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Steam

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  1. Featuring a bizarre comparison to a 1991 ***** Genesis gameView the full article
  2. The one thing I've never been able to nail down in Elden Ring is the Two Fingers and the Greater Will. It's a side of the lore that completely confounds me. I thought I was getting a handle on the concept (mostly thanks to VaatiVidya's extensive breakdowns), but then came crashing Shadow of the Erdtree with its Mother of Fingers. View the full article
  3. Steel Swarm: APOCALYPSE is an upcoming tank-battling MOBA that I'm pretty excited about for the huge battles and map destruction. And now the developer has revealed it's set to release in Early Access on June 24th. Read the full article here: [Hidden Content] View the full article
  4. Tiny Garden released at the start of April, with a fresh update that just released adding in controller support and Native Linux support. Looks like another very sweet casual game to relax with. Read the full article here: [Hidden Content] View the full article
  5. Marc Laidlaw wrote 400 Boys in 1981 aged 21, long before he ended up Valve’s lead writer and one of the chief creators of the Half-Life games. The short story was published in Omni magazine in 1983, before it was picked up for Mirrorshades: The Cyberpunk Anthology and enjoyed a wider audience. On Marc’s website, at the bottom of the short story itself, he points out 400 Boys has probably been read by more people than anything else he’s written, except perhaps Dota 2 seasonal ad copy. Yes, the video game world knows Marc Laidlaw as the lead writer of the Half-Life series. But he’s done a lot more than video games. It’s funny how things work out. In a post-apocalyptic city where warring gangs follow a bushido-like code of honor, a new gang, the 400 Boys, forces them to unite. A blend of beauty and brutality from ********* director Robert Valley, whose LDR episode “Ice” won the Emmy for Outstanding Short Form Animation. “The inspiration for it just came out of walking around,” Marc remembers. “I lived in Eugene, Oregon and there was always the phone poles with the names of bands that were playing in town, and it was just name after name of super cool bands, and I just wanted a way to do that. I just wanted to make up lots of band names. So I came up with the idea of, if I have all these gangs in the story, I can come up with names for all these different gangs and that would be fun. And it was funny. That was kind of the thing that drove a big part of the story, just wanting to make band names.” Now, over 40 years after 400 Boys was first published, it’s an episode of the fourth season of Netflix’s hugely popular animated anthology series Love, Death and Robots. The episode was directed by Robert Valley, the director of Zima Blue in Season 1 and Ice in Season 2. Tim Miller wrote it. The voice cast includes John Boyega, who famously played Finn in Star Wars. All of a sudden, 400 Boys is having its big moment. Marc Laidlaw never expected this. “The story kind of faded out, but cyberpunk kept going and I didn't really think about it that much,” Laidlaw tells me over a video call just days before Season 4 of Love, Death and Robots kicks off on Netflix. 40 years. That’s a long time for anything to be turned into something, isn’t it? But it might have happened earlier, around 15 years ago, when Tim Miller from Blur (the company that does all those fancy video game cutscenes and, these days, so much more), got in touch about maybe turning 400 Boys into something. It didn’t happen. Like so many projects, it fell apart following studio changes. Then Love, Death and Robots exploded onto the scene in March 2019. This edgy, adult-oriented animated anthology was unlike anything we’d seen on the streamer. Some episodes were challenging, some were weird, some were weirdly challenging. Whatever they were, you couldn’t help but watch. And, Marc noticed, Tim Miller from Blur was involved. “I always say, I can't imagine anybody else who would've turned The Drowned Giant, this J. G. Ballard story, into an episode of an animated feature,” Marc says. “So I had a lot of respect for Tim just from that.” Marc moved to Los Angeles in 2020 and, as the pandemic eased, met Tim a few times at various events around town. He didn’t want to push 400 Boys, but maybe, just maybe, if this Love, Death and Robots thing kept on going, maybe it would come back around. Then, a year ago, Marc got