The latest limited-time event in Marvel Rivals is called Galacta's Gift, where players can complete missions to earn several rewards, including a free costume for a character. Included alongside the reappearance of the Season 0 Battle Pass, this event gives you a way to collect cosmetic items from that time. You only have a small amount of time to complete the event, so you'll want to grab everything quickly. View the full article
That Hideo Kojima is a bit of an odd chap, 'ey? It was only recently he said that he wants to make a game where the protagonist forgets their own abilities if you, the player, take a long break between play sessions. As a reminder this comes from the guy who made a whole game about delivering packages, another game where a character can die of old age if you wait long enough, and another game that knows if you've played Castlevania or not. The guy likes doing things differently! Read more View the full article
Cute and cozy cooperative MMO Palia has received a major new expansion with a new zone known as the Elderwood now available to explore. This new area adds tons of new things to do and find in the game, such as new critters to hunt, lots more palium ore, and tons of new quests. However, with Palia now available on consoles, plenty of newcomers may be wondering where this spooky new location can be found. View the full article
When I think of my daily activities as a police officer in The Precinct, flushing a bunch of toilets isn't something I'd normally think about. Now that I know an achievement is involved, that's suddenly changed. Let's flush some stress away. But wait, where are the toilets? You won't find them around town, and we certainly aren't resorting to using the outdoors for this venture. Even if you search the police station, you may miss their location altogether. Let's talk about how to flush every toilet for the Clean Slate trophy in The Precinct. How to flush every toilet for The Precinct's Clean Slate achievement Earning The Precinct's Clean Slate trophy requires finding two locker rooms inside the ACPD police station office and flushing six toilets. You'll find both locker rooms just past the Evidence room, near the Armory and Interrogation rooms. Screenshot by Destructoid Fortunately, you won't need to venture outside into Averno City for this achievement, as everything you need is inside the ACPD police station. If you start from the Briefing Room where you start your day, you'll find the toilets by leaving the room, taking an immediate right turn past Evidence, and following the hallway until you reach the station's locker room. Inside this part of the locker room, you'll initially spot several lockers lining the walls. Running inside and reaching the room's end will reveal two bathrooms, each holding three toilets. You can flush toilets by walking up to them and pressing your interact button—F on PC, Y on Xbox, and Triangle on PS5—before leaving the locker room. Screenshot by Destructoid Although you've flushed three toilets, you'll notice your trophy hasn't unlocked yet. To finish the job, leave the locker room and turn right, running past the Armory and Helipad. Going right here will reveal the second half of the locker room, letting you flush three extra toilets and unlock the Clean Slate achievement. You won't get any special rewards from it, but at least you'll be one step closer to getting 100 percent completion in The Precinct. If you're interested in unlocking more trophies, check out how to earn 10,000 XP in a single shift in The Precinct or click the game's tag below to browse our complete catalog. The post How to flush every toilet for the Clean Slate trophy in The Precinct appeared first on Destructoid. View the full article
Doom The Dark Ages has a variety of weapons to pick from, and their in-game effectiveness largely depends on your chosen upgrades. Every weapon has a specific set of upgrades to pick from, but not all of them are equally effective. This guide will help you zero in on the best upgrades available for every weapon in the game. That way, you won't waste your hard-earned Gold, and help every gun deliver its true potential. Best weapon upgrades in Doom The Dark Ages Every weapon has a certain best-case use scenario, but regardless, their effectiveness will go up as you get different upgrades. Screenshot by Destructoid WeaponUpgradeReasonCombat ShotgunSmeltWhile the Combat Shotgun has some really cool upgrades, Smelt is an amazing choice. It will make enemies drop more ammo for you to pick up, which is fantastic when you consider how healing works in the game. Tune Up is another good choice, but other weapons fill the role better.AcceleratorHeatblastHeatblast is the closest you can get to a weapon with near-infinite ammo, and the effect is among my favorites. ChainshotEldritch BlessingThe Chainshot isn't very good in terms of overall effectiveness, but Eldritch Blessing certainly improves its damage potential. Every Hell Surge parry will automatically charge your next shot from the weapon. This is specifically useful against Champions, who have plenty of Super ShotgunAnyThe Super Shotgun is one of those rare guns that can improve significantly with all its upgrades. If you love this gun, investing in all its upgrades should be your priority. ShredderPincushionThe Shredder really lacks sustained damage potential, and that's where the Pincushion update