During a special IGN Live edition of Up at Noon today, McFarlane Toys’ Brian Walters (Director, Brand Creative) stopped by to chat with Max Scoville and Brian Altano about what the company has in the pipeline, including their new Elite Edition series that’s kicking off with Doom Slayer from Doom: The Dark Ages, followed by Lilith from Diablo IV. Walters said the idea behind the Elite Edition was “to create highly decorated, super detailed, iconic version of characters from games.” One way these figures stand out is by their inclusion of soft goods, such as the fur cloak on Doom Slayer, and Walters noted they were “Introducing new materials we haven’t used.” Walters pointed out the many accessories Doom Slayer came with, including the Pulveriser, flail, combat shotgun, and shield saw, saying he felt it was ”a really great first item for [Elite Edition].” Though pre-orders for Doom Slayer were currently sold out, Walters said the figure would be available at retailers like Walmart and Gamestop upon release. And yes, it was implied some monsters are in the works for the Doom Slayer to battle. Lilith in the meantime just went up for pre-order today, tied to IGN Live. Her accessories include multiple palace fates for a variety of expressions, and Williams said the idea was they were “holding nothing back with this figure,” including articulated wings and “a soft PVC tail so you can pose it however you want.” Williams said the challenge with a figure like Lilith was “the balance of executing the design but still making a functional toy. You have to make tough decisions.” He added that probably the hardest thing was pulling off “the engineering without compromising the look of the character.” As for what else McFarlane Toys had in the pipeline, there’s the Power Armor from Fallout, which is based on the game, not the series. The previous figures they made for the TV version were from the Movie Maniacs line, so the Power Armor will be the first articulated Fallout figure. Williams teased there was “more to come here. We’ve got some good surprises coming.” Last but not least, Williams showed off two of the figures from the upcoming Mortal Kombat Classics line - including a boxed Sub-Zero, featuring very fun retro arcade packaging that includes joystick controls on the box art and the original character select image of Sub-Zero, along with his bio, on the back. View the full article
A full interview for Clockwork Revolution has also been published alongside the new trailer, but no release date has been announced. View the full article
It's old news that you can play Baldur's Gate 3 for hours on end and still discover new content with each playthrough, but that doesn't stop it from being a pleasant surprise when you actually do come across something you've never seen before. A lot of minor characters and encounters have a surprising amount of lore behind them, and even the smallest items can have quite the story behind them. Many early fights which players may feel were only included to recreate the feeling of a random encounter are actually very well thought-out. View the full article
Skybound Games and Quarter Up have revealed Invincible VS, a new game coming out on PC and consoles. The gameplay trailer for the upcoming Invincible game was shared on the third day of Summer Game Fest, the 2025 edition of the famous event hosted by Geoff Keighley. View the full article
Some Tony Hawk's Pro Skater 3 + 4 fans can access a demo of the game now, a full three days before the title's official release. Titled The Foundry Demo, this playable preview of Tony Hawk's Pro Skater 3 + 4's content appears to be only available to players who preordered the game for PlayStation or Xbox-brand consoles or for PC. View the full article
While there are five classes in Dune: Awakening, the one that's arguably the most useful doesn't become available until you complete a side quest while first exploring Arrakis in Hagga Basin South. The Planetologist class includes skills and abilities that make exploration and salvaging much more efficient, and it's the best class to dip into early in the game to acquire more materials from salvaging, among other benefits. If you're wondering how to unlock the Planetologist, you'll have to find an NPC named Derek Chinara in his camp near Testing Station 02. View the full article
The Coalition has revealed the dates for an upcoming Gears of War: Reloaded multiplayer beta. These beta periods will allow players to try out the Gears of War: Reloadedmultiplayer ahead of its August 26 release date. View the full article
One of the most important decisions in Stardew Valleyis deciding who to marry of the twelve romance candidates in and around Pelican Town. For most players, this decision typically comes down to personality and which NPC gels best with the player’s tastes, but post-marriage benefits can also factor into it. Upon marriage, every potential spouse will periodically give the player gifts, and while most are similar enough to make any price difference negligible, there are a few exclusive items that only come from specific marriages. View the full article
Cronos: The New Dawn will launch in fall 2025, Blooober Team has announced. The project's release window was revealed via an Xbox Games Showcase 2025 trailer, which also included some brand-new Cronos: The New Dawn gameplay footage. View the full article
