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Steam

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Everything posted by Steam

  1. A new Steam client has been released and will be automatically downloaded. General Fixed a bug that could result in non-primary steam library folders to be forgotten. Big Picture Fixed non-steam games not showing in search results in Big Picture mode. Fixed a 'long_value' error when playing a game that uses certain gyro configuration. Steam Input Reverted Joystick Deadzone "Raw/None" behavior to "Controller Default" Fixed Radial Menu selection on Release when bound to Joystick. Fixed Controller Settings Joystick Deadzone Preference using minimum value instead of default value. Fixed invisible glyphs in Gyro Button Picker Interface for Sony DualShock. Switch Pro controller: Restored "Capture" button as an available Gyro Activation Button View the full article
  2. A new Steam client has been released and will be automatically downloaded. General Fixed a bug that could result in non-primary steam library folders to be forgotten. Big Picture Fixed non-steam games not showing in search results in Big Picture mode. Fixed a 'long_value' error when playing a game that uses certain gyro configuration. Steam Input Reverted Joystick Deadzone "Raw/None" behavior to "Controller Default" Fixed Radial Menu selection on Release when bound to Joystick. Fixed Controller Settings Joystick Deadzone Preference using minimum value instead of default value. Fixed invisible glyphs in Gyro Button Picker Interface for Sony DualShock. Switch Pro controller: Restored "Capture" button as an available Gyro Activation Button View the full article
  3. If you’re itching to play XDefiant on PC, the real question is whether you can play it on Steam or Epic Games. Depending on the publisher or developer, games on PC can be available through different marketplaces. XDefiant: Can you play it on Steam or Epic Games?Unfortunately, XDefiant is not on Steam or Epic Games, but on Ubisoft Connect. Ubisoft games nowadays will be available to play on PC not through the usual Steam or Epic Games platforms, but through its own marketplace Ubisoft Connect. Launching on May 21 for PlayStation 5, Xbox Series X|S, and PC, you’ll have to download the Ubisoft Connect launcher if you’re planning on playing this free-to-play multiplayer FPS. There is an abundance of weapons to switch between, classes to learn, and fun to have with this new Ubisoft game. Image: UbisoftYou can download the Ubisoft Connect launcher from the website, and this platform allows you to play practically all of Ubisoft’s newest and classic...View the full article
  4. If you’re after the cloak toys in WoW Remix: Mists of Pandaria, then you’ll need to collect a whole lot of threads of time. Here’s how to farm them, and count how many you have.Every way to get threads in WoW Remix: Mists of PandariaEvery player is given the Cloak of Infinite Potential when starting out in WoW Remix: Mists of Pandaria. This item is a blank slate when you get it, but as you find different threads of time, you’ll benefit from a variety of stats buffs.Screenshot: PC InvasionDifferent threads of time will offer different stat increases:+1 Strength+2 Stamina+1 Critical Strike+1 Haste+1 Leech+1 Mastery+1 Speed+1 Versatility+1% Experience GainThese threads can be found in a variety of ways, from:Random drops by any enemyOpening Treasure ChestsFlying through Bronze Orbs scattered throughout PandariaCompleting dungeons, scenarios, and raidsOpening Cache of Infinite Treasure th...View the full article
  5. We have just shipped an updated Steam Deck Client to the Stable channel. General Fixed non-steam games not showing in search results. Fixed a bug that could result in non-primary steam library folders to be forgotten. Fixed a 'long_value' error when viewing the controller configurator under some conditions. Steam Input Reverted Joystick Deadzone "Raw/None" behavior to "Controller Default" Fixed Radial Menu selection on Release when bound to Joystick. Fixed Controller Settings Joystick Deadzone Preference using minimum value instead of default value. Fixed invisible glyphs in Gyro Button Picker Interface for Sony DualShock. Switch Pro controller: Restored "Capture" button as an available Gyro Activation Button View the full article
