There's not long to go before Pokémon Legends Z-A releases worldwide, and this guide will help you keep track of the upcoming launch. The game is currently available for pre-order in both Digital and Physical formats (specific to certain regions), and you can grab a copy to set yourself up for the launch. While the launch will happen at midnight for most regions, the format is different if you're located in the United States. Table of contentsPokémon Legends Z-A release countdownHow to play Pokémon Legends Z-A earlyPokémon Legends Z-A release countdown Pokémon Legends Z-A will be going live on Oct. 16 for almost all regions worldwide, unless you're situated in the central and western regions of the US. The countdown below is based on Chicago Time and marks the exact point when the game becomes available in the US. [hurrytimer id="1128851"] The countdown is based on the following times. EDT 12am (Oct. 16)CDT 11pm (Oct. 15)PDT 9pm (Oct. 15) If you're located outside the United States, Legends Z-A will go live when the clock strikes midnight in your region. Gamers in New Zealand will be able to access the game as soon as possible, while the US is likely to be the last. How to play Pokémon Legends Z-A early Video games with regional launches allow you to play early by manipulating your device settings. In the case of Pokémon Legends Z-A, the matters aren't that simple. I have added instructions that will allow you to play early, irrespective of your region, if you're willing to do all the hard work. Create a New Zealand-based account on the Nintendo website, and activate it immediately.Purchase AUD Estore cards; non-region cards or PayPal won't work.Redeem the codes to add funds to your wallet and make sure you have enough to purchase the game.Open your console and log in with your account. Open the eShop, and it will open the New Zealand version.Purchase the game and wait for it to be midnight in New Zealand. It's pretty apparent that if you have already purchased the game on your original account, you will be unable to use this trick (unless you spend the same amount and get an extra copy). Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post Pokemon Legends Z-A release countdown appeared first on Destructoid. View the full article
Вышедшую в конце апреля фэнтезийную пошаговую ролевую игру Clair Obscur: Expedition 33 от Sandfall Interactive многие фанаты считают лучшей в 2025 году, но каков выбор самих разработчиков? Выяснил портал PCGamesN.View the full article
The Cosmic Mysteries and Noir Realities Humble Bundle is live with another 8 sweet treats, especially good for saving some monies. Read the full article here: [Hidden Content] View the full article
Serious Sam 2 just got a meaty patch from the devs at Croteam featuring UI updates, graphical improvements, changes to the multiplayer, and bugfixes. George W Bush is president, and the subprime mortgage market can only go up, up, up, baby!.. Read more.View the full article
Code Vein getting a sequel, as announced at Summer Game Fest earlier this year, was a pleasant surprise. The original was good! It was one of those games that necessarily didn’t blow people away, but was fun popcorn for action-RPG fans who like deep character creators, over-the-top plots, and far more weapons and customization choices than any person can reasonably keep track of. But good or not, loads of excellent games in this genre never resurface after their initial debut, so Bandai Namco being willing to return to its twist on vampires and take another crack at perfecting the pitch is some seriously good news. Sure, the developer has disavowed any plot connections to the original, which has some fans worried. But I just got 45 minutes of hands-off time with Code Vein 2, and came out feeling confident that direct sequel or no, this follow-up feels like a far more fully realized vision of the fast-paced, flashy action RPG that Code Vein 1 was always striving to be. Dress to Impress I did get a very, very brief stint of hands-on time with Code Vein 2, in that Bandai Namco let me mess around in the c haracter creator before they took over. No huge surprises here, but if you liked the robustness of Code Vein 1’s character creator and can spend hours tweaking eyebrow shapes, I’ve got good news for you. You can choose from preset designs, of course, for folks who don’t want to sit on this screen all day, but you can also adjust minute details like teeth and ear shapes if that’s more your bag. I had a lot of fun picking out a really big, silly hat for my character to wear. One of my favorite elements of the