Having already out pre-orders of many packs and bundles already, the Magic: The Gathering - Final Fantasy cards officially will be released June 13 and Principal Designer Gavin Verhey and Executive Producer Zakeel Gordon were on hand at IGN Live today to discuss the much-anticipated collaboration. Verhey and Gordon said that there have been other IP crossovers with Magic before, Final Fantasy was particularly exciting because, as Verhey put it, “It’s Final Fantasy! That really helps! We’ve been working on this set for about five years.” The duo noted everyone at Wizards of the Coast were big fans of Final Fantasy, noting most had been playing the games longer than they’d played Magic and means so much to them. Verhery said their approach was to incorporate something from all 15 games – which upped to 16 as they were working on the cards – which began with making spreadsheets of all the characters, items and story modes. They then split up the possible inclusions into three tiers - what Verhey described as the "gotta have: primary elements and most popular characters, followed by the second tier, which is where “cool side characters” came into play, while the third tier were the deep cuts, “like Guy speaking beaver. We wanted to get it all in there. Every game is represented from most iconic characters to deep cuts you can’t believe they put on a Magic card.” There are four Commander decks, based on Final Fantasy X, XIV, VI and VII and Verhery promised “Everything besides the lands is themed to the game” and that playing the FF7 deck “ is like seeing the whole game play out before you eyes.” Added Gordon, “We chose those decks to represent different eras. We tried to really get the breadth of the entire franchise in our product.” Gordon said inevitably they still couldn’t include every single character or game aspect they would have liked, given they didn’t have unlimited cards, noting, “The big challenge is we were going for the entire mainline series. We limited it to core games which left out a few great characters, but by design.” Gordon explained that the Through the Ages cards, which include classic Final Fantasy artwork was an idea that came up halfway through the development process, simply because they were looking at the art – from the likes of Yoshitaka Amano and Tetsuya Nomura – so much already and, as Gordon put it “The art was so amazing they wanted to put it on cards.” A couple of lucky fans at IGN Live were given decks of cards before release and when showing them off, their decks included the likes of Final Fantasy VII’s Sephiroth and Final Fantasy IV’s Rosa. Verhey said he felt that was an appeal of the Magic: The Gathering - Final Fantasy cards - taking two characters “you’d never see in [the same] game but here they are together.” View the full article
Xbox players will soon have a brand-new IP to enjoy, as Double Fine revealed Keeper as their latest game during the June 8 Xbox Games Showcase. Double Fine confirmed that Keeper will launch on October 17 on Xbox consoles, along with simultaneous releases on PC, PS5, and Xbox Game Pass. View the full article
Fortnite's Chapter 6, Season 3: Super season's main theme is superheroes. Although Superman is the star of the show, as usual, Robin's the one who's part of the introductory Island Stories quest series. This one is pretty fun, albeit difficult. How to complete Robin's Training quests in Fortnite The Robin's Training quest series is all about learning to fly. However, rather than using planes, you'll use a special grappling hook to do so. First, though, we need to find Robin. Talk to Robin Our first task is to visit Robin in the fields south of Utopia City and northeast of ******'s Domain. A map marker will bring you directly here, but you'll still need to watch out for other players. Screenshot by Destructoid Robin has several dialogue options available for you to explore, allowing you to learn more about him and the world around you. Following a couple of chats with him, you'll get your first real objective of the quest. Find and use a Wingshot Grappler Your next objective is to purchase or find a Wingshot Grappler. This is a rare utility weapon that, although available in treasure chests or as player elimination drops, is much easier to obtain by purchasing it from Robin himself. It costs 600 gold bars, which, despite being pricey, is a breeze compared to venturing out into the world across multiple matches in hopes of getting lucky and finding it. Screenshot by Destructoid Now that you have a Wingshot Grappler, it's time to put it to use. You'll need to travel 500 meters using it, which you can easily do just by using it to travel around Fortnite's map. The easiest way to complete this is to activate it near Robin's location and fly around in the air. Damage players after landing with the Wingshot Grappler Your last task of Robin's Training quest is to damage players within 10 seconds of landing with the Wingshot Grappler. Once you get near someone, quickly grapple somewhere before hitting them with as many hard-hitting attacks as possible. Knocking out this task will automatically complete Robin's Training quest, rewarding you with account XP to progress you through Fortnite Chapter 6, Season 3's battle pass. The post All Robin’s Training quests in Fortnite Chapter 6 Season 3 appeared first on Destructoid. View the full article
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Recent datamining on the Genshin Impact beta reveals a rather steep difficulty for the Stygian Onslaught, a new endgame mode that will require a level of investment that most players will be unable to meet. The Spiral Abyss and the Imaginarium Theater are the current endgame modes in Genshin Impact, but HoYoverse is planning to add another one to the mix in Version 5.7. Whereas the Imaginarium Theater allowed players to borrow each other's characters, the Stygian Onslaught will seemingly allow them to team up together, at least for the first few chambers. View the full article
