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Steam

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  1. If you've ever felt like playing a video game that's like a digital snuff film with retro graphics, Steam Next Fest has your back. PIGFACE is now just a couple months away from launching in early access on Steam, but the June 2025 Steam Next Fest demo for the game is now live and ready for you to get your hands dirty with in all of its grimy and violent glory. Image via DreadXP "You wake up with an explosive headache in a pool of your own blood," the game's description says. "You're Exit, a terrible woman whose awful past has finally caught up to her. Fulfill contracts for the people who drilled into your skull — guns-blazing, slow and tactical — it doesn’t matter. They know you’ll do whatever it takes." PIGFACE evokes memories of similar ultraviolent games before it, such as Manhunt on PS2. But it also has similar qualities as Hotline Miami as you make your way through levels, figuring out the best course of action to take down the people you must kill. As Exit, with an explosive drilled into the base of your skull that your blackmailers can blow at any time, you take up contracts for whoever is blackmailing you to do their dirty work for ("they know what you’ve done and now they have a job for you," the Steam page says), and the rest is in your hands. There are melee weapons, guns, Kevlar vests, and more for you to pick up and purchase on your missions. The demo contains the tutorial and one replayable level at a farmhouse where you're tasked with sneaking or shooting your way around, slaughtering all of your targets patrolling the area. Why? That's for the main game to explain. But for now, the demo holds promise as a game that could be a hit with FPS players, speedrunners, and those who enjoyed Manhunt growing up before it started to get a little too much press and way too much heat for its depictions of violence. [Hidden Content] The PIGFACE demo is available now, and the game is scheduled to drop on Steam Early Access in early August. The post PIGFACE is like if Manhunt and Hotline Miami had an FPS baby appeared first on Destructoid. View the full article
  2. GOG is expanding its offerings with a new focus on preservation and content curation. The Polish company has added a dedicated section for "one-click" game mods, offering free additional content for games sold through its store. The goal, according to the developers, is to simplify the entire process for users. Read Entire Article View the full article
  3. InZOI director and producer Hyungjun "Kjun" Kim has revealed new features and improvements added to the game's forthcoming update, which has been rescheduled for release on June 13. Players previously expected the first major update for InZOIto arrive in May; however, an announcement made by developer InZOI Studio's decision to focus efforts on further polishing meant players would have to wait a bit longer for promised additions, such as improved emotions and an official modding toolkit. View the full article
  4. Doom 3 is far from the best entry to the long-running FPS series, but a moody atmosphere, created by impressive lighting technology, still makes its Martian setting a compelling place to explore. It's also helped a group of modders called Team Future to use the game as the foundation for a sprawling expansion, Doom 3: Phobos, that adds a lengthy, unofficial story spin-off to the game well worth checking out. Now, as part of GOG's effort to streamline its users' ability to easily find and install mods, Phobos has been relaunched on the platform. Read the rest of the story... RELATED LINKS: QuakeCon ***** gives you up to 85% off these essential FPS games Get Bethesda's best games for dirt cheap ahead of Starfield Steam's top modern FPS games are up to 90% off, but not for long View the full article
  5. World of Warcraft will soon allow players to pick up Puzzling Cartel Chip quests from weeks they missed out on to quickly catch up to other characters. This highly-requested feature for the World of Warcraft Season 2 Turbo Boost goes live with the weekly reset starting June 10. View the full article
  6. Infinity Nikki has unveiled footage of Version 1.6, promising a light-hearted season with two fantasy-themed outfits – that of a fairy godmother and a dashing prince. While Infinity Nikki has taken a heavy blow to its reputation with the disastrous launch of Version 1.5, Infold appears to have taken a step back to reassess its direction for the dress-up gacha. Version 1.6 was delayed for a week, and rumors imply that a brand-new zone was cut from Version 1.8 in favor of focusing on the game's current and upcoming features. View the full article
  7. Digimon Story: Time Stranger will only run at 30 frames per second on consoles, much to the disappointment of fans hoping for a smoother gaming experience. First revealed at the February 2025 PlayStation State of Play livestream, Digimon Story: Time Strangerwill have gamers once again partnering with Digital Monsters to protect the world from destruction at the hands of a mysterious threat across time and space. During the recent June 4 State of Play, the gamewould finally confirm its October 3 release date and provide fans with another look at the many Digimon they will be able to recruit as part of the ADAMAS organization. View the full article
