A new Halo Infinite event called Operation: Legacy is a throwback to the highly acclaimed Halo 3, bringing several classic multiplayer maps. Besides maps, the event is packed with other additions such as game modes and cosmetics that bring a nostalgic feeling to Halo Infinite and are available now through July 8. View the full article
Every Thursday we share the weekly Famitsu sales charts, which tracks physical boxed game sales and hardware sales in Japan. ... Read more View the full article
A new The First Berserker: Khazan update is on the way that completely revamps the brutal soulslike's difficulty settings. Developer Neople's intense anime action game has proven a winner so far, with Steam reviews delivering an 89% score, but it's already earning itself a reputation as a notoriously tough challenge. Now, it's about to become a lot more approachable - but don't worry if you prefer to be pushed to your limit, as creative director Junho Lee assures that the patch will also introduce a new ultra-hard mode. Read the rest of the story... RELATED LINKS: The First Berserker Khazan patch notes add the soulslike's hardest challenge yet The First Berserker Khazan review - a bloodthirsty homage to Sekiro Nvidia's new GeForce GPU drivers cause problems with inZOI and Khazan, say devs View the full article
Metal Gear Solid publisher Konami is back with a bang, and to prove it, it hosted a livestream showcase on June 12 called Konami Press Start Live. The half-hour-long livestream featured game updates and appearances from Konami developers and producers, introducing us to the "creative minds behind some of Konami's most iconic franchises," as well as giving us an extended look at Metal Gear Solid Delta: Snake Eater, Silent Hill f, and more. Here's what was revealed… Metal Gear Solid 3 Delta: Snake Eater Our passionate team of developers take us on an extended look into the creation of METAL GEAR SOLID Δ: SNAKE EATER and its bonus content #KonamiPressStart [Hidden Content] — KONAMI *** (@KONAMIUK) June 12, 2025 Surprising no one, it’s Solid Snake who kicks off the show. Konami shared an extended teaser from its upcoming Metal Gear Solid 3 remaster, Metal Gear Solid 3 Delta: Snake Eater, and reminded us that the Snake vs. Monkey minigame is on the way for PS5 players, with a Bomberman variant for Xbox consoles. And the Secret Theater, of course, but I don’t suppose any of us have forgotten about that. Even though boss fights should feel very familiar, we can expect AI and animation improvements for boss fights. There’s also the Sneaking DLC Pack, which includes costumes that are “unique in appearance,” with some boasting special effects. You’ll also find items, weapons and uniforms in-game. Finally, Fox Hunt mode. It is a completely original, online multiplayer mode. Though it shares a world with Metal Gear Solid 3 Delta: Snake Eater, the “gameplay is completely different.” It’s not just a reskinned Metal Gear Online mode, however; expect it to be “its own, new type of mode” based on the series’ trademark stealth and infiltration mechanics. Expect more details soon ahead of its release on August 28. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
Konami is bringing back Metal Gear multiplayer with Metal Gear Solid Delta: Snake Eater, but don’t expect it to play like Metal Gear Online. Metal Gear Online is the fondly remembered multiplayer spin-off bundled with 2008’s Metal Gear Solid 4: Guns of the Patriots. Its servers shut down four years later, in 2012. With this August’s release of Metal Gear Solid Delta: Snake Eater, the remake of 2004’s Metal Gear Solid 3, Konami will rekindle Metal Gear multiplayer with Fox Hunt, although it said its gameplay is completely different than MGO’s. In a new video, Konami revealed snippets of Fox Hunt gameplay, which show a soldier controlled from a third-person perspective using camo tech to blend in with their environment. For more, check out everything announced at Konami Press Start Live June 2025. Our passionate team of developers take us on an extended look into the creation of METAL GEAR SOLID Δ: SNAKE EATER and its bonus content #KonamiPressStart [Hidden Content] — KONAMI *** (@KONAMIUK) June 12, 2025 Yu Sahara, director of Fox Hunt mode in Metal Gear Solid Delta: Snake Eater, said this new online multiplayer mode takes "camouflage and hide and go seek to the next level,” using the “back and forth tension of staying hidden or searching out the enemy” to create something unique. “Fox Hunt is a completely original online multiplayer mode,” Sahara said. “Although it shares the same world with Metal Gear Solid Delta: Snake Eater, the gameplay is completely different. “When we say Metal Gear multiplayer, many fans will probably think of Metal Gear Online, but Fox Hunt will be its own new type of mode. We very much appreciate all the long-time fans of MGO who have always wanted to see it make a comeback, but the landscape of multiplayer games has changed a lot since MGO. It took a lot of careful consideration to think about what a new online mode should look like. “Based on the iconic stealth and survival elements of the Metal Gear series, we are taking camouflage and hide and go seek to the next level. We challenged ourselves to make something unique that is more than just a shootout. We’ve used that back and forth tension of staying hidden or searching out the enemy to create an online experience unique to Metal Gear.” Expect more information on Fox Hunt soon, Sahara added. Meanwhile, the