Xbox could reveal a new Halo game at some point this year, according to an industry insider. Sentiment surrounding Xbox's major sci-fi FPS franchise Halo has been rocky following the release of Halo Infinite in 2021. 343 Industries initially struggled to find its footing with being able to provide timely updates to its active Halo Infinite playerbase. However, its output has improved in more recent seasons, but that hasn't kept fans from wondering about what's next for Halo. View the full article
Project Zomboid is perhaps the most unforgiving survival game on PC. It's not that it's the hardest. It's more...the pure indifference. One of my most recent characters, I had managed to keep alive for more than three months. Stupidly I decided to check out Louisville. Attempting to run from a horde, I tripped over, dropped my machete and flashlight, and, well, you know what happened next. With The Indie Stone still tweaking build 42 unstable, a potential new Project Zomboid update has just been teased and, with changes to XP, crafting, and the zombies themselves, it could make staying alive much easier. Read the rest of the story... RELATED LINKS: Gigantic new Project Zomboid mod totally transforms the entire game Project Zomboid is scarier, nastier, and better than any other survival game New Project Zomboid update makes combat in build 42 a lot better View the full article
Despite having increased Runescape membership prices in September last year, it appears that Jagex may be looking for new ways to shake up its subscription tiers, prices, and benefits, judging by a new survey sent out to Runescape players. Fans of both Old School Runescape and the modernized version of the MMO have been voicing their concerns online, and many are even canceling their current memberships in protest. Jagex has now issued a lenghty response. Read the rest of the story... RELATED LINKS: RuneScape is offering a huge new bundle at 79% off Runescape system requirements RuneScape's toughest challenge is harder than ever, and it's terrifying View the full article
Today, January 16th 2025, NVIDIA have revealed multiple security flaws in their GPU drivers, so it's time to get updating again. Read the full article here: [Hidden Content] View the full article
Grinding Gear Games will soon roll out Path of Exile 2 update 0.1.1 and has published its full patch notes, revealing a host of endgame, skill, and monster changes for the early access dungeon crawler. Full details for the latest update reveal a massive list of adjustments that, as long as everything goes according to plan, are set to be implemented tomorrow, January 17. It’s yet another addition to the in-development title that sees Grinding Gear fine-tune the experience to live up to both it and fans’ expectations. Endgame maps have increased their monster, chest, Essence, Strongbox, and Precursor Artifacts numbers in hopes of creating a more rewarding experience for those deeper into Path of Exile 2. Endgame players will now also find four new Tower Map areas – Alpine Ridge, Bluff, Mesa, and Sinking Spire. Skill changes include tweaks to things like Supercharged Slam, Scavenged Plating, and more, while monster balances promise increased toughness per essence modifier and a reduction for the Lost-men Zealot’s Meteor range. There are, of course, also a vast number of glitch and quality-of-life improvements included in today’s list. Path of Exile 2 patch 0.1.1 is only the first of many updates set to launch in 2025. Included in the patch notes are mentions of fixes for issues Grinding Gear says it “didn’t quite get ready in time for this patch.” For example, it’s taking longer to fix Una’s Song than the team anticipated, and Map Stash Tabs are also on the way. Grinding Gear says these problems will be addressed “as soon as they’re ready.” “It’s worth stressing that just because a specific issue is not on this list, it doesn’t mean that we’re not aware of it or that it isn’t going to get addressed,” game director Jonathan Rogers explained in a recent video going over everything in 0.1.1. “It just means that we either can’t fix the problem quickly, or we can’t do so without the need for a new economy.” The long wait for the Path of Exile 2 early access launch finally came to an end when it released on PC, PlayStation 5, and Xbox Series X and S on December 6, 2024. It saw massive success, securing its place as the 15th most-played game Steam game ever. Regardless of its strong start, the team acknowledged that more could be done to make the experience feel rewarding, outlining a plan to tweak loot drops last month. For everything coming in update 0.1.1, you can read the full patch notes below. Path of Exile 2 Update 0.1.1 Patch Notes 0.1.1 Patch Notes This patch contains new endgame tower maps, checkpoints for map areas, respawn attempts for the Arbiter of Ash, as well as many monster changes, unique changes, improvements and bug fixes. Endgame Changes Added 4 new Tower Map areas: Alpine Ridge, Bluff, Mesa, and Sinking Spire.The Lost Towers Map area has also been revamped.To address the problem of only having one attempt at the Arbiter of Ash Boss fight, you will now have up to six respawn attempts at this fight. Respawns can only be triggered by the person who put in the keys, and everyone in your party will be respawned at the same time. Leaving the Map still forfeits your attempt so you'll still need to fight the boss with the build you walked into the Map with. Higher difficulties of the Boss will lower the number of respawn attempts you receive. We'll be looking to add respawn attempts to other Pinnacle content over time.The Arbiter of Ash can no longer be interrupted during his falling flame seed skill. His flaming gale skill can no longer be blocked.The Arbiter of Ash Boss is now invulnerable for longer during its emergence and now takes significantly reduced damage while emerging.The Arbiter of Ash is now way less likely to target minions when using his sword, which could prevent some of