Tekken fans recently grew alarmed at news spreading that Katsuhiro Harada could be calling it quits at Bandai Namco, and the game producer has offered clarification. This follows a change to Harada's LinkedIn page that many believed indicated he would be leaving the Tekken team. View the full article
A new Steam client has been released and will be automatically downloaded. General Added a global setting for improved management of game updates. Added a panel to manage per-game exceptions to the global setting. Added keyboard controls for dropdown lists in the client. Added "View In Library" to the context menu for games on the downloads page. Clicking on the game image of the actively downloading item on the downloads page will now navigate to the game's library page. Updated layout of downloads page for the active item. Improved caching of Soundtrack album covers in library. Improved library asset loading times for large libraries. Fixed Steam Client exiting instead of showing a refresh login dialog if another client session starts playing a game or resumes from suspend in a game session. Fixed Steam Client exiting while running a game if a Steam Deck is resumed while running a non-Steam app. Fixed a case where Steam would prefer to stream from another PC on your local network if the game was installed on both PCs and could be played without streaming. Fixed a stall in games after taking a screenshot for users with very large numbers of local screenshots (10's of thousands). Fixed Steam window being draggable from left and right edges when maximized on the Store/Community view. Library Fixed friends showing multiple times in the "In-Game" section if they also had the game on their wishlist. Game Recording Improved error messages for limited accounts sharing messages in chat or via the share menu. Fixed OpenGL games failing to record on Linux. Fixed issue which prevented audio capture from some games on Windows 11 24H2. Steam Overlay Added support for bookmarks saved per game in the overlay browser. Improved reliability of saving for notes. Fixed scroll position, selection, and undo history getting lost when switching between notes. When editing notes, the "Insert Link" button can now edit links as well, and can be opened with ctrl-k. The toolbar buttons in notes will now display the associated keyboard shortcut in their tooltips. Remote Play Fixed Remote Play Together session not fully starting for some games running on macOS host systems. Big Picture Mode Updated suspend animation when not on Steam Deck. Fixed several issues where navigation could get stuck behind menus or dialogs. Fixed an issue where the guide button would open the menu in the main steam window instead of in the game overlay. Fixed cases where repeatedly accessing the controller configurator in the overlay would leave extra instances of it in the backstack after exiting the game. macOS Added "End of Life" alert for macOS 10.15 ("Catalina"). Steam Client support for these operating systems will end on February 15th, 2025 at 10am. See here for additional details. Fixed game recording failures on Apple Silicon Macs when recording native games. Fixed audio in Remote Play Together sessions when streaming a native game from an Apple Silicon Mac. Fixed mouse input to Steam Overlay not working for some multi-display configurations. Linux Fixed a case where Steam could permanently inhibit the screensaver if it crashed while holding the screensaver lock. Fixed potential ****** when exiting a game if Game Recording is enabled on systems with recent versions of pipewire. Fixed high single core CPU usage for users with large libraries during Steam startup. Fixed a rare issue which resulted in a GetTimelineLoaderForGame() error showing in the in-game overlay. Fixed ****** in games using Steam P2P Voice Chat. Fixed a ****** in the game recording viewer caused by unstable vaapi drivers (disable GPU in recording settings). Fixed a case where navigation menus stopped showing after closing a game. Fixed a rare ****** when hotplugging a mouse and keyboard. Steam Input Reduced overhead/latency of controller input in Big Picture Mode and Virtual Menus. Slightly reduced steady-state CPU usage of Steam Input overall. Added visualization of mode shifts to the Preview Layout page. Added the ability to have a mode shift without needing to have a mode already on a source. Added Nintendo Switch controller configurations to the options shown by default for the Wireless HORIPAD for Steam so that gyro configurations are more easily found. Made the "Choose a Configuration" page remember which tab you were on when returning from previewing a configuration. Made the "Choose a Configuration" page remember the setting to show/hide configurations from other controller types. In Options->Controller->Calibration & Advanced Settings->Gyro Calibration, the gamepad Pitch, Yaw, and roll ion rotation now come from the internal quaternion that drives many of the new "Gyro to..." modes, and Steam Input api's GetMotionData. Gyro Drift Corrections now save during successful manual calibration, rather than only when exiting Steam. Fixed some Linux-specific crashes. Fixed a ****** at startup when certain analog keyboards are connected. Fixed not being able to