creator is the ability to select an outfit, and then turn on and off certain pieces of it. Love a cute dress but hate the weird garter it makes you wear with it? Just turn it off! Once I had settled on a cute hat and hairstyle, I handed the controller back over to the devs, and sat back to watch what they had to show me. The mission they elected to demonstrate was one where the player is sent off with a partner (a buddy) named Josée to restore power to a city area. They selected the quest area from a large overworld map and traveled there instantly, though they arrived not in a closed dungeon but in a large, lovely, ruined city with multiple dungeons available to them just by running (or driving a motorcycle) around. I got to watch some gameplay both from an optional dungeon near where we landed, and from the actual objective dungeon itself, a substation where the hero might be able to get the city’s power running again. Define “Open” One big question I had going into this preview was whether Code Vein 2 was open world, or open zone, or something else. After chatting with the team, asking about the issue several times, and watching the demo, I’m still not 100% sure how to answer this. The team says it’s not open world, but also kept saying Code Vein 2 had “one single overworld” and that traveling is “a bit more open” than in Code Vein 1. There does seem to be a lot of interconnectivity – I watched the he=ro zoom around the outdoor area on a motorcycle (with Josée adorably sitting cross-legged on the back) and covering some meaningful distance without running into artificial walls, but it’s possible there were some much further along. Director Hiroshi Yoshimura also told me that the overworld is “significantly” *******, while the dungeon sizes are roughly the same as Code Vein 1. Make of all that what you will for now. When I asked about the world, director Yoshimura repeatedly pointed out that the focus was less on exploration and more on the various character companions you’ll meet in Code Vein 2. You’ll be traveling to points in the world specifically for missions tied to these characters that will let you get to know them better. Much of Code Vein 2 does indeed seem to be centered around these buddies, or partners as they’re now called, even more so than the first game since the sequel won’t feature co-op. Friend Circle In my preview, I got a decent look at some of the partner dynamics between the main character and Josée. Josée’s got a big ol’ sword she swings around, slow but powerful, and at different points I saw her light it on fire for both close-up and long-range attacks. Without actually playing myself it’s hard to say whether or not the AI has improved from Code Vein 1 (where it could be a bit finicky or, at times, suicidal). Though, if you hate dealing with AI partners at all, they can assist you in Code Vein 2 via “assimilation” – effectively removing them from the battlefield, but giving yourself significant stat boosts and powerful new abilities to compensate. One other feature I did appreciate was the ability of partners to revive you when you fall in battle, and vice versa if your partners fall, wisely on a cooldown so it can’t be spammed for immortality. From what I could see, Code Vein veterans will be perfectly happy with the sequel’s bursting larder of combat abilities and character customization. Code Vein 2 wants you to get really comfortable cycling through different types of skills, and boy, you better keep track of all those Proper Nouns. But here’s the jist: you’ll attack with your weapon to start building up bleeds on an enemy, then use your equipped auxiliary “Jail” weapon to gain a resource called Ichor. Ichor can then be spent on far more powerful abilities, such as “bequeathed formae”, special, powerful weapons like a huge bow and arrow or a powerful shield. Or, you can activate your Jails for huge finisher moves, like swinging an enormous scythe or briefly gaining big, vampiric wings. Code Vein 2, like its predecessor, seems to benefit from just trying stuff out and seeing what’s fun and effective. I don’t mean to spend this whole preview lamenting that this was a hands-off demo, but man, I wish I could have gotten ahold of a controller just to muck around in the menus! Code Vein 2, like its predecessor, seems to benefit from just trying stuff out and seeing what’s fun and effective, and even with just the options I saw in the demo I feel like I could waste a lot of time wildly flailing around with different combinations until I was happy with my particular expression of it. When This Baby Hits 