Raven Software has admitted that Call of Duty: Warzone's Resurgence experience has become "a bit stale" of late. In response, the developer has promised some important changes to Resurgence in Call of Duty: Warzone. View the full article
While it hasn't been properly publicly announced yet, GOG Patrons is a new system launched by GOG to hopefully pull in more people to donate. Read the full article here: [Hidden Content] View the full article
Microsoft / Xbox Games Studios revealed Halo: Campaign Evolved, which will be releasing sometime in 2026 and it will have a Steam release too. Read the full article here: [Hidden Content] View the full article
Microsoft и Halo Studios анонсировали Halo: Campaign Evolved — полноценный ремейк кампании оригинальной Halo: Combat Evolved, вышедшей в 2001 году. Разработчики подчёркивают, что это не просто графическое обновление, а переосмысление оригинала с сохранением атмосферы и духа первой Halo. View the full article
Valve have released another great update for Proton Experimental to play more Windows games on Linux / SteamOS + Steam Deck for October 24th. Read the full article here: [Hidden Content] View the full article
The Halo series will release for PlayStation consoles going forward, beyond Friday’s announcement of Campaign Evolved, Xbox has confirmed. Speaking during an announcement stream, in which Halo Studios officially revealed the remake of the original Halo campaign for Xbox, PS5, and PC, community director Brian Jarrard appeared wearing a PlayStation t-shirt and confirmed it was the studio’s intention for the series to remain multiplatform. “It’s a huge deal. It’s a long time coming,” he said about Halo coming to PlayStation consoles. “We’re just super excited to be able to welcome even more players now into the franchise we love, to fall in love with Halo the same way we all did 24 years ago. Read More... View the full article
After years of player requests, developer Raven Software has finally announced a big map rotation feature for Call of Duty: Warzone, set to arrive early next year. Battle Royale titles such as Apex Legends have long been able to rotate large-scale maps in order to keep players' experience fresh, but Call of Duty: Warzonehas insisted that it was previously "not realistic." That no longer appears to be the case, however, as Raven Software says it will implement the feature in 2026. View the full article
The Nintendo Switch 2 will soon get an arcade-style roguelike game called Ball x Pit, which has received rave reviews from both players and critics. Ball x Pit is already available on the previous-gen Switch console, as well as the PS5, PC, and Xbox Series X/S. View the full article
If you want to reach the final checkpoint in RV There Yet, having Antidotes and EpiPens in your stock will be crucial. Both items are medical goods that you can find on your journey across the wild terrain and different checkpoints. However, their respective supplies will be limited. In simple words, you won't want to waste them and use them carefully. This guide will help you understand how the two items work to help your survival. Table of contentsHow to use Antidote in RV There YetHow to use the EpiPen in RV There YetHow to use Antidote in RV There Yet The Antidote is your best friend when you get poisoned. If you're not careful, you could end up getting a snake bite. Yes, there are snakes in RV There Yet, and they can get to you while you're looking at different places for various resources. Getting a snake bite will result in you getting poisoned. The only way to help yourself (or your friend) is to use an Antidote. That will cure you/your buddy from the poisoned state, and continue on your journey. If you don't have an Antidote, having the poisoned status will eventually cause you to collapse. That's where the EpiPen comes in. How to use the EpiPen in RV There Yet Screenshot by Destructoid The EpiPen is your ultimate tool to bring someone back from the dead (or prevent them from dying in the first place). If your friend collapses, you can go close to them and use the EpiPen (if you have one in stock) to bring them back to life. Using the EpiPen also resets all forms of negative afflictions. However, this item is scarce, and I have never managed to find one outside the starting tent. Hence, you should always use EpiPens sparingly and in dire situations. If you have enough, make sure to supply every party member with one for unforeseen situations. In RV There Yet, your RV can also run into trouble if you're not careful with the steering wheel. If you are running into issues, you can use motor oil to get out of the pickle. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post How to use Antidote and EpiPen in RV There Yet appeared first on Destructoid. View the full article
The Outer Worlds 2 is available on PC and consoles, and you can choose to either use your keyboard/mouse combo or switch to a controller. PC players can use both methods as long as they have a controller that's identified by the game. If you're on a console, you'll be limited to a controller that works with your system. With new controls in the mix, here's a list of all applicable keybinds in The Outer Worlds 2. Table of contentsAll The Outer Worlds 2 keyboard/mouse controlsAll The Outer Worlds 2 controller keybindsAll The Outer Worlds 2 keyboard/mouse controls The table below has a list of all the controls as applicable for PC if you're rolling with a keyboard/mouse. ControlInput Walk ForwardWWalk BackwardSStrafe LeftAStrafe RightDLookMouseJumpSpaceSprintShiftAuto-Sprint ToggleCaps LockCrouch/SneakCtrlUse/InteractEInteract (Secondary)FReloadRHolsterR (Hold)AttackLMBPower AttackLMB (Hold)Quick MeleeTInhalerZToggle Gadget ActivationQThrow (Hold to Aim)GCompanion 1 Special AbilityCCompanion 2 Special