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Steam

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  1. Ubisoft has just released the latest set of XDefiant patch notes for an imminent update, and while there aren't any ******** new features (or those all-important hit registration improvements) to speak of yet, it is going to shake up the meta and introduce its newest mode into Ranked Play. Read the rest of the story... RELATED LINKS: XDefiant wasn't rushed out, but "there is a lot to do," lead says Best XDefiant loadouts for the current meta Best XDefiant weapons View the full article
  2. Video game actors are currently on strike, in hopes that withholding their work from video game companies will push those companies to agree to better actor protections around the use of AI. However, at least one video game CEO — Andrew Wilson of Electronic Arts — doesn't think the strike is going to impact his company, at least in the short-term. In today's EA earnings call, Wilson answered a question from an investor about the impact of the strike on the business. Put simply, he's not worried for now. Here's the full quote: We deeply value our talented actors who are an important part of the work we do to deliver the incredible entertainment experiences that our players enjoy around the world. We're working very closely; this is not an EA-specific situation, this is an industry-specific stuation, and we're working diligently to negotiate at the table. The way it works now in terms of our product specifically is that the strike is limited to games commencing production after September 2023, including live service games. So we don't expect any near-term disruption to any of the games we have in development or any of the live services we're currently running. That being said, we're committed to continuing to bargain in good ****** and are hopeful that the parties can expediently resolve our issues at the bargaining table. But we're not anticipating any significant short-term impact at EA. Wilson's confidence likely comes from the fact that EA's portfolio is almost entirely live service games right now, and games whose development began prior to September 2023 (so, basically every live service game) are not impacted by the strike. The company's $1.26 billion in net bookings for the quarter was driven by Madden NFL 24, FC Mobile, and FC Online, all live service games, and the rest of its coming fiscal year is much of the same: Madden NFL 25, EA Sports FC 25, NHL 25, and so forth. The Sims 4 and College Football 25, also unaffected. Its one single-player offering, Dragon Age: The Veilguard, is also fine. And while it's impossible to speak to EA's release slate further out, it's probably a safe bet that next year's release slate likely looks a lot like this year's, and is entirely populated by games that have been in development for three, four, five or more years. EA, at least, is in a position to weather the storm for a long time. What Wilson doesn't mention is how this will impact the company in the long-term. The longer the strike goes, the more in-progress games will be impacted. Any game the studio greenlit after September of 2023 is going to be slowed down if no SAG voice actors will touch it, and this will impact EA's plans for 2026, 2027, and so on. So while short-term impacts won't be felt, it's possible that a strike will start to have affects we'll see years down the road, especially if a contract is not agreed on soon. SAG-AFTRA officially called a video game actor strike late last week, beginning at 12:01 am on Friday, July 26. The union has been unable to come to an agreement with video game companies on a new contract for eighteen months, with AI protections being the primary sticking point of negotiations. The union has announced it will hold its first strike picket on Thursday, August 1 at WB Games. We wrote a detailed guide on what the SAG-AFTRA video game strike means for everyday gamers, which you can read right here. Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to [email protected]. View the full article
  3. A long time ago, in a galaxy far, far away, there was 1313, a Star War I desperately wanted to play. Tonally, it was pitched to be darker than the inside of a tauntaun tent, and grittier than a Sand Person’s underpants. Better yet, it took an original Dark Forces approach—nary a laser sword nor space wizard in sight. Sadly, that sci-fi spaghetti Western couldn’t exit the hangar before LucasArts took a proton torpedo to the exhaust port. Our dreams of inelegant weaponry, disintegrations for all, and skullduggery on Coruscant went the way of Padme. Just a pointless, unfair demise. I’m therefore over the small moon/space station to say I have a new hope for a spiritual successor in Star Wars Outlaws. Ubisoft Massive, a dev that’s been navigating the games-as-a-service system since 2015, is deftly replotting a course to cinematic action adventuring, not unlike 1313. Mechanically, not