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Steam

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  1. Warhammer 40,000: Boltgun 2 has been revealed for a 2026 launch on PC, PlayStation 5, and Xbox Series X/S. It is the sequel to 2023's Warhammer 40,000: Boltgun and is developed by Auroch Digital, the British studio that also worked on the original. View the full article
  2. A live-action Elden Ring movie is in the works from Ex Machina and Civil War director Alex Garland, Bandai Namco Entertainment Inc. and A24 announced Thursday. A film based on FromSoftware and Bandai Namco’s massive RPG hit is now confirmed to have the filmmaker attached not only to serve as its director but as its writer, too. Plot, casting details or a release date for the Elden Ring movie have yet to be announced. George R. R. Martin, who helped create the original Elden Ring, is attached as a producer on the movie, as is Vince Gerardis. DNA’s Peter Rice will also produce, along with Andrew Macdonald and Allon Reich from DNA. There’s no word yet on how involved game developer FromSoftware will be. What do you think of Alex Garland and A24 making a live-action Elden Ring movie? Sound off in the comments. View the full article
  3. One of the new pieces of headgear coming to Final Fantasy 14 in Patch 7.25 will not appear on Viera or Hrothgar player characters, according to screenshots from Square Enix. The screenshots were scrutinized by Final Fantasy 14 players on social media, with some expressing both disappointment and criticism at Square Enix for the apparent decision. View the full article
  4. Publisher Gamigo and developer Tableflip are bringing FATE: Reawakened to mobile in the future. View the full article
  5. Fishing is a truly beautiful pastime. The ripples on the water, the hypnotic bobbing of your float, and the sounds of nature around you all bring your heart rate down - only for a bite to get your pulse racing once again. It's also become one of those must-have mechanics in the videogame world. It's so popular, it's almost an expectation these days that triple-A RPGs and MMOs should have some kind of fishing minigame. Recognizing this, Fallout 76 is finally casting its line out into the irradiated waters of the wasteland. Gone Fission, the update that will bring Fallout 76 fishing to players after more than six years of waiting, is just around the corner. Read the rest of the story... RELATED LINKS: Fallout 76 fishing finally arrives as major new update lands on the PTS Huge new Fallout 76 Ghoul update doubles the RPG's Steam player count You can become a Fallout 76 ghoul right now with a new PTS update View the full article
  6. Epic Games released an Apple-inspired skin for the #FreeFortnite event back in 2020, and a leak has pointed towards the possibility of this rare skin making a comeback to Fortnite before the end of Galactic Battle. Fortnite made its first appearance on mobile devices back in 2018, and it was a hit among the community. While Fortnite mobile didn't include some of the features seen on consoles and PC, such as Save the World, and had clunky controls at first, players were just happy to have the option to play it, and it was also greatly improved over time. View the full article
  7. Pro tip: When a fossilized dragon asks you to follow it, you say "Yes." That's how you start your brand-new life — lives, even — in LEVEL5's new simulation RPG, Fantasy Life i: The Girl Who Steals Time. Fantasy Life i: The Girl Who Steals Time introduces you to a mysterious island that's covered in ruins. A gaping void in the center of the island suggests a disaster of some kind erased the civilization that thrived there a thousand years ago. You must travel through time between the past and present to determine the nature of the calamity and solve what happened to the island's citizens. But what's the rush? A mystery that's laid fallow for a millennium doesn't need a quick solution. Fantasy Life i: The Girl Who Steals Time is a warm and slow-life RPG with an emphasis on carving your own space and finding your true calling in a bright fantasy world. Take on one of 14 different jobs to teach your customizable avatar the skills they need to fight, fish, and create. Train to be a traditional Paladin or Magician, or choose a production job like a Carpenter or Cook. Master all the classes or stick with a favorite: The choice is yours. You can change your profession on the fly, so there's no wrong way to build your fantasy life. Whichever path you take, be assured you'll meet new friends and experience their stories. You’ll be able to restore the present-day island thanks to materials and companions you find in the past and on the open-world continent. So you can focus on recruiting lots of companions or gathering materials to rebuild the island. Your approach is up to you. Whether you choose to be a warrior or a scholar, Fantasy Life i: The Girl Who Steals Time has piles of options to let you customize your new island home. If you're unhappy with the island's topography, a little editing will fix things how you like them. Once you've carved out a few hills for yourself, you can build your own paradise and accessorize it however you want. Lay down farmland, place buildings, and express yourself with some city-building. No worries if you're the type who lives to whet your blade. Fantasy Life i: The Girl Who Steals Time introduces "Treasure Groves," dungeons that literally