As useful as they can be, Dragon's Dogma 2's pawns tend to natter on a bit, so thankfully there's a mod that stops them from talking too much. Picture this: you're walking along a dirt road, happy as can be, having just beaten a gang of goblins, enjoying some peace and quiet when all of a sudden you hear it… "Look Arisen, a chest!" Then again, "Look Arisen, a ladder!" And again, and again, and again. Chatter like that would get on anyone's nerves after a while (they've certainly got on mine), and while I appreciate how helpful Dragon's Dogma 2's pawns are, I wish they would talk just that little bit less. Lucky for me, and anyone else in a similar predicament, there's a mod that can fix exactly that. The mod in question is quite simply named ShutUpPawns, a mostly "does what it says on the tin" type mod, though it is actually a bit more complicated than just turning off the dialogue. Essentially, the mod lets you put various lines of dialogue into a blocklist so they won't tell you about every single ladder and chest under the sun, as well as other bits of dialogue. It lets you fine tune specific bits of dialogue so your pawns can just tell you about chests, for example, because I certainly don't need to know about every single ladder we come across. On top of that, you can also prevent your pawns from high fiving you, though personally I'd leave that in just because I think it's a cute little touch. Read more View the full article
You may have seen news recently about explicit sync for Wayland, but you might not know why it's actually important for the future of Linux on Wayland. Read the full article here: [Hidden Content] View the full article
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More work is ongoing for the upcoming KDE Plasma 6.1 release, and there's some fun stuff being added like the ability to sync your keyboard RGB lighting up to your Plasma accent colouring. Read the full article here: [Hidden Content] View the full article
Time for another sorry week of heaving news-fuel into the Maw's thousand-and-one gullets and urgh, what's that brooding stench? It reeks of embargoes in here. The air is foul with it. This week is the week of the inaugural Triple-I Initiative showcase, aka the IIIIs, aka a 45-minute dollop of trailers and announcements from such studios as Slay The Spire creators MegaCrit and Darkest Dungeon developers Red *****. We know of a couple of the announcements in advance; others, we'll learn about alongside you on 10th April. Read more View the full article
Counter-Strike 2 being flooded with cheaters is nothing new. But on April 7, a simple console command let players use cheats frustratingly easily. Luckily, though, players are already getting banned for cheating. Late on April 7, certain CS2 profiles on X shared how players are apparently available to turn on wallhacks with one simple console command. Many of the posts have been silenced, and the subreddit itself mentions FACEIT handing out two-year bans to those who used the command. View the full article
To commemorate "eFootball™ Championship 2024 Manchester ******* FC", 3 Manchester ******* FC players will be introduced as Big Time players! In addition to the 3 Big Time players and 8 Highlight players listed below, 139 other currently active players will make an appearance in the Special Player List. Big Time features exclusive card designs inspired by the player's memorable performance in the selected match. These players will also have "Boosters", which will enhance certain Player Stats they possess. Highlight players have different stats compared to their Standard counterparts, and they can also be further developed. Sign these soccer greats and make your team that much stronger!View the full article
If you are among the Dragon’s Dogma 2 players fed up with their unnecessarily chatty Pawns but don’t want to miss out on the crucial information they offer between the yapping, a talented mod maker has finally come up with an incredibly customizable solution. While you could shut them up before by disabling Pawn voices and Pawn dialogues from Dragon’s Dogma 2’s settings, you can now download a free mod called ShutUpPawns that offers custom options. Created by a NexusMod user named emoose, the mod does exactly what its name suggests but gives you more control over what you can block than the in-built settings. View the full article
Want a really simple but useful launcher to run GZDoom games? If you find other launchers not to your liking, or too complicated, maybe CleanDoom will be what you need. Read the full article here: [Hidden Content] View the full article
Windowkill is a fantastic twin-stick shooter, where the game window is constantly shrinking on you and enemies spawn across multiple windows. It's truly clever and now it has full customization available via the newly introduced modding support. Read the full article here: [Hidden Content] View the full article
A devoted fan's reimagined Elden Ring with a detailed pixel animation. FromSoftware's critically acclaimed open-world action RPG has retained a sizable fanbase since its 2022 debut, and with the looming release of the highly anticipated Shadow of the Erdtree expansion, many artists are finding new inspiration in Elden Ring's expansive world once again. View the full article
