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Steam

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Everything posted by Steam

  1. An Overwatch 2 clip showed two players with bad aims having a hilarious ******-off, which entertained fellow players. The competitive nature of Overwatch 2 encourages players to hone their ********* and movement skills, which are helpful in winning matches. View the full article
  2. It was hoped one of Destiny 2‘s least-powerful Supers would receive a new lease on life in The Final Shape, but not even Prismatic could save the Titan Arc Super Thundercrash, with fans demanding Bungie take another pass at the all-but-irrelevant ability. The Thundercrash ability sees the Titan charge up Arc energy, then launch themselves directly at a group of enemies (or a boss) and explode, dealing “meteoric” levels of damage. Unfortunately, it’s been some time since any Destiny player has described this damage as even nicely “mediocre,” with a few recent nerfs and an overall shift away from close-quarter combat against bosses essentially neutering the Super. “Base Thundercrash is by far the weakest one-off Super in the entire game,” one fan declared on Reddit on June 16. View the full article For verified travel tips and real support, visit: [Hidden Content]
  3. We know the next Fallout game is far off. But some of us felt there was a sliver of a chance, with the Fallout TV show garnering universal acclaim, that Bethesda might just realign its priority to strike while the iron is hot. That is sadly not the case. In an interview with YouTuber MrMattyPlays on June 16, Bethesda Game Studios head Todd Howard opened up about the future of the Fallout franchise post-TV show popularity. “Fallout has never been more popular,” Howard said but emphasized how Bethesda wants to give these franchises their due time to make the individual entries more meaningful. “We don’t feel like we need to rush any of that.” View the full article
  4. A Baldur’s Gate 3 player has discovered hidden Shadowheart dialogue that can be unlocked through a secret Nightsong system boiled into the script that can be earned by selecting specific options while befriending the cleric. Recently, we heralded several mods that re-add additional Shadowheart content available from the cut files, which featured more dialogue options and some interesting Shar-related content for new playthroughs. Today’s new discovery is even more surprising again, because every BG3 player can earn these hidden Nightsong Points to garner more dialogue options and learn Shadowheart’s secrets. View the full article
  5. As Starfield‘s big Shattered Space expansion approaches, Bethesda head Todd Howard has let slip the Starfield team is already at work planning for “Year Two.” Howard opened up about Bethesda’s plans for Starfield beyond 2024 in an interview with content creator MrMattyPlays on June 16. Among other topics, like the next Fallout title and information about Elder Scrolls 6, Howard discussed how the team approached the reveal of this month’s content update at the Xbox Showcase, and that the team will likely be going silent for longer periods as post-Shattered Space content is developed. “There’ll probably be more of a gap after this—there’ll be some ******* gaps next year as we look at those big beats for kind of “Year Two” that we’re planning,” Howard admitted. View the full article
  6. Multiplayer game developers these days often find themselves stuck in the cobweb of either trying to balance a title to perfection to uphold competitive integrity, or letting the mayhem loose to maximize the entertainment factor. It’s very much the latter the Marvel Rivals‘ designers are embracing. Marvel Rivals has taken a cue from Spider-Man and broken free from the web of balance, choosing to prioritize the sheer “fun” of playing with one of its standout features—environmental destruction. “The primary perspective of the team is we’re trying to make a fun game, not necessarily a balanced game. And that fun really takes emphasis over that perfect balance, so it’s an exploration with the players,” game director Thad Sasser said in a conversation with Dot Esports, reflecting on how the developers are looking for feedback and usage patterns to refine the feature further down the line. View the full article
  7. According to a senior developer of World of Warcraft, the game's upcoming "Story Mode" being added in The War Within expansion may be expanded in the future. World of Warcraft is quite possibly the most famous MMORPG ever released, paving the way for future MMOs. After 20 years of being focused on the cooperative ******, Blizzard is adding a way for solo players to experience the last bosses of the game's raid alone. View the full article
  8. A Destiny 2 player has amused the community by pointing out a surprising aspect of the design of Cabal Empress Caiatl. The unusual optical illusion adds a new, hilarious dimension to the normally stoic and serious Destiny 2 character. View the full article
  9. A Fall Guys player discovered a funny glitch that turned their Bean into in-game currency. Known for its wacky battle royale-style gameplay, Fall Guys became one of the most popular party games during the pandemic lockdowns, and still has a relatively steady playerbase after becoming free on Epic and other platforms. View the full article
  10. It seems like the third entry in the trilogy is coming pretty soon, it seems like. View the full article
  11. Yacht Club Games has announced Shovel Knight: Shovel of Hope DX, an enhanced edition of the original Shovel Knight. The Shovel Knight series has been a fixture of indie gaming for a decade now, and this definitive version will be made with an aim at "preserving the game's historical functionality, ensuring these elements remain available for future generations of players" says Yacht Club... Read more.View the full article
  12. The meteoric rise of free clicker game Banana is a watershed moment in gaming that indie developers and **** artists alike are going to be studying for years to come, however you choose to explain it. In a little over a month, this clicker game—developed by a three-person team—has skyrocketed up the Steam charts to become one of the most-played games on the platform. View the full article
