Sandfall Interactive’s co-founders have made it clear that the studio is now solely focused on improving Clair Obscur: Expedition 33, with no plans for DLC or new content at this time. Clair Obscur: Expedition 33’s impressive success has left players craving more, though unfortunately for them, Sandfall Interactive isn’t working on a DLC just yet. View the full article
I like heavy metal. I have loved it since I was a kid. The best heavy metal albums all have this structure to them, a certain style that is as predictable as it is compelling. They start with a killer opening track - Blood and Thunder by Mastodon, Battery by Metallica, Aces High by Iron Maiden - designed to set the scene, establish the mood, install presence. Then you get the second track; *******, nastier, longer, harder. Using those same albums as an example, you have I Am Ahab, Master of Puppets and 2 Minutes to Midnight, respectively. Read more View the full article
Doom: The Dark Ages is a video game as described by a 15-year-old goth. There are dragons, beheadings, medieval castles made of skulls, pounding heavy metal, and constant challenge. At times, the game is like the doodles at the back pages of a heavy metal fan’s school jotter. It’s bombastic and silly, and it’s also extremely fun to play and constantly rewarding. Where Doom: Eternal felt like a bold, if in my opinion flawed, side step into a quicker, more movement-based shooter, Doom: The Dark Ages is a relic. It is gnarly, bloody, and tough as old boots. New, wider levels make for a significant change of pace, and the new arsenal of melee weapons and abilities work harmoniously. The new mech and dragon levels finish just short of outstaying they’re welcome, but at the very least, they’re visual treats. Read More... View the full article
Doom: The Dark Ages review: "Some may appreciate the greater focus on close-quarters, but others will find themselves nostalgic for the simple joys of double jumps"View the full article
I was having a pretty good time with Doom: The Dark Ages. Then I rolled credits, reinstalled Doom Eternal, loaded up Mars Core, and realised how much Id have lost their sense of playfulness. Less grounded than landlocked, less weighty than weighed down, this is the slightest, least essential, and least creatively vibrant of the modern trilogy. It's also a sinuous, gurning, intoxicating beast of an FPS. I like it. I'm disappointed. I can't wait for DLC to round it out. I don't think Id are capable of making bad games. I really hope the next one is better. Game director Hugo Martin trotted out a fair amount of investor speak in the run up to release, and now I can't get the phrase "core pillars of engagement" out of my head. It made me feel like a cocainated lab rat every time I started enjoying myself. Not for nothing, either. Eternal's dance had signature moves, but gave space to freestyle. The Dark Ages - between its call-and-response enemy design and Simon Says traffic light parries - wants you to dance to its tune. A campaign this long needs fresher riffs. Read more View the full article
For decades now, you could count on there being a certain rhythm to a Doom game. From the ’90s originals to the series’ resurrection in recent years, the Doom games have always been about using constant, zippy motion to dodge through a sea of relatively slow-moving bullets, maintaining your distance while firing back at encroaching hordes of varied monsters. The specific guns and movement options you could call on might change from game to game, but the basic rhythm of that dodge-and-shoot gameplay never has. Just a few minutes in, Doom: The Dark Ages throws out that traditional Doom rhythm almost completely. The introduction of a crucial shield adds a whole suite of new verbs to the Doom vocabulary; in addition to running, dodging, and shooting, you’ll now be blocking, parrying, and stunning enemies for counterattacks. In previous Doom games, standing still for any length of time often led to instant death. In The Dark Ages, standing your ground to absorb and/or deflect incoming enemy attacks is practically required at many points. During a preview event earlier this year, the game’s developers likened this change to the difference between flying a fighter jet and piloting a tank. That’s a pretty apt metaphor, and it's not exactly an unwelcome change for a series that might be in need of a shake-up. But it only works if you go in ready to play like a tank and not like the fighter jet that has been synonymous with Doom for decades. Read full article Comments View the full article
After more than 30 years, it's safe to say that id Software's Doom franchise is a gaming institution. While the developer could probably rest on its laurels and still see some success, Doom: The Dark Agesproves it is committed to continuously improving the Doom experience. If you've experienced what Doom really has to offer,think again. View the full article
Frostpunk 2 has rolled out a major free update that adds tons of new content, ranging from a new map to improved visuals. It is the first big update for Frostpunk 2 since the game's release on PC on September 20, 2024. View the full article