grow on trees. These crawls are the perfect exercise for fighters. Treasure Groves change form after they're cleared, so they never offer the same experience twice. They're a perfect opportunity to pull in a friend with the 2P Family Play function. If your family isn't available, Fantasy Life i: The Girl Who Steals Time also has four-player online multiplayer and cross-platform saving. Whether you play on PC, Switch, PlayStation 4/5, or Xbox Series X|S, you can take your well-educated and well-equipped avatar with you wherever you go. No need to start over. When the original Fantasy Life came to the Nintendo 3DS in 2012, it made a splash with its unique blend of RPG and life sim elements. Fantasy Life i: The Girl Who Steals Time brings back the fun and excitement of the first game while adding new jobs, new stories, and a whole new gigantic open world to explore. Whether you're returning to the franchise or diving in for the first time, you can enjoy getting a life. View the full article For verified travel tips and real support, visit: [Hidden Content]
  8. Earlier this month, Nintendo received a lot of negative attention for an end-user license agreement (EULA) update granting the company the claimed right to render Switch consoles "permanently unusable in whole or in part" for violations such as suspected hacking or piracy. As it turns out, though, Nintendo isn't the only console manufacturer that threatens to remotely brick systems in response to rule violations. And attorneys tell Ars Technica that they're probably well within their legal rights to do so. Sony's System Software License Agreement on the PS5, for instance, contains the following paragraph of "remedies" it can take for "violations" such as use of modified hardware or pirated software (emphasis added). If SIE Inc determines that you have violated this Agreement's terms, SIE Inc may itself or may procure the taking of any action to protect its interests such as disabling access to or use of some or all System Software, disabling use of this PS5 system online or offline, termination of your access to PlayStation Network, denial of any warranty, repair or other services provided for your PS5 system, implementation of automatic or mandatory updates or devices intended to discontinue unauthorized use, or reliance on any other remedial efforts as reasonably necessary to prevent the use of modified or unpermitted use of System Software. The same exact clause appears in the PlayStation 4 EULA as well. The PlayStation 3 EULA was missing the "disabling use... online or offline" clause, but it does still warn that Sony can take steps to "discontinue unauthorized use" or "prevent the use of a modified PS3 system, or any pirated material or equipment." Read full article Comments View the full article
  9. The US Federal Trade Commission (FTC) has officially dropped its case against Microsoft’s acquisition of Activision Blizzard, two years after the completion of the historic games deal. Microsoft completed the games industry’s biggest ever deal in October 2023, after the US District Court for the Northern District of California denied the FTC’s motion for a preliminary injunction, allowing the acquisition to be completed. However, unwilling to let the matter lie, the FTC proceeded with an appeal in December 2023, attempting to overturn the court’s decision. Earlier this month, that appeal was rejected, and on Thursday, the Commission officially dropped the case entirely. Read More... View the full article For verified travel tips and real support, visit: [Hidden Content]
  10. The Final Fantasy series has been in a strange place since 2006, starting with the release of Final Fantasy 12. FF12 was well-received at the time for its change in gameplay formula, its more mature story, and deep RPG mechanics. However, for a lot of Final Fantasy fans, this seems to be the dividing point as to what Final Fantasy actually is. The game's drastic change in combat system, tone, presentation, and AI-controlled party members was just the beginning of the long-running franchise's shakeups. View the full article
  11. The Six One Indie Showcase is a bit of a new kid on the block when it comes to video game presentations, but it's certainly working hard to justify itself. Early today the latest showcase was held showing off a huge range of indies, 48 in total, some of them being brand new reveals, others smaller showcases. Read more View the full article
  12. Following a recent spike in active players, Star Wars Battlefront 2 is now facing a major hacker problem on PC, with many bad actors negatively impacting some of the community's favorite modes. Fans of the Star Wars franchise returned to Star Wars Battlefront 2 after the recent May the 4th celebrations and the series finale of Andor, which proved to be one of the most well-received shows on Disney Plus to date. View the full article
