Thanks to a recent - and apparently pretty disappointing - movie, Borderlands has been on many people's minds lately. While Borderlands 3 and its spin-off, Tiny Tina's Wonderlands, are out and Borderlands 4 is currently in the works, there are still other options available for those looking for a take on the kind of cartoon setting and first-person ********* the well known series offers. One of the best of these is Gunfire Reborn, a co-op roguelike FPS that launched back in 2021, which is now experiencing a massive player resurgence on Steam thanks to a new DLC and discount. Read the rest of the story... RELATED LINKS: Gunfire Reborn is basically roguelike Borderlands, and it's just left Early Access Gunfire Reborn is a roguelike Borderlands that's quickly rising up the Steam charts View the full article
It’s been ten long years since Dragon Age: Inquisition and the expectations for the next game in the series, Dragon Age: The Veilguard, seem impossible. A full decade, a bevy of behind-the-scenes changes, cuts at BioWare, and a somewhat divisive start when its unveiling began in earnest in June made me a little worried for my most highly anticipated game of the year. But one of my biggest concerns was my impression, based on early previews, that it was headed in the direction of being a linear action game rather than its more open-world predecessor. While Dragon Age is known for changing its style with each installment, I hoped dearly that it wouldn’t lose too much of the DA DNA I fell in love with. After hours of hands-on time spread across two days, I’m pleased to say I walked away with excitement and curiosity, but mostly, relief to wave many of my concerns goodbye. My time with The Veilguard covered a wide smattering of things: the incredibly expansive character creator (more on that later), the introductory quests, a faction mission, and a companion quest a little deeper into the game. But I was mostly pleased with my ability to just explore Northern Thedas in all its gorgeously designed glory, experiencing a setting in Dragon Age lore that we’ve really only heard about. To be clear, The Veilguard isn’t the open-world playground that Inquisition was – as game director Corinne Busche has previously stated, it’s more “mission-based.” But what impressed me after the first few hours was how much exploration can still be done in the various regions, as well as the impact the player character, Rook, can have on those regions. Consider it something of a mix of Dragon Age 2 and Inquisition – the more streamlined approach of the former with the rich, geographically and sociopolitically diverse world of the latter. Of course, some of the ******* artstyle, combat, and gameplay changes will be subject to personal taste. But after my time with Dragon Age: The Veilguard, I left feeling like these ten long years just might’ve been worth the wait. Getting Acquainted As fans have already seen from the first gameplay trailer, players are dropped right into the city of Minrathous in the middle of the action as Solas prepares a ritual that will devastate Thedas. Luckily, our old friend Varric has recruited you to help, and it barely takes a couple of minutes for the game to put the focus on Rook. After a surprisingly effective and succinct story recap from Varric, there are a number of aspects The Veilguard starts easing you into. For one: the combat. Gone are the days of Dragon Age: Origins’ more CRPG-inspired tactical system, offering a style that’s a mix of quick action and a mechanic where you can pause and pull up your radial menu. While this absolutely does take some getting used to, and it’ll be a gradual process to create what could be a highly customized build while learning all your companions’ different abilities, it didn’t take me long to actually start having fun with it. I largely played mage and rogue builds during my hands-on time, and also quickly started to lean on certain companions’ abilities. For one, the mage healing ability was essential – for one particularly difficult Remnant, I basically established a pattern where I was only using Bellara’s mana to heal me, dodging and playing it safe when it got too risky. Neve’s ability to slow time was also one I kept returning to, offering a bit more control on the battlefield when the situation got fast-paced. As for glass cannon builds, you’ll want to have a warrior around to taunt your enemies out of your way. Different companions have different combo options together, and there are certainly opportunities to build team synergy. Like a whole lot in The Veilguard, combat revolves around your companions, even though you can’t fully take control of them like in previous Dragon Age games. Different companions have different combo options together, and there are certainly opportunities to build team synergy. Oh, and you’ll want to listen to your companions in combat too, as they’ll occasionally drop some useful hints. But combat aside, your dialogue choices, your Rook’s background (tied to one of six factions you can choose), and the consistent decisions you make are immediately important, which shouldn’t be too surprising for fans of BioWare games. The dialogue wheel is back, of course, as is the approval/disapproval system, but I was surprised to see that The Veilguard actually explains the consequences