the ‘would you be interested in us optioning 400 Boys?’ email. It was finally happening. Marc spoke with Tim, who took over the script, about the story itself. He says the episode is faithful to the source, but there’s some new stuff that helps sell the story visually. He had a couple conversations with Robert Valley, the director. He pointed him to the 400 Boys audiobook, which Marc narrated (“I did a reading of this back in the pandemic when everybody was trying to entertain people by posting audio books of their fiction and stuff on YouTube”). But really, Marc wasn’t that involved. “It just was fun to sit back and not have to be involved in the trenches on something for once,” he says. “And I just kind of wanted to enjoy it when it was done and see what they made of it.” And Marc has seen the episode, as you’d expect. “John Boyega and the characters and the accents and the setting is just so cool to me. I mean, they made the story just so much more fun visually, I think.” 400 Boys is, as Marc describes it, from “a different me from lifetimes ago.” Of course it is, he wrote it over 40 years ago when he was a young man. “I'm still pretty happy with it considering how young I was when I wrote it.” “And then there was a long time of not much happening,” he says. And then, as we all know, Marc got into the games industry in 1997, into Valve as it was making Half-Life. “And that whole thing happened…” Laidlaw “retired” from Valve in 2016, but it came across as a hard retirement from everything. In truth, he’s in a comfortable enough position to be able to do what he wants, pick his own projects and share them when they're done. “I think I retired too hard,” he admits. He never wanted to stop being creative. He wanted to get back to writing, but the publishing industry sort of disappeared while he was working on video games. Forget new video games, too. “I can't do games without a bunch of people. I can't make a game myself.” So Marc makes music now. He got a boost in audience after Valve’s Half-Life 2 anniversary documentary came out last year and he released a lost development video from the early days on his YouTube channel. “I'm like, I'm in the wrong business!” Marc jokes. “I should just be leaking information about my old employer.” Did it feel weird looking back at Half-Life all these years later for the Valve documentary, I wonder? “Yeah, it was good for me to just kind of process and put a bow on that stuff, see a bunch of old friends, think about that, the whole thing,” Marc says. “I hadn't talked to or seen a lot of those people for a long time. I still stay in touch with a few folks, but they're also not really there anymore. I don't know what's going on there right now, but it was fun to hang out with people and talk it over and it was therapeutic.” With Half-Life and Half-Life 2 anniversary documentaries done and dusted, the only Valve game Marc might be asked to reminisce over now is Dota 2, which, ominously, is 12 years old. Perhaps in eight years Valve will come calling. “I could speak to Dota. That's the only thing left.” Unless, of course, Valve fancies doing something on Alien Swarm (“I did a little bit on Alien Swarm”). It is impossible, I find, to talk to Marc Laidlaw without talking about Half-Life. With those Valve documentaries out in the wild, there isn’t much left to say about the past. But maybe (hopefully?!) Half-Life has a future, and it’s that thread I want to pull on. There is no point asking Marc if he knows whether Half-Life 3 is in the works. As he says, he doesn’t really know the people still left at Valve, but even if he did, he’s not about to announce the game here in our interview. Can you imagine the email Gaben would send if he did? It is a better use of our time, I think, to ask Marc if he’d ever write for a video game again. Marc says he is, generally, still open to writing for a video game, and suggests Hideo Kojima should perhaps have given him a call. “When Death Stranding came out, I just was grinding my teeth. Like, does he know I'm available? I'd be happy to help do the last polish of dialogue on your script and not wreck anything, but just make it lines that actors would sound better coming out of their mouth.” Marc, as he alluded to earlier, “retired really hard,” and he thinks that because of that, the industry doesn’t think to ask him to do anything. “When I see the Miyazaki stuff, the From studio stuff, of course you go to George R. R. Martin first if you could. Nobody needs my name on their project