There are plenty of team-ups in Marvel Rivals, with each hero having at least one. But players agree there’s room for a lot more—some are even essential. Marvel Rivals players came together to discuss the possible team-ups that should be in the game on Feb. 13, including duos like Captain America and Winter Soldier, Wolverine and Punisher, and Storm and ****** Panther. View the full article
Updated February 14, 2025: Searched for new codes! If you’re a fan of old-school medieval fantasy dungeon crawlers, Roblox has just what you need! Explore various stages solo or with a friend, slash enemies, and defeat the end-level boss to win valuable loot. If this sounds fun, you’ll enjoy it even more after redeeming Elemental Dungeons codes. All Elemental Dungeons codes list Active Elemental Dungeons codes FESTIVEBESTIVE — 250 Gems (New) MECHISHERE — 250 Gems (New) ITSSNOWING — 250 Gems (New) DARKNESS — 250 Gems TRICKORTREAT — 300 Gems SPOOKY2024 — 250 Gems EDISBACK — 350 Gems DONTDOUBTDAKID — Free rewards REAPERAWAKENING — 350 Gems MIDCODE — 250 Gems TEAMZOOD — 120 Gems TEAMMALT — 150 Gems TEAMMOOSE — 90 Gems NUWUPDAIT — 350 Gems EASTER2024 — 200 Gems RefundSP — Skill Points Refund CLOUDDUNGEON — 100 Gems CURSEDEVENT — 100 Gems THISCODEISVERYSHORTHEHEEHE ...View the full article
One of the games that may well have caught your eye in this week's PlayStation State of Play was Tides of Annhilation, a freshly-announced action-adventure thing that'll see you slice through ruined London with a gang of knights King Arthur would've invited to his round table. Read more View the full article
STALKER 2: Heart of Chornobyl developer GSC Game World has issued a major patch for the shooter, targeting some 1,700 fixes and improvements including to the A-Life 2.0 system. Patch 1.2 is, as described by GSC Game World in a post on Steam, “a massive one,” and impacts all aspects of the game, such as balance, locations, quests, blockers, crashes, performance, and the aforementioned A-Life 2.0. STALKER 2 launched in November to a positive reception on Steam and 1 million sales. It’s a success for the Ukrainian studio, a miracle, really, considering the harrowing circumstances that followed Russian’s full-scale invasion of the country in 2022. But Stalker 2 suffers from well-documented bugs and issues; chief among them A-Life 2.0. A-Life was a key feature of the first STALKER game that governed AI behavior across the game world. At a high level, it is a system for simulating life in the Zone that works its magic seemingly independently of the player’s actions or whereabouts. It helps to create convincing AI and the emergent gameplay STALKER is famous for. GSC had said A-Life 2.0 would make the Zone feel alive as never before, that it would fuel emergent gameplay on a scale previously thought impossible. Indeed for some fans, A-Life 2.0 was STALKER 2’s biggest selling point. But when STALKER 2 actually came out players discovered that A-Life 2.0 didn’t work properly, with some questioning whether it was even in the game at all. In an interview with IGN, GSC explained what went wrong with STALKER 2’s A-Life 2.0, and vowed to fix the system. Patch 1.1, released in December, was the first step on that road. Patch 1.2, out now, is the next step. Patch notes are below. STALKER 2: Heart of Chornobyl update 1.2 patch notes:AIFixed a bug with A-Life NPCs unable to properly approach corpses. Now they can pick up the best loot and weapons from them, and switch to more powerful weapons.Improved corpse looting behavior for NPCs.Fixed an issue where NPCs could loot body armor and helmets from corpses.Fixed an issue where NPCs could not loot the corpses of NPCs from another faction.Fixed NPC shooting accuracyReconfigured bullet dispersion accuracy for all distances for all weapons.Added randomization of accurate shots in bullet sprays.Reduced wall penetration from certain NPC’s weapon bullets.Improved StealthFixed an issue where after a melee attack, the NPC could end up behind the player.Adjusted the time of identification of the player character by NPCs.Fixed an issue where NPCs at Malachite location could notice players at a long distance and through the objects.Improved mutant behavior in combatFixed an issue where AI wouldn't avoid obstacles and get stuck during scripted combat.Fixed an issue where jumping mutants could stuck in the air in certain conditions.Fixed that Controller ability does not work through grate doors.Fixed that mutants were not able to attack in certain positions.Fixed an issue where Chimera could jump through objects.Fixed issue where Chimera did not use jump attack.Fixed an issue where Deer summons could spawn in the player's field of view. Fixed an issue where Poltergeist could activate an anomaly and receive damage from it.Fixed an issue where mutants with ability to jump were running around the Player on elevated, unreachable surface. Fixed an issue where Pseudodog couldn't create summons when retreating.Added roar ability for Controller.Fixed an issue where A-life NPCs did not heal friendly wounded NPCs.Fixed an issue where A-life could spawn corpses near the player.Fixed an issue that could cause A-Life NPCs to have access to quest locations.Fixed the absence of some characters that could lead to a blocker during walkthrough of the main line.Fixed an issue where A-Life militaries could spawn endlessly near Rookie Village.Fixed the issue with a stuck guard NPC in the doorway at the Skadovsk location.Fixed issue where more rats spawned in the lair than there should have been.Fixed an issue where NPC may stuck after loading saves made right after Emission ends.Fixed an issue where weapons grabbed by the Burer ability would disappear.Fixed an issue with NPC animations when walking upstairs with a gun in hand.Improved animations for some mutants.Fixed that player takes damage near the NPC that is going through zombification.Fixed an issue where NPC may be stuck in the doorway after emission and block player.Fixed an issue where shooting at mutant limbs could stretch them.Fixed use of NPC rifle stand position when standing with a pistol.Fixed an issue where NPCs could spawn in front of the player at the Sphere location.Fixed NPC's repeatable cover animations.Fixed an issue where NPCs would stop in doorways on Rostok.Fixed NPC's walking animation during stand in combat.Fixed an issue where enemy NPCs did not react to flying bullets.Improved open world combat with Pseudogiant near Abandoned Science Campus at Prypiat.Fixed an issue where an NPC with a closed helmet could eat, smoke and drink through the helmet.Fixed an issue where animations of death from an anomaly could be missing for some mutants.Fixed an issue where Lex Legend and his group could not return to the quest location after the end of Emission.Fixed a problem that made it difficult for rats to move in narrow places.Fixed an issue where Burer could snatch a quest weapon from the player's hands.Fixed an issue where NPC could start searching for an enemy after warning players to hide weapons.Reduced spawn rate for Bloodsuckers before the completion of the Behind Seven Seals mission.Fixed the issue when NPC can block a doorway in the Quiets camp after the combat. With additional 70+ issues fixed. BalanceWeird Water arch-artifact anti-radiation effect was reducedFixed issue when a grenade could deal damage to Burer when the shield was active.Now NPCs need less shots to kill Pseudodog summon.Increased frequency of Jump Attack for Blind Dog mutant.Rebalanced pistols and silencer attachments.Decreased spawn rate for NPCs in exoskeletons.Reconfigured the number of armor NPC are wearing. Increased the chance of spawning low and mid-tier armor, while the chance for top-tier armor to spawn was reduced.Increased damage from radiation depending on accumulated rad-pointsThe chance of spawning NPCs with high tier weaponry in early stages of the game was reduced.Added ability to trade with additional NPCs at Hubs.Economy tweaks for A Job for the Barkeep repeatable missions on Veteran difficulty. And a few more minor balance tweaks