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Steam

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  1. It's been 3,000 years, and finally the once datamined Floette is officially catchable. View the full article
  2. We're veering into spoilers here, so watch out - but here's how to get every new Mega Evolution in Pokemon Legends: Z-A View the full article
  3. Battlefield 6 movement is top of mind for EA, Battlefield Studios, and players, as the community’s latest debate has formed around the topic of “zoomers” vs. “battledads.” Few gaming communities take movement mechanics as seriously as first-person shooter fans. As gamers new and old now drop into what has become one of the most popular Battlefield games ever, everyone's talking about what kind of player Battlefield 6 should cater to. Apparently I'm a "Battledad" now cuz I enjoy playing games slower and don't want to always be zooming around. It's ok young one, it'll hit you too one day. You'll get it and understand why it's still fun. — CRREAM (@CrReaM) September 18, 2025 While FPS games like Call of Duty have ramped up movement shooter mechanics with things like jet packs, wall-running, and, more recently, Omnimovement, players have long seen Battlefield as the yin to that yang, offering a more methodical approach to the tactical military shooter sub-genre. So, when the August Battlefield 6 beta revealed mechanics that leaned more into movement shooter territory than the series had ever experienced before, longtime fans – often not-so-lovingly referred to as "battledads" – were quick to ask for changes. EA and BF Studios obliged, announcing that Battlefield 6 movement had been tweaked to “create a more balanced and traditional Battlefield experience,” later that same month. Changes included reduced horizontal speed and a hit to jump momentum that many had used to dance around others. Shooting while jumping or sliding was also nerfed, thus causing a stir amongst newer fans — often called zoomers — who typically favored movement shooters, such as Call of Duty. You can probably see where this is going. Battlefield 6 developers have removed building momentum and bunny hopping, and yeeting yourself 10-30 feet off ledges and cover. DICE has introduced aim penalties when sliding and shooting, jumping and shooting and trying to spam movement. Movement community is in shambles. [Hidden Content] [Hidden Content] — Xfactor Gaming - Battlefield 6 (@rivaLxfactor) September 18, 2025 “Another AAA studio gutting movement to cater to people that play games one hour a week that will never run into people utilizing movement tech anyway,” content creator and X/Twitter user @Reave said at the time. “Oh go fly a kite, bro,” content creator and X user @TeioStreams replied. “If you want movement in your shooter go play COD. Battlefield’s a different kind of game.” This is where the line in the sand remains for fans today, now months later. Launch has come and gone, and while many of those same battledads and others feel the movement is just right, those on the zoomer side are asking for Battlefield 6 movement nerfs to be reverted. As pointed out by PC Gamer, EA and BF Studios fall somewhere in between. We're looking at adjustments for sure to find a good in-between, we already have some changes that are cooking on our side and monitoring the feedback for more — Florian - DRUNKKZ3 (@DRUNKKZ3) October 12, 2025 DICE principal game designer Florian Le Bihan remains active on social media as players parse out the best path for Battlefield 6. His recent comments may disappoint players on both sides, as he teases smaller adjustments without impacting base movement speed. “We won't go back to Open Beta movement but we are working on some slight adjustments that will help with some parts that feel a bit clunky,” Bihan said when asked for a proper return to Battlefield 6 movement from the public August build earlier this week. “We'll share more about that as soon as we can!” The zoomer crowd is on the edges of their seats, waiting to see just how close they can get to a return to the fast-paced Battlefield 6 movement they enjoyed. Battledads aren’t quite as enthusiastic, with some sharing fears of “overcorrection.” Go back to your CoD slop if you think the movement now is worse than in the beta. Beta was fine but now it is even better — Clemens S (@MrCleman1) October 12, 2025 “My main concern is they’ll over-adjust again, just like what happened with [Battlefield 2042],” one popular Reddit post says. “They went from massive maps that felt too open to mostly small or mid-sized ones only. It was a total overcorrection. Don't repeat the same mistake with movement DICE.” We’ll have to wait to see how substantial any upcoming movement changes end up being, but one week removed from launch, one thing is certain: the Battlefield 6 team is moving quickly. New hotfixes for community requests and glitches have been published nearly every day, with recent examples including the reduction of Conquest ticket sizes (which was promptly walked back following fan outcry) and a fix for spotty hit registration. Upcoming updates promise changes to Battlefield 6’s pesky lighting system, as well as a crackdown on XP farms. Battlefield 6 launched for PC, PlayStation 5, and Xbox Series X and S October 10 and sold 7 million copies in its first three days. For more on Battlefield 6, visit IGN's Battlefield 6 guide for a complete list and video of all campaign collectible locations, tips for getting an edge in multiplayer, and more. Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe). View the full article
  4. "Once you're assimilated by one of these companies, I think you take on some of their traits"View the full article
  5. What might just be the most revolutionary extraction shooter is almost here, with the years-long wait marred by delays almost coming to an end. So, if you're as excited as I am for this game, then you'll want to know when it's coming out exactly, and this countdown should give you a real-time up-to-date picture of how much more you'll have to wait. ARC Raiders release time and date ARC Raiders comes out on Oct. 30 on the PC, PlayStation 5, and Xbox Series S and X. That puts it just about two weeks ahead of this article, with a full-blown open beta running between Oct. 17 and 19. ARC Raiders will not be a free-to-play experience, and instead charge a AA price of $40, which is a great way for developers to make a profit off their efforts as well as a means to curb cheating. The countdown below will tick down to Oct. 30 at 12am CT, since official, exact release times are yet to be revealed. We will update the countdown with additional relevant information as it becomes available. In the meantime, this should give you a general sense of how far away the game's launch is. [hurrytimer id="1130647"] ARC Raiders is an extraction shooter with both PVP and PVE elements, focusing on giving players a high-stakes, high-tension experience that is starkly different to most other games in the genre. It's one of the most anticipated titles of 2025, and bound to be a smash hit once it does launch later in October. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post ARC Raiders release date countdown: Exact date and time appeared first on Destructoid. View the full article
