I know there's a few rally fans reading so you might be excited to learn that Assetto Corsa Rally has been announced for Early Access on November 13th. Read the full article here: [Hidden Content] View the full article
A little over a year since Konami relaunched its long-dead Silent Hill horror series with the superb Silent Hill 2 Remake, the publisher has provided a sales update, confirming that it's now up to 2.5 million worldwide. That's up from the 1 million copies Silent Hill remake sold in less than a week from launch. The updated milestone now means the 26-year-old series itself has surpassed 10 million units shipped, despite lying dormant for over a decade. As reported by Gematsu, the news came via a Konami News video report which primarily discussed its most recent release, Silent Hill f, which similarly debuted to a positive reception last month. At the beginning of the report, a text pop up says: "Silent Hill series has shipped over 10 million copies, and [Silent Hill f's] predecessor, Silent Hill 2, has shipped over 2.5 million copies." Silent Hill 2 is a remake of the 2001 psychological horror game wherein you play as protagonist James Sunderland drawn to the terrifying titular town after receiving a mysterious letter from his late wife, Mary. IGN's Silent Hill 2 Remake review returned an 8/10 score, and dubbed it "a welcome modernisation of a survival horror masterpiece." Silent Hill f returned 7/10, where we called it "a fresh new setting to explore and a fascinatingly dark story to unravel," but warned "its melee-focussed combat takes a big swing that doesn’t quite land." Don't forget that Silent Hill 2 Remake is just one of the games coming to the PlayStation Plus Extra catalogue later this month. It drops on October 21 — just in time for Halloween — alongside the similarly spooky Until Dawn (the PS5 version), V Rising, Poppy Playtime: Chapter 1, As Dusk Falls, Wizard with a Gun, and Yakuza: Like a Dragon. Premium Plus subscribers will be able to play Tekken 3. If you've played through Silent Hill f and are still scratching your head about its story, check out our handy guide that explains what happens and why in each of Silent Hill f's numerous endings. Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
Former Assassin's Creed boss Marc-Alexis Côté has made clear that his shock exit from Ubisoft was not his decision. In a post on LinkedIn, Côté said he bore "no resentment," but wanted to make clear to former colleagues and fans that he had not quit the Assassin's Creed franchise after 15 years of his own free will. Côté's departure, announced earlier this week, came as a surprise following the successful launch of Assassin's Creed Shadows, one of a list of games Côté previously helped announce as part of a big new era for the franchise. On Tuesday this week, Ubisoft staff were told Côté was leaving via an internal email, seen by IGN, that gave little explanation for his departure. Instead, it stated that Vantage Studios, the new Tencent-backed business unit overseeing Assassin's Creed, needed a leadership team "aligned" with its core goals. IGN previously reported that Côté was offered, but declined, another role within Vantage Studios' leadership, something Côté's new statement also mentions. "Many of you have expressed surprise that I would choose to leave Assassin’s Creed after so many years, especially given the passion I still hold for it," Côté wrote last night. "The truth is simple: I did not make that choice. "Ubisoft decided to transfer the leadership of the Assassin’s Creed franchise to someone closer to its new organizational structure. A different position was mentioned, but it did not carry the same scope, mandate, or continuity with the work I had been entrusted with in recent years. "I want to be clear that I hold no resentment," Côté continued. "Ubisoft has been my home for all my professional life, and I will always be grateful for the people, the projects, and the belief that together we could create worlds that inspire millions. But I also owe it to my teams, past and present, to say this plainly: I did not walk away. I stayed at my post until Ubisoft asked me to step aside. "As someone who grew up inspired by Star Trek (TNG!), in the later years of my career I came to see myself as the captain of the Assassin's Creed ship, someone who leaves only once every soul on board is safe. And that is exactly what I have done for as long as I could." Côté joined Ubisoft in 2005 as a software engineer, and began working on Assassin's Creed series in time for Brotherhood. Subsequent projects saw Côté take on increasingly senior roles for Assassin's Creed 3, ****** Flag DLC Freedom Cry, Assassin's Creed Syndicate, and then Assassin's Creed Odyssey, for which he served as senior producer. In March 2022, as Ubisoft sought to re-establish the series under a more singular vision, Côté stepped up to lead overall