were made. Optimization and crashesFixed FPS drops during boss fight with Faust.Fixed an issue with performance drop on closing PDA or Pause Menu.Slightly improved performance by disabling navigation mesh rebuild properties for multiple objects.Fixed memory leak related to item manipulation.Fixed over 100 EXCEPTION_ACCESS_VIOLATION crashes and other errors, including some other minor memory leaks.Fixed input lag after enabling VSync with enabled FidelityFX Frame Interpolation.Added Framerate lock during the pause menu, main menu and loading screens. And some other optimization tweaks. Under the HoodPlayer's flashlight now casts shadows on objects.Fixed the issue where relationships with NPCs didn't change.Changed names of some ammo types.Fixed the issue where the title could unexpectedly freeze during the dialogues.Fixed the issue where some quest logic couldn't start after the NPCs death.Improved transitions from cutscene to game.Fixed a generic issue where mission logic could break if Player gave an item to a NPC via dialogue option.Fixed the issue where the dialogue with NPC was closing after exit from the Trade/Upgrade.Fixed an issue where the Player was teleported outside the playable area.Added custom Aim Assist logic for invisible targets for all supported controllers. Fixed an issue where save backups could be missing after losing game saves.Fixed NPC's broken animations while smoking.Fixed an issue where NPC could teleport outside the playable area of the map.Fixed achievement to sneakily clear the lair.Fixed the issue where In Game saves become corrupted after deleting local saves and unsuccessful cloud saves sync.Polished PDA models look in low light areas. With over 100 other improvements implemented in both sections: Optimization & Crashes, and Under the Hood. StoryMain Story LineFixed an issue where Col. Korshunov and/or Cpt. Zotov could not spawn during the Wishful Thinking mission.Fixed a bug that caused the reputation with Sultan bandits or Shevchenko stalkers not to increase after completing the Three Captains mission.Fixed an issue that caused Scar NPC to be hostile to the player during the Visions of Truth mission.Fixed an issue that prevented players from a stealth walkthrough during the Shock Therapy mission due to being identified by NPCs instantly.Fixed an issue where the final dialogue with Gaffer could not start during the On the Edge mission.Fixed an issue where objective Kill Dalin remains active after Korshunov kills Dalin during the Down Below mission.Fixed an issue where Inductor could despawn if Skif goes too far from it during the Hot on the Trail mission.Fixed a bug that made the stage of killing monolithians not-optional during the The Eternal Shining mission.Fixed an issue where the player Character was able to jump down the pod chamber after taking the elevator during stage Find Cartridge with no possibility to take the elevator back up during the Legends of the Zone mission.Fixed an issue where the dialogue with Dr. Dalin and Col. Korshunov was looped during the Wishful Thinking mission.Fixed an issue where the player could not trade with Wreck during the The Boundary mission.Fixed an issue where the doors to STC Malachite could not open during the A Minor Incident mission.Fixed multiple issues that could cause NPCs to move during the dialogue with the player.Fixed an issue where Spark squad did not attack wardens during the Visions of Truth mission.Fixed an issue where objective Bring the Shah's PDA to Varan could be marked as completed after trading with Huron during the King of the Hill mission.Changed Chimera's behavior during the Ad astra per aspera mission, now it should retreat after losing a certain amount of HP.Fixed an issue where Ocheret ignored the battle between the player and Ocheret's squad.Fixed an issue where A-life NPCs could spawn in Claw during the Dead Frequency mission.Changed positions of Ward guards near the entrance to X18 lab during the Answers Come at a Price mission.Fixed an issue where the monolithians were not present outside the Enerhetyk Palace of Culture during the The Road to the Foundation mission.Fixed an issue where the stage "Discover the whereabouts of the escaped Wardens" of the Shock Therapy mission remained active after killing Beard.Fixed an issue where Player could lure Chimera into a peaceful zone and make it non-hostile during The Road to the Foundation mission.Fixed an issue where scientists constantly attack player during Visions of Truth mission.Fixed an issue where Noontiders would not become hostile if a friendly NPC was killed in front of them near the entrance of Noontide base during the Hot on the Trail mission.Fixed an issue where phantoms were spawned in the front of the player during the Eye of the Storm mission.Fixed an issue with auto completing Three Captains mission right after taking it from Sonya Kalyna.Fixed an issue where Players couldn't finish Shift Change mission, if they didn't talk to Jumper at WPS after killing Hog's squad.Fixed an issue where Zakhar Babay and Akopyan could end up dead or missing with no ability to finish Deceive the Deceiver mission.Fixed an issue where Player was still able to ask Beard about missing wardens after killing them in Shock Therapy mission.Fixed an issue where Just Like the Good Old Days mission would not progress if the Player exited Shelter base via roof route.Fixed an issue where Strider disappeared instantly after completing Dark Times mission near Doctor's hut.Fixed an issue where Find a way into Prypiat objective would not finish if the Player reached Prypiat via shortcut during The Boundary mission.Fixed an issue with a missing encounter mission at a checkpoint near Icarus Camp.Fixed an issue where Hosha Mohyla could one-shot Player during Answers Come at a Price mission.Reduced amount of rats at Offloading Terminal during The Road to the Foundation mission.Fixed an issue where Rainy weather persisted through the rest of the game after completing The Boundary mission.Fixed an issue where several stashes, markers, and journal objectives were not completed/removed after completing Budmo! mission.Fixed an issue where Pomor could die during The Poppy Field mission. Fixed an issue where aggressive Strider was present near Doctor's house after a cutscene during An Act of Mercy mission.Fixed an issue where Warden guards near the fence had no reaction to Player sneaking right in front of them during Answers Come at a Price mission.Prevented issues where corpses with important quest items could get despawned during Bullseye and Shift Change missions.Fixed an issue where Strider was dead/missing at Ranger Station during the Extreme Simplicity mission.Fixed an issue where psi-effect applied on Player would not disappear after completing A Light in the End of the Tunnel mission.Fixed an issue where Talk to Chornozem objective failed from the start and picking up PDA from Chornozem's corpse wouldn't progress Answers Come at a Price mission.Fixed an issue where Dark would not help Player to fight the Pseudogiant which blocked progression in Legends of the Zone mission.Fixed an issue where Player was not able to interact with Shcherba during In the Name of Science mission.Fixed an issue where a cutscene with Scar at the Sawmill during Back to the Slag Heap mission would not start properly.Fixed an issue where Skif could die from bleeding effect after bossfight cutscene with Korshunov in Down Below mission.Fixed an issue where during the Strelok branch of Down Below mission journal entry in PDA would have Ward branch description instead.Fixed an issue where Player was unable to give Sultan his briefcase after killing ambushing stalkers too fast in The Mysterious Case mission.Fixed an issue where mercenary squads would not spawn on the way back from Faust's cell during Just Like the Good Old Days mission.Fixed an issue where optional journal objectives to fight off Ward/Spark remain active if one side dies due to emission during Extreme Simplicity mission.Fixed the issue of stuck Dr. Kryvenko during the A Long Overdue Visit mission.Removed