Final Fantasy 7 Rebirth follows Cloud Strife and his party for the majority of the story in their hunt for Sephiroth. In a few moments within the game's story, the player is able to control Zack Fair, the SOLDIER Cloud's memories are stolen from. Zack's moments in the game are brief, but they show what is happening in different timelines. The fractured multiverse of the Final Fantasy 7 Remake world is a major theme and will be vital in Sephiroth's ultimate objective. The end of Rebirth sets up the end of the prime world for Cloud and Zack to combat in Final Fantasy Remake Part 3. View the full article
Scopely and Marvel have partnered up for the next Monopoly GO sticker album season, featuring Marvel GO sticker sets with rewards that range from a Wolverine Token and Nick Fury emoji to a Deadpool Token and a Captain Marvel Shield. The Monopoly GO Games sticker album season ends on Sept. 26. Before you deplete dice rolls trying to complete albums, you may want to hold off for the Marvel GO sticker album season that begins on Sept. 26. Marvel and Scopely have partnered up for the new season, showcasing some of the best rewards we’ve seen from the mobile game. All early data-mined rewards are subject to change and will be confirmed by Dot Esports when the Marvel GO sticker album goes live. View the full article
While most Dress to Impress themes challenge you to create your own unique designs, some of them task you with replicating well-known ones. This is the case for the Video Game Character theme, which is a fun but tricky one to tackle. To succeed at this theme in the Roblox game, you have to carefully construct a design other players will recognize. It can be a pretty daunting task, so here are the best Video Game Character outfit ideas and some guidance on how to create a look for this theme in Dress to Impress. View the full article
There is a new event and Battle Pass in Lego Fortnite that is being called the Tropical Treasures Pass. This is full of Studs and other rewards, giving you fun items to make your village even better. Once you get to the end of it, you will find you have a much larger number of tropical-themed items than before, making it well worth finishing the pass. View the full article
Hyper ****** is a surreal FPS unlike anything else on the market. Fast-paced arena shooter action is combined with brain-melting visuals that mess with your perspective and blast your peepers with ******. Celebrating its two-year anniversary, developer Sorath has done the unthinkable and added a secret one-of-a-kind PvP mode. Read the rest of the story... View the full article
It's the same problem we had with the 2022 version of Call of Duty: Modern Warfare 2. Decent shooter, some good ideas, lots to like - but every time you wanted to get into a game, you had to navigate a frustrating set of menus. When it's good, we take the user interface for granted. When it's not working very well, the UI can feel like an aggravating obstacle between you and actually getting to play something. After the soft relaunch of the Crytek FPS introduced a totally new main menu, recent Hunt Showdown 1896 Steam reviews are still 'mostly negative.' Now, however, a sizable update makes sweeping UI changes based on player feedback, and could shift sentiment back in the right direction. Read the rest of the story... RELATED LINKS: Hunt Showdown earns big new player high despite review ******** Hunt Showdown 1896 dev delivers emergency response to review ***** Hunt Showdown 1896 is being review bombed on Steam already View the full article
**** of War Ragnarök from Santa Monica Studio, Jetpack Interactive and PlayStation Publishing LLC has released on PC today and Valve put it quickly through verification for Steam Deck. Read the full article here: [Hidden Content] View the full article
Every year, I start FIFA—sorry, EA Sports FC—with the same overly optimistic questions: What has actually changed this time around? Is it really new, or just the same old game with a fresh coat of paint? There’s always a laundry list of flashy new marketing terms designed to grab attention: Hypermotion V, FC IQ, BallTouch, Rush, and so on (okay, one of those is made up). Yet, even with all the buzzwords, there’s often a lingering feeling that these changes are merely surface-level, and this year is no different in that regard. A series of incremental improvements and adjustments do add to the fun through their novelty if nothing else, but they’re hardly a sweeping revolution. While an exciting new mode like Rush can add an interesting twist, it’s not enough to mask the fact that this is still very much a familiar experience, and for long-time fans like myself, the excitement is starting to wear pretty thin. Let’s start with the new futsal-inspired mode, Rush, as it’s the freshest thing about FC 25. Although it’s technically a five-a-side mode, it’s built with four outfield players in mind, with the goalkeeper controlled by the AI. It’s available across all four core parts of FC 25—Kick Off, Ultimate Team, Career, and Clubs—making it perfect for people who don’t always have a full squad but still want to jump into the action. For example, in Career Mode it’s used in the introduction of youth tournaments, giving you a chance to test your wunderkinds in high-pressure scenarios throughout the season. It’s a cool, fast-paced break from the standard matches and adds some much-needed variety to the