development. It was Côté who laid out plans for a string of Assassin's Creed projects (including Shadows, the upcoming witchcraft-focused Assassin's Creed Hexe and a fresh multiplayer project), and Côté who spoke out last December to defend the series and its developers amid a firestorm of discourse surrounding Assassin's Creed Shadows. Ubisoft is expected to hire a new Assassin's Creed franchise boss in the coming months, ahead of a busy 2026 filled with further additions to Shadows, and the highly-anticipated reveal of a ****** Flag remake. Image credit: Andrej Ivanov/AFP via Getty Images. Tom Phillips is IGN's News Editor. You can reach Tom at [email protected] or find him on Bluesky @tomphillipseg.bsky.social View the full article
Marvel Rivals' first ever PvE mode drops on October 23, 2025, and it's based on the Marvel Zombies Disney+ TV show. "The city's burning, the infected are rising — and it's up to you to hold the line," the team teased. "Get a sneak peek now, and stay tuned for the official trailer coming soon!" In the video, below, Marvel Studios' head of streaming, television, and animation Brad Winderbaum sat down with Marvel Games' executive producer Danny Koo to explain that Marvel Rivals is teaming up with Marvel Animation "to bring you our first-ever PvE mode: Zombie Mode." In this Marvel Zombies-inspired mode, you'll get to play as Thor, Blade, Magik, Jeff, and the Punisher, taking on "endless waves of zombies." You'll have to survive the horde and go "toe-to-toe" with bosses Zombie Namor and the Queen of the Dead. "We've also given each hero some unique abilities," Koo explained. "Charge through the hordes as Jeff, slice and dice with Blade's bouncing Moon Blades, shock zombies with Thor in his persistent Awakened state, or go berserk as Magik in her unlimited Darkchild form. Showcase your epic combat skills against the zombie swarms and tough bosses!" The mode rolls out just in time for the spooky season on October 23, on PC (via Steam and Epic Games Store), PlayStation 5, and Xbox Series X and S. Marvel Zombies, meanwhile, recently made its debut on Disney+. IGN's Marvel Zombies full season review returned an 8/10. We said: "Marvel Zombies may be formulaic at times, but the series succeeds by giving us exactly what the MCU hasn’t in recent years." Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world's biggest gaming sites and publications. She's also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky. View the full article
Memes, you gotta love 'em right? Question Hound from This Is Fine is getting a metroidvania platformer video game with This Is Fine: Maximum Cope. Read the full article here: [Hidden Content] View the full article
Farlight 84 is a battle royale hero shooter that now appears to be fully broken on Linux, thanks to updates to their anti-cheat. Read the full article here: [Hidden Content] View the full article
Escape from Duckov, a game long awaited by looter-shooter fans, is finally out and blowing up on Steam. Its name might sound familiar, and that's because Escape from Duckov puts a hilarious twist on the well-known extraction shooter, Escape from Tarkov. View the full article
As players continue to deploy into Battlefield 6 multiplayer to try out its many maps, modes, and guns, they are finding a new enemy to fight: the sun. The millions of players who have checked out EA and Battlefield Studios’ latest large-scale FPS in its first week since launch have been hit by lights so bright they feel like they are being “flash-banged." It’s an issue affecting every class from Engineers to Recon, especially when exiting a building or, even worse, aiming down sights (ADS) while looking outside from the inside of a structure. The whole lighting system seems broken byu/Popcornmix inBattlefield .reddit-embed-wrapper iframe { margin-left: 0 !important; } “It's my main issue right now,” one Reddit user commented. “It actually gives me a headache. Footage of the issues plaguing Battlefield 6 players is hard to ignore, and we here at IGN have experienced them, too. Simply walking around on outdoor maps rarely presents any issues, but the instant you try to leave a building, nearly the entire screen turns white from the sheer power of the sun. It’s the kind of thing that would be annoying for any game, much less a relatively competitive military shooter where every bullet counts. It's unclear if bright lights in Battlefield 6 affect more players on PC, PlayStation 5, or Xbox, or if the issue is present across all versions of the game. While few have tried to argue the bright light adjustment effects are realistic and should stay, the vast majority of players seem to disagree. “I got people sledge hammering drones riding up to the sky hitting 500m shots but my operator forgot sun protective glasses? The harshness and lighting imbalance from indoors to out is horrific,” content creator and 100 Thieves founder