Frustrated Destiny 2 players struggling to finish their seasonal Guardian Ranks are calling out the criticized commendation system, which has proven a pain point for many guardians despite Season of the Wish’s extreme length compared to its predecessors. One guardian blasted the commendation system in a post on the Destiny 2 subreddit late on April 7, stating that other requirements needed to level up Guardian Ranks are controlled entirely by the players and don’t require contributions from allies. “Can we please remove commendations as a requirement for Rank 10 and Rank 11? I’d rather complete 20 raids each season than have no idea if I’ll need to do between 15-45 because of how poorly people remember to give comms,” the player said. View the full article
The Orange Pi NEO is an exciting looking gaming device, following in the footsteps of the Steam Deck being powered by Linux. Recently the price was revealed, and the Manjaro Linux head Philip Müller did a talk on it. Read the full article here: [Hidden Content] View the full article
Nice to see more Linux distributions make changes to ensure the gaming experience is good. Arch Linux is now following Fedora and Ubuntu on upping the vm.max_map_count value. Read the full article here: [Hidden Content] View the full article
After the most recent main release of the Heroic Games Launcher, there was an issue people found where games using Proton on Linux / Steam Deck wouldn't run. This latest hotfix should solve it. Read the full article here: [Hidden Content] View the full article
[Patch Notes] v1.0-6a0d5f9.2024.0408.11 Dear Commanders, we've targeted some performance issues on Recovery Day combat in [City Ruins], High Waves in Infinity Siege, and Damage Amplifier. Optimization on these issues are being addressed to at the moment, and a patch is estimated to be deployed the day after tomorrow. Thanks for your support and patience. At the same time, the team is discussing on the update plan for near future, and we will share it will you soon (around the time of the next patch). Today's patch has been deployed, please refer to the details below for more information. Please note that some of the changes/bug fixes will affect the game's difficulty. [General] 1.Since we've received a lot of feedback on the preparation room's countdown effect, for an immersive experience, the countdown will only pop up for the first day and the recovery day now. [Outpost] 1.Optimized the performance and experience of Conveyor Belt. [Enemies] 1.Increased the rate of Crius's appearance in the recovery day of [City Ruins]. 2.Added laser red line warning of Railgun Apostle's charged *******. [Level] 1.Optimized the appearance ratios of different exploration maps, decreasing the possibility of repeated maps. 2.Added a new Outpost Paint Blueprint drop. Also, when you pick up a "paint" blueprint, you will now see its individual ID. [BUG Fixation] 1.Optimized some ******-related performance issues. 2.Fixed the problem with the wrong items number in Pack Mule's back when entering a new exploration map. 3.Fixed the possible problem that may stuck the mission [Operation Starfall]. 4.Fixed the possible anomaly with the item description page. 5.Fixed the problem with the lack of animation and music in [Recruit]. 6.Fixed the problem that the Override Helmet's big special effect may affect the field of view. 7.Fixed the problem with the HUD light flicker of XEN Firearm. 8.Fixed the wrong Operative Gear Icons in the [Squad Info]. 9.Fixed the problem with the abnormal ***** special effects of Power Slash [**********]. 10.Fixed the problem with the wrong order in [Squad Management]. 11.Fixed the problem that mouse inversion settings fail to change the turret control (Artillery, etc.). 12.Fixed the problem that CWIS may light on in daytime. 13.Fixed the problem that Scan Gloves fail to target Rocket Launcher and Long Sword. 14.Fixed the problem that the Event Pop-ups may not disappear.View the full article
Heroes of Arkesia, The March update brought new game systems and five key events built to help new and returning players get to endgame, or ********* players to level up a new alternate character— such as the new Breaker Class— quickly. While the Break Through to Thaemine Release Notes cover the events and a ton of other content that arrived in Arkesia with the March Update, we wanted to highlight how these events can be layered together, especially for those returning to the game. To best show off how to use them in-game, we partnered with Lost Ark Creator Program member KanonXO, who recently returned to Lost Ark and has been working to prepare for Thaemine’s impending arrival. Interested in breaking into the endgame? Watch KanonXO’s tutorial on how to leverage the events. Looking for a text breakdown instead? Make sure to read through the Break Through to Thaemine Release Notes to learn about all the new events and systems. The events are available until July 17, but Thaemine’s arrival is imminent— leading the Darkness Legion to Arkesia on April 17. We wish you luck as you upgrade your characters and brace for the onslaught of the final ****** Legion Commander. In the meantime, we’ll see you in Arkesia. View the full article