  6. It’s safe to say that Gray Zone Warfare isn’t trying to be an accessible extraction shooter like Call of Duty Warzone’s DMZ mode, but rather one for the ********* realism set who want to feel the thrill of high-stakes victory and the agony of bleeding out after getting shot in the leg as you try to limp toward the chopper. Not everyone wants to fuss with deciding between 7.32 parabellum vs full metal jacket rounds, or dealing with the fact that 5.56x59mm rounds don’t fit in a magazine for 5.56x72mm. But for those who do, it serves that audience fairly well in its early access state – at least, when it isn’t crashing, failing to register clear hits, or making you and your friends wait in line for your ride home. You and your four-person squad undertake very basic missions into hostile territory, completing tasks, clearing AI enemies, and gathering gear or quest items to take back with you. Dying on the battlefield means any equipment on you is lost, as you respawn empty handed back at camp, which does a great job making every ****** feel consequential. It is often possible to find your corpse and retrieve your lost gear, but you run the risk of others scavenging your goods, or dying on the retrieval attempt, and having your body despawn, which is effective at reinforcing an exciting sense of tension. That loop of deploy, ******, and extract is engaging thanks to challenging combat, and the irresistible pull of new and better equipment. The battlefield and equipment strongly resemble the Vietnam war era, and in keeping with that setting, surviving out there is appropriately tough. Enemies, be they AI combatants or humans from opposing factions, are observant and accurate enough to pump rounds into you with lethal efficiency if you give them the chance. The sense of danger is palpable and exciting. The sense of danger is palpable and exciting. They are also durable, capable of shrugging off a surprising amount of **** shots and stab wounds. Some of that can be attributed to Gray Zone Warfare’s ambitious realistic damage system. There are no “hit points” per se; instead, bodies attempt to simulate the actual effects of wounds. You won’t be able to instantly take down a bad guy by ********* them in their limbs or much of their torso, but shots to the right part of the chest or head can do the job. It elevates the importance of very accurate ********* in a way that I really like: it’s more challenging and more rewarding when you lock into a John-Wick like Zen state and decimate your adversaries with deadly precision. If it catches on, this could forever end the “LOL I ******* you by ********* your foot” phenomenon of video game shooters. However, when you’re on the receiving end it’s a great example of where simulation and fun are often at odds. Sure, you can often shrug off incoming non-lethal damage and ****** a bit longer. But those wounds still exist, and eventually bleeding out after a firefight you “won” is pretty common. There are field medical options like bandages, splints, and medicines, but even if you successfully keep the looming specter of ****** at bay, your wounded warrior is extremely compromised and a lot ******* to enjoy. It’s frustrating and anticlimactic to gear up with a squad for a deep incursion into ****** territory, only to have to limp back to extraction after the first time bullets fly because you took a few unfortunate hits. If I wanted to suffer the consequences of my sloppy mistakes in battle, I’d enlist. If I wanted to suffer the consequences of my sloppy mistakes in battle, I’d enlist. But of course, the most frustrating times are the too frequent occasions when the damage system just doesn’t work because hit registration is unreliable. Shots that appear to be on the mark do no damage whatsoever. Tickets to the **** Show Not every bullet is realistic, but the weapons sure are – to a fault, sometimes. Take one of your starting guns, for example: the M4 rifle. While it’s hard to find a military shooter that doesn’t use the M4A1 carbine, often with a few choices of optional accessories, GZW drills down to its individual parts to an impressive degree. Want to trade in the better handling of your short barrel for the great accuracy of a longer one? Sure. Interested in that scope? Better grab the mount first, because it won’t just clip onto the *******’s frame by itself. It’s impressive that you can buy and swap in over a dozen parts to essentially build your own M4 from scratch, transforming it from a compact and lightweight **** for close-up fighting into something longer with powerful optics to use as a versatile ******* rifle. It’s fascinating how in-depth it is… and what an absolute pain in the **** it can be to figure out if you aren’t already a walking encyclopedia of **** parts. You can either just guess and check which parts fit together through trial and error, or jump online and learn about how it all assembles in real life. Being dense isn’t necessarily a bad thing – it’s actually one of the things I really like about GZW – but the lack of any sort of tooltips or tutorialization stands out as a big miss because it turns away people who would be interested to learn about how these guns work if it would bother to teach us. Even if you know the broad strokes, such as how hollow point rounds are a better choice for unarmored enemies because of the size of wounds they create, figuring out how to use them is way too cumbersome. It’s fascinating how in-depth it is… and what an