Many are the minigames that threaten to be more entertaining than the games that host them, stealing the player’s attention away like those flatworms that absorb snails from the inside. Tetra Master. Gwent. Fishing in any number of RPGs. The flushable sinks in Deus Ex: Human Revolution. Or how about Space Harrier, which has only ever existed as an arcade cabinet offering inside Yakuza 0. Sometimes, these minigames escape the host's body and become a standalone release. It’s not entirely true to say this of Dicealot, which is based on Farkle, a dice game you may have played inside Kingdom Come: Deliverance 2. Read more View the full article
The creator of NaturalVision, the renowned GTA 5 visual overhaul mod series, reckons the crime sim's Enhanced iteration on PC marks an "amazing opportunity" to further blur the lines between video games and realism... Read more.View the full article
In a future Minecraft release that's now in testing, you won't need to hunt or fish for a saddle, as it's finally going to be an item you can just craft. Read the full article here: [Hidden Content] View the full article
Persona 5 spin-off Persona5: The Phantom X is finally launching worldwide. The free-to-play RPG has been in open beta in China since April 2024, but is now set to release globally this year. View the full article
Fans have made a petition hoping to convince Nintendo to drop its lawsuit against Palworld. Palworld was released in early access in January 2024 and was an instant success. Fans flocked to the open world survival game and its unique "Pokemon with guns" style of gameplay, but Palworld's similarities to Nintendo's big franchise has caused issues since the start. View the full article
The cast of Baldur's Gate 3 has been transformed into pre-painted miniatures by Wizkids. But the new mini's don't seem to be landing for everyone, as even one Baldur's Gate 3 developer took to social media to express frustration with the new figures. Shared on X/Twitter, one of the senior cinematic artists on Baldur's Gate 3 posted a comparison. "What I ordered VS what I received," they wrote. "Only Gale has a decent face. It's expensive for a 5 years old painting work... Shame on you @Wizards_DnD" You can see the results for yourself here: What I ordered VS what I received. Only Gale has a decent face. It's expensive for a 5 years old painting work... Shame on you @Wizards_DnD [Hidden Content] — Gale-LOD (@HighLODLar) May 13, 2025 In the first set of images, yoiu might note some surprising paint jobs on the different figures, especially Shadowheart. In the second batch, we get a better look at favorites like Karlach, Lae'zel, and a very withered Withers. [Hidden Content] — Gale-LOD (@HighLODLar) May 13, 2025 Replies on X/Twitter are sharing their own frustrations. One user shared a Gale that would inspire similarly baffled reactions, and another received their box but didn't have a head for Shadowheart. I found at least one person saying theirs came in okay, but most replies seemed frustrated with the quality of the miniatures. Announced last year, these miniatures from WizKids retail for $49.99 for the whole set, which includes seven pre-painted minis for Wyll, Karlach, Lae'zel, Astarion, Shadowheart, Gale, and Withers. (Minthara and Halsin, presumably, breathe a heavy sigh of relief.) "Housed in non-blind windowed packaging, this set includes pre-painted miniatures for Astarion, Karlach, Gale, Shadowheart, Wyll, Lae’zel, and Withers," the official description for the set read. "The set is perfect for Dungeon Masters looking to feature a famous character or as a collector’s piece for Baldur’s Gate and D&D fans." While the miniatures seem to be targeting a more budget-conscious demographic than professional, hand-crafted, paint-it-yourself miniatures, it's still not a great look when general response to your Shadowheart figure is "that's not Shadowheart." Larian just bid farewell to Baldur's Gate 3 with Patch 8, its final major patch for its 2023 RPG that took the world by storm. The studio's CEO Swen Vincke has dropped some hints about what's next for Larian, but aside from it not being Baldur's Gate nor Dungeons & Dragons, there's not too much more to go on. Eric is a freelance writer for IGN. View the full article