Let's cut past the intro and into the prices. Today, I'm all about a sub-five-******* Broforce, and that stupidly reduced Starfield Constellation Edition. Last but not least, with that Fallout TV series being days away, I can see more than a few of you wanting to replay some / all of the series (because that's the urge I got after watching some of Netfilx's The Witcher show). Should that occur, the savings in the below bundle ought to set your world on *****. In retro news, I'm celebrating S.W.A.T. 4's 19th birthday. My lasting memories of this Irrational Games shooter are of no checkpoints, having to abide by strict "baddies have to draw first" rules, and the randomisation of hostages and enemies (skill, numbers, arsenal, and morale). The spiritual successor to this, Ready or Not, is well worth targeting. This Day in Gaming Aussie birthdays for notable games. - S.W.A.T. 4 (PC) 2005. Get - Half-Minute Hero (PSP) 2010. Ebay - Stealth Inc 2 (PC,PS3/4,XO) 2015. Get Table of ContentsNintendo SwitchPCXboxPlayStationNice Savings for Nintendo Switch Expiring Recent Deals Hardware Watch How much to make the switch to Switch? [/url] Back to top Purchase Cheaply for PC Expiring Recent Deals Hardware Watch Slay your pile of shame. [/url] Back to top Exciting Bargains for Xbox Expiring Recent Deals Hardware Watch How many bucks for a Box? [/url] Back to top Pure Scores for PlayStation Expiring Recent Deals Hardware Watch How much you'll pay to Station. [/url] Back to top Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube. View the full article
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It took a mighty effort from Super Earth’s finest, but Helldivers 2 players have all but eradicated Automatons following the Major Order victory and liberation of Durgen today. Super Earth forces conquered the Severin sector with the win and, in the process, ended the Automaton front. If you’re not an active Helldivers 2 player you probably have no clue what any of that means, so we’ll put it another way. A remarkable 361,852 players dropped onto a single planet over a few hours to see off one of the major Helldivers species, the Automatons. Servers were pushed to their limits but in doing so, Helldivers 2 concurrents reached their highest in over a month, according to Steam tracking page SteamDB. View the full article
Update: Bloons TD 6 v42.0 - Update Notes! Update Video: [Hidden Content] Key New FeaturesAccolades and Player Revenue ShareWe are so excited to bring the success of BTD6 back to players and share revenue with players who are helping in making the game more awesomer!The system allows players to gift player creators with animating Accolades that will follow their map or challenge wherever they are seen in game.The initial 12 Accolades express a variety of positive reactions to inspiring content, such as Smart, Tricky, Beautiful, Fun, Masterpiece, and more!At launch and for the foreseeable future we’ll be sharing 35% of the Accolade purchase price with the player creator, which means 50% if they are also a content creator and you are using their Creator Code. This is an industry leading share amount, which we aim to maintain; after the platform fees, Ninja Kiwi and Nexus.gg have the smallest shares of these purchases, as they truly are meant for the player creators.Revenue share is available on platforms with IAP systems. We’ve tried to make Accolades receivable wherever possible, but we must restrict this to players who register with Nexus according to their terms and to players on non-subscription platforms. We are looking for solutions for subscription players but this will take significant time.New AwesomeNew Hero Skin, the Gentlemonkey Gadgeteer Geraldo! Geraldo was a challenge to find the time for a skin with so much more custom art required compared to our normal hero roster but he’s finally, fancily hereNew Map, Castle Revenge! Longstanding fans of BTD will notice something familiar here. We love bringing our classic content forward and not just because we are nostalgic saps but because they have great play value. This one hails from both BTD5 and BTD Battles, but with a dynamic flourish that we hope gears you up to earn all of the badges!New QuestsMulti-stage story based Bloonarius quest - prepare to be slimed!Royal Tank Academy trial: discover Captain Churchill’s strengths and abilitiesOne Stop Pop Shop trial: discover Geraldo’s strengths and abilitiesPhayze One Experiment Quest: if you enjoyed the Party Bloon Quest we have another infinite scaling Quest Boss to challenge you. This version includes unique round mechanics tied to the Boss.New Trophy Store ItemsHeroes: Corvus Owl **** - darkly adorbs!Monkeys: Engineer Palbot **** - mechanically adorbs!Bloons: Nightcap Bloons decalGame & UI: CatEzili avatar, Boss Phayze avatar, Super Chill BannerNew CT Team Store itemsBase Props: Junk TowerBig Map Editor Additions!Implemented a Removable/Interactable state for props through the props UI; this can be done by linking together the new Interactable Area to different special props, available from the Areas Menu (at the bottom) and the new Interactable prop menu with the Hammer iconAdded new category for Interactable props (look for the Hammer icon tab); these add animating flavor when Interactable layers are removed, but they can