Bandai Namco has shared fresh patch notes for Little Nightmares 3, revealing useful updates for AI companion behavior, improved client-host synchronization, general bug fixes, and more. Little Nightmares 3 launched across PC and consoles on October 10, and players will want to download the latest patch for an improved gameplay experience. View the full article
At long last, Kingdom Come: Deliverance 2 has announced the release date for its third and final DLC, Mysteria Ecclesiae. Revealed via an announcement trailer and post on Kingdom Come: Deliverance 2's official X account, the third DLC will launch on November 11, 2025, which is quite a bit earlier than expected. View the full article
If you're overdue for a new clicker, make sure you check out this new Logitech gaming mouse deal. The Logitech G305 can be yours for just $29.99 right now, saving you a huge 50% compared to its original $59.99 MSRP, with four of its different colorways now down to this price. Despite its budget-friendly price tag, the Logitech G305 specs are up there with some of the models on our best gaming mouse guide. That means that, for just $29.99, you can now pick up a fully wireless mouse with a decent battery life and a high-res optical sensor Read the rest of the story... RELATED LINKS: Save a massive $55 on this top-spec Logitech G Pro X Superlight wireless gaming mouse, if you're quick Logitech MX Master 4 review - the ultimate work mouse reborn Logitech Signature Slim Solar+ K980 review - the 10-year battery life keyboard View the full article
HeroQuest's Stephen Baker is back in the design arena, and his next board game is a frantic dice-based battle royale where everyone plays as gladiator dinosaurs. Currently crowdfunding on Kickstarter, Saurozoic Warriors combines the push-your-luck elements of dice games like Yahtzee with card-based arena combat that's giving us serious King of Tokyo vibes. Read the rest of the story... View the full article
The Scarlet & Violet era may be over, but the Pokémon 151 expansion remains a hard-to-find set for trainers. Like a long-lost love that got away (or one you never had, if you're like me), these nostalgia-filled packs of goodness are expensive in third party listings, but you've got a chance to get eight Pokémon 151 mini tins at retail price, so don't miss this golden opportunity. Read the rest of the story... RELATED LINKS: Newest Pokémon set revealed and released Get three Pokémon TCG Temporal Forces booster packs at below market price Pokémon ****** Bolt ETBs and mini tins drop below market value for a short time View the full article
Rockstar Games continues the Halloween shenanigans in Grand Theft Auto Online, as a brand-new update for October 23 adds new rewards, discounts, and a free car for players to claim from now until November 5. The latest Grand Theft Auto Onlineupdate is available now on PlayStation, Xbox, and PC, bringing with it tons of Halloween-themed cosmetic items and content. For those looking for a new freebie, Rockstar once again has fans covered, but they need to act fast. View the full article
The Outer Worlds 2 has finally been released, and it has been well-received by critics so far, very much like the first installment in the series. Obsidian Entertainment’s RPG is a sequel to the 2019 game, but brings forth a series of improvements. In Screen Rant’s review of The Outer Worlds 2, we give it a 9/10 score, praising its rich world and improved gameplay when compared to the first title. View the full article
Marvel Rivals' first PvE mode, Marvel Zombies, went live this morning. It's very hit or miss, unfortunately, with the biggest miss being how buggy it is. Inspired by the Disney Plus animated series of the same name, the mode tasks Blade, Magik, Thor, The Punisher, and Jeff the Land Shark with taking down the army of the undead zombies and their queen, Scarlet Witch, across the Midtown multiplayer map. Think Junkenstein's Revenge in Overwatch. Screenshot by Destructoid First: the good. You have long-term and short-term upgrades to grind for, with many power-ups available as you play through the mission each time. As Jeff, I got higher fire rate, more damage, and a ******* "magazine" for my water cannon as we advanced and progressed. Speaking of Jeff, that little dude is busted in this mode. When the horde of zombies spawns in and you get utterly overwhelmed, Jeff's ultimate allows you to ******** them all up and basically eat them, clearing out the area where teammates may be getting devoured. You can charge up your ultimates pretty quickly, and it's fun using your powers to dash, slice, and destroy your way through huge swaths of enemies that appear in a very high density. There's even a boss fight with Namor, and huge zombies using riot shields to contend with. But then, tragedy struck. After finishing the eighth of nine possible encounters, my randomly-matched teammates and I became stuck. We finished the objective, but could not progress for some reason. We all walked around trying to trigger the next wave, but nothing happened. We were fully bugged out. That's annoying in and of itself, but when we tried to leave, we were met with a message that we would