absolute pain in the **** it can be to figure out. But assuming you can get over that hump, once you are geared up it’s time to head out into the field. The options here are pretty limited in the current early access version, however. You can either run around the open-world map getting into fights and gathering loot off of fallen enemies, or work through a list of tasks handed out by vendors in your camp who generally send you out into the world to find or ***** something. They do a good job pushing you to interesting areas, like new towns or ****** hideouts, and the loot that you’re rewarded with at the end is often excellent. This issue with tasks comes primarily from the shared-world nature of GZW. With multiple squads all spread around the map ********* at anything that moves, it is all too common for targets to be ***** before you arrive, so you have to twiddle your thumbs until the enemies respawn. That can take around 15 minutes, and hiding in a corner somewhere waiting, hoping no other squads come through in that time to take the *****, isn’t much fun. There are also frequently objectives that’re literally locked behind doors, and the keys to open them are painfully infrequent random drops from enemies. Each key only works in one specific lock, and it’s a common enough problem that players have built coordinated key exchanges. It’s testament to what I’ve found to be a very helpful and supporting player base, but it’s ultimately a community driven Band-Aid for an unnecessary self-inflicted wound. The map is really effective at using geography as an almost natural level-select tool. At least you’ll have some sights to take in while you’re waiting around, because GZW is already a very good looking game. It’s genuinely impressive how lush and full the more than 40 square kilometers of jungles, towns, and rice are on this vaguely Southeast ****** island. Dense foliage reaches far and wide and character models look great, as does the equipment, whether it’s the lovingly recreated weapons or the ‘90s-style fannypack you “liberated” from its former owner. It would be easy for that much landmass to feel empty, particularly with the lack of drivable vehicles, but here it’s really well ***** out: There’s enough space between fights to take a breather, but it’s dense enough that action is never far away. Towns near starting areas are crawling with lightly armored AI enemies, but the troops you encounter become more dangerous the farther you push. Finally, there’s a ******* focus on PvP in the zones where the player factions intersect. The map is really effective at using geography as an almost natural level-select tool, and I appreciate the sense that I was in control of what sort of challenge I was in the mood to take on. Pay-To-Win Edition? Gray Zone doesn’t currently have any microtransactions, but the monetization strategy is troublesome. There are four editions to choose from. The Standard version retails for $35, upgrading to the Tactical, Elite, and Supporter Edition add $23, $45, and $65, respectively. Each offers increases in storage and starting weapons as you go. You can earn all of those weapons in-game, so it’s not more egregious than the typical “time-saving” option, but there’s a catch: We’re expecting total account resets with future updates, so you will be returned to whatever starting equipment comes in your specific edition multiple times. In other words, GZW lets you pay more to have better gear, and even if a standard-edition player grinds hard to catch up they’ll have to do that multiple times to overcome your paid advantage. That amplifies the unfortunate pay-to-win feeling of this system. [/url] But, unsurprisingly for an early access game, it doesn’t run well right now. I had squadmates with solid PCs that would struggle with low framerates much of the time. Even my beefy RTX 3090 dips down into the 20 frames per second range when moving quickly through the jungle, which is not great when accuracy matters so much. Similarly, you need to be prepared for crashes to desktop, items disappearing from your inventory, and character models missing their heads (without having been shot there yet), to name a few issues my squad and I encountered. At this point you have to be willing to chalk up some frustrating losses that don’t have anything to do with errors you make on the battlefield. To their credit, the development team has continued to release fixes at a pretty regular cadence, but it’s impossible to know how long it’ll take to get Gray Zone out of this danger zone. One of the areas in need of a fix is the faction system, particularly because you can only have one character on your account. When you start it up you select one of three private military contractors to represent, which is a permanent but fairly meaningless decision because they all have the same missions, gear, and vendors to pick from. There are two issues