also be used as props (but with only limited animation)New items: Responding to the many requests for cityscape elements, we took existing assets from maps like high finance alongside some new stuff to make building the city of your dreams a possibility! The construction supervisor just radioed in saying there are over 60 new construction props with which to build, plus new Paths, Stamps, and Terrain to match!Game Changes / AdditionsMap search is now also available for co-op lobby map selectionMap ‘Gizmos’ are now influenced by Challenge Editor 'removable cost rate'This includes items such as: Workshop Conveyor Belt / Track Extensions, Dark Dungeons Statue & the Polyphemus Eye mechanic.While we like giving players lots to choose from as early as possible, we’ve seen feedback that the current hero unlock flow can feel overwhelming with all Monkey Money unlockable heroes becoming available immediately at account level 10. To address this, we are spacing this ******* out with a few different groupings of Hero unlocks and holding back some of the more complex Heroes until account level 35.Level 15 heroes: Churchill, Benjamin, Pat FustyLevel 25 heroes: Sauda, Ezili, Etienne, AdoraLevel 35 heroes: Psi, Brickell, Geraldo, CorvusAdded 'cash spent' to the Victory Screen summaryPC players request to have many niche things hotkeyed, but unfortunately these are often too niche for us to take up valuable real estate with limited keyboard space. To enable players to take this into their own hands we have added a new advanced section of default unbound hotkeys to cover more heavily situational use cases. None of these hotkeys will work by default, but if you find any to sound useful they can be manually bound in order to enable them. We are interested in hearing your feedback on more things that make sense to fit in this list.Cycling upgrades menu in challenges now skips past towers that are banned (yay!)Individual stages of Quests can now be replayed without resetting the entire QuestBug Fixes & General Changes[Map Editor] Duplicate prop button no longer allows users to exceed the prop limit[Map Editor] In progress maps at prop limit no longer allow +1 prop after loading saves[Map Editor] Erasing stamps now correctly restores the ‘prop limit’ spent on them[Map Editor] Resolved small graphical errors with asphalt path Ranked boss and Battlemode boss challenge should now have the same starting cashResolved audio being triggered the background screens in some other places in the UIResolved an issue in co-op sometimes visually displaying other player towers as upgradable to youResolved some overlay display issues that occurs in some resolutionsParagon cost slider no longer exceeds limits in least cash challenges‘Retry Last Round’ should no longer be available on the first round of questsWhen users ‘Confirm’ entry of a Creator Code, the game should now keep the dialog open until server communications have either confirmed or rejected the creator codeResolved a number of softlocks that could occurResolved a number of UI issuesSwapped some frame based timings to real world timings so the game can run smoother on specific refresh rates that were not easily divisible by 20. Our lead coder assured me this sentence made sense.Event bug fixesPlayers should not be able to modify Odyssey crew after sharing to the Content BrowserFixed inconsistency in the ‘Upgrade Restricted’ red stripe through tower upgradesMap Specific FixesResolved an issue where Blons could be played through co-opResolved a ****** that could occur loading some saves on Glacial TrailLych should no longer drain the Frozen status on Glacial Trail - sheesh!Tower Specific FixesDart Monkey 4xx Juggernaut’s bonus damage to fortified targets now works across crosspathsIce Monkey Resolved another arctic wind ****** (polyphemus style)******* Monkey Resolved a case in which the Supply Drop ability could fail to trigger other Supply DropsMonkey Sub Resolved an issue where Retry Last Round removed the submerge option from SubFlanking Maneuvers MK now applies to the Sub ParagonSubmerge toggle now has cooldown artHeli Pilot MOAB Shove no longer ignores the children of the target it is shovingNinja Monkey xx3 Flash ***** should no longer fail to stun targets if damage is externally buffedDruid x5x Spirit of the Forest Track Vines now do not display over invincible/covered track sections (like Dark Castle trees, or on the new Castles Revenge map)Hero Specific FixesQuincy Resolved an issue with the Quincy Spec Ops Drop In placement animationGeraldo Resolved an issue where Geraldo’s subtowers would be immune to freeze on Glacial Trail after Geraldo is soldGeraldo’s Lv16 Nail Mine should now save correctlyGeraldo should now restock inventory correctly when leveled immediately from 18 to 20Corvus Corvus - Optimisation Pass improving general performancePlatform Specific fixes [Android] - Resolved a game freeze occurring on devices with a Exynos Chipset - this was affecting a number of players, so hope you are now back up and popping![PC] Alternate send round hotkey (Race Hotkey) now sends round in Sandbox[PC] Mentioned in more detail above; new advanced hotkeys section[Vision Pro] Resolved a number of various ****** fixes around different parts of the gameBalance Changes Tower BalanceMany towers in the game still have low tier Damage Over Time mechanics that have not been scaled at all or particularly well, so this update we went over some of these cases to bring forward more Damage Over Time use. Dart Monkey Players have found Spike-o-pult’s lower range to sometimes cause issues leading into Juggernaut due to very specific placement being required to aim the ******* on this path and how that aiming changes along with increased range, while quite a niche problem we feel it’s fair enough to match the range across these upgrades to address this concern. 