Weird and chaotic—but the good kind. Revenge of the Savage Planet crashes into your world with unapologetic oddness. But it's the good kind of weird that makes you think, "What just happened?" before you dive back in for more sci-fi co-op adventure madness. This is the second time this year I've reviewed a debut game from a studio (Blue Prince being the other). Raccoon Logic Studios Inc. It's been a while since I've played a game that focuses so much on comedic value, offering a nice change of pace from all the high-challenge titles I've been tackling lately. This time, I'm laughing instead of sighing through stressful battles. Cosmic Chaos: What did I get myself into? In Revenge of the Savage Planet, you play an employee of Kindred Aerospace, heading to a new planet to explore its wonders. But while you're off in space, the greedy corporate giant Alta Interglobal swoops in and takes over. No biggie, though; you've got to roll with the punches and help with the company's not-all-bad mission to colonize space. Everything's going smoothly until, surprise, your ship gets wrecked, and Alta Interglobal fires you for good measure. But hey, it could be worse. You've still got the perks of finding lost gear and the comforts of your personal habitat. And now, with nothing left to lose, it's time to plot your revenge and get back at Alta Interglobal. Image via Raccoon Logic Studios Inc. Despite being laid off, you'll get a ton of information from the Alta Interglobal video messages, with voice lines that make you feel like you've joined and escaped a cult. Interestingly, these videos mix real-life actors with the game's world. While this approach could feel out of place or like a lazy way to avoid animating characters, I honestly didn't mind it. You don't have time to question the use of real-life humans because the videos are so odd that the thought won't cross your mind. Plus, if it weren't for these videos, I don't think I would've been hooked right away. They startled me so much that I immediately started questioning what I'd gotten myself into. When I first touched down on the new homeworld, I was genuinely impressed by the colorful, lively environment. Sure, it's a little fuzzy around the edges sometimes, but it feels like exploring a tropical paradise—if that paradise were packed with creatures that want you dead. And that's just the beginning. More planets are waiting to be discovered, each weirder than the last. Guiding you through it all is your robotic companion, Eko, who has so much personality that it makes you wonder how they're even a robot. They'll mock your choices, crack jokes about your misfortunes, and occasionally talk just a bit too much. Thankfully, if Eko starts to wear out its welcome, there's a handy little feature that lets you dial down the chatter or silence it completely if you've had enough sass for the day. Screenshot by Destructoid As I was tracking down lost gear, the character's walking mechanics caught my attention. It's like watching a cartoon come to life—think Scooby-Doo gang vibes, running around with exaggerated flailing, especially when stepping in goo. It adds this animated charm that's hard not to love. As you dash and stumble through the world, you'll encounter creatures that are just as odd. Some may look cute and fluffy, but don't be fooled; the most adorable ones are often the most vicious. And if you decide to kick one? Well, prepare for a gross explosion of guts filled with materials. I guess you have to get your resources somehow. Casual exploration to absolute mayhem Combat isn't always front and center. The game keeps things pretty chill for the most part, as long as you don't wander too close to the local creatures. But when a horde suddenly rushes you all at once, the calm flies right out the window. That's where co-op shines, whether you're teaming up online or sharing a couch with a friend. There's a special kind of thrill in coordinating attacks, backing each other up, and turning chaos into high-fives. It's all doable solo, but it feels way more exciting with a partner in crime. Getting into wild shenanigans together just makes the whole experience hit harder. At its core, Revenge of the Savage Planet is all about collecting materials and crafting upgrades through a 3D Printer. The gadgets you create remind me of Ratchet and Clank, with a wide range of weaponry like plasma guns, water blasters, and even a whip. Each has a purpose, and using the right one at the right time is key. Slimey enemy? Splash it with water. Hardshell baddie? Whip it into shape. I love it when games give enemies specific weaknesses. Mindless shooting gets old fast, but here, your brain stays in the game. Exploring the vast planets is a blast, whether flying solo or teaming up with a friend. I loved scanning the environment, revealing enemy weaknesses, or learning the purpose of strange resources. Sometimes, what