of some of your dialogue choices in very clear terms. It’s a variation of the “so and so will remember that” system, but more specific. Take, for example, my first confrontation with Solas, aka Fen'harel aka the Dread Wolf. I chose a more sarcastic, humorous approach with him, and at the end of our confrontation, text on the side of the screen informed me that I have “traded verbal jabs with Solas.” It was far from the only occurrence of this sort of text, and it leaves me curious as to how your relationships with various characters will build and branch out over time based on your attitude. Speaking of consequences, it quickly became clear to me that there would consistently be tons of choices in The Veilguard that’ll have lasting results. It probably seems like I’m stating the obvious here, but I got the sense that even more of these kinds of choices might be peppered throughout than the usual BioWare game. Right at the beginning, for instance, I made a decision that led to Harding getting injured, and she remained bruised-up for the remainder of the next couple of hours. I felt like a real ***** about it, and that was probably the point; Dragon Age: The Veilguard seemed to be telling me, right from the start, that I’m going to feel like a ***** a lot. Without spoiling too much, you’ll be able to see some of your progression and choices in the environment around you as well. But, once introductions were out of the way, it was time to explore the wide world of Thedas and see its past and present collide. (Veil)Jumping Into the World As mentioned earlier, one of my biggest worries was that The Veilguard could end up being more linear in its approach, trading branching gameplay for a straight line. And sure, the opening hours – essentially, the tutorial zone – are a little railroad-y, save for a couple of key decisions you have to make. But once you’re past that and more established within Act 1, you’re much more free to tackle quests as you please as you unlock more and more regions. You do this via The Crossroads. For those who aren’t brushed up on their Dragon Age lore, that’s a nexus between the waking world of Thedas and the metaphysical realm of The Fade through which the ancient elves would travel through magical mirrors called Eluvians. You now use the Eluvians for that same purpose, and to unlock new regions, you have to ****** through certain areas of The Crossroads before you can start fast-traveling to them. Unlocking said regions opens up a vast network of areas and, not unlike past Dragon Age games, they’re dramatically different from one another. Take, for example, the Arlathan Forest, a gorgeous, colorful region whose aesthetics mix greenery with elven magic. You can see nugs burrow into the grass, magical artifacts abound, and there’s a vast array of nature to simply just admire. You’re hit with a massive tone shift, however, when you head to Hossberg; currently under siege by the Blight, here is where you’ll see some of the more horror-inspired aesthetics and, frankly, just some of the grosser aspects of the Blight. While The Veilguard’s tone certainly leans more high fantasy in places like The Crossroads, don’t worry; those who miss the gore and dark fantasy of Origins will find that too in places where the Blight has spread. But I couldn’t help but spend a lot of my time just running about in Treviso, the bustling city that’s home to the Antivan Crows faction. For one thing, a lively city feels like a novelty in Dragon Age. But there was simply so much to explore that I kept getting sidetracked – a merchant with unique items here, a new quest to pick up over there, a random combat encounter here. And that’s just when I wasn’t looking around for a cat or dog to **** (because yes, you can **** the cats and dogs). Those who miss the gore and dark fantasy of Origins will find that in places where the Blight has spread. Outside of the cats and dogs, there are some unique ways to interact with the environment too. Each companion has an environmental ability, some of which came in quite handy for me. In my time in the Arlathan Forest, I frequently called upon Bellara, whose environmental ability allows her to tinker with magical artifacts. In a nice quality-of-life addition, your companions don’t even need to be in your party in order for you to use these abilities. (As an aside, another one of my favorite quality of life additions is the fact that party banter pauses and picks up again later if you trigger combat, a cutscene, or anything else that would interrupt their dialogue. That’s right – no more awkward standing around in order to hear the complete conversation). If you’re feeling overwhelmed, the difficulty and accessibility options do allow for about just as much or as little hand-holding as you need. For example, with one Antivan Crows quest I was doing, I could turn the navigation on and simply follow the game’s guidance, or turn it off and look for clues in the environment to follow – in this case, The Crows’ purple symbol, painted on certain walls. I also just happened to be playing an Antivan Crow Rook while completing this quest, which led to some fun dialogue options. Once I was in the thick of things, I could clearly see the “okay okay, we heard the complaints” features in The Veilguard. Specifically, addressing the