the ability to use guide during the The Boundary mission while assault is going.Fixed the issue where Richter is absent or dead during the To the Last Drop of Blood, A Minor Incident, The Boundary missions.Fixed the issue where some phrases were missing during the On the Edge mission in the final dialogue.Fixed the issue where Dalin could be stuck at one place during the Visions of Truth mission.Fixed the issue where Objective “Return to Gaffer” is impossible to complete during the On the Edge mission.Fixed the issue with infinite reward from Gaffer during the On the Edge mission.Fixed the issue where NPCs were blocking the doorway during the On the Edge mission.Fixed the issue when Gaffer could exit the building and start fighting during the On the Edge mission.Fixed the issue where several Warlock NPCs could be present in the clubhouse during the On the Edge mission.Fixed the issue where some Monolithian NPCs weren't attacking the player during the An Act of Mercy mission.Fixed the issue where Dalin didn't inspect Ozerskiy`s body during the Visions of Truth mission.Fixed the logic of radio messages from Scar after the Bossfight with Faust.Fixed an issue where infinite psi-effect was applied to Player after completing A Light in the End of the Tunnel mission.Fixed an issue where monolith troops didn't spawn after activating substation during the Happiness for Everyone mission.Fixed an issue where Sgt. Metlov was missing in a place of Diode during the Back to the Slag Heap mission.FIxed an issue where Skipper's mercenaries squad didn't attack Player on returning Emitter to Lodochka during Just Like the Good Old Days mission.Fixed an issue where Scherba was missing at Dvupalov's office during emission in In Search of Past Glory mission.Fixed an issue where Player was unable to progress during Dangerous Liaisons mission if decoder was sold.Fixed an issue where Player was unable to interact with Dvupalov to give suppressor's blueprint during In Search of Past Glory mission.Fixed an issue where Player could get softlocked during the Dangerous Liaisons mission.Fixed an issue where mercenaries squad near Brain Scorcher spawned right in front of Player after accepting a collar collecting mission from Shcherba.Fixed an issue where Player was able to get stuck behind two NPCs in Zalissya's shelter during A Race against Death mission.Fixed an issue where Player was unable to start dialogue with Dvupalov or Scherba to return suppressor during In Search of Past Glory mission.Fixed an issue where Dr. Kaymanov and Strider could disappear during An Act of Mercy mission.Fixed an issue where the objective "Fight off the Monolith assault" was getting stuck during The Boundary mission.Fixed an issue where A Big Score and Deceive the Deceiver missions were able to start twice and have contradicting objectives.Fixed an issue where Prof. Lodochka was not interactable at toxic waste storage during the Hot on the Trail mission.Fixed an issue where Bandits were starting to fight at Slag Heap if Player escorted Zakhar Babay after emission in Deceive the Deceiver mission.Fixed an issue where Take the instruments to Mykolayich objective failed after talking to Gaffer in On the Edge mission.Fixed an issue where Ricochet died in Zalissya's house after the second monolith wave during On the Edge mission.Fixed an issue where the objective to complete the request without killing the Monolithians failed after hitting monolithians during An Act of Mercy mission.Fixed an issue where Monolith soldiers were able to spawn in front of Player during Visions of Truth mission.Fixed the issue where friendly NPCs could be stuck at one place during the The Assault on the Duga mission.Fixed that mercenary NPC were spawned in inaccessible areas during the Legends of the Zone mission.Fixed an issue where some zombies were able to get stuck in an idle state during bossfight with Scar.Improved AI behaviour of Korshunov during bossfight with him.Improved Korshunov's shield during the bossfight with him.Increased Korshunov's armor during bossfight.Tweaked Col. Korshunov health points during bossfight in Down Below mission.Improved Scar's aiming behaviour during bossfight with him.Fixed an issue where Strelok was able to dash outside the playable area of the arena, blocking bossfight with him during The Eternal Shining mission.Fixed an issue where Faust's clones could be transparent during a bossfight if the Object Details graphic option is set to low.Fixed an issue where the stage "Talk to Korshunov" could stuck when player returns to Korshunov via elevator during the Visions of Truth mission.Fixed an issue where hunting could not progress after interacting with Borodulin while he is moving to the hunting spot.Fixed an issue where Strider could block the entrance to the warehouse during the Hot on the Trail mission.Fixed an issue where Scar could be missing at Rostok Depot during the Take the Emitter to Scar stage of Just Like the Good Old Days mission.Fixed an issue where the monolithians could not spawn when the player escaped X-5 lab during the In Search of Past Glory mission.Fixed an issue where Korshunov could stuck during the bossfight. Overall, over 300+ quest issues were addressed within the Main Story. Side Missions and EncountersFixed an issue where the player could use the guide's services for free.Fixed an issue where NPCs from car scam encounters turned hostile after the Player ran away and came back to them.Fixed an issue when a player was unable to take Just Business mission from Carl Clinch if he was previously healed during the Emission.Fixed an issue where NPCs could teleport during dialogue after combat in encounter at Wild Territory.Improved Rodents' spawn in open-world encounters near Rostok.Fixed an issue where relationships with the Scientists' faction were spoiled after completing ****** Sheep side mission.Added new notes in the open world and hubs.Fixed inconsistencies in rewards for repeatable missions.Fixed an issue where no travel options were available in dialogue with the guide at Noon base.Fixed narrative inconsistencies for loudspeaker announcements at Skadovsk.Fixed narrative inconsistencies with available encounter missions after the Monolith comeback.Fixed an issue where Spark branch specific encounter mission was able to start after completing In Search of Past Glory mission on Ward branch.Increased loot value for stash near Bloodsucker village in the Industrial Zone region.Fixed an issue where repeatable missions could get stuck in the Journal tab, preventing other repeatable quests from appearing in dialogues with vendors.Fixed an issue where Malachite Hub could get locked for Players on Spark Branch after completing Visions of Truth mission.Level Design improvements in encounters near Rookie Village.Fixed an issue where Player was unable to start a dialog with Zhenya Hulk during The Key to Freedom mission near Fish Farm, if the door to captives room was opened during combat.Fixed an issue with missing Kostya Dry's dead body after the player runs away and comes back to his observation point during an encounter near Duga.Fixed an issue where Pseudodog couldn't spawn its Phantoms during Arena: Round Two mission.Fixed an issue when Player could loot armor and helmets from dead NPCs during The Key to Freedom mission.Fixed the issue where players could be stuck inside the building after the fast travel to Malachite with a guide.Fixed the issue where guides at Yaniv station were missing after the player already got to Pripyat.Fixed receiving several shotgun rounds during the The Freedom Colosseum mission.Fixed the issue when the NPC was not going to search for the player character during the fight at Arena.Fixed an issue where doors to STC Malachite were closed on reaching it during A Minor Incident mission.Fixed an issue where peaceful NPCs remained in STC Malachite during the fight in Visions of the Truth mission (Spark branch).Fixed an issue where the voiceover line for Skif's phrase didn't play in dialogues with guide NPCs.Fixed an issue where two groups of bandits did