Skate developer Full Circle has acknowledged the game’s launch issues and says it’s doing what it can to resolve them. In a developer update posted on the game’s official site and attributed to the entire Full Circle team, the studio said it wanted to thank the “tens of millions” of players who have played the game since its Early Access release started on September 16, but added: “We’re also here for the tough love.” “Things have not gone as smoothly for some of you as we would have liked,” the studio conceded. “A lot more (we’re talking millions) players joined us in these first few weeks than we expected – and with that came bugs, glitches, progression locks, and performance issues.” Read More... View the full article
Insta360 has a tradition of gifting employees gold keycaps as a bonus on Programmer's Day in China. Celebrated on October 24 (10/24, or 1,024 – the number of bytes in a kilobyte), the day honors programmers' hard work, creativity, and contributions to tech culture. Major companies often celebrate with events, gifts, and online celebrations. Read Entire Article View the full article
Well, it could have been worse. Fallout 4's all-important script extender modding tool has taken less than 24 hours to be updated to work with the RPG's freshly released anniversary update. It joins an ever-growing list of mods which have been categorised as updated over on Nexus Mods, while Bethesda are seemingly still looking into issues around the anniversary update's extra creations stuff not showing up properly for Steam players. As with last year's Fallout 4 next-gen update, this re-release playing some degree of havok with mods was guaranteed going in, with Bethesda issuing a specific warning against ones which edit the game's main menu. As modding platform Nexus Mods predicted, the list of mods requiring updates to work with the new version has been larger than just those. Read more View the full article
The Source of Contamination quest will send you on investigative duties in ARC Raiders to find out what's spoiling the water supply to Spearanza. You begin the quest after obtaining it from Celeste. Structurally, the quest is pretty simple, where you have to search for the source of what's spoiling the water. This guide will help you complete the quest without any extra hassle. Table of contentsARC Raiders Source of Contamination quest walkthroughARC Raiders Source of Contamination quest rewardsARC Raiders Source of Contamination quest walkthrough The Source of Contamination quest can be broken down into the following parts. Reach the Water Treatment Building in The DamSearch for the Flood Spill Intake near the SwampInvestigate any suspicious objects The first task is to reach the Water Treatment Building. The location is towards the south-central part of the Dam Battlegrounds map. I have marked the spot on the image below to make it easier for you to complete the quest. Water Treatment Control building in ARC Raiders. Screenshot and Remix by Destructoid Once you have reached the eastern part of the building, you'll notice a ladder going up. Don't take the ladder; instead, turn right and you'll find a pit. The pit is hidden, so go near the ladder to face it. Go down the pit, and there's a barrel in the middle of the water. Suspected water contaminant. Screenshot by Destructoid Go close the barrel to complete investigating the item. Don't worry; while the water is toxic, you won't take any damage. The location also has a bunch of Great Mullein growing in the area that will help you craft medical items. Once the investigation is complete, speak with Celeste when you're back in Speranza to complete the quest. ARC Raiders Source of Contamination quest rewards Here's the complete list of items you'll obtain after completing the Source of Contamination quest in ARC Raiders. Five Steel SpringFive Duct TapeOne Mod Components To gain more rewards, you can complete quests like Espresso and Tribute to Toledo. The post How to complete Source of Contamination in ARC Raiders appeared first on Destructoid. View the full article
The Espresso quest requires you to find a coffee machine in ARC Raiders, and it's a relatively easy task to complete. The Espresso quest can be obtained from Apollo, who requires you to visit Buried City to find a specific item. The item, in discussion, is an espresso machine, and this guide will help you to locate it without any hassle. Table of contentsARC Raiders Espresso quest walkthroughARC Raiders Espresso quest rewardsARC Raiders Espresso quest walkthrough The Espresso quest can be broken down into the following parts. Find an espresso machine to salvage for spare partsGet the Espresso Machine Parts for Apollo The first task is to find the espresso machine that has to be salvaged. To find the machine, we will have to head to the cafe at Plaza Rosa. I have marked its location to make it easy for you to find the item. You'll find the cafe near the Gradioso Apartments on the other side of the highway. Espresso machine location in ARC Raiders. Screenshot and Remix by Destructoid Once you reach the marked