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  1. MindsEye’s troubled launch has continued with reports that the developer is canceling sponsored streams last minute, and some players are securing refunds. The developer has now issued a statement, saying it is "heartbroken" over the game's difficulties. Build A Rocket Boy’s debut title came out on June 10 across PlayStation 5, Xbox Series X and S, and PC via Steam. On Valve’s platform, it currently has a ‘mixed’ user review rating, with most of the complaints revolving around performance issues, bugs and glitches, broken AI, and game crashes. Some players have reported gaining refunds — even from the notoriously stubborn Sony — rekindling memories of Cyberpunk 2077’s disastrous launch back in 2020. CD Projekt's game was eventually pulled from ***** on the PlayStation Store, but there is no indication yet that MindsEye will suffer a similar fate. PlayStation is allowing refunds for MindsEye [Hidden Content] [Hidden Content] — Wario64 (@Wario64) June 12, 2025 Meanwhile, streamers are saying they received requests to postpone their sponsored MindsEye livestreams, some last minute. As spotted by Kotaku's Ethan Gach, popular streamer CohhCarnage revealed this happened to him just as he was about to begin a sponsored MindsEye livestream: MindsEye dev canceled Twitch streamer CohhCarnage's playthrough of the game seconds before it was supposed to start. He said it was the first time that had ever happened in his streaming career. [Hidden Content] — AmericanTruckSongs9 (@ethangach) June 11, 2025 “For the first time in my streaming career, I changed my title for a sponsored stream, I put in a profile button, I put in the command, that was at eight o'clock sharp — my sponsored stream was supposed to start at eight — I opened up MindsEye, and as it was loading, my management contacted me and said, ‘The sponsor does not want to do this right now, they would like to reschedule.’ And I said, ‘Oh, that’s a first.’ So the sponsor decided not to do the sponsorship for now, and honestly, it sounds like for MindsEye that was the right decision.” Another streamer, DarkViperAU, couldn't even make it through their sponsored MindsEye livestream without breaking down in tears of laughter. Sponsored MindsEye streamer can't keep it together when telling viewers where they can buy the game. [Hidden Content] — AmericanTruckSongs9 (@ethangach) June 11, 2025 In response to the chaos of the past 24 hours, Build A Rocket Boy issued a statement on its Discord, addressing MindsEye’s community and the game's various issues. “We are heartbroken that not every player was able to experience the game as we intended,” the statement began. “Our priority is optimizing performance and stability so that every player, across every device, can enjoy an equally high-quality experience. “Our teams have worked tirelessly throughout the night to solve many of these issues, and we have now identified that the vast majority of crashes were caused by a memory leak. This impacted roughly 1 in 10 of our players. We have developed a hotfix that addresses this issue (alongside other issues that our players have highlighted), which we are working hard to deploy as soon as tomorrow on PC and on consoles once it passes certification with PlayStation and Xbox. “We are fully committed to ensuring all our players have a great experience, and we will continue to provide frequent and transparent updates. We will do our best to respond to all your comments and feedback. “Thank you for playing MindsEye. Thank you for your understanding and continued support – it truly means the world to us. We’re grateful and blessed to have you on the journey with us.” Build A Rocket Boy then outlined the hotfix schedule for the coming weeks. By the end of June, it said, players can expect ongoing performance and stability improvements, a rebalanced ‘hard’ difficulty setting, animation fixes, and AI improvements. It remains to be seen whether Build A Rocket Boy can turn MindsEye around following this troubled start. While Steam concurrent player numbers do not paint the whole picture of a game's success, particularly single-player games, they do provide us with an idea of a game's popularity on Steam's platform. On Steam, MindsEye has a peak concurrent player count of 3,302. Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at *****@*****.tld. View the full article
  2. With Deltarune chapters 3 and 4 out last week, players have been eagerly mining the new episodes for more of Toby Fox's characteristic secrets and mysterious plot threads. In the process, they've found an absolutely fascinating bit of dialogue that's almost impossible to get, as it requires beating all four chapters of Deltarune on PlayStation without earning a single trophy. Warning: While this article won't spoil any of the major plot moments of Deltarune, it will talk in vague terms about some of the more common and low/no-spoiler trophy achievements. If you're someone who doesn't want to know a single piece of information about Deltarune before going in, probably better skip this one! Secret Chapter 4 Credits Text on PS4/PS5 (Trophies) byu/millsbuddy inDeltarune .reddit-embed-wrapper iframe { margin-left: 0 !important; } As shared by Reddit user millsbuddy, there's a special, hidden bit of dialogue that appears in Deltarune Chapter 4's credits sequence if, and only if, the player has completed all four chapters