Matthew “Nadeshot” Haag said in a post. “This realism argument is out of control. BF6 is great but a lot needs to be fixed.” If you're struggling with the brightness in #Battlefield6 I think I've found a fix. (It doesnt work)... [Hidden Content] — BreaK (@TSM_Break) October 14, 2025 “Yeah, I imagine they’re going to have to improve it at some point,” another Reddit user added. “Looking out of a window is like getting flash banged and looking into a building is like suddenly going blind.” Thankfully, DICE’s principal game designer for Battlefield, Florian Le BiHan, said in an X/Twitter post that BF Studios is “working on a set of improvements” that should address the harsh lighting effects in Battlefield 6. More information for fixes in this regard are said to arrive “in the near future.” Until an official fix arrives, players are left to fend for themselves as Battlefield 6’s sun launches its attacks anytime they leave a building, which, of course, is quite often. In the meantime, some believe they’ve found a Band-Aid solution that might make ADS more manageable – no sunglasses required. Battlefield 6 sun glare tip: If you are experiencing the awful glare from the sky and looking out at the distance from inside a building. Turning on HDR on my monitor and in windows (HDR 1000 to be exact) completely eliminated all glare. — MurkTweaks (@MurkFPSHub) October 13, 2025 It appears there’s no one-size-fits-all fix, but some players recommend toggling HDR on or off depending on your monitor of choice. There’s also a World Brightness setting in-game, set at 50 by default, which can be tweaked. Here’s your warning, though, that turning this notch down too far may have the opposite effect, leaving a player with environments that are too dark. Others report altering other graphics settings, such as Performance Preset modes on consoles, has helped, too. Again, these aren’t sure-fire fixes and could change depending on each player's setup, but it’s at least something to try while EA and BF Studios work on a more official, permanent solution. While we wait for more Battlefield 6 news, be sure to check out our 8/10 Battlefield 6 multiplayer review. For more on Battlefield 6, visit IGN's Battlefield 6 guide for a complete list and video of all campaign collectible locations, tips for getting an edge in multiplayer, and more. depiction of what you see in BF6 when HDR is enabled [Hidden Content] — Reality (@realityuk) October 14, 2025 Fix the brightness looking out windows [Hidden Content] — KING LOUIE (@LouieGlock) October 16, 2025 Comment byu/Popcornmix from discussionhttps://www.reddit.com/r/Battlefield/comments/1o7n0ky/the_whole_lighting_system_seems_broken/ inBattlefield .reddit-embed-wrapper iframe { margin-left: 0 !important; } Michael Cripe is a freelance writer with IGN. He's best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe). View the full article
Former Assassin’s Creed franchise boss Marc-Alexis Côté has claimed that he didn’t resign from his role and was instead “asked to step aside” by Ubisoft. VGC reported earlier this week that Côté had left his role as the franchise boss of Assassin’s Creed, a series he’s worked on for nearly two decades as a designer, director and producer. The news came on the heels of the opening of a new Ubisoft subsidiary part-owned by Tencent, Vantage Studios, which will now oversee its biggest franchises, including Assassin’s Creed. Read More... View the full article
The King's Rock is one of several evolution items that you can collect in Pokémon Legends Z-A, and knowing how to find it will be beneficial. Once you have cleared the initial stages of the game, you'll require evolution items, including the King's Rock. There are two ways of finding this item. You can either choose to buy it directly from the correct vendor or earn it by completing a side quest. This guide will provide you with all the required information. Table of contentsHow to purchase the King's Rock in Pokémon Legends Z-AHow to get King's Rock in Pokémon Legends Z-AHow to purchase the King's Rock in Pokémon Legends Z-A To buy the King's Rock (and other evolution items), you'll need to reach the Racine Construction building, located in the southeast part of the map. The easiest way to reach the building is to take the main route that goes southeast. Go past Wild Zone 2, and continue straight. Screenshot by Destructoid Once you're at the edge, turn right on the map (to your left) and head straight. You'll reach the Racine Construction building. Go inside, and you'll find a couple of vendors offering different evolution items. Speak with the vendor on your right, and you'll get the option to pick the King's Rock item. Screenshot by Destructoid You can also find a host of other evolution items from these vendors, including the Metal Coat. If you don't want to buy, however, there's an alternate way to get King's Rock. We can't confirm when the