We've found a fantastic gaming keyboard deal for anyone who wants to be at the cutting edge when it comes to features, but doesn't want to pay over the odds. The Glorious GMMK 3 HE 75% currently costs just $125.50 on Amazon right now, but there are limited units left at this price. Finding great deals on the best gaming keyboards isn't easy, especially when many can cost upwards of $200. The Glorious GMMK 3 HE arguably already has a great price even at MSRP, but this deal makes it irresistible. In our GMMK 3 review, we praise the "fantastic build quality and design" as well as the customizability of the keyboard. Read the rest of the story... RELATED LINKS: Save $180 on this hugely customizable Glorious gaming keyboard Meet Glorious' new "lightest mouse ever" at 49g, and it has a great price too Glorious Series 2 Pro review: A compact and ultralight gaming mouse View the full article
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The Call of Duty series appears to be on a downward spiral, as new data reveals ****** Ops 6's player count is the lowest the franchise has seen in years. While Call of Duty: ****** Ops 6had a massively successful launch, becoming the first entry in the series to launch day one on Xbox Game Pass, it doesn't appear to have been enough to keep players coming back for more. View the full article
The Cheshire Cat is easily the most chaotic and unpredictable villager in Disney Dreamlight Valley. He's constantly stirring up trouble around the valley and has plenty of unique interactions. One of the more confusing ones is when you ask him to hang out. Most villagers freely roam the valley as they please and follow alongside you with ease when you ask them to hang out. The Cheshire Cat works a bit differently, though, as he's a lot more static. If you're trying to spend time with him, you may be a bit confused about how to do so. Here's how to hang out with the Cheshire Cat in Disney Dreamlight Valley. Table of contentsHow do you hang out with the Cheshire Cat in Disney Dreamlight Valley?How to find the Cheshire Cat in Disney Dreamlight ValleyHow do Cheshire Cat hangouts work in Disney Dreamlight Valley?Does the Cheshire Cat follow you during hangouts in Disney Dreamlight Valley?Is the Cheshire Cat always at his tree in Disney Dreamlight Valley?How do you hang out with the Cheshire Cat in Disney Dreamlight Valley? Screenshot by Destructoid. Remix by Destructoid. You can hang out with the Cheshire Cat by approaching him, interacting with him, and selecting the "Let's hang out!" dialogue option. This is the same chat option you can select to hang out with all other villagers, but it functions a bit differently with this special cat. How to find the Cheshire Cat in Disney Dreamlight Valley The Cheshire Cat is quite a trickster, so if you're struggling to find him, head to his tree, wherever you placed his house around your village. He might not seem to be home when you're far away from it, but he always appears on the branch right above the "up" sign as soon as you get close to it. How do Cheshire Cat hangouts work in Disney Dreamlight Valley? Cheshire Cat hangouts technically function the same as all other ones, except he's not always visibly present even when he's there. He disappears and reappears frequently while you're hanging out, so although it may sometimes feel like he's not there, he always is. Does the Cheshire Cat follow you during hangouts in Disney Dreamlight Valley? The Cheshire Cat sort of follows you during hangouts. He's essentially always there, but usually invisible, so you'll only see him appear briefly now and then as he spawns in to grant you bonus items if you're tackling the task associated with the role you assigned him. For example, I assigned him to gardening and had him materialize in the middle of my massive Pumpkin field frequently as I collected from it. He teleported around to different locations to grant additional Pumpkins and essentially followed me across the field as I went. Screenshot by Destructoid Is the Cheshire Cat always at his tree in Disney Dreamlight Valley? When he's not hanging out with you, the Cheshire Cat always stays at his tree in DDV. He only spawns randomly around the valley while hanging out with you. When he does, he always floats above the ground in a fixed spot and never walks around. He vanishes and teleports to get from one location to another. The Cheshire Cat does not dine at Chez Remy or Tiana's Palace, which unfortunately means you cannot serve him meals to boost your friendship. He also doesn't shop at Scrooge McDuck's store, so the only time you can find him out and about in your village is when he's hanging out with you. If you're hoping to boost your friendship with the Cheshire Cat, consider working on some of his important quests like The Uncrafting Station, It’s All Nonsense!, and Furniture Fluster. The post How to hang out with Cheshire Cat in Disney Dreamlight Valley appeared first on Destructoid. View the full article
Krafton has outlined how the upcoming Inzoi mod tools will look when they arrive later this month, as game director Hyungjun 'Kjun' Kim discusses the updates the team is currently focused on. While the new life game and Sims 4 rival has largely been well-received, with an 81%-positive Steam user rating, its player count has dropped off dramatically, likely as people wait for the early-access game to feel more complete. With that in mind, the introduction of official mod support promises to open the door to all manner of interesting creations that could inject new life into the world of Inzoi. Read the rest of the story... RELATED LINKS: Inzoi dev overhauls communication in an effort to win back players InZOI cheats - free money, move objects, and emergency rescue InZOI release date, early access, guides, gameplay, and latest news View the full article