be penalized for leaving early and be subject to restricted matchmaking times. Yeah, the PvE mode uses the same logic as Quick Match, so if you quit multiple times, you could be stuck unable to play for a while. A Reddit user had a similar experience and posted their findings this morning, stating that their matches would bug out and not let them even start. Coupled with a few other Quick Match quits, they were placed into restricted matchmaking for eight hours and unable to play. [Hidden Content] This is not ideal, obviously. My teammates and I were forced to quit the game, and if it happens again, we could also be subject to this matchmaking ban. I checked the Marvel Rivals Discord and it appears many players are experiencing this same progression-breaking bug in the same spot, so hopefully there is a fix deployed soon. I guess this is a word of warning that you could also be hit with this ban, too, which is unfortunate considering the game's new limited time event and its rewards have several playable challenges related to the mode. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post Marvel Rivals’ PvE zombies mode is a fun but buggy mess, so proceed with caution appeared first on Destructoid. View the full article
AdHoc Studio has brought a surprise treat for lovers of episodic tales in the form of Dispatch, and more content is coming soon. The superhero-management game has been released with the first two episodes for all. Thanks to its interactive choices, you'll directly impact how the stories will play out. If you have finished the first two episodes, the only option is to wait for the next set of episodes to release. Complete Dispatch episode release schedule The total story of Dispatch will be broken into four parts. Every week, AdHoc will be releasing two episodes. We have two episodes (1 and 2) available at launch, and here are the dates of all future episodes. Episode 1 (Pivot): Oct. 22Episode 2 (Onboard): Oct. 22Episode 3 (Turnover): Oct. 29Episode 4 (Restructure): Oct. 29Episode 5 (Team Building): Nov. 5Episode 6 (Moving Parts): Nov. 5Episode 7 (Retrospective): Nov. 12Episode 8 (Synergy): Nov. 12 If you have purchased Dispatch, you'll get access to all the episodes when they go live in the future (no additional purchase required for individual episodes). The couple of episodes currently available can be completed within two hours, but you can always retry and see the different outcomes. Image via AdHoc Studio AdHoc incidentally hasn't announced when (the exact time) the new episodes will be released. If the expected routine follows, the episodes should release at 7am PT/9am CT every week. However, we will update the guide with the official launch timings once confirmed by the developers. If you have started the first episode and are wondering whether there's romance, there indeed is. While the romance options in Dispatch are limited (as of writing on Oct. 23), I expect more characters to be introduced in future episodes. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post Complete Dispatch episode release schedule: Exact date and time appeared first on Destructoid. View the full article
Elden Ringis set to return in the near future, but the wait for the Tarnished Edition will be a little longer than expected. Elden Ring: Tarnished Edition is set to bring the game to the Nintendo Switch 2, marking FromSoftware's first Nintendo release since Dark Souls: Remastered for the Switch. Unfortunately, it's encountered some hitches along the way. View the full article
A new report has shed light on the goings on at Microsoft, which has allegedly pushed Xbox studios to deliver a 30% profit margin — much higher than the industry average. Bloomberg’s Jason Schreier reported that Microsoft’s 30% profit margin goal had led to the gaming division’s huge layoffs, canceled projects, controversial price rises, and multiplatform push. The cuts to Xbox have been deep. Thousands of staff have lost their jobs over several rounds of layoffs. Games such as Rare’s Everwild and The Initiative’s Perfect Dark reboot were canceled after years of development. ZeniMax Online Studios game Project Blackbird was canned, leading to mass layoffs. The Initiative was also shut down. Last year, Microsoft closed Redfall developer Arkane Austin and Hi-Fi rush developer Tango Gameworks. Meanwhile, Microsoft has increased the price of the Xbox Series X and S consoles, and the price of Xbox Game Pass Ultimate to $29.99 a month — the latter of which was a hugely controversial move. Microsoft tried to make the jump to $80 video games, but ended up reverting to $70 after fans pushed back on the idea of paying $10 more for Obsidian’s The Outer Worlds 2. Most expect Microsoft to go to $80 at some point next year. Bloomberg said the average profit margin in the video game industry is 17-22%. Over the past six years, Xbox has hit 10-20%. To put that 30% target into more context, Sony's PlayStation division achieved a 16% profit margin in Q1 FY25. Bloomberg said Microsoft Chief Financial Officer Amy Hood enforced the new target in fall 2023 — amid Microsoft’s $69 billion acquisition of Call of Duty maker Activision Blizzard. The upshot now