Howard began a recent interview with GQ by confirming that The Elder Scrolls VI remains a long way off, asking fans to be patient with the sequel to one of the most popular RPGs of all time. The game is currently undergoing playtesting and will be Bethesda's next major release. Read Entire Article View the full article
Before playing ****** Ops 7, here is our complete guide on the ****** Ops timeline and how to play all the games chronologically, and by release orderView the full article
The Fallout 3 remaster that leaked back in 2023 is still in the works, a new report has claimed. In response to Bethesda development chief Todd Howard’s recent interview with GQ, in which he talked about The Elder Scrolls 6 still being some way off and “some other things we're doing” in the Fallout franchise, VGC reports that a remaster of Fallout 3 along the same lines as this year’s The Elder Scrolls IV: Oblivion Remastered is among them. There are all sorts of rumors floating around about potential Fallout remakes, and certainly a growing expectation among fans that Bethesda will turn to its older Fallout video games to keep fans on-side while they wait for The Elder Scrolls 6. Last month, Fallout Day 2025 came and went without the announcement of any new Fallout video game. While the showcase included the announcement of a new version of Fallout 4, a new Fallout: New Vegas bundle, and new content for Fallout Shelter and Fallout 76, there was no word on any Fallout remasters, which some had hoped for. At the end of the Fallout Day broadcast, Howard acknowledged that Fallout fans were probably left a little disappointed by this, and promised that Bethesda was working on “even more” Fallout. Fallout 3: Remastered now seems likely a part of this, assuming it follows the naming convention set by The Elder Scrolls IV: Oblivion Remastered. But what about a remaster of the beloved Fallout: New Vegas? Ahead of Fallout Day, Hollywood star Danny Trejo, who played Ghoul companion Raul Alfonso Tejada in New Vegas, called on Bethesda to remaster the game. It’s a sentiment shared by many Fallout fans, especially given the surge in interest following the breakout Fallout TV show, which heads to New Vegas for Season 2 in December. And we know Bethesda wants to eventually get to Fallout 5, albeit after The Elder Scrolls 6. The last we heard on Fallout 5, by the way, was back in June 2024, when Howard said he wasn’t interested in rushing it out the door. The developer opened up about the future of the hit post-apocalyptic RPG series during an interview with YouTube content creator MrMattyPlays. "For other Fallout games in the future, you know, obviously I can’t talk about those right now, but I would say, sort of rushing through them, or we kind of need to get stuff out that is different than the work we’re doing in 76... we don’t feel like we need to rush any of that," he said. "The Fallout TV show fills a certain niche in terms of the franchise and storytelling." The last mainline Fallout game was Fallout 4, which came out in 2015 and this week saw the release of its Anniversary Edition. The multiplayer focused Fallout 76 followed in 2018, and while fans slowly flocked to the West Virginia-set open-world RPG, it wasn’t until the premiere of Prime Video’s Fallout TV show that the Bethesda series leveled up in terms of attention. Still, Howard wouldn't budge when it came to fan calls for a substantial video game release. For him, it comes down to wanting to treat Bethesda's franchises with care. "Totally get the desire for a new kind of mainline single-player game," he said. "And look, those things take time. I don’t think it’s bad for people to miss things. We just want to get it right and make sure that everything we’re doing in a franchise, whether it’s Elder Scrolls, Fallout, or now Starfield, that those become meaningful moments for everybody who loved these franchises as much as we do." Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
It's hard to imagine anyone not having faith in The Witcher 3, an RPG that has dominated the genre for the last decade. But that was the situation CD Projekt found itself in when it was trying to sell the idea to prospective partners during development... Read more.View the full article
One of my fondest memories of playing The Witcher 3 was when I came home slightly inebriated with a friend and I thought it would be fun to try playing the game with each of us managing one half of the controls... Read more.View the full article
Gold coins, precious jewels, crowns, sceptres, exquisite sculptures, magical weapons, tomes of forbidden knowledge... the pursuit of loot is a time-honored motive for Dungeons and Dragons adventures. But it's all too easy for loot to turn into just another number the players need to keep track of, and for wondrous treasures to become little more than busywork. If loot has lost its lustre in your D&D campaign, these five tips will help you bring the sparkle back. Read the rest of the story... RELATED LINKS: All DnD 2024 backgrounds explained All DnD languages explained Capitalize on D&D's new Circle Magic rules with spell combos that'll make your DM cry View the full article