not start combat in the encounter between Poisonous Hole and Commissary Store locations. With additional 130+ “anomalies” being discovered and neutralized. The ZoneInteractable Objects and Zone Experience Level design improvements for interactive doors at Wild Territory, Rostok.Level art polish for destructible medical boxes.Added missing icon of damaged state for weapon looted from NPCs.Fixed an issue where arch-artifacts were able to spawn again, after Player's rank is updated.Rebalanced loot for stash near Hydrodynamics Lab.Fixed an issue with some artifacts models being overexposed.Fixed an issue where Burner anomalies were able to damage a Player in discharged state.Fixed an issue where Weird Kettle archartifact applied a permanent PSI effect on the Player instead of temporary.Fixed that dead bodies could stay in A-pose for several seconds during Wishful Thinking mission.Fixed that the first destructible wood plank always destroys without effects.Fixed the issue where the door to the tunnel of the Red Fortress was closing after using a key during Just Business mission.Fixed an issue where fake psi artifacts didn't disappear after save/load.Improved strafing jump mechanics for artifacts.Fixed an issue where the Vortex anomaly could damage the player at the Yaniv Station territory. Plus an additional 30+ issues were spotted and dealt with. Player Gear and Player StateFixed an issue where character's hands are misplaced after moving the character by expulsion anomaly during examining artifacts.Fixed availability to unlock locked doors with grenades.Fixed the consumption of grenades when switching to the weapon immediately after throw.Fixed grenade disappearing when throwing it at one's feet.Added parkour animation from crouch state.Fixed receiving of the damage from razor anomaly when already out of it.Added NPC's death animations from anomalies.Fixed an issue when auto lean and weapon up moves were triggered by small trees and bushes.Fixed an issue when the character was not always performing auto lean moves over obstacles.Improved NPC footsteps sync.Fixed an issue with changed movement keybindings that blocked player from climbing the ladder. Fixed an issue when psy effect was not removed after leaving the psy damage area.Fixed an issue where the Player was able to become unkillable during gameplay.Fixed an issue where dropped NPC corpses could clip with surrounding objects.Fixed availability to skip reload animation.Added cancel for reload animation of the weapons with under-barrel launcher attachments.Adjusted acceleration of the player after sprinting from a standstill.Fixed an issue where phantoms could kill regular NPCs with a grenade.Decreased amount of artifact slots available by default for X7 suit.Fixed an issue with position of upgrade slots on Bulwark Exosuit being mixed up.Fixed inconsistencies in PA-7 Gas Mask upgrade tree.Rebalanced available upgrades for PSZ-5D Universal Protection armor suit. With additional 50+ bugs gotten rid of. Player Guidance and Game SettingsFixed map tooltips not containing region descriptions.Fixed map zoom from gamepad.Fixed the presence of a dimming effect in the inventory and item selector.Fixed an issue where in some cases technicians did not show already installed upgrades.Fixed issues with ammo counter visibility on HUD.Fixed that the firing mode of the under barrel grenade launcher is not displayed in the inventory.Fixed there was no notification on HUD about finding new stashes locations.Fixed an issue where, in certain conditions, players could not drag and drop items into loot or stash windows with a gamepad.Fixed that caliber on the HUD does not change after upgrading weapon caliber with a technician.Fixed a problem where the player could not skip a cutscene with gamepad with proper key if subtitles were off.Fixed that "Track" status is present for completed missions in the Completed tab of Journal.Fixed incorrect display of the time and equalizer in audiolog.Fixed the missing mouse cursor in the attachment selector when shotgun equipped.Fixed an issue with not working controls for MSI Claw A1M.Integrated Razer Chroma Illumination effects for supported devices.Integrated haptic Razer Sensa effects for supported devices.Added key binding options for Journal and Notes. Changed default key bindings for leaning left and right.Fixed an issue where the new grenade/bolt throw keybinds were not working.Fixed missing flashlight button in key bindings.Fixed an issue where the Speaker Name UI size didn't change when changing the size of subtitles.Fixed that the mission stage about founding shelter does not finish when the player enters shelter during emission.Added fire mode change animation when item selector is open. View the full article
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Indiana Jones and the Great Circle is set for Update 3 next week, Bethesda has announced. Ahead of the full patch notes, Bethesda released initial details on Update 3 in a tweet. It’s set to make a number of fixes and improvements, as well as add support for Nvidia DLSS 4 with Multi Frame Generation and DLSS Ray Reconstruction. Players are hoping Update 3 fixes the various game-breaking bugs Indiana Jones and the Great Circle has suffered from since its launch in early December. Last month, Bethesda said the February update would add new graphical features and options, and the bug fixes would target issues that have prevented some players from 100%-ing the game and from climbing vines or squeezing through walls in Sukhothai. It’s unclear at this stage if any or all those changes have made it into next week’s patch. Indiana Jones and the Great Circle launched on PC and Xbox Series X and S and, as a Microsoft-owned game, day-one on Game Pass, and has reached 4 million players so far. MachineGames' latest release garnered critical acclaim and multiple awards, including three at the D.I.C.E. Awards. A PlayStation 5 release is set for this spring. Indiana Jones actor Harrison Ford has said Troy Baker playing the beloved character in Indiana Jones and the Great Circle is proof "you don't need artificial intelligence to steal my soul." Ford discussed alleviating control of Indy with The Wall Street Journal, saying he was very happy with the performance of The Last of Us actor Baker. "You don’t need artificial intelligence to steal my soul," Ford said. "You can already do it for nickels and dimes with good ideas and talent. He did a brilliant job, and it didn’t take AI to do it." Wesley is the *** News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Apex Legendsplayers will receive a new update following the launch of Season 24. The popular battle royale title, developed by Respawn Entertainment and published by Electronic Arts, originally debuted in 2019 across all platforms. While Apex Legends' player numbers have dipped recently, the FPS remains one of the most prominent free-to-play games, six years after its release. View the full article
Throne and Liberty is making some integral changes ahead of March’s expansion, and the devs are encouraging players to take part in a vital transfer by dishing out plentiful rewards. Throne and Liberty made waves releasing on Steam last year, praised for its free-to-play model, guild-based gameplay, and MMORPG elements nestled within the world of Solisium. Now, to manage the game’s impressive player count, a crucial tweak of the servers is necessary. View the full article