I'm still not sick at all of galavanting around Kingdom Come: Deliverance 2's idyllic Bohemian countryside even after the more than 100 hours I logged in February. So I was delighted to be given a reason to return to it with the first story DLC, Brushes With Death. I was greeted with more of the strong dialogue writing and open-ended adventuring I've come to expect, so I’m not overly disappointed. But I wasn’t wowed, either. The substance of this low-stakes tale managed to keep me entertained, but it doesn't stand especially strong on its own played outside the grand framework of the main campaign. You can start the DLC quest as early as the end of Act 1, when Henry's fate becomes intertwined with that of the eccentric and enigmatic painter Voyta. But I chose instead to load up an endgame save, picking up right in the wake of KCD2's climactic capstone events, and I think this may be a less than ideal way to experience Brushes With Death. But it is the way I suspect those of us most eager for more medieval Czech adventuring will see it for the first time, because who wants to go rooting around their old saves looking for just the right spot? What we said about Kingdom Come: Deliverance 2 In many ways, Kingdom Come: Deliverance 2 feels like it’s picked up and run with the reactive first-person RPG torch that Bethesda left lying in the mud years ago in pursuit of a broader audience. And it has excellent melee combat, which The Elder Scrolls never came close to even at its peak. Sometimes it's not sure if it wants to be a cinematic tale about a specific guy going on a specific adventure or a truly dynamic open-world sandbox packed with interesting and varied side quests, and that can lead to a few immersion-shattering conflicts. But most of the time, leaning into one doesn't get in the way of the other, and you’re free to go on any of its many optional adventures along the way to a thought-provoking and rousing finale for the main plot. I was delighted to get lost in its world, and it will be a long time before I forget its exceptional story. - Leana Hafer, February 3, 2025 Score: 9 Read the full Kingdom Come: Deliverance 2 review. [/url] For one thing, especially if you've already resolved the main campaign's conflict, there isn’t much on the line here to make it feel like it matters. All of the base game's best side quests, including the ones that I do think could stand on their own better than this one, benefitted from being carried on the current of these sweeping, historical, life-changing events happening all around them. It's not that Voyta's plight lacks intrigue or payoffs. It's more that it comes across as a filler episode when the last thing I remember doing was confronting an army and having a cathartic emotional reckoning with the Henry I had created. And the post-main quest world doesn't always feel like it’s reacted as much as I'd like to the events that have taken place. There are certain areas the new quest sent me that shouldn't really be accessible to me at this point for major plot reasons I don't want to spoil. It took around 12 hours, and you could probably knock it out a good deal quicker. The pacing, also, is just a little bit odd when playing through it in a straight shot with no other distractions like going out of my way to uncover more of the map or discovering a whole new settlement. It took me around 12 hours, and you could probably knock it out a good deal quicker if you don't believe, like I do, that indulging in the temptation of fast travel is one of the seven deadly sins of open-world RPGs. Running through these objectives feels a little plodding at times, and there are a few too many quest steps that simply require you to ride somewhere and get an item or talk to a guy. That might not have been as much of an issue if I hadn’t already finished everything else, so there's no more possibility of getting caught up in a completely unrelated, unexpected adventure along the way. Those moments were a big part of Kingdom Come's charm. But let’s pretend that wasn’t a concern. If I were comparing this story to what I would consider the best side quests in the base game, it would be near the top in terms of scope, and probably above average in terms of writing. The actor voicing Voyta lends a lot of character and energy to the proceedings, too. On the other hand, in terms of the creativity in the quest design and the variety of activities Henry gets to engage in, it's really just adequate. And going at it with an endgame character decked out in expensive gear, all of the fights except for the last one felt pretty trivial. Even the one satisfyingly tough boss didn't feel like he got an appropriate lead-up or climactic backdrop fitting for his position. It's just another skirmish in some random spot in the forest. There isn't anything here as memorable or clever as the Mouth of Hell or Fifth Commandment quest chains from vanilla KCD2. There are no heart-pounding moments of action or drama to compete with those of the main quest. It does present Henry with some nuanced decisions that can have a notable impact on how things wrap up, though, and a secret achievement I got for getting Voyta to tell me more than he originally wanted to – I won’t tell you how – hinted to me that he might not be so forthcoming if I had done things differently. That's cool, because I felt rewarded for talking him into lowering his defenses. But even then, the friendship that developed between him and Henry seemed rushed and unearned when all of these quests are played back to back