video showed off more of Metal Gear Solid Delta: Snake Eater, as well as its PC and PlayStation 5 Ape Escape crossover mode, Snake vs Monkey, and Xbox Bomberman crossover mode, Snake vs Bomberman. Yuji Korekado, creative producer, said of the main game: “While the basic gameplay of the boss battles remains the same, we’ve made some updates to the AI and animations, and rebalanced some things.” Secret Theater also returns, but in the remake, the original Secret Theater videos can now be found as collectibles in-game. There are new Secret Theater videos made for Metal Gear Solid Delta: Snake Eater, secretly carried by enemy soldiers. In April, IGN reported on Metal Gear Solid Delta: Snake Eater’s ESRB listing, which mentioned the game includes suggestive and ******* content such as the Peep Demo Theater unlockable extra feature found in the Subsistence and HD Collection versions of the original Metal Gear Solid 3. Metal Gear Solid Delta: Snake Eater launches across PlayStation, Xbox, and PC on August 28, 2025. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
If you were hoping to somehow get your hands on one of the ROG Astral GeForce RTX 5090 Dhahab edition graphics cards, laden with real gold, then you're going to have to cough up more than three times the $6,806 MSRP. Scalpers have gotten hold of the cards, exclusive to the Middle East, and are looking to make a healthy profit on eBay. In our RTX 5090 review, we highlight the sheer speed of this Nvidia GPU and found its new multi frame gen to be "transformative for path tracing." This results in the RTX 5090 being one of the best graphics cards your money can buy, but whether you really want to spend $23,000 on a gold one is your call. Read the rest of the story... RELATED LINKS: The Asus Xbox Ally handheld is real, but it's missing one big upgrade This tiny new Asus mini gaming PC still contains an Nvidia GeForce RTX 5070 GPU This new Asus gaming GPU dock could be a game changer for mini gaming PC owners View the full article
For want of a better phrase, before it was released, I was firmly Team Starfield. A Bethesda RPG, in space? I'm in. And even when Bethesda said that seamless space-to-planet travel would be impossible, I didn't care. I didn't think it would be a big deal. But it does make a difference. All those loading screens break the rhythm of the gameplay. Moreover, they make Starfield's ostensibly boundless universe feel broken up and staccato, essentially a series of large, patched-together rooms. Spacecraft, from the developer behind Wartales and Northgard, has seamless travel. It also has the mining and mass-production focus of Satisfactory. All told, if Bethesda's could-have-been space opera let you down, this may be the ideal replacement. Read the rest of the story... RELATED LINKS: Starship-building MMO SpaceCraft revealed by Dune Spice Wars developer View the full article
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Build a Rocket Boy has provided new details on the first post-launch update for MindsEye, the studio's first release since forming in 2018. After what can only be described as a disastrous launch earlier this week, Build a Rocket Boy says it is aware that MindsEye"hasn't been without its challenges," but promises to release a new hotfix update for PC users by the end of the week. The studio intends to address numerous stability issues and bugs in the update, but console players will have to wait a little longer for the patch. View the full article
MindsEye, a game that feels a smidge underwhelming—given it was from one of the brains behind Grand Theft Auto—is out, and public reception is not doing so hot. With "mostly negative" Steam reviews and some poor first impressions by PCG's own Tyler Wilde, who didn't find much to be charmed with, MindsEye is not doing much to capture anyone's imagination... Read more.View the full article
Hey, do you have any regrets in your life? The Alters knows that you do, and that’s why its sci-fi story about morally and ethically questionable cloning on a wildly inhospitable alien planet hits home. It’s comparable to a playable ****** Mirror episode (no, not that one) that envisions technology run amok, where science has granted us the ability to talk to versions of ourselves who took the road we didn’t travel. It then asks: what if some of those people hate your guts? Also, what if this is all the product of a mad scientist and/or corporate exploitation? Combined with a simple but effective resource harvesting and base management balancing act, as well as the constant specter of approaching death by a scorching sun, it’s an effective pressure cooker of both personal and environmental hazards. When Jan (pronounced Yon) wakes up to find he is the only survivor of a ****** landing on an uninhabitable planet, The Alters immediately sets an isolating and eerie tone. This planet is remarkably otherworldly – barren and gray with jagged rock formations, but splashed with shimmering colors from oily-looking water and distortions created by this universe’s brand of Unobtainium, called Rapidium. Soon there’s a striking feature on the horizon: the expedition’s mobile base, which is a distinctive towering wheel that suspends its habitat in the middle. There’s a palpable urgency as you scrape together enough resources to survive and get the base moving before the sun comes up and broils the surface. It’s not difficult to extract enough organic resources to feed Jan and fuel the base – you simply gather chunks from