  6. Technical Machines, TMs, can be found all over the game in Pokémon Legends Z-A, and there are 107 of them to collect. TMs allow you to teach your Pokémon new moves, and some of them are key to progressing on the map (like Rock Blast for breaking down stones blocking your routes). This guide will provide you with all the required information necessary for finding all the TMs. Disclaimer: List in progress. How to obtain all TMs in Pokémon Legends Z-A The table below has a list of all TMs you can find in Legends Z-A, along with information on their types and power. There are missing entries on the table, and we will update them as we find them inside the game. TM No.NameHow to GetType1HeadbuttLocated across the Wild Zone 2 entrance. Use Rock Smash to open the path. Normal2Dragon ClawYet to be foundDragon3PsychockGet from Level 14 of Mable's ResearchPsychic4Rock SmashGet from Level 2 of Mable's ResearchFighting5RoarUse the Holovator to reach the rooftop after completing side quest no. 4Normal6Calm MindGet from Level 26 of Mable's ResearchPsychic7ToxicYet to be foundPoison8Thunder WaveNorth end of Wild Zone 1. Climb the ladder and drop to the courtyard. Use fire to clear the blockade to reach the itemElectrict9Flip TurnYet to be foundWater10Brick BreakYet to be foundFighting11Bulk UpDefeat Ivor in Mission 19 and reach Rank DFighting12Rock SlideGet from Level 23 of Mable's ResearchRock13Ice BeamAt the centre of the court in Wild Zone 12. Ice14Fire FangGet from Level 6 of Mable's ResearchFire15Ice FangGet from Level 7 of Mable's ResearchIce16Light ScreenGet from Level 11 of Mable's ResearchElectric17ProtectGet from Level 4 of Mable's ResearchNormal18Power-Up PunchYet to be FoundFighting19Power GemTake the Holovator to reach the rooftop in Vvert Sector 5 and go across to the other side of the roofRock20Play RoughtYet to be FoundFairy21Thunder FangGet from Level 5 of Mable's ResearchElectric22Aerial AceOn a rooftop of the building in Wild Zone 3. Use the interior stairs to reach the spotFlying23Thunder PunchGet from Level 15 of Mable's ResearchElectric24Ice PunchGet from Level 13 of Mable's ResearchIce25CrunchFrom the sewers in Main Mission 19. Use a Fire move to melt the ice obstacle and then cross the bridgeDark26Energy BallYet to be FoundGrass27SwiftJust inside Wild Zone 2Normal28DigYet to be FoundGround29Fire PunchGet from Level 17 of Mable's ResearchFire30Swords DanceGet from Level 21 of Mable's ResearchNormal 31ReflectYet to be FoundPsychic32Double TeamGet from Level 16 of Mable's ResearchNormal33Body SlamTake the Holovator to reach the top of the building in Vert Sector 4. Then use Roto-Glide to reach the platform where the TM can be foundNormal34Night SlashYet to be FoundDark35EndureeYet to be FoundNormal36Rock TombYet to be FoundRock37Stealth RockUse the scaffolding in Magenta Sector 6 to reach the rooftops. Go southeast, and you'll find a stairs to reach the TM. Rock38Fire BlastGet from Level 41 of Mable's ResearchFire39DischargeYet to be FoundElectric40Bullet SeedFind the Pidgeotto on a perch in Wild Zone 5, and the TM is by a nearby rooftopGrass41Water PulseUse the Holovator on North Boulevard. Then climb the ladder, cross the roof, and go to the other side. Water42Giga DrainGet from Level 12 of Mable's ResearchGrass34FlyYet to be FoundFlying44Hyper BeamYet to be FoundNormal45Knock OffYet to be FoundDark46Mud ShotGet from Level 3 of Mable's ResearchGround47AgilityYet to be FoundPsychic48Self-DestructYet to be FoundNormal49Icy WindYet to be FoundIce50OverheatGet from Level 45 of Mable's ResearchFire51SafeguardYet to be FoundNormal52Earth PowerYet to be FoundGround53Sludge BombGet from Level 32 of Mable's ResearchPoison54Draco MeteorYet to be FoundDragon55Giga ImpactGet from Level 35 of Mable's ResearchNormal56Double-EdgeYet to be FoundNormal57Will-O-WispComplete side mission 26: Burn, Litleo, BurnFire58Iron HeadYet to be FoundSteel59Zen HeadbuttGet from Level 20 Mable's ResearchPsychic60Future SightYet to be FoundPsychic61Shadow ClawGet from Level 9 from Mable's ResearchGhost62FlamethrowerYet to be FoundFire63PsychicYet to be FoundPsychic64Solar BeamGet from Level 39 from Mable's ResearchGrass65Stone EdgeYet to be FoundRock66Volt SwitchYet to be FoundElectric67ThunderboltGet from Level 24 from Mable's ResearchElectric68Heat WaveGet from Level 28 from Mable's ResearchFire69EarthquakeGet from Level 34 from Mable's ResearchGround70WhirlpoolGet from Level 8 from Mable's ResearchWater71Hyper VoiceYet to be FoundNormal72Fire Spin Go to the building with thorns in Wild Zone 4. Burn the thorns down and pick up the TMFire73SurfGet from Level 29 from Mable's ResearchWater74Shadow BallYet to be FoundGhost75Dragon PulseYet to be FoundDragon76LiquidationYet to be FoundWater77Poison JabGet from Level 27 from Mable's ResearchPoison78BulldozeGet from Level 18 from Mable's ResearchGround79HurricaneYet to be FoundFlying80Iron DefenseYet to be FoundSteel81X-ScissorYet to be FoundBug82U-turnGet from Level 19 from Mable's ResearchBug83****** PlotGet from Level 38 from Mable's ResearchDark84Flash CannonGet from Level 22 from Mable's ResearchSteel85Substitute Yet to be FoundNormal86Wild ChargeYet to be FoundElectric87Iron TailGet from Level 30 from Mable's ResearchSteel88SpikesYet to be FoundGround89Toxic SpikesTake the Holovator located southeast of Wild Zone 4 to reach the rooftopPoison90Dark PulseYet to be FoundDark91CurseYet to be FoundGhost92Dazzling GleamIt can be found in a thicket in the centre of Wild Zone 7. Burn the bush down, and the TM is yours. Fairy93OutradeGet from Level 46 from Mable's ResearchDragon94WhirlwindYet to be FoundNormal95TauntYet to be FoundDark96Hydro PumpGet from Level 40 from Mable's ResearchWater97Heal BlockGet from Level 31 from Mable's ResearchPsychic98WaterfallYet to be FoundWater99MetronomeYet to be FoundNormal100Gunk ShotYet to be FoundPoison101ElectrowebYet to be FoundElectric102Focus BlastGet from Level 44 from Mable's ResearchFighting103Work UpYet to be FoundNormal104Flare BlitzYet to be FoundFire105BlizzardGet from Level 43 from Mable's ResearchIce106ThunderGet from Level 33 from Mable's ResearchElectric107Close CombatGet from Level 37 from Mable's ResearchFighting Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post All TMs in Pokémon Legends Z-A and how to find them appeared first on Destructoid. View the full article