often-repetitive nature of Career seasons. Whether you’re teaming up with friends or diving in solo, Rush brings a level of accessibility that’s hard to resist. I found myself spending most of my time with it in Ultimate Team, using one of my stars alongside random teammates online. While there’s no target beyond Rush points, and no league to climb, the mode still pulled me in emphatically. Rush uses unique rules that inject a welcome dose of chaos. Kick-offs are reimagined, with players racing toward the center of the pitch as the ball is launched into play—reminiscent of Rocket League. Matches are fast-paced and concise, lasting just seven minutes followed by a short golden goal ******* if the scores are level at the end, with a tense, up-close penalty shootout afterward if still no one finds the net. The offside rule only applies in the final third, giving you more freedom in how you approach the goal. Red cards are replaced with blue cards, sending players to a one-minute sin bin for serious fouls—though their time can be cut by 15 seconds for each goal the opposition scores while they're sidelined. There are also restrictions on the players you can use at the time of writing (Max 79-rated, untradeable), with this expected to be shaken up every so often. The new Rush mode is a fast and often high-scoring spectacle. All these adjustments make the new mode a fast and often high-scoring spectacle, with players darting across the sleek (and sponsored) Nike Air Zoom Arena. The neon-gilded stadium, modeled after Nike’s Mercurial football boots, looks fantastic and the energetic atmosphere elevates the entire experience. The commentator, Fernando Palomo, is exceptional. While his insistence on screaming “GOAAAAAL!” 10 to 15 times a game will probably grate by the end of the season, I still love that the excitement is palpable from the first whistle. "There's the ball, go get it!" sets the tone for each match, and the hyperbolic passion for every opportunity keeps the energy alive. Plus, witnessing my tap-ins get hyped up and enshrined as a work of art never gets old. While Rush is best played at a relentless pace, if you're willing to slow things down and focus on defending, you can find immense satisfaction in marking up and shutting down attacks. Ironically, defending in Rush feels more rewarding than in traditional 11v11 modes. The smaller pitch creates a sense of openness that encourages tactical play and, overall, the mode feels more relaxed and enjoyable. My biggest question when playing is always “Will my teammates actually bother to defend?” Playing defensively in Rush feels like choosing to be a Medic in Battlefield—it’s not glamorous, but it’s honest work. And when it clicks, it can make all the difference. Right now, Rush stands out as the most innovative part of the Ultimate Team experience as well, especially in a year without major overhauls. While there are minor tweaks—like the ability to stash up to 100 untradeable duplicates for squad-building challenges, and a more relaxed FUT Rivals friendlies mode decoupled from ********* matchmaking—the addition of Rush feels the most significant. Despite its simplicity, Rush is the mode I keep coming back to after a long day. It’s pure fun, and ultimately, that’s what matters most. Despite the lack of long-term objectives, I couldn’t stop playing. It’s compelling in all the right ways, and probably the best thing EA has added to the series in years. It's a seriously good time, and I hope it continues to get new content and attention to keep it fresh and thriving. The Good, the Bad, and the Ugly Graphically, EA Sports FC is once again a hot **** of good and bad, shining on the pitch while appearing neglected off it. During matches, the presentation is particularly sharp—especially in Premier League games, where the new scoreboards, broadcast-style overlays, and team-specific on-screen graphics packages really stand out. A nice surprise is the option to re-enable team walkouts in the pre-match build-up after the feature was suddenly removed in FC 24. Unfortunately, the user interface is a different story. What’s most infuriating is how the menus feel like they were designed for a touchscreen—soft edges, clunky to navigate, and far from intuitive with a controller. Worse, they seem to provide less information than ever before. Despite the ever-increasing bloat of the menu items directly in front of you, key information is ******* behind layers of tabs that disappear if you scroll too far, leaving you hunting for crucial options. For a game that actively encourages you to slow down, tweak tactics, and customise player roles, the new menu system that plagues every game mode feels like it’s chugging two steps behind my inputs, making what should be an enjoyable experience feel like a chore. This was especially notable in menu-heavy modes like Career which, while it has had several cool additions, is now aggravating to try and navigate through. There’s also the new ‘Cranium’ system, which aims to make players without facial scans appear more natural alongside top-tier talent from the likes of the Premier League, La Liga, and beyond. It’s nice to see a greater range of “generic” faces now, and even unscanned players look a little like their real-life counterparts. Likewise, it’s neat that there’s a greater level of customization in the personal player or manager models as well. However, the results are inconsistent: Under ideal conditions and lighting, some players look significantly better than in previous entries, but these conditions are rare, and more often than not everyone in FC 25 looks like they’ve been pulled from a waxy, uncanny valley *****.