The Xbox Game Showcase premiered on Sunday, featuring a new Xbox handheld, a look at the next Call of Duty game, a surprise from Double Fine, and more. Following the show, VGC’s Chris Scullion and Jordan Middler sat down with The Game Business’s Christopher Dring to react to all the news from Los Angeles. If you enjoy this podcast, you can get more podcasts, videos, and more from VGC on Patreon. You can find out more at [Hidden Content] Read More... View the full article
Head of Xbox Phil Spencer has confirmed that the brand will be celebrating its 25th anniversary in 2026 with the return of some of its biggest franchises. Xbox recently hosted its annual Xbox Game Showcase, and as usual, the event was full of exciting announcements. In particular, this year's Xbox Games Showcase was exciting for Xbox Game Pass subscribers, as it featured a nonstop barrage of day one Game Pass announcements. View the full article
Marcus Morgan, Obsidian's VP of Operations, came by IGN Live to discuss The Outer Worlds 2 in the lead up to its much-anticipated October 29 release date, including its Flaws system, a new ice planet that has become one of his favorites, a goo pistol, and more. Morgan began by sharing that the sequel is digging deeper into the RPG aspects, remarking, “Obsidian is rooted in RPGs. We wanted to evolve with Outer Worlds.” He's not even comfortable calling The Outer Worlds 2 part RPG, part FPS. Instead, he stressed he would "only ever call it an RPG." However, the team heard a lot of feedback that fans wanted gunplay and combat to evolve, so there will be plenty of new weapons to look forward to, including some that are science-based. Morgan also described “a melee weapon that, if you hit it to the beat, it amplifies the damage.” These new additions are meant to add to the experience while retaining the RPG core. “One of my favorite weapons is the goo pistol," Morgan added while joking he doesn't condone littering in real life. "You take this biomass canister and you dump the goo into the gun and you chuck the canister away." Morgan also wants to let those who have never played the first Outer Worlds to know that they won't get lost in this sequel, noting, “We’re moving to a brand new colony, Arcadia. with a brand new set of characters.” He described the Earth Directorate, the organization you are part of, as “sort of the space rangers of the universe. You’re there to protect against the tyrannies of capitalism, authoritarianism and various aspects of extreme religions with certain group." Morgan was also particularly excited by Outer Worlds 2’s Flaws system, saying it was a way to take the usual idea of leveling up and putting a humorous spin on it. For example, one of these flaws is “The Sungazer Flaw - if you stare at the sun for too long you can regain health but the world is blurred out.” Another is for those who never run out of ammo as you'll do more damage. If you do let it run down, however, you'll be penalized with a debuff for a bit." He described the Flaws as “A fun way to integrate progression with levity.” As for the Psychopath Perk, Morgan remarked, “One great thing in Outer Worlds 1 is you could kill every single person, and we brought it back in Outer Worlds 2. And you'll get a perk if you do that. Also, you can finish a quest even if you kill the quest giver.” On the other hand, “You can be a pacifist if you choose. You can talk your way through the entire game [without killing anyone]. You’ve got the entire spectrum.” When it came to bugs, Morgan noted “We’re already in our bug fixing mode. This is probably the earliest we’ve been in that mode.” Among the new planets in The Outer Worlds 2, Morgan revealed, “One of my favorites is a planet called Cloister. It’s a giant ice planet you go to because there’s a super computer trying to solve a big calculation.” He elaborated by saying the computer is connected to one of the game’s groups of religious fanatics who believe they can predict the future using math. In this case, the super computer and the immense energy (and resulting heat) it takes to power it are on Cloister to keep it cool, and Morgan said “I loved the nuance of why we created the ice world.” Lastly, Morgan mentioned the first game’s Dumb mode and how they are leaning into those sorts of options again for Outer Worlds 2. They’ve also integrated their dialogue system into the title screen, and Morgan explained that as you load up the game “You might hear prompts like ‘Hey, you seem to be dying a lot. Should you lower your difficulty?’” The Outer Worlds 2 will be released on October 29, 2025, and it will officially be Microsoft's first $80 game. For more, check out our hands-on preview of The Outer Worlds 2 and the incredible Moon Man Statue and artbook from Dark Horse for the game. View the full article
Obsidian Entertainment debuted its special The Outer Worlds 2 Direct today, revealing a planet-sized presentation full of gameplay with new details about its 2025 sequel. The 30-minute showcase gave players a tongue-in-cheek look at how Obsidian is building on the foundation laid by its original 2019 space adventure RPG with tweaks to existing mechanics as well as completely new gameplay features. It was also all hosted by comedian and Sonic the Hedgehog movie voice actor Ben Schwartz, who helped keep The Outer Worlds 2 Direct going with plenty of skits in between the nitty-gritty details. From wacky new Flaws and planets to a fresh perspective on player choice, we’ve collected all of the highlights from today’s The Outer Worlds 2 Direct and shared them below. Also, as announced at the 2025 Xbox Games Showcase, The Outer Worlds 2 now has a release date of October 29, 2025. You can read up on everything announced at that show here. Exploring Space as an Earth Directorate Agent Players are dropped into The Outer Worlds 2 as an Earth Directorate Agent. Obsidian describes these do-gooders as “space cowboys or space sky marshals” or “good guys that go in to places and fix everything that’s