item appears as buyable, though, in the location, and it might be a post-game thing, so check back in while you complete the main story to make sure. How to get King's Rock in Pokémon Legends Z-A Scrrenshot by Destructoid You can also obtain the King's Rock by completing the Strike First to Make 'Em Flinch side quest. This is side quest no. 84, so it's going to take you a fair amount of time to reach that point. The quest, like most of the other side content, is pretty much self-explanatory. Completing the quest can be an effective way of gaining a King's Rock, along with other applicable rewards. You can find it (when it becomes available) in the battle court below the Quasartico Inc. building. If you're all about evolutions in Legends ZA, you should also visit the Stone Emporium, where plenty of Mega Stones are available for purchase. These stones allow you to Mega Evolve the applicable Pokémon when they're holding the item in a battle. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post How to find King’s Rock in Pokémon Legends Z-A appeared first on Destructoid. View the full article
The Metal Coat is one of the many essential evolution items that you can obtain in Pokémon Legends Z-A, and this guide will make your life easier by helping you find it first. There are a couple of ways to obtain the Metal Coat inside Legends Z-A. One of them requires you to spend in-game resources, while the other option involves completing a side quest. I have mentioned details about both of them to help you find the Metal Coat without a problem. Table of contentsHow to buy Metal Coat in Pokémon Legends Z-AHow to get the Metal Coat in Pokémon Legends Z-AHow to buy Metal Coat in Pokémon Legends Z-A You can outright buy the Metal Coat and other evolution items by being at the correct location. For that, you'll need to reach the Racine Construction, located in the southeast part of the city. Take the main southeast route and go beyond Wild Zone 2. Screenshot by Destructoid From there, go right on the map (you'll have to run left) after hitting the edge, and go straight. The Racine Construction is where you'll need to be, and you'll find two members willing to sell you these evolution items. The vendor selling Metal Coat is on the left, and you can directly purchase the item. Screenshot by Destructoid Then, the Metal Coat will be added to your inventory, and you can use it as required. We can't confirm if the Metal Coat is sellable here from the get-go or is a post-game item. But it's good to see you can buy a lot of them, among other items. How to get the Metal Coat in Pokémon Legends Z-A Screenshot by Destructoid. You can also obtain the Metal Coat from side quest 114. Titled A Feather from Skarmory, this quest rewards you with a Metal Coat when you complete the tasks. The tasks are pretty self-explanatory, and the game guides you through all steps once you begin the quest. When the side quest is available, it'll be northeast of Wild Zone Area 17. This will allow you to get the Metal Coat without purchasing from Racine Construction. This method also allows you to have more than one of the evolution items in case you need them for some reason. If you're instead looking to get Evolution Stones, head over to the Stone Emporium located in the southern part of Lumiose City. Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches! The post How to find Metal Coat in Pokémon Legends Z-A appeared first on Destructoid. View the full article
Former Call of Duty director, Glen Schofield, says he’s ‘immensely worried’ about the future of the franchise under Microsoft, and questions whether the Xbox maker’s culture will be compatible with the teams behind the hugely popular FPS over the long term. During a decade at his studio Sledgehammer Games, Schofield directed instalments Call of Duty: Modern Warfare 3 (2011), Advanced Warfare (2014), and WWII (2017). He left the studio he co-founded in 2019, before going on to build The Callisto Protocol at Kraften. Speaking to VGC at Gamescom Asia, Schofield said he was sceptical about whether the FPS series could remain as successful under Microsoft, citing culture concerns such as the way in which staff are incentivised, and Microsoft’s recent track record with franchises like Halo, which have declined in popularity. Read More... View the full article
NetEase Games has revealed that Marvel Rivals will be collaborating with the television show Marvel Zombies to bring a new PvE mode to the popular hero shooter. While many characters from Marvel Zombies are also present in Marvel Rivals, some major heroes, like Ms. Marvel and Red Guardian, have not yet appeared in the game. View the full article
