In an exclusive interview with Dot Esports, Chris Greeley, Global Head of League of Legends Esports at Riot Games, dove into the transformative changes coming in the 2025 season. From the new three-split format to details on Fearless Draft, Greeley shared more on the ambitious changes designed to captivate fans worldwide. The 2025 season of League esports is packed with transformative changes, marking one of the biggest shifts in competitive play to date. The new competitive ecosystem features a revamped league structure for most major regions—including the LTA and LCP—new regional splits, and a third international tournament. View the full article
Disney Dreamlight Valley announced a series of upcoming updates in its livestream showcase on October 29. In the showcase, the developers announced the future release of The Storybook Vale, the game's second expansion pass, launching as Part One on November 20, 2024, with Part Two coming later in 2025. It was also announced that Disney Dreamlight Valley will be receiving one final free content update this year with an update called Sew Delightful, which will introduce Sally from The Nightmare Before Christmas, as well as some exciting new gameplay features and improvements. View the full article
We know BioWare is working on a new Mass Effect game: It's been teasing it since at least 2021 with cryptic tweets and video clips that, for some of us, have led more to aggravation than anticipation. Given all that, and the fact that Dragon Age: The Veilguard is now out in the wild, some fans are no doubt hoping that the next N7 Day, which is now nearly upon us, will serve up some sort of proper reveal. Alas, it almost certainly will not... Read more.View the full article
The Stinger has been nearly a year in the making, with creator JustFPV1 fine-tuning it to create what he calls the "world's most advanced Nerf blaster." Judging by its features, that bold claim might actually be spot-on. Read Entire Article View the full article
Warner Bros. Discovery has provided an update on its plans for a sequel to last year’s smash hit Hogwarts Legacy. “Obviously, a successor to Hogwarts Legacy is one of the biggest priorities in a couple of years down the road,” chief financial officer Gunnar Wiedenfels said at Bank of America conference in September. And David Haddad, president of Warner Bros. Interactive Entertainment, echoed that language in a new interview with Variety. Read More... View the full article
Despite having just shipped a new update that brings some cool new features to PC players and the entire suite of 1.6 enhancements to those on console and mobile, Stardew Valley's creator has revealed that there is a new multiplayer feature that wasn't mentioned in the patch notes. However, because it is in such an early stage, it isn't being plastered all over the main menu, and is instead being "hidden" behind a cheat code. Yes, really. Read the rest of the story... RELATED LINKS: Stardew Valley update gives you a backup plan if you lose unique items The 28 best Stardew Valley mods November 2024 The best relaxing games 2024 View the full article
Apex Legends is throwing it back to where it all started in season 23 with the Launch Royale mode—but that hasn’t stopped the devs at Respawn from also shipping a hefty balance patch to fundamentally switch the game up again. The Lifeline rework will grab most headlines heading into the season, but there are also big changes for all support characters, huge buffs to characters like Gibraltar and Newcastle, and some ******* changes that are going to switch up the battle royale in a big way. View the full article
Bethesda's latest Starfield update reinstates its uncapped frame rate for Xbox Series X users and fixes a handful of issues with Trackers Alliance and Shattered Space quests. Starfield's Shattered Space DLC has been out for just over a month and received solid reception from players and critics. Taking place on the House Va'ruun homeworld, Va'ruun'kai, Shattered Space offers a short and sweet experience that deals with the mysterious and dangerous space cult. View the full article
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When we already have a theme park simulator as good as Planet Coaster, it can be tricky to imagine what a sequel might add. And Planet Coaster 2, most of the time, does feel pretty similar to the first one. That isn't necessarily a bad thing since I really liked the original. Adding water rides is exciting and refreshing, and even deeper visual customization is downright impressive, while equally daunting in how the options are presented. But this is still much more of a park decorating sim than a park management one. Where the recent Frontier games (Planet Coaster and Planet Zoo) have really excelled is in the nearly ridiculous amount of visual customization options available. Hundreds of modular pieces that can be recolored, resized, rotated, and overlapped allow you to create just