3xx Spike-o-pult range increased from 32 > 36.84xx Juggernaut range ******** unchanged at 36.8***** Shooter In efforts to bring more player control the MOAB ********* ability will now follow tower target priority to determine its targets, although note it will still never target non-moabs. As a mainly AoE path Fortification will always be a powerful weakness unless the bonus was to be far more than double effectiveness, we feel in hindsight it was never a good idea to try and counter that weakness on this path, instead we’re going to lean more into the raw cheap AoE damage output that this path specializes in and players can deal with fortification on their own with the leftover cash from this price reduction. x4x MOAB ********* ability follows target priority instead of Strongxx5 ***** Blitz price reduced from $35,000 > $28,000xx5 ***** Blitz ******* cooldown reduced from 1.5s > 1xx5 ***** Blitz damage reduced from 6 > 3xx5 ***** Blitz no longer deals bonus damage to FortifiedIce Monkey Embrittlement is cheap and balanced by its limited range and rate making it difficult to apply to very many targets with reliable frequency, however Super Brittle is far more expensive but still faces these same struggles. Feels fair for the cost to increase its ******* rate further. 5xx Super Brittle ******* cooldown reduced from 2.16s > 1.8s******* Monkey Bouncing Bullets still feels decent enough at some points, however we feel it’s too difficult to save up into to justify the current power level. We’re shuffling prices to allow this upgrade to come online sooner while keeping the path at the same value for higher tiers as these still offer additional income support that they are balanced around. Additionally we think the T5 ******* changes for improving ******* farming QoL was a step in the right direction, however we want to take it further and work this way directly from the T4 Supply Drop. x3x Bouncing Bullet price reduced from $2,800 > $2,400x4x Supply Drop price increased from $7,200 > $7,600x4x Supply Drop now triggers other supply drops when one is usedMonkey Sub As currently nothing else ever happens with the main ******* beyond T2 on the top path we want to give Energizer a little more power here to promote reason to un-submerge, although knowing how well this ******* scales in terms of buffability we’re starting off with a careful amount to not take this too far. 5xx Energizer main dart ******* damage increased from 1 > 5502 Energizer airburst ******* damage increased from 1 > 5Monkey Buccaneer General improvements made to higher tier DoT applications for Buccaneer. The pierce from bottom crosspath seems to be better after destroyer currently, so this also acts as some crosspath balancing for Flagship. Middle path buccaneer continues to ******* with its initial 1 damage projectile that never gets upgraded but the Cannons are very much intended to be a ‘replacement’ upgrade to this main *******, so we are finally disabling that dart along with improving the damage of grapes for the T3 & T4 on this path so the lower tiers can save into Pirate Lord better. 420 Aircraft Carrier damage over time increased from 2 > 4520 Carrier Flagship damage over time increased from 2 > 9x3x Cannon Ship main dart ******* disabledx3x Cannon Ship Grape damage increased from 1 > 2x4x Monkey Pirates Grape damage increased from 2 > 3x4x Monkey Pirates damage over time increased from 2 > 4024 Flavoured Trades damage over time increased from 2 > 4025 Trade Empire damage over time increased from 2 > 9Heli Pilot The blowback rate of Special Poperations is being increased to reflect the previous changes upgrading downdraft to support chinook and bring up more lategame value in the support capabilities of this path. Comanche Commander’s value soared recently with buffs along with the recent Geraldo subtowers bugfix which solidified it as a strong lategame dps, and given the powerful synergies right now the current price feels far too low for what is now a solid pick for any map; we feel this may not be enough of a nerf but wish to hold off until v43 for further changes to be considered with this synergy. x5x Special Poperations downdraft ******* cooldown reduced from 0.15 > 0.075xx5 Comanche Commander price increased from $32,000 > $35,000 Mortar Monkey We’re feeling quite happy about the overall state of mortar compared to how it has fared in the past, however the Burny Stuff crosspath is still very hard to justify on middle mortar so along with other DoT attacks in this update we’re trying out a slight increase to damage over time across this path. 032 Heavy Shells ***** damage over time increased from 1 > 2042 Artillery Battery ***** damage over time increased