  8. Disney Dreamlight Valley developer Gameloft does an amazing job of listening to fans and making changes based on what the players want. With every update, the studio addresses more pain points, adding exciting quality-of-life updates along with new Disney characters. For instance, in the last few updates, Dreamlight Valley added the ability to search for ingredients and recipes, unmake crafted items into their components, and expand chest and closet storage—all updates that were highly requested by the community. View the full article
  9. Capcom could reveal more news about the upcoming Resident Evil Requiem later in June, according to an insider on social media. Although Resident Evil Requiem will not be released until February 27, 2026, several details about the ninth mainline entry in Capcom's signature survival horror franchise remain unanswered. View the full article
  10. There's something particularly appealing about horror games set in space stations. From Dead Space to Alien Isolation, the sense of being trapped not only in a branching, monster-infested building but also being stranded out in the unlivable expanses of outer space makes every threat especially terrifying. Katanaut understands this, and now, thanks to the launch of a new demo on Steam, players can get a feel for both its demanding, Dead Cells style roguelike action and its foreboding, blood soaked space station setting. Read the rest of the story... RELATED LINKS: Roguelite Katanaut is Dead Space with cyber-ninjas and you can play it now View the full article
  11. World of Warcraft has made the decision to not include the Raid Finder in Mists of Pandaria Classic. This system was available in the original run of the expansion, but fans will not be able to use it in the World of Warcraft Classic – though the new Celestial Dungeons feature will help fill the gap LFR is leaving. View the full article
  12. Koei Tecmo showcases the Wild Hearts S 4 player multiplayer in a new 14-minute long gameplay video. View the full article
  13. If there’s one thing beyond doubt after more than 35 hours with Dune: Awakening, it’s that Funcom has done its homework in crafting the most authentic take on the Dune-iverse imaginable. As a longtime fan of Frank Herbert’s iconic sci-fi setting, that’s an incredible thing to experience more often than not, and my time on Arrakis has been filled with moments of genuine shock. It’s very clever how the harsh environments and empty space are repeatedly used as progression checks, turning what seem like they should be weaknesses into strengths. Other times, that stubborn adherence to established lore results in annoying or just plain boring irritations, like how you’re all but forced to adopt a nomadic lifestyle in a genre where putting down roots and building up your base is one of the fundamentals. There have also been plenty of technical issues and bugs in the days immediately following launch, plus combat hasn’t landed with me much so far (though I’m admittedly still early in crafting my combat build), but on balance my friends and I are having an absolutely awesome time nerding out. If you’ve ever played a survival game (and have seen a Dune movie) before, you’ll know most of what you need to feel at home among the giant sand worms: you gather materials from the world, build your own ugly-as-heck home, and upgrade your equipment to gain access to more dangerous areas with rarer materials. Like plenty of survival games, including Funcom’s own Conan Exiles or last year’s Once Human, all of this is happening on a server full of similarly sunburnt players in a perpetually online world, where cooperation and limited instances of PvP are both a distinct possibility, and which account for most of its best moments. Where this game sets itself apart, though, is by just how much it adheres to its legendary setting, and that has a major impact on just about everything you do. For example, intelligent use is made of Arrakis’ harsh environment, which is weaponized against you quite literally every second you stay within its atmosphere. Standing directly in sunlight unprotected will bake you alive in a matter of seconds, sandstorms blow on a regular basis and will kill you if you aren’t able to get to shelter first, and most notably, there’s the issue of those pesky enormous man-eating worms which gobble you up if you dare tread upon their domain for too long. By leaning into the unforgiving world as much as it does, Awakening puts you in a constant battle against the planet itself. So instead of casually trotting around collecting resources at your leisure and settling your own little piece of the world, you’re frantically ducking behind rocks to avoid the sun’s harsh rays and drink what little water you have left, and playing a never-ending game of “the floor is lava” as you rush from one place to another with a shai-hulud hot on your heels. Arrakis’ harsh environment is weaponized against you quite literally every second. All of these hazards give you obstacles to overcome. For example, early on you’re unable to leave the tutorial area thanks to a massive gap of empty space where sun exposure or, more likely, a massive worm would certainly kill you if you attempt to go on foot, so you have to craft your first vehicle in order to safely cross it. Later on, you start to encounter places that are too hot or irradiated to explore without proper equipment. There are plenty of examples just like this, where the unique nature of the setting is turned into an interesting mechanic. Similarly, you’re constantly starved for water, which is used both as a crafting material and a resource to keep yourself alive, and usually Awakening is a better, more