After a crazy ending to Severance Season 2 Episode 4, Woe's Hollow, Episode 5 titled *******'s Horse followed up with a not-as-crazy but still pretty wild ending. Let's break down what exactly was going on to Mark at the end of Episode 5. Image via Apple TV+ What is going on with Mark? In the final scene of Severance 2 Season 5, *******'s Horse, we see Mark really going through it. For starters, he's still got that cough, the one that's seemingly been nagging him the last few episodes. When did we last see that? From Mark's work buddy Petey in Season 1 who had debilitating—and eventually fatal—effects from reintegration. As he goes to leave his reintegration session with Reghabi, a former Lumon surgeon who also assisted Petey, he hears his wife Gemma's voice. As he tries to shake it off, Mark hears it again, before his surroundings change to the long ****** hallway from the Lumon severed floor that Irving often paints. He walks towards the voice of his wife, who seems to be reciting what Ms. Casey told Mark's innie during his Wellness Session. "Your outie listens to misc while shaving, but not while showering," he hears, trying to navigate what appears to be the halls of the Lumon severed floor searching for her. The voice grows closer, "Your outie once called a butterfly," Mark hears, before turning around to see none other than his wife Gemma, as she appeared at Lumon on the severed floor—AKA like Ms. Casey—looking back at him. Mark freezes instantly with a look of fear, excitement, and sadness all at the same time. Which, by the way, Adam Scott has been absolutely killing it this season. Well, to be fair, the whole cast has. Anyway, "Your outie is going to-," Gemma starts to tell him, before suddenly she disappears and Mark is back standing in his house, no longer in Lumon. Understandably, Mark bursts into tears. So what happened here? It appears reintegration is happening for Mark Early in Season 2 Mark made the choice to commence with reintegration. He held off in Season 1 after what happened to Petey, but learning his wife might actually still be alive, he made the decision to do it anyway. What happened at the end of Season 2 Episode 5 is exactly that: Mark is seeing/remembering the memories from his innie. While it's great for Mark to get confirmation that his wife Gemma is still alive—at least in some way—it's clearly taking a toll on Mark as indicated by his increased coughing. That being said, there's no way Mark puts an end to it after finally making some progress toward finding his wife. What else happened in Season 2 Episode 5? Here's some other thoughts I have after watching the Severance *******'s Horse episode, though beware some of these might be theories of an obsessed fan! After the goats in Episode 3, followed by the opening of Episode 5 with the dental equipment, and the discussion Helena Eagan had with Ms. Huang and Lumon about continuing the work on "Cold Harbor" and "feeling human", I can't but think back to the early moments of Season 1 Episode 1. After coming to, Helly asks, "Am I livestock?" Mark replies, "You think we grew a full human and gave you consciousness?" This might have been the biggest clue for what's going on in Severance and we got it right from the start. Irving's 8-bit innie ******** with watermelon was pretty cool, that's all I want. It would be awkward to be the ham on the table when Burt is introducing Irving to his husband Fields. Milchick is for sure going to flip and join the innies, and who would blame him?! I mean come on, the paper clips?! The post Severance Season 2 Episode 5 *******’s Horse ending, explained appeared first on Destructoid. View the full article
Earning money, or the in-game currency, is one of the most important tasks in Avowed, as they will directly dictate your in-game progression. The major issue isn't about earning the in-game currency, as there are different ways to obtain them. What matters is the rate at which you earn them and how you can speed up the process. Doing so has many benefits, but first, you need to understand how the in-game currency works in Avowed. Avowed in-game currency explained In Avowed, money comes in various forms, and they are different based on their colors and valuation. Copper Skeyt Silver Fenning Golden Scelling You can earn money by practically doing almost anything inside the game, but here are the best ways to do so efficiently. Best ways to make money in Avowed We are still early on our journeys in Avowed, but Bounty Missions appear to be the way to go. These missions can be found in every region, and you'll usually come across a board with different posters. When you check on them, you'll be tasked with completing certain missions. To complete the mission, just follow a quest marker to reach the required location. After defeating the target, search the body to have proof of your completed task. Go back to the city from where you received the quest and speak with the dedicated NPC to earn your rewards. The amount of in-game currency you get will depend on the regions from where you obtained the bounty, but the general process is pretty rewarding. It's also simple as to why you should explore more regions. Doing so will help you discover more Bounty Missions and get more currency in the process. Another useful way to get more money is by selling equipment that you're not going to use. There's no sense in keeping equipment that is already below the quality of your current setup, as it isn't worth stripping down for resources. Instead, selling the items will help you to get a lot more value in return. Always makes sure to open as many chests as possible as they will help you get valuables and equipment. Similarly, you'll come across valuable items that can only be sold for money (they have no other uses), so be on the lookout for those as well. In the end, completing as many quests as possible will also help you become richer. Hence, try to complete the side quests as well along with finishing the main storyline. The post How to make money fast in Avowed appeared first on Destructoid. View the full article
The 28th D.I.C.E. Awards have arrived and have celebrated the best of the best in the world of video games from 2024. While there were a lot of winners across 23 categories, Astro Bot won the night by taking home Game of the Year alongside Outstanding Achievement in Animation, Outstanding Technical Achievement, Family Game of the Year, and Outstanding Achievement in Game Design. There were a lot of other games that won multiple categories, and Helldivers 2 came in second with four wins for Outstanding Achievement in Original Music Composition, Outstanding Achievement in Audio Design, Action Game of the Year, and Online Game of the Year. Balatro and Indiana Jones and the Great Circle both brought home three wins. In addition to honoring the best games of 2024, this year's D.I.C.E. Awards also celebrated two individuals who both made a great impact on the video game industry. Former Executive Vice President of Operations for Nintendo of America was awarded the Lifetime Achievement Award for his work at the company and his time supporting the Starlight *********** Foundation. Insomniac Games Ted Price, who recently announced his retirement from the studio, was given the Hall of Fame Award for all he has done for game developing and "leading Insomniac Games for three decades and advocating for video game creators' First Amendment rights." You can check out the full list of winners from the 28th D.I.C.E. Awards below. Outstanding Achievement in Animation Astro Bot - WINNERCall of Duty: ****** Ops 6FINAL FANTASY VII REBIRTHNevaWarhammer 40,000: Space Marine 2 Outstanding Achievement in Art Direction ****** Myth: Wukong - WINNERIndiana Jones and the Great CircleLEGO Horizon AdventuresThe Plucky SquireSenua's Saga: Hellblade II Outstanding Achievement in Character 1000xRESIST - WatcherFINAL FANTASY VII REBIRTH - Yuffie KisaragiIndiana Jones and the Great Circle - Dr. Henry "Indiana" Jones - WINNERINDIKA - IndikaSenua's Saga: Hellblade II - Senua Outstanding Achievement in Original Music Composition Astro BotHelldivers 2 - WINNERMonument Valley 3Senua's Saga: Hellblade IIStar Wars Outlaws Outstanding Achievement in Audio Design Frostpunk 2Helldivers 2 - WINNERMonument Valley 3Senua's Saga: Hellblade IIStill Wakes the Deep Outstanding Achievement in Story 1000xRESISTIndiana Jones and the Great Circle - WINNERMetaphor: ReFantazioStill Wakes the DeepThank Goodness You're Here! Outstanding Technical Achievement Astro Bot - WINNERBatman: Arkham ShadowIndiana Jones and the Great CircleSenua's Saga: Hellblade IIWarhammer 40,000: Space Marine 2 Action Game of the Year Batman: Arkham