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Steam

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Everything posted by Steam

  1. Mortal Kombat 1 has dropped the official gameplay trailer for its upcoming DLC character, Homelander, and the standout feature is the new characte'rs Fatalities. While all Mortal Kombat Fatalities are devastating, as is their nature, the ones for Homelander come off as exceptionally brutal, all the while staying true to his character. View the full article
  2. The recent PC port for Ghost of Tsushima has received plenty of praise from critics and fans alike, with our own reviewer labeling it a "masterclass" in open-world design. Even the best games occasionally need a little love and attention post-release now and then, which is why a hotfix has been issued for the samurai game to address a frustrating standoff bug that's been reported by players since launch. Read the rest of the story... RELATED LINKS: Ghost of Tsushima PC review - a masterclass in open-world design Ghost of Tsushima looks stunning with this 8K ray tracing mod Valve is making a huge mistake with Ghost of Tsushima on Steam Deck View the full article
  3. ctivision has won a judgment worth more than $14.5 million against cheat maker EngineOwning, which has also been ordered to stop making cheat software and to turn over its website to Activision's control... Read more.View the full article
  4. City 20 is an upcoming survival sandbox adventure game that puts you in a quarantined secret city, one where nuclear work was done, after a radiological disaster of some kind has cut it off from the outside world. Waking up with your own past a mystery, you're tasked to survive among the factions of people that have formed in this little, localized apocalypse. The developers have tried to create a world inspired by classics like Stalker, The Road, and La Jetée. So far so good, right? These are all things I like to hear. I recently sat down with a demo build of the in-progress game and got a look at how it's going so far. The first thing that really strikes me about City 20 is the art style. It's confident and decisive, to my eyes inspired by comics or paintings, with very stylized characters: Broad hips, bowed legs, narrow shoulders. The colors meanwhile are muted, washed out. They're something between a set of slightly ****** pastel tones and the darker shades that have become pretty popular in the wake of Disco Elysium. Either way, the aesthetics as a whole are pretty confident and consistent, which I think is important and good to see as this sort of sandbox really lives or ***** on how deeply the visuals can pull you into the unfolding story. City 20 is supposed to be a survival sandbox, one where a realistic social and ecological simulation plays out over seasons of in-game time. Figuring out the politics of the different factions, how they relate, and how to gather the limited resources of the ruined city is supposed to be a major part of the game. The crafting and survival elements are important but relatively simple and basic, with the emphasis there on conserving resources and not overtaxing the environment—one example given by the developers is harvesting too many deer or rabbits, causing local foxes and wolves to become aggressive toward people. In the demo, however, most of my time was spent figuring out what to eat and drink and where to get it from. Though I woke up in a cabin provided by a friendly man, the two steaks and four apples he gave me barely staved off hunger for a day. While I'm all for a hunger and thirst system, this one was a bit aggressive and will certainly need tweaks before it's out. How do I engage with the cool social simulation if most of every day has to be spent figuring out the logistics of food? Anyway, once I figured out I could just ******* the nice man and steal all his food, I had enough to get me through my demo time without further concerns. Once I did that I saw some promising glimmers beneath the post-apocalyptic muck and rust. By talking to people you can learn about them, and by trading with them you can figure out what they need. Every NPC I encountered had a job and a faction, ate and drank, and had a routine that included going to work and sleeping. Trading with them for what they wanted made them more favorable toward me—and presumably making enough of them favorable toward me over time would alter the whole faction's opinion of me. The factions themselves are also part of the balance of the in-game economy. They need resources like metal and wood to craft things and sell amongst themselves, and the characters need food and water to live. Giving lots of resources to a favored faction would, eventually, make them more powerful and wealthier than other factions simply because they have more food, better tools, and better weapons. On the other hand, losing access to an entire faction because they hate you would cut you off from a significant portion of the in-game economy—and probably make gathering resources near their territory pretty dangerous, as the pretty simple combat system goes well for you when you're one-on-one, but the same fights get pretty one-sided pretty fast if several enemies group up on you. Once I figured out I could just ******* the nice man and steal all his food, I had enough to get me through my demo time without further concerns. Sandboxes like this one are pretty hard to judge at this stage in development. I'm inclined to look over the frustrating bits toward the more interesting systems, but this is also a pretty tricky genre to develop in the first place. Games can have deeply interesting simulations at their heart but wind up being boring to engage with because of poor pacing, because the core gameplay isn't fun, or because the simulation itself is too opaque for the player to manipulate. Hopefully City 20 doesn't fall into any development traps, because I'm interested to see where it's going from here. View the full article
