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  1. Now Playing | In what is definitely an April Fool's joke that got out of hand, No Man’s Sky’s Xeno Arena has offered me a whole new perspective on turn-based monster battlingView the full article
  2. Looking to implement greater safety measures, Roblox has announced a new age-based account system that will introduce Roblox Kids and Roblox Select, along with expanded parental controls, evaluation criteria, and account progression. Roblox has been working to broaden its safety features over the past several months, and this latest update seeks to bring a more welcoming gameplay environment for younger players and more peace of mind for their parents. View the full article
  3. CRKD has transformed the Atom Switch controller with TMR stick-drifting thumbsticks, and it's available to pre-order now.View the full article
  4. 007 First Light still has a little over a month left before it launches on PS5, Xbox Series X/S, and PC, but the Indonesian Game Rating System (IGRS) has accidentally released spoilers that appear to reveal the game's ending. Developer IO Interactive's James Bond-led title brings series fans a compelling prequel with 007 First Light, but those looking forward to the game will want to be extra cautious when surfing social media for the next month. View the full article
  5. We dig deep into the narrative that's courses through the heart of Diablo 4: Lord of Hatred, the upcoming second expansion for Blizzard's popular action-RPG, in this new interview with Associate Game Director Zaven Haroutunian and Lead Narrative Designer Matt Burns. In the video above, find out what's going on with Mephisto, Lilith, Lorath, and others. And if you'd like to watch some brand-new Diablo 4: Lord of Hatred gameplay while you're here, check out the 21-minute gameplay video below showing off the expansion's new Skovos region. We'll have more on Lord of Hatred later this week as the launch approaches. In the meantime, if you're interested in playing Lord of Hatred but it's been a minute since you played Diablo 4, get caught up on the story before the second expansion is released. Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our semi-retired interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan. View the full article
  6. Dosa Divas review: "I came for the culinary mechs and Jet Set Radio vibes, I stayed for the emotional rollercoaster"View the full article
  7. Our Pragmata DLC guide covers the game editions, upgrading to the Pragmata Deluxe Edition, cosmetics, amiibo, and more for Switch 2, PS5, Xbox, and PC Steam. View the full article
  8. I've got a lot riding on Fable. I'm far more interested in a fantasy world where your actions impact NPCs' perceptions of you than GTA 6's modern interpretation of a similar core mechanic. Listen, I'd rather brew a poisonous potion for an annoying gnome than brandish a semi-automatic rifle at a police officer - shoot me. With an arcane bolt, obviously. When rumors suggested that Fable may have been internally delayed, I was a bit gutted. But the game's social media accounts seem to be doubling down on its fall release date, and there may be hope yet. Read the rest of the story... RELATED LINKS: While Playground's Fable looks a little "antiseptic," series creator Peter Molyneux will be "one of the first people to play it" Fable's faithful take on the originals is exactly what I wanted, but one missing feature will sting for longtime fans After Game Awards no-show, there's fresh hope for Fable as Microsoft teases its developer for January showcase View the full article
  9. Starfield's recent Free Lanes update has brought changes large and small to Bethesda's somewhat-maligned space RPG, with one of the biggest being how the game's NG+ mode works. To talk about that we'll need to briefly cover the game's ending, so: spoilers ahead. Obviously... Read more.View the full article
  10. Over the past several days, rumors of Fable being delayed ran rampant all across social media. While it's still possible that the reboot of the classic RPG franchise from the 2000s gets delayed from its current release window, the developers are seemingly confident that no delay will occur. In a response to the delay rumors from the past weekend, the Fable developers took to social media to reaffirm the release window for the upcoming RPG. Responding to a fan on X, the official Fable account simply said: "Excited to welcome you back to Albion in Autumn 2026." [Hidden Content] Autumn 2026 has been the release window for Fable for several months, and it appears that, as of now, it's not changing. There's still a long time between now and September/October 2026, though, so things are still up in the air, especially if certain industry insiders are to be believed. The original delay rumors for Fable came from insider Jeff Grubb, who spoke about the game and other Xbox titles in a recent video. According to Grubb, Fable has been "pushed internally" and might not meet its release window of fall 2026. However, Grubb also said that this doesn't mean Fable wouldn't still be released in 2026, with