from 1 > 3052 Pop & Awe ***** damage over time increased from 1 > 5Wizard Monkey Wizard is feeling effective across the board with nice use cases across each path so there was hesitation about making changes. Nevertheless we felt there were important changes here with DoT in mind, so there’s now new scaling on the Dragon’s Breath ******* improving damage over time on higher upgrades and a for-fun change to the projectile count assisting in spreading flames to many targets. We understand we are affecting current balance but it’s done in the name of fun and for Wizard fans. x4x Dragon’s breath damage over time increased from 1 > 2x4x Dragon’s breath ******* now ‘fires’ (hehe) 2 projectilesx4x Dragon’s breath ******* pierce reduced from 4 > 3x4x Summon Phoenix ability projectile speed increased from 350 > 450x5x WLP’s Dragon’s Breath ******* damage over time increased 1 > 10x5x WLP’s Dragon’s Breath ******* now fires 3 projectilesx5x WLP’s Dragon’s Breath ******* damage reduced from 6 > 2x5x WLP’s Dragon’s Breath ******* pierce reduced from 50 > 15Super Monkey We lowered the price of Tech Terrors to keep them ‘unchanged’ with Robo’s recent balancing, however in hindsight Robo is still too powerful and Tech Terrors themselves were already good enough that they really should’ve taken the hit along with Robo. Instead as they have risen in power even more, both of these upgrades are being properly nerfed now with a compensatory price buff to Anti-Bloon instead (hopefully not groundhogging to where Anti-Bloon becomes far too powerful and more changes are needed in v43) x3x Robo Monkey price increased from $7,000 > $7,500x4x Tech ******* no longer slightly increases ******* speedx4x Tech ******* price increased from $18,000 > $25,000x5x Anti Bloon price reduced $90,000 > $80,000Ninja Monkey Bottom path Ninja never does anything with the main shuriken projectile past the xx1 upgrade leaving it inconsequential on higher tiers. Given that Flash ****** can feel lacking without heavy support, we’re trying out a change that makes Flash ***** Ninja scale better with ******* speed and pierce as something of a combo-attacker. Overall, this feels pretty ‘right’ for ninjas and more importantly it’s cool and sometimes that’s what matters most. xx3 Flash ***** main Shuriken ******* deals more to stunned Bloons +3xx4 Sticky ***** main Shuriken ******* deals more to stickied targets +3xx4 Sticky ***** damage reduced from 500 > 450xx5 Master Bomber main Shuriken ******* deals more to stunned Bloons +9xx5 Master Bomber main Shuriken ******* deals more to stickied targets +9Paragon main Shuriken ******* deals more to stunned Bloons +15Paragon main Shuriken ******* deals more to stickied targets +15Alchemist As groups of Berserker Brew seem proportionally too good compared to upgrading to Stronger Stimulant in some cases, we are slightly shifting price down into T3, keeping the total price of Stronger Stimulant the same but adding up more if choosing to spam T3 Brews. Back to improving damage over time, Lead to Gold currently deals a large damage increase to Leads but only on the main impact of the *******. I’m sure you can see where we’re going with this. 3xx Berserker Brew price increased from $1,250 > $1,3004xx Stronger Stimulant price reduced from $3,000 > $2,950xx3 main ******* damage over time now also deals bonus to Leads +9Druid Same as the *******, group triggering these spam abilities that require no timing other than ‘as soon as possible once off cooldown’ feels like a good quality of life change for those wishing to play alternate farming methods. x4x Jungle’s Bounty now triggers all available Jungle’s Bounty abilities when one is usedBanana Farm Banana Central’s current level of buffability for a single tower makes it quite exceptional of a cash producer right now so it is increasing in cost. Players have made it clear that for Boss Events the current cooldown on IMF Loan regularly puts it into a position where timing is frustratingly tight in order to maximize profits when farming with banks, so we’ve agreed to loosen up on this cooldown to help with this issue. Finally, the Banana Salvage crosspath is also being increased in cost to reflect the current huge value granted to it with sellback metas where it is used. 5xx Banana Central price increased from $100,000 > $115,000x4x IMF Loan cooldown reduced from 90 > 85sxx2 Banana Salvage cost increased $200 > $400xx3 Marketplace cost reduced from $2,900 > $2,700****** Handler When first creating ****** Handler we balanced the T1-3 upgrade costs with a goal of creating a decision point between spending free playable space to save on cash or spending more cash to save on playable space. However in practice though some people have come on board with spending their playable space as a resource for more power; actual interest is much more divided between maximizing cost efficiency of these merges or simply using different towers. Given that spam of lower tier handlers already comes with the advantage of allowing them to be repositioned over a larger area, we’re changing our approach with a full cost rebalance across most T1-3 upgrades for exactly equal cost per point of merged ****** power, instead leaving the nuance around understanding higher value merges & footprint advantage to depend more on discounts. 