without earning a single trophy. This allegedly checks the player's PSN account, so if you try to get this text, fail by accidentally getting a trophy, delete your file and try again, no luck. You still have the trophy, so it won't appear. This is an even more ridiculous task than it sounds on its face, as some of the achievements are so laughably easy to get that you're almost certainly going to get at least a few by accident just through playing normally. There are achievements for taking damage a certain number of times, for using or equiping items, for getting a Game Over, equipping armor, opening too many treasure chests, interacting with chairs, and a lot more. Some achievements have multiple possible triggers. There are also four achievements simply obtained by completing a chapter, but you can avoid getting those by finding a certain secret item in each chapter that will nullify the achievement. Trophies were added to Deltarune with the addition of Chapters 3 and 4 last week, but they're PlayStation-exclusive. Fox noted in a newsletter that this was because trophies were a requirement to shipping a paid game on PlayStation, and alluded to the challenge of finding this special text in his announcement: "We were required to have TROPHIES! This time, they give rise to a pretty hard-core challenge. But - and PLEASE listen - I make no endorsement that you actually attempt it! Even knowing of its mere existence will only bring you frustration and anguish! Honestly, it may be one of the worst ideas I've ever had. Perhaps no one will even try. Maybe that's for the best after all... I think it will be too late for most of you anyway..." For the vast majority of us who either aren't playing on PlayStation or like retaining our sanity, here's the text that appears when you accompish this. WARNING: If you consider this text a spoiler, don't keep reading below the trailer! INTERESTING. YOU FAILED TO ACHIEVE ANY MARKS. WHAT ARE YOU? "(playername)" I VERY MUCH LOOK FORWARD TO THE NEXT. This text seems to be spoken by the same voice that addresses the player in the opening of the game and in a few other places, as well as the same voice that speaks in the end credits with a different message if you finish under any other conditions. Fans, of course, have plenty of theories on who this is, but we'll leave that to the community for now. With chapters 3 and 4 finally out, we've reviewed Deltarune so far, giving it a 9/10 and saying that its "incredible story is already bursting with hilarious charm, unforgettable characters, and an iconic soundtrack that make it worth investing your time in," even though its story is only halfway done. Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to [email protected]. View the full article
  3. Razer has announced not one, not two but three new controllers under their new Kishi V3 mobile controller family. The lineup includes the Kishi V3, Kishi V3 Pro and Kishi V3 Pro XL. Starting with the Kishi V3 features a full-sized controller but a compact form factor, TMR thumbsticks, dual programmable buttons and works with both Android phones and iPhones via the USB-C connector. It can also be used in wired most on PC, iPads and Android tablets. [Hidden Content] Razer Kishi V3 The Kishi V3 has quiet tactile face buttons, a 4-way D-pad and hall-effect triggers. There’s also a USB-C port with pass-through charging and a 3.5mm audio jack. [Hidden Content] Razer Kishi V3 Pro The Kishi V3 Pro (directly replaces the Kishi Ultra from last year) is a full-sized form factor controller that works with iPad Mini and Android tablets up to 8 inches (or 208.9mm in length). It also adds Sensa HD Haptics (which only works on Android), mech-tactile buttons (instead of quiet tactile), an 8-way D-pad and the thumbsticks have swappable caps. [Hidden Content] Razer Kishi V3 Pro Lastly, there’s the Kishi V3 Pro XL which is a full-sized form-factor controller that can fit tablets that are 10 to 13-inches (or up to 282 mm in length). The V3 Pro XL has the same features as the V3 Pro. [Hidden Content] Razer Kishi V3 Pro XL The Razer Kishi V3 line is available worldwide starting today. The Kishi V3 costs $144.99 CAD ($99.99 USD), the KishiV3 Pro is $219.99 CAD ($149.99 USD) and the Kishi V3 Pro XL is $249.99 CAD ($199.99 USD). The Kishi V3 controllers are available now from Razer’s website. Source: Razer View the full article
  4. Recently announced dino management sequel Jurassic World Evolution 3 already has some system requirements, well in advance of its October 21st release. You can give them a peep on the game’s Steam page, where they’re revealed as a refreshingly light list of relatively attainable cards 'n' chips, with a mere 25GB storage requirement – a welcome bucking of recent trends for 100GB-plus SSD installations and extravagant GPU demands. In less encouraging news, the same Steam page also includes one detail that the Summer Game Fest trailer didn’t mention: Jurassic World Evolution 3 makes use of generative AI, specifically to create "Scientists' avatars" among your park staff. Read more View the full article
  5. A recent rumor suggests that The Witcher 3: Wild Hunt could get a new story DLC in 2026. The Witcher 3: Wild Hunt released two DLCs almost 10 years ago, which were highly successful, though the game has since remained dormant in terms of new content—so players might want to hold their breath if the rumors prove to be true. View the full article