with no chance to reflect on their character development. The other neat thing this DLC adds other than a new storyline – and something you’ll have to remember it by if you’re moving on to other things in the world – is the ability to get Voyta to paint your shields. This is a welcome little bit of customization and medieval flair that adds to the feeling I'm creating a new legacy for Henry, not merely following the orders of some pampered lords. I like the *******-inspired designs and color schemes quite a bit, and it's especially satisfying that you can unlock a few new designs based on your exploits from completing specific quests. Again, I think I’d have reacted to Brushes With Death much more favorably if it had been one part of a new playthrough rather than a late addition I was returning to months later. Its relationships would have had more time to brew. I would have spent more time pondering its mysteries while I was out exploring in the forest or getting distracted by other quests. And its conclusion might have felt more satisfying if it didn't have to follow the total show-stopper that was the last several hours of the main story. But instead of it serving as a nice little seasoning to a three-course meal, I was just emptying the entire pepper shaker into my mouth after cleaning my plate. I do also have to mention that this patch introduced a new graphical bug for me that was quite persistent and distracting. Especially in and around castles and towns, entire buildings and rock formations would flicker out of existence as higher detail versions loaded in. I'm playing this on the exact same hardware I used for the base game (RTX 4070 Super, Ryzen 7 3700X, 32 GB of RAM, and a SATA SSD), with the latest Nvidia drivers, and I've never seen this before I loaded up Brushes With Death. Try as I might, I couldn't find any combination of graphics settings that would get rid of it. Hopefully it gets fixed soon. But I can only tell you about my experience, and it was definitely affected by these unfortunate, novel tech issues. View the full article
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We have no idea when Grand Theft Auto 6 will arrive on PC, but that doesn't mean we have to lead GTA-less lives until then. The Epic Store's 2025 Mega ***** has a discount on GTA 5 Enhanced—and several other games—to keep you busy... Read more.View the full article
Here's an overview and guide to what options you have for graphics drivers on Linux, since it can at times be a little on the confusing side. This should get you going. Read the full article here: [Hidden Content] View the full article
The Precinct, a new top-down shooter that puts players in the shoes of rookie officer Nick Cordell Jr., has provided fans with an update on its future plans following its worldwide launch earlier this week. The Precinctcaught the attention of gamers last year and was quickly dubbed as a "GTA-style game" that switches things up by allowing players to take on the role of a police officer, as opposed to the usual criminal perspective. View the full article
Kenji Matsubara has stepped down as CEO of SNK Corporation following the launch of Fatal Fury: City of the Wolves, ending a nearly three-year stint that included instrumental changes within the company. Matsubara joined the company in August 2021 and oversaw the releases of The King of Fighters XV and, most recently, Fatal Fury: City of the Wolves. SNK is primarily a developer of fighting games, playing an important role in the fighting game ***** of the 1990s. View the full article
Tekken 8's Season 2 released to some of the most negative criticism the series has ever had. Some of the most common complaints are that the damage is too high, characters have been way overtuned (to the point where almost everyone is virtually overpowered), and the game feels more like a "party game" instead of a competitive fighter. Just two fifty-fifty mix-ups is enough to end most rounds for just about every character. There have been some smaller changes, but Season 2 still has a long way to go, which has been addressed by Tekken 8 producer Katsuhiro Harada. View the full article
The latest instalment of the renowned NaturalVision GTA 5 visual overhaul mod series will launch on May 15—which you may have noticed is today... Read more.View the full article
sharp-eyed Oblivion Remastered player has noticed that the game contains a uniquely patterned rug… the exact same rug, in fact, that they've got in their kitchen... Read more.View the full article
Curious what's happening with that cool-looking medieval zombie game that got revealed a couple of years back? Blight: Survival feels like a mix between Plague Tale, Hunt: Showdown, and Hood: Outlaws and Legends, letting you step into an alternate version of 14th-century Europe where the ****** Death is essentially now a zombie virus... Read more.View the full article