location, you'll find the entrance to the building. Go inside, and you'll find a counter in the first room. Go close to it, and you can find the parts for the espresso machine. Once added to your inventory, the next step is to extract successfully. The Espresso quest only finishes after you have extracted safely with the items. If you die, you'll have to repeat the process from the start (unless the quest item was in your safe pocket). Speak with Apollo when you're back on Speranza to complete the quest. ARC Raiders Espresso quest rewards Here's a list of all the items you'll receive after completing the Espresso quest. One Coffee PotThree Adrenaline Shot If you're looking to get more rewards, try completing the Life of a Pharmacist quest. The post How to complete Espresso in ARC Raiders appeared first on Destructoid. View the full article
At TechSpot, we've always strived to give our readers the best possible insight into PC hardware, through in-depth reviews, comprehensive benchmarks, and long-term testing data. Our goal has been simple: to help you make informed decisions about the gear that powers your PC. Read Entire Article View the full article
Сообщество ARC Raiders обнаружило серьёзную проблему с сетевой частью игры. Пользователь Reddit под ником SentinelData заявил, что тикрейт серверов экстракшен-шутера колеблется в диапазоне от 2 до 4 Гц, то есть сервер обновляет данные клиента лишь несколько раз в секунду. Для сравнения: в Counter-Strike 2 и VALORANT — 64/128 Гц, в PUBG — около 50, а в Warzone — 8-12. View the full article
Руководитель Bethesda Game Studios Тодд Говард признался в интервью GQ, что The Elder Scrolls 6 находится в активной разработке, но релиз состоится нескоро. View the full article
Dungeons & Dragons is one of the pillars of the games industry, in the sense that so many games and entertainment experiences take inspiration from it. Tabletop role-playing games in general are a major building block for video games, but D&D in particular inspired many elements and general feeling that we take for granted in modern RPGs. In modern days, D&D has become even more prominent in and of itself thanks to the rise of Actual Play series on streaming services (such as Critical Role and Dimension 20) and major releases such as the incredibly popular Baldur’s Gate 3 and, naturally, the Dungeons & Dragons movie. .memberful-global-teaser-content p:last-child{ -webkit-mask-image: linear-gradient(180deg, #000 0%, transparent); mask-image: linear-gradient(180deg, #000 0%, transparent); } Read This Article Free Get instant access by joining the GB MAX Access tier — it’s free to sign up and unlock premium content.Join Now to Start ReadingAlready a member? Sign in The post The live Dungeons & Dragons experience brought the RPG feel into reality appeared first on GamesBeat. View the full article
According to Taiwan tech publication DigiTimes, most AI firms are unwilling to wait two years for HDD supplies to stabilize and are shifting to SSDs instead. To contain costs, they are choosing QLC NAND-based drives over the faster, more durable, and more expensive TLC variants. Read Entire Article View the full article
Trap Plan, a video game marketing company, was caught deleting posts after the unprompted reveal that the key to its success when promoting WarRobots: Frontiers was the creation of fake Reddit accounts responsible for a wave of organic growth. You read that right. On Nov. 9, Trap Plan's CEO Pavel Beresnev took to the company's own website to explain his peculiar strategy. The blog post, titled "How we promote WarRobots: Frontiers on Reddit" explains in detail how the company created over 40 posts of made-up players who'd supposedly come across the game and found it too interesting not to share. As caught by Kotaku, these posts were found on places ranging from the PCmasterrace subreddit to r/PlayStation5, and they had the goal of creating a splash "before the next Twitch activation." Beresnev explained how the team went to great lengths to actually play the game and record good gameplay moments that would strike players as authentic. “This created a steady stream of credible, varied content that matched Reddit’s organic tone,” he said. These fake posts weren't that easy to spot, as the company did a good job of diversifying its content, with various clips of movement, combat, and mech mechanics accompanied by what seemed like enthusiastic comments from real players. Moreover, Beresnev mentioned how the company intentionally avoided marketing the game in the conventional manner. Trap Plan didn't do direct ads, opting instead for the most insidious method of trying to create a seemingly honest connection among gamers. Beresnev concluded that “most players didn’t even realize they were part of a marketing effort.” Despite the successful campaign, trying to access that same post will take you to a 404. But players can still access the original post via the magic of the Internet Archive. Sadly, there's a lot of fake information you can get away with spreading on the Internet with no legal repercussions. This is far from