infamous Hinterlands Problem, a reference to the first open-world area players visit in Inquisition. The zone was packed with more than 50 sidequests, many of which boiled down to mere fetch quests, and left many players drowning in a bevy of checklists that felt inconsequential to the story. The Veilguard has boiled this down quite a lot – you’re still free to explore, but the scope isn’t nearly as dizzying, and the quests point back to the main story, a region or faction, or a companion. Another clear reaction to criticisms of Inquisition are our villains in The Veilguard, Elgar'nan and Ghilan'nain. The two elven gods feel much more present throughout the events of the early game than Corypheus, the frankly lackluster baddie of Inquisition. While there’s a whole lot more Thedas to see and talk about, I’d be remiss if I didn’t bring it back home to The Lighthouse. The Base of Operations The Lighthouse will likely be the most important location of The Veilguard, serving as the hub for you and your companions. Each one of your companions has their own room, and conveniently, a light shines outside of their door when they have a cutscene available. Once you get further into Act 1, it certainly starts to feel more lived-in, and you can discover some pretty charming character quirks. For example, I found that Manfred, Emmrich’s skeletal assistant, enjoys spending time on the balcony, and I even got a few games of Rock, Paper, Scissors in with him. It’s also, obviously, where you’re able to do some housekeeping, especially when it comes to The Caretaker. This wildly helpful spirit is always standing by to help you enchant and upgrade armor for you and your companions. A lot’s changed in Dragon Age: The Veilguard, but there was so much I was relieved to see stay. But I found The Lighthouse somewhat symbolic of one of the biggest challenges this game is facing: bringing in new players while honoring the now incredibly vast lore that Dragon Age has built across the games, comic books, short stories, and more. Basically, if you were worried that the name change from Dragon Age: Dreadwolf would mean less Solas, think again – his history, along with the history of the Evanuris, are baked into The Lighthouse, and you learn more and more about the threat you face as you unlock Solas’ murals with various wolf statues. You even get to see some of his memories firsthand. As a lore nerd, I very much appreciated this, as well as the various other callbacks to series history. The Origins fans will likely love the Grey Warden-heavy quests, and we already know the Inquisitor (the protagonist from Dragon Age: Inquisition) will be involved in some way, as you can recreate them and select your world states in the character creator. But I do wonder if it’ll overwhelm new players, which BioWare seems to be courting with its action-heavy combat system. That’s why it helps, at least, to have something of an outsider like Rook to take the helm of The Veilguard. Plus, the scrappiness of Rook reminded me a bit of playing as Hawke in Dragon Age 2, rather than the more “chosen one”-esque protagonists of the Warden in Origins and the Inquisitor in Inquisition. In short, a lot’s changed in Dragon Age: The Veilguard, but there was so much I was relieved to see stay: the focus on companions and romance, the rich lore, and a gorgeous world to explore. Needless to say, there’s still a ton of The Veilguard that I haven’t seen, especially if it’s as big as Origins and Inquisition (and it certainly seems like it). But after finishing my preview, I found myself even more eager to ***** into it – and much more hopeful that this could be the hit BioWare needs. Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she's not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons. View the full article
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If you grew up as an arcade lover in the ’90s, chances are you logged countless hours playing Capcom’s Marvel games. They were a staple of arcades around the world and helped define the fighting game genre. And now, a selection of those classic games have been brought back as part of one package, Marvel vs. Capcom Fighting Collection: Arcade Classics. It brings these games to modern consoles (which is particularly notable for one of the games) and adds lots of new features, some of which make them more accessible to new players than ever before. Here are what we think are the top 5 features of this collection: A Journey Across Time The collection consists of seven games from throughout the ’90s and early 2000s: The Punisher (1993), X-Men: Children of the Atom (1994), Marvel Super Heroes (1995), X-Men vs. Street Fighter (1996), Marvel Super Heroes vs. Street Fighter (1997), Marvel vs. Capcom: Clash of Super Heroes (1998), and Marvel vs. Capcom 2: New Age of Heroes (2000). Six of these are classic fighting games that show the evolution of gameplay over time, from the classic 1v1 battles of Children of the Atom to the 3v3 tag-team matches of New Age of Heroes. Plus, with each installment, you get access to a different roster of characters. There are dozens of characters in all — superheroes like Captain America and Wolverine, Street Fighter mainstays like Ryu and Chun-Li, and iconic characters from other Capcom franchises like Jill Valentine and Mega