AbilityVWeapon 11Weapon 22Weapon 33Weapon 44Next WeaponMouse Wheel DownPrevious WeaponMouse Wheel UpNext GadgetXNext Throwable5Equipment RadialMouse WheelToggle FlashlightLQuick SaveF5Quick LoadF9PerspectiveUUse Alternative ShoulderHView LedgerTabView InventoryIView Character MenuKView JournalJView Companion Menu,View MapMPauseEscStop RecordingYScroll/Navigate UpMouse Wheel UpScroll/Navigate DownMouse Wheel DownSkipSpaceAll The Outer Worlds 2 controller keybinds Here are all the default keybinds to note down if you're playing using a controller. InputXboxPlayStationAim/BlockLTL2Activated GadgetLBL1AttackRTR2Overcharge/Power AttackRT (Hold)R2 (Hold) Throw (Hold to Aim)RBR1JumpAXCrouch /SneakBCircleReload/Talk/InteractXSquareWeapon HolsteringX (Hold)Square (Hold)Next WeaponYTriangleChange EquipmentY (Hold)Triangle (Hold)View LedgerMenu buttonNav buttonPerspectiveMenu button (Hold)Nav button (Hold)PausePause buttonOptionsToggle FlashlightD-pad upD-pad upUse Alternate ShoulderD-pad up (Hold)D-pad up (Hold)Companion 1 AbilityD-pad leftD-pad leftCompanion 2 AbilityD-pad rightD-pad rightUse Medical InhalerD-pad downD-pad downMoveLSLSSprintLS (Hold)LS (Hold)Look RSRSQuick MeleeRS (Hold)RS (Hold) Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post All The Outer Worlds 2 PC and controller keybinds appeared first on Destructoid. View the full article
The announcement of Halo: Campaign Evolved at Halo World Championships 2025 has been met with mixed reactions among fans of the IP. While some players are extremely excited about Halo finally coming to the PlayStation 5, others were entirely underwhelmed by the fact that multiplayer won't be included. But the announcement has also sparked a debate over the game's use of AI, and recent statements from Halo Studios have some players deeply concerned. View the full article
Paradox and The ******** Room have released the soundtrack for Vampire: The Masquerade - Bloodlines 2 on streaming and digital storefronts. View the full article
Fallout 4: Anniversary Edition is angering some fans, largely due to its implications for the game's existing modding scene. While technical details on the new Fallout 4 version are still slim, the game is expected to break a variety of mods, including many popular overhauls that rely on scripting. View the full article
Look, I love Dark Messiah of Might & Magic, but there have been a lot more videogames where first-person melee combat kind of sucks than ones where it's as fun as kicking an orc off a cliff in Dark Messiah was. There's a reason we all play Skyrim as stealth archers. When Fatshark was first working on Vermintide a decade ago, it wasn't really thinking about that, though. The team was so heads-down invested in first-person melee they were literally unaware of their surroundings... Read more.View the full article
"We had a guy in Korea that broke Vermintide 1 because he had played it so much he hit, in the background, level 999 or something like that," says Victor Magnuson, currently design director of Darktide. "He just got stuck because it couldn't go above that number. We had to patch the game to allow him to play more, because the number just couldn't go up. Then we started counting, like, he must have played almost every waking hour since the game launched to be able to hit that number.".. Read more.View the full article
Intel's rebound in chip demand during the third quarter has been tempered by ongoing supply constraints that continue to limit the company's ability to deliver both client and data center processors. Although CPU orders have strengthened across multiple product lines, Intel's production remains bottlenecked by limited manufacturing capacity and a... Read Entire Article View the full article
First impressions matter, right? Full Metal Schoolgirl throws you into its third-person shooter action shortly after a blazing fast anime-inspired opening to the tune of a J-rock banger. It immediately establishes its irreverent attitude and goofy anti-capitalist satire in a futuristic world where robots are exploited and referred to as "the working dead" – and with the goal of taking down a CEO villain, I thought to myself, "Hell yeah." But about halfway through a second run of this roguelike, it dawned on me that there just wasn't much to Full Metal Schoolgirl; it’s a dull and repetitive shooter whose gameplay foundations aren't quite good enough to save it from the largely tedious, unrewarding grind up its 100-floor tower. During the intro sequence where you break into the evil Maternal Jobz Corporation, you choose to play as Ryoko or Akemi, two cyborg anime girls who are functionally and aesthetically human – the one you pick winds up being the lead character and the other gets captured and plays into the story as you progress. They're seeking revenge on the company and its CEO for working their dad to death, and the story's initial disdain for corporate ********* is sharp in a way that reminded me of Hi-Fi Rush. However, that's as far as it goes before things devolve into annoying quips and no real intrigue to motivate each run; like most parts of Full Metal Schoolgirl, it doesn't build on its good ideas and its shallow execution on them wears thin rather quickly. I have a high tolerance for anime tropes, and here, it teeters between charming and eyerolling, and more frequently leans toward the latter. It's not just for its crass innuendos, but also in its incessant yapping that doesn't exude any memorable personality into its interesting premise. I'm not here to handwave the attention drawn to upskirts or the creepy actions of the doctor who upgrades your skills, either – it's just unnecessary. The moments its tropes really do work are at the very beginning and the very end, and it's as if everything in between was overlooked in the