about anything you can imagine. The terrain editor is more powerful than ever here, and the tools for carving my dreams into the landscape are pretty intuitive. It does feel a bit like being thrown into the deep end, though. I get decision paralysis from the sheer amount of choice, and risk getting bogged down in making each little decoration perfect. I don't find that level of fiddliness to be as enjoyable as designing rides or running a park, but the pre-made decor doesn't quite fill the gap to where I feel like I can skip that step and still get the theming I want. Plopping down an unadorned ride feels boring, and the pre-decorated ones don't have quite enough variety. What I really found myself longing for was something in-between the extremes of fussing over every handrail and accepting unthemed or pre-themed attractions. But thanks to Steam Workshop integration – always a great addition – I'm sure the community will have me covered after the true detail masters have more time to tinker. Where I do really like that fine control is when I'm building rides, and the coaster editor is more powerful and easier to use than ever. Creating banks, corkscrews, spirals, loops, and bends of all sizes feels intuitive and almost effortless thanks to the great UI. The option to automatically finish a track with one click when you're getting close to the end works really well this time around, too, and allowed me to skip the hassle of fishing for the right angle to bring everyone safely into the station. Sandbox mode presents a beautiful canvas for almost anything I can dream up. Despite how much I enjoy the act of building my ideal park, the original Planet Coaster was neither challenging nor interesting as a management tycoon game, and that has unfortunately not changed. Even after messing with the difficulty settings, of which there are several, I found it almost mindlessly simple to generate infinite money with a small number of flat rides and a high entry fee. You can now sell what are basically Disney's Fast Passes as another income stream, in addition to charging extra for a pool pass on water rides. There are deeper systems for guest preferences and even things like sunburn in sunny climates, which is all neat in theory. But when I'm making so much money that I can basically ignore all of it, why would I care? Power management is also new, but why am I building generators in a theme park game? What theme park supplies its own electricity? Staff management is still mostly hands-off, with some nice new quality-of-life features like being able to select from three different preset pay levels instead of typing in the numbers yourself. The annoying thing this time is that, unless I was entirely missing some core feature, the ride maintenance system seems to be broken currently. No matter how many mechanics I hired – at one point I had one per ride, plus a couple extra to cover breaks – I was constantly getting notifications about rides being in poor condition or breaking down. Once they had broken down, my staff was pretty quick to address the issue. But I'm not sure what they were doing the rest of the time. Am I supposed to manually dispatch them every time a ride drops below a certain repair level? Because they don't seem to pay attention to that until it's too late. I couldn't really get my head around the scheduling screen, and the in-game tutorials are not much help. In fact, they seem to start from a point of assuming you already know how to play Planet Coaster, skipping over a lot of the basics. Thankfully, the sandbox mode is still the star of the show for me, presenting a beautiful canvas on which to realize almost anything I can dream up. The underwhelming management layer doesn't detract from the joy of laying out everything with ease and total freedom, building whole attractions from scratch, and getting to ride my custom coasters in glorious first-person. All of the reasons I already loved the first Planet Coaster are not only alive and well here, they have all been improved in some way. So if I sound a bit down on this sequel, it's only because I don't feel the need to go back over every single thing that was already great about this series, but you can check out my review of the first Planet Coaster for a refresher. What we said about Planet Coaster While it may not be an amazing capitalism simulator, Planet Coaster is a fantastic theme park-building sandbox that rarely ever took an idea I had and told me, “No, you can’t do that.” Its knobs and levers are various and potent enough to allow creativity on par with a Minecraft or a Second Life, and a big part of my excitement is seeing what other people are going to do with it - especially when you factor in the seamless Steam Workshop integration. If I were another prominent theme park game coming out this year, suffice to say I’d be pretty worried right now. - Leana Hafer, November 23, 2016 Score: 8.5 Read the full Planet Coaster