wrong.” How you build out your character and experience from here, though, is up to you. Filling out your character’s story means choosing things like a Background and Traits, with the latter setting the foundation for how you approach gameplay throughout the story. You can be Brilliant, Heroic, Innovative, Lucky – or Dumb, if that’s your thing. There are also skills, which have been refined this time around, and perks, which are heavily inspired by the system used in Fallout: New Vegas. One example of a perk shown during the Direct is Assassin, an ability that grants a movement bonus after a stealth kill. More Guns, More Choice The Outer Worlds 2 is about expanding the universe Obsidian created in 2019, and that means introducing vast improvements to the gameplay across the board. There are more guns with more unique animations to be found here, with many of them shown off during the Direct. It’s all very Borderlands, as some weapons carry unique traits. Rookie’s Reward is a great example of what’s in store, as this firearm slowly levels up with the player as it's used through the game, celebrating each new level with a confetti and fireworks show. There’s also the Pop-Up Gun, which distracts enemies with pop-up ads projected by a pesky drone. Another highlight is a music-infused sword that rewards players who smack enemies to the beat of a song. Much of this creativity was carried over into the new throwable tools. Grenades, for example, can trigger a simple explosion, or players can use science grenades that suspend foes with zero-gravity technology. As for movement, Obsidian says it’s revamped its approach to exploration, too. That means more freedom to run, jump, slide, and parkour around Arcadia as they find valuable loot. You’ll also be able to take advantage of both first- and third-person perspectives after the option was absent from the original game. Flaws Are Back and Better (and Worse) Than Ever One beloved elements from the original The Outer Worlds were Flaws, a feature that gave players the option to take on negative attributes in exchange for other perks. We got to see four Flaws as part of today’s presentation: Bad Knees, Kleptomaniac, Sungazer, and Overprepared. Bad Knees gives players, well, bad knees, allowing them to move quicker in exchange for joints that pop (and alert enemies) when leaving the crouching position. Kleptomaniac grants higher selling values for stolen items while occasionally forcing players to nick some items against their will, while Sungazer causes permanent vision damage in exchange for a daytime healing passive and increased weapon spread. Overprepared is a Flaw for the kind of player who is always cautiously reloading, granting them increased magazine sizes with a penalty if a clip ever organically runs out of ammo. Factions and Companions To no one’s surprise, The Outer Worlds 2 is populated by an army of key factions and individuals to help and halt your journey. The Protectorate, for example, is described as an authoritarian group in the isolated colony of Arcadia. “Their dictatorship is thematically based around the question of how much freedom people will give up for security and luxury,” Obsidian describes. “For Protectorate subjects, unfortunately, that answer is ‘everything.’” There’s also the Order of the Ascendant, an offshoot of the Order of Scientific Inquiry from the original Outer Worlds that also has past ties to The Protectorate. These major factions and more have been made to have close ties to the story and themes of The Outer Worlds 2, but they’ve also been made to be even more absurd as Obsidian aimed to expand the humor. Additionally, players can expect to listen to a Fallout: New Vegas-inspired radio system, which features stations from each major faction, with each carrying around 20 original songs. Factions have been fleshed out and improved for The Outer Worlds 2, and Obsidian says companions, of which there are six, have received the same treatment. Niles, an Earth Directorate agent whose story can be shaped by the player’s action, is the first companion you’ll meet. Today’s Direct also showcased the “somewhat cute” automech drone, who helps Niles, named Val, as well as the deadly assassin and mathematician Marisol, the cultlist Aza, a combat medic who survived experimentation named Inez, and Tristan, a heavily armored Protectorate arbiter. The Bridge Obsidian wants players to know that they’ve got options when it comes to how they choose to experience The Outer Worlds 2, and the best example of player choice is an early mission called The Bridge. It’s all about finding ways to lower a bridge, with players able to take more straightforward options like convincing The Protectorate to lower the bridge themselves, sneaking to the control room, and going in guns blazing. Obsidian takes the options a step further, though, giving players the choice to use a shield that protects against poison gas to get around dangerous areas or jump boots that offer more traversal options. You can even sacrifice a companion in order to gain bridge clearance. This is the kind of freedom the team says players can expect from The Outer Worlds 2. As today’s Direct came to a close, Obsidian shared its thoughts on the sequel, saying, “The Outer Worlds 2 is really the biggest game we’ve ever made.” As we move closer to its newly announced release date, it’s easy to see why. For more on The Outer Worlds 2, you can read up on its October release date announcement. You can also check out more information on its price, which is confirmed to be $80, as well as our talk with Obsidian's Marcus Morgan at IGN Live. Michael Cripe is a freelance contributor with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe). View the full article
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