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  1. We're getting a full modern POSTAL 2 remake with POSTAL 2 Redux being announced today. Read the full article here: [Hidden Content] View the full article
  2. Fantasy Life i hits a new sales milestone after launching on Nintendo Switch 2. View the full article
  3. One of my alters is hurt. He's being torn apart by what he is, both physically and mentally, and isn't sure if he can take the strain of existing in this body. He takes a drastic step in the night and needs urgent medical attention. I approach him, wanting to offer comfort; I think I know how he feels, after all - I'm him. Standing at the side of the infirmary bed, I select the only dialogue option: "I can see you've been a little tense lately." Read the rest of the story... RELATED LINKS: The Alters is a story-driven survival mash-up that's primed to pop on Game Pass Is The Alters on Game Pass? The Alters release date, trailer, gameplay, and latest news View the full article
  4. During Summer Game Fest last week, you’d be forgiven for having overlooked Towa and the Guardians of the Sacred Tree. It’s a brand new rogue-like that got a very, very brief trailer and little in the way of other information or fanfare. But its unusual development story may make Towa one of the most interesting games that appeared during the show. I spoke with Daisuke Nagaoka, producer at Bandai Namco on Towa, and Shuhei Yamashita, game director at developer Brownies, following the announcement of the game and some hands-on playtime, which you can read here. The two started by catching me up on the history of Brownies, a studio with a fascinating pedigree. Brownies evolved out of Nintendo-owned Brownie Brown Inc, a Tokyo-based company founded by Mana series veterans Shinichi Kameoka and Kouji Tsuda. As Brownie Brown, the developer co-developed a number of beloved games such as Sword of Mana, Heroes of Mana, Super Mario 3D Land, and Fantasy Life. But then, in 2012, the company announced that it would officially become a Nintendo support studio, and change its name to 1-Up Studio. When this happened, Kameoka departed, and with other former Brownie Brown developers formed Brownies. Ever since, Brownies has made a name for itself with games like Fantasy Life Link!, the Egglia series, and co-development on Doraemon Story of Seasons, which Bandai Namco published. Nagaoka explains that this existing relationship had gone well, so as the teams were finishing up Doraemon, Bandai decided it wanted to work with Brownies again. “Their creativity was so wonderful as such, that we wanted to create something original and we decided to work together.” But Bandai Namco didn’t end up getting exactly what it ordered. Yamashita explains that Bandai Namco originally came to Brownies asking for an original RPG “with a Japanese flair, Japanese taste.” It’s a sensible request, given Brownies’ past work. But Yamashita, who was a big fan of roguelites and roguelites, had a different idea. He counter-pitched Bandai Namco on a genre of game the company had never published before. So why did Bandai Namco say yes? “There are three things,” Nagaoka says. “First is this roguelite genre, when you look at the worldwide market, there is a big customer base. So from the business perspective, that is a good direction. And secondly, Bandai Namco, we thought this is worth a challenge, because we haven't done anything like this before. So we were ready to take on this challenge. Bandai Namco, we thought this is worth a challenge, because we haven't done anything like this before. “And the third point is that RPGs are based on good stories, but there aren't that many roguelite games that have a solid storyline. So we wanted to create something that has a good storyline with the roguelite, and by doing that, we thought we could differentiate ourselves.” There was one roguelite, however, that did have the kind of story and elements Brownies and Bandai Namco were looking for: Hades. “That's a game that’s really comfortable to play,” Yamashita says. “The playability is good. So that was something I wanted to achieve with this game as well.” Bandai Namco did get its way, however, in that Towa is certainly a game with a “Japanese flair.” It’s inspired heavily by Japanese and more broadly Eastern motifs, says Yamashita, even though he adds that there’s no specific piece of folklore or myth that’s directly retold in the game. The characters, for instance, all cover a different motif, such as a shiba, a koi, and a samurai. Brownies