comes in. Your Shredder will gain the power to fire explosive rounds, and they're significantly better than the spikes. The explosions are also great at AoE damage.CyclerAmplifyThe Cycler isn't one of my favorites, but Amplify will help you deal more damage to shocked demons.PulverizerFlayThe focus with Pulverizer is to increase its damage, and a great way to do that is with the help of Flay. Flay will make the Pulverizer shoot more projectiles per shot, along with extended range.ImpalerChronospikeThe Impaler is a great weapon as it is, but you'll get more time to dodge incoming attacks from enemies. Any projectiles fired during the slowdown time will deal more damage.Grenade LauncherRuptureOne of the Grenade Launcher's biggest weaknesses is ammo. With Rupture, any direct hit will drop Cluster Grenades if the enemy has been affected by the Shield Saw. It's a bit tricky upgrade to master as you'll also have to use the Shield Saw in combination with the Grenade Launcher, but the upgrade effect is the best one to get.Rocket LauncherCookedThe Rocket Launcher doesn't have too much ammo. Empowering every shot is going to get the most out of it, and that's what the Cooked upgrade does. You'll have to master the art of Parrying, as doing so will power up your next shot.RavagerIgnitionThe Ravager is an incredible weapon, and the Ignition upgrade makes it reach its maximum fire rate faster. Any form of movement penalty that might be applicable while moving is also removed.How to get upgrades in Doom The Dark Ages? You'll have to discover specific POIs called Sentinel Shrines and use your Gold to complete upgrades. You can upgrade your weapons, shield, or melee weapons, but it requires you to be selective as the amount of Gold you can earn is finite. The post Best upgrade for all weapons in Doom The Dark Ages appeared first on Destructoid. View the full article
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The First Berserker: Khazan has gotten a major update bringing in the Ultimate Challenge Boss Rush modes, quality of life enhancements, and more. View the full article
После раннего доступа для владельцев Premium Edition новый шутер DOOM: The Dark Ages стал доступен покупателям стандартной версии по всему миру. В Steam проект отметился пиковым онлайном в 30,232 игрока на момент релиза — это заметно ниже, чем у предыдущих частей серии. View the full article
Amazon still has some retired LEGO sets available for purchase. This super detailed to-scale R2-D2 set was retired in January 2025, but you can still pick it up for $221.27 (8% off). Star Wars has a long history with LEGO, dating back to 1999, and have released everything from child-friendly playsets to massive intricate models that look great on display. This R2-D2 falls in the latter camp, and its level of detail and size are a perfect addition to any Star Wars fan's collection. Although this R2-D2 build was recently on ***** of Star Wars Day, we don't expect it to be below MSRP for much longer. Retired LEGO R2-D2 Is Still Available at Amazon This 2,315-piece set is the most detailed iteration of R2-D2 LEGO has released to date. IGN actually had the chance to build this set when it first came out and we loved putting it together. Standing at over a foot tall, you can pose R2 however you like and every feature from the movies you can imagine are all present here. The third leg R2 rolls around on is retractable, the front hatches can open and close, and the periscope comes out from R2's head. LEGO takes great care to get every detail right, and this set is one of the best examples of this. Every color, wire, tube, or light on R2's body is as screen-accurate as possible, and if you're able to grab this before it's gone, it goes great with some of the best LEGO Star Wars sets to build in 2025. R2-D2's most recent on-screen appearance was in 2021 on the Book of Boba Fett episode 6. The episode, titled "From the Desert Comes a Stranger" is one of the most notable in the show as it features the return of a CGI de-aged Luke Skywalker, the first (and last) live-action appearance of bounty hunter Cad Bane, and of course our favorite blue and white astromech droid. We gave this episode a seven, saying that it was "less concerned with its protagonist than it is The Mandalorian and the repurposing of nostalgic Star Wars elements." More Recently Retired LEGO Sets on Amazon Once LEGO officially retires a set, they tend to hang around at other retailers for a bit longer. This makes Amazon one of the best places to buy LEGO thanks to their extended inventory of these products. There are a number of other recently retired sets you can currently still purchases right now. We've featured some of the most popular ones below: Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social. View the full article
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If you've seen a funny Elder Scrolls clip on YouTube or elsewhere on the internet in the past few years, it was probably from Bacon_, whose wry editing and lack of commentary allow his videos of the notoriously janky games to just speak for themselves. His own favorite video in his catalogue, the eight-second "I love dogs," could literally only happen in the Elder Scrolls 4: Oblivion... Read more.View the full article