their skills being used.Added checkpoints to Map areas.Map areas now contain a minimum of 3 Rare Monsters.Citadels can now appear closer to the Ziggurat Refuge.Improved the visibility of Citadels on the Endgame Map.Maps now display their Biome when hovered in the Atlas UI.Added the new Overseer's Precursor Tablet, a currency item which can be placed in completed Towers to add Map Bosses to valid Maps in radius. These tablets drop from Map Bosses, and can roll exclusive modifiers that affect Map Bosses.Map areas have been adjusted to have more distinct specialities for the content they contain. For example, one Map area might have more total number of monsters, while another is more likely to contain additional content such as Strongboxes, Essences or Shrines. Generally speaking, the more difficult a Map is to clear, or the smaller it is, the more axes it will specialise in. Here's an overview of changes we've made to give Maps more discernibility:A number of Maps now spawn up to double the number of Chests, and twice as many minimum Magic or Rare Chests.A number of Maps now contain up to double the number of Monsters.A number of Maps now contain 50% more Magic Monsters.A number of Maps now contain 50% more Rare Monsters.A number of Maps now have a higher minimum number of Rare Monsters you will encounter.A number of Maps now have a lower minimum number of Rare Monsters you will encounter.A number of Maps now have 50% more chance to contain Essences.A number of Maps now have 50% more chance to contain Strongboxes.A number of Maps now have 50% more chance to contain Shrines.Maps that are only exclusively found in Biomes containing Citadels now have 50% more chance to contain Essences, Strongboxes and Shrines.Unclaimed Hideout Areas now have substantially more Magic Monsters, and fewer Rare Monsters.Monsters in the Untainted Paradise have been breeding. Untainted Paradise now contains 100% more Monsters, of which spawn 100% more (thus quadruple) Magic and Rare Monsters.Improved the highlightability/clickability of Shrines.Reduced the damage scaling of Monsters in Simulacrum encounters with added Difficulty.Adjusted the chance for Maps to contain Bosses, you should be encountering a Boss roughly every 1 in 4 Maps.The chance for Map Bosses to drop a Waystone of the current tier or higher has been reduced to account for the increase in total number of Map Bosses.The Radiant Waystones Atlas Notable Passive now provides +15% chance for Map Bosses to drop a Waystone of the current tier or higher (previously 25%).The small Map Boss Waystone Chance Passives now provide +6% chance for Map Bosses to drop a Waystone of the current tier or higher (previously 10%).The "I'm not afraid of you!" Delirium Atlas Passive Skill now grants "Delirium Bosses in your Maps drop 100% increased Simulacrum Splinters" (previously 50%).Reduced the number of monsters and small chests from Breaches by 15%.Increased the amount of Simulacrum Splinters found in Maps by 20%.Added dedicated 2D art for Waystones that are instilled with layers of Delirium.Crisis Fragments, Breachstones, Simulacrums, and An Audience with the King now have a more appropriate gold value to vendors.Increased how far you can zoom out on the Endgame Map on keyboard and mouse input, to match the zoom level on controller input. Skill Changes Supercharged Slam now has "Each successive aftershock gains +0.5 metres to radius, up to 3 metres (previously uncapped).Scavenged Plating now grants you stacks for a duration based on the enemy's rarity. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies grant 5 stacks, and Unique enemies grant 10 stacks.The Lightning Bolt Skill granted by the Choir of the Storm Unique Amulet has been renamed to Greater Lightning Bolt to differentiate it from the Skill granted by Staves. Triggered Greater Lightning Bolts are now unable to trigger a subsequent Greater Lightning Bolt if the first was a Critical Hit. Greater Lightning Bolt now deals roughly 3.5 times more base Lightning Damage compared to Lightning Bolt.The Temporalis Unique Body Armour can no longer reduce the cooldown of a Skill to below 100ms.Skills socketed in a Meta Gem's sockets can no longer gain energy.Clarified Vine Arrow's description to explicitly state that it hits enemies on landing.Removed the Aura tag from Pain Offering for consistency with other minion skills, as the skill does not directly create an Aura (the Aura is created by the summoned minion). Monster Changes Monsters now have increased Toughness per Essence modifier affecting them.Added a small delay before monsters released from Essence Monoliths can use their skills.Forsaken Miners now throw less grenades, which have also had their damage reduced and their visuals improved.Rudja, the Dread Engineer's grenades now deal less damage in Cruel and Maps.Reduced how far away Faridun Plaguebringers can use their Detonate Dead skill from. The telegraphing for this skill has been improved.Reduced how far away Lost-men Zealots can use their Meteor skill from. The visuals of this skill have also been improved.The Lightning Storm skill used by Lost-men Zealots should now always strike at the telegraphed marker, as opposed to somewhere random.Filthy Crone no longer uses their Projectile Vomit skill point blank in front of you (because that's just rude), and now has a basic projectile attack.Reduced the leap distance of Vile Vulture's Leap skill. The visuals of this skill have also been improved.Reduced the axe throwing distance of Vaal Axemen.Reduced the area of effect for Filthy First-born's on-death explosion. The visibility of the area of effect has also been improved.The vomit skill used by Rotting Hulks and Bog Hulks now deal less damage, and can no longer be used point blank in front of you.Adjusted the damaging area of The Bloated Miller's slam skills to more closely match the visual effects.Adjusted the damaging area of Zalmarath, the Colossus' attacks to more closely match the visual effects.Adjusted the player targeting