  7. Every reaction I have while playing ARC Raiders during its server slam test two weeks prior to its initial launch makes me feel uneasy and anxious. And I think I like it. I didn't get a chance to play the extraction shooter in its earlier tests this year due to scheduling issues, but I've finally been embarking on excursions in its open test today, and it's making me finally understand what all the hype about the genre is. Image via Embark Studios The PvEvP third-person shooter is the first of its kind where I truly felt the thrill. I had a similar feeling during the Marathon play test this year, but pulling back the camera into third-person is what I think I truly needed to really "get" the hype. Every second of a deployment in ARC Raiders is dripping with tension and anxiety. Scouring for weapons and crafting materials while dealing with both other players looking to gun you down and the menacing ARC robots hunting throughout the playable area is pretty nerve-racking, but it feels fun to me. I don't exactly know why, because my life and the world in general have plenty enough anxiety these days, but this game has a pull to it that I haven't felt in any other in the genre before. I think some of it has to do with the fact that the game is optimized beautifully, which is disappointingly rare for a PC title in 2025. It runs flawlessly at high settings, which is a lot more than I can say for several AAA titles I've played this year. But also, I like the skill tree and sense of progression when it comes to building your character, too, so it's not just tied to loot. I am definitely not the only one who's pumped for the prospects of ARC Raiders. For months, I've seen gamers hyping it up online after it made a great impression during earlier tests. And as I type, over 175,000 players on Steam alone are in-game during the server slam, and that is absolutely nothing to scoff at. This feels like the next big extraction shooter title, and I feel as though it warrants the enthusiasm, as it strikes the balance of PvE and PvP pretty well so far from what I've played. And yet, even for all of the fun and positivity I feel about ARC Raiders, I don't think I will ever truly love the genre. It's inherently competitive, which is something I lean further and further away from in gaming as I age. And no matter the extraction shooter, losing all of your loot is a feeling that just plain sucks, and I don't know if I have the energy or enthusiasm to keep on trucking after a devastating L. But that seems to be a "me" problem, because everyone else I see on social media and sites like Twitch is enthralled by the game. And you know what? I get it. Image via Embark Studios I'm happy for gamers everywhere that ARC Raiders is an exciting new title, and it's one I intend to keep an eye on as it evolves over time. I do feel like it's ultimately not a habit game for me at this point in my life, but that doesn't change anything about how fun it can be and how promising it feels. And I'm thankful that I at least have a modicum of that itch that extraction shooters feel for the genre. ARC Raiders launches in full on Oct. 30 on PC, PS5, and Xbox Series X, and the server slam playtest is available for all players for free this weekend. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post I finally got a chance to play ARC Raiders, and I think I ‘get’ extraction shooters now appeared first on Destructoid. View the full article
  8. Even before the release of Battlefield 6, the series had long been considered a direct competitor to Call of Duty, despite the two filling different niches within the military shooter genre. Battlefield is known for its open sandbox gameplay, while Call of Duty rose to prominence because of its arcade, arena shooter-adjacent style. BF6 is clearly aiming to emulate modern CoD's breadth of content as a live-service platform, and its incredible, record-breaking sales may have finally put it in the running. View the full article
  9. Pokemon Legends: Z-A brings back permanent Technical Machines, but it might be tricky to find all of them. View the full article
  10. If someone asks me to list my favorite games, you have to go dangerously far before a triple-A title rears its head. Citizen Sleeper. Disco Elysium. Before Your Eyes. Return of the Obra Dinn. Only then does a triple-A sneak into my top five, either Titanfall 2 or Dragon Age: Origins, depending on my mood that day. I'm no gaming hipster, I just love games that try new things, and that tends to happen in the indie scene. Our list of the best indie games is full of bangers, but there are more and more low-priced gems releasing every year. I'm just glad that, seven years after release, more players than ever before are playing Return of the Obra Dinn. I'm just not totally sure why. Read the rest of the story... RELATED LINKS: The best retro games on PC [Hidden Content] The best PC games of 2018 View the full article
  11. With Terraria 1.4.5 still off on the horizon, I've got some good news. While Re-Logic continues to hone and polish the next big update, another of the best sandbox games on PC has just hit 1.0 after six years in early access, and it's a whopping 50% off to celebrate. Necesse shares all the storytelling, lifestyle, and buildcrafting options that make Terraria one of the best RPGs, but also folds in the base-building and management elements of Rimworld, along with the cozy community vibes of Stardew Valley, and now is the best time to play it. Read the rest of the story... RELATED LINKS: Slay the Spire 2's Necrobinder has an unusual **** that I'd die for, and he's ready to return the favor Newly released dungeon crawler Fellowship distills World of Warcraft's best moments into an ARPG that respects your time Terrifying WW1 adventure Amnesia The Bunker is free right now, and it'll stick with you forever View the full article
  12. The N2 node introduces nanosheet-based gate-all-around transistors, replacing the FinFET architecture used since the 16-nanometer generation. Read Entire Article View the full article
  13. Hwbot officially validated a new DDR5 overclocking record after ******* overclocker "Sergmann" pushed a single module to 6,504.9 MHz. The feat hit 13,010 megatransfers per second (13 GT/s), earning him the top spot on Germany's overclocking leaderboard. Read Entire Article View the full article
  14. Slay the Spire 2 has a big task ahead of it. Developer Mega Crit must not only justify its existence as a full, standalone sequel to one of the best roguelikes of all time, but contend with heavy-hitting deck builders such as Balatro and Monster Train 2 that have muscled their way into the space. Along with the overhauled art style and alternate paths, the introduction of new characters is certainly a big draw, and having now seen the Necrobinder in action more comprehensively, I might just have a new favorite on my hands. Read the rest of the story... RELATED LINKS: Sublime sandbox RPG Necesse is finally finished, and it's washing away my Terraria blues Newly released dungeon crawler Fellowship distills World of Warcraft's best moments into an ARPG that respects your time Terrifying WW1 adventure Amnesia The Bunker is free right now, and it'll stick with you forever View the full article