Man. The Punisher on Console You might have noticed that we said there are seven games in the compilation and six of them are fighting games. The seventh is The Punisher, a side-scrolling beat ’em up that is particularly notable because it was the first game in the partnership between Capcom and Marvel and this is the first time in 30 years that it’s been made available on home consoles. It puts you in the shoes of the titular Punisher, with Nick Fury as the second character if you play co-op. Your goal is to take down Kingpin and his organization, and in classic beat ’em up style, you need to take down all the henchmen in a level before having a showdown with that level’s boss. Online Functionality The experience of playing in the arcade was always more fun with more people, and now you can emulate that experience at home with online play. In The Punisher, that means you can team up with someone online for co-op with the ability to drop in and out whenever you want. You can also spectate in other players’ games and take part in High Score Challenges, where you compete under set rules for the top spot on the leaderboard. For the six fighting games, you can battle fellow players online. Casual matches are low stakes, custom matches let you set unique rules, and ranked matches will see you trying to climb the leaderboard as you amass League Points. And rollback netcode provides a smooth online experience across the board. Quality of Life Updates The compilation adds several features aimed at letting you experience gameplay how you want. If you’re a veteran player who’s feeling nostalgic about the original arcade experience, you can alter the display settings to fit your preference. You can adjust the display’s size to re-create the dimensions of an arcade screen and use filters to make your display look more like the original graphics. For newer players, there are difficulty options for single-player content that can help you get the hang of combat. Plus, one-button specials allow you to pull off flashy moves without needing to input complicated button combos (one-button specials are not allowed in ranked online matches). In single-player content, you can pause and unpause, create quick save files, and quickly retry difficult boss fights. New Content There are lots of fun new pieces of content. There’s a music menu that allows you to pick any game from the compilation and listen to its original soundtrack. An image gallery gives you access to development docs and art that has never been made available to the public before. Plus, all the fighting games now have Training Mode, with options for opponent behavior, input displays, hit boxes, and damage numbers. Whether you’re a veteran looking for some nostalgia or a newcomer who wants to see what the fuss is about, this is the best opportunity to play seven classic titles. Marvel vs. Capcom Fighting Collection: Arcade Classics is digitally available now on PS4, Switch, and PC, and the physical version will launch November 22. An Xbox One version will be coming in 2025. View the full article
Elizabeth asked the protagonist to complete a myriad of tasks in Persona 3 Reload, and she’s still making requests in Episode Aigis. The third request in her fusion series tasks you with making a Succubus with Charm Boost, just in case you really want her ***** Dance move to hit. Succubus has gotten some attention from the Velvet Room attendant in the DLC. Two of her requests are directly intertwined. One is making a Succubus with Charm Boost, and the other is to perform the Dreamfest Theurgy, which requires Succubus and Incubus. View the full article
Toxic gas fills the Helldivers 2 skies, harming all organisms it encompasses. Thankfully, Command has issued gas masks for their loyal comrades to wear. The latest to join the long list of premium supplies sent down by our lord and saviors at Command is the Chemical Agents Warbond. Following the Freedom’s Flame premium Warbond on Aug. 8, only a mere month has passed since we spread ***** across the battlefield. Now, we switch our attention to nerve agents, as we reclaim victory over foreign lands. View the full article
The Verge obtained an internal memo penned by Xbox head Phil Spencer stating that the company is eliminating 650 positions. He noted that these cuts directly relate to Microsoft's post-acquisition restructuring. The layoffs are mostly "corporate and supporting functions." Read Entire Article View the full article
Have you been faced with the dreaded “player is not eligible” notification in NBA 2K25? Since you’re here, the answer is probably yes. The good news is you haven’t done anything wrong. The bad news is you can’t do anything to fix the situation. If you’ve played MyCAREER intensely in the first week following NBA 2K25’s launch, you’ve almost certainly been told your player isn’t eligible to play on certain courts at least once. Naturally, being told you can’t play the game you just bought can cause one to pause. NBA 2K25 doesn’t do a great job explaining this issue, but it turns out there’s not much you can do about it anyway. View the full article
