayer map.Airsoft: a few fixes plus a new staircase to improve flow. Multiplayer maps (CQB Powergun, Paintball, Public Pool, Rome, Russian Building, etc.) CQB PowergunLarge optimization and polish pass (Tech Art, collisions, lighting).Fixed bots getting stuck on CQB.Fixed footstep sounds on metal surfaces such as stairs.PaintballFixed a broken wall material.Completed a full Tech Art validation and fix pass.Public PoolFixed a Hardpoint that was inaccessible to players.Completed a Tech Art validation and fix pass.Corrected overly dark starting lighting.Polished Hardpoint locations for a better gameplay flow.Russian BuildingFixed walls and environment elements.Fixed a sky that was too bright at night.Corrected a Hardpoint that did not function correctly.Fixed a starting state where the map could be too dark.Restored the characteristic blur effect, now applied consistently across all maps for visual cohesion.Fixed a spot where players could get stuck when reentering via a wooden plank.Removed a leftover "trailer bot" that spawned by mistake on the map.WarehouseThe map is no longer locked in debug mode without bots and is playable again.Worn House, Hospital, Asylum, Bomb House, Shooting Range, The BackroomsFull Tech Art passes (collisions, materials, lighting, readability).Added or fixed missing Hardpoint locations on several maps.AirsoftFixed bots that were immobile on the map.Completed Tech Art validation plus a post process polish.GeneralFixed several stuck spots for players across different maps.Improved Village and background areas with more foliage and visual detail. UI / UX Integrated full aspect ratio scaling and partial controller support for all menus.Optimized Play Menu performance using asynchronous texture streaming.Added new Play Card visuals and data assets for map and mode selection.Implemented a functional Pause Menu with proper layering and back navigation.Redesigned the input rebinding interface for Unreal 5.5's Enhanced Input System.Optimized font scaling and unified global UI visuals for consistency.Fixed scoreboard, map voting and match end displays so they are consistent and reliable.Fixed scaling issues on non standard resolutions and aspect ratios.Fixed a bug where the rank UI appeared blurry due to the blur effect.Fixed player nameplates not correctly following players.Improved global visibility by fixing eye adaptation issues that could break player visibility.Fixed the Bodycam detection icon (green square) so it displays correctly again.Improved the overall behavior of the Escape key, menus and global navigation (map list, back button, etc.).Long player names (for example from Steam) no longer break UI layouts.The Score Tab now shows clearer information about the match state (time left, win conditions, etc.).Fixed the Back button that could break navigation and clear the map list.In the shop, when scrolling, the first item of the newly visible area is now automatically selected for smoother navigation.When editing a class, the camera no longer zooms out to the full weapon and instead stays focused on the edited element.Additional eye adaptation fixes were made to further improve visibility. AUDIO & VFX Integrated new footstep, impact and melee sound effects.Removed looping bird and ambient noise clutter on several maps.Balanced the global audio mix and adjusted sound occlusion, especially on Village.Added end of wave audio cues and new voice lines for zombie spawns.Fixed greybox VFX that appeared after the Unreal 5.5 migration.Updated Niagara particles for blood, muzzle flashes, debris and impacts.Reworked blood decals and improved their reflections in the lighting.Enhanced post process visual feedback such as motion blur, depth of field and chromatic aberration.Added the Main Zombie Theme.Rebalanced:Global reverb and environmental ambience to make maps feel more coherent.Footsteps and surface variations.Bullet impacts, fly by and ricochet audio to boost immersion.Improved environmental ambience and audio on Village.Adjusted wind sounds while turning and restored several blood related particles to get a feel closer to the previous versions.Fixed audio parameters that were not applied correctly on some sounds. NETWORKING & MULTIPLAYER Improved the host to client disconnection flow: clients now consistently return safely to the lobby.Fixed incorrect game mode transitions in some cases.Enhanced replication performance and reduced lag spikes during player updates.Improved lobby and matchmaking flow with better state synchronization.Optimized server travel and reduced session recreation times.Fixed disconnected clients that could not join a new host.Fixed duplicate entries for a single player in the lobby.Fixed an issue where map voting could kick players and put the host into freecam.Fixed a bug where joining or rejoining a lobby could cause an infinite loading loop.Fixed several issues with player names displayed in the TAB score and end screens.Completed VOIP QA checks to stabilize and validate voice chat behavior.Fixed nameplates replication so they track players correctly for all clients.Adjusted edge cases where two player matches could behave strangely with team assignment. Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe). View the full article
  7. This Inazuma Eleven: Victory Road update adjusts the team AT/DF requirements in the Special Training Phase in Story Mode Chapter 9 and more. View the full article
  8. The new arrangement album features 12 tracks from Chrono Trigger with a focus on the characters' theme songs. View the full article
  9. "The moment you finish, a f**king pop-up shows up telling you to go to the store and buy the outfit instead with REAL MONEY"View the full article
  10. In the latest episode of 'weird ***** Elon Musk is doing today,' the X owner and Tesla tycoon has seemingly challenged League of Legends Worlds winners T1 to play a game against Grok, Musk's AI assistant tool. Claiming that Grok 5, the AI's upcoming model, "is designed to be able to play any game just by reading the instructions and experimenting," we'll probably see his Path of Exile stats improve post-release. But, either way, Musk has thrown down the gauntlet and T1 has responded, but so too has Riot co-founder and co-chairman Marc 'Tryndamere' Merrill. My day just got so much more bizarre. Read the rest of the story... RELATED LINKS: Forget the new champion, the latest League of Legends patch just made me cry with an addition I've waited almost a decade for Why is everything from DayZ to League of Legends down? Cloudflare "issue" impacts servers globally League of Legends Mythic shop November 2025 - what's on ***** now? View the full article