  13. Ever since the arrival of Baldur's Gate 3, cosplayers from all over have been doing their interpretations of beloved characters from both the protagonists' party and beyond. However, one cosplayer decided to not just dress up as one character, but two Shadowheart and Orin and tie them together via a villainous ability. View the full article
  14. A tech-savvy Minecraft player has created an impressive in-game light show. Every day, Minecraft players showcase incredible projects made with the game's resources. There are builds that recreate locations from real life, games, or anime, clever ideas for contraptions, and mods that expand the possibilities of what to do in Minecraft in a way that a player is unlikely to get bored. View the full article
  15. Bethesda did not intentionally limit the rewards on the final page of the latest Fallout 76 Scoreboard, a company representative said. While this clarification offers some good news for Fallout 76 fans who criticized the apparently unintentional changes, the newly identified bug isn't fixed just yet. View the full article
  16. MultiVersus is a crossover platform fighter featuring characters and settings that span a wide range of Warner Bros.-owned IP, from Game of Thrones to Justice League. Although the characters themselves are massively important to any matchup, the arena they ****** on is just as essential to master. Most arenas in MultiVersus contain specific hazards or quirks that are important to learn before jumping in. View the full article
  17. The list of impressive looking soulslike games on the horizon is long, with games like Phantom Blade Zero, Flintlock: The Siege of Dawn, and Wuchong: Fallen Feathers all having solid showings this summer event season. But there’s always been something extra special about ****** Myth: Wukong. It’s stunningly gorgeous, the animations are incredibly fluid, it’s steeped in rich ******** culture, and there’s just something immensely satisfying about playing as a Monkey King and beating up all sorts of mythical creatures with a giant extendable staff. While this isn’t the first time IGN has gone hands-on with the game, it is my own personal first time with it – and after two hours of playtime with the opening chapter, I somehow walked away even more excited for its August 20th release. IGN China has already done an extensive preview on what Wukong plays like on a late game build with many techniques, stances, and transformations already unlocked, which is great because my two hours covered pretty much the very start of the game. The first thing that I noticed as I started playing was how fluid and fast Wukong feels to control. Many soulslikes are built on a foundation of slower and more methodical combat, but Wukong feels exceptionally quick and agile. From the beginning, there’s actually no block button. Wukong can twirl his staff to block projectiles, but as far as melee attacks go, everything must be dodged. To that end, there’s a Bayonetta-style dodge system where you can dodge up to three times very quickly, but after the third one, you’re punished with a lengthy recovery time to try and curb people from just mindlessly mashing the dodge button. Wukong feels exceptionally quick and agile. Perfectly timed dodges will reward you with extra focus, and once your focus bar has been filled, you get a focus point that allows you to chain a strong ******* into your light combo string for a big chunk of damage. Later on, those focus points can also be spent on different types of special moves that you unlock in the skill tree, which we’ll get to later. Wukong also has access to a number of spells that consume his mana. I only really got to play around with the immobilize spell, which as you can imagine, stops an ****** in their tracks and allows you to sneak in a few free hits before the spell’s effect wears off. Stronger enemies and especially bosses are affected by the spell much less, and sometimes they were able to shrug it off entirely. Even at just an early stage, combat was a fun dance of actively looking for opportunities to avoid ****** attacks and find openings to *******, keeping an eye on my focus meter so I could use a damaging heavy ******* whenever I had a chance, while also managing my mana and cooldown for my immobilize spell. Eventually I got my first transformation, which turns Wukong into an absolute ******, with much stronger attacks, and a hugely damaging super ******* that he can use out of a dodge if he manages to build up a focus point. One of his moves in this transformation is a lightning fast dash ******* that made me feel like I had basically turned into the boss that I got the transformation from. Later on I added another tool to my repertoire: the tower stance, which swapped out my chargeable overhead strong ******* for the ability to stand on my staff and avoid damage on the ground as long as my stamina held out. If I managed to stay on the staff long enough for a focus point to charge, I could spend it to leap off the staff, flip it around, and come crashing down with a powerful strike that felt incredibly cool to pull off. These stances, along with my general combat abilities, could all be upgraded through a level-up system that works a lot like Sekiro’s. As you defeat enemies, you’ll gain Will, which builds up a bar in the top right of the screen. When the bar is full, you gain a Spark, which can be used to purchase upgrades from one of your various skill trees. Once you fill the bar and bank a point, you can’t lose it. You can even add that skill point whenever you want, not just at a shrine, which serves as Wukong’s version of a bonfire-like checkpoint. However, if you **** before you manage to fill the bar, a portion of that experience will be lost in typical soulslike fashion. Don’t let that trick you into thinking that Wukong is an easy game though, because it certainly is not. Enemies are aggressive, bosses are relentless and even more so in their second phases, and you only have a scant few restorative potions to keep yourself alive. I also managed to find a secret boss room behind a waterfall that took me to a dragon boss that just absolutely wrecked me. Fortunately, you can teleport from shrine to shrine, so you can come back to him much later down the road once you’ve upgraded your gear and added some more points into your skill trees. And