to sell copies. But I mean, that kind of thing to me is exciting.” The lack of interesting offers post-Valve came as something of a surprise, Marc says. “I did kind of expect more interesting offers of stuff to do afterward and was kind of like, ‘this is weird: somebody wants me to write their synopsis for their mobile phone laser tag game.' It's like, they don't know what I do.” Wait, really? Someone actually asked Marc Laidlaw to write a mobile phone laser tag game after he left Valve? “Those are the kind of things I would get,” Marc admits. “I'm like, ‘I don't know that I have much to offer you guys, but I mean, I don't really like to say no to stuff.” Marc continues: “I haven't really heard any interesting game offers that seemed right for me. People think of me as, you can come in and write a bunch of stuff for a game. I'm like, 'do you notice how little writing there was in Half-Life?' Sort of the point of it was I hated reading in games.” And then the inevitable interview-closer: if Valve gave Marc Laidlaw a call and said, ‘we want to get the band back together for Half-Life 3,’ would he answer that call? “I would not do that,” he replies, matter of factly. “I can definitely say I would not do that. Even when I was there, I started to feel like, ‘Oh, now I'm the old guy shooting stuff down.’ I think at some point you need to let the people who are the fans and the creators who've come in because of what they learned from you maybe, and let them have that. We need new stuff. We didn't need me going, ‘Well, the G-Man wouldn't do that in my day.’ And I found I had to restrain myself. People would get enthusiastic about stuff, and I felt like it was becoming a negative force on some of the creative process. “I haven't played the VR Half-Life: Alyx, so I don't really feel like I can. I don't know what's going on with anything. And it is not really my place. God knows what it's doing in terms of creative process of how to get a great experience that will surprise people. And you have to be right at the edge of what you can do in a moment. And I'm not on that edge anymore. That's not what's interesting to me at this point. So I don't think I'd be good. “Plus, I'm one of the older guys, maybe not the oldest, but it's so much work. I mean, I don't think I could do that anymore. I get into my own things, but it's not on anyone else's schedule. And yeah, I'm pretty much done. I mean, maybe not done with games altogether, but definitely the Half-Life part of my life is way behind me.” So, that’s that. Half-Life is done with Marc Laidlaw, and Marc Laidlaw is done with Half-Life. But there’s a lot more he’s done in the past that’s relevant now. Just look at Netflix making 400 Boys, 40 years later. Maybe, at some point in the future, Netflix will knock on Valve’s door and ask to turn Half-Life into something. Then Marc Laidlaw can go through all this all over again. “The fact that I got into the cyberpunk thing before it was called cyberpunk, and then I came across this sort of beginning game company that ended up making Half-Life… I've been lucky to be a part of these things that just kind of become phenomena.” Wesley is the *** News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  6. Preserve from developer Bitmap Galaxy is a nature-building puzzle game where you build tiles in an interesting mix of horizontal and vertical gameplay that's just left Early Access. Read the full article here: [Hidden Content] View the full article
  7. "What if Resident Evil and Frogger had a boomer shooter baby?," teases the trailer blurb for FPS Frog Legs. Stop, stop. You had me at Frog. Then you had me again when I saw the frog using a super shotgun, and then once again when they used a BFG. Then, inconceivably, you had me twice more reading the Steam page. Once when I learned the game was about 40 minutes long, and then again when I noticed it costs two quid. Trailer? Yes. I already said there was. Please, keep up. Read more View the full article
  8. Rainbow Six Siege is set to receive the long-awaited Siege X update alongside the launch of the Operation Daybreak season on June 10. Ubisoft seems to be rolling out multiple major overhauls in a single update that's set to transform Rainbow Six Siege. View the full article
  9. It's been clear since last week that Helldivers 2's Galactic War is headed to Super Earth, with a renewed Illuminate offensive pushing towards the home planet of the Helldivers. With the conclusion of the latest major order seeing three planets fall in one fell swoop, that battle's now imminent. Read more View the full article