everything in Outlaws is perfectly in place—and I’ll elaborate on some iffy Alluvial Dampers in a bit—but overall I was mighty impressed. As an OG fan who’s been falling in and out of orbit with Star Wars since The Last Jedi, I went in skeptical; after four hours of hands on, I emerged with an ardent ******* for more high adventure in the low places of this galaxy. Best Aussie Star Wars Outlaws Prices Amazon AU: $89 (PS5 | Xbox) + free shippingMighty Ape: $75 (PS5 | Xbox)Big W: $89 (PS5 | Xbox)JB Hi-Fi: $89 (PS5 | Xbox)Microsoft Store: $109.95 (Standard)PlayStation Store: $109.95 (Standard)Ubisoft Store: $99.95 (Standard)Green Man Gaming: $99.96 (Standard)Star Wars Outlaws Hands On Impressions Though I’m not sure if this timeline is accurate to the final product, my save file lists '20 minutes played' when I click in to ****** land onto the planet of Toshara. One can only guess as to what's caused my downfall, though it's likely, and a bit poetic, that some ****** Sun wannabes probably made me go full Icarus. I'm treated to a cold open of our heroine, Kay Vess, being face licked awake by Nix as she ***** on the deck of The Trailblazer. The former is a fuzzy, axolotl-esque version of Cal Kestis’ BD-1. Think: a command-able companion who's great for messing with distant foes or doodads, and to have one-way conversations with for exposition purposes. As for the latter, I learn that Kay's mechanical meteor of choice—the aforementioned EML 850 light freighter—is a nigh-indestructible prototype that's been GTA’d from the galaxy's biggest crim. I’d be lying to you if I said I loved its box-like design, but hey—I recall having similar reservations about the Ebon Hawk from KOTOR. In no time, that hunk of junk earned a prime spot in the hangar of my heart. Speaking of the iconic, there’s a small 'Indy acquires his whip' moment as Kay locates and dons the jacket from a cargo crate. In stark contrast to The Trailblazer, I dig where this design is going—possibly the coolest coat for a protagonist since V’s Samurai Jacket in Cyberpunk 2077. The coolest coat for a protagonist since V’s Samurai Jacket in Cyberpunk 2077. I don’t have to wait long for some action to kick in. Upon exiting my ride, I’m almost brained by a hydrospanner swung by Waka, a rando Rodian mechanic. As we’re figuring out this case of mistaken identity, we come under ***** from a group of bandits riding in on a hoverskiff. I note that one of these attackers has an ‘80s pornstache, which is pitch-perfect stuff for an adventure set between The Empire Strikes Back (1980) and Return of the Jedi (1983). Some good old-fashion cover shootin’ gameplay kicks in, and I’m introduced to two mechanics that I immediately dig. First off, Kay seems to thrive under pressure, as being suppressed builds up her adrenaline meter. Once full, a click of L3 + R3 freeze times, Kay pops from cover, and I can designate Adrenaline Rush shots (Outlaws’ answer to ***** Eye mode from Red *****). While I’m miffed that it's not as granular enough to pinpoint *******-shots, I’m quite happy to vaguely mark three aggressors with RB, and then send 'em all to ***** with a yank of RT. The resulting action blockbuster ragdoll physics put a grin on my face. Massive also earns bonus points for including an incidental blaster-spin-to-holster animation. Slick. With the varmints ventilated and my next steps set—mosey to a settlement for some parts needed to vamoose offworld—I pause to drink in the visuals. Running at 4K, 60fps on a RTX 4080, Outlaws is borderline breathtaking in this moment. The dusty, wind ravaged mesas of Toshara vaguely remind me of that time in Uncharted 4 when the Madagascar level opened right up, except the vista here is brimming with far more movement and detail across a much vaster playspace. The macro is gorgeous with a map that goes on longer than a protocol droid with a point to make, but there are visual flairs on the micro to appreciate too. As I’m testing how responsive Kay is (very), I can’t help but notice how highly detailed her character model looks. At the very least, it feels like we're looking better than Star Wars Jedi: Survivor and in the ballpark of Naughty Dog's finest work. Be that as it may, when it's time to throw a leg over my speeder and set course for the town of Mirogana, some bumps in the road appear. On the plus side, I get to barrel along at a more than decent speed, and there’s no perceivable object pop, framerate dips, or detail degradation. Toshana is massive, topographically interesting, and constantly in motion, thanks to wind-tech, small herds of local wildlife, or marauding speederbike gangs. The meh part of this section resides in combat with the latter. Even when Imps or rival scoundrels aren’t on the scene, the bike feels a little too stiff in its handling, a touch clunky. At this early point in the proceedings, it seems the only way to ***** back at any aggressors is to be hassled long enough to build up Adrenaline