Shadow****** Myth: WukongCall of Duty: ****** Ops 6Helldivers 2 - WINNERStellar Blade Adventure Game of the Year 1000xRESISTANIMAL WELLIndiana Jones and the Great Circle - WINNERThe Legend of Zelda: Echoes of WisdomPrince of Persia: The Lost Crown Family Game of the Year Astro Bot - WINNERCat Quest IIILittle Kitty, Big CityThe Plucky SquireSuper Mario Party Jamboree Fighting Game of the Year Blazing StrikeDRAGON BALL: Sparking! ZEROMortal Kombat 1: Khaos ReignsTEKKEN 8 - WINNERUNDERDOGS Racing Game of the Year F1® 24 - WINNERMotoGP™24NIGHT-RUNNERS™ PROLOGUE Role-Playing Game of the Year FINAL FANTASY VII REBIRTHDragon Age: The VeilguardELDEN RING: Shadow of the ErdtreeLike a Dragon: Infinite WealthMetaphor: ReFantazio - WINNER Sports Game of the Year EA SPORTS College Football 25EA SPORTS FC 25MLB The Show 24 - WINNERNBA 2K25 Strategy/Simulation Game of the Year Balatro - WINNERCaves of QudFrostpunk 2Tactical Breach WizardsSatisfactory Immersive Reality Technical Achievement Alien: Rogue IncursionBatman: Arkham ShadowSkydance's BEHEMOTHStarship Home - WINNERUNDERDOGS Immersive Reality Game of the Year Alien: Rogue IncursionBatman: Arkham Shadow - WINNEREscaping WonderlandSkydance's BEHEMOTHUNDERDOGS Outstanding Achievement for an Independent Game ANIMAL WELLBalatro - WINNERGrunnINDIKAMouthwashing Mobile Game of the Year Balatro - WINNERHalls of TormentMonument Valley 3Paper TrailWuthering Waves Online Game of the Year Call of Duty: ****** Ops 6Diablo IV: Vessel of HatredHelldivers 2 - WINNERMarvel RivalsWarhammer 40,000: Space Marine 2 Outstanding Achievement in Game Design ANIMAL WELLAstro Bot - WINNERBalatroHelldivers 2UFO 50 Outstanding Achievement in Game Direction 1000xRESISTANIMAL WELL - WINNERLorelei and the Laser EyesRivenThank Goodness You're Here! Game of the Year Astro Bot - WINNERBalatro****** Myth: WukongHelldivers 2Indiana Jones and the Great Circle Have a tip for us? Want to discuss a possible story? Please send an email to [Hidden Content]. Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok. View the full article
Avowed has a pretty well-detailed cooking system built into the game that allows you to prepare different types of food from various ingredients. All food items in the game have certain buffs, and some of them can be immensely helpful. Consuming the prepared recipes will also help you to restore your health and mana. Here's the complete list of all the available recipes in Avowed, along with the required ingredients and the buffs associated with them. All cooking recipes in Avowed Cooking, in general, is a simple task in Avowed. You can prepare any dish you want as long as you have the recipe and the ingredients. However, a few recipes do need certain perks before you can cook them up. You can find the resources yourself or just purchase them from the vendors. RecipeItemsEffectsBleathorn Cheese Wheel6x Bleathorn Cheese Wedge10 HealthRaw Bleathorn MilkBleathorn Cheese Wheel70 HealthRaw AlabaskerCooked Alabasker20 HealthRaw Crested TurbotCooked Crested Turbot70 HealthRaw Lashwing4x Cooked Lashwing70 HealthRaw Rabbit BitsCooked Rabbit Bits40 HealthRaw Bovigrand LoinCured Bovigrand Loin150 HealthRaw Rusksnout LoinCured Rusksnout Loin150 HealthVegetable, 2x Raw/Cooked Fish8x Mari Crudia30 HealthRaw TroutSalted Trout70 HealthFlorian Rice5x Taar Loaf15 Health3x Cooked Meat, Health Potion2x Basted BeastNeeds to be checkedCooked Fish/Raw Animal Product, Vegtable/GrainMariner's Porridge70 Health, 70 EssenceBeelte Jerky, Cooked/Raw Meat, Cooked/Raw Meat/Vegetable/Fruit/Rotten FruitSpiced Beetle Sausage50 Health, 50 EssenceCured Rusksnout Roast/Loin, Cooked/Raw Meat, Cooked/Raw Meat/Vegetable/Fruit/Rotten FruitSpiced Rusksnout Sausage50 Health, 50 EssenceCooked Meat, Vegetable, Cooked Meat/Cooked Fish/Animal ProductStew70 Health, 70 EssenceAnimal Product, Alcoholic Drink, Cooked Meat or Produce2x Fondue200 Health, 200 EssenceCooked Meat, Fruit2x Pargrunen Pemican250 Health, 250 EssenceCooked Meat, Fruit3x Savory Skewer100 Health, 100 EssenceMushroom, Fruit, VegetableAll's-Leaf-Tea150 Essence, +20% Max EssenceFruit, VegetableArrack100 EssenceBunch of Peppers5x Pepper5 EssenceVegetable, Vegetable/Fruit, Rotten Food3x Enutanik Pickles500 Essence Beetle Jerky/Spiced Beetle Sausage, Grain/Filler, VegetableBeetle Pie+2 Might, +10% Damage2x Grain/Filler, Honey/FruitDarkest Rauatian Chocolate Cookie+1 Perception, +1 Dexterity, +10% Movement SpeedHoney, Rotten FoodFine Aedyran Mead+2 Perception, +10% Max EssenceFloriance Rice, Rotten FoodFlorian Rice Wine+20% Max Stamina3x Fruit, Rotten FoodFruitful Wine+2 Constitution, +5% Damage ReductionAlcoholic Drink, Fruit2x GrogCures all types of Accumulations, Restores health based on remaining Accumulations, +70% Resistance to all AccumulationsSpider Leg, Dank Spores/Wild Mushroom Cap, Krakenhorn, Hunt's Hair, Vegetable/Grain3x Ivory Spinner and Sporeling Fire Pot2x faster Health and Essence regeneration3x MushroomMurkbrew+2 Intellect, +10% Max EssenceSalted/Raw Trout, Vegetable, Grain/FillerParadisian Trout Pie+1 Intellect, +1 Resolve, +10% Max EssenceGrain/Filler, Vegetable, Rotten Food2x Pargrun Ale+20% Max HealthSpringberries, Vegetable, Rotten FoodSaucco+1 Might, +1 ConstitutionPalm Stone, Raw Bleathorn Milk2x Tani Cream+2 Dexterity, +5% Max StaminaWild Mushroom Cap, 2x Mushroom or Mushroom and VegetableWild Mushroom Stew+2 Resolve, +5% Max Stamina3x Alcoholic Drink3x AperitifAccelerates regeneration rate for 5 seconds2x Alcoholic Drink, Essence Potion2x Charming Libation+6 to all Attributes while in conversationsAlcoholic Drink, Mushroom, FruitMulled Musketeer+40% Action and Reload Speed2x Monster Part, Health Potion, Rotten Food3x StrangebrewRevive downed companions, Resets Second WindRaw/Cooked Meat, Raw/Cooked Fish, Monster Part, Essence PotionThe ****** Broth+5% Critical Chance, +50% Critical Damage, +10% Attack Speed, +25% StunMushroom, Essence Potion, Rotten FoodWizard's Mind Bomb25% decreased Essence cost for Grimoire Spells, 25% shortened Cooldown That's pretty much all of it when it comes to cooking and getting food buffs in Avowed. Make sure to check out our review of the game to know more about what to expect in the new RPG, and if it's worth your time and money. The post All recipes and food buffs in Avowed appeared first on Destructoid. View the full article
Early on in Severance Season 2 Episode 5, aptly titled *******'s Horse, Milchick compares Helena Eagan going undercover as Helly since the events of the Season 1 finale to the story of Grakappan. (Prouncouced Grak-Shoe-Pin) But is the story of Grakappan actually real, or just made up by Milchick? Image via Apple TV+ What is the Story of Grakappan? The story of Grakappan is referenced by Milchick early on in the episode when Helly questions why her outie, Helean Eagan, was on the Severance floor imitating her. After pondering the question, Milchick responds with a question, "Have you ever heard the story of Grakappan?". Understandably, none of them had. "In ancient times the King of Sweden himself was known to go incognito amongst his people in the hopes of learning their true grievances. He would don an old, gray robe, a Grakappan, the name for which he was remembered, to disguise his royal vestments," Milchick would explain. "Kier Eagan himself was known to do so in his ether factories, and Ms. Eagan was carrying on this noble tradition." So, according to Milchick, Helena Eagan was essentially doing her own version of Undercover Boss to try and learn the grievances of the MDR team to make Lumon a better workplace. We, the viewers, know that is not the case, and thankfully Mark, Helly, and Dylan aren't buying it either. The show, and more importantly management in Severance, like Milchick, are no strangers to making up stories, so it would be understandable to wonder if the story of Grakappan is actually true or even a real thing. So is the Story of Grakappan actually real? Yes, the story of Grakappan is actually real. After the end of the Scanian War between Sweden and Denmark in 1679, King Charles XI became known as the Greycoat, or the Grakappan in Swedish. He would intentionally disguise himself and visit villages across Sweden seeking to spot corruption against the populace from higher orders of power, usually the corrupt church. One famous story from King Charles XI actions as Grakappan talks of him visiting a village in disarray while its priest lived lavishly, while another nearby village was in outstanding condition but its priest was in poverty. King Charles XI switched the two priests to solve this issue. So the basis for Milchick's comparison of Helena Eagan's actions is based on real events. However, I wouldn't be surprised if his story about Kier Eagan doing the same as his ether factories is a fabricated part of the story. The post Is the story of Grakappan from Severance Season 2 Episode 5 real? appeared first on Destructoid. View the full article