Lost in Random: The Eternal Die has been confirmed for a day-one release on Xbox Game Pass on June 17. The recent announcement of the game's release date means players on Microsoft's subscription service won't have to wait long to dive into Lost in Random: The Eternal Die, the next chapter in publisher EA's action-adventure series. View the full article
Avowed's new patch, updating it to version 1.4, includes a much-needed arachnophobia mode, potentially making the game more accessible to more than a billion new people. Obsidian Entertainment's latest RPG launched earlier this year, earning positive reviews, but that doesn't mean the developer has moved on from the game entirely. View the full article
Avowedhasreceived a new update that adds important features and adjustments, and developer Obsidian Entertainment has also revealed a roadmap for the title. One of the biggest RPGs to release in the early part of 2025, Avowedhas garnered positive reception, with the title currently boasting an average score of 80 on OpenCritic. Obsidian's Pillars of Eternity-set fantasy RPG impressed with its snappy first-person melee and ranged combat as well as its varied and beautiful environments. View the full article
Within the first few notes of the Balatro title screen, I can feel my stress melting away. The bright yet inviting blend of colors, in concert with its soothing main theme, are an antidote to all the world's ills. New card game Deckline is almost the exact opposite; designed to inject you with a vicious ********* of despair and paranoia, it drops you into a war where all is lost. Command has abandoned you. You're trapped indoors with no ammo, no supplies, and no hope of rescue. As the inevitable closes in, all you can do is lighten the mood with one final hand. Read the rest of the story... View the full article
Obsidian Entertainment has released a 2025 post-launch roadmap for Avowed alongside patch notes for its 1.4 update. Details about the fantasy RPG’s present and future were posted on the Obsidian website today. While the contents of Avowed update 1.4 include worthwhile additions – including an Arachnophobia mode for those who prefer their giant spiders look more like faceless blobs and adjustments to map exploration – it’s the roadmap that paints the brightest future. Obsidian has three major updates planned for Avowed in 2025. The first of those is live now with update 1.4 and comes with the aforementioned improvements as well as mouse and keyboard support on Xbox, more gold and crafting materials, gear adjustments, a new party camp feature, and more. If those who have yet to travel to Eora aren’t convinced yet, the summer update is said to come with cooking and crafting improvements, new NPC interactions, additional weapons and armor, and, finally, custom map markers. Lastly, at least as far as this year is concerned, Avowed’s fall update will round out 2025 with new highly requested features: new game plus and photo mode. It’s by far poised to be Obsidian’s biggest update yet, as it’s also said to come with a new weapon type, the ability to change appearance in world, more character presets, and more. The developers also acknowledge those hoping to play Avowed with support for more languages. “We also want to acknowledge our players in Korea, Japan, and French-speaking regions,” Obsidian explained. “We know how important it is to experience a game in your preferred language, and we are actively working on localized versions for Korean and Japanese, along with ongoing improvements for French. We’re committed to delivering these updates as soon as they are ready, and we deeply appreciate your patience and support as we make sure they meet the quality you deserve.” Avowed launched February 18, 2025, and is available now for PC and Xbox Series X | S as well as Game Pass. Obsidian leaves fans teasing that it “can’t wait to show you what’s next.” For everything else packed into Avowed update 1.4, including all additional features and bug fixes, with the full patch notes below. You can also click here to learn about one of its secret (and crucial) side quests. Note: Potential spoilers have been highlighted in bold. Avowed Update 1.4 Patch Notes Greetings Envoys, We want to take a moment to thank you for your continued reports, feedback, suggestions, and your patience. Your insights are valuable to us, and we appreciate the time and effort you put into sharing your experiences with us. Without further ado, the 1.4 patch notes is now ready for all to enjoy! Thank you for being part of our community—we appreciate your support and look forward to sharing more with you in the future! — The Avowed Team Features and Improvements! Arachnophobia Safe Mode The highly requested Arachnophobia Mode is now available in Avowed! You can enable this option in the Accessibility menu to replace all spiders in the game with little spheres wielding swords. Please note that while their appearance is “friendlier”, they remain just as deadly! Community Highlights Once a player has explored nearly all of the accessible areas on a map, the fog of war for the entire map will automatically clear. When entering a city on an overland map (for example, entering Northern Paradis in Dawnshore), the corresponding section of the overland map will now be revealed.The radius for clearing fog while exploring has been significantly increased, allowing players to uncover more of the map as they move.Critters can now be killed and have a chance to drop loot.Players can now wait to pass time (day/night