88mph… I unfortunately didn’t get a chance to see anything from one of Code Vein 2’s most intriguing key features: time travel. It takes place in a present day where a horrible calamity has taken place in the past, and you and your companions are given the ability to travel back in time and change history. Though you’re strongly urged not to meddle with the past, obviously, you do anyway. I’m told you’re allowed to freely travel between past and present most of the time (occasionally you’ll be locked out of doing so), and things you do in the past can influence what’s going on in the present, even to the point of making it impossible to return to the present. But I wasn’t able to see any of that in action during my preview, so it’s hard for me to say how extensive or interesting this element actually is. One other, somewhat fangirly note - hey, I love Go Shiina’s music? Shiina returns as composer for Code Vein 2 after working on Code Vein 1, and he’s also composed for my two favorite Tales games (don’t laugh at me for this): Tales of Legendia and Tales of Zestiria. His excellence was on full display both in my preview and in the story trailer I watched ahead of time, with soaring strings and chaotic vocals backing Code Vein 2’s intense battles. Sign me up for another banger Shiina soundtrack, thanks! While Bandai Namco has confirmed that Code Vein 2 is a complete departure from the story and universe of the first game, it’s familiar enough in gameplay and style that I came away feeling pretty happy with the direction. I’ve seen fans calling it a “soft reboot” and I think that’s an accurate summation: it’s true to the philosophy of Code Vein without being beholden to its lore Wiki. Nothing I’ve seen has shocked me so far, but I don’t think it needs to: everything good about Code Vein 1 is here, just *******, shinier, and slash-slash-slashier. Now just let me tinker around in the character creator for just a few more minutes… View the full article
Gearbox has revealed Borderlands 4 Bounty Pack 1: How Rush Saved Mercenary Day, the first seasonal mini-event for the game, an invincible boss, and more. Bounty Packs are paid DLC that bring new “bite-sized-yet-flavourful” narrative content to Borderlands 4. In Bounty Pack 1, due out November 20, players team up with Rush and “show the Timekeeper's Minister of Culture the true meaning of Mercenary Day, a jolly time for gift-giving and gunslinging with friends and family.” Bounty Pack 1 also includes a Vault Card with new rewards that players will earn through gameplay, with 24 cosmetic items to unlock and four pieces of rerollable gear. The rerollable gear can be earned as many times as players like, so it can be an opportunity to obtain a roll with stats that perfectly suit a specific build, Gearbox said. Here’s the official blurb: Rush, the affable leader of the Outbounders, is feeling homesick and nostalgic for the holidays he's cherished in years past. By his calculations, it's about to be Mercenary Day, a jolly time for gift-giving and gunslinging with friends and family, and he'd like to bring that same festive cheer to the people of Kairos. But his hopes for holiday merriment stand in direct opposition to ******, the Timekeeper's Minister of Culture who's charged with keeping celebrations as bland and homogenous as possible. Across a series of all-new Main Missions, you'll show ****** the true meaning of Mercenary Day by any means necessary, and maybe score some new Legendary loot in the process. Here's the full breakdown of the Borderlands 4 Bounty Pack 1 Vault Card loot:4 rerollable weapons4 Vault Hunter Heads usable by Vex, Rafa, Amon, and Harlowe4 Vault Hunter Skins usable by Vex, Rafa, Amon, and Harlowe5 Weapon Skins5 Vehicle Skins4 ECHO-4 Drone Skins2 ECHO-4 AttachmentsBounty Pack 1 also features a few extras to find:1 New Digirunner Vehicle (available shortly after starting the first Main Mission)1 Vault Hunter Style usable by Vex, Rafa, Amon, and Harlowe (available after beating the boss and completing the Bounty Pack's final Main Mission)1 ECHO-4 Drone Skin (available after beating the boss and completing the Bounty Pack's final Main Mission) To access Gearbox has revealed Borderlands 4 Bounty Pack 1: How Rush Saved Mercenary Day, the first seasonal mini-event for the game, an invincible boss, and more., you need to have either bought the Borderlands 4 Deluxe or Super Deluxe Edition (both include the Bounty Pack Bundle), or bought the Bounty Pack Bundle that includes Bounty Pack 1, or bought Bounty Pack 1 individually. Meanwhile, Gearbox revealed Borderlands 4’s free seasonal