you scan doesn't help you, but the hilariously random descriptions make it worth it. I appreciate it when a game doesn't take itself too seriously and puts in fun tidbits just for a good laugh. Become the next hit space decorator One of the last things I loved about Revenge of the Savage Planet is how much you can personalize everything. Not only can you customize your suit, but you can also design your entire habitat—and the build items aren't just your standard kitchen, bathroom, or basic rooms. Oh no, you get quirky stuff that matches the game's hilarious vibe, like a Hug Machine or even a High Five Machine. It made decorating so much more fun, especially when you also throw in the creature-collecting habitat. On top of that, your house has a TV that runs some of the weirdest ads I've ever seen. They're bizarre, but I couldn't stop watching them. Screenshot by Destructoid If you're looking for one of the wackiest space adventures around—think High on Life but a bit more PG-13—Revenge of the Savage Planet should be next on your list. With its strange creatures, offbeat humor, and colorful worlds, it offers a unique blend of chaos and charm that's hard to forget. While going solo still brings plenty of laughs and surprises, playing in co-op takes the experience to another level. Sharing the madness with a friend makes the exploration feel less lonely and way more entertaining. After all, space is weird… but it's a lot more fun when someone's there to get slimed (or killed) with you. Everyone can join in on the fun on May 8, including crossplay and split-screen options on PlayStation 5, PC, and Xbox Series X|S. The post Revenge of the Savage Planet Review: A whimsical sci-fi co-op adventure that’s light years of fun appeared first on Destructoid. View the full article
A federal judge has ruled that a copyright infringement case over Destiny 2 must proceed, despite Bungie's motion to have it dismissed. Copyright lawsuits are often complicated, as the lines between inspiration, parallel thinking, and actual infringement are not always clear, but the Bungie case is particularly tricky. In addition to the usual complexities, the contentious Content Vault portion of Destiny 2 makes it difficult to provide evidence. View the full article
The infamous Tart Tycoon skin is rumored to be returning to Fortnite as part of the game's upcoming relaunch on iOS. After years of legal battles, Epic Games' Fortnite is set to return to the iOS App Store this month, a huge development for the free-to-play battle royale game. The Tart Tycoon skin will reportedly come alongside Fortnite's Tart Tycoon Cup, a tournament players can take part in, marking a new, yet familiar chapter for the game. View the full article
Arc Raiders has been enjoying a positive second Technical Test session and, to celebrate, Embark Studios has released a new infographic with plenty of interesting reveals. Even though Embark is a newer studio, it has seemingly found its stride with the unique multiplayer shooter The Finals, as well as the upcoming extraction shooter known as Arc Raiders. View the full article
Most quests in Oblivion Remastered require you to stumble upon them one way or another. You have to ******* someone to get access to the Dark Brotherhood, for instance, and you need to join the Thieves Guild or Mages Guild if you want access to their questlines. In Skingrad, one of the provinces' major cities, you'll run across an especially sinister quest full of intrigue... Read more.View the full article
Revenge of the Savage Planet review: "An underrated sci-fi platformer gets a beautiful third-person sequel, but I'm left cold by shallow busywork and an over-reliance on toilet humor"View the full article
The new Elden Ring Nightreignoverview trailer released just a few days ago, and with the full release coming up at the end of the month, we finally got to see a glimpse into some gameplay elements that weren't present in the network test earlier this year. Aside from the customizable costumes, new biomes and enemies, and other exciting features, what sparks my interest most are the unique backgrounds of each Nightfarer and their associated origin quests. View the full article
Jackbox Games has announced Suspectives, a wacky ******* mystery game that's launching in late 2025. Suspectives will arrive as part of The Jackbox Party Pack 11. View the full article
Genshin Impact has officially revealed the lineup for the first half of Version 5.6, confirming that Navia and Escoffier will be accompanied by Layla, Ororon, and Ifa. While Version 5.6 centers around the Traveler's return to Mondstadt, the Flagship Event takes place in Fontaine – featuring beloved characters like Navia and Furina interacting with the cast of Natlan for the first time. Among the tourists, Genshin Impact players can expect to see Kinich, Ifa, and Ororon, who will be swept up in a storyline that also brings Neuvillette and Wriothesley back to the spotlight. View the full article
