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Steam

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Everything posted by Steam

  1. The developer of MOUSE: P.I. For Hire, originally just known as MOUSE, certainly aren't shying away from their retro Disney inspiration here. Read the full article here: [Hidden Content] View the full article
  2. Xbox Game Pass members can now preload Age of Mythology: Retold. The much-anticipated RTS is scheduled to debut in early September, and will be a day-one release on Xbox Game Pass. View the full article
  3. Sinkclose is a potentially serious security vulnerability discovered by IOActive analysts in AMD's x86 CPU technology. This low-level bug affects all processors released by the Santa Clara-based corporation since 2006. While AMD acknowledged IOActive's research, the company initially decided to release a microcode-based fix only for some of its most... Read Entire Article View the full article
  4. A now-deleted post by the Epic Games has confirmed the launch date and two unannounced heroes for upcoming game Marvel Rivals. It appears that Epic spilled the beans from an upcoming Gamescom announcement a bit early, but we snagged the image below from the post before it was gone. It features first looks at Captain America and Winter Soldier, who were previously leaked but not confirmed. View the full article
  5. In VALORANT, there are many roles to choose from as you build the perfect team composition. There’s one role, though, that might not see as much of the limelight but is essential to victory on any map: the ever-reliable sentinel agent. Sentinels are defensive-minded agents who lock down sites with their various abilities, whether they’re providing information for their squad, preventing the opposing team from rushing onto a site, or holding down a flank to protect their teammates. Some sentinel agents can absolutely shut down a push, heal their teammates, and can even ******* an ****** and drag them to their ******. View the full article
  6. Some players are struggling to sort out their loot in Diablo 4s endgame, asking for the implementation of a loot filtering system in the popular action RPG. Loot is at the heart of Diablo 4, and while some of the previous seasons were criticized for not giving gamers enough powerful gear in the endgame, it seems that Season 5 is just giving them too many items simultaneously. View the full article
  7. Developer Shift Up says Stellar Blade is finally coming to PC in the "near future," after months of speculation around the PS5 game's port. With talk of contractual problems and a secretive job listing all we've had to go off for months, it's nice to get something concrete at last. With FF16 finally making its way to PC with a surprise announcement, talk of PS5 games coming to the platform is at an all-time high. Now, we've just got to cross our fingers and hope Final Fantasy 7 Rebirth is next. Read the rest of the story... RELATED LINKS: Stellar Blade PC could be close as Shift Up shares mystery job listing Stellar Blade PC port held up by a "contractual relationship" Is Stellar Blade coming to PC? View the full article
  8. Announced today is Elevator Down, a game the developer claims is like Papers, Please blended with The Good Place. Read the full article here: [Hidden Content] View the full article
  9. Final Fantasy 16 director Hiroshi Takai has said future games in the franchise will "likely" come to PC at launch as publisher Square Enix pursues its multiplatform strategy. Takai was asked by GamesRadar if future Final Fantasy games would come to PC day one, and replied with not a definitive answer but certainly a suggestive one. "I think it's possible," he said. "Probably even likely." Final Fantasy 16 was originally a PlayStation 5 exclusive but was finally officially announced for PC after a lot of back and forth, with a September 17, 2024 release date. Producer Naoki Yoshida previously hinted it could come to other platforms too, but nothing has been announced yet. Square Enix is eager to double down on multiplatform releases regardless, which would meaning bringing Final Fantasy beyond its traditional PlayStation releases and to the likes of Xbox, PC, and perhaps even Nintendo. The decision was made following a huge fall in profits announced in May 2024, when Square Enix declared it would "shift to a multiplatform strategy" through a three year plan to reboot the company. Final Fantasy 17 is still a long way away, of course, as while it's almost certainly in development at Square Enix the publisher hasn't mentioned it at all yet. And as the previous game came out recently in 2023, fans likely won't hear more for years. Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day. View the full article
  10. After getting open sourced back in April and now run as a community project, the Descent 3 open source engine has a first release available. Read the full article here: [Hidden Content] View the full article