If you want fast-paced, goofy battles with friends in a cartoonish arena-style game, Nubs! Arena has you covered. While your default characters are cute little critters wielding anything from cans of beans to garden gnomes, you can change their peculiar appearances using skins. How do you get new character skins, then? By far the easiest way is to redeem Nubs! Arena reward codes for new items. Let's dive into every currently available code and find out where you can find more. Table of contentsAll Nubs! Arena codes listActive Nubs! Arena codesExpired Nubs! Arena codesHow to redeem codes in Nubs! ArenaHow to find more Nubs! Arena codesAll Nubs! Arena codes listActive Nubs! Arena codes There are currently no active Nubs! Arena codes. Expired Nubs! Arena codes There are currently no expired Nubs! Arena codes. How to redeem codes in Nubs! Arena Screenshot by Destructoid Here's a complete step-by-step guide to redeeming your Nubs! Arena reward codes: Go to Nubs! Arena's main menu screen.Click on Customize under your character level and avatar.Head to Redeem.Copy and paste your reward code into the box.Press Claim to receive your reward.How to find more Nubs! Arena codes As confirmed by a Nubs! Arena developer on Steam, more codes will arrive on the game's official Twitter (X) page over time. It's unknown what the code schedule will look like at the time of writing, but we can confirm that they'll come out sometime in the future. You can also keep an eye on the official Nubs! Arena Discord server and Reddit to hear about upcoming updates, current events, and potential code releases. You can also use these pages for casual chit-chat with the community or to look for a group to play with if your usual friend group is offline. At the time of writing, the game's launch day hasn't come with any reward codes or events with skins as prizes. We'll continue updating this page as we discover more Nubs! Arena codes and methods for finding them. The post All Nubs! Arena codes and how to redeem them appeared first on Destructoid. View the full article
Following the recent frustrations with the Rite of the Nine schedule in Destiny 2, Bungie announced major changes to the event which should make things much better for players. Despite Episode Heresy largely wrapping its content up weeks ago, Bungie has continued to add new things for Destiny 2 players to do, from the Heavy Metal Crucible event, to the recently launched Rite of the Nine activity. View the full article
Into To The Restless is a roguelite dungeon crawler where you build the dungeon as you go. I really enjoyed the demo, and the full game is out today. In a show of confidence I always appreciate, the demo is also still available. Launch trailer below. It's got a quote from one of my articles in it, although they opted not to use the phrase "like hailstones battering the word '****' into soft cement" for some reason. Perplexing times we live in. Read more View the full article
Every Thursday we share the weekly Famitsu sales charts, which tracks physical boxed game sales and hardware sales in Japan. ... Read more View the full article
Extraction shooters are, at this point, a dime a dozen. And for my money, you’ve got to really do something different to stand out in that increasingly crowded genre. That’s why I was eager to meet up with a couple of developers from the team at Good Fun Corporation so they could show me Hunger, their upcoming zombie-tastic Unreal Engine 5-powered first-person action-RPG that utilizes an extraction loop. Yes, the developers specifically phrased it that way, as they seemingly aren’t looking to be thought of as just another extraction shooter. And in fairness to them, based on what I saw of an impressive early build (the team’s Early Access launch is still far enough away that they weren’t comfortable giving me an on-the-record release window quite yet), Hunger is going to be anything but another generic extraction shooter in the Steam pile. Two things about Hunger piqued my interest immediately: its visual aesthetic and its actual visuals. Starting with the former, game director Maximilian Rea described Hunger’s look as “Renaissance gothic,” which seems like a fair way to sum it up. As you can see in the videos and screenshots in this article, Hunger mixes first-gen firearms with brutal melee weapons inside of filthy lived-in towns and glorious castles. And then, in terms of raw graphics, the foliage, lighting, and texture detail are all absolutely stunning. This is easily one of the best uses of Unreal Engine 5 I’ve seen so far. This is easily one of the best uses of Unreal Engine 5 I’ve seen so far. But, you might ask, how does it actually play? Sadly I can’t answer that quite yet, as my demo was just a hands-off first look, but it does seem built to last. In short, the team tells me, they’re aiming for the simplicity of ARC Raiders with the complexity of Escape From Tarkov. You