1xx Piranha price increased from $160 > $1702xx Barracuda price reduced from $875 > $8503xx Great White Shark price reduced from $2,950 > $2,075x2x Adasaurus price reduced from $945 > $890x3x Velociraptor price reduced from $2,600 > $2,170xx1 Gyrfalcon price increased from $190 > $210xx2 Horned Owl price reduced from $960 > $940xx3 Golden Eagle moab penalty increased from 29 > 44xx3 Golden Eagle damage reduced 2 > 1xx3 Golden Eagle damage range reduced 4 > 2xx4 Condor damage ******** 2xx4 Condor damage range ******** 4Hero BalanceQuincy Quincy’s Storm of Arrows feels a little more like a downpour of wet pool noodles once Super Ceramics & especially their Fortified variants come around. However instead of making a drowning Quincy skin to pair with Lifegurd Brickell we are granting a large bonus to Ceramic Damage for the ability around the point you’ll need to deal with these. Lv18 Storm of Arrows deals bonus damage to Ceramics +18Lv20 Storm of Arrows deals bonus damage to Ceramics +24Gwendolin Looking back over her kit, we noticed that we’ve never improved the actual ******* itself for Gwen’s Heat it Up. Allowing her to be juiced up with high ******* speed in order to spam these supercharged bursts of damage sounds fun and cool, so while noting that this will also increase the uptime of her buff we’re removing the limiter on her Heat it Up rate and pumping up its damage tenfold. Lv4 Heat it Up now has pierce of 100Gwen’s ******* rate levels (Lv12, 15, 18) no longer reduce Heat it Up frequencyLv12 Heat it Up damage increased from 3 > 10Lv15 Heat it Up damage increased from 3 > 20Lv18 Heat it Up damage increased from 3 > 30Obyn Greenfoot Playing on ‘growth’ with his nature theme we’re allowing Obyn to sustain a long-lasting army of Brambles across multiple rounds, and we are doubling Obyn’s buff to Jungle Druid range to hopefully make it significant enough to enable druids much more power for a mid-late farming setup. Lv3 Brambles cooldown reduced from 35 > 30Lv3 Brambles round duration increased from 1 > 5Lv5 Range buff for x3x druids increased from 20% > 40%Benjamin Benjamin’s value as a farming hero is majorly tied to how much more efficient he is at Lv1 than base farms and at a lower cost, whereas his higher levels of cash generation are quite inconsequential. Given this along with his early game snowball being a general balance concern, we're lowering the base cash generation to not be so overwhelming but also pumping up cash generation into his higher levels so he brings a lot more to the table later. Lv1 cash generation reduced from $100 > $80Lv2 cash generation reduced from $150 > $120Lv8 cash generation ******** unchanged at $250Lv11 cash generation increased from $300 > $1,000Lv15 cash generation increased from $500 > $2,500Lv17 cash generation increased from $800 > $5,000Ezili Ezili has a good anti-camo build, however as her totem cant be used in CHIMPS and her main ******* never upgrades to de-camo DDTs this means she is never able to de-camo DDTs when playing in CHIMPS even though her totem easily counters them in the base game. While we don’t have any concerns with some heroes being relegated more as ‘non-chimps’ heroes, we felt no reason not to solve this simple issue by allowing her main ******* to upgrade to counter DDTs as well. Lv16 Main ******* can now de-camo DDTs Corvus Haste is a combo-only spell with little value on its own without buffing other spells - so we’re making it much cheaper to realistically combo more often without being such a large mana drain. Storm is a little too effective both at AoE cleanup and also single target, so the rate is being reduced slightly Lv3 Haste cost reduced from 75 > 50Lv8 Storm ******* cooldown increased from 0.1 > 0.12Higher levels of Corvus feel they have far too much mana which leads to difficult to maintain and less interesting spam of spells, so we’re lowering the range in which Spiritual Balance grants bonus mana recovery Lv8 Corvus mana gain curve decay start point 40% > 25%Lv8 Corvus mana gain curve decay end point 80% > 65%The cycle of Recovery into Nourishment over and over to maximize XP earnings while never having corvus ******* ruins the fun of actually playing this hero, so we’re ending this. Recovery spell no longer applies cooldown reduction to NourishmentWe wanted to avoid passive stall mana gain with Corvus initially, however in order to grant a little bit more leeway for co-op splits or general bad placement, we are allowing Corvus to passively generate a little mana over time while Bloons are spawning but reducing the mana gain from popping Haunted Bloons Lv1 Haunt mana gain per layer reduced from 8 > 5Lv1 Corvus passively recovers 1mana /s so long as Bloons are spawning Relic Knowledge Balance We’ve included slight tweaks for a few relic knowledge. Many of these relics are having slight number increases as they seem to have low value across all tile types (relics with low usage only on some tile types have not received changes as they still have value in niche cases), Restoration maximum barrier size is being reduced slightly as it too effectively acts as a complete camo counter in many cases while also providing benefits against non-camo Bloons. Hero Boost: Hero XP multiplier increased