the first attempt by a company to promote a game in what's arguably a morally reprehensible manner. Still, it's likely the first time we see a company attempting to promote itself by shooting itself in the foot. In a statement to Kotaku, Beresnev explained that MY.GAMES, the people behind the development of WarRobots: Frontiers had nothing to do and did not sign off on Trap Plan's Reddit marketing plan. "This was entirely our initiative and not commissioned or endorsed by MY.GAMES in any way," he wrote. "We understand this was a mistake and have since removed the case study. We sincerely apologize to MY.GAMES and the War Robots: Frontiers team for the misunderstanding and any confusion it may have caused." Beresnev also explained that "[the company's] intention was to experiment with a more organic way of promoting games on Reddit — without using bots or fake accounts — and to build a new case study we could use in the future." The post Game marketing company admits to promoting game with fake Reddit accounts, then deletes the evidence appeared first on Destructoid. View the full article
Being a part of Amanda the Adventurer's world means you're already used to hunting down its secret tapes. Just like Amanda's scavenger hunt, we're back searching for the final secret tapes to help make sense of what exactly happened to Rebecca Colton. The final piece to solving the grand Amanda the Adventurer puzzle is to find those four colorful secret tapes. Dotted across the two chapters, the secret tapes help provide answers in the ongoing mystery that centers around the nefarious Hameln. But now we're at the end of the line and with Rebecca's rescue in sight, here's where to find all secret tapes in Amanda the Adventurer 3. Table of contentsAmanda the Adventurer 3: Secret tape locationsFirst tapeSecond tapeThird tapeFourth tapeAmanda the Adventurer 3: Secret tape locations There are four secret tapes in Amanda the Adventurer 3. The game kindly keeps track of your progress in the main menu, but doesn't tell you how many you need to get the true ending. You can refer to the credits and count the redacted sections to tell you how many tapes are left to find. First tape Screenshot by Destructoid This tape is the same one we saw the unnamed protagonist in the prologue place in a folder box. But the box is no longer in the pod room. Now directly next to the television when Riley enters the facility, you must restore Rebecca's memory of the amusement park to get the code 75820. Input this five digit code into Blabbo Bot. The audio log left by Hameln employee Cara reveals the folder box code is 4307. Use it to get the first tape and learn what happened to Sam Colton. Second tape Screenshot by Destructoid The next tape is obtained inside the pod room. You have to match the subjects' favorite food by referring to the Workstation Memo on the corkboard outside of Sam Colton's room. Assign the food from inside the fridge to the correct pod based on the last two digits listed on the right-hand side of said pod. It should go as follows: Chocolate cake - 01 (Error pod)Ham and cheese sandwich - 02 (Power line)Sashimi - 03 (Sun/Circle)Hamburger - 04 (House)Mint Chocolate Chip Icecream - 05 (Flower)Milk - 06 (Cloud)Pizza - 07 (Tree)Salad - 08 (Bin) Return to the fridge to get this secret tape and watch the news broadcast on how Amanda the Adventurer got cancelled. Third tape Screenshot by Destructoid Find Marcus Moutman's Access Card on the bench next to Blabbo Bot when you're inside the Chapel. Input his ID number 61318 into Blabbo. The clearest hint that this is Wooly is the emphasis placed on the word "bad" (like a sheep baaing) as Blabbo offers a clue towards getting the next tape. Insert the When I'm Grown Up tape and answer "MARCUS" when Amanda asks "What do you want to be if you grow up?" The secret tape then spawns on the bench. We finally have the real name and face of the mysterious Wooly. Fourth tape Screenshot by Destructoid The final tape is obtained inside the Chapel, where you must find and place the four candles on the matching podiums that's surrounding the television set and monitors. First, complete When I'm Grown Up tape by clicking on the mirrors in the hallway when they show the correct reflection of Maggie. The mirrors shatter at the end of the tape if completed correctly, rewarding you with the code: 4739. This unlocks the Chapel, where you get the remaining candles you need to unlock the fourth and final tape. The final piece of lore is the Hameln press conference, where a representative does damage control over the adverse side effects Amanda the Adventurer has had on children and asks parents to hand over any tapes of the show (to destroy them). The post All Amanda the Adventurer 3 secret tapes and where to find them appeared first on Destructoid. View the full article