mini-event, Horrors of Kairos. This limited-time event celebrates Halloween from October 23 to November 6. Players will encounter a terrifying new weather effect of blood rain when fighting world bosses, and killing them has a chance to earn you new Legendary loot, Gearbox said. Seasonal cosmetics will be offered through SHiFT codes, too. "Murmur" Legendary Tediore Assault Rifle: Executes weakened enemies with guaranteed crits on targets under 35% health"Skully" Legendary Order Grenade: This death-dealing grenade fires out projectiles as it seeks out the nearest target And finally, there’s a free endgame update in the form of Bloomreaper the Invincible. This is the first of the endgame Invincible Bosses coming to Borderlands 4 as free DLC, and is due at some point in December. The "Invincible" moniker is a throwback to the raid bosses of Borderlands 2, so these aren't literally unkillable enemies, Gearbox explained, but players' skills “will be tested by the massive health pools, extremely lethal attack damage, and new modifiers of these all-new bosses.” The December update also adds a new Ultimate Vault Hunter Mode level for an added layer of difficulty. Last month, Gearbox revealed Borderlands 4’s first of two new Vault Hunters coming to the game as part of the paid Story Pack DLCs. C4SH, due out during the first quarter of 2026, is a playable character whose luck-based powers can make him either the best or worst character in the game. We’ve got plenty more on Borderlands 4. Last month, a Borderlands 4 dataminer unearthed evidence to suggest that one of the most hated characters from Borderlands 3 was cut and replaced relatively late in development. 2K Games and Gearbox declined to comment when contacted by IGN. And we recently interviewed a Borderlands 4 player who spent 150 hours on over 3,000 boss kills to find out the game’s true drop rate. If you are delving into Borderlands 4, don't go without updated hourly SHiFT codes list. We've also got a huge interactive map ready to go and a badass Borderlands 4 planner tool courtesy of our buds at Maxroll. Plus check out our expert players' choices for which character to choose (no one agreed). Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Студия Tarsier, наравне с Playdead (Inside, Limbo), признана законодательницей моды в жанре хоррор-платформеров. А её серия Little Nightmares запомнилась как атмосферное приключение, которое подкидывает множество пищи для любителей теорий. View the full article
There have long been rumors that Microsoft is transitioning away from traditional home Xbox consoles in favor of cloud streaming for playing anywhere and on multiple devices, as well as handhelds such as the upcoming Xbox ROG Ally/Ally X. Read Entire Article View the full article
Psychological horror can be one of the hardest genres to get right. Developers either stumble and make a game that just seems too gimmicky to scare anyone, or they manage to hit the sweet spot and create something that's more than just terrifying—a horror game that'll stick with you. And from what I've seen so far, Eyes Out's latest game, Sleep Awake, does exactly that... Read more.View the full article
Set in a steampunk fantasy world with many different races, Steel Artery: Train City Builder is an interesting looking take on a city-builder. Read the full article here: [Hidden Content] View the full article
Battlefield 6 possibly could be one of the most successful launches in the franchise's long history of epic FPS multiplayer war games, releasing to near-universal praise among players and critics alike. While fans haven't had very many major complaints about Battlefield 6 multiplayer balance, its crossplay functionality has sparked a wave of complaints across social media. View the full article
Even if the franchise has never been known for story, the Battlefield 6 campaign offers plenty for fans of the series to appreciate in its return after being skipped in Battlefield 2042. Even if it's not as popular as the multiplayer, past Battlefield games have still offered some fantastic storytelling experiences, with more than a few secrets to discover on the way. View the full article
A Pinball Game That Makes You Mad is an upcoming release from Azimuth Studios, and you don't really need to guess what the game is about with that name. Read the full article here: [Hidden Content] View the full article
Originally released in 1998, Plane Crazy from Inner Workings returns with the newer Plane Crazy Championship Edition from ZOOM Platform. Read the full article here: [Hidden Content] View the full article