Shots. I'm also offered lateral dodges on LB and RB, but these little jukes feel pretty useless. The macro is gorgeous with a map that goes on longer than a protocol droid with a point to make. My spirits are lifted again when I arrive in town and make my way through “the dank” to Makal’s Cantina. Outlaws manages to look even better indoors, thanks to impressive neon-light/shadow tech, and remarkably dense “lived in” communal areas. I dig the volumetric steam and smoke as well; you can almost smell the ozone, weird alien B.O., and roasting womp rat burgers. There’s a believable hustle and bustle here. Small detachments of ******* off Stormtroopers push through the throngs of townspeople, some of whom are conducting incidental conversations of surprising length. I hear the entirety of many of them, because the sheer atmosphere ooze of this place makes me resist my usual urge to sprint to objective. Even though I’m on a strict four hour time limit and want to see as much of the galaxy as possible, I can’t help but perve through random shopfronts and storerooms because they’re so richly detailed with a small Wookieepedia’s worth of universe authentic baubles and junk. I love it here. Without spoiling too much, the quest-fest of this wretched hive of ***** and villainy swallows me up quickly. There's the odd bit of lockpicking into offlimits areas, and stealth sections with skull-cracking insta-****** and hard-fail checkpoint reloads. Everything here seems par for the course, except for the puzzle-platforming, where I witnessed some mynocks in the wiring. Nothing too major—just an eyebrow-raising moment when I had to retry a run-leap-attach maneuver three times (weirdly, each attempt seemed perfect when I reviewed footage later). Speaking of upward mobility, I do like that the usual XP and level grind has been replaced with the Experts system. Instead of filling a bar, I’m tasked with doing actual side quests to appease secondary characters with gameplay-expanding skills to impart. Doing odd jobs for Bram the Bartender, for example, can build out my scoundrel antics in nine different ways, plus I spotted empty spots for nine other future Experts to learn from. Essentially, it feels like there are a ton of ways to inch Kay into your personal anti-hero ideal of choice. For me, I chased down sneakier traits, like Sabotage Alarms (to ***** overexcited guards) and Fast Talking. The latter is pretty brilliant—in order to salvage some stealthing gone wrong, you can throw up your hands and momentarily confuse your discoverers with some *********. Meanwhile, you’ve walked out of cover, and everybody's now in range and angle of a gunslinger solution. *Ka-chow-chow-chow*. Boring conversation anyway. Everybody's now in range and angle of a gunslinger solution. *Ka-chow-chow-chow*. Boring conversation anyway. On the topic of pew-pew, it goes quite well without those tricks, but at this early stage of the game it's nothing worth HoloNeting home about. For starters, you should know there are restrictions—you can’t just whip out and start blasting in town. Also—and I'm hoping this is just an early game restriction—Kay would auto-ditch any rifle I held when using vents / ladders / or moving back into communal areas. Base ******* monogamy feels like too cruel a rule for me. Going loud was pretty standard stuff. Enemies communicate well to converge on your last known, will tactically retreat for the alarm if you camp, and flanking them is a cinch with Nix’s (dpad up) listen mode pulse. The AI wasn’t quite perfect in this build, as I did notice one or two instances where an ****** was paying more attention to a wall than they should have. Again, it's nothing I haven't seen before in prerelease code (and then not again in final version). Be those minor quibbles as they may, my overall playtime with Star Wars Outlaws was one of surprise. What I expected going in was something a helluva lot more “game-y” and grindy, instead of a cinematic experience that convinced me I was a key player with a big Sabbac hand to play in a rich and changing world. I'm all-in on the concept of multiple ****** factions to appease or antagonize for unique story beats or bad-**** gang-specific rewards. The cards seem to say that'll make for a highly addictive and quite replayable Choose My Own Adventure origin story. Obviously, it’s impossible to gauge a 30+ hour adventure with only four-hours under my stylish Correlian gunbelt. That being said, what I did see penetrated my shields—I’ve gone from blasé to hopeful believer. I'm making a full-on, Millennium Falcon u-turn to stop evading this and fully engage at point blank range. Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube. View the full article For verified travel tips and real support, visit: [Hidden Content]