  11. How do you get Warframe Twitch drops? The open-world shooter still receives Twitch drops for a chance to win various rewards and there are a few channels and ways to claim them. Fortunately, the devs keep an updated Twitch schedule for upcoming streams, so you can tune in for Twitch drops. The main source of Warframe Twitch drops are Prime Time streams or Dev Streams, all of which can be found on the official Twitch channel, alongside the schedule. It's also worth keeping an eye out for sponsored community streams, which include Twitch drops. As well as these regular drops, the devs announce drops for big updates or events, which we've included below. There could be items in these drops to help you craft the best Warframe builds, or just improve your aesthetic. Read the rest of the story... RELATED LINKS: Next Warframe update is coming very soon, and Caliban is free for two weeks You can play Warframe 1999 before it launches thanks to upcoming demo Warframe codes - redeem for glyphs, weapons and boosters View the full article
  12. ***** has released a new trailer for the highly anticipated title Sonic X Shadow Generations, detailing the various ***** Powers that players will be able to utilize. Sonic X Shadow Generations is looking to be more than a mere remake, giving players brand-new powers to bring to bear against fan-favorite villains from the franchise. View the full article
  13. Anime Last Stand has an extensive catalog of items you can now exchange with other players. But on the other hand, the ability to trade isn’t automatically unlocked from the get-go. I presume the trade option is restricted in Anime Last Stand as a safety net designed to stop hacking and unlawful trading straight off the bat. That reasoning for the lack of trading is complete conjecture on my part, but what I do know for sure is if you want to trade in Roblox‘s Anime Last Stand, you need to unlock the gameplay feature. View the full article
  14. With VALORANT Champions 2024 zooming toward its final series, players around the world are eagerly awaiting the promised reveal of the game’s next agent. And a few leaks might have given some fans a glimpse into the future—including the name and role of the upcoming character. According to recent leaks, the new character will be a sentinel named Vyse. It’s a fitting name for an agent who supposedly has a lot to do with thorny vines, which could be a great way to entrap unsuspecting enemies as they push onto a site or choke point on a map. The agent is also expected to be a female, based on a new voice line where Jett refers to them as a she. View the full article
  15. Sometimes traditional gaming chairs just don’t cut it for those long sessions in front of the screen. Sometimes you need a chair that gives you enough leverage to stretch back or even lie down while playing your favorite game. This is where gaming bean bag chairs come into play! Bean bag chairs offer you all the benefits you need to have while enjoying your gaming. There are thousands of bean bag chairs on the market, and choosing the one that suits your needs and comfort can be tough. We’ve came up with a list of the seven best gaming bean bag chairs for you to check out this year. View the full article
  16. The flamethrower in Helldivers 2 isn’t in the best spot, especially considering recent flame changes. And the latest patch came with a bug that unironically made it even less effective. Helldivers 2 received a small patch 01.001.004 on Aug. 20 with several fixes, including fixes to ragdolling and a fix to where “flamethrower particles would ignore enemies.” Unfortunately, the last part caused an accidental stealth nerf to the FLAM-40 flamethrower, as it now may not deal damage to Charger’s tails at all. View the full article For verified travel tips and real support, visit: [Hidden Content]
  17. The xMEMS XMC-2400 µCooling chip measures just 9.26 x 7.6 x 1.08 millimeters and tips the scales at less than 150 milligrams. According to xMEMS, it's 96 percent smaller and lighter than non-silicon-based, active cooling solutions. Read Entire Article View the full article
  18. Earlier this summer, IGN broke the news that the long-dormant Legacy of Kain franchise is returning in the form of a new prequel graphic novel. Now that the Kickstarter campaign for that graphic novel is live, we can exclusively debut the teaser trailer and preview art for Legacy of Kain: Soul Reaver - The ***** Shall Rise. First, check out the teaser trailer in the video player above or embedded below for a look at the artwork for the graphic novel: Legacy of Kain: Soul Reaver – The ***** Shall Rise is a collaboration between Crystal Dynamics and Bit **** Media. The book is written by Joshua Viola (True Believers, It Came From the Multiplex) and ****** Hodapp (Unioverse, Shadow Atlas), with interior art by Juan Samu (Star Wars, Godzilla), letters by Jeremiah Lambert (Masters of the Universe, Transformers), covers by Dave Rapoza (Destiny, Magic: The Gathering) and Aaron Lovett (Monster Train, Inkbound). The