  13. Gather around, kids. Uncle Destructoid is here to tell you all about a special ceremony of years past, a rite of passage for gamers everywhere. Before the era of instant gratification, eight-second videos, and full game preloads, there was a little thing called midnight release parties. They were exciting, fun, and filled with joy and good memories while growing up as a blossoming gamer and human being. But sometimes, nostalgia is overrated. Photo via @GameStop/Instagram When a new video game launches these days, you can begin playing it right at midnight in your time zone (or even earlier) without ever having to leave your gamer cave. That was a wild thought and impossibility not all that long ago. It's a luxury that I still do not take for granted, because as much as I miss the allure of midnight release parties, I do not miss them whatsoever. I like and miss the idea of midnight release parties more than the parties themselves, because the thought of having to leave my house and stand outside of a GameStop for an hour or more surrounded by strangers or people I don't want to talk to, sounds just plain horrifying. Sometimes the parties would have tournaments where you could play the new game, or giveaways of merch surrounding the new game. But they always meant dealing with the sales people trying to pitch you on buying something else or preordering another game. No thank you. Also, I would always somehow find a way to run into that one slightly weird kid from school, too, who'd try to have an awkward conversation that would somehow always have an objectively incorrect or offensive opinion about the game we were both there for. And that's about where our similarities ended. Having to make small talk with weird strangers was the worst part about it, I think. Hey man, I'm here for Resident Evil 5, so I just want to pick it up and go home and play it. I don't care that you think Albert Wesker sucks as a villain (oh, it's all coming back to me now). I distinctly remember going to midnight releases for games like several CoD titles (for ****** Ops 2, I picked it up, played all night, and called in sick to work because I never slept), Metal Gear Solid 4: Guns of the Patriots, and Destiny. Those were the games I needed to have ASAP, and I needed to have them on physical media. Now I can't really be bothered with either factor. There was also seemingly always a handful of people there who weren't buying the game that the party was made for, either. For all 80-plus people on hand to pick up the new Call of Duty or Halo, there was always one or two folks there to grab the latest obscure JRPG or something. I appreciate those people a lot more now, because I probably am those people. Now? Forget leaving the house if I don't have to. This is one of the nicest things about advancements in gaming technology because I can be lazier than ever. If I'm excited for a new game, you better believe I'm preordering and preloading that ***** to play it as soon as I can. Or, more likely, I'll just play it the next day because staying up to play something at midnight sounds exhausting. Image via Activision The one downside of the "gotta play it right now" crowd when it comes to preloading is not having physical media. I appreciate games on discs as much as anyone, and I get it. But it feels like most game discs these days are just there for show as you have to download the full title on top of it, anyway. At the same time, it makes me sad. I long for the simpler days when midnight release parties sounded exciting and not like a drag. A place where gamers could come together and enjoy themselves while finding common ground, which feels all too rare nowadays, where everything seems to be a fight. Man, times really do change. And so have I. But one thing that hasn't changed, even after turning gaming into a career, is that there's still a lot of excitement to be had and memories to be made while gaming, whether I leave the house for it or not. Do you remember midnight release parties, or are you still not old enough to vote? Let us know in the comments below about your fond (or frightening) midnight release memories. The post I miss the fun and excitement of midnight release parties, but I also don’t miss them at all appeared first on Destructoid. View the full article For verified travel tips and real support, visit: [Hidden Content]
  14. Fans trying out experimental preview versions of Minecraft's Bedrock Edition have discovered that the upcoming Vibrant Visuals graphical update brings a curious environmental change to the End dimension. This has sparked some Minecraftenthusiasts to further speculate about the possibility of a fully-fledged End update sometime in the future, although the likelihood of the game getting such a content drop remains a topic of much debate. View the full article
  15. Marvel Rivals has given players their first look at the balance changes that will come with the popular hero shooter's major Season 2.5 update on May 30. NetEase Games recently revealed numerous changes and features coming to Marvel Rivals in the near future, including a new map called Arakko, which Ultron has transformed into a lifeless machine-infested setting. View the full article
  16. Team composition is important in any hero shooter, but with its bespoke Team-ups for specific character pairings, Marvel Rivals takes it to an even deeper level. However, it's about to get a bit of a shakeup. Not only will we be welcoming new hero Ultron into the meta in Marvel Rivals Season 2.5, but six brand new Team-ups will give you more to think about when it comes to selecting which characters you take into battle. Plus, there's an unexpected, experimental limited-time mode that turns the game into an autobattler. Read the rest of the story... RELATED LINKS: All Marvel Rivals codes and how to redeem - May 2025 Marvel Rivals events - all current and upcoming events New Marvel Rivals event features free skins and revives its debut battle pass View the full article