cycle) while in the Party Camp.Soul Pod throwables now dispel illusions, with the exception of Ryngrim’s entrance, which still requires Yatzli’s interaction.Added a settings option to display chests on the minimap.Added a setting option to allow canceling power attacks with the Bow and Arquebus. World Reactivity Improvements Arrows will now fall naturally and hit the ground.Water now reacts with splashes and ripples when players enter it or fire weapons into it. Economy & Loot Adjustments Critters now drop loot when killed.Added more weapons to loot throughout the game, including many that come pre-upgraded (+1, +2, +3 versions).Increased monetary rewards for main path quests and exploration.Small loot containers, such as backpacks and lockboxes, can now contain larger items like body armor and larger weapons, leading to more fairly distributed drops.Significantly increased the drop rate of Creature Parts (which can now also be used for upgrading grimoires).Increased the drop rate of higher-tier weapons in later regions.Updated loot lists to include slightly more upgrade materials. UI/UX Improvements Added a visual effect and UI indicator to help players locate Downed Companions during combat.Enabled the "Talk" interaction prompt for Companions.Added support for Mouse and Keyboard input on Xbox.Updated the loading screen art for the Dawnshore and Fort Northreach maps.Added an ‘Auto Detect’ option to the Graphics menu to find and set the recommended settings for your hardware.Added support for Nvidia DLSS Frame Generation (for RTX 40 and 50 series GPUs).Added a "Read All" button to the Journal; each tab (Quests, Documents, and Tutorials) now has its own dedicated button. Combat Updates Enemies now become shocked faster when standing in water.Creature Parts can now be used to upgrade Grimoires. Companion Improvements Companions now gain Ability Points every 3 levels instead of every 4 levels, increasing their maximum from 8 to 11. Players will automatically receive the additional points upon updating. Enemy Behavior Enemy awareness speed now dynamically adjusts based on their distance from the player — closer enemies detect players faster, while distant enemies react more slowly. Unique Item Updates Updated the stats on many Unique Items throughout the game:Thirdborn Brigandine Jacket: Increased regeneration rate.Civilizing Influence: Increased damage reduction against beasts, primordials, and wilders to 10%.Berath's Blessed Ward: Increased damage reduction against vessels to 20%.Chitin Band: Increased damage reduction against beasts to 20%.Nimanna's Ward: Increased damage reduction against spirits to 20%.Wildwalker Ring and Threads of the Faithful: Increased health regeneration from 0.05 to 0.5.Thirdborn Brigandine Jack: Increased health regeneration from 0.05 to 0.8.Faith and Conviction: Increased essence regeneration from 0.05 to 0.1. Enchantments Rework Replaced obsolete Carry Capacity enchantments on certain Unique Items with new stat buffs:Boots of the Bricklayer / Porter: +2 MightAnimancer's Swallowtail / Stelgaer-Hide Pouches: +2 DexterityThe Packmule's Burden / Honorbound Mule: +1 Might, +2 ConstitutionTranton Family Brigandine / Tranton Tenacity: +2 MightThirdborn Brigandine Jack / Grim Hope: +3 ResolveThirdborn Boots / Explorer's Boon: +3 Constitution, +10% Move Speed Key Bug Fixes Limited CPU utilization during the "Compiling Shaders" screen to improve stability across all CPUs.Fixed an issue where Shadows of the Past waypoints could become stuck at the beginning of the entrance path to Naku Kubel.Totem pieces now correctly go into the player’s inventory instead of the party stash when picked up.Resolved cases where certain totem effects would stop working after a conversation or cutscene.Minoletta’s Conduit now correctly interacts with the Wand Mastery ability.Fixed an issue where companions could be removed from the party, resulting in broken conversations and quests.Enemy vitals UI has been updated to always stay properly positioned above enemies, preventing occasional clipping.The statue in Ryngrim’s Domain now remains interactable even if the player previously interacted with it without fully advancing the quest.An Untimely End quest now correctly triggers the final objective and no longer gets stuck under rare conditions.Completing certain quests on older saves now properly counts toward the Pentiment achievement.Fixed an issue where the Armor Fit for the Wilds quest could get stuck at the "Gather Materials" stage.Re-added the FidelityFX 3 option to Graphics Settings for AMD graphics card users.Binding the scroll wheel to hotbar slots 1–6 now works properly after restarting the game.Binding Ability Slots to keys 7, 8, 9, or 0 no longer casts an unintended additional ability from the radial menu.Players will no longer encounter unkillable Dreamthralls outside of Thirdborn.Additional Bug Fixes Crashes and stability Limited CPU utilization during the Compiling Shaders screen, to increase stability on all CPUs.Fixed a rare hang that would cause the whole PC to freeze on some machines.Fix rare ****** when traveling between maps.Fixed a ****** that could occur after idling in Dawnshore for a long ******* of time.Fixed a rare ****** related to audio systems.Resolved a rare ****** related to the radial UI and food items. Performance and Optimizations Optimized wand power attacks.Improved performance of the 'Meteor