the surface, build mining machines, and then network them back to your base with powerline towers in a light version of resource games like Satisfactory – but you have to keep an eye on the clock to make sure you’re not overworking him or exposing him to too much nighttime radiation. The planet’s surface is also littered with radioactive anomalies that are initially all but invisible until you’re right on top of them, so navigating the maze-like map has a fair bit of tension to it even though there are no aliens actively trying to eat you. You do soon develop tools to make those anomalies easier to deal with by zapping their moving cores with what feels like a Ghostbusters proton pack, reducing them to rolling ****** of resources. However, new and unexpected types are soon introduced that mess with your perception and make you approach them in different ways to keep you on your toes. New and unexpected anomaly types are soon introduced that keep you on your toes. When you enter the base, The Alters shifts perspective from over-the-shoulder third-person to a diorama-like view, and you move around like a 2.5D sidescroller. It instantly gave me XCOM vibes, except you can actually run around as a character within it, moving between floors with elevators. Laying out the base with the new room types you unlock is a flexible puzzle that usually has very low stakes: there’s no build time when you place a new social room or refinery or store room, you can freely move almost anything around to make the best use of your limited space at no cost, and you can delete rooms for a full (or very generous) refund of resources at any time, provided you have the storage space to accommodate the materials. That’s fun to mess around with (for a bit I was moving rooms I needed to access right next to me rather than walking to them) but it does get disorienting: running around wondering “now where did I put that communications room?” got old quickly. You can zoom out to see everything, but can’t move while in that ant farm perspective, so I ended up trying to minimize how much I shifted things around so that I could memorize what was where. It eventually becomes a little tricky as you expand the base and cram in more large rooms and storage, working around an immovable block in the middle, and it can be convoluted to reach an essential room when you need to. But being able to basically start from scratch whenever you want means it’s never too frustrating. It’s a little silly at times in that each version of Jan has different hair and a different way of speaking. One of the first and most important rooms you’ll build is The Womb, which fuzzy communications with your ethically questionable corporate middle managers tell you to set up to kick off The Alters’ big experiment. Combined with Rapidium and a quantum computer that reaches into a map of Jan’s formative memories and simulates the life he would’ve had if he’d made different choices, it creates clones of him with different specialties and philosophical differences. All of them share an abusive father, but where they go from there is drastically different based on choices like if they left home, went to school, sold their house, met their wife, and other pivotal moments. It’s a little silly at times in that each version of Jan has different hair and a different way of speaking – the gruff, blue-collar Miner and the nerdy Scientist being the product of a few different life choices seems a bit far-fetched – but it’s a fun idea to think about and a great and novel way to explore these characters. Alex Jordan, the actor who plays all the Jans, is clearly having a good time finding ways to set them apart from one another – it reminds me of Tatiana Maslany playing clones in Orphan ******. I eventually created six clones across the 30 hours it took me to complete the third act, which is not all of the possibilities – you’ll have to play through at least a couple of times to meet the rest, and I’m looking forward to another run where I know all the goals in advance and can optimize my approach to gathering resources and unlocking new technologies. This turns The Alters into a management game that reminds me of Fallout Shelter, where you’re assigning your team of specialists to tasks according to their strengths, but rarely have enough people to do everything you want to as efficiently as you’d like, so you’re forced to come up with the best solution you can. Some of them are essential for every playthrough – you need the Scientist to unlock any new technologies, for instance – but most, like the Doctor or the Guard (who I have yet to create) are optional and will make playthroughs at least a bit different with their unique production bonuses and personality. I do wish the menu for selecting a crewmember to work a job would list where they’re currently working, though. I frequently had to back up a step to make sure I wasn’t taking someone away from an essential role, then go back into the menu and reassign them. Managing your relationships with your Alters is partially about satisfying their basic needs with good food, enough rest, and some entertainment (such as gathering to watch a series of legitimately funny live-action sketch comedy videos and a simple skippable beer pong minigame), but it’s also a game of getting to know which Jans value compassionate responses and which will thrive with some tough love and bluntness. Some of them have self-destructive tendencies that need to be kept in check – they’ll