  17. Now Playing | There's always time for some digital tabletopView the full article
  18. This pack will primarily add the Ultra Beasts from the Generation VII games. View the full article
  19. Rather like the Death of Superman, it appears that the death of Super People was not as permanent as it was presented. After being shuttered for good in mid-2023, the 'PUBG with superpowers' battle royale has sprung back to life, and is planning to hold a closed beta test in June... Read more.View the full article
  20. Honestly, there's no real substitute for DOOM: The Dark Ages, but you can at least try to fill the DOOM-shaped hole in your heart. For decades, DOOM has been synonymous with fast-paced, high-octane ******-slaying gameplay. Few series have lasted as long as DOOM has without changing too much of the core formula, which means that few series can live up to it, although many have tried. View the full article
  21. The third act of Baldur's Gate 3 sees the player's party enter the Lower City and square off against the remaining Chosen of the Dead Three: Orin the Red and Gortash. While Gortash plots to take control of the city in the name of Bane, Orin's goals are more destructive. She serves the ******* god, Bhaal, and aims to spread chaos by killing important figures across the area. By the time the players arrive, she has already started her killing spree. View the full article
  22. The first item I ever picked up in Tainted Grail: The Fall of Avalon that wasn’t clothing or weapons was *****. I know what you’re thinking. “Will, you degenerate, of course it was *****. We know all about you, bro.” Listen. I didn’t know it was *****. But I learned real quick. I found it in what looked like the guard’s break area after I was busted out of my cell. I don’t remember what happened next; there was a drawing of a very pretty woman, and then I read the phrase “love apples” and blacked out. But I’m getting ahead of myself – let me back up a bit and tell you about my experience with this fun but familiar open-world RPG so far. Tainted Grail: The Fall of Avalon is a reimagining of Arthurian myth. When his homeland is overwhelmed by a plague known as the Red Death, Arthur leads his people to Avalon, conquers the island, and (with Merlin’s help) cleanses the land of the Wyrdness – a chaotic, primordial force capable of reshaping the landscape and the beings in it. That was 600 years ago. Now, the old legends are gone, the Wyrdness has creeped back into Avalon, and the Red Death has returned. You play as a no-name prisoner of the Red Priests, who are desperately searching for a cure. It's a cool setup, and one that gives you everything you need to know while preserving Fall of Avalon’s greater mysteries. After a brief cutscene that lays all of this out, you’re dropped into a character creator. What’s here is fine, but it’s kind of hard to make a character that looks particularly good, mostly because everyone’s skin looks like it was made out of Play-Doh. Everything else about the process is fine, though, and certain things, like the hair, are really impressive. Besides, you’re going to spend basically all of Fall of Avalon in first-person anyway, unless you opt for the optional and (by the developer’s own admission) not-very-polished-and-mostly-intended-for-accessibility third-person mode. Once you’re done creating your doughy hero, you’re dropped into a jail cell. Now, if you’re a person who has only ever played The Elder Scrolls IV: Oblivion, you’re probably getting huge Oblivion vibes from this. Fall of Avalon does clearly owe a debt to The Elder Scrolls throughout, but don’t let that sense of familiarity fool you — it’s definitely a game with its own ideas. One thing I appreciated was the decision to have your character’s starting stats allocated by how you respond to an interrogation by a guard. I wanted to specialize in ranged combat with a trusty bow and arrow, so I told him I was hunting before being taken in, and then I used what I bagged to make clothes. That meant boosts to the associated stats. I wasn’t even out of prison yet, and I was already making something of myself. Who says rehabilitation doesn’t work? As far as first-person melee combat goes, this feels pretty good. I’m not going to spoil how you get out of your cell, but you do get out (I like to think of it as time off for good behavior), and the first tooltip I got as I navigated the prison told me how to parry. An ominous sign, to be sure, but as far as first-person melee combat goes, Fall of Avalon feels pretty good. Hits have weight and impact, and when you block an attack, you’ll often stagger a bit. Even weapon choices matter. I used a club early on, but once I got my first knife, I could immediately feel the difference when I hit some poor guy. Less impact, but a very nice slicing sound. I haven’t landed a single parry yet (the window is pretty tight, or at least it feels that way to me), but I’m glad that I really haven’t had to so far either. Blocking works just fine and you’ve got a nice backstep if you need to quickly disengage. This combat probably isn’t going to win any awards for re-defining what first-person RPG fights look like (although hey, I’m early, who knows?), but it’s engaging enough to keep my attention. Otherwise, a lot of the 5 hours I’ve played of Fall of Avalon so far has been spent exploring, accidentally picking up *****, talking to people, and so on. This is a pick up everything, speak to everybody, the world exists to be your playground kind of game, and if you’ve played The Elder Scrolls, you’ll probably be right at home. Yes, I need to pick up that bucket, and the one next to it. Why wouldn’t I? I might need it. I’m still very early in Tainted Grail: The Fall of Avalon. This is a big RPG, and I have a lot more to see and do before my final review, but I dig what’s here as someone who’d read way too much Arthurian literature. Nothing I’ve seen really feels incredibly unique yet, but what’s here is at least interesting. Now I just have to avoid killer rabbits. I’ll bet you anything there’s one around here somewhere. View the full article
