Студия Tarsier, наравне с Playdead (Inside, Limbo), признана законодательницей моды в жанре хоррор-платформеров. А её серия Little Nightmares запомнилась как атмосферное приключение, которое подкидывает множество пищи для любителей теорий. View the full article
There have long been rumors that Microsoft is transitioning away from traditional home Xbox consoles in favor of cloud streaming for playing anywhere and on multiple devices, as well as handhelds such as the upcoming Xbox ROG Ally/Ally X. Read Entire Article View the full article
Psychological horror can be one of the hardest genres to get right. Developers either stumble and make a game that just seems too gimmicky to scare anyone, or they manage to hit the sweet spot and create something that's more than just terrifying—a horror game that'll stick with you. And from what I've seen so far, Eyes Out's latest game, Sleep Awake, does exactly that... Read more.View the full article
Set in a steampunk fantasy world with many different races, Steel Artery: Train City Builder is an interesting looking take on a city-builder. Read the full article here: [Hidden Content] View the full article
Battlefield 6 possibly could be one of the most successful launches in the franchise's long history of epic FPS multiplayer war games, releasing to near-universal praise among players and critics alike. While fans haven't had very many major complaints about Battlefield 6 multiplayer balance, its crossplay functionality has sparked a wave of complaints across social media. View the full article
Even if the franchise has never been known for story, the Battlefield 6 campaign offers plenty for fans of the series to appreciate in its return after being skipped in Battlefield 2042. Even if it's not as popular as the multiplayer, past Battlefield games have still offered some fantastic storytelling experiences, with more than a few secrets to discover on the way. View the full article
A Pinball Game That Makes You Mad is an upcoming release from Azimuth Studios, and you don't really need to guess what the game is about with that name. Read the full article here: [Hidden Content] View the full article
Originally released in 1998, Plane Crazy from Inner Workings returns with the newer Plane Crazy Championship Edition from ZOOM Platform. Read the full article here: [Hidden Content] View the full article
A French retailer has all but confirmed Assassin's Creed Shadows is indeed coming to Nintendo Switch 2, and it looks like it'll be another controversial Game-Key Card game. While rumors of the port have been swirling around ever since PEGI rated the adventure game for its console back in April, this is the first time we've seen a retailer share Assassin's Creed Shadow box art, and news players will be able to "experience Assassin's Creed Shadows in a whole new way with Nintendo Switch 2." As noted by the eagle-eyed members of the GamingLeaksAndRumours subreddit, however, the key art used in the new retail listing also suggests the game will come as a Game-Key Card. This means that unlike, say, Cyberpunk 2077, which is fully contained on a 64GB cartridge on Switch 2, players will instead have to download part or all of a game before they can play. It'll likely divide fans who continue to debate the practice of publishers providing Game-Key Cards in Switch 2 boxed games instead of a physical cartridge. It's proven to be a divisive practice among some, not least because while it allows collectors to have a game's box on their shelf, they're essentially useless unless your console is connected to the internet. Nintendo recently launched a survey designed to poll the Switch 2 userbase on its thoughts surrounding digital and physical games, with questions designed to probe the reasons you might consider one option over another. Nintendo's also interested in finding out if your attitude to digital downloads has shifted over time. In September, a Ubisoft developer who worked on the Nintendo port of Star Wars Outlaws defended the use of Game-Key Cards, saying the real reason why the Switch 2 version of Star Wars Outlaws uses a Game-Key Card was due to the Switch 2's data speeds, and how quickly the hardware can read information from its bespoke cartridges, versus games downloaded to the console's internal memory. Later in September, Final Fantasy VII Remake trilogy director Naoki Hamaguchi implied that developers are choosing Game-Key Cards not necessarily from a cost perspective, but a performance one, as the format enables them to bring smoother-running games to the Switch 2. If you missed Assassin's Creed Shadows the first time around, now may be a good time to try it out. Released back in March, it returned 8/10 in the IGN review. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