use "Export Layout->Save New Layout" when using a "Sharable Personal Layout". Fixed an issue where previewing a configuration, then editing your original configuration could corrupt it. Fixed a case where the title of the configuration in the summary screen would break after making an edit. Fixed a case where inputs with multiple bindings would show up as [object] [object] after removing a binding. Fixed SIAPI trigger bindings sometimes not working when bound to buttons. Fixed Gyro as Joystick mode ignoring sensitivity settings. Fixed a case where mode shift bindings leftover from a bug in 2019 could activate a mode shift that was disabled in the UI. Fixed detecting thumbsticks that have been mapped to a D-pad in controller setup. Fixed the left/right trigger soft pull showing in the mode shift button dropdown as "none". Fixed the mode shift button sometimes not having a localization token in the summary page. Fixed virtual menus showing as "Create Touch Menu" instead of "Touch Menu" in the summary page.View the full article
A new Steam client has been released and will be automatically downloaded. General Added a global setting for improved management of game updates. Added a panel to manage per-game exceptions to the global setting. Added keyboard controls for dropdown lists in the client. Added "View In Library" to the context menu for games on the downloads page. Clicking on the game image of the actively downloading item on the downloads page will now navigate to the game's library page. Updated layout of downloads page for the active item. Improved caching of Soundtrack album covers in library. Improved library asset loading times for large libraries. Fixed Steam Client exiting instead of showing a refresh login dialog if another client session starts playing a game or resumes from suspend in a game session. Fixed Steam Client exiting while running a game if a Steam Deck is resumed while running a non-Steam app. Fixed a case where Steam would prefer to stream from another PC on your local network if the game was installed on both PCs and could be played without streaming. Fixed a stall in games after taking a screenshot for users with very large numbers of local screenshots (10's of thousands). Fixed Steam window being draggable from left and right edges when maximized on the Store/Community view. Library Fixed friends showing multiple times in the "In-Game" section if they also had the game on their wishlist. Game Recording Improved error messages for limited accounts sharing messages in chat or via the share menu. Fixed OpenGL games failing to record on Linux. Fixed issue which prevented audio capture from some games on Windows 11 24H2. Steam Overlay Added support for bookmarks saved per game in the overlay browser. Improved reliability of saving for notes. Fixed scroll position, selection, and undo history getting lost when switching between notes. When editing notes, the "Insert Link" button can now edit links as well, and can be opened with ctrl-k. The toolbar buttons in notes will now display the associated keyboard shortcut in their tooltips. Remote Play Fixed Remote Play Together session not fully starting for some games running on macOS host systems. Big Picture Mode Updated suspend animation when not on Steam Deck. Fixed several issues where navigation could get stuck behind menus or dialogs. Fixed an issue where the guide button would open the menu in the main steam window instead of in the game overlay. Fixed cases where repeatedly accessing the controller configurator in the overlay would leave extra instances of it in the backstack after exiting the game. macOS Added "End of Life" alert for macOS 10.15 ("Catalina"). Steam Client support for these operating systems will end on February 15th, 2025 at 10am. See here for additional details. Fixed game recording failures on Apple Silicon Macs when recording native games. Fixed audio in Remote Play Together sessions when streaming a native game from an Apple Silicon Mac. Fixed mouse input to Steam Overlay not working for some multi-display configurations. Linux Fixed a case where Steam could permanently inhibit the screensaver if it crashed while holding the screensaver lock. Fixed potential ****** when exiting a game if Game Recording is enabled on systems with recent versions of pipewire. Fixed high single core CPU usage for users with large libraries during Steam startup. Fixed a rare issue which resulted in a GetTimelineLoaderForGame() error showing in the in-game overlay. Fixed ****** in games using Steam P2P Voice Chat. Fixed a ****** in the game recording viewer caused by unstable vaapi drivers (disable GPU in recording settings). Fixed a case where navigation menus stopped showing after closing a game. Fixed a rare ****** when hotplugging a mouse and keyboard. Steam Input Reduced overhead/latency of controller input in Big Picture Mode and Virtual Menus. Slightly reduced steady-state CPU usage of Steam Input overall. Added visualization of mode shifts to the Preview Layout page. Added the ability to have a mode shift without needing to have a mode already on a source. Added Nintendo Switch controller configurations to the options shown by default for the Wireless HORIPAD for Steam so that gyro configurations