begin in the Outer Ramparts, a social, violence-free hub within the Chateau where other players and NPCs alike roam. Like Destiny, you can switch to third-person perspective here if you like (though in proper combat, you’ll always be in first-person). Here you can shop with Piro, a quirky shopkeeper who wears a weird metal mask and offers items up for ***** on a tray that’s worn around his neck as if he’s some ********** girl from the 1920’s. Or you can add or remove items from your stash by checking in with Louis, the Stashmaster who also doles out the occasional quest. Reynauld, meanwhile, is the Expedition Master. He's missing parts of a couple fingers, indicating that he’s tussled with the zombies at least once, and talking to him queues you into an expedition (i.e. a raid). The initial Early Access release will have three maps: Jacques Bridge, Sombre Forest, and Sarlat Farm. Each is one square kilometer, and each one has a big dungeon beneath it as well. Expect six weather varieties per map, including noon (clear), noon (fog), sunset, and sunrise. More dynamic stuff will be added post-release. Rea explained that they’re aiming for 50-60 hours of content here, and then you unlock the Cauldron, a new area of the Chateau. You will learn your profession there. There are six professions: three gathering (like Scavenging, which means you’re a purveyor of metals and materials; a Conservator who finds mechanisms and trinkets to make tools or guns; and the Naturalist, who gathers herbs and spices to make food, drinks, and medicine) and three crafting (examples here include Metallurgy, Gunsmithing, and Cooking). You can have two professions at a time. The story of this map is that there was civil conflict when The End – the bacteria that led to the Hunger – began. As you play, there's lore to find and extract with. Missives and Maps, as examples of this, are Common, Rare, or Legendary. And if you extract with a Missive you can read it back in the Chateau and get a quest's worth of XP, and once you’ve found everything you can read the whole story of the game. The developers also plan to tell the story through NPC dialogue. "We try to infuse every aspect of the game with story," Rea told me. The Hunger all have different qualities and aspects, which means that going melee-only has the advantage of letting you be silent. Shooting, on the other hand, makes noise and invites more Hunger. The Bloater, as an example of one such Hunger, is a blob-like thing that explodes into a cloud of poisonous gas. Shambler hits, meanwhile, cause bleed damage. Going melee-only has the advantage of letting you be silent. Shooting, on the other hand, makes noise and invites more Hunger. There are a whopping 33 weapons between melee and ranged, from daggers, pistols, and rifles to maces and primitive machine guns. You can find exotic ammo for the guns that add additional damage effects to the bullets. And yes, there will be dedicated PvP experiences if you need to scratch that itch. Furthermore, there's a Mastery Tree, and as you level up from 10-100 you get a mastery point. This includes four trees: Physiology, Survival, Martial, and Cunning, and the developers hope this ensures there are multiple ways to progress through the game besides PvP. In fact, you can play solo or in duos if you want as well. "Being a solo or duo player isn't a death sentence,” Rea said. “In fact it's one of the quickest ways to progress in the game." You'll also unlock progression cosmetics as well when you level up, kill bosses, etc. And yes, there are cosmetics for every weapon and bag. Hunger won’t be free-to-play, which hopefully helps ensure its design principles won’t be compromised by pay-to-win nonsense, and there definitely won’t be any battle passes. They did mention a “Support the Developers” edition that would include extra cosmetics for whatever it ends up priced at above the $30 the team is aiming for on the standard edition. As to how long a session might last, Rea suggested that the low end of an expedition might be 30-35 minutes, hopefully ensuring that Hunger is an easy game to jump in for a little while with at night with friends, and then go to bed feeling accomplished and not feeling guilty for having hopped off of some live-service hamster wheel. If and when you die, everything you do contributes to XP gains, so the goal is for you to never have a pointless session. "If they've played for an hour, we want them to feel like they've meaningfully moved the ball forward for their character," Rea said. Hunger might still be a ways away, but from what I’ve already seen, it looks like the team – who also made Hell Let Loose – is cooking up something unique and worth keeping an eye on. We’ll have more on Hunger on IGN as development progresses. Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan. View the full article
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