Shower' abilityOptimized the volcano eruption cutscene Animation Corrected animations of a dwarf at the Emergency Camp in Galawain's Tusks.Improved gestures, emotions and lip-sync of few conversations.Mestru Varka's hands no longer clip with their outfit.Improved unarmed idle animation. Quests & Conversations Shadows of the Past waypoints no longer get stuck at the beginning of the entrance path to Naku Kubel.The quest 'Homecoming' now progresses correctly if the player speaks with the Jail Guards earlier in the quest.Set up a failstate for Nature vs. Nurture for an edge case where the player kills the Hermit with electricity after siding with them."One Last Drink" now progresses correctly if the player speaks with Kohwa before starting the quest.Adding a new success/end state node for players who were stuck in Boundaries of Antiquity after taking a very specific path through the quest. Players already stuck in this state will have the quest progress automatically upon loading into the game.Tira Nui Hajime now only appears in one location at a time in Thirdborn, to ensure quests involving the character work consistently.Added a new addendum as well as a new area objective beacon for players who are at the final step of the Garden quest to give clarity on what the current objective for the player is.Conversation with Ruanga no longer ends unexpectedly after certain choices.Added a conditional to the Cistern key in the Claviger's estate to prevent it from appearing before the player should be able to find it.'An Untimely End' now correctly triggers the final objective instead of getting stuck under very specific conditions.Progression of Nature vs. Nature quest will no longer break if the player did not make the final decision before Fior mes Iverno was razed.The statue in Ryngrim's Domain now remains interactable for cases where the player interacted with the statue previously, but hadn't fully advanced the quest yet.Player can no longer get burned from destroyed bramblesSelecting to attack Razvan during conversation is now counted as Violent ResolutionsReturned the ability to parkour up the rocks behind Margan's Assay'Locate the Steel Garrote' quest beacon now updates correctly after talking to KostyaKatoa and Haiako can no longer teleportIt is possible to talk to Novice Dolna about Burned Bounty List after giving her the Book of the BeforeKai no longer stands halfway underground when camping in Shatterscarp sometimes.Can no longer enter Fior Mes Iverno via the south entrance if access to the town is lost.Miteno's conversation can no longer be triggered after completing the quest, preventing the player from getting infinite rewards from him.A Relic from Ashes Quest now also Rewards the Player with currencyQuest can be now completed by starting it in such alternative way.Broken Farming Equipment conversation will no longer randomly trigger after events in Fior mes Iverno crit-path make it unavailable.Fixed missing waypoint for Mapping the Region quest turn insExploding the barrel next to the Steel Garrote guards in the Steel Garrote Camp in Emerald Stair now causes them to go hostileMust talk to Kai about Tama's badge before he'll open up at Tama's memorial stones.Dialogue with farmers in Nature vs. Nurture quest does not repeats after ending it if player starts this quest by talking to Hermit firstQuest marker for the objective "Release Gilyn" appears after killing the Ogra Grakohr.Galawain's Tusk bounties now correctly point to bounty master even if they move elsewhere due to story eventsAdded a new beacon for Gabral if the player is on the step to go speak with him and then Solace Keep becomes uninhabitable.Conversation with companions next to Nandru's Journal will no longer start if Player progresses the Main Story far enough.Sanza now takes Geirmunds catography notes from the player if they offer to hand them over at the docks instead of at Sanza's shop in Northern ParadisConversation with Ruanga can no longer be repeated after Player exhausts all the available dialogue options.Conversation with Ranger Dorso about the investigation will no longer repeat after the quest "Steel Resolve" is completed. This will affect both new and old saves."Fixed an issue in Ryngrim's Domain whereby Kai would incorrectly identify the number of statue pieces the player has collected.Fixed an issue in Ryngrim's Domain whereby the conversation with Yatzli would drop unexpectedly under certain conditions.Fixed an issue in Ryngrim's Domain whereby a conversation would repeatedly trigger under certain conditions."Fixed a once ever turn in node for "A Home for Outcasts" quest. It is now always available for players until the quest is completed, ensuring that players will never be in a state where they cannot finish the quest. This fix works for saves that were already stuck in this state already as well.Wardens from the Cave and Tower camps in Galawain's Tusks will no longer be hostile if the player has parleyed with Amalia.Fixed the issue where, if the Adra was severed while One Last Drink quest was still in progress and all Crewmates were convinced to attend the reunion, upon talking to Ngunu, Player would be teleported downstairs and would be able to say Crewmembers didn't arrive because of the severed Adra, adespite the that their bodies are laying upstairs.Fixed the issue where during "Nature vs Nurture" quest companions would talk about how peaceful the