  15. The Born to Shine Evolution is now live in FC 26, and we can use this upgrade to improve an ST item of our choice. While the evolution is slightly expensive at 25,000 coins, you can apply stat upgrades, new roles, and playstyles to the card of your choice. This guide will help erase your confusion over which card you should include in this evolution. Table of contentsFC 26 Born to Shine evolution requirementsFC 26 Born to Shine evolution upgradesBest players to use in Born to Shine evolutionFC 26 Born to Shine evolution requirements Here are the requirements of the Born to Shine evolution in FC 26. Overall: Max 80Pace: Max 88PlayStyle: Max 4Not Rarity: World Tour Silver StarsPosition: STFC 26 Born to Shine evolution upgrades The evolution has four levels of upgrades, and there are certain conditions to fulfil. Level 1 upgrades Overall: +8|84Pace: +10|85Passing: +5|77Finishing: +20|85Stamina: +20|82PlayStyles: Low Driven Shot|4 Level 2 upgrades Agility: +15|82Balance: +10|81Positioning: +20|84Reactions: +10|82Shot Power: +20|85Skills: +1|4 Level 3 upgrades Aggression: +10|78Jumpin: +10|78Long Shots: +20|82Penalties: +20|82Strength: +5|80Volleys: +20|80 Level 4 upgrades Ball control: +15|84Dribbling: +10|85Strength: +5|80Composure: +15|85PlayStyles: First Touch|4Roles: Advanced Forward+ Level 1 upgrade requirements Play 3 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game. Level 2 upgrade requirements Win 3 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game. Level 3 upgrade requirements Play 2 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game. Level 4 upgrade requirements Win 2 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game.Best players to use in Born to Shine evolution Here are some of my best recommendations for this evolution. Marcus RashfordGiorginio RutterGabriel JesusJoao PedroDarwin NunezEndrickJoao FelixBonnyFacundo MastantuonoKika Nazareth While the upgrades are pretty powerful, you can include these cards in future evolutions to create a chain and upgrade their stats further. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post Best players for FC 26 Born to Shine Evolution appeared first on Destructoid. View the full article
  16. Lawsuits are generally a bad thing, at least they are for one of the parties involved. Even though one side can expect a positive result, it's not like they're looking forward to stepping into the legal ring. But sometimes, for us onlookers, it's a great thing, especially when new info is shared that'd otherwise remain hidden. As such, we finally got to know when Sony's planned Horizon: Zero Dawn movie adaptation will come out, roughly at least. During its ongoing lawsuit against Tencent, who Sony accuses of making a "slavish clone" of Horizon, i.e., Lights of Motiram, the Japanese conglomerate shared information about an upcoming Horizon movie, which it's actively looking for a director for, The Game Post reports. This adaptation is set to start filming sometime in 2026, with a 2027 theatrical release window. The movie already has a "working script," and is yet another collaboration between PlayStation Productions and Columbia Pictures, following Uncharted and Gran Turismo. Aloy, Horizon's main character and most recognizable face, is set to appear in the movie and is a "key icon" in the games and this upcoming adaptation alike. One can't help but notice a striking resemblance between the two games. Screenshot by Destructoid Sony has been putting out many adaptations of its games lately, with The Last of Us perhaps capturing the broadest audience of them all. Its first season was praised by critics and viewers alike for its great acting, themes, and atmosphere, with the series generally staying true, for better or worse, to the source material. The lawsuit between the two tech giants continues, with Tencent justifying its choice of art and style and accusing Sony of monopolization attempts, saying the company is trying to take common genre tropes and turn them into first-party properties. Sony does not think along these lines, however, and continues to accuse Tencent of copying assets, art, style, ideas, and much more from Horizon and its sequel. It's a massive legal battle, but hey, at least we're getting some great info on the side. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post We finally have a release window for Horizon Zero Dawn’s movie adaptation. Thanks, the U.S. legal system! appeared first on Destructoid. View the full article
  17. Just like Heinz means ketchup, Warhammer 40,000 is the first - and often last - name that comes to mind for most people when they think about miniature wargames. It's not so much that the firm has a monopoly over this subsection of the tabletop gaming hobby, as that it created it. Myriad marvelous games might clamor for wargamers' attention, but make no mistake - the only company that Games Workshop needs to worry about is Games Workshop. Read the rest of the story... RELATED LINKS: The Warhammer 40k RPG is a perfect lore boot camp for newcomers to GW's grimdark future The best Warhammer 40k games By trying to make Warhammer 40k 10th edition simple, Games Workshop wound up making it way more complicated View the full article
  18. The age of video game rivalries is coming to an end. As markets shift, corporations merge, and fortunes change, the hostilities that once defined the industry have become legends of the past. Sonic the Hedgehog is welcome in the Mushroom Kingdom any time. Madden buried NFL 2K more than 20 years ago. Forza and Marcus Fenix have shed the bonds of exclusivity, and it seems like any day now we’ll be pressing square to reload a Needler. The inconceivable has become reality as gaming grows ever flatter and consolidated, but there’s at least one front where the fight is still on. Call of Duty vs. Battlefield. The two global superpowers of first-person shooters have been locked in conflict for decades, and their simmering cold war is about to heat up. EA’s Battlefield has been on the back foot for most of it, forced to play catch-up in their fight for conquest. Activision’s Call of Duty has achieved full domination of the FPS space – but success fuels complacency, and the tides of war can turn in an instant. The field is pitched for what could be their biggest showdown yet, so we’re taking a look at how the feud between CoD and BF has fuelled both franchises to greatness. Call of Duty and Battlefield evolved in parallel, capitalizing on trends and creating their own within a rapidly-changing industry. The combatants borrow frequently from each other, trading ideas in a back and forth arms race of dopamine optimization. They’re the Goku and Vegeta of video games: the seemingly unbeatable alpha and a challenger who refuses to accept being second best, burning with the need to surpass their rival no matter how unlikely it may seem. And, just like the Saiyans, pushing each other to the limit only makes them stronger. Iron sharpens iron, after all, and few rivalries have spent as much time in the forge as this one. To understand the casus belli that led us to today, we begin as most conflicts do, with a… Prelude to War Battlefield 1942 and the original Call of Duty launched in 2002 and 2003, respectively– emerging in the post-Y2K culture that traded turn-of-the-millennium optimism for Jack Bauer, Joe Millionaire, and deceptively-labeled System of a Down songs snagged from Kazaa. The sixth generation of gaming consoles were firing on all cylinders by this point in their life cycles, a time of rapid growth and growing confidence in 3D game design. They became closer to their PC contemporaries, with in-depth CRPGs like Morrowind and Star Wars: Knights of the Old Republic finding huge success on home consumer hardware. Consoles also converged on the PC’s multiplayer advantages. System Link LAN parties were a sight to behold, but the real action was online. The PS2 had an optional modem, while Xbox Live launched in 2002, not with Halo but Unreal Championship, a console spin on the premier PC shooter. The PC was the birthplace of online FPS, after all – fast-paced, physics-defying, sci-fi arcade romps, where competition meant glowing bounce pads and floating power-ups. GoldenEye 007 broke ground on the Nintendo 