are more easily found. Made the "Choose a Configuration" page remember which tab you were on when returning from previewing a configuration. Made the "Choose a Configuration" page remember the setting to show/hide configurations from other controller types. In Options->Controller->Calibration & Advanced Settings->Gyro Calibration, the gamepad Pitch, Yaw, and roll ion rotation now come from the internal quaternion that drives many of the new "Gyro to..." modes, and Steam Input api's GetMotionData. Gyro Drift Corrections now save during successful manual calibration, rather than only when exiting Steam. Fixed some Linux-specific crashes. Fixed a ****** at startup when certain analog keyboards are connected. Fixed not being able to use "Export Layout->Save New Layout" when using a "Sharable Personal Layout". Fixed an issue where previewing a configuration, then editing your original configuration could corrupt it. Fixed a case where the title of the configuration in the summary screen would break after making an edit. Fixed a case where inputs with multiple bindings would show up as [object] [object] after removing a binding. Fixed SIAPI trigger bindings sometimes not working when bound to buttons. Fixed Gyro as Joystick mode ignoring sensitivity settings. Fixed a case where mode shift bindings leftover from a bug in 2019 could activate a mode shift that was disabled in the UI. Fixed detecting thumbsticks that have been mapped to a D-pad in controller setup. Fixed the left/right trigger soft pull showing in the mode shift button dropdown as "none". Fixed the mode shift button sometimes not having a localization token in the summary page. Fixed virtual menus showing as "Create Touch Menu" instead of "Touch Menu" in the summary page.View the full article
We have just shipped an updated Steam Deck Client to the Stable channel. General Updated layout of downloads page for the active item. Updated suspend animation when not on Steam Deck. Improved library asset loading times for large libraries. Improved the display of the startup animations on 16:9 and ultra-wide monitor resolutions. Improved caching of Soundtrack album covers in library. Discovery ******: Smoothed out user experience and brought up to date with recent changes to web version. Child accounts are now allowed to adjust the brightness of the screen. Added "View In Library" to the context menu for games on the downloads page. Clicking on the game image of the actively downloading item on the downloads page will now navigate to the game's library page. Fixed desktop Steam Clients exiting while running a game if a Steam Deck is resumed while running a non-Steam app. Fixed several issues where navigation could get stuck behind menus or dialogs. Fixed the WiFi auto connect setting being forgotten after a system restart. Fixed a case where the WiFi connection dialog would not show a password prompt for networks that only support WPA3. Fixed brightness slider (HDR) in Quick Access Menu. Fixed the display of the Triangle/Cross glyphs for the PlayStation DualShock controller on some Virtual Keyboard skins where they didn't display. Fixed turning off external gamepads connected via BT via the controller chord and after the inactivity timeout. Fixed a stall in games after taking a screenshot for users with very large numbers of local screenshots (10's of thousands). Fixed cases where repeatedly accessing the controller configurator in the overlay would leave extra instances of it in the backstack after exiting the game. Fixed a case where bluetooth devices would sometimes show as a generic device under Settings->Bluetooth instead of showing as their specific type (e.g. gamepad/headphones). Fixed a rare ****** that could happen when scanning for WiFi devices under Settings->Internet. Fixed a rare ****** when hotplugging a mouse and keyboard Fixed a case where navigation menus stopped showing after closing a game in Desktop Mode. Game Recording Improved error messages for limited accounts sharing messages in chat or via the share menu. Fixed a bug where the video track of a game recording could be empty. Remote Play Fixed Remote Play Together session not fully starting for some games running on macOS host systems. Steam Input Reduced overhead/latency of controller input in Big Picture Mode and Virtual Menus. Slightly reduced steady-state CPU usage of Steam Input overall. Added visualization of mode shifts to the Preview Layout page. Added the ability to have a mode shift without needing to have a mode already on a source. Added Nintendo Switch controller configurations to the options shown by default for the Wireless HORIPAD for Steam so that gyro configurations are more easily found. Made the "Choose a Configuration" page remember which tab you were on when returning from previewing a configuration. Made the "Choose a Configuration" page remember the setting to show/hide configurations from other controller types. In Options->Controller->Calibration & Advanced Settings->Gyro Calibration, the gamepad Pitch, Yaw, and roll icon rotation now come from the internal quaternion that drives many of the new "Gyro to..." modes, and Steam Input api's GetMotionData. Fixed some Linux-specific crashes. Fixed not being able to use "Export Layout->Save