  4. With the arrival of Final Fantasy XIV‘s 7.05 patch, players are eagerly preparing for their trip down a series of Savage raids at the Arcadia. These are some of the toughest challenges awaiting players, but there’s also a new Tomestone, the Allagan Tomestones of Heliometry. You can unlock these Tomestones as you progress through specific content. For anyone who wants to focus on new gear and equipment for the tougher encounters, we recommend unlocking them with your highest-level Final Fantasy XIV character. You’ll also want to focus on playing through specific activities to get your weekly Allagan Tomestones of Heliometry. View the full article
  5. The Sims 4: Lovestruck expansion has introduced plenty of new features to how relationships between Sims are formed, bringing depth to the social interactive game. The new Attraction system allows for a Turn-Ons and Turn-Offs feature, which determines your likes and dislikes when searching for a romantic partner, determining your compatibility and relationship satisfaction. View the full article
  6. The previously PlayStation 4 exclusive comes to PC in 2025. View the full article
  7. Riot Games previewed upcoming changes to the VALORANT competitive map pool earlier today, but players have a lot of questions and criticism. On July 30, Riot gave us a sneak peek at all the VALORANT map pool changes slated for Patch 9.08. Pearl and Split will be returning and replacing Icebox and Lotus. Sunset will also see some design updates to combat post-plant spam. View the full article
  8. Besides new skins, new agents, or a new map, one of the most exciting times for VALORANT players is when the competitive map pool changes. In Riot Games’ upcoming Patch 9.08, there are multiple changes occurring to the map pool, along with some balance changes for one of the newer maps in the game. VALORANT Patch 9.08 is shaping up to be one of the biggest patches for competitive players, since there will be two new maps added. These maps will not, however, be undergoing any design changes at this time, and are being swapped in for the sake of changing the overall variety of the pool. View the full article
  9. The next update for Honkai: Star Rail may introduce a brand new system that will make the game better, but for the wrong reasons, if new Version 2.5 leaks are to be believed. At the moment, the turn-based RPG by HoYoverse is entering Version 2.4, a patch that distances itself from Penacony and takes players back to the Xianzhou Luofu. There, they will get involved in a brand-new story arc with the Alliance and get to meet the new characters in Honkai: Star Rail 2.4, which includes Yunli, Jiaoqiu, and the new March 7th (Hunt) form. View the full article
  10. ******: Definitive Edition is headed to Xbox Game Pass on August 13, Microsoft announced today. In a post on X/Twitter, Microsoft confirmed that the 2020 remaster will be available on the console version of Game Pass, in addition to PC Game Pass and Xbox Cloud Gaming. The news was first reported a few days ago by YouTuber eXtas1s, who previously reported that ****** Bandicoot N. Sane Trilogy, Call of Duty: Modern Warfare 3, and Valorant were arriving on Microisoft's gaming subscription service. a re-made classic is on its way@mafiagame Definitive Edition is coming August 13! [Hidden Content] — Xbox Game Pass (@XboxGamePass) July 30, 2024 ******: Definitive Edition was originally released in 2020 for PC, PS4, and Xbox One. Developed by Hangar 13, it is a remake of the 2002 game ******. The premise focuses on Tommy Angelo, a former cab driver turned gangster for a ****** family in 1930s Illinois. The definitive edition was made from the ground up and features a new game engine, new cutscenes, and tweaks to the gameplay that are similar to ****** 3. In addition to rebuilding the first ****** game from the ground up, Hangar 13 has taken a point in working on the ****** series. This includes remastering ****** 2, which was also released in 2020, and developing ****** 3 in 2016. In 2022, the studio confirmed it was working on a new ****** game, though details on the project have remained scarce since the initial announcement back in 2022. "Oozing with 1930s atmosphere, ******: Definitive Edition is a successful rejuvenation of the best story in the series," my colleague Luke Reilly penned in his review of ******: Definitive Edition. Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster. View the full article
  11. The Murmurs in the Forest mission will be given to you by Mary as you follow the Once Human story quests. You need to be at least level eight to unlock this mission, but we recommend starting it at at least level 12 because of the level 14 difficulty. How to get to the Abandoned Hideout in Once Human Follow the yellow marker on the map. Screenshot by Dot Esports. You’ll probably be closest to the Meyer’s Market when you receive Once Human‘s Murmurs in the Forest quest, so head there to make it the starting point of your journey to the Abandoned Hideout. Follow the yellow lines on the map to the main road north, and as you make it to the side of a bridge, turn right to go under it and enter the main road again. View the full article