from 15% > 20%Broken Heart: Bonus damage to Regrow increased from 1 > 2Going the Distance: Range bonus increased from 20% > 30%Fortifried: Bonus damage to fortified increased from 1 > 2Restoration: Maximum barrier reduced from 200 > 150We want to do more with relics in the future, though these can be trickier to do much balance with without adding additional functionality as most of them only modify a single variable, but feedback here is appreciated. If you’ve made it this far we just wanted to mention that the issues mentioned at the top of the bug fixes allowing players to exceed the prop limit didn’t actually allow you to submit the map afterwards, so hope no one read through that then tried to submit some crazy map before updating! Looking Forward We’ve deepened team discussions about all of the topics raised in the Update 41 notes, and we’re so pleased to make player revenue sharing a reality this early in the year. As always, we’ll be looking for your feedback on the player creator system, and we’ll be thinking about improvements in platform coverage and any specific additions needed to better support the Game Editor and mods system later in the year. We continue to enjoy the experimental and story-related elements of the Quests system, and it’s generating more room for great ideas all across the team to quickly turn into live gameplay. We have one surprise that will happen before Update 43, so we’ll talk about that once live, and until then here is the latest news on key content that we’ve already mentioned.PlayStation: We were on track for early April launch but did have issues to fix from our submission, so we are back in the pipe and very close to launch. Stay tuned to Ninja Kiwi social feeds, where we’ll post the date as soon as that is locked in.Console Updates: We are shifting our priorities as stated in Update 41, as we have heard loud and clear from Xbox players that they are frustrated to be so far behind the other platforms. Once PlayStation is out, our next priority will be a content update for Xbox and PlayStation, focusing on maps, Heroes, and other content that can come forward without substantial input reworks (meaning substantially different UI and controls like Contested Territory, Corvus’ spellbook, and more complicated interactive maps like Polyphemus). We are going to try to bring as much forward as possible, but we will err on the side of leaving a few more complicated elements out of the update in favor of getting a huge chunk of content in the hands of very patient Console supporters. We are still keen to get Switch into development after this content update.Jetpack Hero is planned for Update 43 and Mermonkey Tower for Update 44. These are both in progress and looking to add super fun play mechanics - fitting well with the other Monkeys but also standing out as quite unique.Boss Rush Team Event is in development for Update 43 but there is a heap of backend to all multiplayer and Team related systems, so we will shift this back if needed.Game Editor: Not much to report on this other than we are further defining the core architecture of the system to be future proof, and we’ve had initial conversations with existing BTD6 modders and we’re further defining the scope of the initial launch this month, so stay tuned on this.Enjoy the update and thanks as always for your reactions, thoughts, and feedback. We’re always looking to blend our instincts and ideas with the fantastic feedback we’ve come to expect (and massively respect) from our more awesomer community.View the full article
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Two unexpected Pokémon took home the trophy at the Europe International Championships (EUIC) this weekend despite not being regarded as among the biggest party threats in the Scarlet and Violet metagame. Throughout EUIC weekend (April 5 to 7), it was clear who the most popular Pokémon were on the VGC side. The event was dominated by the usual suspects in Regulation F: Incineroar, Flutter Mane, Urshifu, Amoonguss, and their friends. Flutter Mane did fall off a bit by day two, but the Ghost/******-type still remained relevant until the very end. These four popular Pokémon were unsurprisingly part of the winning EUIC team, but it was the two other ‘mons on Nils Dunlop’s team that stood out—Ursaluna and Porygon2. View the full article
The Guardians of the Last City in Destiny 2 have a new ally in the form of Tracer, a member of the famed hero organization Overwatch, thanks to one player's customized costume. The Destiny 2 customization was created by using the game's suite of armor and shader options. View the full article
Minecraft is one of the most popular games of all time, and as with any title that earns that kind of accolade, there will always be an audience intrigued by its existence and looking to access it for free. Earlier versions of Minecraft were free up to version 1.3, but as the game continued to develop and offered more content to a broader audience, it began to have price tags attached to it. However, there are still some ways to play Minecraft without paying a cent, although some of these free methods of playing are significantly more useful than others. View the full article
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