I don't think anybody could quite believe the price that Sony paid for Destiny 2 developer Bungie in 2022. The single studio cost Sony around $3.6 billion, with around a third of that number reportedly earmarked for retaining current staff. Bungie has since worked independently, although trouble with Marathon and Destiny 2 underperforming expectations could see the Japanese technology giant take a more hands-on approach in future. Sony's CFO Lin Tao explained the underperformance in the company's recent earnings call, saying that there is a ¥31.5 billion impairment loss against Bungie's intangible assets. Read the rest of the story... RELATED LINKS: Destiny 2 codes for free emblems and shaders November 2025 Steam breaks its own rules to issue refunds to region-blocked Destiny 2 players Destiny 2 new season release date - The Edge of Fate details View the full article
Arc Raiders developer Embark Studios and parent company Nexon have announced that the new extraction shooter has soared past the four million sales mark. The news comes just days after Arc Raiders toppled the Steam concurrent player record set by last year's breakout hit, Helldivers 2. Read the rest of the story... RELATED LINKS: A new Arc Raiders update just made the world even deadlier, but with fresh, hidden rewards if you're brave Arc Raiders skill tree - best builds and skills How to get Arc Raiders Mechanical Components View the full article
Former PlayStation boss Shuhei Yoshida reckons that increasing confidence among Korean game developers is at least partly in thanks to Stellar Blade... Read more.View the full article
Some things feel inevitable when major videogames launch. Servers crashing when a new multiplayer hit goes live; massive queues as players all scramble to play at once. But when a new TCG launches, it's pretty natural to expect something interesting to go awry, and while Riot has weathered the Riftbound release storm with grace and transparency, it knows that the card game's debut was far from smooth. In a new blog post, the League of Legends developer confirms that the rarity issues that left some packs without top-tier cards will impact Riftbound Set 2, Spiritforged, and that it's working as fast as it can to ship preorders to waiting customers. Read the rest of the story... RELATED LINKS: League of Legends Mythic shop November 2025 - what's on ***** now? League of Legends 2 could finally be on the cards, and it's about damn time my favorite game gets the love it deserves The new League of Legends champion revives the strongest part of Aatrox's old kit and mixes it with Xin Zhao's View the full article
Former Bungie developer Chris Sides has called out the term "extraction shooter," saying it's a "terrible" genre name because it doesn't tell the player what to expect from the game. Talking on the Shooter Monthly podcast, the former director of product on Bungie's upcoming Marathon didn't hold back, stressing that with so many distinct games potentially falling under the umbrella of "extraction shooter," players will find it hard to know "what you're going to get." "The problem is Helldivers 2 can be called an extraction shooter, but it's not. The genre name is so bad," Sides said (thanks, TheGamePost). "I hate the genre name of 'extraction shooter.' When I was working on Marathon, I was working with marketing, dying to be like, 'Can we please create a different genre name, because extraction shooter is so dumb.' It's the only genre where its name is a mechanic. "Extraction is the mechanic to get out. Helldivers 2, is that an extraction shooter because you extract? No. It's not like Tarkov at all. So the terminology of the genre is already terrible. It makes it really hard to compare these games. It's why Arena Breakout and Tarkov, you can kind of look at it because they're both extraction shooters and they kind of fit the same mold. Comparing Arc Raiders to Tarkov just doesn't really fit. Comparing Arc Raiders to maybe like a Rust could fit, and then Rust... is that an extraction because it's survivor? It's a problem. I cannot stand the name of it. "So I think that when you say the extraction genre, it should hit your spot, I think it's really the fact that the genre doesn't even know what it is. So you as a player, how do you know what what you're going to get? And I think that's one of the real issues with the genre itself." It's well worth listening to the podcast, where Sides is joined by other shooter developers in an interesting discussion about the extraction shooter genre generally, as well as the problem with how it's named. They discuss everything from Marathon to Arc Raiders and Helldivers 2 to Escape from Tarkov. While the term 'extraction shooter' may be problematic, according to Sides, it hasn't held back the performance of Arc Raiders, which developer Embark Studios describes as a "multiplayer extraction adventure," as opposed to an extraction shooter. It sold 4 million copies in less than two weeks, with a peak concurrent player count of 700,000. As for Marathon, it was recently delayed out of 2025 and into 2026 as Bungie works to respond to feedback from playtests. Bungie describes Marathon as a "team-based extraction shooter." Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