  10. На этой неделе польская компания CD Projekt RED отмечает 10-летие проекта «Ведьмак 3: Дикая Охота» (The Witcher 3: Wild Hunt). Релиз ролевой игры состоялся 19 мая 2015 года на ПК, Xbox One и PlayStation 4, позднее ее портировали на другие платформы, а в 2022 году состоялся выход обновленной версии. View the full article
  11. For quite some time now Linux gamers have been reporting issues with lag spikes in various games on Steam when the Steam Overlay is disabled. It seems Valve may have finally found the cause and a fix is hopefully on the way. Read the full article here: [Hidden Content] View the full article
  12. NVIDIA have released driver version 570.153.02, a new bug-fix release for their current main stable driver version for Linux gamers. Read the full article here: [Hidden Content] View the full article
  13. I wrote about Ludaro back in mid April, and now you can try this new chaotic spin on Ludo yourself, as they've just released a first demo for it. Read the full article here: [Hidden Content] View the full article
  14. As far as package-shipping simulators go, Deliver At All Costs more closely resembles drunk driving than it does Death Stranding. There's no need for complicated weight management or careful navigation through its 1950s small-town USA setting; instead, this kooky courier quest loads your pickup truck with increasingly quirky cargo and sends you careening through road signs, fences, shopfronts, and countless pedestrians, with almost every dispatched delivery quickly devolving into a full-on destruction derby. It’s a riotously good time for a while, but it soon starts to sputter out and eventually breaks down well before it reaches the end of its 10-hour journey when its nonsensical sci-fi story fails to pay off and this world turns out to be far more rewarding to reduce to rubble than it is to actually explore. There is a plot connecting all of its street-shredding shipments, but honestly the less said about it, the better. You’re Winston Green, a likeable fresh hire at the We Deliver corporation who’s seemingly on the run after a mysterious incident in his past. Though it begins as a sort of goofy workplace comedy it soon makes jarring tonal shifts into corporate crime conspiracies and eventually a preposterous tale of time travel, before crashlanding into a fast-tracked climax that left me feeling about as hollow as someone who’s tried to make a meal out of packing peanuts. Deliver At All Costs’ story is a bit like a box of flatpacked furniture delivered from IKEA; it’s full of interesting parts to pore over, but once you’ve put it all together it seems noticeably wonkier than you expected and it’s clear that there’s more than a couple of screws loose. The real star is the staggering destructibility of its world, which is viewed from your choice of two top-down angles. Pretty much everything above ground can be satisfyingly smashed asunder as you tear around in your delivery truck turning every apartment block into a potential Jenga tower. There’s admittedly an overly fragile and weightless feel to it all – it’s a bit like crashing through houses made of cards rather than bricks and mortar because you rarely feel the impact or lose momentum – but punching my own shortcuts through everything from hotel lobbies to tennis courts and tombstone-covered graveyards kept me consistently amused for at least the first half of the drive. I gleefully sped around chewing through scenery like I was Nicholas Cage in Face/Off. Pretty much the only time I pumped the brakes was when I had to keep something from spilling out of my truckbed, or whenever I hit one of the abrupt loading screens that separates each district of the three cities that make up its decently sized open-world map. Can’t Hardly Freight Deliver At All Costs’ 20-mission-long chain of violent cargo hauls aren’t so much door-to-door as they are wall-through-wall, but that’s not to say I didn’t face some resistance along the way. Different challenges are introduced in keeping with the object that’s dumped into the back of your truck or dragged behind you with a winch, and a few entertainingly wacky work orders had me laughing out loud. In one mission reminiscent of Pixar’s Up, I was hired to transport a bouquet of helium balloons, which meant that even the smallest bump in the road launched me into a clumsy aerial drift that left me struggling to stay on terra firma like a mailman