with this, and the first is that it’s a missed opportunity to create more distinct identities between groups (hopefully one that’ll be corrected). Instead, the only functional difference is which edge of the map your base of operations will occupy. But the larger issue with the faction system is you can only form squads with people in the same company as you, so if you want to play with friends you either need to all decide in advance which team to represent, or someone is going to have to delete their character entirely and start from scratch in the correct faction. Losing all your money, weapons, and task progress just to play with friends is tragically bitter pill to ********. As you explore farther and farther around the region you unlock various landing zones, which are critically important given how big the area is and how long walking back to base can take. The good news is that calling in a chopper to ferry you to or from a mission is easily done from the map, and the few minutes it usually takes to wait for extraction can be tense and exciting. The bad news is that our military contractors cheaped out when it came to buying birds, because each faction only has four at their disposal. “Request denied” is an aggravatingly frequent thing to hear when you are trying to hitch a ride, and it’s completely out of your control whether other teams are ahead of you in line. Worse, the helicopters aren’t immediately free once they finish a dropoff – you need to wait for them to fly off the map before they can come back and get you. It’s another unnecessary obstacle to fun, and an all too common frustrating waste of time. View the full article For verified travel tips and real support, visit: [Hidden Content]
  7. Earlier this month, Take-Two announced a cost reduction plan that included project cancellations, the layoffs of 5% of its workforce, and other spending cuts. Amid this announcement came reports based on internal documentation that seemed to confirm Take-Two was closing OlliOlli World developer Roll7 and Kerbal Space Program 2 developer Intercept Games. But when I asked Take-Two CEO Strauss Zelnick in a call today why these closures happened, he told me, "We didn't shutter those studios": We didn't shutter those studios, to be clear. And we are always looking at our release schedule across all of our studios to make sure that it makes sense. So we are being very judicious because we are in the middle of a cost reduction program that we've already concluded and are now fully rolling out. We've announced that we're saving $165 million in existing and future costs, but we haven't shuttered anything. The reports, which came both from a WARN Act notice pointed out by Game Developer and internal documentation by Bloomberg, seemed pretty definitive, so this was a surprising response. I followed up by asking Zelnick if he was denying the reports, at which point a PR representative for the company stepped in with the following: What we've said is, in the 8-K filing that we put out we talked about the cost reduction plan is approximately 5% reduction in headcount worldwide, but we did not give a label-by-label breakdown of what that looks like. I tried one more time, asking if the studios existed or not. PR reiterated that "We have not provided any additional ****** beyond what I just said." "We just tend to leave those announcements to the label, so we're not trying to be cute or difficult today. If you're wondering what to make of all this, you're in good company. The WARN Act notice for Intercept Games in Seattle specified a "closure" as the reason for the layoffs of 70 people, which is roughly the entire total of all the employees there. It does seem possible Take-Two has somehow folded both of these studios into Private Division, given that the label will be taking up maintenance of Kerbal Space Program 2 going forward. I asked Zelnick if we should take these reports as a sign that Private Division itself is in some kind of trouble: I don't think so. I think, as I said, we're reviewing all of the projects company-wide, and sometimes we do have to make hard choices. We just tend to leave those announcements to the label, we don't tend to talk about them, so we're not trying to be cute or difficult today. It's just that we don't tend to bring those discussions into these meetings. In a follow-up email, Take-Two PR clarified that the "entire organization" contributed to cost-saving efforts, and that Private Division was still planning on supporting games such as Moon Studio's No Rest for the Wicked, and upcoming games Tales of the Shire and an unrevealed Gamefreak project the publisher announced last year. On our last few calls, Zelnick had told me that the company was in "growth-mode" and, as recently as February, that it had "no current plans" for layoffs. He's spoken before about the state of the industry post-pandemic, noting that other