For verified travel tips and real support, visit: [Hidden Content]
Junkyard Space Agency is an upcoming co-op space agency simulator that the developer said is like a "scrappier, multiplayer version" of Kerbal Space Program. Read the full article here: [Hidden Content] View the full article
Steam has a seriously good bundle of story-rich games available for a limited time, as part of the LudoNarraCon festival. You'll need to be quick on this one to save a whole lot of money and get some fab games. Read the full article here: [Hidden Content] View the full article
A major day for Stellaris as the Stellaris: BioGenesis expansion has released, and the huge free overhaul patch 4.0 "Phoenix" has arrived. If you've been away a while, it looks like a great time to jump back in. This is probably one of the biggest updates to the game since release back in 2016. Read the full article here: [Hidden Content] View the full article
Quite a big release for the open source evolution sim Thrive, with some major new features being added to the latest release of this scientific survival game. Read the full article here: [Hidden Content] View the full article
Stellaris: Biogenesis is the kickoff to the ninth DLC season of Paradox Development Studio’s venerable 4X strategy behemoth. As the name suggests, the focus is on biology and adaptation. Specifically, Biogenesis opens new pathways for players to customize their species, fleets, and ascension paths — and even experience life as a living planet. Stellaris: Biogenesis introduces three new Origins. The first, Starlit Citadel, starts players with a powerful, highly defensible megastructure in a system that includes a portal to a mysterious new realm. The new deepspace megastructure opens up fresh strategies for controlling and exploiting hyperlane chokepoints. The Wilderness Origin eliminates the boundaries between species and planet. Players enter the galaxy as a mutualistic intelligence in the form of a sapient world. Wilderness has a distinct play style that relies on food for interstellar travel and a new resource called biomass for planetary domination. Functionally,... Read more View the full article
For verified travel tips and real support, visit: [Hidden Content]
Fancy a challenge? no brake no gain is an upcoming arcade precision-driving game where skill outshines speed. The developer just recently released the first demo. Read the full article here: [Hidden Content] View the full article
In a world where we've had Chicken Police and Blacksad: Under the Skin and Duck Detective: The Secret Salami, the idea of playing an anthropomorphic animal who solves noirish crimes has stopped seeming all that strange. So the fact that The Shadow Syndicate has you play a private detective in a version of 1933 Brooklyn where all the people are dogs and cats and birds and frogs isn't that strange. What is strange is that you play a dog detective with a magical Sacrifice Ring that gives you supernatural abilities... Read more.View the full article
New episodes of season 2 of The Last of Us are premiering on HBO every Sunday night, and Ars' Kyle Orland (who's played the games) and Andrew Cunningham (who hasn't) will be talking about them here after they air. While these recaps don't delve into every single plot point of the episode, there are obviously heavy spoilers contained within, so go watch the episode first if you want to go in fresh. Kyle: We start this episode from the perspective of a band of highly armed FEDRA agents in 2018 Seattle, shooting the ***** in a transport that somehow still has usable gasoline. Maybe it's just the political moment we're in, but I was not quite emotionally prepared for these militarized characters in my post-apocalyptic escape show to start casually using "voters" as an ironic signifier for regular people. "LOL, like we'd ever let them vote, amirite?" Andrew: We've spent so little time with FEDRA—the post-collapse remnant of what had once been the US government—since the very opening episodes of the show that you can forget exactly why nearly every other individual and organization in the show's world hates it and wants nothing to do with it. But here's a reminder for us: casual cruelty, performed by ignorant fascists. Of course as soon as you see and hear Jeffrey Wright, you know he's going to be A Guy (he's an HBO alum from Boardwalk Empire and Westworld, among many, many other film, TV, vocal, and stage performances). He just as casually betrays and blows up the transport full of jumped-up FEDRA jarheads, which is a clear prestige TV storytelling signifier. Here is a Man With A Code, but also a Man To Be Feared. Kyle: Yeah, Isaac's backstory was only broadly hinted at in the games, so getting to see this big "Who This Character Is" moment in the show was pretty effective. What I found less effective