is, according to Bloomberg, that games that are cheap to make or considered more likely to make lots of money may take priority over riskier projects. Xbox’s “floundering” hardware division, meanwhile, may face “a significant rethinking.” IGN has reported on recent comments from Xbox president Sarah Bond, who said the next-gen Xbox console will be “a very premium, very high-end curated experience.” Bond has also called the idea of exclusive games “antiquated.” Nowadays, Xbox Game Studios is one of the most prolific and successful publishers on PlayStation. Microsoft issued Bloomberg a statement that suggested its Xbox profit margin target isn’t the same across every project. “We look at the business as a whole, balancing creativity, innovation, and sustainability across a diverse portfolio of offerings. As with any creative business, sometimes that means making hard decisions and stopping work on things that are no longer working for a variety of reasons, and shifting resources toward the projects that are more aligned with our direction and priorities.” Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
Archon Studio has revealed the full first wave of releases for the Starcraft Tabletop Miniature Game at Spiel Essen, Europe's largest tabletop gaming festival. Not only is there a full army of miniatures already on show for the Terran, Protoss, and Zerg factions, but when I interviewed Archon's CEO Jarek Ewertowski about the game, he had some very exciting news - "the roadmap is for about nine years, minimum". Archon is in it for the long haul. Read the rest of the story... RELATED LINKS: The Starcraft Miniatures Game ports the best bits of the RTS games into tabletop wargaming, Archon Studio CEO tells us Model reveals for the Starcraft miniature wargame start with a Zerg rush! Official Starcraft board games are coming - here's where to watch live reveals View the full article
RV There Yet? is Steam's latest physics-based co-op game, topping the charts with over 30,000 players in its first 24 hours. Co-op games have grown extremely popular in recent years, with dozens released on Steam each month. View the full article
Even after a couple of hours with Full Metal Schoolgirl, I'm not entirely sure what it wants to be: a shooter, a roguelite, a campy yet lewd robo-corpo hack-and-slash? It's a little bit of everything, and doesn't particularly excel in any aspect. Yet I'm weirdly endeared to its bizarre late 2000s jankiness... Read more.View the full article
Now Playing | Returning to Swansong has revealed it an underrated social RPG gem that lets the fangs do the talking, and the perfect cure for Bloodlines 2View the full article
When it comes to navigating the vast expanse of space, few games do it quite like Stellaris. One of the best 4X games to ever grace our screens, the depth and complexity of Paradox Interactive's engaging strategy masterpiece allow for playthrough after playthrough. Although Shadows of the Shroud was a bit of a disappointment when it released last month, we've been looking forward to more additions as a part of the game's ninth season. That time is nearly upon us, as Paradox reveals the release date for the game's next species pack, which brings a fiery flavor to the universe. Read the rest of the story... RELATED LINKS: Stellaris dev says performance is its "highest priority," but fixes aren't fast Put on your tinfoil hats, as Stellaris' psionic new DLC is available now The Stellaris Endbringers turn 4X norms on their head and embrace your downfall View the full article
Much has happened in the world since Fallout: New Vegas came out. Trump has been president twice, two wars fought in Ukraine, an economic recession, and a global pandemic. And Obsidian, too, has kept busy all these years, putting out all sorts of games, great and otherwise, largely RPGs. But at no point did the company launch a game as good as The Outer Worlds 2, especially when it comes to the quality of the writing. Enamored as I am, allow me to regale you how the game has completely taken over my life. Here's our full review. Even in Arcadia Arcadia is not a friendly place. Screenshot by Destructoid The Outer Worlds 2 places you in the shoes of an Earth Directorate Commander, tasked with infiltrating a base held by the dictatorial Protectorate. You are to retrieve a skip drive, a rare and powerful technology, from the Protectorate. One thing follows another and you're suspended in space, later pursuing those involved in the incident and stopping a looming calamity. I won't reveal a lot about the story itself, since this game puts so much emphasis on narratives, which are certainly its strongest point. What I will say, however, is that the world of Arcadia is absolutely awesome. Split between three factions—the Order, the Protectorate, and Auntie's Choice (this last being a new form of Spacer's Choice and its Moon Man)—Arcadia is a war-torn system, with each corner of its vast expanse caught in a power struggle between the trio. Auntie wants more money, as corporatists are wont to; the Protectorate is crumbling and wishes to uphold its stranglehold on the colony; the Order and its mathematically-bound Grand Plan have