New Layout" when using a "Sharable Personal Layout". Fixed an issue where previewing a configuration, then editing your original configuration could corrupt it. Fixed a ****** in Drill Core when Steam Input is enabled with a gamepad config. Fixed an issue where the Wireless HORIPAD for Steam could wake up OLED Steam Decks when they suspend while the device is connected via BT. Fixed an issue where hitting down in the Keyboard section of the Choose Binding screen could switch to the gamepad tab. Fixed some cases where bindings were removed for grip or share buttons on devices. Fixed a case where the title of the configuration in the summary screen would break after making an edit. Fixed a case where inputs with multiple bindings would show up as \[object] \[object] after removing a binding. Fixed SIAPI trigger bindings sometimes not working when bound to buttons. Fixed Gyro as Joystick mode ignoring sensitivity settings. Fixed the left/right trigger soft pull showing in the mode shift button dropdown as "none". Fixed the mode shift button sometimes not having a localization token in the summary page. Fixed virtual menus showing as "Create Touch Menu" instead of "Touch Menu" in the summary page. Fixed Gyro Drift Correction not saving to disc when Sleeping the console. Save now occurs during manual calibration. Fixed a case where mode shift bindings leftover from a bug in 2019 could activate a mode shift that was disabled in the UI. Fixed detecting thumbsticks that have been mapped to a D-pad in controller setup. View the full article
Season 1 of Marvel Rivals has seen the arrival of the Fantastic Four, but future Seasons will undoubtedly feature even more characters. A recent comment from developers has stated that at least one new character will be added to the game every 1.5 months, giving the game more heroes and villains quickly. In fact, there may already be clues that hint at which characters you might see in planned updates. View the full article
Dynasty Warriors: Origins has a story that branches out in different directions, leading to several possible endings for its three main factions: Wei, Shu, and Wu. Besides the typical endings that align with the actual historical events for each faction's leader, the game also includes “true” endings. These alternate endings require players to accomplish specific and often tough tasks during important battles in the game. It’s not just about defeating enemies; players must meet particular conditions within a set time, which requires careful planning and skill. View the full article
While Capcom has been mum about a return to Dino Crisis, save for its port to PlayStation Plus Classics, the people at TeamKill Media are presently working on a spiritual successor titled Code Violet. The game, which was announced a few days ago, is a third-person action horror game featuring dinosaurs not all too dissimilar to Dino Crisis. View the full article
Competitive Diablo 4 players have expressed disappointment at the Season 7 omission of leaderboards. Blizzard is looking at alternative Diablo 4 leaderboard methods, and this has left many fans questioning the trajectory of the game. View the full article
Infinity Nikki's 1.2 livestream showcased a bunch of new stuff coming up in Firework Season, and it included a reward code to thank viewers for their time. This code can be redeemed in-game, and often award things like Bling, Diamonds, and Shiny Bubbles that can be used in a myriad of ways. Livestream codes tend to expire quickly, so input them as soon as you can to take advantage of their limited-time rewards. View the full article
World of Warcraft recently announced the 2025 Plunderstorm Creator Royale, a tournament featuring 60 content creators battling it out for shares of a $50,000 prize pool. This World of Warcraft Plunderstorm PvP tournament will take place over the course of up to eight matches on January 25 at 10 AM PST. View the full article
We've already seen the brutal world of Mad Max realized in an open-world game, but what if those themes of survival and vehicular combat could emerge in a different form? Say, a top-down survival action game with RTS elements and a future sci-fi twist? Oh, would you look at that. Machine Mind has just been announced, and it fits that bill perfectly. Read the rest of the story... View the full article
A free Timed Research is available during the Steeled Resolve event in Pokémon Go. This Timed Research is available for a short time, giving you the opportunity to earn several rewards, but there’s a choice you’ll have to make. The decision comes down to choosing between Blanche or Cliff. The paths come with slightly different rewards, but you won’t feel like you’re missing out on something crucial if you go with a particular choice. Still, it’s a good idea to know all the rewards you’ll receive for following a specific path, and you might prefer one over the other. We’ll be breaking down how to complete the Steeled Resolve Timed Research in Pokémon Go, and all tasks and rewards you’ll get for it. View the full article