Borderlands 4 chief ****** Pitchford has said that if other developers better understood why gamers love making decisions about loot, Gearbox would have “good competitors.” Pitchford was speaking in an interview with BBC Radio 5 Live to discuss the release of Borderlands 4 and Gearbox’s journey alongside the series’ success. The outspoken developer said that even though the Borderlands franchise will break through 100 million units sold with Borderlands 4 (publisher 2K Games has yet to announce a sales figure), he insisted “we *****!” because that 100 million is but a drop in the ocean that is the total number of potential gamers globally. “Our mission is to entertain the world,” Pitchford said. “Which means we *****! Because there are billions of people in the world. We got a lot of work to do. Borderlands, with 4, we’re gonna cross probably 100 million units sold, with Borderlands 4, of the franchise. That’s awesome compared to a lot of things. But it kinda sucks if your goal is to entertain the world. So I feel like we’re just getting started. “I’ve been working on Borderlands for over 20 years now. And it feels like we’re starting to get pretty good at it. It feels like we’re starting to figure it out. I feel like we’ve probed a lot of the end points. But I don’t think we’re anywhere near the end of a journey.” Pitchford then entered into a rather philosophical debate about why people love looter shooters like Borderlands so much. This is a game that revolves around the hunt for better loot — in the case of Borderlands 4 billions of potential weapons are available — and players fuss over whether to equip something new that’s just dropped or stick with what they already have, even if it’s inferior. This is a constant loop in the Borderlands games, which are packed with enemies, crates, chests, and even toilets that ***** out loot. Perhaps to a greater extent than any other looter shooter, loot is everywhere in Borderlands, and the player is constantly having to pause to wonder, is that item that just dropped worth my time? Most of the time, the answer is no. But sometimes the answer is yes. Either way, as you play Borderlands and fuss over the minutiae of your build, you're always asking yourself whether this item or that item will help make the numbers go up within your playstyle. Farming for these items is all part of the loot hunt and, for so many millions of fans, the whole reason to play Borderlands. (Coincidentally, IGN recently interviewed a Borderlands 4 player who spent 150 hours on over 3,000 boss kills to find out the game’s true drop rate.) Borderlands games are tuned to present these sorts of loot conundrums “by design,” Pitchford explained, before saying he expected the franchise to have more imitators by now because of how addictive this loop is. “You’re poking at some fundamentals, which is part of why I think Borderlands as a game has worked, and does work, and why it’s a very delicate design that I think is one of the reasons why there haven’t really been many successful imitators since we first showed how a shooter looter could work with the original game,” Pitchford said. Borderlands doesn’t have the looter shooter genre to itself, of course. Perhaps its most high-profile rival is Bungie’s Destiny, although that Sony-owned franchise has seen better days. Other examples include People Can Fly’s Outriders (no sequel in sight), and Ubisoft’s The Division (The Division 3 is in the works). If we’re stretching the definition of looter shooter, we might include games like Warframe, Remnant 2, or The First Descendant. Rocksteady’s disastrous Suicide Squad: Kill the Justice League is perhaps the most high-profile of looter shooter failures. Certainly, Borderlands and its various entries dominate the space. And it all comes down to nailing the “gratifying” decision around loot in Borderlands. It is something, Pitchford said, humans love to do because it scratches an itch in our brains. “That decision, that choice about, do I keep what I have or do I try the new thing? That is a very compelling, fundamental, both need and skill that our brains have, to make choices like that,” he said. “We’ve reduced it down to this simple moment with this interface in this system. It’s a gratifying loop. It’s a gratifying decision. Our brains need to do it, and our brains like doing it. And we’re better off when we do it. The more we exercise that muscle, not just in the video game but literally in life — this is what separates our species from a lot of others, and how we developed language and how we developed all kinds of high levels of consciousness and cognition that allow us to analyse the world. Most of what our prefrontal cortex is for — why that adaptation exists and what it’s used for — is that skill, or versions of it. We’ve reduced it down into this design. And yes — the is the thing I’m looking at better than the thing I’ve got, and managing the cognition between the objective, almost scientific analysis of that choice, versus the emotional impact on that choice, and having those at odds with each other frequently, is very interesting, and dare I say it addictive.” Pitchford continued: “We don’t do it because it’s addictive. We do it because it’s stimulating and because we kind of need that. Part of why games exist are to… yeah. we can live a fantasy that we might not be able to have in the real world, and we can explore themes and ideas in a safe place that we can’t explore in the real world, but we also can, because it’s an interactive simulation, we can test our thinking and our decision making and put our brain to work in really interesting ways that we kind of need and want.” And then, the puzzlement that other developers haven’t taken Borderlands on at its own game, and the associated suggestion that Gearbox’s rivals aren’t thinking about the looter shooter on the same level as the studio. “If other game designers that were trying to get in on the action, so to speak, understood that, we’d have more competitors, or we’d have good competitors,” he said. “But we haven’t so far. It’s weird. The kinds of people that just want to go after it, they’re not thinking about it on that level. They’re just putting into motion something because of market analysis. It’s not a designer’s or creator’s drive that’s