book features additional art by Jonny Bush (Rob Zombie, Ghost) and Ninja Jo (Star Wars, Stranger Things), with Brent Friedman (Star Wars: The Clone Wars, Call of Duty) providing narrative guidance, and Crystal Dynamics has also provided creative direction based on unreleased elements of Soul Reaver lore. Check out the slideshow gallery below to see both cover art and interior for the graphic novel: The Kickstarter campaign for The ***** Shall Rise includes a number of different pledge tiers, with the book available in both digital and print forms. Other bonus options include art prints, a companion soundtrack album by Celldweller and Trivium's Matthew Kiichi Heafy, latex masks of both Kain and Raziel, and even a three-foot replica of the Reaver blade. In other Legacy of Kain news, eagle-eyed SDCC attendees spotted what appears to be branding for Legacy of Kain: Soul Reaver I & II Remastered. However, the game has yet to be officially announced. But who knows what news might come out of gamescom this week? For more on gamescom 2024, check out our predictions for what we can expect from this year's event and what streams are scheduled throughout the week. Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter. View the full article
  19. When F-Zero rose from the ***** in 2023’s September Nintendo Direct, no one was more surprised than the man who designed Captain Falcon over three decades ago. Ex-Nintendo designer Takaya Imamura was with the company for over 30 years, with credits on all-time classics like The Legend of Zelda: Majora’s Mask, Star Fox 64, and F-Zero. But when F-Zero 99 launched on Nintendo Switch last year, it was the first entry in the franchise without Imamura’s input, and the creator admits he wouldn’t have thought of the 99-player online direction for the series. “The first thing I thought was really that if I'd still been at Nintendo, I don't think I'd have been able to take this approach to it.,” Imamura says. “So I was really surprised that they made such an original take on the IP on the game itself and arranged it in such a fun way.” Imamura may not be at Nintendo anymore, but he still holds his two main creations – F-Zero and Star Fox – very close to his heart. In fact, Imamura has already found his way back to video game development, as he's working on a new project with an art style that’s very reminiscent of his pair of Nintendo darlings. OMEGA 6: The Triangle Stars uses the same retro future art style that Imamura built his career on, and it’s the first game he’s worked on since leaving Nintendo three years ago. “I think it's the first time I've drawn pixel art since Star Fox on Super Nintendo, which has been a while,” he says with a smile. Imamura’s OMEGA 6 began with a 2022 manga published in France that’s now being adapted into an adventure game due out on PC and Nintendo Switch in 2025. It’s set around a journey to locate a new home planet for the human race, and Imamura says he put his all into the original comic before beginning work on the video game. While Imamura himself tinkers on a new IP, he also comments on the state of the games and entertainment industry, noting how difficult it is for a new idea to take off. “I think Nintendo's real peak was when [Shigeru] Miyamoto-san was in a really central position and they were creating lots of new IP. But at the moment – and this is not just related to Nintendo – but at the moment, in the games market and in general in the entertainment world, it's really tough to bring a new IP to market and have it be successful.” Read on for IGN’s full interview with Imamura-san (through an interpreter), where we discuss where F-Zero goes from here, his new project OMEGA 6, why Star Fox 64 is still the most special game he’s worked on, and the keys to Nintendo’s success in the future. IGN: When you spoke with IGN in 2021 right after you left Nintendo, you said F-Zero wasn't gone for good, but a grand new idea was needed to bring it back. Last year, Nintendo revealed and released F-Zero 99, the first F-Zero game released that you weren't involved with. What were the emotions when you saw F-Zero finally return from the outside? Takaya Imamura: First off, I was really surprised. The first thing I thought was really that if I'd still been at Nintendo, I don't think I'd have been able to take this approach to it. So I was really surprised that they made such an original take on the IP on the game itself and arranged it in such a fun way. IGN: Why don't you think that you would've been able to take that direction? Imamura: I think it was mainly because when I saw it, I thought, "Well, that's just like Nintendo to take this direction." And for me, F-Zero, I've been working on it so long that I've got this... My vision of it is not as flexible as whoever took the reins on [F-Zero] 99 and was able to basically think outside the box and recreate what it was. IGN: So now that Nintendo has acknowledged F-Zero again in this way, where do you think this series can go from here? Imamura: If