Destiny 2's newest and oddest exotic SMG is here, and the quest to obtain it is a doozy. You'll need to solve hidden puzzles, learn new mechanics, explore the Nether, and then finally complete an exotic quest to pick up the strangest gun to come to D2 in a while. It's a classic run-around-and-look-for-clues quest, so buckle in for the ride. View the full article
During the PlayStation State of Play, players got a lot of new information about the upcoming Borderlands 4. Players got their first glimpse at gameplay and a solid release date, with the usual amount of chaos, co-op, and loot-grabbing gameplay fans have come to expect. Notably, more information will be coming at the exclusive State of Play for Borderlands 4 alone later this spring. View the full article
After releasing plenty of teasers for the upcoming Monster Hunter Wilds, Capcom has delivered what may be the very last trailer seen before the highly anticipated sequel finally releases. The launch trailer was a visual spectacle that showcased every large monster making its way into Wilds, finally showing off the dynamic duo Rathalos and Rathian in stunning fidelity. While the footage displayed plenty of new moves and intense combat encounters in action, it also teased more of the Wilds' upcoming storyline. View the full article
The Living Lands can be a strange and dangerous place, but a few quick tips and tricks can help you get the most out of your time in Avowed. View the full article
The Avowed Premium Edition includes premium skin packs and our guide covers when and how you can access and equip the DLC costumes. View the full article
Nexon Games released a helpful new update for The First Descendant with gameplay improvements to the Void Erosion Purge, which fans have been clamoring for during Season 2. Many fans of The First Descendantweren't happy with the endgame content, citing frustrations with weapons and Void Erosion Purge's difficulty. View the full article
Once you touch down on the lands of Dawnshore, you'll never be alone with the help of your allies. Although there isn't necessarily a bad choice with your teammates, some will prove more beneficial than others. We're here to rank them all with this Avowed Companion tier list. Best Avowed Companions, ranked With this tier list, we'll look into each Avowed Companion's Commands and Abilities to determine their advantages for your journey. We'll begin with the best of the best with S Tier, then work our way down to the slightly lower ones with B Tier. Each section will also deep dive into the Companion's skills if you want to know more about them. S Tier - Yatzli Screenshot by Destructoid Race: Orlan Class: Wizard How to Unlock: Complete A Path to the Garden/Face Your Fears Command: Dispel Illusion Voice Actor: Anjali Bhimani Having a formidable mage like Yatzli by your side will often turn the tide of battle, making every challenge feel like a breeze. All her Abilities focus on offense, from her bursting Essence Explosion to the deadly Minoletta's Missile Battery. Enemies won't really stand a chance against her, especially when they get caught up in her Arduous Delay of Motion. To top it off, Yatzli clears out a bunch of enemies with her Blast, covering a small area of impact for multiple hits. Like Kai and Giatta, she'll help clear out "Illusionary Objects" blockages using the handy Companion Command. Yatzli Abilities Yatzli AbilitiesDescriptionUpgrade 1Upgrade 2Upgrade 3Essence ExplosionYatzli unleashes an arcane power that explodes upon enemy impact, releasing a burst of Essence and Explosive Damage (60-second Cooldown)Concentrated Essence: Essence Explosion blast radius increasesFire Aspect: Essence Explosion inflicts Fire Accumulation on enemiesScrappy Casting: Cooldown reduces by 33%Minoletta's Missile BatteryYatzli uses arcane missiles that seek out nearby enemies for five seconds (60-second Cooldown)Speedy Salvo: Minoletta's Missile Battey rate of fire increases Horizon Strike: The maximum range of Yatzli's missiles increasesShock Aspect: Minoletta's Missile Battery deals Shock AccumulationArduous Delay of MotionSlows foes down for 10 seconds with a Cooldown of 40 secondsEnergy Sap: Slowing effect on enemies increasesExhausting Field: Arduous Delay of Motion creates an area of effect, impacting any enemies within its radiusFrost Aspect: Deals Frost Accumulation to afflicted enemiesBlastAn attack that covers a small area of effect when hitting enemiesExplosive Blast: Breaks enemy blocks, destroys walls, and shatters frozen foes for bonus damageForce Blast: Increase Stun dealt to enemies affected by the BlastAffliction Blast: Attack has a five percent chance to inflict Frozen, Ignited, or Shocked S Tier - Giatta Screenshot by Destructoid Race: Human Class: Wizard How to Unlock: Complete The Animacy Method Command: Spectral Jolt Voice Actor: Mara Junot Giatta is the best support character in Avowed, providing a vast array of buffs to your entire team. Her Purification skill offers an additional 25 percent of your maximum health, which will pair nicely with her Reconstruction healing ability. Not only does she restore health, but she also coats a shield around you through her Barrier skill and boosts movement and attack speed with Acceleration. It'll be hard to knock you down when Giatta's around, even against Avowed's colossal creatures. Furthermore, she'll help you with puzzles by opening locked doorways with her electrifying Spectral Jolt. Giatta Abilities Giatta AbilitiesDescriptionUpgrade 1Upgrade 2Upgrade 3PurificationHeals allies by 25% of their max Health (60-second Cooldown)Boosted Essence: Heals allies by 50% of their max HealthEssence Pressure: Enemies near Purification's range will be interrupted and knocked backEssence Shielding: All allies' Damage Reduction increases by 20% for 15 secondsBarrierAll allies gain a shield with Temporary Health for 20 seconds (75-second Cooldown)Greater Barrier: Increases Temporary Health with active BarrierMedic Shielding: Once the Barrier concludes, allies are healed with the amount of Temporary Health remainingImpenetrable: Giatta cannot be hit or knocked back by melee attackers when Barrier is activeAccelerationAll allies' Move Speed and Attack Speed increase for 15 seconds (80-second Cooldown) Evade Attacks: Allies use Acceleration speed to gain a 15% Damage Reduction Extended Acceleration: Acceleration duration increases by 10 secondsTime Shift: Any Abilities activated while Acceleration is on will reduce Cooldowns by 50%ReconstructionGiatta's attacks heal all allies with a small amount of HPCritical Restore: Increases the healing granted to allies by 20% HealthOvercharge: Offers Temporary Health to allies with max HealthRevitalize: Revives Incapacitated allies when Giatta eliminates an enemy A Tier - Kai Screenshot by Destructoid Race: Aumaua Class: Fighter How to Unlock: Complete the Message from Afar main quest Command: Firestarter Voice Actor: Brandon Keener Kai is one of the most balanced Companions, thriving in defensive and offensive strategies. Many of his Abilities will halt enemies through its stunning properties, including Fire and Ice and Leap of Daring. You also don't have to worry too much about Kai while he's on the field since he can revive himself