doing it. It’s either a business drive or a wishing to be something that you’re not kind of drive. “It’s so weird. I fully expected after the first game came out that everyone would be hip to exactly what you mentioned, and we’d immediately see lots of other games imitating and aping, and we’d be dead, because we can’t compete with a lot of other folks, especially back then. We were the scrappy underdogs.” Certainly, the critical reception to Borderlands 4 suggests Gearbox has once again successfully presented a looter shooter that ticks all the right boxes. IGN’s Borderlands 4 review returned an 8/10. We said: “Borderlands 4 gives the series the massive kick in the pants it has needed, with a fantastic open world and greatly improved combat, even if bugs and invisible walls can sometimes throw off that groove.” We’ve got plenty more on Borderlands 4. Last month, a Borderlands 4 dataminer unearthed evidence to suggest that one of the most hated characters from Borderlands 3 was cut and replaced relatively late in development. 2K Games and Gearbox declined to comment when contacted by IGN. And if you are delving into Borderlands 4, don't go without updated hourly SHiFT codes list. We've also got a huge interactive map ready to go and a badass Borderlands 4 planner tool courtesy of our buds at Maxroll. Plus check out our expert players' choices for which character to choose (no one agreed). Photo by Jon Kopaloff/Getty Images for Lionsgate. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
A new update for ****** Myth: Wukong makes significant performance improvements, but brace yourself for a mammoth 93.3GB download. On PS5, you'll need the install space to download the huge update, but during the install process that follows the game itself is rewritten, resulting in the same install footprint or perhaps even lower than before. As a result, if you're playing on PS5 and short of space, it may be worth uninstalling the game then downloading it again, rather than downloading the update on top of the game itself. For the PS5 version, patch 1.0.20.21756 improves the game's loading speed, the clarity of certain textures, CPU and rendering performance in numerous scenarios, memory usage, and the quality of motion blur to mitigate the aliasing issues that occur when the camera pans. On PC, the patch adds integrated AMD FSR4 support, improves Compatible Mode, and "significantly" improves the lighting quality when Global Illumination is set to low, making it closer to the effect when Global Illumination is set to high. In a quick overview on social media — and a more detailed outline on developer Game Science's official website — the studio advised that, as well as the usual bug fixes, the "considerable number of underlying changes" coming in to boost performance not only impacts PS5 hard drives, but also PC mods, which "may cause compatibility issues" and "prevent you from launching the game or triggering error pop-ups during gameplay." Consequently, the team recommends players uninstall all mods and verify the integrity of files before restarting the game after you apply the latest patch. The update rolls out across all platforms from today (October 13). Here's the full list of changes. ****** Myth: Wukong Patch Notes 1.0.20.21756What to Know Before Patch Installation Due to the platform's update mechanism, your computer will need to reserve a certain amount of free disk space (not necessarily on the same disk if you are a Steam user) for temporary storage of the update files. (PC) If you have installed any mods in the game, installing the patch may cause compatibility issues. This could prevent you from launching the game, loading your saved games, or triggering error pop-ups during gameplay. We recommend uninstalling the installed mods and verifying the integrity of the game files before restarting the game. (PC)The performance optimization this time involves a considerable number of underlying changes, which results in a relatively larger patch size. If the update fails due to insufficient storage or other reasons, please try redownloading the game. (PS5)If you encounter unusually large update sizes during patch installation, or if the game gets stuck, crashes, or fails to start after installation, please refer to the Installation/Patch FAQ on our official website.This update may require shader recompilation. If you experience crashes during shader compilation, please try restarting the game until the compilation is complete or skip shader compilation. Experience ImprovementsBosses Improved the combat experience against Yaoguai King "Giant Shigandang". InteractionJourneyer's Chart interface will guide the Destined One to Travel with Keeper's Shrine before any Journeyer's Chart has been obtained.Improved the readability of the "Cleared" label in the "Load Journey" interface.PerformanceIntegrated AMD FSR4. On compatible hardware, it will be available in the in-game Settings after updating the driver and enabling FSR4 in the driver settings. (PC)Improved Compatible Mode. Now, with Compatible Mode enabled, ray tracing, frame generation, and some super-resolution functions will be temporarily disabled to help players avoid game launch failures caused by driver, hardware, or system abnormalities. (PC)Adjusted the default graphics settings for certain graphics cards to match the various graphical changes in the current game version. (PC)Significantly improved the lighting quality when Global Illumination is set to low, making it closer to the effect when Global Illumination