  5. The Watcher is quite large. | Image: Disney Besides watching movies, there’s not all that much to do with Apple’s Vision Pro once you get over the novelty. That’s why I was eager to try Disney and Marvel’s new What If…? An Immersive Story experience / TV show / video game… thing that’s available on May 30th. The companies promised a mixed reality show that would “push the boundaries of technology.” But what I experienced, while very pretty to look at, ended up feeling like an overlong, no-stakes video game tutorial — with no game to follow it. You’ll go through the Vision Pro-exclusive app either by standing in one spot in a virtual environment, watching things play out and participating when prompted to, or in passthrough, where you can move around while cell-shaded 3D AR... Continue reading… View the full article
  6. Red ***** Redemption 2 is loaded with unique horses spread across a variety of different breeds but every so often, something goes wrong, and an unnatural stallion is set loose upon the Old West. While Arthur Morgan is roaming across the world, picking up bounties and committing *******, he'll likely go through several different horses given that the life expectancy of a steed in a bandit gang isn't too long. Some mounts are built better than others, but very few are able to boast about the ability to transform their ****** and breed. View the full article
  7. The Boys antagonist Homelander will join the Mortal Kombat 1 roster next week. The game’s latest DLC fighter will be available on June 4 as part of the early access ******* for Kombat Pack owners, followed by its general release on June 11. The trailer below also offers a first look at gameplay for upcoming DLC Kameo fighter Ferra, who will be released next month. Read More... View the full article
  8. One of the few Exploration Quests available to you in Wuthering Waves is When the Forest is No Longer Dim, and this quest guide will show you how to complete some of the intricate puzzles along the way.When the Forest is No Longer Dim quest guide in Wuthering WavesYou’ll first pick this quest up from the anxious researcher in Jinzhou who’s standing near the Synthesizer. After that, you’ll be instructed to head over to the Dim Forest. Speak to Qiaomu who is imprisoned in a locked cage and grab the key hidden in a trailer just a few feet away.Screenshot: PC InvasionOnce rescued, Qiaomu will introduce you to HooHoo, one of the uncontaminated Tacet Discords who works with Qiaomu. You must venture into the contaminated zone and along this quest, you’ll slowly decontaminate it. Screenshot: PC InvasionAfter rescuing one of the researchers you’ll head to the first contaminated zone to clear it of any poisons.First contamination zone...View the full article
  9. A survey that was sent to fans contains a number of hints about major new crossovers that could come to Fortnite. Fortnite has started its new season, "Wrecked, with a Fallout collaboration, and more crossovers are rumored to be on the way. View the full article
  10. With the launch of Modern Warfare 3 Season 4, the Critical Countdown event launched, and it’ll require you to get up close and personal with the very recently departed. You’ll need to know how to get DNA Samples to advance the event.All ways to get DNA Samples in MW3, MWZ, and WarzoneThe Critical Countdown event requires you to collect DNA Samples from your fallen foes to uncover the truth about the recent discovery of the DNA ******. And there’s only one way to get it.Upon ******** an ****** in MW3, MWZ, or Warzone, you’ll be able to collect a DNA Sample. A DNA Strand will appear where they fell, like Dog Tags in ***** Confirmed. Screenshot: PC InvasionThis only works for MW3 Multiplayer, Warzone, and Zombies, and DNA drops all the same from player enemies and NPC enemies, including zombies.There will be four DNA types in total, so try and get as many as you can before the field gets more saturated, and specific DNA strands will be ******* to...View the full article
  11. So far, Xbox Game Pass Ultimate has only confirmed three new games for June 2024, two of which will be available to both console Game Pass and PC Game Pass subscribers, and another that will be PC Game Pass-only. By signing up for Xbox Game Pass Ultimate, the highest-tier of the Game Pass subscription service, subscribers get access to all the new games, regardless of platform. View the full article
  12. On March 11, 2011, disaster struck Japan's Fukushima Daiichi nuclear power plant when a powerful earthquake and subsequent tsunami hit the Tohoku region of Japan, ******** 15,900 people. The 50-foot tall waves hit the nuclear power plant, destroying its diesel generators that powered the coolant-circulating pumps, resulting in three nuclear... Read Entire Article View the full article