behaviour for Zalmarath, the Colossus. Their arms are no longer targetable.Adjusted the damaging area of Bahlak, the Sky Seer's Tornadoes to more closely match the visual effects. Tornadoes now push you slightly away when they appear, and now deal less damage when they first appear before ramping up.Reduced how often Prowling Shades can use their invisibility skill.Adjusted the frequency of some monsters such as Prowling Shades and Gelid Zealots.Vaal Zealots are now less likely to repeatedly use their Eye of Winter skill.Improved the visual effects of Fiery Zealots' Fire Storm skill.Adjusted the damaging area of the Executioner's attacks to more closely match the visual effects. The telegraphing for his Guillotine Slam has also been improved.Improved the visibility of Cultists Archers' skills. Their Toxic Rain skill also now deals less damage.Jamanra, the Risen King's zombie skirt no longer spontaneously explodes on death.Mighty Silverfist's Commando Roll skill now deals significantly less damage.Reduced how often Azak Stalkers use their Slam skill.Walking Goliaths no longer deal damage twice when they fall over. Their slam now deals more damage in the centre, and less around the edges.Reduced the distance of which Urnwalkers in the Trial of the Sekhemas are able to initiate their skill. We've also fixed an issue where they were not dealing damage correctly, meaning they now deal more damage.Slitherspitters no longer deal damage twice with their projectile attack. Their melee attack now deals Physical damage instead of Chaos.The density of monsters in Utzaal has been reduced. Monsters contained in the area are now more likely to be of a weaker variety.The density of monsters in Dreadnaught areas has been adjusted to result in less swarming encounters.Improved the telegraphing for Azak Shamans' Detonate Dead skill.Improved the telegraphing for the crystals left by Vaal Goliaths when they die.Chaos Pustules in Ritual encounters have had their visuals improved.The Impending Doom modifier in the Trial of Chaos now has more time before it explodes and has had its visuals improved.Improved the telegraphing of the anchor drop from monsters affected by Essence of Torment.Improved the visuals of the area of effect from monsters affected by Essence of Electricity. The time before the area of effect explodes has also been increased.Volatile Plants are now much more noticeable both before and as they're about to explode.Elemental explosions caused by minion death or those periodically cast by a Rare Monster have had their visual effects improved. The delay before these explode has also been increased.The Aura from the "Prevents Recovery Above 50%" Monster modifier now has a visible radius.Energy Shield modifiers on Monsters now provide far more sensible levels of Energy Shield.The Shielding Monsters modifier has been reenabled in the Trial of Chaos. General Changes and Improvements Enabled migrating from Solo-Self Found Leagues to their corresponding parent leagues (Standard or Hardcore). This can be done from the League Migrations button on the Character Selection screen.Strongboxes have been adjusted to spawn waves of enemies over a much shorter ******* of time.The Strongbox fog effect now fades away once all the waves of enemies have been spawned.Significantly increased the chance to encounter Research Strongboxes.Added a visual effect to distinguish which Monsters have been spawned by a Strongbox.The Volcanic Crag, Lightning Storms, Ice Spikes and Chaos Barrage Strongbox modifiers have all been adjusted to activate after a delay.Charms now play an effect on your character when they are automatically used.Socketables such as Runes can now be overwritten by placing another socketable item into the socket.Attempting to Salvage an item now highlights which items in your inventory can be salvaged and displays item sockets.Flasks with Quality are now able to be salvaged.Armour has been made more effective, by approximately 15%.More Monsters are now able to be pushed while dodge rolling. This generally applies to most Monsters smaller than a Skeleton.Objects such as Delirium Shards can no longer be pushed by other Monsters.Increased the chance for Omens to appear as Ritual Rewards.Reduced the chance for items to roll some of the less-desirable item modifiers.Distilled Emotions required to instill a Passive Skill onto an Amulet are now only displayed on the Passive Skill Tree after you have picked up your first Distilled Emotion.Added an exit portal to the Trialmaster arena.Removed the level requirement to access Expedition Vendors.Rarity of items in Expedition Vendor shops now increases with shop level, so shops generally have more rare items at higher levels. This doesn't affect existing shops, and you will need to use a reroll currency to generate shops with the improved rarity.Reduced visual clutter in many Map areas to improve the visibility of skills and effects.Added a tutorial for activating your first persistent buff skill gem.Improved and fixed inconsistencies for walkability throughout areas in the campaign as well as maps.Improved the loading time of the World Map.Reduced the initial player revive time to 2.5 seconds (previously 3 seconds).Reduced the player revive time penalty to 1.5 seconds per death (previously 2 seconds).Alva now has an option to gamble for items when placed in your Hideout.Reviving Minions that died from being out-of-range of you now instead immediately revive near you.The Quest Tracker now shows which quests are applicable for the area you're currently in.Uncut Gems now show their level on the item label.Charms now display their number of charges and when they're active.Updated the world Map icons for when you have completed quests, encounters and found items to make it more clear they have been completed.Added propogating Weapon Effect options to the Cosmetic Panel UI.The Erian's Cobble, Heartbound Loop, Ironride, and Myris Uxor Uniques have received 2D art.The Hand of Wisdom and Action Unique has