interesting survival game for it. But there are other times where this fanatical adherence to Dune conventions can be quite obnoxious, like how you’re encouraged (and in some cases required) to move your base of operations from place to place as you unlock access to higher-level regions. Pulling up stakes means you either have to abandon all you’ve built up to that point or tediously relocate as much of your equipment as you can, piece by piece. Then there’s stuff like the fact that guns are often useless, since many enemies make use of the all-important Holtzman shields that completely protect from ranged attacks. This creates a weird situation where you’re juggling back and forth between guns and melee weapons depending on which enemy is currently running towards you, oftentimes having to choose between addressing the swordsman barreling down on you or the guy a few feet behind him with a chaingun, which can create a really oppressive rhythm to combat. I honestly kinda respect how much Dune: Awakening sticks to its guns by making its guns ineffective to keep with Dune lore, even as it sometimes comes at the expense of me having a good time. Even when this stuff annoys the hell out of me, I can’t help but respect it. Like almost every single one of its survival MMO peers, Dune: Awakening has pretty awful combat. That’s just part of the reason that, like almost every single one of its peers, Dune: Awakening has pretty awful combat. I knew going into a survival MMO that would be the case, but it’s still a particularly bitter pill that never gets any easier to ********. I’m still quite early in unlocking all the options for battle and seeing some of the more interesting weapons and builds available, but so far gunplay is sloppy, melee combat is repetitive and janky as heck, and I’ve mostly just been trying to get through it as quickly as possible. It’s such a low point in a game I’m otherwise enjoying. Thankfully, the combat miss is more than made up for by the absolutely stellar survival mechanics, which are some of the most thoughtful and polished I’ve seen in a while. There’s a constant stream of new technologies to research, equipment to craft, and material to hunt for with almost no filler or grind along the way. Every time I’ve collected the right materials to craft the latest shiny thing I want, I’ve immediately had another enticing item to chase, and with unique schematics dropping left and right, I’m always making interesting decisions on whether to spend my rarest materials on a cool item with a special effect versus taking the more conservative route and just crafting common items to save those resources for a rainy day. (It's bound to rain on Arrakis one of these days.) It’s especially impressive that they accomplished this loop so well in a desert world where there are no other locations aside from hot sand, and almost no plants or wildlife available to harvest. A major hallmark of survival games is punching trees, and there are no trees on Arrakis – instead you’re making tools to pull water from morning dew collecting in the world at night and by pulling it from the air, which is just really smart and a welcome change of pace that embraces the weird and barren setting, even if it is still essentially the same thing. When I played the beta for Dune: Awakening, I ran into tons of bugs and hoped the delay of its launch would improve things a bit. That certainly seems to be the case, as I’ve had a significantly more stable experience so far, but even as improved as it is, it’s still fairly troubled in the technical department. I’ve had disconnects, seen entire mountains disappear and reappear before my eyes, and even had a few hours where all sand worms just up and deleted themselves from existence, making everyone on the server swarm to the resources normally protected by their constant threat. It’s not been the smoothest launch by any stretch – but also far from the worst. After more than 35 hours I still feel like I’m fairly early into my Dune: Awakening adventure, and still have new zones to visit, haven’t gotten very far into the main story, and have only had a few encounters with PvP. There’s a ton for me to do, so look for an update sometime this week as I work my way through to the endgame. View the full article
  14. The latest iteration of Steam Next Fest has kicked off, so a torrent of demo downloads has begun. But I think I may have found one of my newest most anticipated games already. It's called Phase Zero, and it's reminiscent of games like Resident Evil 2 and Resident Evil 3: Nemesis in the best possible ways. And it all starts before you even get to the main menu, with this ominous warning screen that PS1-era survival horror games were known for. Screenshot by Destructoid Oh yeah. As a kid, this kind of screen really gave me the heebie jeebies. Now, it elicits a different kind of emotion in nostalgic excitement. Phase Zero starts off with the player character waking up in a hospital and being subjected to a waking nightmare. Zombies? Check. Clunky tank controls? Check. Inventory screen with a map, files, and equippable weapons? Check. Puzzle-like elements with hints found in notes all over the place? Check check. This is classic Resident Evil, as classic as it gets, and the little sliver of playable content has me fiending for more. This past weekend was a big one for Resident Evil, which confirmed RE9 as Resident Evil: Requiem coming in February, but the series' influence ahead of its 30th anniversary was seen throughout the showcases. Another that comes