xaurips are despite the fact they are hostile.Fixed the issue where Giatta would have troubles with animations after each conversation inside her house.Camera fixes for conversation with Chiko if the player plunders the heart from Keipo's Dungeon before visiting ThirdbornTurning in the Beetle Matriarch's bounty will now be removed from the bounty board properly. Emerald Stair map now correctly displays two Pargrunen Caches instead of just one.Removed issue causing the Aelfyr to disappear after their vignette in Northern ParadisFix error where you could give Ofryc the wrong ring in one instanceNPC near godshrine in Shatterscarp will now allow you to retrigger their conversation if it dropped randomly and preventing player from collecting god totem fragment.The quest icon for the Nature vs. Nature quest will now disappear correctly after Fior Mes Inverno is razed.Fixed a bug that caused the player to receive the same trinket reward twice from Heart of Valor, leviathans have only one heart canonicallyThe player is no longer able to leave the quest area before speaking with Ryngrim after the Naku Kubel decision cutscenePrevented spider from spawning under the level in the Spider LairPlayer no longer able to access the sulfur mines in Shatterscarp after the player agrees to let Darle blow them up.Fixed a bug where Captain Ngunu could show up in his lighthouse and the tavern at the same timeOptimized terrain chunks navigation around the tiered farms in Emerald StairThe conversation with Tycg in the Aedyran Embassy in Dawnshore will no longer end unexpectedly.Kai will no longer talk in conversation with Dehengen if he is not in the player's current partyIt is no longer possible to buy the 'Faith and Conviction' armor from Forgemaster Dela twiceCompanions will no longer appear in the middle of the conversation space when talking to the leaders of the Living Lands during the quest The Siege of Paradis.Giatta will no longer play bark dialogue during the Adra Pillar cutscene at Naku TedekImproved transition into the ending cutscenes and end slides of the game.Corrected the loot list for a chest outside of Naku Tedek that would sometimes have no loot in it.An NPC will no longer walk into the conversation space when talking to Warden Radut in Galawain's Tusks.Camera now correctly centers on the Envoy when certain characters state their opinion about trying drugs.Yatzli will no longer repeat the same conversation about Living Land leaders in The GardenFixed an issue where the Player could fall behind the cliff and get stuck in Delemgan Glade UI/UX Lore UI in conversations will no longer flicker while using the largest text sizeAdjusted the Map Legend textbox to prevent text overlapping.The Dream Touch status effect icon is now displayed correctly under hit enemy HP barsAdded 'Hold' variants of Sticks, Bumpers and D-Pad iconsUpdated the videos used in the tutorials for Swords and Greatswords.Color of the 'Corroded Key' icon is now consistent with other key itemsAncient Memory conversations now have smoother fade out animations.Food persistent temporary effects are limited to a designer adjustable numberHUD Opacities of Art Fixing Obsidian order armor shoulder plates visible in First-Person View.Fixed Water splashes from water react differently than on Rivers.Fixed Amalia's navigation inside the Camp.Fixed player being able to enter Thirdborn via pipelines.Fixed floating roots in the Thicket.Fixed an issue where Paradis Militia in the Emerald Stair Gatehouse falls into the ground.The Player no longer can climb on top of the Xaurip rock in Prologue.Corrected the visual look of glass for low Global Illumination Setting.Smoothed out the skinning and reduce clipping of the Kumitru's shirt during conversation.Added new Design for Downed Companion indicators for when they are offscreenShooting Water with Arrows now causes splashAdded effect for ripples, wake when swimming for all NPCs, companions and playersFixed an issue where The Player was unable to see Casted Meteor Shower at farther rangesFixed an issue where Lodestone's scratch decals are placed inaccuratelyFixed fire and ire Impact LODFixed an issue where Smoke and steam effects inside Mermaid’s Den appear completely opaque, when global illumination graphic settings has been set to LowAdded new Design for Downed Companion indicators for when they are offscreen Combat/Systems Fixes Increased arrow drop for bow basic attacksThe visual effect of the Stamina Drain Aura cast by Ghost type enemies will now correctly end with the effect rather than lasting twice as long Added loot drops for killable crittersFixed issue with Crackling Bolt not correctly applying shock accumulationFixed issue with bear fodder enemies clipping through Kai when attackingCompanions affected with Shock accumulation no longer electrocute each other in a loop.Improved lightning accumulation rate in water hazardsRaised the heights of the enemy health and stun UI on Ghost units to allow for more unobstructed aiming at their heads.Fixed a typo in the description of the 'Ring of the Founder' itemUpdated animation timings of Giatta's parry action to better line up with enemy attacks getting parried.Fixed a typo in the journal entry for the Totem of DefianceImproved lightning accumulation rate in water hazardsArrows now have gravity and will fall back down if shot in the airGrimoires now will cost less materials to upgrade per tier, but