A French retailer has all but confirmed Assassin's Creed Shadows is indeed coming to Nintendo Switch 2, and it looks like it'll be another controversial Game-Key Card game. While rumors of the port have been swirling around ever since PEGI rated the adventure game for its console back in April, this is the first time we've seen a retailer share Assassin's Creed Shadow box art, and news players will be able to "experience Assassin's Creed Shadows in a whole new way with Nintendo Switch 2." As noted by the eagle-eyed members of the GamingLeaksAndRumours subreddit, however, the key art used in the new retail listing also suggests the game will come as a Game-Key Card. This means that unlike, say, Cyberpunk 2077, which is fully contained on a 64GB cartridge on Switch 2, players will instead have to download part or all of a game before they can play. It'll likely divide fans who continue to debate the practice of publishers providing Game-Key Cards in Switch 2 boxed games instead of a physical cartridge. It's proven to be a divisive practice among some, not least because while it allows collectors to have a game's box on their shelf, they're essentially useless unless your console is connected to the internet. Nintendo recently launched a survey designed to poll the Switch 2 userbase on its thoughts surrounding digital and physical games, with questions designed to probe the reasons you might consider one option over another. Nintendo's also interested in finding out if your attitude to digital downloads has shifted over time. In September, a Ubisoft developer who worked on the Nintendo port of Star Wars Outlaws defended the use of Game-Key Cards, saying the real reason why the Switch 2 version of Star Wars Outlaws uses a Game-Key Card was due to the Switch 2's data speeds, and how quickly the hardware can read information from its bespoke cartridges, versus games downloaded to the console's internal memory. Later in September, Final Fantasy VII Remake trilogy director Naoki Hamaguchi implied that developers are choosing Game-Key Cards not necessarily from a cost perspective, but a performance one, as the format enables them to bring smoother-running games to the Switch 2. If you missed Assassin's Creed Shadows the first time around, now may be a good time to try it out. Released back in March, it returned 8/10 in the IGN review. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
Borderlands 4 chief ****** Pitchford has said that if other developers better understood why gamers love making decisions about loot, Gearbox would have “good competitors.” Pitchford was speaking in an interview with BBC Radio 5 Live to discuss the release of Borderlands 4 and Gearbox’s journey alongside the series’ success. The outspoken developer said that even though the Borderlands franchise will break through 100 million units sold with Borderlands 4 (publisher 2K Games has yet to announce a sales figure), he insisted “we *****!” because that 100 million is but a drop in the ocean that is the total number of potential gamers globally. “Our mission is to entertain the world,” Pitchford said. “Which means we *****! Because there are billions of people in the world. We got a lot of work to do. Borderlands, with 4, we’re gonna cross probably 100 million units sold, with Borderlands 4, of the franchise. That’s awesome compared to a lot of things. But it kinda sucks if your goal is to entertain the world. So I feel like we’re just getting started. “I’ve been working on Borderlands for over 20 years now. And it feels like we’re starting to get pretty good at it. It feels like we’re starting to figure it out. I feel like we’ve probed a lot of the end points. But I don’t think we’re anywhere near the end of a journey.” Pitchford then entered into a rather philosophical debate about why people love looter shooters like Borderlands so much. This is a game that revolves around the hunt for better loot — in the case of Borderlands 4 billions of potential weapons are available — and players fuss over whether to equip something new that’s just dropped or stick with what they already have, even if it’s inferior. This is a constant loop in the Borderlands games, which are packed with enemies, crates, chests, and even toilets that ***** out loot. Perhaps to a greater extent than any other looter shooter, loot is everywhere in Borderlands, and the player is constantly having to pause to wonder, is that item that just dropped worth my time? Most of the time, the answer is no. But sometimes the answer is yes. Either way, as you play Borderlands and fuss over the minutiae of your