a launch in November or December still likely. Of course, the elephant in the room of that potential conversation is the release of GTA 6. With Rockstar Games not currently budging from GTA 6's Nov. 19, 2026 release date as of yet, developers of other games are extremely reluctant to launch a new title anywhere near that date. Due to how much pull and influence the GTA franchise has, the new entry is set to dominate the gaming market for the first month or two of its launch. With that in mind, it seemed entirely possible that Fable could eventually get pushed to 2027 if Grubb is correct, assuming GTA 6 doesn't get delayed again. As of right now, however, the Fable developers are standing pat on the current release window of autumn 2026. Fans will feel much better once an actual release date is set, of course, as a release window can be much more easily changed than a concrete date on the calendar. There's no telling exactly when developer Playground Games will announce a release date at this point in time. We could see an Xbox Direct sometime soon, or a date could be revealed at Summer Games Fest later this year in June. The post Fable developers combat rumors of delay with confirmation of the game’s release date appeared first on Destructoid. View the full article
  11. Season 2: Summit is coming soon to Overwatch, and we will get the next chapter of Reign of Talon soon on PC and consoles. There's plenty of exciting content in store for players, headlined by a new character in Sierra. But first, let's look at when the new season goes live so that we can explore the exciting content. Overwatch Season 2 release countdown Season 2 goes live worldwide on Tuesday, April 14. The following countdown will expire once the new season goes live across PC and consoles. [hurrytimer id="1204292"] The countdown is based on the following timings. 11am PT1pm CT2pm ET6pm UTC7pm CET These timings are based on what Blizzard followed for the previous season. It's unlikely to change, and the new season will be live at the same time on both PC and consoles. You'll need to download an update to enjoy all the new content. Talking of content, a new DPS is going to join the party. Sierra will be entering the realms with her Helix rifle, grenades, and drones to take on the enemy. A Grand Mesa event will also be live with the update, and it will be available for three weeks. The event will help you explore Sierra's lore and find out more about her battle with Talon. You can also get various rewards from the event, which will be live until May 4. [Hidden Content] Post-match accolades also mark their return for players to grade their teammates and opponents based on their performances. It's a great chance for players to stand out from the rest, which depends on how their allies (and opponents) rate them. Moreover, there will be a new season pass, skins, and more to grind for during the new season. We will have a ******* clarity about all the content when the new season goes live. The post Overwatch Season 2 release countdown: Exact date and time appeared first on Destructoid. View the full article
  12. Natalie Vock, who works on Valve's Linux graphics stack and the RADV Vulkan driver, has developed a set of kernel patches and user-space tools to address poor VRAM prioritization on Linux. As a result, games get priority for fast local memory, while less important tasks are pushed into slower system... Read Entire Article View the full article
  13. Last month, Epic Games laid off about 1,000 employees as part of a $500 million cost-saving push, following the poor performance of several new games and Fortnite updates. On April 16, Epic will shut down Fortnite's Ballistic mode and Fortnite Festival Battle Stage. Rocket Racing will follow in October. Read Entire Article View the full article
  14. On April 2, D&D competitor Pathfinder embarked on a new quest. Its publisher launched Paizo Printables, a new subscription service for printable mini files and accompanying TTRPG content. Plus, each mini is compatible with the One Page Rules system, pushing Pathfinder into the world of wargaming. Read the rest of the story... RELATED LINKS: DnD alternative Draw Steel just got a PC port, and it's on Steam D&D rival Pathfinder offers hefty 93% discount on RPG books worth $658 Unpublished megadungeons from the father of D&D come to crowdfunding View the full article
  15. When did Bethesda become, you know, Bethesda? That is, when did it become one of those game companies whose every release becomes a ginormous public event? Morrowind? Oblivion? Fallout 3?.. Read more.View the full article