on the moon’s surface. In another, I had to steer around a leaking tank of napalm that was igniting a growing wall of fire behind me, turning a simple pick-up and drop-off into a citywide game of Snake that blew me to smithereens if I attempted to double back on my delivery route.Then there was the time I had to drag a new statue of the local mayor towards the town square without it getting bombed by the swooping seagulls dropping their own special deliveries. I gleefully sped around chewing through scenery like I was Nicholas Cage in Face/Off. Unfortunately, though, there are almost as many duds in the mix as there are standouts. Being asked to drive recklessly to scare a limousine full of crooked executives doesn’t really come as a break from the norm when you’ve been otherwise hurtling around like a madman during each and every other job, for example. A mission to photograph a series of cows being abducted by a UFO can be passed simply by mindlessly spamming the camera button. Meanwhile, the on-foot retrieval of your stolen truck from under the nose of a patrolling security van becomes less of a daring infiltration into a scrapyard and more of a walk in the park because Deliver At All Costs’ stealth system is non-existent, to the point where you can just stroll in there unopposed with minimal thought or effort. That’s not to say the rest of the on-foot action is much better – pretty much whenever you’re forced to leave your car for more than a moment it becomes a dull stretch of basic platforming where your only actions are walk, jump, climb, and shove. Haul or Nothing Elsewhere in Deliver At All Costs there’s rarely any substantial consequences for your actions, and that makes it start to get dull sooner than it seems like it should. If you accidentally flip your car over it will automatically right itself. If you bust a tyre you can hop out and instantly repair it with the tap of a button. If you bring down an entire building because you’re doing doughnuts through all four corners of its foundations you will almost certainly draw the attention of the police (who, the intro movie explains, are all but non-existent in this island town), but you can instantly lose that heat by leaving your truck and diving into a dumpster – even without necessarily breaking the line of sight. In fact, even if you’re caught, you just instantly respawn with no punishment served anyway. On the one hand, the general lack of rules or repercussions gave me the freedom to drive as recklessly as I wanted to, but it also meant that almost everything felt noticeably low in stakes. Sometimes, in fact, Deliver At All Costs is so forgiving that it completely sucks any tension out of the task at hand. Steering your delivery truck from one side of the city to the other with an armed atom bomb couched in its cargo bed shouldn’t just have you flirting with danger, but buying danger a drink, beckoning danger onto the dance floor, and giving danger an open-mouthed kiss. But in practice, it’s surprisingly lacking in intensity: there’s no ticking clock to pressure you into keeping your foot clamped down on the accelerator, allowing you to take things as slow and steady as you like. That means the only challenge here is to not drive like a maniac. Even when I did accidentally bump into a car and blow myself to bits, generous checkpoints meant that I was back on the road with my unstable payload with minimum penalty to my progress. I don’t want a game to be overly punishing, but there’s a happy medium to be struck that this one never manages to nail. Sometimes Deliver At All Costs is so forgiving that it completely sucks any tension out of the task at hand. Elsewhere, and despite the consistently impressive amount of environmental detail to be found throughout its toy town world from Christmas tree-lined main streets to a giant drive-in theater projecting ****** and white films, there’s not a great deal of interesting activities to amuse yourself with when you’re off the clock. There are a further 10 side missions to be found dotted around the map, but few of them are particularly memorable. There’s a basic circuit race to place first in and a couple of missing persons to track down, but there’s little here to match the more creative courier tasks found in the main story path. Well, there’s one enjoyable exception that had me piloting a satanic sports car straight out of Stephen King’s Christine. Deliver At All Costs could’ve used a lot more like her to make its map call me back for