  12. World of Warcraft Classic players have officially discovered the secret boss found in Molten Core in Season of Discovery Phase 4: The Molten Core. Fans can challenge this new World of Warcraft boss only while taking on the Molten Core raid in Season of Discovery on the highest Molten Heat difficulty. View the full article
  13. For the past couple of decades, the official Olympics video games have starred Mario and Sonic and been exclusive to Nintendo devices. Not so, this year. Olympics Go! Paris 2024 is free-to-play and available for PC via the Epic Games Store. Hear the curl of the monkey's paw? Yeah, it's a mobile game port with the touchscreen prompts seemingly still intact, and its publisher is also pushing a "commemorative Paris 2024 NFT Digital Pin collection". Read more View the full article
  14. John "Bucky" Buckley, community manager for Palworld developer Pocketpair, has waded into the "***** games" discourse once again. Speaking in an interview with the YouTube channel Going Indie, Buckley pushed back against the idea that the only measure of a game's success is how long it's able to maintain the highest possible player count. "I don't think it really serves anyone to push gamers to play the same game, day in and day out," Buckley said... Read more.View the full article
  15. After what feels like an eternity in alpha, open-world zombie survival craft-’em’-up 7 Days to **** has hit its full release. While getting into a server is a bit of a struggle at the moment, once you create a game, your first choice will be an essential one. Choosing a 7 Days to **** map to play on can mean the difference between life and ******. Biomes, enemies, and essential resources are all distributed differently depending on your choice of map, meaning that knowing your terrain is essential—and this is the precise advantage that the game’s so-called “pregen maps” offer. View the full article
  16. An unspoken problem in Genshin Impact may be resolved with Version 5.0 and its related updates, according to a new ***** about the upcoming content. Version 5.0 is expected to be the next patch for the action RPG by HoYoverse. Version 5.0 will introduce the Nation of Natlan and kick off the new year of content for the game. With the beta tests already underway, a lot of details are leaking, such as the gameplay kits for the three new Natlan characters in Genshin Impact. Other leaks focus on updates, and a recent one gives away a great fix. View the full article
  17. Image: Mojang Studios Two of the bestselling games of all time are joining forces for some very strange downloadable content in Minecraft. It involves visiting the “Tetris universe” inside of the game... which has taught me that there is something called the Tetris universe. Notably, the new Minecraft DLC is a form of dungeon crawler that also involves playing Tetris to find lost Tetriminos, those falling blocks that come in an assortment of iconic shapes. (This also isn’t the first time the two games have crossed over, though the previous collab wasn’t quite so weird.) I’m not sure I fully understand it, so here’s the synopsis from Mojang Studios: It’s your job to find the Tetriminos and bring them back. So how do you do that? The grid of blocks remaining... Continue reading… View the full article
  18. Image: Activision Activision is sharing an open-source dataset for Call of Duty: Warzone’s Caldera map for researchers to study and to help support AI model training. “This first-of-its-kind data set release for Call of Duty, now available in OpenUSD, contains the near-complete geometry of Caldera as well as a collection of randomly selected anonymized time samples showing how players move around the map,” Activision writes in a blog post. It’s a huge dataset. According to Michael Vance, an Activision SVP and fellow software engineer, it’s not only one of “the largest production-validated open data set releases from the gaming industry in terms of complexity of geometry and instance counts” but also one of the largest publicly available OpenUSD data... Continue reading… View the full article
  19. Earlier this month it was reported that Skibidi *******, the YouTube phenomenon, may be heading to film and television via director Michael Bay. Now Invisible Narratives, a production company co-owned by Bay, has apparently sent a DMCA takedown notice to Garry Newman, citing the large number of Skibidi ******* games and assets advertised within Garry's Mod. Skibidi ******* uses assets derived from Half-Life 2, however, and owes a lot to the Garry's Mod machinima scene. And the animation's original creator, best known as DaFuqBoom, is claiming innocence over the DMCA. Read more View the full article