The Apex Legends Space Hunt event will make a forgotten legend popular again—and it’s about time. Likely shattering the most recent meta, her rebirth has been teased since the arrival of E-District. It’s time to let those jetpack thrusters sing and Skyward ***** once again, for season 22.1 is right around the corner. The Space Hunt Event in the Apex season 22 mid-season update will forever change the way Valkyrie is played. A similar rebirthing of a legend was achieved with Revenant (albeit with torn community reactions), but Respawn’s sights are now on Valk. These massive buffs see Valk change class, now giving her the Recon role. Part and parcel with her jetpack and diving mobility, she will now see enemies appear in a red outline when aiming down sights and while in the air, improving her current scanning capabilities when Skyward Diving. View the full article
Network and matchmaking errors are the two top issues players will run into after Magic: The Gathering Arena has an update. Here’s how to fix it and what to do if you can’t. Playing MTG Arena can be fun when the client is working properly. But that isn’t always the case, especially after a large update. The most common issues following a big update are matchmaking, Draft and Sealed cards vanishing, Ranked not working, and being unable to log in. The majority of the time, there’s nothing you can do but wait for WotC to solve the issue. While waiting, here are fixes you can try for when MTG Arena isn’t working. View the full article
Wizards of the Coast has designed another stellar Magic: The Gathering Standard and Limited Draft set for 2024 through Duskmourn: House of Horrors. Tapping into nostalgic and modern-day horror themes, the Duskmourn: House of Horrors set looks fantastic. Much like Bloomburrow, players are excited to play Limited Draft and Prerelease, although the gameplay is night and day when compared to the previous creature-type focused set. But the horror set does feature some new creature types, like Toys and Enduring Glimmers, and there are more than a few solid Rares to be excited about. View the full article
Coffee Stain Studios has just released a new hotfix for Satisfactory, aimed at fixing a bunch of bugs with a special focus on multiplayer and dedicated servers. Even though it's not a big update, the Satisfactory developer has promised that these fixes will improve the game and prepare things for ******* updates coming soon. View the full article
Despite being already available to hundreds of thousands of players, Deadlock is nonetheless a title still in early development. How early depends on the hero and system, but now, the game’s lead developer Yoshi has confirmed that most heroes will be seeing reworks “to some degree at least.” Yoshi said this on the game’s official Discord server that’s only available to those who gain access to Deadlock itself, but a screenshot of it was shared in a Sept. 12 Reddit thread. Yamato was thus far the only hero repeatedly mentioned as a candidate for a rework due to her current model seemingly originating from when Deadlock was still planned to be set in a cyberpunk world. Now, however, it seems most heroes will be seeing changes to either their looks, kit, or both, depending on how fleshed out they are at the moment. View the full article
While not all players may be interested in seeing everything there is to see in ****** Myth: Wukong, others want to complete the game in its entirety. That means finding every item, absorbing every Spirit, unlocking every Spell, and beating every boss. If you dont know where to look in ****** Myth: Wukong, its easy to miss parts of the game, like hidden items and even bosses. View the full article
There's no greater tool in video games than a grappling *****. 2022's Grapple Dog knew that, making it the core ability of its platforming. The ability returns in sequel Grapple Dogs: Cosmic Canines, out today, although there's now a second character to play as for those fools who favour ********* over hooking. Read more View the full article
It's been quite a wait, but support for AMD's FidelityFX Super Resolution 3 with Frame Generation—FSR 3, as it's more conveniently known—has finally arrived in Cyberpunk 2077... Read more.View the full article
We’re only a couple of weeks away from the start of League of Legends’ 2024 World Championship, but one major ******** competitor might be losing its superstar mid laner before the tournament even begins. LNG Esports’ starting mid laner Lee “Scout” Ye-chan might miss League Worlds 2024 due to ongoing issues with a civil lawsuit between him and Edward Gaming, according to a report from Korean news outlet Naver. The 26-year-old was reportedly sued by his old organization when he transferred over to LNG at the end of 2022, which also included a travel ban. View the full article
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Game studios often release games in early access to test everything and get feedback from players before the full release, and Spiders is doing the same with Greedfall 2: The Dying World. You can play the early access exclusively on PC starting this month. How to get into Greedfall 2: The Dying World early access You can save some money. Screenshot by Dot Esports via IGN YouTube You can play the Greedfall 2: The Dying World early access by purchasing the game for $39.99 on PC through Steam starting Sept. 24. those who buy the early access will get the full game once it releases, but there are no estimates on how long the game will remain in early access, nor any confirmed full release date. View the full article