originally came up with 24 different characters, all with unique silhouettes and personalities, and an internal competition narrowed the field down to just eight. But this is where Towa differs from Hades and other games of the genre. Instead of playing one character at a time, players control two: one carrying a sword, and another in a support role carrying a staff. Each character has different abilities depending on which role they’re playing, and both can be controlled independently using the left and right sticks and different buttons. It’s a configuration that took some getting used to (as I wrote in my preview), but ultimately proved to be an interesting twist on what I was used to from games like Hades. “There are two benefits to having these two characters,” Yamashita says. “Initially... Well, in 3D games the right stick is for maneuvering the camera. So this type of game, when you're looking down, I thought that this mechanism would allow being able to operate or to maneuver having two characters. So that was our thought. “And then secondly, having two characters from the story point of view, having the relationships or the connections between these characters and having conversations, that would give more depth to it. So we thought that there would be a benefit to have these two characters.” Towa and the Guardians of the Sacred Tree is out on September 19, 2025 on PlayStation 5, Xbox Series consoles, PC via Steam, and Nintendo Switch. You can catch up on our brief experience hands-on with the game here. Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to [email protected]. View the full article
  5. GSC Game World has released a new update for STALKER: Legends of the Zone Trilogy Enhanced Edition, and patch 1.1 brings several fixes to resolve save-loading issues, improve stability, and eradicate those pesky bugs. STALKER: Legends of the Zone Trilogy collects Shadow of Chornobyl, Clear Sky, and Call of Pripyat, with the Enhanced Edition, previously released in May for PC users, offering significant technical and visual upgrades to the games’ original releases. View the full article
  6. Just hours after landing on PC, Stellar Blade surpassed expectations as it reached over 100,000 concurrent players on Steam. Stellar Blade originally launched in 2024 as a PlayStation 5 exclusive and did well early on, selling more than a million copies within two months. Developer Shift Up teased a PC version not long after and later confirmed June 11 as the version's highly anticipated release date. View the full article
  7. Metal Gear Solid Delta: Snake Eater is getting an original online multiplayer mode, Fox Hunt. Revealed during a Konami digital showcase on Thursday, Fox Hunt is directed by Yu Sahara, a veteran series designer who has worked on MGS4, Peace Walker, Ground Zeroes, and The Phantom Pain. Fox Hunt is described as a “completely original” online multiplayer mode, unrelated to Metal Gear Online, which was released alongside the PS2 Subsistence version of the original game. Read More... View the full article
  8. During the recent KONAMI Press Start event, they confirmed that the original Silent Hill is now getting a remake too. Read the full article here: [Hidden Content] View the full article
  9. Our feature covers Fantasy Life i Switch performance impressions, Steam Deck recommended settings, PC port features, and more for Level-5's slow life RPG. View the full article
  10. Fantasy Life i version 1.3.0 is out now on Switch and Switch 2 with improvements for Nintendo Switch 2. Fantasy Life i version 1.3.0 for PS4, PS5, Steam, and Xbox includes new camera options and much more. View the full article
  11. Ludeon Studios just announced the RimWorld - Odyssey expansion and it's huge. Read the full article here: [Hidden Content] View the full article
  12. A new Halo Infinite event called Operation: Legacy is a throwback to the highly acclaimed Halo 3, bringing several classic multiplayer maps. Besides maps, the event is packed with other additions such as game modes and cosmetics that bring a nostalgic feeling to Halo Infinite and are available now through July 8. View the full article
  13. Every Thursday we share the weekly Famitsu sales charts, which tracks physical boxed game sales and hardware sales in Japan. ... Read more View the full article