process, which is where you'll spend most of your time. Once you've given Full Metal Schoolgirl a couple runs, you've pretty much seen it all. Each floor is made up of a series of narrow hallways filled with enemy fodder alongside environmental hazards, as well as square office building rooms that function as small combat arenas. The latter throws optional challenges at you like clearing the room within a time limit or without using heals for extra money for upgrades. But this overall formula does not fundamentally change across its 100 procedurally generated floors. The scenery may change slightly for each block of floors, yet the structure stays the same. While they may throw different enemy types at you like drones, bomb-strapped robots, turrets, and mechanized dogs, no amount of mixing and matching them can make up for mediocre implementation. It's easy to see how the procedural generation clashes with itself when certain doors lead to a completely empty room or the combat challenge prompts just don't align with the way encounters are set up. This haphazard level design feels very basic at best and frustratingly messy at worst, and it persists through the large majority of the 14 hours I put into finishing the campaign. Boss fights act as endcaps to blocks of floors, and while they're relatively refreshing after blasting through the same areas over and over again, their attack patterns are quite telegraphed and simple to overcome. Still, I'll take dodging area-of-effect explosions and dumping my ultimates (or Punishment attacks, as it's called) into a spongy boss over thoughtlessly repeating identical floors of enemies, so I do wish these kinds of battles weren't so few and far between. Defeating a boss grants you a key to start a subsequent run at their floor, which is a godsend to cut through the needless repetition – but, they're one-time-use. If a run goes sideways after using the key and you don't defeat the next boss 20-something floors up for the next key, get ready to start at a much lower level, buddy. While this raises the stakes, as any roguelike worth its salt should do, the disappointment of having to trudge through the most boring parts to make it back to where you left off doesn’t feel worth it. Even though it gets easier on account of upgrading your stats and abilities from the materials and money you earn from each run, ascending chunks of floors still takes a lot of time. I was excited that this is an anime-style shooter at least, which is something I've been seeking since Freedom Wars and Sword Art Online: Fatal Bullet (which didn't quite capitalize on the premise). More often than not, playing through Full Metal Schoolgirl felt like a chore, but I can appreciate the mindless fun its mechanics sometimes offer. With a handful of specific guns and melee weapons I vibed with, I was able to get into a groove, turn my brain off, and just mow down mobs of enemies. Although most guns are pretty counterintuitive for the way encounters are designed, a high-level electric chaingun or chunky plasma ball launcher carry the right kind of weight and feedback you want from a shooter. That said, movement itself is a little too sticky for this style of game, especially when there are annoying platforming sections. And melee attacks and jumps are a tad unresponsive, even if cutting through a crowd with a katana's dash attack or the Labrys axe's aftershocks can be satisfying. It's moments like these that started to shine though more frequently in the final chunk of floors. The rate at which genuinely challenging encounters presented themselves, and the confluence of weapons that were fun to use showed up, let Full Metal Schoolgirl finish on a higher note than the absolute slog it took to get there. It didn't exactly flip the script or break away from the conventions established at the start, but it began to make the most of its basic pieces by throwing almost everything at you at a brisk pace. As I progressed, I naturally figured out which types of guns worked for me – slow shotguns and rifles never made sense to use, but a strong SMG that'd overheat quickly became a favorite. Learning to manage my energy meter for big axe combos, dodging, and hoverdashing became more important in the late game. And weaving in your auto-attack drone (which you summon on a cooldown) was key to salvaging a few runs. Being smart with the scarce battery supply (which is your healing item) factored into how I approached combat as well. Rarity of gear you're rewarded with from challenge rooms is random, which leads to moments of pointlessness where I'd clear a challenge room only to be met with common level rarity items that pale in comparison to rare and legendary gear from much earlier floors. At least this makes the modifiers meaningful as they can affect how your health, energy, movement, and damage output works, especially when the shields you equip have a sizable impact on your survivability. View the full article
Genshin Impact has officially unveiled Jahoda as a 4-Star Anemo Bow character, set to make her debut in Version 6.2 as the latest in a long line of Anemo healers. Every region in Genshin Impact has that unexpected breakout star. For Sumeru, it was Kaveh. For Natlan, it was Ororon. Nod-Krai's version is shaping up to be Jahoda, an employee of the Curatorium of Secrets, whose scrappy personality endeared her to fans over the course of Version 6.0. View the full article
The Outer Worlds 2 actually does let you respect very early on, but only once. Our guide covers how to respec in The Outer Worlds 2 and more. View the full article
Privacy Notice: We utilize cookies to optimize your browsing experience and analyze website traffic. By consenting, you acknowledge and agree to our Cookie Policy, ensuring your privacy preferences are respected.