As the sun rises on the cobbled market street that ascends from bustling docks on the vibrant Mediterranean waters to the new forum high on the hill above, Anno 117: Pax Romana fills me with delight and civic pride. It took a long time, but I feel like I finally clicked with this series that I've had a little bit of a rocky relationship with, having come in a bit late and at an awkward time with 2205. Its complex economics can still seem to wobble spectacularly off their axis and leave you in a dire failure spiral, but resplendent mechanics for trade, naval warfare, and the blending of cultures offer chances to right the ship. The basic routine in Anno 117 is familiar and effective if you've played other games in the series. You start out building modest residences to house hardworking liberti, or freed people – somewhat conspicuously sidestepping the institution of Roman slavery. When their needs are met, they can promote up the social ladder all the way to snobby patricians who demand all kinds of exotic delicacies from around the world. Part of what influences these promotions is simply access to goods, which is a city-wide thing. But another component is living near high prestige buildings like theaters and shrines… and far away from unpleasant or polluting ones like a charcoal burner. I love the way this naturally creates clusters of higher-class housing on important market streets, tapering off into working class neighborhoods in more industrial areas. It adds to the feel of a real, living city. And since paved roads extend the range of those buildings, that's an upgrade that lets you immediately see its positive effects. It's genuinely delightful to zoom in and watch my little toga-clad citizens going about their business. Every building from a stately villa to an idyllic lavender farm is studded with detail and character. Even the untouched green fields and peaceful blue waters full of marine life create a strong sense of place. The character models for leaders and advisors may be the one thing that didn't wow me. They're full of character, but especially in some of the campaign cutscenes, there were some significant lip sync issues that made it look like a much older game or a badly-dubbed movie. Anno 117 really comes alive with its detailed trade system. The summery paradise of Latium isn't the only locale to explore and exploit. Eventually you unlock the ability to sail to foggy, rocky Albion – that is, Britain – with its own resources, aesthetic, and population. I was a bit worried Anno would lean too hard into othering stereotypes about "mystical Celts" here based on some of the marketing, but it's actually a pretty grounded and sensible depiction. The really interesting choice you have mechanically in this region is whether to stay true to Celtic traditions or fully Romanize your new subjects. Both have their advantages and disadvantages, and you can eventually mix and match for some powerful synergies. Anno 117 really comes alive with its detailed trade system, though. To truly meet the needs of demanding nobles in the two regions, you'll have to set up production chains for luxury goods that might pull resources from two or three different islands, then ship them across the world map from one region to another. Each delivery requires individual ships assigned to the trade routes, so I can see exactly where my next delivery of cheese is and even reroute it somewhere else. This is all fairly easy to set up and tweak thanks to the well-organized interface, and naturally creates incentives to build smaller villages that do one specific thing as well as warehouses and waystations to speed things up. My cheese island is quite far away, so I noticed my trade ships spent half their time sailing across Albion. But if I set up a colony close to it that's basically just a cheese warehouse and some subsistence fisheries, I can constantly be moving cheese there with intra-region trade ships to be picked up at the edge of the map all at once. I adore this kind of logistics stuff. Anno 117 is a pretty good RTS, too. I'm especially a fan of its naval combat, which I had to master quickly to protect my trade routes from increasingly vicious pirates. Maneuvering ships feels weighty and realistic, with differences in maneuverability based on whether they rely on sails, oars, or both, and I eventually got pretty good at maneuvers like trapping a sneaky little pirate ship in a cove where there would be no escape. It's a pretty good RTS, too, and I'm especially a fan of its naval combat. Ground combat is just fine. It does its job, with a small selection of melee, ranged, and siege units that can fulfill a handful of different roles. It's possible to succeed without ever getting into a land battle if you have a good navy, but in the few cases where I did, I found some interesting tactics to dig into. It feels like a real RTS at least, as opposed to a half-baked minigame, which I really appreciate. Diplomacy is pretty basic stuff, with a single interesting wrinkle in that the Emperor works a bit differently. You can't really make treaties with him, but he will make demands of you, and succeeding, failing, or refusing affects your reputation with Rome. When he likes you, you get bonuses. When he doesn't, you get penalties. But both ends of the scale culminate in some very powerful rewards. Either