Game marketing, you gotta love it. How can you make your small indie game stand out? A great game doesn't always stand on its own, so why not give it a ridiculously long name. Read the full article here: [Hidden Content] View the full article
The latest crossover collaboration for Overwatch 2 has been announced, with Blizzard very much embracing the Fortnite route of partnering with other IP ... Read more View the full article
Clair Obscur: Expedition 33 developer Sandfall Interactive has released Patch 1.2.3 for its well-received role-playing game across all platforms. The update makes a long list of fixes and, crucially, balance changes, including nerfing Clair Obscur’s most game-breaking build (patch notes below). Sandfall had signalled this change was coming, saying it hadn’t planned to make any balance tweaks this early — just bug fixes, “unless something clearly stood out.” “Well, Stendhal did,” the developer continued. The build in question is (was!) for young fencer Maelle and a sword called Medalum, which unlocks a Virtuose Stance that deals 200% bonus damage. Players were combining this with ability-stacking and the Stendahl skill, which deals extreme single target Void damage, to dish out billions of damage, enough to kill the final boss in just one hit. “It was underwhelming for most of development, so in our final pre-release balance pass, we gave it a big damage boost — and clearly overdid it. It ended up overshadowing most other options,” Sandfall said. “We still want you to be able to break the game — and you absolutely still can — but Stendhal was making it a bit too easy.” The nerf is included in Clair Obscur: Expedition 33’s first full hotfix set. While Stendhal is still a strong single-hit skill with great synergy potential, it’s now more in-line with everything else. Meanwhile, the patch fixes what sounds like a bug that was making Medalum third Lumina doubling all damage in Virtuose Stance, instead of doubling only Burn damage. Here's the relevant points from today's patch notes: Fixed Medalum third Lumina doubling all damage in Virtuose Stance instead of doubling only Burn damage.Stendhal: Reduced damage by 40%. Clair Obscur is a breakout hit for Sandfall, and has already sold over 2 million copies. It’s worth remembering that Clair Obscur: Expedition 33 was, alongside Bethesda’s Oblivion Remastered, a day-one Game Pass title. That makes this sales milestone all the more impressive. When Bethesda shadow-dropped The Elder Scrolls IV: Oblivion Remastered amid the launch of fellow role-playing game Clair Obscur: Expedition 33, most thought there could be only one winner. However, it turned out that there was plenty of room for both games to succeed. Clair Obscur: Expedition 33 has done so well that French President Macron has praised the development team. Be sure to check out our tips for the important things to know before heading into the game. Clair Obscur: Expedition 33 update 1.2.3 patch notes:Steam DeckFixed backgrounds of various menus not displaying properly on the Steam DeckVarious Ultrawide FixesGameplay no longer becomes zoomed after a cutscene occurs in ultrawide resolutionsThe Options menu image will no longer be stretched in ultrawide resolutionsCombat UI now adapts correctly to ultrawide resolutionsGame will no longer minimize upon changing settings in ultrawide resolutionCutscenes won’t letterbox in 32:9 aspect ratioTitle screen now displays fullscreen when the game is launched in ultrawide resolutionMouse and KeyboardUI button prompts in Expedition Menu are now visible and fully able to be triggered with KeyboardMouse buttons do not become unresponsive after first useWith mouse cursor on screen, using 'WSAD' or directional arrows to navigate in UI or trigger any other functionality will no longer hide the cursor instead of doing the intended actionLeft Mouse-button click will no longer block the player from using Keyboard to navigate menusMouse input is not lost after the first Jump counter attack if it is pressed only onceFixed areas of the world map where you can get stuck:Between lanterns scattered on the ground near Stone Wave Cliff portalWhile walking on the ship wreck near the Forgotten Battlefield level entranceBetween lanterns on the ground near Bourgeon encounter next to Stone Wave Cliffs levelBetween two small rocks located between Spring Meadows and Abbest CaveBetween vases and corals when jumping from rooftoppsBetween various rocksIn ruins behind Flying Manor level entranceNear the bridge between Flying Waters and Spring MeadowsIn the rocks on the World Map, near Flying WatersNext to hardened land, close to the Flying Waters location exitFixed situations where Esquie specifically would get stuck (poor guy):When taking off from paint bridges, making him fall through the bridge and restrict movementWhen flying into bottom parts of levitating structures near VisagesNear the Flying Waters entrance levelNear a giant hammer when traversing close to Blades' Graveyard levelWeapon and skill fixes and tuning:Fixed Lithelim attribute scaling not working at high level. Reduced initial Vitality scaling from A to C (will still end at S at max level). Added Luck scaling starting at D.Fixed Blizzon attribute scaling not working at high level. Reduced initial Luck scaling from B to C (will still end at S at max level). Added Defense scaling starting at D.Fixed Medalum third Lumina doubling all damage in Virtuose Stance instead of doubling only Burn