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Steam

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  1. Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel. These notes contain all changes since the current stable SteamOS 3.7 release, with the new changes since the previous 3.8.7 Beta noted below New in 3.8.8 Fixed a 3.8 regression where the performance HUD might ****** when capturing performance data Temporarily rolled back improvements to slow charger detection Fixed an issue where MSI Claw controls would stay stuck in desktop mode General Fixed a case where WiFi performance could become degraded until the device was put to sleep or manually reconnected Fixed excessive trackpad sensitivity on certain early Steam Deck LCD models Fixed a bug on Steam Deck OLED where rebooting would occasionally cause a loss of speaker output until rebooted again Initial support for upcoming Steam Machine hardware Added support for waking from sleep via connected Steam Controller Added preliminary support for HDMI VRR for devices with native HDMI output Updated Arch system base Updated graphics driver with performance and stability fixes Fixed an issue where "Allow Tearing" wouldn't have the intended effect in certain configurations Fixed a case where per-app performance settings would intermittently fail to apply when launching a game Substantially improved speed of future OS updates on high-speed connections Improved support for the screencasts in Game Mode (e.g. OBS/Discord) Fixed dropdown menus not appearing in some games Improved VRR frame pacing Fixed FSR badge remaining off in the performance overlay, even if it was actually active Improved support for games that attempt to open PDF files in external viewers Fixed an issue where video output could become frozen while using Remote Play Fixed a possible session ****** when using Game Recording with certain "Maximum video height" settings Added missing graphics features needed for titles such as "Crimson Desert" Fixed an issue affecting certain titles (such as "SpongeBob SquarePants: Titans of the Tide") where the game window could have an incorrect position Fixed closing certain titles (such as "STAR WARS Jedi: Survivor™") and Starfield resulting in a session ****** Improved support for certain USB racing wheels and USB devices that boot in a non-standard mode Frequently these are devices that appear as USB storage devices with a driver installer, and must be switched to their normal mode by the OS Steam Deck controller firmware updates now display update progress on the splash screen Fixes issue on specific Steam Deck revisions where firmware updates could render the left controller inoperative for that session Fixes for experimental nested desktop mode Numerous stability and security updates Fixed an issue on certain TCL TVs where the display may remain blank using the Steam Deck Dock when VRR is enabled (requires a Dock firmware update) Bluetooth Re-re-enable Bluetooth Wake for Steam Deck LCD Fix for more spurious wake issues that were present in earlier attempts Audio Detect HDMI channel count and expose surround configuration if available Add a setting to allow using Bluetooth headset mics (Bluetooth playback quality will be worse while capture is active) Restore internal audio device on reboot if set to "Off" in desktop mode Increase suspend timeout for HDMI devices so initial audio isn't cut off after a few seconds of inactivity Fixed a bug with switching input devices when a wired headset is plugged in Fixed an issue where audio underruns could be experienced after sleep/resume Accessibility Added an option to force mono audio output Desktop Mode KDE Plasma updated to version 6.4.3 from 6.2.5, and now uses wayland by default Fixes several cases of reduced performance in Desktop Mode compared to Game Mode Improved support for rotated displays Better scale factor out of the box on TVs Adds support for external HDR displays Adds support for VRR displays Adds support per-display scale factor For more information, see Plasma release announcements [Hidden Content] [Hidden Content] Keyboard layout and language are now obeying Game Mode settings Improved windowing behavior for games running in Proton Fixed a bug in Desktop Mode causing previously open applications to not be remembered when using the 'Return to Gaming Mode' shortcut to logout System Firmware Includes Steam Deck LCD BIOS v133 Security updates Added "Memory Power Down" setup option Preliminary support for hibernation Includes Steam Deck OLED BIOS v114 Security updates Charging LED now changes color when charge limit is reached, rather than only at 100% Non-Deck Improved compatibility with recent Intel and AMD platforms Greatly improved video memory management on discrete GPU platforms Fixed a compatibility issue with the SteamOS chainloader that could cause a boot failure on some desktop systems with recent UEFI firmware Power button short and long presses now supported across a wide variety of devices Improved controller