review. [/url] Customizable pools, flumes, splash rides, and even water coasters open up the opportunity to create totally new kinds of parks, which kept me from feeling like I was playing the same game again but a little bit prettier. I do wish the pool editor would simply let me paint a shape rather than fiddling with polygons and a somewhat iffy rounding tool. But getting the shapes I wanted was really just a matter of time. There's also a career mode that features a handful of increasingly complex scenarios and challenges to master. It does an okay job of introducing some new concepts, like those water rides, but I still think it's missing some major steps to onboard someone who might be new to the series. Also the dialogue is just… ugh. I think I would rather listen to cats dancing on stainless steel sheeting than these painful little skits that wouldn't pass muster in most modern childrens' cartoons. Water rides kept it from feeling like I was playing the same game. What I did like about these scenarios, similar to those in the first game, was that they show off the kinds of things you can do with the tools available to you, serving as a source of inspiration for my own parks. I was never going to stick with them once I'd earned enough stars to move on (it's just not as fun to finish something someone else already started than it is to build from the ground up), but I definitely stole a lot of cool ideas. Performance is also very respectable. Even at 4K, I was getting 60+ fps on my RTX 4070 Super most of the time, though a bit below that in the absolute most elaborate parks. I was able to do really silly stuff like recreating the Erdtree from Elden Ring using what must have been hundreds and hundreds of golden pyrotechnics, and the level-of-detail swapping refused to let my shenanigans, however ridiculous, banish my park to slideshow territory. View the full article
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Once again, PCG's shadowy Council of games industry luminaries has convened to create a list of the 25 upcoming games they're most excited about. With so many great-looking games both big and small on the horizon, whittling down a list of just 25 is quite a feat. In this year's PC Gaming Show: Most Wanted, we'll give you an action-packed rundown of the whole list, featuring all the latest news and announcements and, heck, perhaps the odd reveal or two? The PC Gaming Show: Most Wanted will stream December 5 at 12 pm PST/3 pm EST/8 pm GMT on Twitch, YouTube, and here on Steam. Find more details at: [Hidden Content] View the full article
With the year coming to a close, Sid Meiers Civilization fans are counting the days until they can play the series' newest edition, Civilization 7. With Friaxis Games and 2K promising a lot of new features that would further enhance the experience, there's excitement to see how the game truly changes its eight-year-old predecessor, especially considering early looks at Civ 7 have been keeping a relatively tight lid on things. Those who are most eager can opt into Civ 7's early access window, albeit for a price. View the full article
The Grand Theft Auto series of games have become such a cultural juggernaut that it's easy to forget there's a reason why pretty much everyone on the planet has played them. The amount of freedom they offer is unparalleled, giving players not only a huge landscape to explore with a million things to do, but also letting them take their own routes to their objectives. That attitude should be continuing in GTA 6, as one ex Rockstar dev reckons that's exactly what the game team will be working on right now. Read the rest of the story... RELATED LINKS: GTA 6 fans are once again looking to the Moon, and this time I believe them GTA 6 release date window, trailers, and latest Rockstar Games news GTA 6 map - confirmed and rumored locations View the full article
The Metro games focus on cultivating atmosphere about all else. Carefully making your way along the hazard-filled train tracks of a post-apocalyptic metro station, or narrowly escaping mutated creatures while your broken gas mask impairs your vision, is what it's all about. So, with VR's immersive capabilities, Metro Awakening seems like a logical next step for the series. I'm happy to say that besides some bugs and performance hiccups on the Meta Quest 3, it's a must-play survival horror concoction. Read the rest of the story... View the full article
Enshrouded has received what developers Keen Games are calling the survival game's "most sizable" update yet, sizable being an appropriate word for mountains. Expect a new playable area, the Alabaneve Summits, with its own enemies, resources, non-threatening wildlife and quests. The maximum character level has risen to 35! There are new townsfolk to find and place in your poorly built houses! You can tame animals, and make them live in poorly built houses too! You can get hypothermia! Read more View the full article