with Second Wind, giving him another chance on the battlefield. In addition to his Second Wind, Kai's Unbending Defense regenerates health and reduces damage by 25 percent to further his survivability. And, as a bonus, he can burn off most debris, so you don't have to waste your Essence with a flame-based spell. It'll assist you with quests like the Totem of Rightful Rulership. Kai Abilities Kai AbilitiesDescriptionUpgrade 1Upgrade 2Upgrade 3Fire and IceKai unleashes a robust shot from his Blunderbuss, dealing a high Stun to one enemy and taunting them for 10 seconds (20-second Cooldown)Extra Power: Ignites a targetPure Lead: Stun increases Quick Reload: Fire and Ice's Cooldown reduces by 50%Unbending DefenseRegenerate Kai's Health and increase his Damage Reduction by 25% for 30 seconds (75-second Cooldown)Iron Will: Reduces incoming damage by 50%Indomitable Spirit: Health regeneration increasesRetaliation: When Unbending Defense concludes, a shockwave damages nearby foesLeap of Daring Kai leaps and crashes down onto an enemy, Stunning and Taunting all nearby opponents for 25 seconds (60-second Cooldown)Leap of Pride: Doubles the Leap of Daring's area of effectLeap of Faith: Kai gains Temporary Health based on the number of enemies hit by Leap of DaringLeap of Conviction: Kai gains Attack Damage based on the number of enemies hit by Leap of DaringSecond WindKai revives himself when his Health is reduced to zero, restoring 50% of his max HealthSoothing Wind: Increases the Health restored by Second Wind by 75% of Kai's max HealthRallying Wind: When Second Wind activates, Kai gains a temporary Attack Speed buffRefreshing Wind: All Kai's Ability Cooldowns reset when Second Wind activates B Tier - Marius Screenshot by Destructoid Race: Dwarf Class: Ranger How to Unlock: Complete An Untimely End main quest Command: Hunter's Sense Voice Actor: Scott Whyte Although Marius is at the bottom of the list, his unique strengths make him a valuable Companion, especially for exploration. I've relied on his Hunter's Sense Command, pinpointing enemies, loot, and plants nearby. His guiding waypoint ensures you don't miss out on any valuables, specifically with hidden chests. As for Marius' Abilities, he's a beast in combat, inflicting bleeding accumulation through Wounding Shots and firing piercing shots with Heart Seeker. He's relatively swift on the battlefield, too, sneaking up on foes using his Shadow Step. Marius Abilities Marius AbilitiesDescriptionUpgrade 1Upgrade 2Upgrade 3Binding Roots Roots an enemy into place for eight seconds with a 20-second Cooldown *******Constricting Roots: Deals Stun to trapped enemies from Binding Roots Grasping Roots: Traps multiple enemies in a small area of effectThorny Roots: Deals Bleed Accumulation to trapped foesHeart SeekerMarius fires a piercing shot that always hits its mark, even if there are obstacles in its path. (60-second Cooldown)Twinned Shot: Heart Seeker hits an additional enemy after the first shotSharpshooter: Heart Seeker's damage increases to enemies below 50% HealthQuick Draw: Reduces Heart Seeker's Cooldown by 33%Shadow Step Marius vanishes into a cloud of smoke and reappears to slash an enemy with his daggers. He can repeat this move three times (60-second Cooldown)Assassinate: Instantly kills most Stunned enemiesDevastating Blow: Shadow Step's damage increases based on the enemy's missing HealthShadow Mastery: Marius can now use Shadow Step up to six timesWounding Shots Deals Bleed AccumulationExposing Shots: Marius' attacks reduce enemy Damage ReductionImpeding Shots: Marius' attacks slow down enemiesMaiming Shots: Marius attacks reduce enemy Damage If you fully max out each of the Companion's Abilities in Avowed, you'll earn achievements, including Bullseye, Luckier Than They Know, Slay!, and A Little Power Goes a Long Way. It'll take a while to earn the points for them, but you can try to aim for the Avowed max level to get there much quicker. The post Avowed Companions Tier List: Best Avowed Companions, Ranked appeared first on Destructoid. View the full article
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Fruits are an essential part of all One Piece-inspired Roblox experiences, including Verse Piece. The best ones will help you progress much quicker and help you grind end-game content and PvP with ease. To learn which fruits are the best, check out our Verse Piece fruit tier list below! Verse Piece Fruits Tier List Image via TierMaker S tier: Light (Dark), Light A tier: Flame (Cyan), Flame B tier: Bomb, Dark, Quake C tier: Invisible Full Verse Piece Fruit List TierNameDescriptionSLight (Dark)Light (Dark) has everything: an enhanced auto attack that deals decent damage, a movement ability that lets you fly between islands, and also gap-close enemies. Its damaging skills, which have a massive AoE, stun enemies, allowing for free DPS. It's just OP.SLightLight shares the same moveset with the Light (Dark) fruit while offering slightly less damage compared to it. It's the go-to mid and late-game damage option because it has a complete package of moves that lets you just spec into Defense and Special while also being very easy to acquire.AFlame (Cyan)Flame (Cyan) is a higher damage (and cooler) version of Flame. It has the highest raw damage of any fruit in Verse Piece and an amazing mobility skill. However, it lacks the CC and the custom M1 that Light and Light (Dark) have, so you'll have to use it with either a combat style or a weapon.AFlameFlame has no built-in auto attack, making it useful only when used with a weapon or a combat style as a backup. It has the same moveset as the Flame (Cyan) fruit, though it offers slightly less damage. Because it's relatively easy to acquire, it's one of the fruits to aim for in the early game.BBombThe Bomb is easily acquirable, and it's probably your best option for grinding in the beginning. Its two damaging skills and an auto attack have large AoE and solid damage, enabling you to concentrate your stat points on Special and Defence only. Its only drawback is a lack of CC.BDarkEven though its damage is on the lower end, Dark's skills have the overall largest AoE of all the fruit in Verse Piece. It has decent CC in the form of a pull that groups enemies. However, it lacks an auto attack move or a movement skill, which makes it good only for grinding mobs in the mid-game.BQuakeQuake is very similar to Dark as it also lacks any movement skills or a custom M1. Its skills have a slightly higher damage output and AoE compared to it, but the only CC option in its kit is a short-duration knock-up with the C skill.CInvisibleThis fruit, plain and simple, makes you invisible. In PvP, it can give you a slight advantage as your invisibility does not break even when attacking or using skills, but compared to all other fruit, it has no use in PvE. How to Get Fruits in Verse Piece Screenshot by Destructoid Obtaining fruits in Verse Piece is an easy task. All you have to do is go to the Merchant Island, which is directly south-west of the Starter Island. There, you will find the Random Fruit NPC behind a pink stall. Interacting with them will cost you 25 crystals, and in return, you will get a random fruit in your inventory. To learn the fruit's moveset, equip it and then use it by clicking M1. Note that doing this will overwrite your previous fruit. To open your inventory and see all the fruits that you have, press "~" (button above Tab) on your keyboard. Screenshot by Destructoid In case you end up with too many fruit in your inventory, you can use Backspace to drop a specific fruit to the ground (others will be able to pick it up). You can also throw away all the unequipped fruits by interacting with the Trash Bag that is next to the yellow stall on the same island. That concludes our Verse Piece fruit tier list. To get more currency for fruit, race, and trait rerolls, redeem the codes from our Verse Piece code list. The post Ultimate Verse Piece Fruit Tier List [Sukuna V2 Rerun] appeared first on Destructoid. View the full article
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