\ Speaking of jank, expect some of the typical weirdness in FC 25. Speaking of the jank, expect some of the typical weirdness in FC 25. Commentary is still often disconnected from the action on the pitch, Ultimate Team still likes to freeze on me at every opportunity, and cutscenes still glitch out in the most bizarre ways. For those of us who’ve been around the FIFA/FC block, these graphical quirks are nothing new, but that doesn’t make them any less annoying. Unfortunately, it’s a similar story across many annual sports titles. In Madden, bizarre animation bugs still see players warping or phasing through each other, while NBA 2K has its own share of uncanny character models and awkward animations. It feels like these issues are simply glossed over with each new installment. In fact, they’re becoming increasingly indefensible as the same problems resurface year after year. Tweaks That Matter (And Many That Don’t) When it comes to the actual, on-field action, FC 25 delivers some fun, if incremental, improvements—just like clockwork. One of the standout new features is FC IQ, which effectively replaces the old system of work rates, where players movement was dictated by set verbal descriptions of their effort in ******* and defense. Instead, player movement is now determined by their “role” and the “focus” assigned to them within that role. Each position offers a choice of three to five roles. For example, a central attacking midfielder (CAM) can be assigned roles like shadow striker, playmaker, and others, altering how forward-thinking you want them to be throughout a game. There’s a new level of automation that goes hand-in-hand with this change and actually feels significant. For example, attackers are a bit more useful while on the break, and no longer having to constantly trigger players’ runs in behind or down the wing with manual button presses is great. Players will make smarter runs based on their roles, too. However, the level of control still pales in comparison to the more tactical-heavy sims found in Football Manager, and the initial impressiveness of the change wears off fast. It’s certainly an improvement, but the desired depth isn’t quite there yet. The implementation of new player roles in Ultimate Team, evolving based on real-life performances, is also a neat touch—for example, Bellingham playing deeper one week could see him re-emerge as a playmaker. What we said about EA Sports FC 24 If you were hoping for a dramatic reinvention of EA’s soccer sim to go along with ditching the FIFA name, EA Sports FC 24 is not that. If you’ve played FIFA, you know exactly what kind of incremental improvements and longstanding problems with AI to expect this year. New mechanics like Evolutions show that EA has a general grasp of how to improve its RPG elements, even if it’s only currently for Ultimate Team where you have to put up with all of the dreaded microtransactions. Elsewhere, Volta mode is still a lot of fun with a full team of friends thanks in part to its unique arenas, while the Career Modes once again suffer from the same lack of care they’ve been missing for years, with the added annoyance of some ill-conceived RNG-based objectives this time. All told, it might have a new name, but EA Sports FC 24 is just about the same, frustrating but beautiful game. - Andrew McMahon, September 26, 2023 Score: 7 Read the full EA Sports FC 24 review. [/url] In terms of how the on-pitch action feels with the controller in your hand, passing is a touch snappier than last year, especially when pinging long ****** across the pitch. ********* also has a nice weight to it—smooth, responsive, and satisfying. When the weather effects are in play in offline modes, even the physics in wet conditions adds a layer of unpredictability, with the ball sometimes skidding to a halt as the rain pours down. It’s these moments when you’re battling the elements that are a great example of the enjoyment found in the imperfections of the beautiful game. But then there’s the defense, which still feels frustratingly loose. A tale as old as time, pacy players can turn and breeze past a defense with ease, and defenders are often a step behind, even slower than they should be. Near-track-athlete-level speedsters like Micky Van de Ven sometimes find themselves unable to catch up with the less-than-zippy attackers. If the opponent gets in behind your defense, you might as well start planning your next kickoff because there’s little you can do to stop them. Defensive issues are compounded by the new FC IQ tactical options, which are supposed to give you more control over how your team plays, not quite extending to defenders how I’d like. For example, there are no longer instructions to tell players to press heavily after losing the ball. Defending is half of football, yet it currently feels like an afterthought here that needed a lot more time in the oven. No matter if you’re playing a low, medium, or high-aggression style, it just feels the same: slow, boring, and lacking tight control. At times, it felt like someone was holding onto my players' heels, keeping them back; When they finally did accelerate, it was rigid and