their own vision for the place. Every faction has its own aims and goals, which they'll stop at nothing to fulfill (unless, of course, you end up bridging the gaps between them and... steer things to a desirable outcome). Arcadia is massive, but you only get to explore bits and pieces. Which is, by no means, a bad thing. Screenshot by Destructoid The sole flaw of this setting is it sort of forsakes the narrative uniformity of space, maintaining little commonalities between the various levels. Of course, each stage, and particular sections within the zones, is constructed in the image of its respective owner, but I couldn't help but feel transposed from one world to another. Which, I guess, is true to some extent. There are a multitude of open zones to explore in Arcadia, with several moons, space stations, space ships, and so on. Every zone is filled with content, side quests, and interesting narrative threads to follow, which I wholeheartedly recommend you do. This game truly shines in its dialogues and stories, great and small, making the world of Arcadia feel eerily realistic. The zones also aren't all too big, with space between each subregion being relatively short, cutting down on open-world emptiness we've come to expect from most games of the type. But loading screens are present, and quite a lot, but thanks to modern tech you shouldn't feel any issues or lose much time waiting for stages to load (these loading screens are, by the way, not like Bethesda's, as individual structures and buildings can be accessed without them, unless they're a massive level on their own). Choices, consequences The world of Arcadia, and of The Outer Worlds 2, is predicated upon your decision-making skills. Whatever you do in this place will reflect, sooner or later, on either yourself or the broader world. This game is one of the most reactive I have ever played, with even your companions seamlessly integrating themselves into conversations when it's relevant, giving a lot of flavor and variety between each player's experience. Speaking of companions, they're quite similar to what Obsidian did in Avowed, so if you've played that game all should be familiar to you. They have their own quests, stories, and narratives that are woven into your own character's arc, and you can decide to take up some shady friendships, quid-pro-quo relationships, or just form deep bonds. The sole number of choices, some of which have significant consequences, allows for near-infinite replayability. Each character background opens up a new narrative and role-playing option, with innumerable dialogue choices tailored specifically to your person. You can, to a significant degree, immerse yourself in the character you've created, with their feeling like a proper part of a virtual reality, rather than as an observer. I've noted this in my preview already, but having the chance to see how things unfold in the actual game apart from the intro cements the idea. What's more, The Outer Worlds 2 goes a step beyond what most RPGs do. Instead of just providing you with extra stats and levels that give flat or percentage-based increases to whatever part of your character, you're rewarded with so-called Flaws, which are a unique set of perks akin to, well, the perks of New Vegas. If you do certain actions a lot, the Earth Directorate gives you a Flaw, which you can accept or reject; Flaws grant one bonus positive effect, but place a detrimental effect on you as well. For example, if you eat a lot of food all the time, you can become gluttonous, able to heal more from food, but moving slowly in combat. Or, say, by crouching everywhere all the time, you can get quicker crouching speed, but your knees crack and alert nearby enemies. It's a fun and outright hilarious system, though the fact that you can reject flaws does end up kind of helping you to skip the "bad" ones. Even so, it's a detailed, reactive, responsive, and rewarding perk system that I haven't seen since New Vegas, which lends itself to role-playing to an immense degree. Additionally, all regular perks and stat upgrades you go for unlock an ocean of role-playing and gameplay options as any part of this game, and I mean any, can be tackled in multiple ways. All this depends on your RP and choice of stats, with the game significantly advising you to lean into a certain playstyle for your current character. Furthermore, the game almost lets you talk your way out of every situation, which is something modern RPGs simply do not get. Yes we've had a few that dabbled with the idea, Baldur's Gate 3 being the best recent example, but The Outer Worlds 2 firmly stands as a close second. It encourages storytelling and your building a true-to-life person and following their exploits. If at some point you want another, alternate story, make a new character and do it all again, but differently. Speaking to any character is a joy ride. Screenshot by Destructoid This is also a good moment to reflect on the combat, which in many ways is reminiscent of Cyberpunk 2077. There are tons of guns in the game, each manufactured by a certain brand, with the shooting feeling weighted, grounded, and having that "oomph" I'm