is set to high. (PC)Adjusted Performance Mode back to 60Hz, reducing input latency and achieving higher resolution than before. However, the lighting quality level has been adjusted to enhance performance. The original Performance Mode is still retained and renamed "Performance Mode (Legacy)". (PS5)Improved the game's loading speed. (PS5)Improved the clarity of certain textures. (PS5)Improved CPU and rendering performance in numerous scenarios.Improved memory usage in numerous scenarios.Improved the quality of motion blur to mitigate the aliasing issues that occur when the camera pans.LocalizationAdded language support for Czech.Bug FixesBossesFixed an issue where Yaoguai Chief "Top Takes Bottom & Bottom Takes Top" became undefeatable under certain conditions.Fixed an issue where the iron ball failed to display properly during battles against Yaoguai Chief "Top Takes Bottom & Bottom Takes Top" under certain conditions.PerformanceFixed several issues that caused screen ghosting and edge flickering. (PS5)Fixed an issue where XeSS 2.0 failed to enable frame generation on some displays. (PC)Fixed an issue where the game might ****** on launch when both DLSS 4 frame generation and ray tracing were enabled. (PC)Fixed multiple rendering errors in NXSR that caused ghosting and edge flickering, and improved NXSR's rendering quality. (PC)LocalizationFixed text overlapping in the "Make Medicine" interface for certain languages.Fixed voiceover and subtitle errors in certain cutscenes.Fixed an issue where some text in Settings was not properly localized.Corrected translation errors and fixed issues with spelling, capitalization, and terminology consistency in several languages. IGN's ****** Myth: Wukong review returned an 8/10. We said: "Despite some frustrating technical issues, ****** Myth: Wukong is a great action game with fantastic combat, exciting bosses, tantalizing secrets, and a beautiful world." It enjoyed enormous success and set sales records. A follow-up is in the works, although it's early days. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
Many Pokémon TCG expansions, although not all of them, feature Mini Tins: little metallic tubs containing two boosters and some added extras. The newest Pokémon set, Mega Evolution, continues this trend, with chunkier booster boxes and ETBs releasing alongside a "Mega Heroes Mini Tin". Naturally, like all other Pokémon products on the planet, most retailers have either already sold their stock of these tins, or they're only available at a wildly higher rate than their recommended retail price of $9.99(£7.50). But are these odd little boxes worth a buy, or you better off ignoring them? Read the rest of the story... RELATED LINKS: This Gen 5 Pokémon card's price spiked 500%, but fans aren't sure it's worth it The 8 biggest chase cards in Pokémon Phantasmal Flames All Pokémon sets in order of release View the full article
Wizards of the Coast's upcoming MTG Teenage Mutant Ninja Turtles crossover has received a frosty response from some Magic: The Gathering players. Just like other Universes Beyond offerings before it, disgruntled fans have been quick to dismiss this Ninja Turtles release as a cash-grab. Love it or hate it, though, you can't deny the sheer power of many of the TMNT cards revealed at New York Comic **** last Friday. And one creature in particular stands out as one of the most aggressive ****** two-drops that we've ever seen. Read the rest of the story... RELATED LINKS: I want to love MTG's new 5 color Ninja Turtles commander - but it's such a mess MTG Teenage Mutant Ninja Turtles includes co-op game mode and pizza lands Magic: The Gathering release schedule 2025-2026 View the full article
Moduwar is an adaptive organic RTS where you control an alien creature, it's quite unique and looks really interesting. Read the full article here: [Hidden Content] View the full article
A fresh batch of fixes have landed for running Windows games on Linux / SteamOS and Steam Deck with GE-Proton 10-18 now available. Read the full article here: [Hidden Content] View the full article
Screenshots of Rare and Xbox’s cancelled Everwild have surfaced, via the portfolio of an artist who worked on the game. The images, first highlighted by MP1st, mainly showcase the UI elements proposed for the game, which was only ever shown via short teaser trailers during its lengthy development. Little was ever shown publicly of Everwild, and its development is understood to have included many twists, including a reboot of the project and its leadership in 2021. Read More... View the full article
Студия Game Science собирается представить крупное обновление ****** Myth: Wukong. Патч создаётся с целью улучшения производительности игры на всех платформах. Релиз ожидается завтра, 13 октября. View the full article
Half a dozen screenshots from Rare's Everwild have surfaced online. The images offer the clearest look yet at the game's interface and in-engine presentation, providing some context about what Everwild might have looked like in the lead-up to its cancellation. View the full article
Hideo Kojima, the creative mastermind behind Death Stranding 2: On The Beach and the Metal Gear series, is also one of the most influential figures in the gaming industry. The manner in which he sees storytelling through games and even the subjects he portrays has been widely complemented by players and partners alike. For example, Norman Reedus praised Hideo Kojima as a genius. View the full article
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