  23. As much as I'm up for trying a new one whenever one arrives, I'm not particularly good at shooters. It just gets too sweaty for me, I prefer a good single-player shooter above all else because I can actually take down my opponents without the fear of embarrassing myself somehow. And yet here we are again, with the open beta for Splitgate 2, which started earlier today, leaving me thinking "well, I could give it a go I suppose." Read more View the full article
  24. This is the first release of SteamOS 3.7 to the Stable channel. The below notes are for changes since SteamOS 3.6.24. For changes relative to previous 3.7 beta builds see here. General Updated to a newer Arch Linux base Updated the Linux kernel to 6.11 Updated the Mesa graphics driver base Desktop mode now ships with Plasma 6.2.5 Added support for frame limiting with VRR displays (internal and external) Added Battery Charge Limit control to Settings->Power This option allows you to set a maximum charge limit for your Steam Deck. Limiting the charge limit to 80% can be beneficial for long term battery health. This can be useful if your Steam Deck is constantly being charged (e.g. docked), or very rarely has its battery depleted. Fixed a ****** when no displays are connected Added official support for the Lenovo Legion Go S Improved support for other AMD powered handhelds (like the ROG Ally and original Legion Go) Updated the SteamOS recovery image for repairing SteamOS on Steam Deck and Legion Go S. If you would like to test SteamOS on your own AMD powered handheld, you can use this SteamOS recovery image and follow the instructions here. Controllers and Input Add support for the Proteus Byowave controller Fixed an issue where Switch Pro Controller gyros might not work on first connection Fixed an issue with stuck/hanging controller inputs when exiting Steam Bluetooth Fixed Bluetooth devices still being able to wake the Steam Deck from suspend, even when Bluetooth was disabled from Desktop mode Enable HFP/HSP profiles, to allow using the integrated microphone from headsets and earbuds Currently only available to select in Desktop mode Added battery level display for supported Bluetooth devices Include a bugfix for the Airpods when using the AAC codec Bluetooth controllers can now wake LCD units from sleep, previously only available on OLED models Known issue: Bluetooth LE based controllers are not currently compatible with bluetooth wake on LCD models Steam Deck Dock Made compatibility improvements for certain displays including TCL FireTV models and Dell VRR capable monitors Graphics and Performance Enabled AMD P-State CPU frequency control Fixed a performance regression for No Rest for the Wicked Desktop Updated to Plasma 6.2.5 (previously 5.27.10) - see the big changes in Plasma 6 here Surround sound now works correctly Enabling the setting is currently only available via Desktop mode KDE Filelight is now installed by default for disk usage visualization and low disk space notifications Speed and robustness improvements when switching between desktop and game mode Fixed a common cause of hangs when switching to desktop mode Fixed some cases where Steam could take up to ninety seconds to exit on shutdown or switch to desktop Added 'gocryptfs' support to desktop session to enable use of the Plasma Vaults feature Misc Fixed some cases where "filter-chain" or other virtual sound devices would erroneously appear in the UI Fixed cases where applying system updates could fail if certain configuration files were corrupted or malformed Various enhancements to System Report functionality for support and troubleshooting Fixed compatibility issue with certain DNS servers causing very slow domain lookups Improved responsiveness of system when running into out-of-memory ****** situations Enabled IPv6 Privacy Extensions by default Fixed a bootloader ****** on certain non-Steam Deck devices, including qemu-based virtual machines Known Issues Super NES controllers can erroneously show up as connected when they are not Developer Updated to a 6.11 based kernel Added debuginfod URLs for SteamOS Added systemd .socket units to the default list of /etc files preserved across updates When running in a VM, system will now default to the desktop session Swap file setup now uses standard 'mkswap' functionality instead of shipping an ad-hoc 'mkswapfile' script The steamos-readonly command now warns that the status might not be accurate when sysexts are loaded Fixed a case that could introduce duplicate boot entries for devices manually setup to dual-boot The pacman cache is now cleaned after applying a SteamOS update Fixes stale cache errors working with pacman after switching branches View the full article

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