  6. Well well well, Silent Hill 2 remake developers Bloober Team are working on a remake of the very first Silent Hill in collaboration with publishers Konami. Please give me a few seconds to pat myself furiously on the back for asking Bloober about the prospects of an original Silent Hill remake, way back in August last year. Oracular insight, thy name is Edwin. OK, that's enough patting, my shoulders are starting to hurt. You can watch the teaser trailer now, which surfaced during Konami's Press Start showcase today. Lovely to hear that gut-twisting banjo melody again. Read more View the full article
  7. ***** and The Creative Assembly have announced plans to reveal “the next era” of Total War later this year, as part of the franchise’s 25 th anniversary plans. The companies’ celebrations will kick off in August with behind-the-scenes content including retrospective interviews, developer livestreams, multiplayer tournaments, and discounts across series, they said. Then, in early December, The Creative Assembly will hold an Anniversary Showcase video presentation, “unveiling what’s next for the franchise”. Read More... View the full article
  8. We're getting a full modern POSTAL 2 remake with POSTAL 2 Redux being announced today. Read the full article here: [Hidden Content] View the full article
  9. Fantasy Life i hits a new sales milestone after launching on Nintendo Switch 2. View the full article
  10. One of my alters is hurt. He's being torn apart by what he is, both physically and mentally, and isn't sure if he can take the strain of existing in this body. He takes a drastic step in the night and needs urgent medical attention. I approach him, wanting to offer comfort; I think I know how he feels, after all - I'm him. Standing at the side of the infirmary bed, I select the only dialogue option: "I can see you've been a little tense lately." Read the rest of the story... RELATED LINKS: The Alters is a story-driven survival mash-up that's primed to pop on Game Pass Is The Alters on Game Pass? The Alters release date, trailer, gameplay, and latest news View the full article
  11. During Summer Game Fest last week, you’d be forgiven for having overlooked Towa and the Guardians of the Sacred Tree. It’s a brand new rogue-like that got a very, very brief trailer and little in the way of other information or fanfare. But its unusual development story may make Towa one of the most interesting games that appeared during the show. I spoke with Daisuke Nagaoka, producer at Bandai Namco on Towa, and Shuhei Yamashita, game director at developer Brownies, following the announcement of the game and some hands-on playtime, which you can read here. The two started by catching me up on the history of Brownies, a studio with a fascinating pedigree. Brownies evolved out of Nintendo-owned Brownie Brown Inc, a Tokyo-based company founded by Mana series veterans Shinichi Kameoka and Kouji Tsuda. As Brownie Brown, the developer co-developed a number of beloved games such as Sword of Mana, Heroes of Mana, Super Mario 3D Land, and Fantasy Life. But then, in 2012, the company announced that it would officially become a Nintendo support studio, and change its name to 1-Up Studio. When this happened, Kameoka departed, and with other former Brownie Brown developers formed Brownies. Ever since, Brownies has made a name for itself with games like Fantasy Life Link!, the Egglia series, and co-development on Doraemon Story of Seasons, which Bandai Namco published. Nagaoka explains that this existing relationship had gone well, so as the teams were finishing up Doraemon, Bandai decided it wanted to work with Brownies again. “Their creativity was so wonderful as such, that we wanted to create something original and we decided to work together.” But Bandai Namco didn’t end up getting exactly what it ordered. Yamashita explains that Bandai Namco originally came to Brownies asking for an original RPG “with a Japanese flair, Japanese taste.” It’s a sensible request, given Brownies’ past work. But Yamashita, who was a big fan of roguelites and roguelites, had a different idea. He counter-pitched Bandai Namco on a genre of game the company had never published before. So why did Bandai Namco say yes? “There are three things,” Nagaoka says. “First is this roguelite genre, when you look at the worldwide market, there is a big customer base. So from the business perspective, that is a good direction. And secondly, Bandai Namco, we thought this is worth a challenge, because we haven't done anything like this before. So we were ready to take on this challenge. Bandai Namco, we thought this is worth a challenge, because we haven't done anything like this before. “And the third point is that RPGs are based on good stories, but there aren't that many roguelite games that have a solid storyline. So we wanted to create something that has a good storyline with the roguelite, and by doing that, we thought we could differentiate ourselves.” There was one roguelite, however, that did have the kind of story and elements Brownies and Bandai Namco were looking for: Hades. “That's a game that’s really comfortable to play,” Yamashita says. “The playability is good. So that was something I wanted to achieve with this game as well.” Bandai Namco did get its way, however, in that Towa is certainly a game with a “Japanese flair.” It’s inspired heavily by Japanese and more broadly Eastern motifs, says