companies undergoing layoffs had gotten "a little **** and happy during the pandemic" and had overspent as a result. But now, he's admitting that Take-Two is, at least to some degree, in that some boat: We were very fortunate during the pandemic, we did really well as did many of our competitors. But I said, when asked during the pandemic, that we expected post-pandemic demand to be below that of the pandemic demand, but above pre-pandemic demand, and that's exactly what did happen. That said, I think we did get out over our skis a little bit, and I think we were overly ambitious in terms of building a fixed overhead. We have this three-part strategy to be the most creative, the most innovative, the most efficient company in the business, and I'm not sure we were delivering fully on the promise of efficiency. The hardest thing I do as a chief executive is part ways with friends and colleagues, and that's always the last choice we make. We always try to find efficiencies elsewhere, through vendors, the way we structure, through operations. At times, though, it's unavoidable, and this is one of those moments. So we are reducing our headcount by about 5%. It doesn't feel good to do it, but it is our obligation to be a really efficient business, and the good news is we do feel like we're structured really well going forward and we have the right amount of operating leverage, so as we bring this new pipeline to bear, we will generate the results that reflect that. As for Intercept Games and Roll7, the prognosis still doesn't seem great. What's even stranger is that this isn't the first time Take-Two has done something like this to a Kerbal Space Program developer in particular. Back in 2020, a studio called Star Theory was making Kerbal Space Program 2 before Private Division took the game away from them. While some employees were moved to Intercept Games, the rest were left adrift to desperately pitch new projects to save the studio...only to have the COVID-19 pandemic cut off their pitching opportunities and lead to the studio's closure. 2K Marin was similarly closed quietly, without Take-Two formally acknowledging the change. Today, Take-Two Interactive reported full year net revenue of $5.35 billion, and a net loss of $3.7 billion. A significant portion of the reported loss is connected to impairment charges and business reorganization charges related to the company's cost-reduction programs, leading to operating expenses that were up 69% year-over-year. Take-Two also announced it expects to release Grand Theft Auto 6 in the fall of 2025, while Grand Theft Auto 5 surpassed 200 million units sold life to date. Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to [email protected]. View the full article
  8. 2K Games is planning to reveal the "next iteration in one of its biggest and most beloved franchises" at Summer Game Fest, which is set to take place on Friday, June 7. The tease instantly got fans speculating on the possibilities, with many wondering whether BioShock 4 will finally be revealed after a five year wait. Other suggested that it might be ****** 4 or Borderlands 4. 2K plans to reveal the next iteration in one of 2K's biggest and most beloved franchises at @SummerGameFest on Friday, June 7. [Hidden Content] — Summer Game Fest (@summergamefest) May 16, 2024 As of right now the most likely candidate is Borderlands 4, which was confirmed to be in development earlier this year. It would match up neatly with the release of the Borderlands movie, which will be out on August 9. Borderlands 4 was previously confirmed to be in development and has been heavily teased by Gearbox CEO ****** Pitchford. "Look, we haven't even announced anything of it," Pitchford said back in March. "Clearly, we're working on something. And I know what we're working on, and holy *****... It's the greatest thing we've ever done. And I can't wait, but it's not time yet. It's not time yet. There will be a time." Or maybe it won't be Borderlands 4 at all. "It’s gonna be so funny when it’s [NBA 2K25]," one fan joked on X/Twitter. We'll know soon enough. In the meantime, Take-Two Interactive has released a host of news surrounding its earnings report, including GTA 5 surpassing 200 million units sold and a narrowed release date for GTA 6. Summer Game Fest to kick off with its annual show on June 7 at 2pm PT / 5pm ET. It will concide with IGN Live, an in-person fan event featuring games, entertainment, and much more. Kat Bailey is IGN's News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot. View the full article