you play nice and get appointed Consul, or you defy his authority so effectively that you grant yourself Proconsular authority, Caesar-style. There is a decent story campaign, but it's really more of an extended tutorial. It took me less than 10 hours to finish and only really scratches the surface of the mechanics you can play with in endless mode. You can play as either Marcus or Marcia, with the latter being a sort of madcap "Weekend at Bernicus’" scenario where you are taking on the governor duties of your totally-not-dead husband. It's hardly Shakespeare, but there's some interesting intrigue going on and a cast of memorable characters. The Canaanite Ben-Baalion was a particularly endearing companion who presented me with an emotionally satisfying choice at the end. While you can continue from the ending of the campaign as long as you want, most of my playtime was spent in the endless mode, which lets you start in either Albion or Latium and offers a wide range of difficulty options. You can even pick from a set of rival governors with different personalities and playstyles. I don't think they necessarily play by the same rules that you do as a player, however. Looking at some late game cities they built… I honestly don't know what's going on. But they can be compelling adversaries or valuable trade partners nonetheless. There are still some classic Anno issues kicking around, like the fact that very large economies can become unwieldy and are prone to death spirals. If food is disrupted, population drops, which causes food buildings to become underemployed, leading to even less food and even more population drop. At one point I had to restart because I accidentally changed a large city's patron god, which made it instantly insolvent and nearly irrecoverable due to lost agricultural bonuses. But trade is kind of the hero here once again, since setting up buy orders for whatever you're out of can bail you out of a lot of tricky spots as long as you have cash. It's a little fiddly setting up a lot of different trades at a lot of different harbors the first time, but the interface is easy to work with, and once things were set, I didn't find I had to mess with them very often. View the full article
The last update to Path of Exile 2 helped turn things around after developer Grinding Gear Games soured players with a gigantic pile of nerfs in the previous patch. It did not, however, include the new druid class that barely missed the deadline... Read more.View the full article
В ближайшее время Valve планирует анонсировать новый контроллер — вторую итерацию выпущенного в 2015 году Steam Controller, сообщил известный по утечкам о планах компании инсайдер Брэд Линч. View the full article
Один из ключевых разработчиков Kingdom Come: Deliverance II (наш обзор) Карел Колманн присоединился к CD Projekt RED, о чём сообщил у себя на странице в LinkedIn. На новом месте он стал ведущим создателем квестов для "Ведьмака 4" — польская студия хочет, чтобы каждое задание было интересным и уникальным, поэтому люди с большим опытом приветствуются. View the full article
Пока эксперты спорили о способности Battlefield 6 победить Call of Duty: ****** Ops 7 в схватке за кошельки геймеров этой осенью, появился ещё один шутер, который буквально разрывает Steam — ARC Raiders от ветеранов Battlefield из Embark Studios. View the full article
With only one place to go in Amanda the Adventurer 3, Riley descends into Hameln's facility, located directly underneath the Kensdale Public Library. Why Kate Park (Riley's aunt) had a secret hatch that led straight here—I don't know—but we're on the home stretch to finding Rebecca Colton. While I still have questions regarding Hameln's true intentions, many Amanda the Adventurer mysteries are now answered, with theories both confirmed and denied. So, let's get into everything we learned from playing Amanda the Adventurer 3. Warning for spoilers throughout. Table of contentsAmanda the Adventurer 3 story, explainedPrologueSubjectsShepherdMemoriesAmanda the Adventurer 3 endings, explainedDefault endingTrue endingAmanda the Adventurer 3 story, explainedPrologue Image by MANGLEDmaw Games Amanda the Adventurer 3 takes a surprising turn as we move away from Riley in the prologue. Taking place 10 years prior to Riley's story, we follow a nameless intruder breaking into Hameln's maximum security facility. After randomly stumbling upon a Level 4 Clearance Access Card, he discovers the pod room. This room houses eight pods, each holding a "subject" inside. It's unknown whether more of these exist as the facility has multiple floors, accessible via the elevator, which is separate to the hatch Riley used to reach Hameln at the end of Amanda the Adventurer 2. The pods are clearly active, with levers lining the walls, and a control room used to create backups. It seems this room is used to make copies of Amanda the Adventurer show, which in theory would replicate Rebecca's mind over and over again, spreading her soul across tapes. Strangely, there are more googly eyes than ever (presumably captured children) in these