Every so often a Timed Research in Pokémon Go gives you the option to explore between two branching paths. These paths typically have distinct rewards, and for the Steeled Resolve Timed Research, you’ll have to decide if you want to go with Blanche or Cliff. These two characters often face off against each other, as Blanche is a leader of the Pokémon Go players faction while Cliff is a Team Rocket leader. You normally fight Cliff to defeat the Shadow Pokémon he’s captured, especially if you’re trying to track down Giovanni, the Team Rocket Boss. In a fun twist, you now have the opportunity to work alongside him for this Timed Research, but are the rewards worth it? View the full article
The staff in Dynasty Warriors: Origins is a unique weapon that focuses on speed, controlling groups of enemies, and using aerial attacks. Unlike many other weapons, it doesn’t deal heavy damage on the ground; instead, it promotes a hit-and-run style of play. Players can juggle enemies in the air with quick and acrobatic moves. The staff's actions include fast spinning attacks, jumping strikes, and moves that send opponents flying. While it may not hit as hard as other weapons, it makes up for that with the ability to keep enemies stunned and airborne. View the full article
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A recent internet discovery is leading to some rumors about potential remasters of more games in the MySims franchise after some mysterious listings for the series seemingly appeared on a user's EA app while browsing the online store. This would follow up from last year's MySims bundle that saw the first two games in the series, MySims and MySims Kingdom, get modern ports exclusively on the Nintendo Switch. View the full article
A prominent Fortnite leaker has claimed that the game will soon feature a King of the Hill crossover, with Hank Hill as an upcoming skin. The popular animated sitcom created by Mike Judge and Greg Daniels first made its debut in 1997 and stayed on the air for 13 seasons. While the show originally premiered on Fox, it found a resurgence in popularity when it aired on Adult Swim. While Fortnite has featured many collaborations over the years, this one seems to have shocked a large portion of its community. View the full article
With its satisfying card designs, gratifying multipliers, and occasionally stratospheric high scores, Balatro has cemented itself as one of the all-time great dark horse games. A single developer turning poker into a roguelike deckbuilder and taking the world by storm is a story for the ages, and as with all great successes, we may soon start to see a flurry of games that riff off of its concept. Well, here's one of the very first Balatro-likes, Aotenjo, which takes the popular game of mahjong and gives it that roguelike twist. It's just hit early access, and already players are singing its praises. Read the rest of the story... RELATED LINKS: Balatro and mahjong meet in Aotenjo, a roguelike with a new Steam demo View the full article
Amid the reveal of the Nintendo Switch successor, the Switch 2, there has been an outcry from Nintendo fans, young and old, about the poor naming of the console. To many, the Super Nintendo Switch, New Nintendo Switch, or other haphazard names have dominated the discussion boards and forums, and everyone bemoans the lack of creativity regarding the new system’s name. Yet despite all the stark cries and scarf waving, to me, Nintendo’s decision to name the Switch successor the Switch 2 makes perfect sense, even if it might sound a little dull. View the full article
Stardew Valley is one of the most successful farming simulator games of all time, becoming a leading force in the cozy gaming scene. There are many reasons why the game has been such a phenomenal success; from its signature pixel art design to its social interactions and various farming sim mechanics, Stardew Valley has been proven to be a timeless game. Offering an abundance of activities to participate in, the game is never boring and conveys the charm of small town life, and its often complex farming mechanics can allow players to sink hours of time into the game. View the full article
A brand-new Hero, the fearsome Mongolian Khatun, is coming to For Honor later this week. Ubisoft has just revealed the identity of the second new character introduced in For Honor’s The Serpent Sword update. View the full article
Luna Snow's ultimate ability is being called too powerful by some Marvel Rivals players, who are calling for some sort of adjustment to come from developer NetEase in a future update. Marvel Rivals fans have been enjoying the arrival of the first two Fantastic Four members into the game, Mister Fantastic and Invisible Woman. The super family will be rounded out midway through Season 1 when Human Torch and The Thing bring Marvel Rivals' roster count up to 37. View the full article
A video games analyst has claimed that there's "hope" Grand Theft Auto 6 could be up to a $100 game, sending players everywhere reeling at these substantial costs. With its release set for Autumn 2025, gamers have been highly anticipating this sequel to the hit GTA V for a long time now, with the original still a beloved title to this day. Despite just the singular trailer release and a handful of details about it, it's already massively projected to be a bestseller. View the full article
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