more. There are other unique vehicles to track down too, but these are uniformly disappointing on a number of counts. For one, their locations are clearly marked on the map from the outset, so you’re not provided with the same thrill of discovery of, say, a Forza Horizon barn find. You also don’t have a garage to store them in, and nor can you use them for a delivery mission, so they’re mainly there for a brief joyride before being ditched in favour of a return to your trusty We Deliver truck. Worse still, they don’t provide any real point of difference to make them even remotely worth the minimal effort to uncover – they each handle more or less the same, and there are no unique emergency missions to undertake in the ambulance or dessert drops in the ice cream van to trigger like you might find in a Grand Theft Auto game. They’re just sort of… there. Another underwhelming factor is the upgrades you can weld onto your truck using spare parts found throughout the world (as ridiculous as it may be to open a giant chest to find someone has stashed a single roll of duct tape in it). They seem like they should open up new possibilities for mayhem and creativity in a world that’s as eager to be knocked down as this, but these, too, are disappointingly limited in their use. The crane is handy for the job that sees you load a giant marlin onto your truck and then literally fishtail your way to a drop-off point, but both it and the winch you get access to afterwards can’t actually be used outside of a mission to mess with objects at will. You can’t, say, attach the winch’s tow cable to a random car or pedestrian and drag them around town just for kicks like you can in Saints Row or Just Cause. You can supercharge your car ***** to blast the windows out of shopfronts, but you can't use the cargo bed catapult at all outside of a handful of specific story moments. There’s a lot of potential for Deliver At All Costs to achieve the same sort of freeform fun that we see in games like Goat Simulator, but it just doesn’t give you enough flexibility to really revel in it after you’ve grown tired of blasting into people’s living rooms like a Kool-Aid Man on wheels. View the full article For verified travel tips and real support, visit: [Hidden Content]
  15. They say that if you ignore your detractors, you also have to ignore the praise. But I'm proud that my boss told me I'm a good courier. "I am a good courier", I think, ramming a remote control corvette destined for a local child's chimney into a pedestrian's shins, knocking them skyward, zipping away before the sound of soft bones on hard concrete catches up with me. "The best courier," I nod, reversing my truck into a beach-front bar on the way to fumigate a truckful of rotting melons. "The best damn courier in town!", I exclaim, honking my newly-installed cursehorn, shattering nearby windows and streetlights into glinting injury confetti. Sometimes, confidence is more valuable than a measured perspective on things, and if you need to focus on the praise to block out the little voice telling you the way you're driving to these sun-kissed surf guitars is less Dennis Wilson, more Charlie Manson, so be it. Deliver At All Costs has me thinking a lot about confidence, in fact. It invokes GTA with a linked series of open maps, constantly ******-whispering your attention away from main and side missions with the promise of the hallowed fuckaboutsesh - smashable suburbia detailed down to the individual fence picket taking the place of rocket launchers and car pile-ups. But tragically, it's also cursed with a lack of confidence that this is enough. It wants to be something more. Read more View the full article
  16. Now we're cooking with asbestos: Warhammer Skulls, the yearly power armoured excite-o-thon hosted by Boltgun actor Rahul Kohli, returns this Thursday. It's traditionally a time of reveals and revelry, with the Mechanicus sequel a likely contender for the spotlight this year. You can watch it live on TwitchHam at 17:00 BST/12:00 EST/9:00 PST. Here's a teasytrailyhypeyshouty in the meantime. Read more View the full article
  17. ****** Ops 6 already gives Call of Duty fans some pretty versatile and dynamic movement options thanks to its Omnimovement system - a far cry from the more grounded and static games of recent years. However, we may soon see CoD creep even further towards the advanced movement mechanics we saw in some of its more futuristic titles from the 2010s. Dataminers have tunneled deep into ****** Ops 6 and have found that wall running is hiding in the game - and it could potentially be in preparation for CoD 2025. Read the rest of the story... RELATED LINKS: ****** Ops 6 Season 4 release date estimate and latest news Best BO6 loadouts for the current meta Every ****** Ops 6 Zombies easter egg View the full article