older recordings of the show. Image by MANGLEDmaw Games I believe the unnamed protagonist here is David, a member of Kate's group who went missing during their investigation into Hameln Entertainment. The group started looking into Hameln in 2003 and had their last meeting in 2017. As the series takes place in 2023, this would place the prologue's event in 2013. If correct, David's disappearance is explained inside the prologue, where he was shot three times by Hameln Happiness Protectors. The prologue happened 10 years after the Colton Anomaly incident. This incident inspired Hameln to create Shepherd in October 2003, where details were mentioned on the monitors during Amanda's scavenger hunt in the prologue. We can then assume Hameln vanished because of the Anomaly, who injured and killed staff whenever Amanda felt threatened. Hameln tried to contain Shepherd near Kensdale water treatment infrastructure, but he escaped and must be the reason for Kate's car ******. Subjects Screenshot by Destructoid We re-join Riley exploring the facility, finding the same pods from the prologue. Solving Amanda's usual puzzles and finding those mysterious secret tapes, we uncover the cult-y underbelly of Hameln. Wanting to go back to Darkness, Hameln called themselves the Curtain. They wanted to unlock the powers of the Unseen, using the innocent, malleable, and susceptible minds of children to harbor entities within their thoughts so the Curtain may safely guide them into reality. Screenshot by Destructoid The facility captured children and called them subjects. A child would initially be kept in rooms, where we can see drawings sprawled across the office cubicles and plushies atop employee desks. Hameln attached personality traits to each subject to help them determine whether one was easier to control than others. While I strongly believe two of these subjects were Lauren Matthews (disappeared 6/12/03, I also believe this is subject XF582KB-02) and Karla Aldeli (disappeared 11/04/02), the pod with an error message on it has to be Jordan Cook, Joanne's younger brother. He went missing two years prior to Kate's investigation, likely placing his disappearance in 2002. Screenshot by Destructoid It's a wonder how Jordan had a physical form in the tapes as he wasn't around prior to Riley's Kensdale Public Library visit (and neither Amanda or Wooly recognize him). Perhaps Jordan appeared because his sister was near, or maybe he only features on the tapes closest to Hameln's facility. The awful truth is Jordan was likely XF582KB-01, a subject trapped inside a pod which Shepherd came in and destroyed. Now all googly eyes in the show are vacant, lifeless, and unmoving, no longer breathing and reacting to Amanda and Wooly's words. A small piece of lore that ties the games together is by finding Sam Colton's room. You can open it using the authorization code that was on a secret tape from Amanda the Adventurer 2. This tape shows Sam being recorded and forced to read off a script that Hameln created to trick Rebecca into thinking she's safe and to explain why her father isn't around anymore. The script, camcorder, and purple elephant plushie are inside this room, confirming this is where Sam was held captive. This goes hand-in-hand with the first tape in this game, where Sam escaped to find Rebecca, resulting in the Colton Anomaly. Screenshot by Destructoid The Anomaly incident occurred on April 8, 2003. Sam Colton used the authorization code of an employee to escape his room in the facility. He attempted to rescue Rebecca but the bond between herself and the Anomaly was too strong. Sam's interference caused tremors, followed by the Anomaly's first appearance. Sam suffered fatal injuries and died at the scene. Hameln believed an energy surge from Rebecca's neuropsychic system (the link between brain and nervous system) created the Anomaly. Instead of containing the Anomaly, Hameln prioritized keeping the Colton Asset (Rebecca) contained through Shepherd. Shepherd Screenshot by Destructoid A huge part of Amanda the Adventurer 3's story is learning who Wooly is. We finally get the reveal and I couldn't have been more wrong. Wooly is a Hameln employee called Marcus Moutman. A devoted employee who transferred to Hameln's Pneumatransference Department, Marcus spent 19 years keeping Amanda contained. Hameln theorized that the destruction of the tapes would be needed to regain control over the Anomaly and to sever the connection between it and the Colton Asset (Rebecca). But Hameln didn't foresee how the Anomaly would become a part of Rebecca. Hameln replicated the Anomaly successfully with the Shepherd program, where Marcus became Wooly with the singular goal to destroy any tape that had Amanda on it. No longer recognizing himself, Marcus would come to hate his ghoulish reflection as he was left behind by the company to do the Curtain's bidding forever. Screenshot by Destructoid Shepherd became just as much as a problem as the Anomaly, both being incredibly aggressive and dangerous. While Marcus was sent in to control Amanda as Hameln worked towards