Digital pinball has been through some ups and downs over the years. The Williams pinball tables in The Pinball Arcade were maybe a bit buggy but played great, until the entire library disappeared when the license went to Zen. Zen has continued on through multiple iterations of its Pinball FX series, delivering a ton of tables but being fairly slow on the Williams releases. ******'s Tilt got the sequel Xenotilt, both moving through Early Access to full release, and in all that time Zaccaria Pinball has kept on going through its extended Early Access run. It's been almost ten years since Zaccaria Pinball landed on Steam, and as of today it's finally released its 1.0 version. View the full article
A deal on Amazon for MSI's two-fan edition of the Nvidia RTX 5070 has brought the popular midrange GPU to its lowest price yet, dropping below the $500 mark for the first time. Today's GPU market is a surprising reversal compared to just a few months ago. Read Entire Article View the full article
In an impassioned end to his keynote address on the opening day of Gamescom Asia x Thailand Game Show in Bangkok, Dead Space creator and industry veteran Glen Schofield has declared that the games industry is in dire need of fixing, and he believes he knows just how to go about it. “We need to fix the gaming industry right now,” said Schofield to a room of games industry professionals. “It's broken. It's beaten, it's battered, our developers are battered, they've been taking it on the chin for the last couple of years. We need to bring it back to what it was, right? Instead of all this negativity.” The first and arguably most controversial step to take in Schofield’s opinion, is for the games industry to widely embrace the use of generative AI as a standard part of their development tool set. “AI isn’t here to replace us,” continued Schofield. “It’s here to make us faster, better, and more efficient. And AI is for all of us, it really is. It’s not just for directors and artists, it’s for writers and marketing execs. “So, I think [games industry] executives, owners, founders… Let's start training our people on AI. Start it as soon as you can. Who cares if I’m EA or Activision or Namco or whatever, we should be working together at least in training and training our people up. That would be a huge help because I know we’re going to start hiring people back again.” Next up, Schofield believes that investors need to loosen their purse strings and start spending more on games development, as well as putting the right people in charge of each studio. “Come on, investors and execs, let’s stop this madness,” said Schofield. “You want to make a AAA game for like eight million dollars? You gotta get your guts back again. If we start putting money into the industry again, we know it's going to make money.” “To me, you picked the wrong people to run the teams, to run the games, right? In my opinion [you need] a big, creative person who’s running it. And then you put people around to help with this and that. That's the way I work these days, right? I still run my studio in ways but I have people to help now so I can be 100% or 98% on that. That’s what these games need. I saw some of the people that were chosen and they were really good people, but there's no way they were ready to direct a game.” “So I said, let's start putting money in, do due diligence a little better on that. We know we're going to make money. But we have to make quality games, and you have to give them to the right people.” Lastly, and perhaps most strangely given that he was presenting the opening keynote address at a rival games industry show, Schofield wished for the return of E3. “Bring back E3,” said Schofield to soft applause. “I mean, come on. E3 is the granddaddy of them all. And I will tell you every single E3 that I went to made my games better. And I know there's no formula to show a [return on investment] on that, [but] every game got better when you went there. You talked with your friends, you talked with colleagues, everybody's thrilled to help you with the next technologies, or showing you mechanics. When the companies started going outside of E3 I knew this was the end, and I started boycotting those because [that] was not an industry that was working together, this is an industry that’s fragmented. And so now there’s no E3.” Schofield concluded his address by reiterating that while he’s fully onboard with AI, the most important aspect of games development were the people making them, not the machines. “Remember, ideas are the lifeblood of the industry,” said Schofield, speaking to the developers in attendance. “And those ideas? They come from you.” How do you feel about Schofield’s plan to “fix” the games industry? Sound off in the comments below! Tristan Ogilvie is a senior video editor at IGN's *********** office, currently attending Gamescom Asia x Thailand Game Show. View the full article
The newest Like a Dragon & Yakuza Franchise ***** on Steam features discounts on Pirate Yakuza in Hawaii, Infinite Wealth, Judgment, and much more. View the full article
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