  18. A most recent leak outlines Microsoft's alleged plans to launch a console-like front end for Windows, allowing users to install Steam via the Microsoft Store, and release an Xbox emulator for PC. While some details align with previous rumors, readers should take the information with a sizable grain of salt. Read Entire Article View the full article
  19. FuRyu announces a mobile port of the action RPG Trinity Trigger set for release at the end of this month. View the full article
  20. Nightdive Studios has published a new Deep Dive interview for System Shock 2 going over the game's sound design and SHODAN's voice with Terri and Eric Brosius ahead of the remaster's launch next month. View the full article
  21. Even though your pile of shame’s already teetering and your backlog is the size of a felled sequoia, who are you and I to resist yet another bargain? Today's gaming treasure trove spans mischievous birds, noir cyborgs, and wizarding wonders, all at prices that’ll have your wallet breathing a sigh of relief. Whether you’re deep in console country or loyal to your trusty PC, there’s a little something here to make your day but ruin your bandwidth. This Day in Gaming In retro news, I'm lighting a 15-candle cake for WarioWare D.I.Y., one of my favourite Nintendo DS time-wasters. Nintendo essentially handed players the keys to the microgame factory and somehow didn’t burn the place down. Armed with a stylus and too much free time, you could compose janky 8-bit music, draw unhinged sprites, and script chaotic games that lasted all of five seconds but felt like fever dreams. The tutorials starred Wario’s development crew trying (and mostly failing) to teach you game design basics without causing a workplace accident. Honestly, it was less Super Mario Maker and more Mario Paint meets GarageBand on a sugar high. It even let you upload your madness online, meaning no DS cartridge was safe from your homemade horrors. A beautiful, timeless mess. Aussie bdays for notable games - LostWinds (Wii) 2008. eBay - WarioWare D.I.Y. (DS) 2010. eBay - Prince of Persia: Forgotten Sands (PS3,X360) 2010. Get - L.A. Noire (PS3,X360) 2011. Get - Transistor (PC) 2014. Get - Fire Emblem Echoes: SoV (3DS) 2017. Sequels Contents NintendoXboxPlayStationPCPC GearLEGOHeadphonesTVsNice Savings for Nintendo Switch Nintendo players can dash into Sonic Frontiers for A$49, a sprawling open zone adventure that lets the blue blur stretch his legs like never before. Or stir up some trouble in the minimalist mayhem of Untitled Goose Game, a local Melbourne creation that nabbed a BAFTA and inspired real-life goose protest signs. Sonic Frontiers (-51%) - A$49Sifu (-70%) - A$18Lego Ninjago Movie (-45%) - A$49Shin Megami Tensei V (-32%) - A$54Dragon Ball FighterZ (-44%) - A$50Untitled Goose Game (-50%) - A$15 Expiring Recent Deals The Witcher 3 Comp. (-75%) - A$19Lego Skywalker Saga (-80%) - A$17Dead Cells (-50%) - A$18Yooka-Laylee (-80%) - A$6Blasphemous (-75%) - A$9Unicorn Overlord (-36%) - A$61 Or gift a Nintendo eShop Card. Switch Console Prices How much to Switch it up? [/url] Back to top Exciting Bargains for Xbox Xbox Series X owners should absolutely look at Robocop: Rogue City - Alex Murphy Edition, now just A$10. The devs brought back Peter Weller himself to voice Robocop three decades after the original. Meanwhile, Ori and the Will of the Wisps remains one of the most heartbreakingly beautiful games of the generation, with animation influenced by Studio Ghibli. Robocop- Alex Murphy Ed. (-90%) - A$10Metaphor: Refantazio (-27%) - A$83******: The Old Country (-12%) - A$79Ori and the Will of the Wisps (-67%) - A$13No Man's Sky (-60%) - A$35 Xbox One Final Fantasy XII: The Zodiac Age (-51%) - A$39It Takes Two (-65%) - A$20Unravel Two (-75%) - A$7 Expiring Recent Deals NBA 2K25 (-68%) - A$38Seagate Expansion Card 1TB (-25%) - A$230UFC 5 (-65%) - A$39EA Sports FC 25 (-55%) - A$49Star Wars Outlaws (-64%) - A$40Red Dead 2 (-67%) - A$29Tiny Tina's Wonderlands (-90%) - A$10Mass Effect Leg. Ed. (-90%) - A$9 Or just invest in an Xbox Card. Xbox Console Prices How many bucks for a 'Box? [/url] Back to top Pure Scores for PlayStation PS5 players can get a discounted trip