destroying the tapes, it would soon backfire as time went on, for Amanda had to keep Wooly calm so Shepherd didn't harm others. Memories Screenshot by Destructoid The main goal in Amanda the Adventurer 3 is to help Rebecca regain her memories, to restore who she was. This is the exact opposite of what Wooly and Hameln wanted, choosing instead to destroy all tapes while keeping Rebecca confined. The destruction of all tapes wasn't feasible for years because Kate made her own recordings. It’s only when Rebecca remembers her father and her best friend that Wooly's grip begins to loosen. Having forgotten himself after the years of being Hameln's puppet, Wooly loses control and erases everything that made him Marcus. Marcus Moutman is gone, leaving the uncontrollable and vengeful Shepherd behind. Amanda the Adventurer 3 endings, explainedDefault ending Screenshot by Destructoid By restoring Rebecca's memory, Amanda brings Riley directly to her chamber to free Rebecca. Sigils are sprawled across her pod, the same markings we saw inside the Chapel. Rebecca is saved, but it's too late for Marcus. Having failed his mission, Shepherd enters the room to take Rebecca out once and for all. But the Anomaly appears and battled with Shepherd. Both fall (presumably to their death) as Rebecca tells us she'll never be whole again. True ending Screenshot by Destructoid The only difference in this ending is to find all four secret tapes. This alters the last cutscene where Riley rescues Rebecca. Rather than a dramatic showdown between Anomaly and Shepherd, the Anomaly enters the room covered in blood and has lost an arm. The Shepherd is nowhere to be seen. Rebecca takes the final tape off Riley and snaps it in half, sending the Anomaly back to whatever dimension it came from. Rebecca is whole again and the Anomaly surely returned to its true form, no longer affected by Rebecca's consciousness. The post Amanda the Adventurer 3 story and endings, explained appeared first on Destructoid. View the full article
The Digging up Dirt quest in ARC Raiders is a relatively straightforward one, but the full version of the game has a twist. This quest begins once you obtain it from Celeste. The gist of the quest requires you to find a dead drop in a specific location. Accessing this location used to be significantly easier during betas compared to the full version of the game. However, this guide will help you to finish the job at hand without any problem. Table of contentsARC Raiders Digging up Dirt quest walkthroughARC Raiders Digging up Dirt quest rewardsARC Raiders Digging up Dirt quest walkthrough The Digging up Dirt quest can be broken down into the following parts. Locate the Santa Maria Houses in Old TownLocate the Dead Drop inside the courtyard The Santa Maria Houses can be found in the Old Town region of Buried City. I have marked the location of the spot where you have to reach. During the earlier tech tests, there was a window that led us directly to the dead drop. Entrance to the dead drop in Santa Maria houses. Screenshot and Remix by Destructoid Now, that route is no longer available. Instead, you'll want to reach the location I have marked. To reach there, use the ledge I have marked on the screenshot (small red arrow). This will allow you to jump onto the roof with an open latch. Get down through the opening, and use the zipline in front of you. This will help you reach the courtyard. Go close to the dead drop to complete the quest. You can then breach the window to your left to escape. Going close to the dead drop will allow you to search it for any clues (a must for completing the quest). How you escape the location from there is up to you, and successful extraction isn't necessary. Dead drop in Santa Maria Houses. Screenshot by Destructoid Speak with Celeste when you're back in Speranza to complete the quest. ARC Raiders Digging up Dirt quest rewards Here's a complete list of items you'll receive by completing the Digging up Dirt quest. Two Advanced Electrical ComponentsFour Speaker Component There are plenty of more quests to complete in ARC Raiders, and some, like the Life of a Pharmacist, can be quite confusing. The post How to complete Digging up Dirt in ARC Raiders appeared first on Destructoid. View the full article
It's been a disappointing time lately for Falloutfans, with many players wondering why a new mainline game from one of Bethesda's most popular IPs hasn't been released in over a decade. While Fallout 5 has been confirmed to be on Bethesda's docket after The Elder Scrolls 6 eventually comes out, fans are left with underwhelming announcements and recycled Fallout content, such as the latest Fallout 4 Anniversary Edition launch. View the full article
We've all seen marble runs before, but they are usually handmade with only a few tracks at most. However, mechatronics engineer Will Morrison wanted to kick it up a notch, so he devised an algorithm that used procedural generation to draw the splines of its eight tracks. He thought it... Read Entire Article View the full article
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