unnatural, like they were moving along a predetermined path. Let Down By The Rest As someone who prefers the depth of Career Mode (I’ve spent hundreds of hours playing out multiple season-long campaigns over the years) over the microtransaction-driven Ultimate Team, I was excited to see that FC 25 finally gives it the attention it deserves and brings some meaningful updates. But the changes are still bittersweet. One of the biggest improvements this year is simply in the ways you can customize the experience. There’s more flexibility in how you set up your career—board expectations, for instance, can now be set to lenient, sparing you the frustration of being sacked for not spending every penny of your transfer budget. The ability to customize training plans and match tactics to a greater degree, deciding how hard your players train and which roles suit them best, is a welcome step towards giving us more control over our players’ development, particularly when it comes to managing youth talent and squad rotation. Then there’s also the addition of those weather effects like wind and rain, which genuinely affect how matches play out. In smaller stadiums, for example, a strong gust can make the ball swerve unpredictably. It’s a satisfying touch and adds a new level of realism for offline modes like Career that feels long overdue. That said, it’s a shame this isn’t available in online modes. I understand how it could frustrate those who don’t enjoy forces outside of their control becoming a deciding factor, but I’d love to see it as an optional setting for casual Ultimate Team matchups, there to spice things up just that bit more for those of us who like to live dangerously. Beyond the weather, another interesting feature is the integration of a social media feed featuring none other than the seemingly omnipresent transfer guru Fabrizio Romano. His trademark "Here We Go" catchphrase now pops up during in-game transfer announcements. It’s a fun, slightly gimmicky (and perhaps borderline cringeworthy) addition—but I’m still waiting for a “There We Land” before I’m truly impressed. FC 25’s welcoming of several major women’s leagues is long overdue and much appreciated, and the ability to seamlessly drift between the men’s and women’s leagues and teams within one career mode save is particularly neat. Plus, you can now start a save as one of FC’s many icons, allowing me to finally live out my dream of Andrea Pirlo running the show at the base of Gillingham’s midfield. Yet, despite these meaningful additions, Career Mode still struggles under the weight of the same issues that plague the overall package. The clunky menus, which are inexplicably worse in Career, slow down even the simplest tasks. Whether it’s searching for players or navigating tactics, the interface feels more cumbersome than ever. The expanded tactical roles, while great in theory, don’t translate into the impactful gameplay changes you’d expect, especially when your defenders feel a step behind the action. For a mode that should pride itself on its immersive simulation, these moments of inconsistency jar you back to reality. EA has clearly tried to modernize Career Mode with new features, but these efforts are undermined by how outdated and unintuitive the rest of the experience feels. It’s frustrating because I want to love this mode—it’s where I’ve always found the deepest connection to the series. Yet, it’s hard to feel fully invested when these long-standing problems still exist. FC 25’s Career Mode takes a step in the right direction with its new additions, but they aren’t enough to overcome the inertia holding it back. After more than 20 years of playing EA Sports football titles, the cracks in this series are no longer subtle—they’re now threatening its foundation View the full article
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Pocketpair, developers of Palworld, have put up a statement on the new lawsuit that has been filed against them from Nintendo and The Pokemon Company. Read the full article here: [Hidden Content] View the full article
Despite being based on one of the most iconic RPG series of all time, there's something oddly dry about the upcoming board game Mass Effect: Priority Hagalaz. Set during the events of Mass Effect 3, the premise is basically a sidequest that never was—taking place over the course of a single night as Shepherd and crew board and ****** their way through a crashed Cerberus ship to recover research data... Read more.View the full article
Two Point Studios and ***** Europe announced that Two Point Museum is planned for launch now on March 4th, 2025 - with pre-orders now live. Read the full article here: [Hidden Content] View the full article
Call of Duty’s annual Halloween-themed event The Haunting is only a couple of days old, but gamers are pretty disappointed with what this year has to offer. Modern Warfare 3’s Haunting especially pales in comparison to last year’s event, which featured a fully playable experience on the Al Mazrah battle royale map. There were special monsters to *****, like the Butcher from Diablo, a UFO, swamp monsters, and more, all with challenges associated with them. View the full article