build, you're always asking yourself whether this item or that item will help make the numbers go up within your playstyle. Farming for these items is all part of the loot hunt and, for so many millions of fans, the whole reason to play Borderlands. (Coincidentally, IGN recently interviewed a Borderlands 4 player who spent 150 hours on over 3,000 boss kills to find out the game’s true drop rate.) Borderlands games are tuned to present these sorts of loot conundrums “by design,” Pitchford explained, before saying he expected the franchise to have more imitators by now because of how addictive this loop is. “You’re poking at some fundamentals, which is part of why I think Borderlands as a game has worked, and does work, and why it’s a very delicate design that I think is one of the reasons why there haven’t really been many successful imitators since we first showed how a shooter looter could work with the original game,” Pitchford said. Borderlands doesn’t have the looter shooter genre to itself, of course. Perhaps its most high-profile rival is Bungie’s Destiny, although that Sony-owned franchise has seen better days. Other examples include People Can Fly’s Outriders (no sequel in sight), and Ubisoft’s The Division (The Division 3 is in the works). If we’re stretching the definition of looter shooter, we might include games like Warframe, Remnant 2, or The First Descendant. Rocksteady’s disastrous Suicide Squad: Kill the Justice League is perhaps the most high-profile of looter shooter failures. Certainly, Borderlands and its various entries dominate the space. And it all comes down to nailing the “gratifying” decision around loot in Borderlands. It is something, Pitchford said, humans love to do because it scratches an itch in our brains. “That decision, that choice about, do I keep what I have or do I try the new thing? That is a very compelling, fundamental, both need and skill that our brains have, to make choices like that,” he said. “We’ve reduced it down to this simple moment with this interface in this system. It’s a gratifying loop. It’s a gratifying decision. Our brains need to do it, and our brains like doing it. And we’re better off when we do it. The more we exercise that muscle, not just in the video game but literally in life — this is what separates our species from a lot of others, and how we developed language and how we developed all kinds of high levels of consciousness and cognition that allow us to analyse the world. Most of what our prefrontal cortex is for — why that adaptation exists and what it’s used for — is that skill, or versions of it. We’ve reduced it down into this design. And yes — the is the thing I’m looking at better than the thing I’ve got, and managing the cognition between the objective, almost scientific analysis of that choice, versus the emotional impact on that choice, and having those at odds with each other frequently, is very interesting, and dare I say it addictive.” Pitchford continued: “We don’t do it because it’s addictive. We do it because it’s stimulating and because we kind of need that. Part of why games exist are to… yeah. we can live a fantasy that we might not be able to have in the real world, and we can explore themes and ideas in a safe place that we can’t explore in the real world, but we also can, because it’s an interactive simulation, we can test our thinking and our decision making and put our brain to work in really interesting ways that we kind of need and want.” And then, the puzzlement that other developers haven’t taken Borderlands on at its own game, and the associated suggestion that Gearbox’s rivals aren’t thinking about the looter shooter on the same level as the studio. “If other game designers that were trying to get in on the action, so to speak, understood that, we’d have more competitors, or we’d have good competitors,” he said. “But we haven’t so far. It’s weird. The kinds of people that just want to go after it, they’re not thinking about it on that level. They’re just putting into motion something because of market analysis. It’s not a designer’s or creator’s drive that’s doing it. It’s either a business drive or a wishing to be something that you’re not kind of drive. “It’s so weird. I fully expected after the first game came out that everyone would be hip to exactly what you mentioned, and we’d immediately see lots of other games imitating and aping, and we’d be dead, because we can’t compete with a lot of other folks, especially back then. We were the scrappy underdogs.” Certainly, the critical reception to Borderlands 4 suggests Gearbox has once again successfully presented a looter shooter that ticks all the right boxes. IGN’s Borderlands 4 review returned an 8/10. We said: “Borderlands 4 gives the series the massive kick in the pants it has needed, with a fantastic open world and greatly improved combat, even if bugs and invisible walls can sometimes throw off that groove.” We’ve got plenty more on Borderlands 4. Last month, a Borderlands 4 dataminer unearthed evidence to suggest that one of the most hated characters from Borderlands 3 was cut and replaced relatively late in development. 