received 3D art.Added flavour text for the Edyrn's Tusks and Splinterheart Uniques.After activating an Omen of Whittling, hovering over an item before applying a Chaos Orb to it will now display which modifier will be rerolled.Improved performance of the Xyclucian, the Chimera boss fight.Improved performance of the lava in The Molten Vault.Reduced screen clutter and improved performance of the effect that plays when killing rare monster objectives in endgame maps.Improved performance of areas with very bright lights that cast many shadows (notably the Temple of Kopec and The Ziggurat Refuge).Improved the performance of The Ziggurat Encampment in order to reduce the occurence of unloaded textures.Burning Ground can no longer spawn underneath interactables, such as levers.Monsters can no longer spawn near the close to the entrance of a map. This often caused the player to be immediately be attacked upon moving.Added keyword for Honour Resistance.Delirium Monsters are no longer untargetable during their emerge animation, as a result they should no longer push you during this.You can now pick up items and interact with some objects while performing other actions.The "Attack in place stops movement" option no longer prevents walking on skills that can be used while moving while using WASD movement.Continued to incrementally improve the sound, art, effects and environments. Unique Item Changes The Alkem Eira Unique Shield now provides +50-70 to maximum Mana (previously +15-30). Existing versions of this item can be updated using a Divine Orb.The Arvil's Wheel Unique Shield no longer has 40-60% increased Block chance. It now provides +40-60 to maximum Life and +40-60 to maximum Mana.The Ashrend Unique Body Armour now provides 30-40% to Fire Resistance (previously 20-30%) and 10-20 to Strength.The Asphyxia's Wrath Unique Quiver now adds 3-4 to 5-8 Cold Damage to Attacks.The Atsak's Sight Unique Helmet now provides 30-40% increased Critical Hit chance (previously 20-40%), and 100-150% increased Evasion and Energy Shield.The Atziri's Acuity Unique Gloves now provides 30-50% increased Critical Hit chance (previously 20-30%). Existing versions of this item can be updated using a Divine Orb.The Barrow Dweller Unique Body Armour now provides "Damage of Enemies Hitting you is Unlucky while you are on Low Life".The Belly of the Beast Unique Body Armour now has 25-30 to 35-40 Physical Thorns Damage.The Birth of Fury Unique Boots now provide 20% increased Movement Speed (previously 15%), and 20-30% to Fire Resistance (previously 10-20%). Existing versions of this item can be updated using a Divine Orb.The ****** Doubt Unique Body Armour now provides 10-20% to Cold Resistance.The Blackbraid Unique Body Armour now provides +40-60 to Armour, and +10% to Elemental Resistances.The Blackgleam Unique Quiver now adds 3-5 to 6-9 Fire Damage to Attacks.The Blackheart Unique Ring now adds 4-6 to 8-10 Chaos Damage to Attacks (previously 2-3 to 4-5). Existing versions of this item can be updated using a Divine Orb.The Blood Thorn Unique Quarterstaff now adds 8-12 to 16-18 Physical Damage (previously 3-5 to 9-11). Existing versions of this item can be updated using a Divine Orb.The Blueflame Bracers Unique Gloves now provide +20 to maximum Energy Shield.The Bones of Ullr Unique Boots now provide +20-40 to Maximum Life and maximum Mana (both previously +25). Existing versions of this item can be updated using a Divine Orb.The Brain Rattler Unique Mace now adds 18-22 to 24-28 Physical Damage (previously 10-12 to 18-22), and adds 1 to 50-55 Lightning Damage (previously 1 to 36-42). Existing versions of this item can be updated using a Divine Orb.The Bramblejack Unique Body Armour now provides +60-100 to maximum Life (previously +50-80), Cannot Evade and Regenerate 5% of Life per second while SurroundedThe Brass Dome Unique Body Armour now has 400-500% increased Armour (previously 300-400%) and -5 to -1 to all Maximum Elemental Resistances (previously -5%). Existing versions of this Unique can be updated using a Divine Orb.The Briarpatch Unique Boots now provide 10-15 to 20-25 Physical Thorns damage.The Briskwrap Unique Body Armour now has 60-100% increased Evasion.The Bristleboar Unique Body Armour now has 50% reduced Evasion Rating (previously 40-80% increased), and now causes you to gain 5 Rage when Hit by an Enemy (previously 3). It also now provides 3-5 Life Regeneration per Second.The Bronzebeard Unique Helmet now provides +100 to maximum Life (previously +40-60). Existing versions of this item can be updated using a Divine Orb.The Brynabas Unique Belt now provides 30-40% increased Lightning Resistance (previously 20-30%). Existing versions of this item can be updated using a Divine Orb.The Brynhand's Mark Unique Mace now has 10-14 to 16-20 added Physical Damage (previously 3-4 to 6-8), +10-20 to Strength (previously +5-10), and now has 20% reduced Attack Speed.The Burrower Unique Ring now has -10% to Cold Resistance (previously -15 to -10%), and 30-50% increased Mana Regeneration Rate (previously 25-35%). Existing versions of this item can be updated using a Divine Orb.The Candlemaker Unique Gloves now provides 20-40% to Fire Resistance (previously 15-30%), and -10 to -20% to Cold Resistance (previously -15 to -30%). It also now provides 20-40% increased Fire Damage and 10-20% reduced Cold Damage.The Carrion Call Unique Focus now causes Minions to have 20-30% increased Damage.The Chober Chaber Unique Mace no longer has 80-120% increased Physical Damage or +5% Critical Hit Chance, it instead adds 58-65 to 102-110 Physical Damage and +50 to Spirit.The Corona of the Red Sun Unique Helmet now provides 20-25% to Fire Resistance.The Crown of the Pale King Unique Helmet now provides 10-15 to 20-25 Physical Thorns damage.The Dancing Mirage Unique Body Armour now has 150-200% increased Evasion and Energy Shield (previously 60-100%). Existing versions of this item can be updated with a Divine Orb.The Dark Defiler Unique Sceptre now has "Gain 5% of Damage as