64, but truly “realistic” shooters of the time lived on PC, aimed squarely at the hardcore audience. Games like Operation Flashpoint and Rainbow Six remained relatively niche for the era, perhaps because the modern setting was too fresh for an IRL audience recently thrust into a tragic global conflict. There was, however, an ideal release valve sitting over in the world of Hollywood. Released five years prior to the Iraq War, Steven Spielberg’s Saving Private Ryan inspired a wave of World War 2-themed videogames, led by Spielberg’s own Medal of Honor. Published by EA in 1999, the historical setting of it and its multiple sequels offered enough distance from current events to prove palatable. Medal of Honor’s gameplay was grounded but far more forgiving than the sweaty tactical shooters of the time, capitalizing on the cinematic intensity of war to raise adrenaline. The third game in the series, the PC-exclusive Allied Assault, introduced multiplayer to the mix, and soon a Swedish studio named DICE and its newly-acquired developer Refraction Games threw their helmets into the fray with Battlefield 1942. Released for PC in 2002, BF 1942 traded the storytelling and grit of its contemporaries in exchange for large-scale, chaotic combat. Tanks trolled the deserts of El Alamein and dogfighters strafed the beaches of Wake Island while players fought as specialized classes, working together to conquer their opponents. It was the anarchic action of earlier games like Tribes 2 with a fresh coat of olive drab– and it became one of EA’s breakout hits of the era. A year later, without much fanfare, a group of Medal of Honor developers split to form their own team, taking the expertise that crafted the Omaha Beach showcase of Allied Assault and founding their own studio, Infinity Ward, with Call of Duty as their debut title. God-tier graphics, booming sound, and a captivating campaign – something Battlefield eschewed entirely – made it a surprise hit. Call of Duty outpaced BF 1942 at retail on the strength of its single-player, but its online aspect wasn’t much more than an afterthought. It would take years for Call of Duty to catch-up to Battlefield’s multiplayer advantage by taking a page from its book. Escalation The success of Battlefield 1942 led to a sequel, Battlefield Vietnam. It was a solid followup, but the setting didn’t really do it for people – so in true early-2000s fashion, players did it themselves. The massive mod scene of BF 1942 led to several total conversions. World War 1. The Star Wars Galaxy. Finland! One mod stood above all others, bringing the action into the modern-ish era of the first Gulf War. Desert Combat was so huge that DICE bought the devs and canonized their efforts as Battlefield 2. 2005’s Battlefield 2 added squad-based combat and a unique “commander” role to bring order to the massive combat zones, 29 in all – although many players planted themselves in 24/7 Karkand servers and called it a day. The modern setting of BF2 was a major draw. The wars we watched on the news had become the background of our lives, and players were eager to leave the 1940s behind. It was time for a contemporary setting that was urgent and of-the-now – not a century from now. DICE’s futuristic sequel, Battlefield 2142, never caught on. Call of Duty was slower to come around on the idea, releasing two more games set in the Second World War. 2005’s Call of Duty 2 offered a great multiple perspective campaign and debuted innovations we take for granted like grenade indicators and regenerating health. It sold gangbusters as an Xbox 360 launch title and staved off the sense of World War 2 fatigue for at least one more year. Call of Duty 3, the first in the series not developed by Infinity Ward, failed to push the concept further. Treyarch’s debut was an awkward middle child without much new to say, a fun but empty filler episode in the family saga. Fans had grown sick of the setting – Battlefield had seized control of the 21st century and beyond while CoD was still listening to Fibber McGee and Molly on the wireless. Battlefield claimed the crown of modern combat first… but Call of Duty perfected it and rewrote the rules of gaming forever. Supremacy 2007’s Call of Duty 4: Modern Warfare is a watershed moment for modern video games. It propelled CoD into the present with a blockbuster campaign indistinguishable from a military-glazing Michael Bay movie. More than that, it fundamentally altered our relationship with online multiplayer. Online FPS was no longer all about winning. CoD 4 created a paradigm that rewarded players just for showing up and sticking around. An XP-based progression system offered dopamine hits in every match regardless of outcome, unlocking customizable loadouts of weapons, attachments, perks, and killstreaks. It’s innovation stacked on innovation, and when you reach the pinnacle you can’t help but hit the "Prestige" button and start it all again. Modern Warfare turned multiplayer FPS into a lifestyle, a second job you clocked into because that Martyrdom perk isn’t going to unlock itself. Battlefield beat CoD to the concept of modern combat, but CoD made it addictive. For the first time, Battlefield found itself chasing Call of Duty, surpassed in power by the foe they once dominated. How would they respond? First came 2008’s Battlefield: Bad Company, a modern-day console spinoff that introduced DICE’s Frostbite engine and its destructible environments. The campaign excelled with a cast of wisecracking soldiers, wide open missions, and genuine heart and humor. Bad Company 2 refined the formula and brought the series back to PC, but the pair never landed a decisive blow. Call of Duty had become a cultural behemoth. Each new release was a bona fide happening— midnight launches wrapped around GameStops, Xbox Live servers buckling under the strain of millions, and even your snack aisle joining the war effort with Double XP Doritos and Dew. Battlefield took a long hard look at CoD’s appeal and came back with the most ambitious assault yet: 2011’s Battlefield 3. Everything about BF3 screamed “blockbuster,” from the collapsing skyscrapers of Frostbite 2 to the box art’s blue-and-orange color scheme, an eye-catching clash of cool and warm that was ruthlessly exploited by the media of the era. If it wasn’t obvious that Battlefield was explicitly gunning for CoD, a cheeky advertising slogan made it clear: “Above and Beyond the Call.” BF3’s main strategy for surpassing CoD was to borrow heavily from its playbook, taking progression systems, unlockable loadouts, and tighter infantry combat and marrying them to the huge scale of Battlefield. It worked extremely well, though its lackluster campaign mode couldn’t measure up to CoD’s tightly-scripted setpiece parades. Battlefield can’t beat Call of Duty at its own game, but BF3 straddled the line between sandbox heritage and zeitgeisty grind to become something unique and successful. Still, Battlefield 3 couldn’t escape Call of Duty’s shadow – Modern Warfare 3 outsold it to the tune of tens of millions – but a series of high-profile missteps was about to open up an opportunity for Battlefield... one it would fumble spectacularly. Attrition CoD’s annual cadence was a blessing and a curse. With two studios trading swings, every November became