2K Games and Gearbox declined to comment when contacted by IGN. And if you are delving into Borderlands 4, don't go without updated hourly SHiFT codes list. We've also got a huge interactive map ready to go and a badass Borderlands 4 planner tool courtesy of our buds at Maxroll. Plus check out our expert players' choices for which character to choose (no one agreed). Photo by Jon Kopaloff/Getty Images for Lionsgate. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
A new update for ****** Myth: Wukong makes significant performance improvements, but brace yourself for a mammoth 93.3GB download. On PS5, you'll need the install space to download the huge update, but during the install process that follows the game itself is rewritten, resulting in the same install footprint or perhaps even lower than before. As a result, if you're playing on PS5 and short of space, it may be worth uninstalling the game then downloading it again, rather than downloading the update on top of the game itself. For the PS5 version, patch 1.0.20.21756 improves the game's loading speed, the clarity of certain textures, CPU and rendering performance in numerous scenarios, memory usage, and the quality of motion blur to mitigate the aliasing issues that occur when the camera pans. On PC, the patch adds integrated AMD FSR4 support, improves Compatible Mode, and "significantly" improves the lighting quality when Global Illumination is set to low, making it closer to the effect when Global Illumination is set to high. In a quick overview on social media — and a more detailed outline on developer Game Science's official website — the studio advised that, as well as the usual bug fixes, the "considerable number of underlying changes" coming in to boost performance not only impacts PS5 hard drives, but also PC mods, which "may cause compatibility issues" and "prevent you from launching the game or triggering error pop-ups during gameplay." Consequently, the team recommends players uninstall all mods and verify the integrity of files before restarting the game after you apply the latest patch. The update rolls out across all platforms from today (October 13). Here's the full list of changes. ****** Myth: Wukong Patch Notes 1.0.20.21756What to Know Before Patch Installation Due to the platform's update mechanism, your computer will need to reserve a certain amount of free disk space (not necessarily on the same disk if you are a Steam user) for temporary storage of the update files. (PC) If you have installed any mods in the game, installing the patch may cause compatibility issues. This could prevent you from launching the game, loading your saved games, or triggering error pop-ups during gameplay. We recommend uninstalling the installed mods and verifying the integrity of the game files before restarting the game. (PC)The performance optimization this time involves a considerable number of underlying changes, which results in a relatively larger patch size. If the update fails due to insufficient storage or other reasons, please try redownloading the game. (PS5)If you encounter unusually large update sizes during patch installation, or if the game gets stuck, crashes, or fails to start after installation, please refer to the Installation/Patch FAQ on our official website.This update may require shader recompilation. If you experience crashes during shader compilation, please try restarting the game until the compilation is complete or skip shader compilation. Experience ImprovementsBosses Improved the combat experience against Yaoguai King "Giant Shigandang". InteractionJourneyer's Chart interface will guide the Destined One to Travel with Keeper's Shrine before any Journeyer's Chart has been obtained.Improved the readability of the "Cleared" label in the "Load Journey" interface.PerformanceIntegrated AMD FSR4. On compatible hardware, it will be available in the in-game Settings after updating the driver and enabling FSR4 in the driver settings. (PC)Improved Compatible Mode. Now, with Compatible Mode enabled, ray