  11. The producer of Digimon Story: Time Stranger says he hopes the game will help to highlight the differences between Digimon and Pokémon. In an interview with MCV/Develop, Ryosuke Hara was asked if he wished the constant comparisons between Digimon and Pokémon would go away. Hara replied that while such comparisons are only natural, his hope is that Digimon Story: Time Stranger, which was released in October, will show that the two IPs are unique. Read More... View the full article
  12. I got too greedy. My clone marines had purged the xeno hive, taking minimal damage, and were ready to extract. But as a faceless desk jockey working for a corporation in a grim capitalist retro-future, I wouldn't let them. No, not when there was more loot to be found... Read more.View the full article
  13. In the market for a new powerful laptop ready for the holiday season? Perhaps give a look to the new KDE Slimbook VII. Read the full article here: [Hidden Content] View the full article
  14. After a string of annoying incidents after updates causing stability problems on Fedora, there's a new proposal put forward to help improve things. Read the full article here: [Hidden Content] View the full article
  15. The Arcane Pickaxe in The Forge is a powerful pickaxe hidden behind a secret door with a padlock in World 1. Considering it's found in World 1 it has immensely powerful stats and it's one of the best pickaxes in the game. Here's how to find the Arcane Pickaxe in The Forge. How to Find the Arcane Pickaxe in The Forge The Arcane Pickaxe is locked behind a secret padlock door in World 1's cave that you can only access by completing the Bard's Guitar quest first. This is because the Bard's Guitar quest rewards us with the Unknown Key used to unlock the pickaxe. Here's a step-by-step guide on how to get the Arcane Pickaxe in The Forge: Talk to the Bard at his campfire near Moro and accept his quest to find his lost guitar.Follow our Bard's Guitar quest guide to find the guitar.Bring the guitar back to the Bard to complete the quest and get the Unknown Key as a reward.With the key, go into the World 1 cave and follow the video below to reach the locked gate and unlock it with the key by pressing E near the padlock.Go inside to claim the Arcane Pickaxe. Video by Destructoid The Arcane Pickaxe will be waiting for you behind the gate and you can unlock it by interacting with it and paying gold. It costs 125,000 gold to unlock it so you'll have to progress and farm some gold before you get it. I recommend just following the main questline to World 2 and finishing quests as well as claiming all the Index entries for new ores, monsters and crafted items. Once you have enough you can go back to the Arcane Pickaxe and buy it. The door will remain unlocked. Related: The Forge Race Tier List The Forge Arcane Pickaxe Stats Image by Destructoid The Arcane Pickaxe is a powerhouse with the following stats: Mine Power: 115 (This is amazing for farming World 2)Mine Speed: +10% (Nothing major but it adds up)Luck Boost: +50% (Combine this with the Angel Race for a massive Luck boost)Rune Slot: 3 (Stack it up with your best Miner Shard Runes) Overall, the Arcane Pickaxe is one of the best in the game for farming World 2 so it's worth picking up. That's it for my guide on how to find the Arcane Pickaxe in The Forge. Check out our The Forge codes for free goodies like race rerolls. The post How to Get Arcane Pickaxe in The Forge appeared first on Destructoid. View the full article
  16. It's not officially out yet, but you can now jump in early to Soulframe, the in-development action RPG from the developers of the popular Warframe. Read the full article here: [Hidden Content] View the full article
  17. Yakuza 0 Director's Cut and Kiwami 1 will also add the licensed music into the new PS5, Xbox, and Steam versions. There will be no upgrade for the physical versions. View the full article
  18. Arc Games and Cryptic Studios are being sold to Project Golden Arc Inc.View the full article
  19. HELLDIVERS 2 is still one of the best online co-op action games around, and we're finally going to be able to get a minigun to really tear through enemies. Read the full article here: [Hidden Content] View the full article
  20. A new update for Call of Duty: ****** Ops 7 has fixed one of its most controversial problems pertaining to the shooter's new Endgame mode. Prior to the most recent update, Call of Duty: ****** Ops 7players were experiencing an incredibly frustrating issue that resulted in them losing progress if they were unexpectedly disconnected. Developer Treyarch Studios says it has now added a new protection feature to prevent players from losing massive amounts of progress, which appears to have pleased much of the community. View the full article
  21. Warhammer 40k: Space Marine 2 is currently on ***** on Steam for $23.99 (£21.99) until December 4, as part of the massive ****** Friday ***** on everyone's favorite videogame marketplace. It's a fantastic price for what is - in our opinion - the best Warhammer 40k game ever made, which has only improved in the year and a bit since it launched, thanks to continuous support and free expansions from developer Saber Interactive. Read the rest of the story... RELATED LINKS: Miniature wargame fans are refighting WW1 using 15,000 toy soldiers and their yards as the battlefield The Warhammer 40k universe contains exactly one erotic novel - and I want Games Workshop to publish it. Warhammer 40k Space Marine Chapters and Legions - full guide View the full article
  22. An early 2026 release roughly matches the timing of the first game coming to PC, tooView the full article
  23. More turn-based strategy goodness inspired by Advance Wars? Yes please. Apes Warfare gives us another spin on the classic genre out now in Early Access. Read the full article here: [Hidden Content] View the full article
  24. Destiny 2 is in a quite frankly woeful spot. Its current The Edge of Fate expansion has been a complete bust, resulting in Bungie's space game's player count dwindling to record lows; a point I never thought it'd reach following the excellent The Final Shape. It's now turning to the dark side with the upcoming Renegades, but I'm worried that an ostensible over-reliance on its Star Wars-y elements will result in D2 compromising its own identity. If this fresh Destiny 3 leak has substance to it, though, then a new hope may be on its way. Read the rest of the story... RELATED LINKS: Destiny 3 will "have to wait a little longer", Bungie says View the full article

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