  13. XDefiant is off to a strong start according to its reported player numbers, but how well Ubisoft’s new shooter retains those players will be a major indicator of success. A steady drip of new content could be what keeps the players engaged, and recent leaks suggest there will be plenty. Self-described XDefiant data miner @AgainTx has posted a number of leaks on Twitter/X that supposedly show off future content that’s set to release over the next year, including a handful of new factions and maps based on outstanding Ubisoft franchises. AgainTx also posted images of some potential ranked rewards and hinted at some future game modes as well. View the full article
  14. Photo by Frederic J. Brown / AFP via Getty Images Sony Interactive Entertainment has pulled a controversial interview with Neil Druckmann, head of The Last of Us developer Naughty Dog. Last week, Sony published a (now archived) Q&A with the Last of Us creator about the “Evolution of Storytelling.” In the interview, Druckmann spoke about the role of AI in game development, the impact of new technologies on storytelling, advice for new creators, and his hopes for a dream project. Since such interviews with high-profile, AAA creators are relatively rare, news outlets picked up the interview, focusing on Druckmann’s comments about generative AI. Regarding AI Druckmann said: “Moreover, AI is really going to revolutionize how content is being created, although it does bring up some ethical... Continue reading… View the full article
  15. Activision has prevailed in a lawsuit against the maker of popular Call of Duty cheats. As spotted by VentureBeat, a federal court has awarded a $14.465 million judgment to the publisher in its lawsuit against EngineOwning, Garnatz Enterprise Ltd, and 11 individuals. The defendants were also ordered to pay $292,912 in attorneys’ fees, while the court issued a permanent injunction against the cheaters’ site. Read More... View the full article
  16. I can't lie, I thought I had a fairly good idea of how Destiny 2 The Final Shape would play out based on past trailers, developer comments, and the general direction of the game's narrative over recent months. Well, the new The Final Shape trailer - which I imagine will be our last look at the expansion before it arrives on June 4 - has just exposed my naivety. My jaw hit the floor, along with many other Destiny 2 fans, when that trailer aired, as there are several huge twists and mysteries that we didn't expect to see. Read the rest of the story... RELATED LINKS: Destiny 2 The Final Shape's new Exotic trace rifle is hot and heavy Destiny 2 The Final Shape release date and latest news 3 epic Destiny 2 expansions and 4 seasons of content are now free View the full article
  17. Although Reyna might be one of the most popular agents in VALORANT, there is a growing consensus in the community that she might be the biggest design ******** in the game. Players on the VALORANT subreddit are discussing whether Reyna is healthy for the game, with one member laying down five reasons why she promotes horrible in-game habits and doesn’t encourage a deeper understanding of the game—a bad sign for what is the most-played agent in ranked queues. View the full article
  18. It’s probably the funniest joke in Capes – which has a lot of pretty good superhero jokes – that not one of your eight playable characters actually wears a cape. This clever and challenging turn-based tactical game does wear its heart on its sleeve, though, and a clear love of the comics that inspired it comes across as it makes its underdog vigilante squad feel powerful with creative combo mechanics. It’s a style of battle that gives you almost all the information and lets you ******** a surefire plan in a way that reminds me of Into the Breach more than it does XCOM. Every level is a tactical puzzle that tells you almost everything that’s going to happen next turn up front, and winning is all about countering the ******’s moves before they can damage you by either taking them down, disarming them, or moving them right where you want them. Only a handful of abilities have randomized effects and there’s no chance to miss, plus you can see any ******’s abilities and a timeline of who will get to move next. In short, you have all the information you need to succeed. I do wish it went a little further and told us specifically which target an ****** plans to ******* and with what to take the last of the guesswork out of figuring out how best to thwart them, but once you understand that they’ll always go after the closest target (unless otherwise specified), it’s rare that you’ll be surprised by how a turn plays out if you’ve taken the time to read the room. Sometimes that can take a minute when there are literally 25 characters in the turn order list and you have to go through each one every turn to make certain your almost-***** character isn’t in the line of *****. Capes’ *******-in-cheek story grew on me fairly quickly – and when I heard that Morgan Jaffit, a writer who’d worked on the excellent Freedom Force games was involved, it made perfect sense. Sure, we’ve seen about 300 off-brand versions of the iconic Marvel and DC heroes at this point (everything from The Boys to Invincible