to mind is an upcoming title similarly called Ground Zero, funnily enough, which also got some love during the Future Games Show Summer Showcase. Screenshot by Destructoid The game's developer, SPINA Studio, describes Phase Zero as "a modern reimagining of the survival horror golden era classics" where "the story is told in a series like manner - each chapter stars one of the two heroes." Like classic RE, it has "prerendered backgrounds, fixed cameras and the DNA of the PSX masterpieces" and "it blends nostalgic design with modern quality-of-life improvements, while honoring its iconic roots." Yup, I can confirm. Screenshot by Destructoid The Phase Zero demo is absolutely worth checking out, and if you're like me, slamming it into your Steam wishlist is the next course of action. The post This Steam Next Fest demo is unapologetically classic Resident Evil and I cannot wait for its full release appeared first on Destructoid. View the full article
  15. Aspyr has recently announced that Neverwinter Nights 2 will get an Enhanced Edition on July 15. Neverwinter Nights 2: Enhanced Edition promises to be an exciting game for fans, as it will revamp some elements of the classic game for modern Dungeons and Dragons fans. View the full article
  16. There are a lot of survival games out already that are worth playing. The Forest, DayZ, Subnautica, and Valheim all offer great ways for audiences to test their ability to thrive in a hostile natural environment. Trying to stick out in this crowded genre can't be easy, but Railborn, a new game recently debuted at SGF has certainly done so with its colorful setting and unusual focus on placing its action in and around a moving train. Read the rest of the story... View the full article
  17. This game will be the first RPG from Experience that's not a dungeon crawler. View the full article
  18. Windows is closing the gap to SteamOS and the Steam Deck in general with the new gaming-focused approach to the Asus Xbox Ally handhelds. This new, stripped-back version of Windows boots directly into an Xbox full-screen experience and gives little reason to ever leave the application. While the Steam Deck is still the best gaming handheld for most, the recent reveal of the Asus Xbox Ally is the biggest threat to Valve's dominance. It's unsurprising to anyone who has used both a Deck and a Windows handheld that the key to Valve's success has been software-related, more so than hardware. Read the rest of the story... RELATED LINKS: The Asus Xbox Ally handheld is real, but it's missing one big upgrade All I want from the Microsoft Games Showcase is an Xbox handheld reveal A Steam Deck-like experience for Windows 11 handhelds is coming, leak suggests View the full article
  19. Looking back to the distant past is always a good way to frame a city-building game. Manor Lords, Banished, Going Medieval, and Stronghold all use more or less accurately modeled historical settings to add extra appeal to their approaches to the genre. Norse: Oath of Blood takes a similar tack, but goes further, blending a grounded depiction of Viking era life with tactical battles and rich character work to create something unique. Read the rest of the story... View the full article
  20. What is the best Elden Ring Nightreign Executor build? Everyone loves a soulslike samurai, so it should come as no surprise that there's a dedicated class for it in FromSoftware's spin-off. This melee Nightfarer wields a cursed katana, and favors the same deflection-driven combat style as seen in Sekiro: Shadows Die Twice. Executor is the most difficult Nightreign class to master, but it's also the most rewarding. Its high skill ceiling proves an excellent challenge for seasoned soulslike game fans who like to parry and deflect damage, then break a foe's stance to inflict a fatal critical hit. With our best Executor build under your belt in Elden Ring Nightreign, you can transform this silent samurai into a beast on the battlefield. Read the rest of the story... RELATED LINKS: Best Elden Ring Nightreign Revenant build and how to unlock Best Elden Ring Nightreign Recluse build Best Elden Ring Nightreign Guardian build View the full article
  21. A member of Team Cherry has confirmed that Hollow Knight: Silksongwon't be tied to the release of the freshly revealed ROG Xbox Ally. Hollow Knight: Silksongis arguably the most highly anticipated indie game yet to be released. Originating as a DLC for Hollow Knight, Silksong grew in size and scope to become its own game and was first revealed all the way back in 2019. Since then, it's had sparse appearances at showcases throughout the years, earning an elusive reputation and becoming somewhat of a "unicorn game." View the full article
  22. Zenless Zone Zero has officially revealed Alice Thymefield as the second playable unit debuting in Version 2.1, also confirming the character's attribute and combat role. Zenless Zone Zero recently launched its Season 2, transporting players to Waifei Peninsula, a new explorable area, and introducing a new faction. View the full article
  23. Call Of Duty: ****** Ops 7 is the next installment in the franchise. Looking at past releases, the game is said to be dropping in late 2025, which means around the fall. Though it's likely still months away, there have been some details confirmed so far. This includes the platforms the game will be available on, what modes we can play in, an overview of the story, and what actors have been confirmed so far. View the full article

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