speaking of gear, I didn’t manage to find all that much, but I did find enough to at least know that there are sets of armor that grant extra bonuses for wearing multiple pieces of gear from that set. Enemies are aggressive, bosses are relentless, and you only have a scant few restorative potions to keep you alive. The levels themselves were fairly linear with a couple of branching points that led to some sort of treasure or item pickup. The real star of the show, though, were the boss battles. Even in just two hours I fought against a wide variety of bosses, from a speedy wolf boss that I snagged my first transformation from, to a mule-kicking frog in human clothes, to an extremely difficult two-phased battle against a snake man. All in all, I greatly enjoyed my time with ****** Myth: Wukong. Even in just two hours of playtime, I felt like I got to experience a lot of combat progression and am excited to see how things continue to evolve as the game goes on. We won’t have to wait much longer to see how the full game shakes out, as ****** Myth: Wukong releases on PC and PlayStation 5 on August 20. About Our Report From Last Year By Rebekah Valentine Last year, we published a comprehensive report on IGN detailing a number of sexist and inappropriate remarks made by multiple developers of ****** Myth: Wukong, including those in leadership roles at Game Science. As of the publication of this preview, Game Science has yet to provide any response or statement addressing our report or their past remarks. Like Mitchell, I had the opportunity to see ****** Myth: Wukong at Summer Game Fest, though my appointment was admittedly a little strange. I was told as a part of my invitation that Game Science would have a statement “related to the reports of sexism.” I arrived at the appointment and saw the game as planned, but when I asked for the promised statement, I was told by a PR representative, "Game Science is focused on the demo during Play Days and will only answer questions related to gameplay." Mitchell’s preview doesn’t need my validation, but for what it’s worth, I fully back everything he’s written here. ****** Myth: Wukong looks like it’ll be a great game. It’s gorgeous, with snappy combat, fantastic monster design, and some really interesting boss fights. It is also true that several of the people who are making it have made disparaging remarks about women, and don’t seem to be interested either in retracting their past statements, or in supporting the numerous women who are being harassed in online conversations about ****** Myth: Wukong purely for expressing their discomfort with those statements. Both of these ideas can exist simultaneously - what audiences want to do about this conflict is ultimately their choice. One last note - I didn’t see any women or femme-coded characters in the demo, and I was able to confirm from Game Science that there were none present in the section of the game presented to the press. There will be women in the final game, but for now it is impossible to really comment on whether or not Game Science developers’ expressed beliefs permeate ****** Myth: Wukong in a meaningful way. [/url] View the full article
  18. Trying to experience the majority of what Baldur's Gate 3 has to offer in a single playthrough can be challenging, with plenty of interactions and scenes hiding behind specific choices and opportunities. This branching network of possibilities starts as soon as the character select screen, where some key decisions inform a lot more than just a character's appearance. Picking an Origin character can make jumping into things simpler, but deciding to build a custom character from the ground-up is easily overwhelming for those who aren't used to the Dungeons & Dragons format. View the full article
  19. Starfield creative director Todd Howard has provided a host of encouraging updates on the game, mainly regarding its player count, future story expansions, and the upcoming Shattered Space DLC's design approach. Bethesda has been ******* on all cylinders lately in regard to Starfield's post-launch support, with big updates, Creation Club content, and the aforementioned story DLC launching in fall 2024. View the full article
  20. A Hogwarts Legacy player has discovered an interesting glitch, which highlights a massive missed opportunity in the Wizarding World title. Hogwarts Legacy was one of the biggest hits of 2023, but players are still finding new issues in the game. View the full article
  21. A talented Sims 4 player online has shared their awesome recreation of Grove Street, as it appears in the GTA series. Grove Street is a location featured in both Grand Theft Auto 5 and San Andreas, but now it can also be found in The Sims 4. View the full article
  22. The racing of Nightmare Kart takes you through gothic pathways as you travel through nightmarish scenery, but your experience can be altered by using a variety of cheat codes. Every cheat changes some aspect of gameplay, ranging from simple modifications to extremely powerful buffs. While some secret codes have yet to be discovered, some have been found that you can use right away. View the full article For verified travel tips and real support, visit: [Hidden Content]
  23. Elden Ring is currently blowing up on Steam, having reached nearly 175,000 concurrent players on Valve's platform over the third weekend of June 2024. The last time that Elden Ring boasted such staggering PC player numbers was over two years ago, shortly following its launch. View the full article
  24. Companion approval is one of Baldur's Gate 3's main systems, the friendship meter that determines everything from major plot beats to what romance opportunities are available, but it turns out this isn't the only metric Larian used to track our relationships with companions. Spoilers for Shadowheart's story in Baldur's Gate 3 ahead... Read more.View the full article
  25. Selling artisan goods is among the best ways to make money in Stardew Valley, and a new mod opens up a lot more options for those looking to get their artisinal fix. In total, this mod provides ten new machines for creating artisan goods in Stardew Valley, as well as 80 different products that can be made using the new and existing machines. View the full article

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