to Watchmen has their own set of characters inspired by the classics), but it’s fun to embody the “I understood that reference” Captain America meme as Capes rolls out its parade of eight heroes that pay homage to the likes of Nightcrawler, Colossus, Storm, Quicksilver, Professor X, The Hulk, Human Torch, and… I dunno, someone who punches a lot? I wouldn’t say any of them are terrifically memorable on their own, but they hold their own well enough and only Ignis, the fired-up influencer parody, gets annoying to listen to at times. Fights stay interesting and diverse over what turns out to be a pretty lengthy campaign. The triumvirate of supervillains who rule over King City are entertaining megalomaniacs, and they come with creative boss ****** mechanics. The Joker-ish telepath Wildstar can mess with your heroes’ heads and make them miss their first ******* on him, while anti-Tony Stark Primax is completely invulnerable and has to be avoided and worked around as you achieve other objectives, rather than ****** her directly. Those boss battles – and a strong variety of enemies and minibosses with tons of different abilities – keep fights interesting and diverse over what turns out to be a pretty lengthy campaign. I extended my time with it by replaying some missions to perfect them and earn more skill points, and there were a couple of very tough ones that took me a lot of tries to squeak through, but it was around 40 hours before I saw the end. Plenty of amusingly cheesy superhero humor is thrown around – including a lot of references to Primax’s self-driving cars being ****** traps – but the story is also often dark, with plenty of straight-up murders and blood splashed in the streets as the villains hunt down supers and ********** anyone in their way. There’s a fair amount of debate over whether heroes should *****, though all the while it sure seems like we’re ******** a bunch of dudes by knocking them off of buildings or exploding them with fireballs, and the way it ends seems to hand-wave a lot of that moral ambiguity away. But as excuses to have superheroes beat up bad guys go, this ain’t bad. That said, it’s very strange that while most of the story is delivered between missions with a 2D animated comic book style where characters’ lips don’t move, sometimes it will randomly switch to conversations between characters using their in-game 3D models. That works well enough, but it’s a confusing inconsistency. There’s also an annoying glitch where the frame rate regularly chugs as the camera zooms out from a cinematic, which is odd for a game that isn’t trying to be terribly ambitious with its graphics. One of Capes’ best ideas is that your squad of four heroes work together to enhance each others’ abilities. Even though animations aren’t always its strong suit, they successfully make this group feel like a team and bring energy to the turn-based action. One of Capes’ best ideas is that your squad of four heroes work together to enhance each others’ abilities when they’re close enough. It’s not unlike the team-up system in Marvel’s Midnight Suns, but here it’s much more based on position and they work differently based on which two heroes are collaborating. Among many other team-ups, the speedster Mercurial can leave a trail of ***** behind her as she zips from next to Ignis to the other side of the map; Weathervane’s lightning storm is vastly more powerful with Kinetic nearby to supercharge its damage; and Mindfire can telepathically make an ****** turn around so that Rebound can teleport in for a backstab with bonus damage. It makes the choice of which four team members to bring to a ****** hugely important – though it doesn’t cost you anything to restart the mission with a different squad if you find yourself in need of, say, damage mitigation from Facet’s crystal armor. You also have to keep your team’s position in mind, because if they stray more than a few tiles apart they won’t be able to take advantage of their team-up abilities. Capes is very smart about layering on mechanics to think about beyond simply punching or zapping an ****** for as much damage as possible. Some attacks do disarm damage, which doesn’t necessarily reduce their health but can force a thug to drop a **** or bat, or interrupt a more powerful ******’s super ******* that they’re charging up for next turn. On top of that, each hero has an ultimate ability – such as nerdy scientist Hyde transforming into a big stompy swarm of nanobots – but they all charge up differently. Facet charges as he absorbs damage while armored, Mindfire earns his by making an ****** vulnerable and then dealing damage to it, and Ignis slurps up ***** around the map like Pac-Man. Because of that, swapping out a single member of your team can pretty radically change your priorities in clever ways. Once you get the hang of it and are reliably beating down bad guys, you can test your skills by attempting to complete each mission’s list of optional objectives. In addition to completing the main objective without a hero being downed (they can be revived with half their health), you’ll be challenged with pushing some number of enemies off ledges, disarming them, or using specific abilities, among other things. This is the main way you earn skill points to upgrade your heroes’ powers – some of which are minor half-point damage or