natural selection in real time. The strongest mutations lived on in Call of Duty’s DNA, while evolutionary dead ends like wall running and double jumps were ruthlessly culled. It’s a lot of bites at the apple, but that opportunity comes with a cost. Treyarch cooked with its ****** Ops sub-franchise in the 2010s, but Infinity Ward struggled after the studio’s founders split to form Respawn. Unwilling to break the yearly streak, Activision tapped Sledgehammer Games to get Modern Warfare 3 out the door in 2011 while Infinity Ward got back on its feet. The yearly grind did not slow down despite the rebuilding ******* – other Activision developers were recruited to help deliver 2013’s title, the disappointing Call of Duty: Ghosts. Ghost’s reputation haunts the franchise to this day. It’s not a horrendous game, but it is an uninspired one. Its utter lack of rizz dulled the enthusiasm created at the heights of Modern Warfare mania, and rumblings of oversaturation first reared their head. It was the perfect opportunity for EA to strike with a new Battlefield title that could shift the tide of the rivalry for good. This Battlefield gaiden was developed not by DICE but by single-player veteran Visceral Games. Hardline’s fantastic War on Drugs story wasn’t enough to overcome the distinct sense of un-Battlefield-ness that came with the Miami Vice aesthetic. It was a dilution of the brand at the worst possible time while Call of Duty kept on trucking. After Sledgehammer helped out on Modern Warfare 3, Activision dug the studio’s vibe and welcomed it into the CoD polycule. The two-developer schedule wasn’t making anyone happy, and a third studio was a relief – the devs now had three whole years to work on each game. Sledgehammer’s first release under the new cadence was the admirable, Titanfall-inspired Advanced Warfare. Treyarch was increasingly the A-team by this point. ****** Ops took big swings and embraced experimentation, leading to home runs like Zombies, a bona fide phenomenon born from a quirky evolutionary offshoot – the kind of mutation that makes cilantro taste like soap for some people. Call of Duty might not be the first series you think of when you hear “personality,” but there’s real depth to be found in CoD’s voluminous canon. Most franchises could only dream of establishing an expansive fictional world beloved by millions of fans. Between Zombies, BLOPS, and two Modern Warfares, Call of Duty has at least three. It’s hard to keep up. The yearly schedule shaped CoD in a hyperbolic time chamber of constant iteration, while Battlefield always had to focus on “being Battlefield.” CoD’s flexibility, its almost shameless willingness to adapt, would serve the series well as it entered a new warzone. Last Stand Battlefield’s moment of redemption arrived in 2016, pitted against Infinite Warfare, the first CoD released by Infinity Ward under the new triumvirate. The distant future setting received a mixed reaction, leaving an opening in their flank for Battlefield to fix bayonets and strike. Battlefield 1 turned the clock back to the First World War, a setting infrequently explored in video games. Slow, agonizing trench warfare seemed like an ill-fit for the trickshot insanity of Battlefield, but a loose approach to history kept the action authentically over-the-top, and the fresh context helped DICE deliver one of its best campaigns ever, a rollicking war anthology with spectacle to spare. Infinite Warfare won the sales battle, as CoD almost always does, but Battlefield 1’s success showed that the franchise was still in the fight. For the first time since BF2, the contrast with Call of Duty was crystal clear. Then they both went back to World War 2. Sledgehammer’s Call of Duty: WW 2 didn’t rock the world, but the 2018 launch of Battlefield 5 halted EA’s momentum in its tracks. The setting was old hat, the launch was mired with similar technical issues as BF4, and the discourse didn’t do it any favors. Most of it was culture war chaff, but fans had some legit concerns about the game's roadmap and lack of identity. DICE was clearly studying its rival with time-to-kill tweaks and smaller, tighter maps, but every change only sparked skirmishes between old-school Battlefield stans and those craving something more CoD-like. The division, some unfair, some valid, didn’t help BF5’s sales. It missed EA’s forecasts and stopped Battlefield’s ambitions of overcoming CoD on its own terms – though a new development in the online FPS space meant fresh territory ripe for the taking: the rise of battle royale. Gamers’ long love-affair with KDR and capture points was beginning to lose steam. They yearned for loot, shrinking circles of survival, and piping hot chicken dinners. The dominance of PUBG and Fortnite sent a flaming arrow across the bow of both CoD and Battlefield. Five months after the shaky release of Battlefield 5, DICE unleashed Firestorm, a battle royale that flopped immediately – a casualty of poor matchmaking, a high cost of entry, and being shackled to a game people were already abandoning en masse. Call of Duty had problems of its own in 2018. Deadline issues with ****** Ops 4 forced Treyarch to scrap the campaign for the first time in series history and focus its efforts on “cooperative modes,” which is a decent euphemism for “We have to do a battle royale. Sorry.” It sounds opportunistic, but there was no reason to delay the inevitable. BLOPS 4’s Blackout was extremely encouraging, and its successor devastated the live service landscape like a tactical nuke. Warzone, released in 2020, was the ultimate evolutionary leap. Cross-platform and free-to-play, it offered tight gunplay and gamefeel honed by nearly twenty years of trial and error and tweaked the battle royale formula to adapt to CoD, not the other way around. Big lobbies, a cash economy, and the masterstroke that is the Gulag made Warzone instantly distinct. Revenues were through the roof. Call of Duty had regained its swagger. Still reeling from the failure of imagination that was BF5, Battlefield 2042 went for reinvention. Stalwart classes became flashy hero shooter Specialists. Instead of tight squad play, players donned windsuits and grappling hooks to zip across empty maps the size of Wyoming. The game felt incomplete thanks to bizarre omissions like scoreboards and in-game voice chat, along with the usual launch bugs and encroaching live service elements, but those are all superficial compared to the core problem. Too much had changed, and unlike the more versatile CoD’s ability to support a fairly broad spectrum of gameplay ideas, Battlefield needs to feel like Battlefield. BF 2042 did not. It was received poorly, sold poorly, and reflected poorly on a franchise in retreat. But Battlefield isn’t out of the fight yet. Endgame Battlefield has burned through a lot of the goodwill it earned over the years, but the audience is fickle, and one great game can make a major difference – especially when your competition is coasting. For all its evolutionary advantages, Call of Duty’s rotating studios strategy isn’t perfect. Stagnation is bound to set in. 2019’s Modern Warfare reboot was Infinity Ward’s enjoyable, oddly sauceless spin on its original hit, with a 64-player Ground War mode inspired by Battlefield, a sign that even the market leader