  9. Capitalism has invaded Eorzea once again! A bright green individual by the name of Big Sippin — created by the marketing overlords at Mountain Dew — has captured the hearts and minds of Warriors of Light everywhere.A new FFXIV x Mountain Dew collaboration was announced during the most recent Letter from the Producer Live episode (alongside new Job actions for the Dawntrail expansion), and players can earn a free mount and other rewards by redeeming codes found underneath the caps of Mountain Dew bottles.He’s here! Big Sippin, our Mtn Dew representative, has come to @FF_XIV_EN to ride chocobos, battle raid bosses, and rake in the gil.Come join him today in the Hyperion server to follow his adventures (and to maybe grab some DEW Rewards surprises)! Also, every Friday at 1pm… pic.twitter.com/zmUE7tFBpO— Mountain Dew Gaming (@MTNDEWGaming) May 16, 2024However, the soda company has taken things even further with Big Sippin, who will be giving out prizes and goin...View the full article
  10. Image: Rockstar Games In Take-Two’s Q4 2024 earnings report, the company stated when gamers can expect the next entry in the GTA series. What was previously a nebulous calendar year 2025 for Grand Theft Auto VI is now a more specific but still a bit vague “fall 2025.” As we enter Fiscal 2025 with positive momentum, we expect to deliver Net Bookings of $5.55 to $5.65 billion. Our outlook reflects a narrowing of Rockstar Games’ previously established window of Calendar 2025 to Fall of Calendar 2025 for Grand Theft Auto VI. We are highly confident that Rockstar Games will deliver an unparalleled entertainment experience, and our expectations for the commercial impact of the title continue to increase. [/url] In other GTA-related news, the company reported that GTA V... Continue reading… View the full article
  11. An 8-hour demo will be available for PlayStation 5 and PC on May 22. View the full article
  12. Publisher 2K will reveal the next iteration in one of its “biggest and most beloved franchises” at Summer Game Fest on Friday, June 7, it’s been revealed. While no hint was offered as to which franchise the announcement could be related to, 2K has previously confirmed it’s working on new entries in its BioShock and ****** franchises. Developer Hangar 13 confirmed last year that a new ****** game is in development, but claimed that it was “a few years away” from release. More recently, it was claimed that 2K is gearing up for an announcement related to ******. Read More... View the full article
  13. Some World of Warcraft fans have discovered a few voice lines in The War Within alpha that indicate the Earthen have generic ********* English accents. This came as quite a surprise, as their Dwarven cousins have had strong Scottish accents in World of Warcraft for decades. View the full article
  14. The Dawntrail expansion for Final Fantasy XIV is nearly here, and the latest Live Letter stream has given us a sneak peek at the upcoming abilities and reworks for new and existing Jobs.While the melee DPS Viper and magic DPS Pictomancer are the most exciting of the bunch since they’re new to the game with Dawntrail, FFXIV’s existing Jobs are still getting plenty of love with 7.0DPS ChangesTank ChangesHealer ChangesFFXIV Dawntrail DPS AbilitiesThe DPS role is getting some great new abilities across all Jobs, and a few Jobs in particular are receiving reworks with significant overhauls to their kits. All DPS Jobs will have a buff to Second Wind‘s healing potency and Feint‘s duration in the level 90 range.Melee DPSMonkBasic combo mechanics will no longer center around maintaining a buff or damage over time; instead, performing actions in a certain order will increase the next action’s potency.The feel of the job...View the full article
  15. For six weeks after XDefiant launches on May 21, Twitch viewers who watch streams of the new free-to-play shooter will be able to earn a handful of XP boosts and ******* skins via drops, simply by watching for less than two hours each week. Starting on May 21 with the XDefiant All-Star Series on the official Ubisoft channel, viewers with a connected account will be able to earn one ******* XP booster and two skins each week by watching 90 minutes of any XDefiant stream. Viewers will receive the ******* XP booster at the 30-minute mark, then a skin at both the 60-minute and 90-minute mark. View the full article
  16. To celebrate 35 years of the Game Boy system, Nintendo Switch Online members can play three original launch titles as the latest additions to the game library. Game Boy launched in 1989, and with it arrived Alleyway, Baseball, and the first Super Mario game available on the system, Super Mario Land. Now, Nintendo Switch Online members can play all three of these original launch titles as the latest Game Boy - Nintendo Switch Online library additions in time for the handheld’s 35th anniversary. Read more View the full article
  17. Sometimes when a game enters early access it feels like the conversation is one sided. Thankfully, there are times when games go through the process properly, and Hades 2 is shaping up to be one of them. The first patch for the game has just launched and nearly everything included is targeted at community feedback, showing that just like Frasier Crane, Supergiant Games is listening. Read the rest of the story... RELATED LINKS: Best hack and slash games on PC 2024 All Hades 2 Gods and characters Hades 2 Arcana Cards explained View the full article