to Night City in Cyberpunk 2077 at A$71, now finally in the form fans were promised back in 2020. Or check out The Last of Us Part II Remastered, which includes a roguelike mode originally prototyped as a testbed for stealth mechanics. Ghost of Yōtei (-21%) - A$99******: The Old Country (-12%) - A$79Assassin’s Creed Shadows (-19%) - A$0The Last of Us Part II Rem. (-14%) - A$69Cyberpunk 2077 (-35%) - A$71 PS4 Ghost of Tsushima Dir. Cut (-58%) - A$46Spyro Reignited Trilogy (-65%) - A$24Tactics Ogre: Reborn (-21%) - A$55 Expiring Recent Deals Doom: The Dark Ages (-17%) - A$99Split Fiction (-16%) - A$59Star Wars Outlaws (-64%) - A$4040K: Space Marine 2 (-27%) - A$79Judgment (-48%) - A$28UFC 5 (-65%) - A$39Octopath Traveler II (-32%) - A$57Night in the Woods (-50%) - A$14Rogue Legacy (-80%) - A$5 PS+ Monthly Freebies Yours to keep from May 1 with this subscription Ark: Survival Ascended (PS5)Balatro (PS5/PS4)Warhammer 40,000: Boltgun (PS5/PS4) Or purchase a PS Store Card. What you'll pay to 'Station. [/url] Back to top Purchase Cheap for PC Over on PC, Sleeping Dogs: Definitive Edition is criminally underplayed at just A$4. It’s essentially “GTA meets Hong Kong cinema” and includes an actual Bruce Lee outfit. Finally, Baldur’s Gate 3 is down to A$71, and it only took Larian Studios six years, three delays, and a player base that insists on seducing every NPC to make it one of the most beloved CRPGs of all time. Elden Ring Nightreign (-12%) - A$55Dungeons of Hinterberg (-67%) - A$11Sleeping Dogs: Def. Ed. (-85%) - A$4Witcher 3 Comp. (-90%) - A$5Baldur's Gate 3 (-20%) - A$71 Or just get a Steam Wallet Card PC Hardware Prices Slay your pile of shame. [/url]Laptop DealsHP Envy x360 16" 2-in-1 (-39%) – A$1,399HP Laptop 15.6" Ryzen (-34%) – A$1,049ThinkPad E14 Gen 5 (-35%) – A$869Lenovo Yoga 7i Gen 9 (-41%) – A$1,229Apple 2024 MacBook Air 15-inch (-16%) – A$2,094Lenovo ThinkPad E14 Gen 5 (-36%) - A$879Lenovo ThinkBook 16 Gen7 (-27%) - A$1,018Desktop DealsLenovo neo 50q Gen 4 Tiny (-35%) – A$639Lenovo neo 50t Gen 5 Desk (-20%) – A$871.20Lenovo Legion Tower 5i (-29%) – A$1,899Monitor DealsARZOPA 16.1" 144Hz (-55%) – A$159.99Z-Edge 27" 240Hz (-15%) – A$237.99Gawfolk 34" WQHD (-28%) – A$359LG 27" Ultragear (-42%) – A$349Component DealsMSI PRO B650M-A WiFi Motherboard (-41%) – A$229AMD Ryzen 7 7800X3D (-7%) – A$876Corsair Vengeance 32GB (-35%) – A$82Kingston FURY Beast 16GB (-30%) – A$48Storage DealsSeagate One Touch Portable HDD (-24%) – A$228Kingston 1TB USB 3.2 SSD (-17%) – A$115SanDisk 128GB Extreme PRO (-63%) – A$29SanDisk 32GB Ultra SDHC (-53%) – A$9.90 Back to top Legit LEGO Deals Botanicals Daffodils (-48%) - A$12Minions’ Music Party Bus (-42%) - A$35Deep-Sea Research Submarine (-33%) - A$39Construction Steamroller (-33%) - A$10 Expiring Recent Deals Captain America: Civil War (-47%) - A$79TIE Fighter & X-Wing (-42%) - A$105Technic Porsche GT4 (-28%) - A$179F1 Garage Mercedes (-27%) - A$95 Back to top Hot Headphones Deals Audiophilia for less Galaxy Buds2 Pro (-31%) – A$239Technics Wireless NC (-33%) – A$365SoundPEATS Space (-25%) – A$56.99Sony MDR7506 Pro (-18%) – A$199 Back to top Terrific TV Deals Do right by your console, upgrade your telly LG 43" UT80 4K (-24%) – A$635Kogan 65" QLED 4K (-50%) – A$699Kogan 55" QLED 4K (-45%) – A$549LG 55" UT80 4K (-28%) – A$866 Back to top Adam Mathew is our Aussie deals wrangler. He plays practically everything, often on YouTube. View the full article For verified travel tips and real support, visit: [Hidden Content]
  22. DOOM: The Dark Ages mixes up the gameplay of its predecessor in more ways than one, offering a substantial amount of customization to keep its gameplay feeling fresh. Not only are there plenty more ranged weapon upgrades to choose from in DOOM: The Dark Ages, but the game finally brings with it several new melee options to choose from and upgrade, each with its own specialty uses. To afford these upgrades, you'll need to explore the ever-expansive levels of DOOM: The Dark Ages to find the right currency for the job. View the full article
  23. The new Corsair Scimitar Elite Wireless SE has just hit the shelves, and its Stream Deck functionality could make it a hit.View the full article
  24. Diablo 4 players have criticized the game's "lack of content" and "aggressive" monetization practices in Season 8: Belial's Return. Season 8 has been eventful for Diablo 4fans, but some members of the community are rethinking their stay. View the full article

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