Chaos Damage per Undead Minion" (previously 3%). Existing versions of this item can be updated using a Divine Orb.The Deathblow Unique Gloves now provide 5-10% increased Attack Speed.The Defiance of Destiny Unique Amulet now causes you to recover 10% of Missing Life before being Hit by an Enemy (previously 5%). Existing versions of this item can be updated using a Divine Orb.The Deidbell Unique Helmet now provides +10-20 to Strength.The Devouring Diadem Unique Helmet now provides +40-60 to maximum Life.The Dionadair Unique Shield now provides 20% reduced Stun Threshold (previously 30%), and now provides 3-5 Life Regeneration per Second.The Doedre's Tenure Unique Gloves now provide 20-30 to maximum Energy Shield.The Doomgate Unique Shield now provides 13-17% to Chaos Resistance.The Edyrn's Tusks Unique Body Armour now has 50% chance to inflict Bleeding on Hit (previously 10%).The Elevore Unique Helmet now provides +20-30 to Dexterity (previously 10-20), and now provides +1 Charm slot.The Erian's Cobble Unique Helmet now provides +0-40 to Armour (previously +0-20), +0-30 to Evasion Rating and maximum Life (both previously +0-15), and +0-20 to maximum Energy Shield and maximum Mana (both previously +0-10). It now provides 0-10% to Fire Resistance, Cold Resistance, and Lightning Resistance (all previously 0-5%), 0-6 Life Regeneration per Second (previously 0-3), 0-60 to Accuracy Rating (previously 0-30), and +0-10 to Strength, Dexterity and Intelligence (all previously +0-5). In addition to the above, it also now provides 0-30% increased Critical Hit Chance (previously 0-15%), and 0-20% increased Rarity of Items found (previously 0-10%). Existing versions of this item can be updated using a Divine Orb.The Eternal Spark Unique Focus now provides 40% increased Mana Regeneration Rate while stationary (previously 50%), and now also provides 40% increased Mana Regeneration Rate.The Ezomyte Peak Unique Helmet now provides +50-80 to maximum Life (previously 30-50), and also now provides 3-6 Life Regeneration per Second.The Feathered Fortress Unique Shield now provides 20-30% to Fire Resistance and Cold Resistance (both previously 10-20%), and +20-30 to Strength and Dexterity (both previously +10-20). Existing versions of this item can be updated using a Divine Orb.The Forbidden Gaze Unique Helmet now provides 30-50% to Cold Resistance (previously 25-35%). Existing versions of this item can be updated using a Divine Orb.The Frostbreath Unique Mace now has 8-12 to 16-20 added Physical Damage and Cold Damage (both previously 4-6 to 8-12). It now also provides +5% to Critical Hit Chance.The Gamblesprint Unique Boots now provide 15-25% to Lightning Resistance (previously 5-15%), and now provide 10-15% increased Item Rarity.The Gravebind Unique Gloves now provides 10-15% to Cold Resistance.The Grip of Winter Unique Gloves now provides 20-30% to Cold Resistance.The Gloomform Unique Body Armour now provides 10-20% to Fire Resistance.The Hoghunt Unique Mace no longer has 100-150% increased Physical Damage. Instead, it now adds 16-20 to 23-27 Physical Damage.The Hollow Mask Unique Helmet now provides 13% to Chaos Resistance.The Horns of Bynden Unique Helmet now provides +20 to Armour.The Hrimnor's Hymn Unique Mace now has 80-120% increased Physical Damage (previously 60-80%). Existing versions of this item can be updated using a Divine Orb.The Husk of Dreams Unique Body Armour now provides 17-23% to Chaos Resistance (previously 13-17%), and 20-30% increased Flask Charges used (previously 25-50%). Existing versions of this item can be updated with a Divine Orb.The Immortan Unique Body Armour has been renamed to The Road Warrior. It no longer provides 50-100% increased Armour, and now provides 15-30% to Fire Resistance and Lightning Resistance (both previously 15-25%). It also now provides 10-15 Life Regenerated per Second, and +10-15 to all Attributes.The Infernoclasp Unique Belt now provides 30-50% to Fire Resistance (previously 25-35%). Existing versions of this item can be updated using a Divine Orb.The Infinite Pursuit Unique Boots now provide 25% increased Movement Speed while affected by an Ailment (previously 20%). Existing versions of this item can be updated using a Divine Orb.The Innsmouth Unique Helmet now provides +20-30 to Evasion Rating.The Irongrasp Unique Body Armour now provides +20-30 to Strength.The Ironride Unique Helmet now provides +30-50 to maximum Life.The Jarngreipr Unique Gloves now have 50% increased Armour and Evasion.The Keelhaul Unique Belt now has Life Flasks gain 0.25 charges per Second and Mana Flasks gain 0.25 charges per Second (both previously 0-0.25 charges per Second). Existing versions of this item can be updated using a Divine Orb.The Killjoy Unique Gloves now provides 20-30% increased Critical Damage.The Knight-errant Unique Boots now provides +30-50 to Elemental Ailment Threshold.The Leer Cast Unique Helmet now provides +10-20 to Dexterity.The Legionstride Unique Boots now provides +50-70 to Armour instead of 50-80% increased Armour. They also now provide +50-70 to Stun Threshold (previously +30-50).The Lochtonial Caress Unique Gloves now provides +15-25 to Armour.The Luminous Pace Unique Boots now provides +20-30 to maximum Energy Shield.The Lycosidae Unique Shield now has "Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage" (previously 100). Existing versions of this item can be updated using a Divine Orb.The Mask of the Sanguimancer now provides +20-25 to Evasion Rating, and +10-15 to maximum Energy Shield.The Matsya Unique Quarterstaff now has 6-9 to 10-15 added Cold Damage, and 1 to 19-29 Lightning Damage.The Mist Whisper Unique Crossbow now has 8-10 to 13-15 added Cold Damage (previously 4-6 to 9-12), and now provides 30% increased Chill Duration on Enemies.The Nazir's Judgement Unique Quarterstaff no longer has 80-120% increased Physical Damage, and instead adds 30-36 to 75-81 Physical Damage.The Necromantle Unique Body Armour now causes Minions to have 17-23% Chaos Resistance.The