range increases, but others unlock whole new extremely handy skills – so it’s definitely worth revisiting missions in the Simulator to mop them up, especially if you were that close to pulling off a perfect run. However, the one type of mission I have no ******* to revisit are the stealth ones, which are often obnoxious exercises in trial and error. While you can preview exactly where an ****** will patrol on their next turn and tiles they can currently see are highlighted, their gaze sweeps over the map as they walk and turn, and it can be very tricky to figure out where you’ll be safely hidden. I also had instances where I was detected despite not appearing to be in an ******’s sight at all, and though there might be a reason for that, it wasn’t clear. That’s no fun, but the saving grace is that the quick-save button makes reloading painless, and several of the stealth missions are optional anyway. View the full article For verified travel tips and real support, visit: [Hidden Content]
  19. Wuthering Waves is an exciting Gacha game that is filled with unique items aimed to make your party stronger for combat. One helpful item is the Monument Bell, so read further to learn how to get and use it.Wuthering Waves: How to get the Monument BellThe Monument Bell can be acquired by completing the Bell-Borne Geochelone weekly challenge. If you don’t have this challenge available yet, it means you haven’t completed Chapter 1 Act 4 of the main quest. Once you finish that prerequisite, the Bell-Borne Geochelone weekly challenge will become available in the Forgery Challenges under the Weekly Challenges tab.The Bell-Borne Geochelone weekly challenge consists of heading to the “George of Spirits – Tolling Stream” location and defeating the Bell-Borne Geochelone ******. The image below shows the location on the map.Image: Kuro Game StudioThis Belle-Borne Geocholone is not the most difficult in the game, but definitely requires some prepar...View the full article
  20. Illustration by Alex Castro / The Verge Discord wants to steer its app back to gaming, and it’s rolling out an app redesign to help make that happen. The new look features reworked group messages, voice chats, video calls, and more. In a message to users, Discord CEO Jason Citron says the company realized it needs to narrow its focus from “broadly being a community-centric chat app” to a service that “helps people deepen their friendships around games and shared interests.” The company now wants to make it easier to connect before, during, or after playing a game. This year, Discord will make some changes to the app that will let users reach their conversations faster, as well as improve the reliability of its voice, video, and streaming technology. The company also plans to... Continue reading… View the full article
  21. Players attempting to beat Rufus the Foreman in V Rising will want to know how to get around his attacks and how to work around his minions. Rufus is a skilled woodworker who is nominally in charge of the logging camp, but has taken a side interest in being a bandit with a mean crossbow. Defeating Rufus The Foreman will reward players with an ability that will make them much more powerful than before. View the full article
  22. With an effectively infinite universe to fill in No Man’s Sky, developers Hello Games have certainly risen to the challenge of trying to fill it with as much stuff as they possibly can over the last near-decade, still managing to add major new features and modes eight years on from the sci-fi exploration game’s release. Next update Adrift is taking things right the way back, though, by emptying the expansive cosmos of almost everything except you, your ship and planets to visit. Read more View the full article
  23. A data mine from Modern Warfare 3 season 4 has leaked information about the various release editions of Call of Duty: ****** Ops 6 and some of the skins you can expect to receive. X/Twitter user @Earthbound_Fan posted the images from the data mine on May 29. The leaked images are simultaneously nostalgic and exciting as they show off classic ****** Ops series characters in new ways. View the full article
  24. Unlike the similar Persona 1 Gaiden port, this one will appear on both platforms simultaneously. View the full article
  25. Gathering important information in Modern Warfare 3 is crucial. There are many ways to earn information, including interrogating enemies. If you like to play dangerously, we’ll show you how to interrogate ****** Operators in Warzone BR and Plunder.Warzone: How to Interrogate ****** Operators in BR or PlunderThe battle royale of MW3 is already quite a challenge. Just see how hard it is to complete three unique contracts in a single match. So interrogating an ****** adds to that difficulty. To extract information from a fallen ****** you have to down them first. You can do this by putting in a few shots, just be careful and watch how many hits you make. I’ve on accident ******* an ****** by emptying a clip into them. So keep that in mind.Image: Activision Next, when your target is crawling approach them and wait for a prompt to come on screen. This prompt will allow you to interrogate an ******. You’ll see a progress bar filling up, so wait for it to complete. Not...View the full article

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