Enlarge (credit: Unity) [/url] Unity, maker of a popular cross-platform engine and toolkit, will not pursue a broadly unpopular Runtime Fee that would have charged developers based on game installs rather than per-seat licenses. The move comes exactly one year after the fee's initial announcement. In a blog post attributed to President and CEO Matt Bromberg, the CEO writes that the company cannot continue "democratizing game development" without "a partnership built on trust." Bromberg states that customers understand the necessity of price increases, but not in "a novel and controversial new form." So game developers will not be charged per installation, but they will be sorted into Personal, Pro, and Enterprise tiers by level of revenue or funding. "Canceling the Runtime Fee for games and instituting these pricing changes will allow us to continue investing to improve game development for everyone while also being better partners," Bromberg writes. Read 6 remaining paragraphs | Comments View the full article
You can't accuse Total War: Pharaoh studio Creative Assembly of failing to work hard to improve the game. After a rocky launch last year saw the latest in the series stumble out of the gate, the team responsible for it has continued to give the game plenty of attention, issuing huge updates that expand and drastically overhaul nearly every feature. This effort doesn't seem to be slowing down. Today, Pharaoh received yet another big update geared toward further building upon the successful launch of its Dynasties DLC, the result of which hopes to move the game ever nearer to the beloved status of past series entries like Total War: Rome 2, Total War: Shogun 2, and Total War: Warhammer 3. Read the rest of the story... RELATED LINKS: Creative Assembly may have saved Total War Pharaoh with Dynasties DLC Imminent, free Total War Pharaoh overhaul completely changes combat Big new Total War Pharaoh update is coming way sooner than we thought View the full article
Bandai Namco and Spike Chunsoft have confirmed another batch of characters for Dragon Ball: Sparking Zero, with all 15 of these fighters originating from Dragon Ball GT. As Dragon Ball: Sparking Zero's October 11 release date draws closer, fans have been getting reveal trailers about its diverse roster, which is spread across Dragon Ball's vast history. While most of the characters confirmed for Sparking Zero are popular picks, like Goku, Piccolo, and Vegeta, the game is also adding a number of underrated characters from Dragon Ball Z and Super, such as Cui, Bergamo, and Kakunsa. View the full article
It was impossible for me not to fall in love with every one of the Fields of Mistria marriage candidates, so much so that I've struggled just to choose who I want to date. So I'm just covering all my bases and building up my relationships with all of them just in case... Read more.View the full article
The original Frostpunk game extends its lore and gameplay with DLCs and different scenarios. Even though Frostpunk 2 isn’t out yet, fans are already curious if the same will be the case for the sequel. In a Q&A on Reddit, Frostpunk 2 game directors Kuba Stokalski and Łukasz Juszczyk from 11 bit studios answered multiple burning questions from fans, and hinted at what may come after the game releases. Among many topics, community members brought up DLCs for Frostpunk 2. While the developers didn’t reveal much, they assured everyone the DLCs will release, including the previously-announced three and potentially even more. View the full article
One of the many themes you may come across while playing Dress to Impress is Swan Lake. Most themes leave a lot of room for interpretation, but this is one of the stricter ones if you want to earn a place on the podium. Preparing for a theme is the best way to ensure you’re ready to create the best look possible in the given time limit, especially for tough challenges like this one. Here are the best Swan Lake outfit ideas in Roblox’s Dress to Impress and some guidance to help you create a look for this challenge. View the full article
****** Myth: Wukong has its fair share of bosses to challenge. In fact, it has more than 100 bosses throughout its six chapters. Not all these bosses are necessary to progress and finish the game, but they can still be fun and rewarding to ******. While optional, Non-Void is a boss in Chapter 3 worth beating for the rewards alone. View the full article
Operations in Warhammer 40K: Space Marine 2 allow you to work alongside Titus as he makes his way through the main story. Operations are activities you can complete with your friends, and you can find several notable Armory Data locations while attempting to complete the mission. The Armory Data locations are hidden, but you can go out of your way to find them, unlocking new ******* upgrades for your Space Marines. You can do this at any difficulty. If you’re exclusively looking for these locations, there are set spawns for each mission, but they randomly circulate, so don’t expect to find them in the same spot every mission. Here’s what you need to know about how to find all Armory Data locations in Warhammer 40K: Space Marine 2. View the full article
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