It’s a tough time for Bungie and Destiny 2, with parent company Sony saying the studio has failed to meet its sales and user engagement expectations. In its latest financial report, Sony said it had recorded a 31.5 billion yen (approx. $204.2 million) impairment charge as a result of Destiny 2’s underperformance. That was significant enough to drag down profits at Sony’s Game & Network Services Segment, which includes Sony Interactive Entertainment. Sony chief financial officer (CFO) Lin Tao, expanded on the issues with Bungie in an investor related financial call: “Regarding Destiny 2, partially due to the changes in the competitive environment, the level of sales and user engagement have not reached the expectations we had at the time of the acquisition of Bungie. While we will continue to make improvements, we downwardly revised the business projection for the time being, and recorded an impairment loss against a portion of the assets at Bungie.” It’s certainly been a tough time for Destiny 2 and Bungie, which is working on the delayed extraction shooter Marathon for a release in 2026. In August, Bungie CEO Pete Parsons left the company after 23 years and nearly 10 as CEO. He was succeeded by Justin Truman, previously chief development officer and fellow Bungie veteran. Parsons oversaw Bungie during many turbulent years, first taking over as CEO in 2016 from Harold Ryan and overseeing its break from Activision in 2019. He was at the helm throughout many of the events catalogued in our 2021 expose of Bungie's internal work culture. Just months after our report, Bungie was acquired by Sony for $3.7 billion, ending the studio's flirtation with independence. Sony, clearly, saw something in Bungie and its upcoming slate. But as the acquisition settled in, concerns began to arise about the studio's future. Destiny 2 was struggling, and Marathon was still years away. Then the layoffs came. In 2023, Bungie laid off roughly 100 individuals and delayed Destiny 2's The Final Shape DLC, with Parsons taking responsibility for the cuts. Developers told IGN at the time that the atmosphere at Bungie was "soul-crushing" as fears grew of a total Sony takeover of the company. In 2024, this was followed up with even more layoffs, impacting 220 people despite The Final Shape's success. 155 people were also integrated from Bungie into Sony at this time. In the wake of those layoffs, former workers claimed Bungie misrepresented its finances and had significantly overextended itself when Sony acquired the studio. It was apparently bad enough that at least one source described as a "well-connected former worker" went so far as to claim that Bungie faced dire consequences if the acquisition hadn't happened, saying that the "alternate history is insolvency." Troubles continued to rock the studio through the rest of 2024 and into 2025, with Marathon seeing a delay out of September of this year to an unknown future date. Most recently, Sony confirmed Bungie would be integrated into PlayStation Studios so the company could have more control over the developer. Destiny 2 has seen its player count plummet as updates have failed to hit the mark. The action shooter hit a new low on Steam this month, with a peak concurrent player count of 13,497 in the past 24 hours. In June last year it hit 314,000. Recent user reviews for Destiny 2 on Steam are ‘mostly negative,’ although overall reviews are ‘mostly positive.’ Steam does not paint the entire picture when it comes to Destiny 2’s popularity, with it widely available across multiple platforms, but clearly Sony isn’t happy with how the studio has performed in the three years since it brought it into the fold. Back in June, Sony said it remained committed to live service video games despite high-profile failures such as Concord, and insisted Marathon would be out before April 2026 despite the mixed alpha feedback and damaging accusations of plagiarism against Bungie. Sony will be keen to avoid another catastrophic launch like Concord, which was pulled offline just two weeks after launch, with one estimate suggesting it sold just 25,000 copies. It has proved a costly failure for Sony, with hundreds of millions of dollars wasted amid the closure of its developer, Firewalk Studios. Bungie now faces concern over its own future, with the pressure on Marathon to deliver. Photo by FREDERIC J. BROWN/AFP via Getty Images. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Battlefield 6 has received a new update which fixes a popular exploit involving drones. Since the game’s release, players have been able to glitch the XFGM-6D Recon Drone by hitting it with a sledgehammer. Hitting the drone in the right way enables players to get on top of the drone, and use it to fly around the map, including to areas they shouldn’t otherwise be able to access. Read More... View the full article