was Ellie playing a very able A-Ha cover when she discovers the abandoned guitar room. In the game it serves as a welcome change of pace from a lot of frenetic action, and a good excuse for an endearing guitar-playing mini-game. Here it felt like it just kind of dragged on, with a lot of awkward dwelling on close-ups of Dina's creepily enamored face. I'll.... be..... gone..... in a day or... twooooooooo. Credit: Warner Bros. Discovery Andrew: You know what, though, I do appreciate that the show at least made an effort to explain why this 30-year-old guitar was still in pristine condition. I don't instantly buy that the silica gel packets (which Ellie, wisely, does not eat) in the guitar case would have lasted for that long, but at least she didn't pull a mossy guitar straight off the wall and start tuning it up. Those strings are gonna corrode! That neck is gonna warp! I do also think the show (and the game, I guess, picking up your context clues) got away with picking one of the goofiest songs they possibly could that would still read as "soulful and emotionally resonant" when played solo on acoustic guitar. But I suppose that's always been the power of that particular instrument. Kyle: Both the game and the show have leaned heavily on the '80s nostalgia that Joel passed on to Ellie, and as a child of the '80s, I'll be damned if I said it doesn't work on me on that level.Andrew: It's also, for what it's worth, exactly what a beginner-to-intermediate guitar player is going to know how to do. If I find a guitar during an apocalypse, all people are going to be able to get out of me are mid-2000s radio singles with easy chord progressions. It's too bad that society didn't last long enough in this reality to produce "Boulevard of Broken Dreams." Kyle: Not to cut short "Guitar Talk," but the show cuts it off with a creepy scene of Isaac talking about high-end cookware to an initially unseen companion on the floor. The resulting scene of torture is, for my money, way worse than most anything we're exposed to in the games—and these are games that are not exactly squeamish about showing scenes of torture and extreme violence! Felt to me like they're taking advantage of HBO's reputation for graphic content just because they could, here... Andrew: Definitely gratuitous! But not totally without storytelling utility. I do think, if you're setting Isaac up to be a mid-season miniboss on the road to the Dramatic Confrontation with Abby, that you've got to make it especially clear that he is capable of really ****** things. Sure, killing a truckful of guys is ALSO bad, but they were guys that we as viewers are all supposed to hate. Torturing a defenseless man reinforces the perception of him as someone that Ellie and Dina do not want to meet, especially now that they've popped a couple of his guys. Because Ellie and Dina have unwittingly wandered into the middle of a Seattle civil war of sorts, between Isaac and his militarized WLF members and the face-cutting cultists we briefly met in the middle of last episode. And while the WLF types do seem to have the cult outgunned, we are told here that WLF members are slowly defecting to the cult (rather than the other way around). Welcome back to "Jeffrey Wright discusses cookware." I'm Jeffrey Wright. Today on program, we have a very special guest... Credit: Warner Bros. Discovery Kyle: I will say I appreciated the surprisingly cogent history of the "chicken and egg games" beef between the two factions, as discussed between torturer and torture victim. Definitely a memorable bit of world-building. But then we're quickly back to the kind of infected attack scene that now seems practically contractually obligated to happen at least once an episode. At this point, I think these kinds of massive setpiece zombie battles would work better as a light seasoning than a thick sauce that just gets dumped on us almost every week. Andrew: People in and from Seattle seem to have a unique gift for kicking up otherwise dormant swarms of infected! I know we'll get back to it eventually, but I was more intrigued by the first episode's reveal of more strategic infected that seemed to be retaining more of their human traits than I am by these screaming mindless hordes. Here, I think the tension is also ratcheted up artificially by Ellie's weird escape strategy, which is to lead the two of them through a series of dead ends and ****-de-sacs before finally, barely, getting away. But like you said, gotta have zombies on the zombie show! And it does finally make the "Dina finds out that Ellie is immune" shoe drop, though Dina doesn't seem ready to think through any of the other implications of that reveal just yet. She has her own stuff going on! Kyle: Yes, I've had to resist my inclination to do the remote equivalent of nudging you in the ribs to see if you had picked up on the potential "morning sickness" explanation of