The survival action RPG Enshrouded just launched a new update called Souls of the Frozen Frontier, and it adds lots of new content. There’s a new region with new loot and quests, a higher level cap, new crafting tier, new dynamic weather changes, and lots more. It’s the biggest update since the game launched in early access. For the uninitiated, Enshrouded is a third-person survival game that takes place in Embervale, a massive open world that up to 16 players can explore at once. The game world is entirely made out of voxels, and you can terraform the world around you to build a base, castle, or even a village block by block. There are tons of options to build your ideal home. Want an underground lair? You can build that. How about a base inside a mountain *****? You can do that too. Or maybe you’d prefer a treehouse. You guessed it, you can do that too. If you’re not as concerned with all that and would prefer to build something quickly, then no worries. There are pre-made elements like building blocks and furniture you can use to easily get a base up and running. Regardless of how you go about creating your base, you can then bring friendly NPCs back to it to help you. When you first start a new game, you’ll have nothing but the clothes on your back. You’ll need to gather materials to craft new gear, or you can find valuable loot in the Shroud, a dangerous area full of monsters and covered in fog that will ***** you if you stay in it too long. So you need to get in, gather loot, and get out before falling victim to the monsters or fog. There’s action RPG combat, so you’ll choose from a variety of weapons and make use of dodges and parries to avoid damage and take down enemies. As you progress, you’ll unlock the ability to specialize in one of three classes: Trickster, Battlemage, or Survivor, each with its own sub-classes for further specialization. In addition to dealing with monsters and the harsh environment, you’ll also need to stay fed and hydrated to be at your best. It’s a survival game at heart, after all. Enshrouded launched in early access on PC in January, and Souls of the Frozen Frontier marks the most significant update to the game since. The biggest addition is a large new explorable region called the Albaneve Summits, which brings with it new environments, building materials, quests, lore, collectibles, and wildlife. The region is designed to challenge even the strongest and best-equipped players. There are lots of new enemies with new attacks and tactics to keep you on your toes. And the new environments include ice and deep snow, which will require you to use caution while you explore. The ice is slippery, and you can get stuck in the deep snow. It’s not just the new environments you’ll need to contend with. The update also added dynamic weather changes, like rain and extreme cold, that can be dangerous for the unprepared. There are new crafting recipes, so you’ll need to make some gear to protect yourself from the cold. Speaking of crafting, the update added a new crafting tier with recipes that use new materials introduced with the Albaneve Summits. You can also now craft new fitting gear for the game’s various classes and sub-classes. The overall level cap has also been raised to 35, which adds new levels for spells, new skills, and new types of perks that can be unlocked during character progression. You’ve always been able to craft and then equip different gliders on your back that let you travel through the air at high speeds. But the Albaneve Summits add a new traversal mechanic: updrafts on mountainsides, which let you gain height while gliding so you can stay airborne longer. It’s great for traveling across large sections of the area quickly. Souls of the Frozen Frontier also brings some changes to your base. If you’ve played Enshrouded and wanted your base to feel more lively, then we have some good news. There are new NPCs across Embervale you can bring back to your base, and as you add more people, you’ll get new stories, quests, and dialogue. There are also new assistants you can add to your secondary bases who will provide access to all the recipes of the original crafting NPCs. More interested in filling your base with animals? Well, you can do that too. There’s new wildlife to tame and bring home to your farm, and there are some previously existing non-aggressive animals that can be tamed and added to your base for the first time. If the animals you bring home are fed and comfortable, they can settle down and start a family. There are also new pets — including cats and dogs — you can find across Embervale who can call your base home if you build up enough trust with them. And in case you’re curious — yes, you can **** your farm animals and pets. Enshrouded is available in early access now on Steam, and the Souls of the Frozen Frontier update comes included at no additional cost. The game is planned for a full release on PC, PlayStation 5, and Xbox Series X/S in 2025. If you’re interested in joining the community, you can check out the game’s accounts on X, Reddit, TikTok, YouTube, Facebook, and Discord. View the full article