***** Rising Deluxe Remaster has multiple endings you can unlock by meeting specific objectives in the standard 72-hour mode. You only have a limited time to solve cases, defeat certain enemies, and find a way to escape the Mall. Depending on what you accomplish, you can witness many different ways Frank's story might end, or even continue. View the full article
If you’ve ever been a victim of a hacker in VALORANT, you know how frustrating it is to lose RR due to a situation completely out of your hands. But Riot Games has revealed it will implement a new feature called the Ranked Rollback to restore that lost RR. In a blog post today, VALORANT data engineer Jose “the3” Chavez explained that the developers don’t want to lower the number of matches that a cheater plays before getting caught because doing so would allow the cheat creators to adapt their software, test with a new account, and see which version avoids Riot’s detection systems. View the full article
The sequel to Respawn Entertainment and EA's Star Wars Jedi: Survivor will be the last in a trilogy, being the right and satisfying way to wrap up the series. In a recent announcement by the publisher of the first two games, it was reported that the next Star Wars Jedi game will be the last. Following the trend of the Star Wars movies, a trilogy makes for the perfect finalization for the games themselves and as an addition to the franchise as a whole. View the full article
***** has revealed Like a Dragon: Pirate Yakuza in Hawaii, a brand-new pirate-themed spin-off game starring Goro Majima. Ryu Ga Gotoku Studio's Like a Dragon franchise has seen incredible success over the past few years, with the most recent mainline title, Like a Dragon: Infinite Wealth, released to critical acclaim in early 2024. ***** and Ryu Ga Gotoku Studio are continuing to build on this momentum with Like a Dragon: Pirate Yakuza in Hawaii, a game with one of the series' most beloved and well-known characters selected as its protagonist. View the full article
Game Rant can share an exclusive overview of the 1.1 version of Dystopika. The game's first major update, which is set to introduce a varied array of new content, is planned to reach Steam in the near future. View the full article
It's a pirate's life for me, and it's a pirate's life for Goro Majima, recurring eyepatched anti-hero of the used-to-be-called-Yakuza series. He's the star of the just-announced Like A Dragon: Pirate Yakuza In Hawaii, a game I can only applaud for the brazen straightforwardness of its title. Whatever ***** were drinking when they signed off on Metaphor: ReFantazio, they were not drinking when they signed off on this. They were definitely drinking something, though. Here's the reveal trailer. Read more View the full article
Following Sony’s shock decision to haul live service hero shooter Concord offline two weeks after launch, its game director has reportedly stepped down with some staff concerned about the future of the studio. Kotaku reports that Ryan Ellis, who has served as Concord’s game director since January 2018, has told staff he has stepped down from the role and into a support function. Ellis’ name was attached to the statement published on the PlayStation Blog that announced Concord would be taken offline. Ellis said that "while many qualities of the experience resonated with players, we also recognize that other aspects of the game and our initial launch didn’t land the way we’d intended." Concord is one of the biggest video game disasters in PlayStation history. After years of costly development, the PvP first-person shooter launched August 23 priced $40 on PC and PlayStation 5, but its sales were estimated to be around only 25,000 and its peak Steam concurrent player count was shockingly low (Sony does not make PlayStation player numbers public). Sony then removed Concord from ***** just 11 days after launch, issuing refunds in the process. According to Kotaku, staff at the 150-person Firewalk, which Sony acquired in 2023 for an undisclosed fee, are anxiously awaiting their fate. While Ellis has indicated that Firewalk would “explore options” that suggest Concord may return in some form, some staff are said to be skeptical. Kotaku reports that some have been asked to pitch ideas for new games, some are speculating they may be drafted in to help develop another Sony game, while others ***** mass layoffs or even a studio shutdown. Sony’s gaming business has already suffered significant cuts in 2024. In February, it announced a round of layoffs affecting 900 staff, or about 8% of its global PlayStation workforce. The layoffs impacted a number of PlayStation studios, including Insomniac, Naughty Dog, Guerrilla, and Firesprite, but PlayStation's London studio was hit hardest with a notice of closure. Since then, Sony-owned Bungie has also suffered devastating cuts as Destiny 2 struggles to find commercial success. While Concord the video game is no more, it will live on later this year as part of Amazon’s Secret Level ****** animation anthology series. But Sony faces tough questions about its live service plans, which include Bungie’s Marathon and Haven’s Fairgame$. Last year, Sony president Hiroki Totoki committed to launching just six of 12 live service games in development, and one based on The Last of Us has already been canceled. Wesley is the *** News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