  20. A few days ago, a frankly bizarre internet mystery took root: Garry’s Mod creator Garry Newman revealed that the “Skibidi ******* guys” had hit him with a DMCA in a wild bit of litigious irony. But since then, an account purporting to be Skibidi ******* creator Alexey Gerasimov (******!?*****) has said he wasn’t behind the claim, and Newman has told IGN that the manner has been “resolved,” so… all’s well that ends well? It all began on Sunday, when Newman posted in the S&Box Discord server, “you know what's worse than the nintendo dmca?” He then shared the news about the Skibidi ******* DMCA, including pasting a screenshot of the letter that he was sent. Interestingly, the copyright holder that the letter is attributed to is Invisible Narratives, the film and TV production studio that’s partnering with Michael Bay on a Skibidi ******* film. The letter that Newman posted specifically cites Skibidi ******* characters like Titan Cameraman, Titan Speakerman, and Titan TV Man, saying they are "all registered copyrights that are unique and representative of our brand." Sure enough, a public catalog search reveals that Invisible Narratives has indeed claimed a copyright for Titan Cameraman and three other unpublished works. The letter adds that “significant revenue is being generated by unauthorized Skibidi ******* Garry's Mod games that are being advertised everywhere." The irony was not lost on Newman, who declared in Discord, “can you believe the cheek?” Skidibi *******, of course, is largely made with assets from Half-Life 2, and was originally created in – you guessed it – Garry’s Mod. Gerasimov, however, was quick to attempt to set the record straight. An account claiming to be the YouTube creator wrote in the S&Box Discord, “Is there a way to contact Garry? I did NOT strike Garry's Mod and I'm trying to understand what else is written in the letter!” Luckily, according to Newman, Gerasimov did indeed find a way to contact him. When reached by IGN via email, Newman confirmed that they were sent the DMCA late last year. “****** has been in touch, all resolved,” he added. So, what did happen here? Was it simply a misguided DMCA sent from an overzealous Hollywood production company? It’s unclear as of now, but DMCA claims sent in error certainly aren’t uncommon. IGN has reached out to Gerasimov, Valve (which publishes Garry’s Mod), and Invisible Narratives for more clarification. But for now, it looks like this week’s weirdest internet mystery has been resolved. Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she's not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons. View the full article
  21. It used to be a tradition that with each upcoming Olympic Games, there would be a new installment in the Mario & Sonic at the Olympic Games series. A crossover sports game where Mario and Sonic’s friends come together and compete in various Olympic events, the Mario & Sonic series began with the Beijing 2008 games and most recently released the Tokyo 2020 edition a few years ago. So why no Paris 2024 version? According to one of the former developers, a number of factors behind the scenes with the International Olympic Committee has led to the series’ cancellation In a report from Eurogamer, former Mario & Sonic developer Lee Cocker stated that the IOC didn’t want to continue with the franchise in order to make more money. Their pursuit of partnerships both in the upcoming esports scene and NFTs were the main reasons for the series ending. View the full article
  22. Is it Tetris, Madden NFL, Mario, Grand Theft Auto or Minecraft? Read Entire Article View the full article
  23. No Man's Sky update 5.03 is now available for download. This release introduces over 60 bug fixes and improvements, on top of debuting some optimizations specific to the Switch and Xbox ports of No Man's Sky. View the full article
  24. Marvel Rivals players are rallying together to ensure that the game offers up future characters for free. At the time of this writing, Marvel Rivals is in the middle of a closed beta test, with thousands of players joining in to test out the upcoming multiplayer superhero title. During this test, participants have the chance to compete in special events and discover new tricks and exploits for Marvel Rivals roster of heroes and villains from various corners of the Marvel universe. View the full article
  25. Have you ever wanted to watch the Olympics but with way fewer athletic people competing? Well, Ludwig’s Streamer Games promises exactly that, with content creators competing in Olympic events—and some new competitions invented for the event. Co-created by offbrand, the production company Ludwig co-founded with friends from the streaming and esports production space, and Red Bull, Ludwig’s Streamer Games already has an impressive lineup featuring names like Disguised Toast, Valkyrae, LilyPichu, and Jasontheween. And if the event trailer is anything to go by, we might even get to see Cloud9 Super Smash Bros. Melee legend Mang0 do some rhythmic gymnastics, which should be worth the price of admission all by itself. View the full article

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