their per tier upgrade value has been reduced to match the change in upgrade costsFixed Minoletta's Conduit now works as intended with the Wand Mastery AbilityFixed description of Chitin Band's enchantment to match buffs to the itemAdded Grimoires now use creature parts to upgrade instead of woodHalma's Fancy trinket now grants +20 Maximum Essence in addition to +3 Perception.Adjusted Aedyran Supply Cache to help make it easier for players to findCompanions will now stay closer to the Player.Fixed the typo on one of the epitaphs inside Dawnshore Graveyard.Vailian and Rauataian coins can now be found as loot. Programming Fixes Fixed an issue with weapons losing enchantments after traveling between mapsFixed an issue where Bristling Frost doesn't create ice platforms on waterCompanions now consistently leave the combat state after all enemies lose track of the player.Fixed an issue where Completing certain quests on older saves was not bring properly counted for the Pentiment achievement.Fixed the "Armor Fit for the Wilds" Quest getting stuck at the "Gather Materials" stage.Ensure Proxy actors enter/exit destination points.Dead encounter characters with no loot will no longer respawnFixed an issue where HUD was not fading out for end slidesImproved Optimization to essence wisp spawningImprove appearance of hair, beards and fur when using FSR at lower quality levelsFixed an issue where Player inventory slot being left empty when equipping a weapon with LMB+RMB togetherFix a while flash in the world lighting that can sometimes be seen when the loading screen disappearsEssence will no longer be reduced from full when loading a save game where the Woedica totem is activeFix grimoire spell input sometimes triggering a quick-slot ability, or vice versa, when playing with mouse and keyboard.Enemies will no longer be stuck in ragdoll after attacking them with Stealth Attack while affected by Pull of Eora abilityfixed enemy models appear with a delay if players run into Inner Complex too quicklyFixed First-Person camera unintentionally snapping to the horizon line when swimming along the surface of waterDamaged Maegfolc enemy will now attack the player outside of melee range correctlyThe First-Person camera will no longer snap to default position upon using the Power Jump abilityFix weapon attacks restarting instead of finishing if the player rapidly taps the attack input at the end of another abilityIlora now consistently utilizes her ranged weapon.Fix some rare cases where slow-motion could last longer than intended.Play appropriate hit reactions when a player's or NPC's attempted block fails to mitigate any damage, such as when being hit from behind.Fixed an issue with Companions ragdoll during cutscenesFixed an issue with missing VFX indicating that the companion is poisonedGiatta's Purification upgrade Essence Pressure no longer affects anything that isn't a living enemy.Fixed an issue where Ranged NPC are standing still instead of repositioning to hit the player.Fixed an issue where sometimes Freezing Pillar does not appear after casting the AbilityFixed an issue where the Player is missing one of the Skaen Totem pieces after picking it upFixed an issue where Unique Pistol "Fair Play" doesn't cause critical hits when attacking weakpoint spotsOverlands maps now remove fog of war from cities if the player has visited them.Essence Cost Reduction modifiers now add together, instead of combining as multipliers (-10% and -20% now combine to -30%, instead of -28%).The version number of the game now appears on the main menu.Fix cases where some totem effects would stop working after a conversation or cutsceneAttacking with certain weapons will no longer cause doubled stamina drain when having high attack speedRanged beetle will no longer mantle cliffs when looking for ranged attack locations.Fixed Seven Strivings hammer not providing extra critical chanceFix visual artifact with jagged edges around water when Effects Quality was not Epic.The traps in The Garden now stay deactivated after re-loading the saveThe death sequence will now play correctly when falling out of bounds at specific locations across the gameThe Xaurip Bounty in Emerald Stair will now get properly marked as failed in journal after Fior mes Ivernos is razed.Fix an issue that could sometimes allow summoned characters to outlive the summoner.In some cases where enemies disappear for story reasons, unclaimed loot from killed enemies can still be foundUpdate enemy vitals to always stay above the defined UI anchor locationFixed an issue where picking up totem pieces could sometimes add them to the party stash instead of player's inventoryIncrease max attribute level to 30 and set a limit of how much the player can purchase to 15.Summoned skeleton minions (and other summon abilities) can no longer spawn undergroundFixed water interaction VFX when swimming in the waterDreamthrall Elder Brown Bear can no longer get stuck near HylgardFixed an incorrect camera placement during conversation with Elia RosellBodies of summoned blights now disappear correctly if Sargamis is killed before themThe character no longer look like they move in low framerate during conversations on the Xbox Series XHitting the place where the summoned enemy died will no longer produce hit reactions and blood splatterThe music will now fade out more naturally as the end slides end instead of cutting offFixed an