damage.Stendhal: Reduced damage by 40%.Other fixesBoss encounter in Stone Wave Cliffs can now be finished on NG+You will no longer be blocked by the Journal UI window after opening the first Journal in the Spring MeadowsFixed being unable to shoot in Free aim while exploring levels due to worn triggersLune and Monoco no longer spawn in same place during end of theirs Level 6 relationship quests if they are completed without going to campIf at camp you pick “remember the objective”, then quickly choose to "go to sleep" and immediately after press "leave", the screen no longer goes ******You can no longer trigger the "Discovering the truth" cutscene in Old Lumière a second time in a row, splitting the party forever with only Verso and Maelle in it.Update to rolling credits Wesley is the *** News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
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Killing Floor 3 was originally due to release in March, but feedback was pretty bad from their Beta and so they delayed it to rework various parts of it. Now, it's set for launch on July 24. Read the full article here: [Hidden Content] View the full article
Bridge Constructor Studio is the latest in the popular series of physics building puzzlers from developer ClockStone. Originally launched for Meta Quest, they recently revealed a proper PC release is coming. Read the full article here: [Hidden Content] View the full article
A paid upgrade will be available for Switch 2 while the PlayStation version gets a free upgrade from PS4 to PS5 for Fantasy Life i: The Girl Who Steals Time. View the full article
A new leak for Genshin Impact Version 5.7 has revealed exciting news for fans of the famous Pyro nation, which was the last major region added to the game. Genshin Impact's main continent, known as Teyvat, is divided into seven major regions, six of which have already been introduced in the game. View the full article
While working through your quests in Fortnite, you'll regularly be tasked with hunting down specific characters and locations. Some of the most important characters you need to know how to find are Stormtroopers. These hostile enemies are tied to many different quests you can tackle around the island. They're fairly common, but only hang around some specific spots, so you may need some help tracking them down. Here's where to find Stormtroopers in Fortnite. Table of contentsAll Stormtrooper locations in Fortnite Star Wars Galactic BattleBest spots to find Stormtroopers in FortniteAll Stormtrooper locations in Fortnite Star Wars Galactic Battle Screenshot by Destructoid Stormtroopers can be found all across the island around various outposts set up along the roads. They also hang around two larger POIs run by the Empire. Here are all of the spots you can visit to find and fight against them. Everywhere at the First Order Base. This location is a main POI, so it's quite large and has many Stormtroopers walking around since this base belongs to the Empire. Everywhere at Vader Samurai's Solitude. The Darth Vader Samurai boss hangs out here, and he's got a massive army of Stormtroopers who stay close to his side all around this vast location.South of the First Order Base. There's a small outpost on the road right outside the icy First Order Base area where a few Stormtroopers can be found. Slightly northwest of Outlaw Oasis. A small station fairly close to Outlaw Oasis has some of them for you to fight. Southwest of Crime City. Head slightly southwest from Crime City to find a few Stormtroopers stationed in the woods. South of Crime City. Directly south of Crime City, there's another small outpost you can visit fairly close to the nearby lake. North of Magic Mosses. On the road that runs north of Magic Mosses, a group of Stormtroopers has a small base set up. Near the west end of Pumped Power. The final spot you can check is the bridge area right outside of Pumped Power. These are all of the main locations you can check to find lots of them, but if you end up needing a few more, you can also visit Republic Outposts since they often hang around these spots too. Screenshot by Destructoid Best spots to find Stormtroopers in Fortnite The best locations to visit when you need to fight lots of Stormtroopers are the First Order Base and Vader Samurai's Solitude. These two locations are main POIs marked by name on the map, so they're massive and have plenty of Stormtroopers patrolling about. All other locations you can visit to find these enemies only have around three of them to fight. This isn't enough for most quests that ask you to battle them, so you may have to visit more than one location to complete it. If you go to the First Order Base or Vader Samurai's Solitude, you're guaranteed to have enough for any quest as long as other players haven't already eliminated all of them. Taking out Stormtroopers is one of the key tasks in Han Solo's story quests. If you're seeking more XP after completing these tasks, consider working on all of Leia Organa’s story quests and all of Luke Skywalker’s story quests or checking out the best XP maps for Chapter Six, season three. The post Where to find Stormtroopers in Fortnite Chapter 6, season 3 appeared first on Destructoid. View the full article
Toby Fox also reveals that the game will unlock earlier in some parts of the world on Steam, PS5, PS4, and Switch while Switch 2 owners get the game at midnight local time. View the full article
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