support for OneXPlayer F1 series, GPD Win 5, GPD Win Mini, Anbernic Win600, OrangePi NEO, and Lenovo Legion Go Added controller support for OneXPlayer X1 series and Lenovo Legion Go 2 Added system and controller firmware update support for the Lenovo Legion Go 2 Added preliminary charge limiting support for Legion Go, Legion Go S, and Legion Go 2 - currently only accessible in Desktop Mode Added controller RGB LED color settings for the Lenovo Legion Go 2 Added controller, TDP control, and speaker audio support for the ASUS ROG Xbox Ally series Reduced handheld controller input latency from 5-8ms to 100-500us Night mode, color vibrance, and color temperature sliders in Steam now work on Z2E and later AMD APUs Seamless boot fixes for Z2E and later AMD APUs Automatically handle internally rotated display for some third-party handhelds Improved motion control support for handhelds with BMI260 IMUs SD card reliability improvements for some third-party handhelds, including ASUS ROG Xbox Ally, Legion Go 1, Legion Go S, Legion Go 2, and MSI Claw Fixed washed out colors for Zotac and OneXPlayer handhelds with OLED Fixed some GPU hangs on Phoenix APU devices (Tales of Arise, Octopath Traveler II) Fixed ASUS ROG Ally power consumption from fingerprint reader while shut down Fixed trackpad losing functionality after sleep/resume on the Legion Go Fixed spurious wake-ups when using a Logitech Bolt receiver Add controller support for MSI Claw devices (A1M, 7 AI+ A2VM, 8 AI+ A2VM, A8 BZ2EM) Add controller support for OneXPlayer APEX and X1 series. Improved gyro response for devices that use AccelGyro3D (Legion Go 1, Claw A1M) Fixed a system ****** on international Asus ROG Xbox Ally models Fix Bluetooth not working on some Intel handhelds Add initial firmware for upcoming Intel handhelds Developer Desktop Mode now uses Wayland by default X11 support may still be selected via Steam developer settings, or via `steamosctl` Updated Linux kernel to 6.16 Steam now uses steamos-manager to query available desktop sessions and trigger desktop session switching Added support for setting the desktop password in developer settings Initial support for running as a Virtual Machine guest (virtio guest drivers) Added support for third-party devices to trigger the SteamOS boot menu via EFI variable Added `custom-update` verb to `atomupd-manager` for easier testing of specific builds System reports now include more audio debug information Initial support for LAVD CPU scheduler via `steamosctl set-cpu-scheduler lavd` View the full article
  2. Announced during today's Nintendo Direct, Monolith Soft's next title is coming in 2027. View the full article
  3. The cloud versions will be playable until June 9, 2027 with an owner's discount available. View the full article
  4. Square Enix has also published standalone versions of the Nintendo Direct trailer with Japanese and English voiceovers. View the full article
  5. Xbox made the decision to increase the price of Game Pass Ultimate in 2025, which led to strong backlash from View the full article
  6. After 007: First Light‘s successful launch, which sold 1.5 million copies in just 24 hours, many fans have been wondering View the full article
  7. Voidling Bound has several status effects that you can inflict on your enemies. Your enemies can also do the same, and some of these effects can be pretty troublesome to deal with. Knowing how each status effect works will be immensely helpful since you’ll know their proper use. Table of contentsAll Status Effects in Voidling BoundAll Elemental status effects in Voidling Bound All Status Effects in Voidling Boundhttps://embeds.beehiiv.com/a8d62108-86ed-4039-bf49-44877ba62c15 The current build of Voidling Bound has nine status effects. I have ascertained what they do apart from Lure. Image via Hatchery Games Status EffectHow it WorksSleepRenders a target immobile by putting them to sleep. They can’t take any damage until they wake up. SlowEnemies move slower based on how many stacks are applied. Stuns on bosses slow them instead. StunEnemies will be temporarily unable to do anything during the duration of the stun. InvisibilityYour voidling becomes invisible as enemies can no longer target you. MarkedMarked enemies will interact with specific perks that trigger bonus effects. FearEnemies will run away and avoid your voidling. FloatEnemies will temporarily float in the air before falling to take damage. Armor ReductionReduces the armor of enemies and makes them susceptible to ******* damage. All Elemental status effects in Voidling Bound Your voidlings can also trigger certain elemental status effects upon enemies with their attacks. Bleed: Inflict stacs of Neutral damage over time. Poison: Inflict stacks of Organic damage over time. Burn: Inflict stacks of Pyro damage over time. Frostbite: Inflict stacks of Cryon damage over time. Disintegrate: Apply stacks of Disintegrate. Whenever the stacks go beyond five, it will trigger Plasma overflow, causing the enemy to take damage. Static: Inflict stacks of Static. The enemy will receive massive Cyber damage once the stacks go past five. /wp-content/themes/destructoid2025/assets/img/icons/likes-off.png0 The post All Voidling Bound Status Effects explained appeared first on Destructoid. View the full article