issue causing Companions' models to morph into each otherThe enemies will now switch to attacking companions correctly when the player becomes invisibleNPC corpses/Loot bags now use Loot Shimmer to indicate whether the loot within is a Normal, Quest or Unique ItemFixed an issue where some dungeon maps are not using correct music after loading from somewhere elseFixed an rare issue where Dreamthrall is in stasis after being killedImprove performance when using the Minor Missiles spellFix grimoire traits being temporarily removed when casting spells from the ability barPrevent activating abilities, or soft-locking by opening a menu screen, during the transition between back-to-back cutscenesFix gameplay and VFX issues when using Godlike stealth attack "Divine Thorn" while wearing a trinket that deals additional damageFixed a hitch when aiming with bow after loading a saveFixed an issue where Loading a save on which the Player is Poisoned will restart the poison durationFixed VFX being stretched out after Destroying Freezing Pillar with special grenadeFix Pull of Eora insta-killing MaegfolcFixed an issue where the Player was unable to come off a ladder in ParadisFix an issue when breakable objects from not breaking when running into itImproved performance when walking through flamethrower traps at Naku Kubel on the Xbox Series XEnemies at the Xaurip Camp in Dawnshore now get alerted correctly upon breaking the destructible wallMissile Salvo's purple glow now disappears when the orb does.Enemies will no longer have a permanent glowing effect applied to them if 'Sapadal's Fury'ability gets cancelledRanged enemies will now correctly perceive the player partly behind the wall if they appear in their vision rangeAdded accessibility settings for changing how the player interacts with ladders.Fixed issue with players sometimes being ejected from the bottom of ladders.Smoothed out blending for entering the top of laddersAdded ladder interact modes (Auto, Mixed, Manual). Localization Fixes Fixed unlocalized strings in 'Sound Mix' option in Polish language.Fixed the Polish translation of fast travel beacon at Delemgan Glade in Emerald StairThe Voice now correctly acknowledges the Player's pronouns during their conversation in The Beyond while playing in Polish.Corrected translation of 'Vindictive Band' item in Polish language.Fixed translation of DLSS description. Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe). View the full article
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Fans are not happy about the recently released Mortal Kombat 1: Definitive Edition, with the community assuming this marks the end of NetherRealm Studios' latest fighting game. This new edition of the game gives players all of Mortal Kombat 1's content for $69.99, making it a good jumping-on point for newbies but a worrying sign for veteran players. While not confirmed to be the actual end of Mortal Kombat 1, it's likely that no more substantial new content is on the way. View the full article
Fancy a jaunt back into The Zone? GSC Game World released the long awaited Stalker 2: Heart of Chornobyl last November, steadling improving it after an (understandably) rocky launch. There's been several hefty updates for the sequel released along the way, and it turns out the developer has been even busier than expected. GSC Game World announced Stalker: Legends of the Zone Trilogy Enhanced Edition today, a revamp of the original three games, Shadow of Chornobyl, Clear Sky, and Call of Prypiat, that mostly brings in some visual upgrades. Read more View the full article
Stellar Blade, the action game where if you squint it will look like Nier: Automata, is finally coming to PC on June 11... Read more.View the full article
Ubisoft's brand has been struggling in recent years, but with the current plans for games like the rumored Far Cry 7, it looks like the company might be getting serious about fixing its image. While Ubisoft has some great games under its belt, it's also become synonymous with an arguably misguided approach to iteration. The freshest ideas presented in early entries of franchises like Assassin's Creed have largely been diluted over time, and the strongest new concepts can end up buried under a focus on monotonous scale. View the full article
Ubisoft is preparing for a reveal event on May 18, when it will fully unveil Siege X, the next evolution of Rainbow Six Siege, during the official season showcase. The announcement follows earlier teases of the next phase in the long-running tactical shooter that is slated for a June 10 launch. Rainbow Six Siege was first launched in 2015, turning ten in December 2025. View the full article
While there are more than enough memorable and surprising storylines crammed into Kingdom Come Deliverance 2's base game, Warhorse Studios has just dropped one of its most eccentric yet thanks to the launch of its first DLC expansion. Taking Henry on a new adventure involving a slightly unhinged artist looking to paint his magnum opus, the new KCD2 DLC also introduces an awesome new customization feature. Read the rest of the story... RELATED LINKS: All Kingdom Come Deliverance 2 console commands and cheats First Kingdom Come Deliverance 2 DLC brings shield painting to the RPG Kingdom Come Deliverance 2 hardcore mode arrives, makes medieval RPG way harder View the full article
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