Bethesda released a Creations Bundle for Fallout 4 yesterday as part of its tenth anniversary celebrations, adding 150 player-created items for the not-so-low price of £17.99. Unfortunately, Bethesda appears to have dropped the birthday cake on its way to the party, as players report some pretty serious issues with the Creation Bundle and its contents... Read more.View the full article
Sentry is a toolkit for game devs to monitor errors, performance and more and now it should work a lot better on Linux / SteamOS with Wine / Proton. Read the full article here: [Hidden Content] View the full article
Dota 2 used to be an absolute fiend for a good crossover. From Final Fantasy to Fallout, Deus Ex to Darkest Dungeon, Valve'****** MOBA has been inundated with cosmetic goods and iconic announcer packs over the years. Hearing Morty ****** out over a Rampage never gets old, but after seven years without a third-party peep, it's certainly time for some new blood in the collab arena. The good news, if you're a Monster Hunter fan, is that Valve and Capcom have banded together to create some pretty sweet in-game goodies for you to craft up. Oh, and it's live right now. Read the rest of the story... RELATED LINKS: People "talk s**t" to Gabe Newell when he plays Dota 2, but he's okay with it Dota 2 system requirements The Dota 2 7.39 patch brings hero reworks and a serious quality-of-life upgrade View the full article
Words have meanings. That's a mantra that I repeat on an almost daily basis. Simplistic does not mean simple. Obtuse is only for people, for anything else you should say abstruse. Look the word pedant up in the dictionary and you'll see a picture of me. That sort of thing. I know this makes me sound very boring (spoiler: I am quite boring), but it's my job as a writer and editor to know these things. Marathon's former director of product management, Chris Sides, agrees with me, and he's taken aim at the 'extraction shooter' label, appearing on a podcast to say it's "dumb" and "bad" because it's named after a mechanic. Read the rest of the story... RELATED LINKS: Marathon gets another technical test, but you won't hear anything about it Marathon release date estimate, trailer, and gameplay Does Marathon have crossplay and cross-progression? View the full article
Arc Raiders has now sold over 4 million copies worldwide less than two weeks since its release date, cementing its commercial success. Publisher Nexon confirmed the milestone in a glowing press release, which also revealed that the extraction shooter had reached a huge concurrent count of 700,000 players across all platforms. Within a day of its release, Embark Studio's shooter hit a Steam concurrent peak player count of 264,673, making it one of the biggest extraction shooters ever on Valve's platform. That record was smashed again over the weekend when Arc Raiders hit a concurrent peak of 462,488 players according to Valve's official figures. and now we know that, combined with users on consoles, the true figure is closing in on three-quarters of a million players. Nexon added that Arc Raiders has "maintained its number one spot on Steam's global sales rankings" ever since it released on October 30, and congratulated developer Embark, writing: "We are deeply impressed by the enthusiasm shown by our player community and look forward to building on that excitement with our content plans, including new maps, ARC vehicles, weapons, and quests, which will be available starting this month." "I thought I was only going to play five or six hours of Arc Raiders on launch day before sitting down to write this initial review in progress, but after just a handful of matches, I suddenly couldn’t pull myself away – and before I realized it, I’d been playing for 10 hours," we wrote in IGN's Arc Raiders review-in-progress. "This is without question the most hooked I’ve found myself on an extraction shooter (and I’ve played a lot of them), with clean and tense gunplay, a progression system that’s been incredibly satisfying so far, and a loot game that has me sweating over what to put in my backpack and what to leave behind." Jumping into Arc Raiders? Check out our guide to the best settings, find out what skills we recommend unlocking first, and see how to earn loot by delivering field depot crates. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
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