  8. Stanley Pierre-Louis, CEO of the game industry lobbying group the Entertainment Software Association, sent a letter to lawmakers asking them to consider video game exclusions when drafting laws focused on fake AI images. Pierre-Louis sent the letter to U.S. Senate members Charles Grassley and ***** Durban on the Judiciary Committee. In the letter, he warned the lawmakers about going to far in a band on look-alike imagery in media such as games. It appears that in trying to rein in AI fakery, the Senate could hit the video game industry at the same time. The bill’s markup is set for Thursday. “The NO FAKES Act as currently drafted creates a level of uncertainty that poses a real threat to existing games and to the future of video game development in the United States. Importantly, the bill makes no distinction between harmful deepfakes and legitimate digital replicas, such as those in video games,” Pierre-Louis wrote. “The breadth of its current definition of ‘digital replica’ threatens to engender frivolous lawsuits by those who may, even by coincidence, resemble a game character, especially one of the thousands of background characters present in video games. While the industry would likely prevail against such claims in court in the end, the time and expense of litigating such suits would be economically devastating.” Pierre-Louis also said, “Additionally, the NO FAKES Act creates liability for certain tools and services that are used to create digital replicas. Our companies have been honing digital technology for many years to create lifelike, interactive, fictional worlds loved by millions. Many of these tools are available to customers to create their own unique avatars and game characters. We are concerned that the bill, as drafted, fails to adequately differentiate between tools and services built specifically to enable the creation of harmful digital replicas, and the potential for third-party abuse of innovative, multi-purpose, and otherwise legitimate tools capable of creating digital replicas.” Here’s the full letter The video game industry has produced some of the world’s most iconic and beloved fictional characters, including many realistic-looking ones found in games like Tomb Raider, Call of Duty, Red Dead Redemption, and The Last of Us, to name a few. The industry has also pioneered the realistic digital renderings of athletes, with millions of Americans powering up their devices to enjoy video games embodying today’s most popular professional sports, such as baseball, basketball, football, soccer, and hockey, among others More than 212 million Americans play our games today, representing 67% of the population and making video games one of the most popular forms of entertainment in the nation. Our industry also has an outsized economic impact: we create and support more than 250,000 jobs across the United States while contributing $65.5 billion to U.S. GDP last year. The Entertainment Software Association (ESA) takes seriously its responsibility to protect these valuable works for our member companies as well as the millions of Americans who enjoy playing our games. The NO FAKES Act as currently drafted creates a level of uncertainty that poses a real threat to existing games and to the future of video game development in the United States. Importantly, the bill makes no distinction between harmful deepfakes and legitimate digital replicas, such as those in video games. The breadth of its current definition of “digital replica” threatens to engender frivolous lawsuits by those who may, even by coincidence, resemble a game character, especially one of the thousands of background characters present in video games. While the industry would likely prevail against such claims in court in the end, the time and expense of litigating such suits would be economically devastating. Additionally, the NO FAKES Act creates liability for certain tools and services that are used to create digital replicas. Our companies have been honing digital technology for many years to create lifelike, interactive, fictional worlds loved by millions. Many of these tools are available to customers to create their own unique avatars and game characters. We are concerned that the bill, as drafted, fails to adequately differentiate between tools and services built specifically to enable the creation of harmful digital replicas, and the potential for third-party abuse of innovative, multi-purpose, and otherwise legitimate tools capable of creating digital replicas. There are other problems with the bill as well, and ESA has offered common-sense solutions to narrow this legislation in a way that addresses legitimate harms. Unfortunately, some proponents of the bill have resisted accommodating our unique concerns. Unlike other stakeholder products, video games are entirely digital creations. While you may have heard there is no serious opposition to the bill, I am writing to register our industry’s concerns with the bill as currently written. We would be grateful for your leadership in revising this legislation so that it does not devastate our industry and the video games that Americans know and love to play. Sincerely, Stanley Pierre-Louis President & CEO Entertainment Software Association The post ESA asks lawmakers to consider video game replicas when drafting ‘no fakes’ law appeared first on GamesBeat. View the full article