Yamashita, even though he adds that there’s no specific piece of folklore or myth that’s directly retold in the game. The characters, for instance, all cover a different motif, such as a shiba, a koi, and a samurai. Brownies originally came up with 24 different characters, all with unique silhouettes and personalities, and an internal competition narrowed the field down to just eight. But this is where Towa differs from Hades and other games of the genre. Instead of playing one character at a time, players control two: one carrying a sword, and another in a support role carrying a staff. Each character has different abilities depending on which role they’re playing, and both can be controlled independently using the left and right sticks and different buttons. It’s a configuration that took some getting used to (as I wrote in my preview), but ultimately proved to be an interesting twist on what I was used to from games like Hades. “There are two benefits to having these two characters,” Yamashita says. “Initially... Well, in 3D games the right stick is for maneuvering the camera. So this type of game, when you're looking down, I thought that this mechanism would allow being able to operate or to maneuver having two characters. So that was our thought. “And then secondly, having two characters from the story point of view, having the relationships or the connections between these characters and having conversations, that would give more depth to it. So we thought that there would be a benefit to have these two characters.” Towa and the Guardians of the Sacred Tree is out on September 19, 2025 on PlayStation 5, Xbox Series consoles, PC via Steam, and Nintendo Switch. You can catch up on our brief experience hands-on with the game here. Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to [email protected]. View the full article
  12. GSC Game World has released a new update for STALKER: Legends of the Zone Trilogy Enhanced Edition, and patch 1.1 brings several fixes to resolve save-loading issues, improve stability, and eradicate those pesky bugs. STALKER: Legends of the Zone Trilogy collects Shadow of Chornobyl, Clear Sky, and Call of Pripyat, with the Enhanced Edition, previously released in May for PC users, offering significant technical and visual upgrades to the games’ original releases. View the full article
  13. Just hours after landing on PC, Stellar Blade surpassed expectations as it reached over 100,000 concurrent players on Steam. Stellar Blade originally launched in 2024 as a PlayStation 5 exclusive and did well early on, selling more than a million copies within two months. Developer Shift Up teased a PC version not long after and later confirmed June 11 as the version's highly anticipated release date. View the full article
  14. Metal Gear Solid Delta: Snake Eater is getting an original online multiplayer mode, Fox Hunt. Revealed during a Konami digital showcase on Thursday, Fox Hunt is directed by Yu Sahara, a veteran series designer who has worked on MGS4, Peace Walker, Ground Zeroes, and The Phantom Pain. Fox Hunt is described as a “completely original” online multiplayer mode, unrelated to Metal Gear Online, which was released alongside the PS2 Subsistence version of the original game. Read More... View the full article
  15. During the recent KONAMI Press Start event, they confirmed that the original Silent Hill is now getting a remake too. Read the full article here: [Hidden Content] View the full article
  16. Our feature covers Fantasy Life i Switch performance impressions, Steam Deck recommended settings, PC port features, and more for Level-5's slow life RPG. View the full article
  17. Fantasy Life i version 1.3.0 is out now on Switch and Switch 2 with improvements for Nintendo Switch 2. Fantasy Life i version 1.3.0 for PS4, PS5, Steam, and Xbox includes new camera options and much more. View the full article
  18. Ludeon Studios just announced the RimWorld - Odyssey expansion and it's huge. Read the full article here: [Hidden Content] View the full article
  19. A new Halo Infinite event called Operation: Legacy is a throwback to the highly acclaimed Halo 3, bringing several classic multiplayer maps. Besides maps, the event is packed with other additions such as game modes and cosmetics that bring a nostalgic feeling to Halo Infinite and are available now through July 8. View the full article
  20. Every Thursday we share the weekly Famitsu sales charts, which tracks physical boxed game sales and hardware sales in Japan. ... Read more View the full article
  21. A new The First Berserker: Khazan update is on the way that completely revamps the brutal soulslike's difficulty settings. Developer Neople's intense anime action game has proven a winner so far, with Steam reviews delivering an 89% score, but it's already earning itself a reputation as a notoriously tough challenge. Now, it's about to become a lot more approachable - but don't worry if you prefer to be pushed to your limit, as creative director Junho Lee assures that the patch will also introduce a new ultra-hard mode. Read the rest of the story... RELATED LINKS: The First Berserker Khazan patch notes add the soulslike's hardest challenge yet The First Berserker Khazan review - a bloodthirsty homage to Sekiro Nvidia's new GeForce GPU drivers cause problems with inZOI and Khazan, say devs View the full article

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