you're asking me, in my imagination, I'm seeing something scaled up akin to F-Zero GX. But given Nintendo's got the reins at the moment, I think they as a company will probably take it in the direction for a wider range of players, including casual gamers as well. So it's an IP that can really capture a wide range of players. IGN: I think that we're in agreement that GX is the pinnacle of the F-Zero series, but basically every F-Zero game is fantastic and the sales numbers didn't always reflect their quality. And that led to a near twenty-year hiatus. I'm wondering, as the series progressed, did you and the team ever feel like you needed a big sales hit to keep the series alive? Or as a creative were you never really focused on that side of things? Imamura: Of course, the most important thing of any product is that it sells. So that was the first thing on our mind. We can't just focus on game fans. We couldn't, I couldn't when I was at Nintendo. But F-Zero and Star Fox tend to be supported by more core gamers than casual, and Nintendo obviously needs to be able to approach a wider range of players. So yes, of course, the first thing on my mind was to have something that sells. But these games seemed to have better support with a more core gamer audience. IGN: So you just mentioned Star Fox, and last time we spoke with you, you called Star Fox 64, "the game of your life." And I think a lot of fans agree that is the highlight of that series. I’m wondering if you can share why Star Fox 64 is so special to you beyond the fact that you put so much care and hard work into it. Imamura: I think it's difficult to express exactly why I feel that, but I think it's probably mainly because out of all the games I've worked on, it's the one where my vision has been most reflected in the final product. I was able to put most, if not all, of the ideas I had into the game. So it's the game that I've made that has the most of me in it. I'm a huge film and game fan myself. And I think probably Star Fox 64 has the most elements of that, homage to other creative works, film, games, et cetera. [Star Fox 64] is the game that I've made that has the most of me in it. IGN: We've talked about F-Zero and Star Fox, and now you're working on OMEGA 6, and it only takes a glance to see the similarities in your character design with those two Nintendo series we've touched on. OMEGA 6: The Triangle Stars uses your iconic retro future art style that F-Zero and Star Fox share. Can you just tell me very simply to readers who may not know, what is OMEGA 6? Imamura: I don't know if it's the elevator pitch, but in a single phrase, the best way to describe it would be that it's the video game spin-off product of me really wanting to become a manga artist, a mangaka, and creating a comic, putting my all into this comic and then spinning off into a game. IGN: I find that really interesting because you left Nintendo to try something new, and you've been teaching, you wrote this manga, but through it all, it's led you back to video game development. And I'm wondering when you left Nintendo, if you planned to eventually work on another game again and how that all came to be. Imamura: Well, I had actually been thinking about game development. It was on my mind after I'd left, but I wasn't thinking about something quite as large as OMEGA 6 has become. It was more a compact, smaller experience at first, but then we started adding things, and before I knew it, here we are. IGN: What excites you the most about OMEGA 6? And what do you want to tell fans of your previous works about it to get them excited as well? Imamura: Well, one of the things would be that I basically drew every single pixel in the game. So the first thing would be that I want the fans to look at the pixel art and enjoy it basically. I think it's the first time I've drawn pixel art since Star Fox on Super Nintendo, which has been a while. IGN: So speaking of that, the Super Nintendo was a long time ago, and you saw Nintendo through many highs and many lows. And right now, Nintendo's riding what you could call an all-time high, at least financially speaking. In your opinion, what about Nintendo's leadership and direction keeps the company relevant both across the generations that you were there for and into the future? Imamura: Obviously, it's just my opinion, but I think Nintendo's real peak was when Miyamoto-san was in a really central position and they were creating lots of new IP. But at the moment – and this is not just related to Nintendo – but at the moment, in the games market and in general in the entertainment world, it's really tough to bring a new IP to market and have it be successful. So I think what Nintendo will need to do is to work on new IP and also the existing IP, become something like Disney in terms of having all these IPs that they can create products from. IGN: I want to make sure we touch on Zelda because you were the art director on Majora's Mask, which is one of the most visually interesting games in