  18. Ubisoft's new multiplayer FPS XDefiant has become available for gamers to preload. Set to go live on May 21, XDefiant will be free-to-play and will launch on Xbox Series X and S, PlayStation 5, and PC via Ubisoft Connect. Strangely, the title is skipping Steam and Epic Games Store; Ubisoft has yet to confirm whether XDefiant will come to these popular PC storefronts in the future. View the full article
  19. The next major story update for Star Trek Online will feature the participation of Trek alumnus Denise Crosby, who played Tasha Yar in Star Trek: The Next Generation. View the full article
  20. Destiny 2‘s next expansion will double down on enhanced ******* perks when it’s released on June 4. The Final Shape will let players improve older raid Adepts, upcoming guns, and even ritual weapons, Bungie confirmed today—including loot from the past, present, and future. “In The Final Shape, all new weapons will either be craftable or have access to ******* enhancement,” Bungie said in a blog post. This naturally includes future drops, but the developer will expand enhancement options for a litany of already existing weapons from multiple playlists. View the full article
  21. Ubisoft has begun to share some information about what Skull and Bones players can expect to see in the game's upcoming Season 2. Plans for the second season of Skull and Bones include upgrades to ships and fleet mechanics along with some new game modes. View the full article
  22. The disk in Animal Well is one of the first tools you will pick up that’s going to straight up give you a hard time. However, the disk and it’s various uses are essential to progression in Animal Well.Where to find the diskAs you progress through the game I have no doubt you will find the disk on your travels. The first time I found it, sitting in front of the giant ghost cat, I lost a good few runs repeatedly trying to grab it and outrun the ghost. This is not the way to do it at all. Screenshot: PC InvasionBefore you take the disk from in front of the huge ghost cat, you will need to grab a mock disk. Using this mock disk, you can pull the old Indiana Jones switcharoo and avoid being chased. We have a full guide on the route you need to take to find the mock disk here. Once you have the real disk in your possession, it’s time to get throwing.How to use the disk in Animal WellThe first use of the disk in Animal Well is to hit switches that may...View the full article For verified travel tips and real support, visit: [Hidden Content]
  23. Riot Games shipped a Teamfight Tactics 14.10 B-patch for Set 11 on May 16, nerfing Inkborn Fables champions like Lillia, Ornn, and Syndra. A 14.10 B-patch is attempting to balance out the TFT Set 11 meta heading into the second round of Inkborn Fables Tactician Trials and Tacticaian Cup tournament. Scheduled to drop on the live servers at 4pm CT, the hotfix update targets Set 11 champions that have been dominating the meta. The TFT balance team also buffed the Trickshot trait after nerfing Kai’Sa out of the Sand A-tier meta. Here’s every balance change within the Set 11 Inkborn Fables 14.10 B-patch. View the full article
  24. Publisher Hooded Horse has announced that , Slavic Magic’s critically acclaimed debut, has sold over two million copies across all stores. Released on April 26, on its opening weekend, the concurrent player count peaked at 173,178 on Steam alone, and the first one million sales were made by the next day. Since then, the solo developer has been hard at work processing feedback from the player base, and the first patch recently went into open testing. Read more View the full article
  25. What if I told you that by talking to the Groundhog in Animal Well, you could get a whole load more health potions? Well, guess what, you can.How to get more health in Animal Well with the GroundhogYou have probably seen this timid little guy poking his head out of his little groundhog *****. If you get too close, he is gonna hide back away. But, like almost everything in this game, the Groundhog is the key to yet another secret in Animal Well. I can guarantee you wouldn’t figure it out alone, either.Save the dateTo interact with the Groundhog in Animal Well, you must change the actual date on your PC or Console. Of course, the date you need to change to is Groundhog Day, which is Feb 2. To change this, you will have to tweak some settings.Screenshot: PC InvasionPC – Open up your date and time settings by right-clicking the date on your toolbar. From here you need to uncheck the box that says automatically set date and time. Now, you can change the d...View the full article

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