work fewer hours if they’re unhappy, and can permanently die if they’re abused or left to their own devices. In the first act of the story it’s easy enough to keep the peace, but naturally that can’t last. As wrenches are thrown in the gears of your plan to escape this planet with a stockpile of invaluable Rapidium, you’re forced to make legitimately tough moral decisions that some of your Alters will strongly disagree with. There may well be a way to get through it optimally, but from what I’ve seen it’s very much a Kobayashi Maru: a test of how you deal with a no-win scenario. The Alters certainly cuts corners in how it tells its story – anything that isn’t a one-on-one conversation between Jan and an Alter is shown as a storyboard with voiceover rather than an animated cutscene, and the few characters who aren’t clones are obscured by static in the transmission from Earth so we only hear their voices. Some voice lines are recycled often, like when you present an Alter with a personal item you’ve found among the wreckage of the crashed ship to butter them up. But it does a lot with a little in that respect, and very effectively gets across the moral dilemmas, relationships, and mood. There’s even a musical performance where all the Jans collaborate on a song, and it’s only a little bit cheesy. Every time you move the base to stay ahead of the sun you come to a new map, and each of them is a visually distinct alien landscape and a maze of interconnected pathways to explore in order to open the way forward. There are obstacles to clear and work around, which means unlocking new tools and spending your suit’s limited energy and resources to grapple up high cliffs or vaporize rocks in your path. It’s not difficult, but some of the puzzles you have to solve to gather essential resources for high-level research unlocks require you to uncover and follow a winding trail around the map that can be time-consuming enough to span multiple in-game days. The fast-travel system is a clever way to let you cover more ground and avoid too much backtracking by building out your tower network like breadcrumbs as you explore, and there are special pylon types you can place that are specifically for teleporting around. The mechanic for uncovering deep resource veins to place a mining machine on is a chore, though. You’re required to create polygonal shapes by placing probes, which lets you look through the ground. It’s not hard, but it feels pointless and fiddly because you can just gather your probes and try again if you miss. (I suspect that at one point in development you had to spend resources to make them but that idea was scrapped and the cost was removed.) All it consumes is time, which is a precious resource, and it isn’t a very entertaining use of it. There are other hostile environmental hazards that can mess you up, too: The Alters very quickly reminded me of developer 11Bit’s other recent game, Frostpunk 2, with its occasional magnetic storms that make venturing outside for resources all but impossible and force you to rely on your stockpiles while you race to repair escalating damage to the base. Things like that keep the pressure on and force you to consider taking measures like making your team work overtime hours, and prevent you from putting too much of management on autopilot even as you unlock more automated resource extraction tools. Multiple times, gathering enough resources to move the base came down to the wire – I had to be ready to go before the sun caught me, and I made it out by hours, not days. View the full article
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The Alters review: "More tactile and story-heavy than the Frostpunk dev's earlier games, but the fight for survival is just as fierce"View the full article
The highly desirable refurbished Steam Decks are back, but only if you live in the ***. Of the five available Steam Deck models, only the 512GB OLED is currently back in stock, but its price is heavily reduced to £389 (approximately $526) from its £479 MSRP. We still consider the Steam Deck to be the best gaming handheld for most, in part due to how easy it is to use, thanks to the streamlined Linux-based operating system called SteamOS. This position could soon be under threat, however, as the Asus Xbox Ally prepares to launch later this year with a new, simplified version of Windows, purpose-built for handhelds. Read the rest of the story... RELATED LINKS: Scalpers now want $23,000 for this gold Nvidia GeForce RTX 5090 graphics card Grab an AMD Radeon RX 9070 graphics card for $599 in the US, while you still can A mysterious "future" AMD Ryzen gaming CPU is on the way, according to MSI View the full article
Stellar Blade PC is already a hit. In less than 24 hours, the new port of the 2024 action game has soared to become Playstation's most-played single-player game by concurrent users, outdoing the likes of Ghost of Tsushima and God of War. Only the multiplayer Helldivers 2, which launched simultaneously with the console version, has the newcomer beat. In even better news for developer Shift Up, Steam reviews are already glowing, praising the port for its excellent performance. Read the rest of the story... RELATED LINKS: Stellar Blade PC review - a slick but hollow action RPG The Stellar Blade system requirements are surprisingly low as PC demo impresses Stellar Blade dev's next game could be an anime Ghost of Tsushima View the full article
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