  9. Start playing two days earlier with the purchase of the Digital Deluxe Edition. View the full article
  10. The global version of this MMORPG will support 16 more languages, including English. View the full article
  11. Muramasa: Revenant Blades is the newly announced action RPG from Vanillaware, a highly respected Japanese studio founded in 2002 and terminally aloof to the existence of personal computers. Until now: a revamped version of 2009's Muramasa: The ****** Blade was announced at today's Nintendo Direct. Initially a Wii exclusive, it'll hit Steam in 2027... Read more.View the full article
  12. Those who own Xenoblade Chronicles 2: Torna ~ The Golden Country DLC via the expansion pass will have to upgrade the base game to get the enhancements. View the full article
  13. Atelier Yumia gets upgraded on Switch 2. View the full article
  14. Previously released only on Vita, Vanillaware's Muramasa Rebirth is coming to modern platforms early next year. View the full article
  15. This game will appear as the direct sequel to Atelier Yumia. View the full article
  16. Get a chance to try FromSoftware's upcoming PvPvE before it officially launches. View the full article
  17. Deltarune Chapter 5 finally has a release date, and Undertale mastermind Toby Fox has used the opportunity to give fans a progress update on Chapter 6. The yearlong wait for more from the lead developer's parallel story RPG finally came to an end when it showed up for today's June 2026 Nintendo Direct. The reveal came with a release date of June 24, 2026, promising to launch the fifth major update for PC, Nintendo Switch, Switch 2, PlayStation 4, and PlayStation 5 in just 15 days. It's been a little more than one year since Chapter 4 launched, so Fox made sure to make the wait worth it with a 46-second video that showed just enough while saving some of the best moments for full release. You can see the teaser footage in the Deltarune Chapter 5 trailer below. /www.instagram.com/p/DZXnmwsgihd/embed Immediately following Deltarune's Nintendo Direct cameo, Fox took to his newsletter to share a little bit more behind-the-scenes info. After a quick apology for the wait, he explained the trailer itself was made by artist Everdraed, with its music performed and arranged by Carlos "insaneintherain" Eiene. Animator, developer, and Undertale's Temmie, Temmie Chang, handled the lovely art featured at the end of the trailer. "In Chapter 4, we saw dark clouds on the horizon… That’s why, let’s not look there for now," Fox said when describing Deltarune Chapter 5. "Let’s turn around and watch the sun, before it goes down completely. Let’s smile again. Let’s have one more fun adventure, okay?" "In my opinion, it fits well in the overall story of the game," he continued. With the next chapter just weeks away, Fox is ready to offer a progress update on Chapter 6. He said it's "developing well," explaining there's been good progress on things like cutscenes and NPC interactions. Fox even went as far as to say that "this Chapter is easier to make than the others, so the development is going quite fast." "This sounds crazy, but it’s not unrealistic that some staff members may start working on Chapter 7 before the end of the year," Fox added. As Deltarune Chapter 5 prepares to launch and work on Chapter 6 progresses smoothly, the wait for the seventh and final chapter may not be quite as long as some believed. In the meantime, you can read IGN's 9/10 review of its first few chapters. You can also catch up on everything else announced at the June 2026 Nintendo Direct. Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe). View the full article
  18. Metaphor: ReFantazio finally arrives on Nintendo Switch 2. View the full article
  19. The full mainline series gets native Switch 2, PS5, and Xbox Series ports this October. View the full article
  20. The next Tales of series remaster is Tales of Eternia Remastered. View the full article
  21. Announced for Switch 2, Switch, PS5, Xbox, and Steam. View the full article
  22. The three Xenoblade Chronicles games get Switch 2 Edition upgrades today. View the full article
  23. The next Fire Emblem game finally gets dated for Switch 2. View the full article
  24. Lies of P arrives on Switch 2 this year. View the full article

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