  14. A new The First Berserker: Khazan update is on the way that completely revamps the brutal soulslike's difficulty settings. Developer Neople's intense anime action game has proven a winner so far, with Steam reviews delivering an 89% score, but it's already earning itself a reputation as a notoriously tough challenge. Now, it's about to become a lot more approachable - but don't worry if you prefer to be pushed to your limit, as creative director Junho Lee assures that the patch will also introduce a new ultra-hard mode. Read the rest of the story... RELATED LINKS: The First Berserker Khazan patch notes add the soulslike's hardest challenge yet The First Berserker Khazan review - a bloodthirsty homage to Sekiro Nvidia's new GeForce GPU drivers cause problems with inZOI and Khazan, say devs View the full article
  15. Metal Gear Solid publisher Konami is back with a bang, and to prove it, it hosted a livestream showcase on June 12 called Konami Press Start Live. The half-hour-long livestream featured game updates and appearances from Konami developers and producers, introducing us to the "creative minds behind some of Konami's most iconic franchises," as well as giving us an extended look at Metal Gear Solid Delta: Snake Eater, Silent Hill f, and more. Here's what was revealed… Metal Gear Solid 3 Delta: Snake Eater Our passionate team of developers take us on an extended look into the creation of METAL GEAR SOLID Δ: SNAKE EATER and its bonus content #KonamiPressStart [Hidden Content] — KONAMI *** (@KONAMIUK) June 12, 2025 Surprising no one, it’s Solid Snake who kicks off the show. Konami shared an extended teaser from its upcoming Metal Gear Solid 3 remaster, Metal Gear Solid 3 Delta: Snake Eater, and reminded us that the Snake vs. Monkey minigame is on the way for PS5 players, with a Bomberman variant for Xbox consoles. And the Secret Theater, of course, but I don’t suppose any of us have forgotten about that. Even though boss fights should feel very familiar, we can expect AI and animation improvements for boss fights. There’s also the Sneaking DLC Pack, which includes costumes that are “unique in appearance,” with some boasting special effects. You’ll also find items, weapons and uniforms in-game. Finally, Fox Hunt mode. It is a completely original, online multiplayer mode. Though it shares a world with Metal Gear Solid 3 Delta: Snake Eater, the “gameplay is completely different.” It’s not just a reskinned Metal Gear Online mode, however; expect it to be “its own, new type of mode” based on the series’ trademark stealth and infiltration mechanics. Expect more details soon ahead of its release on August 28. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
  16. Konami is bringing back Metal Gear multiplayer with Metal Gear Solid Delta: Snake Eater, but don’t expect it to play like Metal Gear Online. Metal Gear Online is the fondly remembered multiplayer spin-off bundled with 2008’s Metal Gear Solid 4: Guns of the Patriots. Its servers shut down four years later, in 2012. With this August’s release of Metal Gear Solid Delta: Snake Eater, the remake of 2004’s Metal Gear Solid 3, Konami will rekindle Metal Gear multiplayer with Fox Hunt, although it said its gameplay is completely different than MGO’s. In a new video, Konami revealed snippets of Fox Hunt gameplay, which show a soldier controlled from a third-person perspective using camo tech to blend in with their environment. For more, check out everything announced at Konami Press Start Live June 2025. Our passionate team of developers take us on an extended look into the creation of METAL GEAR SOLID Δ: SNAKE EATER and its bonus content #KonamiPressStart [Hidden Content] — KONAMI *** (@KONAMIUK) June 12, 2025 Yu Sahara, director of Fox Hunt mode in Metal Gear Solid Delta: Snake Eater, said this new online multiplayer mode takes "camouflage and hide and go seek to the next level,” using the “back and forth tension of staying hidden or searching out the enemy” to create something unique. “Fox Hunt is a completely original online multiplayer mode,” Sahara said. “Although it shares the same world with Metal Gear Solid Delta: Snake Eater, the gameplay is completely different. “When we say Metal Gear multiplayer, many fans will probably think of Metal Gear Online, but Fox Hunt will be its own new type of mode. We very much appreciate all the long-time fans of MGO who have always wanted to see it make a comeback, but the landscape of multiplayer games has changed a lot since MGO. It took a lot of careful consideration to think about what a new online mode should look like. “Based on the iconic stealth and survival elements of the Metal Gear series, we are taking camouflage and hide and go seek to the next level. We challenged ourselves to