Dina's frequent vomiting (which was hidden decently amid the "vomiting because of seeing horrifying gore" explanation). Andrew: It does explain a couple of things! It does seem like a bit of a narrative shortcut to make Ellie extremely invested in Dina and whether she lives or dies, and given this show I am worried that this zygote is only going to be used to create more trauma for Ellie, rather than giving us a nuanced look at parenting during an apocalypse. But it is sweet to see how enthusiastically and immediately Ellie gets invested. A question for you, while spoiling as little as you can: Are we still mostly just adapting the game at this point? You'd mentioned getting more Isaac backstory (sometimes the show expands on backstories well and sometimes it doesn't), and some things have happened a bit out of order. But my impression is that we haven't gotten a full departure a la the Nick Offerman episode from last season yet. How do we keep getting into these messes? Credit: Warner Bros. Discovery Kyle: At this point it's kind of like a jazz riff on what happens in the game, with some bits copied note for note, some remixed and thrown into entirely different temporal locations, and some fresh new improv thrown in for good measure. I'm definitely not a "the game is canon and you must interpret it literally" type of person, but the loose treatment is giving me a bit of whiplash. The reveal of Dina's pregnancy, for instance, is not greeted with nearly as much immediate joy in the games. That said, the moment of joy Ellie and Dina do share here feels transplanted (in tone if nothing else) from an earlier game scene that the show had mostly skipped thus far. It's like free association, man. Dig it! The show also spends an inordinate amount of time discussing how pregnancy tests work in the post-apocalypse, which for me pushed past world-building and into overexplaining. It's OK to just let stuff be sometimes, y'know? Andrew: It's jazz, man. It's about the zombies you don't kill. However it's been rearranged, I can still tell I'm watching a video game adaptation, because there are stealth kills and because important information is conveyed via messages and logos scrawled in blood on the walls. But I am still enjoying myself, and doing slightly less minute-to-minute missing of Joel than I did last episode. Slightly. The episode ends with Ellie and Dina hearing the name of someone who has the same name as someone who knew Abby over a WLF walkie-talkie they nabbed, which gives them their next objective marker for Abby Quest. But they've got to cross an active war zone to get where they're going (though I couldn't tell from that distance whether we're meant to be able to tell exactly who is fighting who at the moment). Guess I'll have to wait and see! Kyle: Personally, I'm hoping we see the moment where the newly out-and-proud ********* Dina finally realizes "what's the deal with all the rainbows." Show your post-apocalyptic pride, girl! Read full article Comments View the full article
For verified travel tips and real support, visit: [Hidden Content]
A Yu-Gi-Oh Master Duel infographic shows the decks played by the ten highest-ranking players for the game's April 2025 season, including some of the TCG's most dominant strategies. The massively popular online card game from Konami features a wide variety of different decks and strategies for players to try out, with over ten thousand cards from the physical game available. Konami regularly brings an assortment of new cards to the game as well, introducing new Selection Packs each month. However, some strategies have seen more success than others when climbing the game's Ranked ladder. View the full article
Recent datamining has all but confirmed that Genshin Impact will debut its new endgame mode in Version 5.7. While players can breeze through most of the open world in Genshin Impact, the real challenge of the game lies in the Spiral Abyss, Imaginarium Theater, and Local Legends. Unlike Local Legends, the Spiral Abyss and Imaginarium Theater rotate throughout the year, and all signs point to a new game mode being added to this rotation in Version 5.7. View the full article
On May 4, Massachusetts-based indie studio Snoozy Kazoo announced Turnip Boy Steals The Mail, a 2D auto-runner spinoff of the Turnip Boy series. Snoozy Kazoo also confirmed that Turnip Boy Steals The Mail can now be wishlisted on Steam, and the base game will be free to play once it is released on an unannounced date. View the full article
Cerabyte recently conducted an experiment that seemed more like a culinary exercise than a technology showcase. The ******* storage startup plunged a sliver of its archival glass storage into a kettle of boiling salt water, then roasted it in a pizza oven. Read Entire Article View the full article