Northpaw Unique Gloves now adds 3-5 to 8-10 Physical Damage to Attacks (previously 2-3 to 5-6), and also now has +15-25 to Evasion Rating.The Original Sin Unique Ring no longer has "Chaos Resistance is Zero", and instead now provides 17-23% to Chaos Resistance.The Painter's Servant Unique Gloves no longer provides 5-10% to Fire, Cold or Lightning Resistance. They instead now provide 5-10% Elemental Damage gained as Fire Damage, 5-10% Elemental Damage gained as Cold Damage, and 5-10% Elemental Damage gained as Lightning Damage.The Pariah's Embrace Unique Body Armour now provides +10-15 to all Attributes.The Plaguefinger Unique Gloves now provides 20-30% chance to Poison on Hit (previously 5-10%). Existing versions of this item can be updated using a Divine Orb.The Powertread Unique Boots now provides +12% to Critical Damage Bonus per Power Charge (previously +8%)The Prayers for Rain Unique Body Armour now provides 10-20% to Lightning Resistance.The Quatl's Molt Unique Body Armour now provides +60-80 to maximum Life View the full article
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The Saturn V-sized rocket appeared to hesitate at liftoff, its thrust-to-weight ratio barely exceeding 1.0. Yet, moments later, it began a deliberate ascent into the cloudy night sky, gradually accelerating as it burned through its methane and oxygen propellants. Read Entire Article View the full article
The Epic Games Store free game for January 23 is Behind the Frame: The Finest Scenery. Epic Games Store users have been treated to a variety of free games in 2025 already. The year started off with the tail-end of the latest Epic Games Store free mystery game promotion, giving users the chance to claim Kingdom Come: Deliverance and Hell Let Loose for their digital libraries. View the full article
Nvidia has gone super granular with its latest information dump of the upcoming RTX 50-series graphics cards. The AI company's Blackwell chips have had their die sizes revealed, and while we already knew the RTX 5090 die size was big, we now know just how colossal is this new chip. Despite this step up in chip size, though, one of the most remarkable features of Nvidia's own RTX 5090 FE card is that its PCB and cooler are incredibly small, making the future best graphics card king the smallest in three generations. Read the rest of the story... RELATED LINKS: DLSS enabled by over 80% of GeForce RTX gaming GPU owners, claims Nvidia Nvidia GeForce RTX 4090 to RTX 4070 GPU stock to sell out in weeks, says leak Nvidia and AMD have excellent year as GPU shipments hit over 251 million View the full article
When Valve first introduced ranked play to Deadlock the player distribution was a little funky. Seeing that Deadlock was and is still in closed beta, this was to be expected, but still, instead of the normal bell curve, players were spread out across all the ranks. It was a little chaotic to begin with, but over time, things have seemed to settle down, at least for most of us... Read more.View the full article
Charizard has been one of the most iconic Pokémon since... well, since the franchise started, with the draconic fire-type 'Mon being a staple of the series. So, when it comes to the Pokémon TCG, it's no surprise that many Charizard cards go for hefty sums of money - but you don't need to remortgage your house to get your hands on this Charizard Super-Premium Collection, because it just went on ***** with a surprisingly good discount. Read the rest of the story... RELATED LINKS: All Legendary Pokémon and Mythical Pokémon in order Pokémon promises rapid reprint for Prismatic Evolutions, but will it be enough? How to play Pokémon cards for beginners View the full article
We've long recommended eye catching, sepia toned classic fantasy RPG Dragonbane as a palate cleansing alternative to DnD - and there are now not one but two free Quickstart games available for new players to try it, as publisher Free League has released The Sinking Tower, a 60-page "tournament style adventure" intended to be smashed through in two hours. Read the rest of the story... RELATED LINKS: Free League wants feedback on its two new RPG OGL drafts Free League declares two OGLs, hurried by DnD licence changes Free League kickstarts a new Dragonbane, Sweden's OG TTRPG View the full article
Nintendo has finally announced the Switch 2 and all eyes are firmly fixed on the release of the new console. With excitement levels rising, the concerns about scalpers are, too—but Nintendo has a plan. Scalpers have caused problems in gaming in recent years, particularly following the release of the Xbox Series X and PlayStation 5, and the rise in bots on online marketplaces that quickly sweep up stock is a major problem. View the full article
Image: The Verge, Nintendo You can always count on Nintendo for a surprise. This is the company that followed the Game Boy with a strange dual-screened handheld and broke out of its GameCube slump with a console focused on motion controls. It’s the company that lost its lead with the Wii U and then gambled on another innovation — the portable hybrid known as the Switch — to ultimately get back on top. All of those were big, risky swings that seemingly exemplified the company’s playful, experimental ethos. The Switch 2, on the other hand, is… a *******, better Switch. It’s kind of boring. But it’s also exactly the right move from Nintendo. At a time when people expect their games and experiences to carry over between devices, the old console paradigm of starting over with a new generation doesn’t make a whole lot of sense. And since Nintendo hit a home run with the original Switch, it has the runway to be a little bit boring this time. Today’s reveal video didn’t detail a whole lot about the Switch 2 in terms of specs, but there are still some clear improvements over the original, like the ******* display (though we don’t know the exact screen size) and redesigned Joy-**** controllers. More details are coming... Read the full story at The Verge. View the full article