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Another pretty good month for Humble Choice subscribers with some nice looking games included for the November 2024 selection. Read the full article here: [Hidden Content] View the full article
One of the most pivotal decisions in Dragon Age: The Veilguard comes during the main quest "Isle of Gods." In this quest, Rook and their allies have finally tracked down the elven goddess Ghilan'nain, and are prepared to defeat her once and for all. However, rather than rush in directly and risk their own lives, Rook and company decide instead to split into two units. One will distract Ghilan'nain's forces; the other will confront the goddess herself. It falls to Rook to choose who will lead the distraction team, while the rest of their allies will ****** alongside them. View the full article
BioWare has revealed some of the changes that will be introduced with the first Dragon Age: The Veilguard patch. Launching this week for all platforms, the update promises “some bug fixes, minor balance changes, and some ****** mitigations”. Ahead of the release of the full patch notes, BioWare said the update will include the following: Read More... View the full article
The original Resident Evil, from 1996, is one of my favorite ever games. Likewise, the first Metal Gear Solid, ***** from 1993, Deus Ex, and Fallout 1. We all have our beloved, acclaimed, almost-impervious top ten - a game has to be truly special to earn a seat in that pantheon. For me, 1000xResist is already one of those games. Although it only came out this year, it's become one of my all-time favorites, alongside all those inveterate, historical hits. If you've been busy so far this year with Helldivers 2, Dragon Age: The Veilguard, Elden Ring Shadow of the Erdtree, and Balatro, now, as 2024 winds down, it's time to give 1000xResist a try, especially considering it's cheaper than ever. Read the rest of the story... RELATED LINKS: The best game of 2024 was just released and nobody is playing it Award nominated Nier Automata style sci fi indie game out now on Steam Resident Evil, Nier Automata, and Persona collide in new sci-fi game View the full article
Stardew Valley creator Eric Barone, the man who just will not cut it out, has revealed that the newly-released 1.6 update contains, on top of everything else, a "secret, experimental mobile multiplayer feature" that enables players on mobile platforms to join in on the fun with others... Read more.View the full article
Every so often in Call of Duty, a certain operator skin goes viral on social media for one reason or another, and that’s happening with the Redacted operator right now. Sometimes, it’s a frog that actively grows mushrooms on its body the more ****** you rack up, while other times it’s just a massive rubber ducky or Monster Energy skins. In ****** Ops 6, the first viral skin is one that is as mysterious as it is awesome-looking, and players want it badly. View the full article
Looking for the MTG Edge of Eternities release date? The fourth major Magic: The Gathering release of 2025 takes the game to a whole new type of setting: space! That's right, it's the space opera set, featuring high-tech ships, fascinating planets, and graceful space beasts. Read the rest of the story... RELATED LINKS: MTG: Marvel Secret Lair's disastrous launch is a bridge too far for fans MTG Tarkir Dragonstorm release date and latest news The best MTG cards of all time View the full article
Lucky Tower Ultimate from Studio Seufz is probably one of the funniest real-time dungeon crawlers I've ever played and I can't wait to play more. Read the full article here: [Hidden Content] View the full article
I've spent quite a lot of today trying to figure out why, exactly, some of the monsters in the Monster Hunter Wilds beta looked like bundles of copulating pyramids slathered in crocodile gravy. Nic clued me in on this reddit thread earlier, which cites unnamed ******** players who've allegedly data-mined the beta's monster models, and learned that they are extremely large, encompassing hundreds of thousands of polygons. If every monster in Monster Hunter Wilds were that fancy all of the time, your computer would become a volcano. As such, the game resorts to loading-on-demand systems to ensure that you only see those gorgeous details when the monsters are close by and, as the case may be, angrily sitting on you. When they're further afield, the flourishes fall away to free up memory and processing power. The popular Redditor explanation for the presence of monsters that look like Henry Moore sculpture is basically that the LOD systems are being forgetful, and neglecting to load the additional polygons at proximity. Read more View the full article
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