couldn’t resist borrowing from number two. Sledgehammer Games continued its World War 2 saga with the largely unloved Vanguard, but in 2022 once again found itself unexpectedly working on a video game called “Call of Duty: Modern Warfare 3.” It began as an expansion pack for Modern Warfare 2, until a change of plans meant Sledgehammer had to bang out a fully-loaded new CoD in little more than a year. Meanwhile, Treyarch and its single-player specialist friends at Raven Software are holding steady, a solid set of hands that consistently deliver, even after mid-development shakeups like ****** Ops: Cold War. This year, BLOPS is going back-to-back for the first time – ****** Ops 6 and 7 were developed side-by-side for a consecutive release in 2024 and 2025. BLOPS 7’s four-year dev cycle is the longest in series history – plenty of time to reassess what Call of Duty looks like in the modern era. The grotesque propagation of licensed content in Call of Duty has come under fire as a bridge too far from CoD’s core values, contributing to the so-called Fortnite-ification of the franchise. In a shocking move, Treyarch signalled a pullback on carry-forward crossovers into ****** Ops 7, and even turned down the kind of brand deals that welcomed Nicki Minaj, the Ninja Turtles, Beavis and ********* into the fold. It’s probably a wise decision, but it’s also the first time Call of Duty has flinched in a while. Juggernauts like CoD aren’t in the business of buckling to fan pressure. It might have something to do with the beta buzz of the back-to-basics Battlefield 6. BF6 is an identity reset for the series. Classes are back, destruction reigns supreme, and the guns are accurate and deadly. The beta tests for BF6 have generated a surprising amount of excitement. There’s a sense of optimism around Battlefield for the first time in a while, precarious though it may be. The war must go on. The greatest video game rivalries didn’t last as long as their reputations. Countless console manufacturers have broken through enemy lines only to surrender shortly thereafter. ***** and Nintendo’s storied animosity lasted just 11 years. Madden only went head to head with 2K for six, but uncs everywhere still debate their favorite football franchise. Mortal Kombat and Street Fighter are still technically at odds after three decades, but they serve such completely different audiences now there’s no real need to compete. Not so with CoD and Battlefield– eternal sparring partners forever testing each other’s limits, locked in a grudge match that refuses to fade into mergers or vanish into nostalgia like so many before. Both franchises are fighters, the last of a dying, more interesting era. Together, Call of Duty and Battlefield have brought out the best in each other and reshaped gaming more than once. It’ll be a sad day if the knockout blow ever comes, because the fight itself is the point. The fight keeps them honest. The fight keeps them alive. View the full article
  19. The world of Fallout is a fictional one, but it deals with some very real and very serious issues, chief among them the threat of nuclear war. Now, the video game series is set for an official exhibition at pretty much the most appropriate place for it on earth: the National Atomic Testing Museum in Las Vegas. ‘Civilization, I'll stay right here!’ goes the song by Danny Kaye and The Andrews Sisters, which Fallout fans will be familiar with if they ever turned the radio on while out and about in the wasteland. But a trip to the museum might now be in order, with the limited-time exhibition dubbed “World of Fallout” opening November 14, 2025. The National Atomic Testing Museum said the Bethesda-backed exhibition will explore the cultural legacy of atomic history through the lens of the Fallout franchise. The installation will comprise objects associated with the game and the Amazon TV series it inspired. “This compact yet powerful display will highlight the connections between real-world nuclear history and the imaginative storytelling of the video game’s universe,” the museum said in a note to press. What’s more, the museum will have Fallout-inspired Easter eggs throughout its main gallery space. Here’s the official blurb: First introduced in 1997, the franchise’s expansive lore, including its famed Vaults, Vault Boy mascot, and depiction of a post-apocalyptic Wasteland, has left a lasting imprint on pop culture. The new exhibit will spotlight these elements while drawing parallels to mid-20th century nuclear history, offering visitors an opportunity to experience how atomic culture has inspired art, entertainment and collective imagination. Through carefully selected objects and interpretive displays, the exhibit will bridge fact and fiction. Highlights include screen-worn Vault suits and memorabilia alongside graphic panels that explore the recurring elements of the Fallout franchise, along with the key Cold War themes that influenced the world and its lore. The collaboration with Bethesda Softworks underscores the National Atomic Testing Museum’s ongoing commitment to present nuclear history through new lenses. By situating gaming lore within the broader context of science and culture, the exhibit is designed to engage both longtime Fallout fans and museum visitors. It also complements the museum’s permanent collection, which chronicles the scientific, military and social history of the Atomic Age. “What makes this exhibit one-of-a-kind is that we’re putting iconic Fallout symbols side by side with the history that inspired them,” said Joseph Kent, chief community officer and curator, National Atomic Testing Museum. “It’s a chance for gamers and history buffs alike to see just how closely the two worlds connect.” “World of Fallout” is scheduled to be on view at the National Atomic Testing Museum through 2026. And if you’re wondering, the National Atomic Testing Museum is operated and maintained by its parent company, the Nevada Test Site Historical Foundation (NTSHF). It covers nuclear history beginning with the first test at the Nevada Test Site on January 27, 1951. It’s a busy time for Fallout, with a big update for Fallout 76 coming in December that adds The Ghoul from the Fallout TV show, Season 2 of the TV in the same month, and the hope from fans that more is set for next year and beyond. Bethesda has said it’s working on Fallout 5, although that won’t arrive until after The Elder Scrolls 6. Bethesda has a Fallout Day broadcast set for October 23. While you wait for the exhibition and all the other Fallout goodness coming down the line, check out recent comments from Tim Cain, creator of the original Fallout game, who has revealed the developer’s hidden Fallout lore, from why China dropped the bombs first to how the Vault suits are made. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  20. Halloween may still be a couple of weeks away, but that hasn't stopped many of the most popular Roblox experiences from starting their celebrations. This weekend is packed with Roblox updates for the spooky season, so here's a roundup of everything you can expect. Friday October 17th Roblox Updates: Several experiences are getting their updates in before the weekend starts, giving you plenty of time to participate in them. Anime Eternal Update First up is Anime Eternal, which is a fighting game that will take you through different anime-inspired worlds as you level up and build your strength to be the strongest player. This experience is planning to release Update 20 in three parts. These are planned to launch today, with the second part due on Sunday, 19th October. The final part will conclude on Wednesday, 22nd October. The new updates are set to add a new island, champions, powers, and overall quality of life improvements. Adopt Me! Update Following this is Adopt Me! This notoriously adorable experience that lets you collect and trade pets has already launched Halloween content. Today (October 17) Halloween will be transformed, and there's a new Cryptid to be adopted. This is a four-in-one ****, which can be changed at the press of a button. There are also games to earn Candy Corn and a Slimingo you need to track down. Don't Wake the Brainrots Update Don't Wake the Brainrots, which is a game where you sneak around and steal sleeping Brainrots, is launching its Huge Halloween Event. The update is expected to add new mutations and new Brainrots as part of this limited-time celebration. There are also special guests reported to be turning up for their admin abuse that will take part on Sunday, 19th October. Dandy's World Update It's no surprise that the survival horror experience where you work together to explore the Gardenview Center is making the most of the spooky season. Dandy's World already launched its Halloween content last week, adding new Halloween toons, skins, and a limited-time Halloween floor. You can expect to see even more skins arrive in today's update. Looking for Dandy's World codes? Check out our page for newly released codes that coincide with events and any that are still currently active. There are also Halloween updates scheduled for today in Pls Donate, Creatures of Sonaria, and Arise Crossover. [/url]Saturday October 18th Roblox Updates: Heading into the weekend, you'll see the most-played Roblox experiences launch their usual weekly content. 99 Nights in the Forest Update 99 Nights in the Forest has sat near the top of the Roblox charts for months, showing that survival horror isn't just for Halloween. For the unfamiliar, the game involves trying to keep your character fed, warm, and sheltered while you rescue missing children and avoid a dangerous deer-like entity at night. Naturally, the game is also keen to get into the Halloween spirit. The Halloween: Week 1 begins in 99 Nights in the Forest on Saturday, October 18th. There isn't much information to go on right now, but from the looks of the picture, I'd expect to see some cultists showing up to trick or treat. Planning to outrun the deer this weekend? See our 99 Nights in the Forest Codes page for extra gems.Grow a Garden Update The gardening simulator, Grow a Garden, has an abundance of seeds, pets, and mutations to discover as you plant, harvest, and sell your crops. It's already launched a Halloween event with Ghoul Garden, where you can help the witch fill her cauldron and earn Candy Corn to spend at the spooky market. In typical GaG fashion, the event will be extended and continue for a second week. Though it's not clear yet what this will involve, you can always expect new seeds, pets, weather events, and admin abuse before the event starts. Steal a Brainrot Update Steal a Brainrot is a particularly popular Roblox experience where you'll need to capture Brainrots from a conveyor belt and keep them locked away from other players. You can steal Brainrots and have your Brainrots stolen, so we advise you stick close to that lockdown button if you want to protect your Secret Brainrots. Following on from last week's Witch Fuse event, Steal a Brainrot is launching another update this weekend. Last week, there were new Halloween fusions and themed Brainrots, with La Spooky Grande available to those who collected all four Spooky Brainrots. The details for the next update haven't been revealed yet, but we're hoping it continues the spooky theme. Plants vs Brainrots Update This experience, which is a fusion of Grow a Garden, Steal a Brainrot, and Plants Vs Zombies, has quickly climbed the Roblox charts and is regularly releasing new content. In this game, you'll plant seeds that attack Brainrots, helping you capture them. As you earn money, you can unlock better plants and take down rarer Brainrots. Last weekend PVB launched the Cards Update, and this weekend will also introduce new content. While no details have been revealed, it's claiming to be an "epic update", so watch this space. Grab yourself some money and gear with our Plants Vs Brainrots Codes.Fisch Update The fishing simulator with over 400,000+ variations to collect is also joining in with the seasonal fun and launching FischFright. Considering some of the things that lurk at the bottom of the ocean, there's plenty of opportunity for Fisch to include some truly terrifying specimens. As well as these popular experiences, you can also expect Halloween updates for games including Brainrot Evolution, Build a Zoo, Dress to Impress, Dead Rails, and more. [/url]Sunday October 19th Roblox Updates: Sunday is a quieter day for Roblox updates. There's just one major update we can see taking place from one of the top experiences, and that's Fish It! Fish It! Update Who knew that the people playing Roblox were so into fishing? Fish It! is similar to Fisch, but offers a few more variations for you to collect (1,000,000+ to be a bit more exact). If you want a double dose of scary fishing experiences this weekend, then Fish It! rounds off the week with their Halloween Event. If you need some extra luck and potions, see our Fish It! Codes Page. That's everything for Roblox updates this weekend, but there's undoubtedly plenty more Halloween content on the way for the rest of October. Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures. View the full article
  21. Gaming laptops have always kind of sucked. They make for a huge compromise between portability, power, and battery life, with one or other of these factors nearly always coming up short, even if the latest models are getting ever closer to balancing all three. However, this has seldom been highlighted more clearly than with the arrival of gaming handhelds such as the Xbox Ally X. Sure, the Asus Xbox Ally X is far from the first gaming handheld, nor even the best gaming handheld for most - the Steam Deck OLED still holds that crown - but writing my Asus ROG Xbox Ally X review alongside testing the Razer Blade 14 gaming laptop over the last week or two has really brought home just where gaming laptops are coming up short, and where they still far outperform gaming handhelds too. Read the rest of the story... RELATED LINKS: Asus ROG Xbox Ally X review - a great gaming handheld, but not because of Xbox For $599, this Asus TUF Nvidia GeForce RTX gaming laptop is jaw-droppingly good This Nvidia GeForce RTX gaming laptop from Asus now costs just $749 on Prime Day View the full article
  22. Our Persona 3 Reload DLC guide covers all the editions, Episode Aigis, costumes, where to access your premium DLC content, digital artbook, soundtracks, and more for Switch 2, PS5, Xbox, and PC Steam. View the full article

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