A fresh update for EA Sports FC 25 has dropped today, January 16, along with the reveal of the game's Team of the Year squads and absolutely no other news in the world of gaming whatsoever. Read more View the full article
Nvidia has released what could be seen as a surprising statistic as it gears up for its GeForce RTX 5000-series launch. The company has claimed that more than 80% of RTX graphics card owners use Nvidia DLSS when playing games. DLSS is Nvidia's standout software, exclusive to its RTX best graphics card options. It's a technology that has impressed with its ability to increase frame rates through the use of AI upscaling and frame generation but it has also had its detractors. As such, a claim that so many RTX card owners do use the tech would seem to justify the company's big push towards AI-enhanced game rendering techniques. However, the ****** could be in the details of this claim. Read the rest of the story... RELATED LINKS: Nvidia GeForce RTX 4090 to RTX 4070 GPU stock to sell out in weeks, says leak Nvidia and AMD have excellent year as GPU shipments hit over 251 million Yes, the Nvidia GeForce RTX 5090 is a 600W gaming GPU, sometimes View the full article
Revealed on Jan. 16 via Nintendo’s YouTube and other social media channels, the Nintendo Switch 2 console promises to build on the massive success of the original Switch. As excitement skyrockets, gamers are clamoring to know what games they can expect from this next-gen system. Table of contentsConfirmed Nintendo Switch 2 gamesRumored Nintendo Switch 2 games Confirmed Nintendo Switch 2 games From Mario Kart 8. Image via Nintendo The confirmed titles for the Nintendo Switch 2 are already shaping up to offer a mix of familiar favorites and exciting new adventures. Here’s what we know: View the full article
Nintendo revealed the Nintendo Switch 2 today in a short video that showed off the console’s design and teased a new Nintendo Direct and some special events to advertise the new console. While no games were officially announced, the trailer did show off some footage of what appears to be a a new Mario Kart game. Since the last console Mario Kart game, Mario Kart 8, came out in 2014 (the Switch version came out in 2017), the footage was a welcome surprise for fans who have been anticipating the Switch 2. View the full article
Kingdom Come: Deliverance 2 was initially intended for a 2024 release but was delayed to early 2025. With the release now less than a month away, the anticipation has built, and fans are eager to see where the sequel takes the protagonist. The sequel has even drawn the attention of newcomers with its updated graphics and gameplay mechanics. View the full article
After garnering a ton of attention over the past few days, the immensely popular GTA 5 Liberty City mod, recreating GTA 4‘s map in its successor’s engine, has been removed by Rockstar Games in what the mod’s devs have labeled as a “friendly takedown.” The mod, called the Liberty City Preservation Project (LCPP), aimed to port the map from GTA 4 into GTA 5 and grant it new life in a more modern engine. However, as with any GTA or Rockstar-related mod that gets any sort of attention, it flew too close to the Take-Two sun and earned itself a quick and painless “friendly takedown” request, to which the developers agreed immediately. “Due to the unexpected attention that our project received and after speaking with Rockstar Games, we have decided to take down the Liberty City Preservation project,” the mod’s creators wrote on its official Discord channel. View the full article
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The Yakuza series has no shortage of weird and wonderful games. From the serious but goofy at times mainline entries to its plethora of historical spinoffs, prequels, and side stories. There’s something for everyone here, really. Whether you’re looking for the next installment in the long running Like a Dragon series, or just want to play something a little different, our last hands-on with Like a Dragon: Pirate Yakuza in Hawaii ahead of release suggests that it’s shaping up to be another solid spin-off that will plunder dozens of hours from you. Ever since Assassin's Creed IV: ****** Flag dropped way back in 2013, I’ve been itching for another worthy pirate adventure. While there have been a few decent attempts released since then, none of them managed to capture my attention and made me excited to get to pirating until I got the chance to play Like a Dragon: Pirate Yakuza in Hawaii. At first glance, Pirates and Yakuza may seem like a combination that’s about as compatible as oil and water. But upon closer inspection, Like a Dragon’s world, eccentric main character, and not too overly serious presentation makes for a surprisingly competent and fun pirate adventure. In Pirate Yakuza in Hawaii you assume the role of longtime series favorite Goro Majima after he loses his memory and winds up on an Hawaiian island. From everything I saw during my few hours of hands-on time, the series’ weirdness is cranked up to 11 here. Outside of beating up roving gangs of pirates and the occasional bounty with my small tiger companion, I found myself recruiting a wide assortment of weirdos to my pirate crew, playing a plethora of fun and surprisingly addicting minigames – such as a home run derby, karaoke, and sailing the pacific ocean in my pirate ship, complete with ship-to-ship combat and aggressive weather. To put it bluntly, there’s a lot to do here. Island Time During my preview I spent a lot of time in the pirate city of Madlantis, an area overrun by pirates, criminals, and some genuinely strange people even by Yakuza’s standards. I was able to participate in numerous minigames and side activities such as claw games, ports of classic ***** arcade games like Virtua Fighter, and the Pirates’ Coliseum, an area where I was able to engage in ship-to-ship combat to battle it out with an assortment of unique pirate crews, as well as other