  16. I mean this in the best way possible: Pragmata feels like a game straight from the Xbox 360 era. It's the kind of third-person action-shooter that hangs its hat on a specific gimmick, but then plays everything else fairly straightforward. By executing on the important parts really well, Pragmata is able to let its punchy shooting, creative hacking mechanic, and tough fights do the heavy lifting. The storytelling around that stuff isn't exactly its strong suit, even with how much it emphasizes its budding father-daughter dynamic, and I'm a little disappointed it didn't do more with what was initially an interesting space drama setup. But Pragmata is focused on the action first, and that part is so compelling and so satisfying that I didn't even think twice about 100%-ing it. Something I appreciate about Pragmata is that it doesn't really waste time getting you in the flow once it starts. A brief intro gives you just enough to understand Hugh, the main protagonist, before a rogue AI turns the Moon's space station and endless supply of robots against his crew, leaving him as the lone survivor. There's a brief conversation about how the crew's company resorts to 3D printing at an unfathomably massive scale to fabricate most of what exists on the Moon, and how it's easier for it to just reprint infrastructure than actually maintain it properly. It's an effective opener that establishes a sensible premise for the rest of the roughly 12-hour campaign, although the overall story doesn't really explore this with much depth. It's more concerned with the truth about a humanoid robot girl named Diana, who quickly becomes Hugh's partner in crime – she takes care of the hacking while he takes care of the shooting, and this is where Pragmata shines. Hacking happens in real-time whenever you aim down sights, asking you to solve a grid-based pathing puzzle by drawing a route from one point to another using the face buttons on a controller. Successful hacks expose enemy weak spots and make them susceptible to real damage. This is Pragmata's marquee feature, and there's no avoiding it since enemies are basically impenetrable otherwise. My biggest concerns in the early hours were if this mechanic would get tiresome and if it could evolve in interesting ways as you progress – thankfully, those concerns were quickly put to rest, as it proves to be one of the best ideas I've seen in a shooter in a good long while. The more "Open" blue spaces you include in your route, the longer enemies stay vulnerable. The yellow "Nodes" you have equipped will pop up on the grid at random, which tack on additional status effects like spreading hacks to nearby robots, increasing damage potency, or turning robots against each other. Tougher enemies and bosses have more complex grids with obstacles that can block or sabotage your hack as well. So not only do you need to keep an eye on the battlefield to dodge imposing foes and keep them in your field of view, you also need eyes on the hack to solve it as quickly as possible. Juggling the two broke my brain at times, and as frustrating as it might get when more enemies are thrown at you, finding a smarter approach and making the most of the weapons available to me made the hardest fights conquerable and intrinsically rewarding. Pragmata's hack-and-shoot formula absolutely rules, and I hope Capcom builds on those ideas in the future. The shooting just feels good, too – between the shotgun and charge rifle, landing a direct shot on a robot's weak spot has a satisfying weight and feedback to it. The grenade launcher clears crowds with authority and the stasis net can buy you much needed time to execute a hack, hit a clutch shot, or just reposition. And once I unlocked the automatic rifle to replace the pea-shooter pistol, I took every opportunity to let the chopper sing, so long as I could control the wild recoil from its beefy shots. It's sometimes an annoyance to deal with the "heat" buildup on the pistol and rifle, but I found continually swapping weapons between cooldown periods to be an effective way to get more out of the great gunplay. These weapons are categorized in your loadout, so you can't just take everything with you, and while there are numerous other options with varying functions, I dug my heels in with a weaponset that was both effective and fun as hell to work with. The heavy weapons have limited ammo, however, so there is a degree of scavenging for guns that you'll have to do in the middle of a fight, which also leads to neat moments of adapting to the situation. But more often than not, I wanted to get that sweet finisher on enemies – certain weapons and hacking with specific nodes drives up a stagger meter, and if you can fill it, you're rewarded with an execution that comes with a quick camera cut and a nice, big damage number. Some of the ways Pragmata harkens back to old-school design principles also comes from its level design. They're fairly linear with plenty of rewards, resources for upgrades, and bits of storytelling in datapads and holograms to find off the beaten path, often asking you to search the environment for hidden paths to those goodies. (And it's pretty sick seeing Diana rip a data vape to expand her ultimate meter.) Oftentimes, tight corridors lead to open spaces for combat arenas in a predictable rhythm that largely works, though it does get somewhat repetitive toward the end of the campaign. And as impressive as Pragmata can look at times, I did get pretty worn out by how frequently you're fighting within the confines of sterile space station walls. Even still, I was happy to retread levels to pick up all the collectibles when I