**** of War Ragnarök has a ‘mixed’ user review rating on Steam following its PC launch, with most of the complaints revolving around Sony’s controversial PlayStation Network Account requirement. Sony had made it clear on the **** of War Ragnarök Steam page that a PlayStation Network account would be required to play Sony Santa Monica’s purely single-player adventure, but that doesn’t seem to have prevented a number of negative reviews singling out the policy. One negative Steam review, from a user who refunded the game after just 20 minutes of play, called out the PSN requirement. “Creating a PSN account was something I knew was necessary in advance and I was prepared to do so, until I was met with the reality of it,” they said. “For *** residents at least, it requires submitting a mobile phone number to verify your age just to start with, and if that fails (which it did, no texts were ever received) your only recourse is to submit a photograph of your face or a government-issued ID to a third party website. If you're happy with that, go right ahead.” “Yeah I'm not linking my account to PSN especially for a single-player game,” reads another negative Steam user review, which also includes a list of Sony data breaches. Sony’s PSN account requirement for its PC games was thrust into the limelight with the release of Arrowhead’s explosive PC and PS5 co-op shooter Helldivers 2 earlier this year. Helldivers 2 suffered a review ***** campaign on Steam after Sony made PSN accounts mandatory for PC gamers on Valve’s platform (Arrowhead subsequently decided to turn the user review history graph into a cape, which is ready for launch but has yet to release). Sony eventually backed down and reversed Helldivers 2’s PSN account requirement, but the game ******** unavailable in the many countries that lack PSN. And indeed all Sony’s games on PC now suffer from this problem, which means **** of War Ragnarök is unavailable on PC in over 100 countries. It seems unlikely that Sony will change its mind again for **** of War Ragnarök, which means the game may have to live with its ‘mixed’ Steam user review rating for some time. As for how popular **** of War Ragnarök is on PC, Steam's official concurrent figures show 25,471 playing at the time of this article's publication. That's down significantly on the PC launch of **** of War, which saw a peak of 73,529 players on Valve's platform. **** of War Ragnarök continues the stories of Kratos and his now teenage soon, Atreus. The sequel was praised as an enthralling spectacle on its release, earning a 10 in IGN's review. "Impeccable writing, pitch-perfect performances, knockout action – it’s a complete work of art from top to bottom. Reflecting its core themes, it's everything a sequel should be: respectful of its legendary lineage, but not afraid to take it to exciting new places," we wrote at the time. "**** of War Ragnarok is an almighty achievement and creates a new high that makes many of its peers look positively mortal by comparison." Wesley is the *** News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
When you run out of space for a second monitor, controller, or cellphone, it’s time to look for a new desk. However, gamers want more than just a surface to put their stuff on. After all, shelves, LED lights, and enough space for your snacks are all important features. L-shaped desks are great for saving space while providing enough area for all your stuff. With that in mind, here are our top picks for the 10 best L-shaped gaming desks for 2024! View the full article
Frostpunk 2 requires strategic and careful planning in more ways than you can imagine. Every move counts, as you might not be able to go back on it. Construction takes precious time and resources, and sometimes, you can’t cancel it if you make a mistake. Here’s everything you need to know about canceling construction in Frostpunk 2. View the full article
Dot Esports is running a new Magic: The Gathering giveaway for MTG Madness subscribers. Here’s how to enter and win. The Duskmourn: House of Horrors set officially went live through local game stores on Sept. 20 and has a global launch on Sept. 27. Our first MTG Madness giveaway, a Squirrelled Away Bloomburrow Commander Precon, went so well that we’re stepping it up for round two. You can win a Duskmourn: House of Horrors Play Booster box by subscribing to MTG Madness. Enter your information to subscribe and be sure to check your spam folder for a welcome email in case it doesn’t show up in your Inbox. View the full article
If you know your stuff about League of Legends esports, then participating in the Worlds 2024 Pick’Em will get you plenty of rewards. Your predictions can get you Worlds emotes, Esports 2024 Capsules, and even Event Pass Tokens if you get into the top five percent of global scores. Worlds 2024 Pick’Em schedule Do you believe you can get Perfect Picks? Image via Riot Games Pay attention to the League of Legends Worlds 2024 Pick’Em dates to have a chance of earning the rewards on time. Each of the three stages of the Worlds 2024 Pick’Em—Play-in Stage, Swiss Stage, and Knockouts—has a time window and a different type of prediction. View the full article
Enotria: The Last Song is home to many interesting creatures, but none are as innocent as Crabbert. You’ll find Crabbert early into your journey in Falesia Magna, but he won’t want to talk to you at first. When you try to speak to him, the game will give you a short dialogue: “The sand shifts, but nothing happens.” If you want to get Crabbert to show himself, you’ll have to meet a specific requirement. View the full article
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