always emphasizing in these reviews. Depending on your playstyle, the gunplay may be more complex and dynamic, or it can be a complete afterthought; you can be a massive tank in melee, a sneaky ninja, a gunblazing maniac. You choose, it's your story, after all. The companions also help out in battles, though I did notice them go down more than I would've liked, as the enemies far outscale them and their upgrades. Still, their stories are good enough and they can and will provide some cannon fodder while you do the actual grunt work. Enemies can be a bit bullet spongy sometimes. Their damage also sometimes feels overtuned and too high, but since this is a numbers issue I'm confident it'll be ironed out by its full launch. The build I played was fine, and there's even a story mode that essentially disables enemy damage, allowing you to skip past combat almost entirely, if that's your purview. Overall, the game is heavy on choices, decisions, and options, of which you'll have countless in just about every situation. Unreal Engine used correctly Just look at this place. Screenshot by Destructoid The Outer Worlds 2 is, hands down, the prettiest game I have played in 2025. The Unreal Engine 5 gets criticized all the time. I should know, I always do it. But in this case, and I hope in many cases to follow, UE5 is used to its absolute maximum potential, allowing for breathtaking scenes, set-pieces, and locations that would otherwise be impossible to make. I cannot begin to describe the feeling of awe I constantly experienced from one location to the next. No matter if it were a massive monastery and temple built within and on top a mountain, a colossal array and factory, a big, wide, open field, the game always maintained a level of impeccable beauty, making it difficult to look away. And it doesn't even come in exchange for much performance, either. On a power-limited Acer laptop (4060, 7735HS) I used the High preset with no upscaling, maintaining 30 to 45 fps constantly. This is by no means great, but I attribute most of the failings to my laptop itself, rather than the game. In truth, with desktop equivalents of this hardware, and even just better laptops, the game should run fine and up to 60 fps at medium-high without upscaling, which is more than I could ask for given how it looks. Magnificence manifest. Screenshot by Destructoid The art direction in general is just off the charts. Obsidian outdid itself in more ways than one, taking inspiration from the steampunk genre and elevating it to a higher degree. The colors, the assets, the sheer artistry involved in creating every nook and cranny of this game, from loading screens and icons to the biggest locations, is out of this world, and I have to commend the team for what they've done here. I don't recall the last time I've pressed F12 as many times, to be completely frank, and I do hope the devs introduce a photo mode eventually, as this game is ripe with screenshot opportunities. So, as things stand, The Outer Worlds 2 is Obsidian's best game since Fallout: New Vegas, offering infinite replayability, tough moral dilemmas, interesting stories, and a chance to truly become your character and traverse the stars. Or, well, moons, but that's close enough. The post The Outer Worlds 2 review – Obsidian at its best since New Vegas appeared first on Destructoid. View the full article
The Magic: The Gathering card Claws of Gix is seeing a price movement right now. The Timespiral Timeshifted version of this card, with its purple rarity symbol, was selling for $1.30 around the last MTG set release, but now copies are going for $3.40. It seems pretty volatile, however, as according to MTG Goldfish, this artifact cost $4.80 at the start of the week. Since then it's dropped and then rebounded. Read the rest of the story... RELATED LINKS: Is MTG x KPop ****** Hunters inevitable, thanks to Hasbro's new brand deal? MTG Avatar The Last Airbender release date and latest news Brandon Sanderson shows up at Wizards HQ, provoking cries for MTG Cosmere View the full article
A new Dungeons and Dragons supplement offers rules for a swashbuckling space fantasy, and it looks like it could fix all the problems we had with Spelljammer 5e. Produced by The Dragons Vault, Lodestar takes heavy inspiration from sci-fi pirate romps like Treasure Planet. The book promises streamlined ship combat rules, a treasure trove of new player options, and outlandish monsters - like a Mimic that's an entire planet. Read the rest of the story... RELATED LINKS: Lords of Waterdeep, one of the few D&D board games worth playing, gets a reprint All DnD classes explained How star D&D player Whitney Moore went from being cast in the worst movie ever made to a lead seat at Critical Role View the full article
Amazon have today relaunched Amazon Luna, their cloud gaming service and it also merges in Prime Gaming with the monthly game giveaways too. Read the full article here: [Hidden Content] View the full article
Privacy Notice: We utilize cookies to optimize your browsing experience and analyze website traffic. By consenting, you acknowledge and agree to our Cookie Policy, ensuring your privacy preferences are respected.