The Fallout franchise has some elements that are just iconic: Power Armor, Super Mutants, Deathclaws, and, of course, ghouls. Although most ghouls were once human, they have been altered by the radiation ever present in their post-apocalyptic world, changing their biology in significant and seemingly permanent ways. With ghouls making appearances in every major Fallout installment, as well as one of the main characters of Amazon Prime’s Fallout series being a pre-war ghoul, knowing what they are and where they came from is important. View the full article
The weekend is officially here, and we've rounded up the best deals you can find! Discover the best deals for May 4 below: Save 30% Off This LEGO Star Wars R2-D2 Set To celebrate May the 4th, you can score this 2314-piece LEGO Star Wars R2-D2 set for just $167.99. This is an excellent collector's item for any collection, as R2-D2 is the perfect size to fit on any shelf! Every detail from the iconic droid is captured in this set, including its rotatable head! LEGO Star Wars: The Skywalker Saga for $10 LEGO Star Wars: The Skywalker Saga is by far the biggest LEGO game available, with hundreds of characters to collect across numerous planets. You can pick up the game for just $10 at Amazon right now for PS4, making this a deal you won't want to pass on. All nine films are included in this game, with characters from newer Disney+ Star Wars series as well. LEGO Star Wars Millennium Falcon A New Hope 25th Anniversary Collectable Model for $67.95 Next up, you can also save on this LEGO Star Wars Millennium Falcon Set. This set celebrates the 25th anniversary of LEGO Star Wars, making it a must-own for any collector. Many of the Falcon's iconic details are all here, including the round table inside and the satellite dish on top. Monster Hunter Wilds for $54.99 Monster Hunter Wilds is still one of the biggest games of 2025, and you can save $15 off the PS5 version for a limited time at Woot. This is by far the most beginner-friendly Monster Hunter to date, with new features like Focus Mode that allow you to approach fights in new ways. In our 8/10 review, we wrote, "Monster Hunter Wilds continues to smooth off the rougher corners of the series in smart ways, making for some extremely fun fights but also lacking any real challenge." Dragon Quest III HD-2D Remake for $45.67 Dragon Quest III HD-2D Remake was one of my favorite games last year, offering gorgeous HD-2D visuals, an orchestrated soundtrack, and plenty of charm. This weekend, you can save ~$15 off a Nintendo Switch copy, which is a sweet deal considering this game has not made it on ***** much. Now is the time to start building your catalog for Nintendo Switch 2, and what better place to start than Dragon Quest? 11th Gen iPad for $299 First up, you can save $50 off the newest iPad. Powered by the A16, the newest 11th-generation iPad is an exceptional addition to any workspace. You can use this device with both Apple Pencil and Magic Keyboard Folio to make the most out of it without having to go for the iPad Air or iPad Pro. Pre-Order Ghost of Yotei Now Ghost of Yotei is finally up for pre-order at Amazon. Set in the Hokkaido region in 1603, you'll play as Atsu to gain revenge on those who killed your family. While not much has been revealed for this game yet, we can expect Yotei to play very similarly to its predecessor, Ghost of Tsushima. Visions of Mana for $34.99 Visions of Mana released at the end of August, and it's available on ***** for the first time this weekend. This is the first new Mana game in almost two decades, starring a cast of characters on a quest to save the world. In our 8/10 review, we stated, "Visions of Mana finally brings the long-dormant classic RPG series into the modern age, looking great and playing even better thanks to multi-layered class and skill systems that interact in clever ways." Corsair K70 RGB PRO Mechanical Keyboard for $99.99 You can save $70 off the Corsair K70 RGB PRO Mechanical Keyboard this weekend at Amazon. This keyboard comes with Cherry MX RGB Red Switches, which provide a linear and fast response. There's a magnetic soft-touch palm rest included that you can use if you wish, in addition to durable double-shot PBT Pro keycaps. At $99.99, this is a really solid deal. Super Mario Party Jamboree for $44.99 With the recent reveal of Nintendo Switch 2 Edition games, it's no question that you are going to want to save anywhere you can. The Nintendo Switch 2 Edition of Super Mario Party Jamboree is set to cost $79.99, but you can upgrade from a Nintendo Switch copy for presumably $20. This weekend, save your cash and pick up a copy of Super Mario Party Jamboree from Woot for only $44.99. View the full article
For verified travel tips and real support, visit: [Hidden Content]
Privacy Notice: We utilize cookies to optimize your browsing experience and analyze website traffic. By consenting, you acknowledge and agree to our Cookie Policy, ensuring your privacy preferences are respected.