combat-based minigames. Speaking of combat, in main gameplay, it strays away from the JRPG turn based style of the two previous Like a Dragon games in favor of a more traditional beat-’em-up combat style. Majima has two fighting styles: Mad Dog and Sea Dog. While both fighting styles are rooted in the standard “heavy and light attack mixed in with dodges” formula, both styles play differently enough that I found myself swapping between them in order to keep the momentum on my side and deal out as much damage as possible. In Mad Dog mode, Majima will don his familiar getup and use a plethora of fast combos to quickly dispatch an enemy. Sea Dog, on the other hand, has Majima wearing a pirate getup and relies on pirate-themed weaponry such as two cutlass swords, a pistol, and a grappling hook. While Mad Dog was fun to play, the majority of my combat time was spent in Sea Dog due to its diverse assortment of weapons and abilities. Regardless of what fighting style I had selected, though I found myself having a ton of fun beating up dozens of rival pirates. It strays away from the JRPG turn based style of the two previous Like a Dragon games in favor of a more traditional beat-’em-up combat style. That’s not to say combat didn’t have its shortcomings, though. Blocking and dodging took a bit of practice to get used to, and the enemies can range from a total pushover to a challenge that had me seeing the game over screen more times than I had expected to in a Yakuza game. Still, once I figured out how to effectively switch between fighting styles and take advantage of every tool and ability I had available, the combat became a challenging but rewarding experience. Set Sail Naval combat is a welcome addition to the Like a Dragon universe. While some games tend to over complicate ship combat, Like a Dragon: Pirate Yakuza in Hawaii goes with a “less is more” approach to its maritime warfare sections. My ship had a few methods of destroying enemy vessels the port side of my pirate ship was donned with short-range flamethrowers that could deal immense damage as long as I was close to my target, while the starboard side of my ship was equipped with long-range cannons. Firing off these two options in addition to the front-facing machine guns is how I spent most of my time in ship-to-ship combat. The third option was to leave the helm of my ship and use Majima’s rocket launcher. While this didn’t do as much damage as the other options, it was pretty fun to jump around my boat and take pot shots at enemy ships. Regardless of which method I chose to engage in, I found myself having fun drifting my boat around and sinking enemy vessels. Based on everything I’ve played so far, Like a Dragon: Pirate Yakuza in Hawaii is definitely shaping up to not only live up to the high standards of the Like a Dragon series, but it also has the potential to become one of the better pirate games released since ****** Flag. With its fun and creative combat, intuitive ship warfare, and genuinely interesting and wacky world, you’re going to want to pack your Hawaiian shirt. View the full article
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I have an on-and-off-again relationship with boardgaming based mostly on the fact that I have nobody to play boardgames with. I used to be part of a boardgaming circle, but then I missed a fateful opening round of Twilight Imperium, and then the pandemic started, and then everybody lost patience with Tabletop Game Simulator. Read more View the full article
A massive modding project which had brought a full re-creation of GTA 4's Liberty City to GTA 5 has gone the way of most pedestrians who cross a street Michael, Franklin, or Trevor happen to driving down. After a conversation with Rockstar Games, which the mod's developers have stated wasn't "a DMCA, rather a friendly takedown", it's been pulled from the internet. Read more View the full article
The Intel Arc B570 is here, and Intel's latest foray into the graphics card space has been met with mixed reviews. While the recently released B580 continues to sell out thanks to its low price, reviewers of the lesser B570 seem to be saying to cough up the extra $30. Intel launched its latest foray into gaming GPUs in 2022, with the Arc Alchemist series, headlined by the A770. These weren't worthy of joining the best graphics cards, but did provide a decent budget option during a relatively expensive time in PC gaming. Now it's back with Battlemage, which has - so far - been universally praised for its major leaps in performance and stability between generations. Read the rest of the story... RELATED LINKS: Nvidia and AMD have excellent year as GPU shipments hit over 251 million Intel's latest laptop CPUs beat AMD, but you might want to hold off for gaming This Intel Arc B570 benchmark leak suggests a new budget gaming GPU king View the full article
League of Legends players rejoice each January due to the release of new content in the game, which also teases the upcoming competitive season. In Europe, fans will be looking at the 2025 LEC Winter Split. Like last year, the LEC is divided into three splits, with the competition then heading to Season Finals. Not each team will qualify for it, though, so let’s not get ahead of ourselves. The 2025 LEC Winter Split is the first test for European squads. Each of them has made at least one change in their rosters ahead of this season, which only ignites the anticipation for the rivalries. View the full article
2023’****** title Star Wars Jedi: Survivor could be coming to the newly revealed Nintendo Switch 2, at least according to a new rumor. Continuing where 2019’s Star Wars Jedi: Fallen Order left off, Star Wars Jedi: Survivor sees Cal Kestis embark on a new quest to find a safe haven for any remaining Jedi amid the tyranny of the Galactic Empire and builds off its predecessor's already well-received gameplay with new Force abilities and lightsaber types. View the full article
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