unlocked the ability to access certain areas for the love of the game (and to max out the levels on my favorite abilities and gear). Pragmata doesn't really push above and beyond the cadence it establishes in its early hours, but at least I knew I had intense combat encounters waiting for me at a brisk pace. And, of course, the boss fights that cap off each level are definite highlights. Hugh and Diana are dwarfed by these monstrous robots and their unique attack patterns, as well as how they can manipulate the hacking grid, throw tough challenges at you while bringing a bit of spectacle to it all. I also appreciate specific moments that use the hacking system outside its typical fashion, in the same way you might see a QTE punctuate a big fight or keep you engaged during a cutscene. It highlights Diana's place not just in the story, but also in how she's just as integral to the gameplay itself as Hugh. Between main missions, it’s nice that you get a ton of simulation missions you can play back at the hideout hub area, sometimes challenging you in unexpected ways by showcasing offensive techniques or enemy quirks you can then take advantage of in real-level situations. However, some of the more granular mishaps in how Pragmata controls can rear their ugly head here. For example, Hugh's momentum is pretty unpredictable, so when these missions ask you to do some basic platforming, the inconsistencies in movement tend to be infuriating. Thankfully, these aren't prohibitively difficult, and rarely do the main levels require you to do things like this. All that said, Pragmata is one of the few games I felt compelled to clear 100% – all the simulation missions, all collectibles in every level, and all the post-game content. While it took me roughly 12 hours to roll credits, doing all the extras took it to a worthwhile 15-16 hours. As of this review, I can't show or detail what's in the post-game, but just know that it's worth seeking out – not just to get more out of the fantastic gameplay, but to also see what kind of curveballs lie ahead, if you can figure out how to find them all. And when it comes to boss fights, Pragmata certainly saves its best for last. Maybe the story just isn’t meant to be anything deeper than the popcorn-flick it is, and maybe that's all it needed to be. While Pragmata is mainly concerned with making sure you have fun while out in the thick of the action, it still shoots its shot with a story that tries to pull at your heartstrings and weave in broader sci-fi drama. It starts with some really smart ideas of what a theoretical spacefaring future might look like, extrapolating the technology we have today and taking it to an unhealthy extreme. The very existence of a fabricated Earth-like place opens up fascinating possibilities, but much of that gets sidelined for a more predictable story. Rogue AI gone mad: check. A robot girl who's learning about humanity: check. One man who can save the day with laser guns and the will to fight: also check. You'll find well-written data logs and some voiced holograms that flesh out employee drama and exactly what went wrong on the Moon before Hugh's crew arrived. I especially liked the series of entries hidden behind camouflaged walls that tells you about an employee who played hooky during work hours. And then there are ones that undermine what the story actually wants to say – some of the most important information about Diana and her existence, which should have been told in the main dialogue, are relegated to data pads. It's absolutely head-scratching how flippant Pragmata is about these details. Ultimately, it wants you to care about Hugh and Diana, and the found father-daughter relationship that eventually motivates them. At times, I found it charming in a way that made me really root for the duo. When you find REMs in levels – fabrications of real-world objects like toys, crafts, and electronics – and bring them back to the hub area, Diana has a curiosity about them that's heartwarming, especially when she brings Hugh drawings after you get her crayons. Moments in which he explains to her what life on Earth is like which helps put her place in the world into perspective, too. Hugh's not a particularly interesting character, though – not just because he's pretty generic, but also because his attachment to Diana isn't really grounded in enough that's tangible or developed on screen. It just kind of happens without taking enough time to foster a believable bond that aligns with his goals, so some of their dynamic feels forced. It's disappointing because this duo is such a good spin on the companion campaign idea when it comes to the actual gameplay, with Diana being crucial to why Pragmata plays so well. Maybe the story just isn’t meant to be anything deeper than the popcorn-flick it is, and maybe that's all it needed to be when I so thoroughly enjoyed the action side of things. View the full article
  17. Pragmata review: "Blasting and hacking in sync has me locked in – Capcom's sci-fi shooter stands strong alongside Resident Evil"View the full article

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