the series. And the story is different and mature as well about sadness and regret. What it was like working on a Zelda game that's still so distinct from the rest of the franchise? Imamura: That's quite a well-known episode in that the president of the Nintendo at the time, [Hiroshi] Yamauchi, the order came down from him to make a new Zelda in one year. And so it came down to two points. One of them was that we had the previous Zelda and we wanted to differentiate it from that. And the other one was how do we create a new world, something that is very new, that is distinctively different from previous Zeldas in such a short time? And that was basically what we came up with. We took a different path visually and conceptually. My job on the art side was to make it different from Ocarina of Time – as clearly different as possible. And that's why we ended up with the world that that game is set in. I think Nintendo's real peak was when Miyamoto-san was in a really central position and they were creating lots of new IP. IGN: I've always been very fascinated by the design of Majora's Mask itself, the item. When I was a ****, I used to just stare at the cover art of it on the Nintendo 64 box. What were your inspirations for the design of the very creepy mask? Imamura: So in Osaka, there's a museum that collects lots of different artifacts and clothing from different ******* groups. And I often go there for inspiration for different designs and stuff. And for the mask in particular, that was one place where I absorbed a lot of design ideas from. IGN: My final question here is, as the person who created Tingle, every time a new Zelda is revealed, are you hoping that Tingle shows up in some capacity? Imamura: [Laughs] I haven't seen him in recent games, but I think there is a character similar to Tingle in Tears of the Kingdom. IGN: Thank you so much, Imamura-san. I appreciate the time, and best of luck with OMEGA 6 and at gamescom. Imamura: Thank you for your time as well. Parts of this interview were edited for clarity. Logan Plant is IGN's Database Manager, Playlist Editor, and Super Ninfriendo on Nintendo Voice Chat. Find him on Twitter @LoganJPlant. Blogroll image credit: Takaya Imamura ([Hidden Content] View the full article
  20. Read the rest of the story... RELATED LINKS: Fans play MTG in ********* dark matter lab, 1.3 miles underground Phyrexian horror-making MTG card sees rapid 500% price spike Wizards of the Coast runs out of MTG boxes for Arena prize View the full article
  21. ****** Myth: Wukong comes with a plethora of settings that allow players to adjust its visuals and performance. Its graphical settings are largely the same as any other major 3D action RPG, encompassing both big-picture options like view distance, antialiasing, and texture quality. But ****** Myth: Wukong also allows players to adjust some of the more minor details of its graphical fidelity, changing, for example, the detail rendered in the NPCs' hair, reflections, and vegetation. View the full article
  22. Doctor ***** is controlling his vast army using control chips in Fortnite, and if you’re going to put a stop to his reign, you need to learn about them. To do so, you have to collect a control chip by hitting a headshot on *****’s henchmen. This story quest is a key step in figuring out what to do about Doctor *****’s relentless rule. It requires immense precision to complete, so here’s how to collect a control chip by hitting a headshot on *****’s henchmen in Fortnite. View the full article
  23. A new Marvel Snap update is now live for download on all platforms, and it’s full of genuinely positive changes. I can’t tell you how many times I’ve said out loud “please, let me play my deck” while playing Marvel Snap. And it appears that Second Dinner was listening because a handful of the game’s most annoying locations are changing in today’s update. View the full article
  24. Mecha Break lets you ask for advice from in-game characters. | Screenshot: YouTube Nvidia ACE, the company’s AI-powered system for giving voices and conversation skills to in-game characters, is set to debut in Mecha Break, a new multiplayer mech battle game coming to PC, Xbox X / S, and PlayStation 5 in 2025. In Mecha Break, players can choose from a variety of mechs across categories like ********, melee, and ******* for online matches where they’ll ****** both on the ground and in the air. It looks similar to something like the Armored Core series, just without a single-player mode. Nvidia writes that players will be able to “interact via natural language with game characters” and that the characters can “see” and identify you or objects around you through your webcam, using GPT-4o. It’ll also use a combination of... Continue reading… View the full article
  25. Xbox Game Pass is adding Atlas Fallen on August 22. The open-world RPG will spearhead the fairly slim second wave of this month's Xbox Game Pass releases. View the full article

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