tracing, frame generation, and some super-resolution functions will be temporarily disabled to help players avoid game launch failures caused by driver, hardware, or system abnormalities. (PC)Adjusted the default graphics settings for certain graphics cards to match the various graphical changes in the current game version. (PC)Significantly improved the lighting quality when Global Illumination is set to low, making it closer to the effect when Global Illumination is set to high. (PC)Adjusted Performance Mode back to 60Hz, reducing input latency and achieving higher resolution than before. However, the lighting quality level has been adjusted to enhance performance. The original Performance Mode is still retained and renamed "Performance Mode (Legacy)". (PS5)Improved the game's loading speed. (PS5)Improved the clarity of certain textures. (PS5)Improved CPU and rendering performance in numerous scenarios.Improved memory usage in numerous scenarios.Improved the quality of motion blur to mitigate the aliasing issues that occur when the camera pans.LocalizationAdded language support for Czech.Bug FixesBossesFixed an issue where Yaoguai Chief "Top Takes Bottom & Bottom Takes Top" became undefeatable under certain conditions.Fixed an issue where the iron ball failed to display properly during battles against Yaoguai Chief "Top Takes Bottom & Bottom Takes Top" under certain conditions.PerformanceFixed several issues that caused screen ghosting and edge flickering. (PS5)Fixed an issue where XeSS 2.0 failed to enable frame generation on some displays. (PC)Fixed an issue where the game might ****** on launch when both DLSS 4 frame generation and ray tracing were enabled. (PC)Fixed multiple rendering errors in NXSR that caused ghosting and edge flickering, and improved NXSR's rendering quality. (PC)LocalizationFixed text overlapping in the "Make Medicine" interface for certain languages.Fixed voiceover and subtitle errors in certain cutscenes.Fixed an issue where some text in Settings was not properly localized.Corrected translation errors and fixed issues with spelling, capitalization, and terminology consistency in several languages. IGN's ****** Myth: Wukong review returned an 8/10. We said: "Despite some frustrating technical issues, ****** Myth: Wukong is a great action game with fantastic combat, exciting bosses, tantalizing secrets, and a beautiful world." It enjoyed enormous success and set sales records. A follow-up is in the works, although it's early days. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
Many Pokémon TCG expansions, although not all of them, feature Mini Tins: little metallic tubs containing two boosters and some added extras. The newest Pokémon set, Mega Evolution, continues this trend, with chunkier booster boxes and ETBs releasing alongside a "Mega Heroes Mini Tin". Naturally, like all other Pokémon products on the planet, most retailers have either already sold their stock of these tins, or they're only available at a wildly higher rate than their recommended retail price of $9.99(£7.50). But are these odd little boxes worth a buy, or you better off ignoring them? Read the rest of the story... RELATED LINKS: This Gen 5 Pokémon card's price spiked 500%, but fans aren't sure it's worth it The 8 biggest chase cards in Pokémon Phantasmal Flames All Pokémon sets in order of release View the full article
Wizards of the Coast's upcoming MTG Teenage Mutant Ninja Turtles crossover has received a frosty response from some Magic: The Gathering players. Just like other Universes Beyond offerings before it, disgruntled fans have been quick to dismiss this Ninja Turtles release as a cash-grab. Love it or hate it, though, you can't deny the sheer power of many of the TMNT cards revealed at New York Comic **** last Friday. And one creature in particular stands out as one of the most aggressive ****** two-drops that we've ever seen. Read the rest of the story... RELATED LINKS: I want to love MTG's new 5 color Ninja Turtles commander - but it's such a mess MTG Teenage Mutant Ninja Turtles includes co-op game mode and pizza lands Magic: The Gathering release schedule 2025-2026 View the full article
Moduwar is an adaptive organic RTS where you control an alien creature, it's quite unique and looks really interesting. Read the full article here: [Hidden Content] View the full article
A fresh batch of fixes have landed for running Windows games on Linux / SteamOS and Steam Deck with GE-Proton 10-18 now available. Read the full article here: [Hidden Content] View the full article
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