make something unique that is more than just a shootout. We’ve used that back and forth tension of staying hidden or searching out the enemy to create an online experience unique to Metal Gear.” Expect more information on Fox Hunt soon, Sahara added. Meanwhile, the video showed off more of Metal Gear Solid Delta: Snake Eater, as well as its PC and PlayStation 5 Ape Escape crossover mode, Snake vs Monkey, and Xbox Bomberman crossover mode, Snake vs Bomberman. Yuji Korekado, creative producer, said of the main game: “While the basic gameplay of the boss battles remains the same, we’ve made some updates to the AI and animations, and rebalanced some things.” Secret Theater also returns, but in the remake, the original Secret Theater videos can now be found as collectibles in-game. There are new Secret Theater videos made for Metal Gear Solid Delta: Snake Eater, secretly carried by enemy soldiers. In April, IGN reported on Metal Gear Solid Delta: Snake Eater’s ESRB listing, which mentioned the game includes suggestive and ******* content such as the Peep Demo Theater unlockable extra feature found in the Subsistence and HD Collection versions of the original Metal Gear Solid 3. Metal Gear Solid Delta: Snake Eater launches across PlayStation, Xbox, and PC on August 28, 2025. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  17. If you were hoping to somehow get your hands on one of the ROG Astral GeForce RTX 5090 Dhahab edition graphics cards, laden with real gold, then you're going to have to cough up more than three times the $6,806 MSRP. Scalpers have gotten hold of the cards, exclusive to the Middle East, and are looking to make a healthy profit on eBay. In our RTX 5090 review, we highlight the sheer speed of this Nvidia GPU and found its new multi frame gen to be "transformative for path tracing." This results in the RTX 5090 being one of the best graphics cards your money can buy, but whether you really want to spend $23,000 on a gold one is your call. Read the rest of the story... RELATED LINKS: The Asus Xbox Ally handheld is real, but it's missing one big upgrade This tiny new Asus mini gaming PC still contains an Nvidia GeForce RTX 5070 GPU This new Asus gaming GPU dock could be a game changer for mini gaming PC owners View the full article
  18. For want of a better phrase, before it was released, I was firmly Team Starfield. A Bethesda RPG, in space? I'm in. And even when Bethesda said that seamless space-to-planet travel would be impossible, I didn't care. I didn't think it would be a big deal. But it does make a difference. All those loading screens break the rhythm of the gameplay. Moreover, they make Starfield's ostensibly boundless universe feel broken up and staccato, essentially a series of large, patched-together rooms. Spacecraft, from the developer behind Wartales and Northgard, has seamless travel. It also has the mining and mass-production focus of Satisfactory. All told, if Bethesda's could-have-been space opera let you down, this may be the ideal replacement. Read the rest of the story... RELATED LINKS: Starship-building MMO SpaceCraft revealed by Dune Spice Wars developer View the full article For verified travel tips and real support, visit: [Hidden Content]
  19. Opinion | The Outer World 2's sci-fi weapons sound rad as hell, and the improvements look like such a step up from the first RPGView the full article
  20. Build a Rocket Boy has provided new details on the first post-launch update for MindsEye, the studio's first release since forming in 2018. After what can only be described as a disastrous launch earlier this week, Build a Rocket Boy says it is aware that MindsEye"hasn't been without its challenges," but promises to release a new hotfix update for PC users by the end of the week. The studio intends to address numerous stability issues and bugs in the update, but console players will have to wait a little longer for the patch. View the full article
  21. MindsEye, a game that feels a smidge underwhelming—given it was from one of the brains behind Grand Theft Auto—is out, and public reception is not doing so hot. With "mostly negative" Steam reviews and some poor first impressions by PCG's own Tyler Wilde, who didn't find much to be charmed with, MindsEye is not doing much to capture anyone's imagination... Read more.View the full article
  22. Crimson Desert has changed labels several times during its lengthy development, resulting in something ambitious, but chaotic. View the full article

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